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-rwxr-xr-xsrc/particles/shaders_ng/compile.bat23
-rw-r--r--src/particles/shaders_ng/imageparticle_colored.frag.qsbbin1506 -> 1725 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_colored.vert.qsbbin3293 -> 3794 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_deformed.frag.qsbbin1516 -> 1749 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_deformed.vert.qsbbin4641 -> 5884 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_simple.frag.qsbbin1512 -> 1730 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_simple.vert.qsbbin3160 -> 3778 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_sprite.frag.qsbbin1846 -> 2088 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_sprite.vert.qsbbin5330 -> 6625 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_tabled.frag.qsbbin1709 -> 1951 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_tabled.vert.qsbbin4987 -> 6234 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsbbin1469 -> 1687 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsbbin1344 -> 1555 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsbbin1351 -> 1550 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsbbin845 -> 846 bytes
-rwxr-xr-xsrc/quick/scenegraph/shaders_ng/compile.bat91
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsbbin1783 -> 2097 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsbbin1802 -> 2184 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsbbin1780 -> 2101 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsbbin1867 -> 2168 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsbbin1930 -> 2294 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsbbin1858 -> 2190 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsbbin1488 -> 1741 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsbbin1692 -> 2016 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsbbin1479 -> 1738 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/flatcolor.frag.qsbbin864 -> 1024 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/flatcolor.vert.qsbbin1284 -> 1585 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsbbin2848 -> 3276 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsbbin3282 -> 3769 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsbbin2863 -> 3250 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsbbin1971 -> 2317 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsbbin2614 -> 3124 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsbbin1979 -> 2321 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsbbin927 -> 1042 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsbbin1469 -> 1748 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsbbin2107 -> 2305 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsbbin2623 -> 2949 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsbbin1402 -> 1400 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.frag.qsbbin1247 -> 1411 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.vert.qsbbin1501 -> 1816 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsbbin672 -> 789 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsbbin3320 -> 4069 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsbbin1038 -> 1176 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsbbin3954 -> 4863 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.frag.qsbbin1498 -> 1718 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.vert.qsbbin2087 -> 2405 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/stencilclip.frag.qsbbin715 -> 830 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/stencilclip.vert.qsbbin1230 -> 1523 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.frag.qsbbin1740 -> 1975 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.vert.qsbbin2175 -> 2545 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsbbin1158 -> 1159 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.frag.qsbbin1469 -> 1690 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.vert.qsbbin1933 -> 2268 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/texture.frag.qsbbin1242 -> 1418 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/texture.vert.qsbbin1516 -> 1832 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsbbin672 -> 777 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsbbin1507 -> 1799 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.frag.qsbbin1504 -> 1719 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.vert.qsbbin1704 -> 1965 bytes
-rwxr-xr-xsrc/quickshapes/shaders_ng/compile.bat15
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.frag.qsbbin1843 -> 2406 bytes
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.vert.qsbbin1662 -> 1961 bytes
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.frag.qsbbin1363 -> 1563 bytes
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.vert.qsbbin1869 -> 2214 bytes
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.frag.qsbbin2539 -> 2919 bytes
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.vert.qsbbin1779 -> 2100 bytes
66 files changed, 69 insertions, 60 deletions
diff --git a/src/particles/shaders_ng/compile.bat b/src/particles/shaders_ng/compile.bat
index 2376d5bf6d..b44fb5ed5a 100755
--- a/src/particles/shaders_ng/compile.bat
+++ b/src/particles/shaders_ng/compile.bat
@@ -37,17 +37,20 @@
::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag
+:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format
+:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt.
-qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert
-qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag
-qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert
-qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag
+qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert
+qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag
-qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert
-qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag
+qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert
+qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag
-qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert
-qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag
+qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert
+qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag
+
+qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert
+qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag
diff --git a/src/particles/shaders_ng/imageparticle_colored.frag.qsb b/src/particles/shaders_ng/imageparticle_colored.frag.qsb
index 106109271e..c33fce8a1e 100644
--- a/src/particles/shaders_ng/imageparticle_colored.frag.qsb
+++ b/src/particles/shaders_ng/imageparticle_colored.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_colored.vert.qsb b/src/particles/shaders_ng/imageparticle_colored.vert.qsb
index e29c1029c1..2283c50190 100644
--- a/src/particles/shaders_ng/imageparticle_colored.vert.qsb
+++ b/src/particles/shaders_ng/imageparticle_colored.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
index d2f74b40df..da0726eacc 100644
--- a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
+++ b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
index c2e5bab0cb..efc5d6b29e 100644
--- a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
+++ b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_simple.frag.qsb b/src/particles/shaders_ng/imageparticle_simple.frag.qsb
index 8031dc8765..9f862f5e22 100644
--- a/src/particles/shaders_ng/imageparticle_simple.frag.qsb
+++ b/src/particles/shaders_ng/imageparticle_simple.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_simple.vert.qsb b/src/particles/shaders_ng/imageparticle_simple.vert.qsb
index 03f71415f5..0bd789618b 100644
--- a/src/particles/shaders_ng/imageparticle_simple.vert.qsb
+++ b/src/particles/shaders_ng/imageparticle_simple.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
index 847de59aa6..314759b452 100644
--- a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
+++ b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
index e310af8fc8..10115abee3 100644
--- a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
+++ b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
index 6fe2d5a3f2..f511dbcf84 100644
--- a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
+++ b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
index 740f6b6769..0645de0dcd 100644
--- a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
+++ b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
index c493996375..65839ad672 100644
--- a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
index 3f8489bfe6..7979e780e1 100644
--- a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
index f721207325..70581e7504 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
index 93ac0124be..3f6403e1f7 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/compile.bat b/src/quick/scenegraph/shaders_ng/compile.bat
index a0c74c22c7..4e0bce6aff 100755
--- a/src/quick/scenegraph/shaders_ng/compile.bat
+++ b/src/quick/scenegraph/shaders_ng/compile.bat
@@ -37,50 +37,53 @@
::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.vert.qsb flatcolor.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.frag.qsb flatcolor.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.vert.qsb stencilclip.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.frag.qsb stencilclip.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.vert.qsb texture.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.frag.qsb texture.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.vert.qsb textmask.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.frag.qsb textmask.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag
+:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format
+:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt.
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o flatcolor.vert.qsb flatcolor.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o flatcolor.frag.qsb flatcolor.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o stencilclip.vert.qsb stencilclip.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o stencilclip.frag.qsb stencilclip.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o texture.vert.qsb texture.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o texture.frag.qsb texture.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textmask.vert.qsb textmask.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textmask.frag.qsb textmask.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag
qsb --glsl "150,120,100 es" -o 8bittextmask_a.frag.qsb 8bittextmask_a.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag
qsb --glsl "150,120,100 es" -o outlinedtext_a.frag.qsb outlinedtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.vert.qsb styledtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.frag.qsb styledtext.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o styledtext.vert.qsb styledtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o styledtext.frag.qsb styledtext.frag
qsb --glsl "150,120,100 es" -o styledtext_a.frag.qsb styledtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.vert.qsb shadereffect.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.frag.qsb shadereffect.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.vert.qsb sprite.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.frag.qsb sprite.frag
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o visualization.vert.qsb visualization.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o visualization.frag.qsb visualization.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o shadereffect.vert.qsb shadereffect.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o shadereffect.frag.qsb shadereffect.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o sprite.vert.qsb sprite.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o sprite.frag.qsb sprite.frag
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o visualization.vert.qsb visualization.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o visualization.frag.qsb visualization.frag
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
index 33de256615..67716f03c1 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
index 018f5aa07e..0584c2cc5b 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
index f64d7ac315..403e425f60 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
index 31f870df23..92d29c39d6 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
index df7ef28add..99e86e6277 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
index a90beea1b3..b243bb85c1 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
index a219eb5800..b63255f1ca 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
index 0cfdfed5a9..2f417e3051 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
index a3998ad695..63600c671e 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
index 62ffe0385e..1327fe6261 100644
--- a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
index 3f23fa0da1..d4f95aa6fc 100644
--- a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
index 82e302baa2..52406a67cf 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
index 39281bbda5..ce344f46fd 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
index 8ca627e6c1..63e1fbff48 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
index b05b62e968..7cba70ad3d 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
index 92dc0bd710..a8dcedad8b 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
index 3303ddec7f..c5e92fb0df 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb b/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
index 785527811a..e164aa631b 100644
--- a/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb b/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
index eec3bf66b0..4eedfcf76b 100644
--- a/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
index c1e81f4163..a886801728 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
index b8d38bdff4..421d1fa773 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
index 7e26f3775e..c78c263ede 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb b/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
index 16046468c2..331a827eab 100644
--- a/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb b/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
index 9365ce95c4..a2f13122d1 100644
--- a/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
index 8a30f3eae6..371824209d 100644
--- a/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
index 1f187b05ac..84742fd065 100644
--- a/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb b/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
index 780486ca29..43cb270d40 100644
--- a/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb b/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
index 76d03d4ff7..6ea2262954 100644
--- a/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag.qsb b/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
index 2a33d577c7..8d13d0eaca 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/sprite.vert.qsb b/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
index c77612a31a..5e7e450937 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb b/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
index b0b13a1d5a..396c3b38cb 100644
--- a/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb b/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
index 3c091ad73e..4776592f73 100644
--- a/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb b/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
index b0461a686c..02057e4514 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb b/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
index 18e4685d21..62a9f3e6a8 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
index 3d9b5a0bdd..f4aeee70ed 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/textmask.frag.qsb b/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
index cfae9575da..a33d820d4c 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/textmask.vert.qsb b/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
index 2ea425e1c0..0290b8a848 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/texture.frag.qsb b/src/quick/scenegraph/shaders_ng/texture.frag.qsb
index 47c75b1e78..7408525938 100644
--- a/src/quick/scenegraph/shaders_ng/texture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/texture.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/texture.vert.qsb b/src/quick/scenegraph/shaders_ng/texture.vert.qsb
index 0301a7bfa0..7f500ddd53 100644
--- a/src/quick/scenegraph/shaders_ng/texture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/texture.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
index 8a30f3eae6..3faec1cf73 100644
--- a/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
index 95787f647b..8a7b369027 100644
--- a/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
index f45b7b4488..07e2e2104a 100644
--- a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
index acb29bb0fd..1ecb2c8822 100644
--- a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/compile.bat b/src/quickshapes/shaders_ng/compile.bat
index 860dc7a07a..f5bd457190 100755
--- a/src/quickshapes/shaders_ng/compile.bat
+++ b/src/quickshapes/shaders_ng/compile.bat
@@ -37,9 +37,12 @@
::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o lineargradient.vert.qsb lineargradient.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o lineargradient.frag.qsb lineargradient.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o radialgradient.vert.qsb radialgradient.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o radialgradient.frag.qsb radialgradient.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag
+:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format
+:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt.
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.vert.qsb lineargradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.frag.qsb lineargradient.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.vert.qsb radialgradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.frag.qsb radialgradient.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag
diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
index f82d798d87..e92dab1bfc 100644
--- a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
+++ b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
index 7d306e973b..51dc00a837 100644
--- a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
+++ b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
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diff --git a/src/quickshapes/shaders_ng/lineargradient.frag.qsb b/src/quickshapes/shaders_ng/lineargradient.frag.qsb
index 640c3c334f..57d921c2ba 100644
--- a/src/quickshapes/shaders_ng/lineargradient.frag.qsb
+++ b/src/quickshapes/shaders_ng/lineargradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/lineargradient.vert.qsb b/src/quickshapes/shaders_ng/lineargradient.vert.qsb
index 1b5b19ded8..b7cafbc29a 100644
--- a/src/quickshapes/shaders_ng/lineargradient.vert.qsb
+++ b/src/quickshapes/shaders_ng/lineargradient.vert.qsb
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diff --git a/src/quickshapes/shaders_ng/radialgradient.frag.qsb b/src/quickshapes/shaders_ng/radialgradient.frag.qsb
index 1bcb8d55ef..a9372590ee 100644
--- a/src/quickshapes/shaders_ng/radialgradient.frag.qsb
+++ b/src/quickshapes/shaders_ng/radialgradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/radialgradient.vert.qsb b/src/quickshapes/shaders_ng/radialgradient.vert.qsb
index 7a77792e08..3cfce054f5 100644
--- a/src/quickshapes/shaders_ng/radialgradient.vert.qsb
+++ b/src/quickshapes/shaders_ng/radialgradient.vert.qsb
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