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-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp10
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop_p.h3
2 files changed, 11 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index c18ba4226c..232ef77324 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -770,12 +770,15 @@ QSGThreadedRenderLoop::QSGThreadedRenderLoop()
QSGThreadedRenderLoop::~QSGThreadedRenderLoop()
{
+ qDeleteAll(pendingRenderContexts);
delete sg;
}
QSGRenderContext *QSGThreadedRenderLoop::createRenderContext(QSGContext *sg) const
{
- return sg->createRenderContext();
+ auto context = sg->createRenderContext();
+ pendingRenderContexts.insert(context);
+ return context;
}
void QSGThreadedRenderLoop::maybePostPolishRequest(Window *w)
@@ -935,7 +938,10 @@ void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
Window win;
win.window = window;
win.actualWindowFormat = window->format();
- win.thread = new QSGRenderThread(this, QQuickWindowPrivate::get(window)->context);
+ auto renderContext = QQuickWindowPrivate::get(window)->context;
+ // The thread assumes ownership, so we don't need to delete it later.
+ pendingRenderContexts.remove(renderContext);
+ win.thread = new QSGRenderThread(this, renderContext);
win.updateDuringSync = false;
win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt
m_windows << win;
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop_p.h b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
index 32bfcb7148..b8fae8e8da 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop_p.h
+++ b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
@@ -124,6 +124,9 @@ private:
QSGContext *sg;
+ // Set of contexts that have been created but are now owned by
+ // a rendering thread yet, as the window has never been exposed.
+ mutable QSet<QSGRenderContext*> pendingRenderContexts;
QAnimationDriver *m_animation_driver;
QList<Window> m_windows;