diff options
66 files changed, 69 insertions, 60 deletions
diff --git a/src/particles/shaders_ng/compile.bat b/src/particles/shaders_ng/compile.bat index 2376d5bf6d..b44fb5ed5a 100755 --- a/src/particles/shaders_ng/compile.bat +++ b/src/particles/shaders_ng/compile.bat @@ -37,17 +37,20 @@ :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag +:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format +:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt. -qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert -qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag -qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert -qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag +qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert +qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag -qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert -qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag +qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert +qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag -qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert -qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag +qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert +qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag + +qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert +qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag diff --git a/src/particles/shaders_ng/imageparticle_colored.frag.qsb b/src/particles/shaders_ng/imageparticle_colored.frag.qsb Binary files differindex 106109271e..c33fce8a1e 100644 --- a/src/particles/shaders_ng/imageparticle_colored.frag.qsb +++ b/src/particles/shaders_ng/imageparticle_colored.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_colored.vert.qsb b/src/particles/shaders_ng/imageparticle_colored.vert.qsb Binary files differindex e29c1029c1..2283c50190 100644 --- a/src/particles/shaders_ng/imageparticle_colored.vert.qsb +++ b/src/particles/shaders_ng/imageparticle_colored.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb Binary files differindex d2f74b40df..da0726eacc 100644 --- a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb +++ b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb Binary files differindex c2e5bab0cb..efc5d6b29e 100644 --- a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb +++ b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_simple.frag.qsb b/src/particles/shaders_ng/imageparticle_simple.frag.qsb Binary files differindex 8031dc8765..9f862f5e22 100644 --- a/src/particles/shaders_ng/imageparticle_simple.frag.qsb +++ b/src/particles/shaders_ng/imageparticle_simple.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_simple.vert.qsb b/src/particles/shaders_ng/imageparticle_simple.vert.qsb Binary files differindex 03f71415f5..0bd789618b 100644 --- a/src/particles/shaders_ng/imageparticle_simple.vert.qsb +++ b/src/particles/shaders_ng/imageparticle_simple.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb Binary files differindex 847de59aa6..314759b452 100644 --- a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb +++ b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb Binary files differindex e310af8fc8..10115abee3 100644 --- a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb +++ b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb diff --git a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb Binary files differindex 6fe2d5a3f2..f511dbcf84 100644 --- a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb +++ b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb diff --git a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb Binary files differindex 740f6b6769..0645de0dcd 100644 --- a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb +++ b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb diff --git a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb Binary files differindex c493996375..65839ad672 100644 --- a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb Binary files differindex 3f8489bfe6..7979e780e1 100644 --- a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb Binary files differindex f721207325..70581e7504 100644 --- a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb Binary files differindex 93ac0124be..3f6403e1f7 100644 --- a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/compile.bat b/src/quick/scenegraph/shaders_ng/compile.bat index a0c74c22c7..4e0bce6aff 100755 --- a/src/quick/scenegraph/shaders_ng/compile.bat +++ b/src/quick/scenegraph/shaders_ng/compile.bat @@ -37,50 +37,53 @@ :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.vert.qsb flatcolor.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.frag.qsb flatcolor.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.vert.qsb stencilclip.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.frag.qsb stencilclip.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.vert.qsb texture.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.frag.qsb texture.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.vert.qsb textmask.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.frag.qsb textmask.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag +:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format +:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt. + +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o flatcolor.vert.qsb flatcolor.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o flatcolor.frag.qsb flatcolor.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o stencilclip.vert.qsb stencilclip.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o stencilclip.frag.qsb stencilclip.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o texture.vert.qsb texture.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o texture.frag.qsb texture.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textmask.vert.qsb textmask.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textmask.frag.qsb textmask.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag qsb --glsl "150,120,100 es" -o 8bittextmask_a.frag.qsb 8bittextmask_a.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag qsb --glsl "150,120,100 es" -o outlinedtext_a.frag.qsb outlinedtext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.vert.qsb styledtext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.frag.qsb styledtext.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o styledtext.vert.qsb styledtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o styledtext.frag.qsb styledtext.frag qsb --glsl "150,120,100 es" -o styledtext_a.frag.qsb styledtext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.vert.qsb shadereffect.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.frag.qsb shadereffect.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.vert.qsb sprite.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.frag.qsb sprite.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o visualization.vert.qsb visualization.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o visualization.frag.qsb visualization.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o shadereffect.vert.qsb shadereffect.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o shadereffect.frag.qsb shadereffect.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o sprite.vert.qsb sprite.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o sprite.frag.qsb sprite.frag +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o visualization.vert.qsb visualization.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o visualization.frag.qsb visualization.frag diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb Binary files differindex 33de256615..67716f03c1 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb Binary files differindex 018f5aa07e..0584c2cc5b 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb Binary files differindex f64d7ac315..403e425f60 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb Binary files differindex 31f870df23..92d29c39d6 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb Binary files differindex df7ef28add..99e86e6277 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb Binary files differindex a90beea1b3..b243bb85c1 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb Binary files differindex a219eb5800..b63255f1ca 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb Binary files differindex 0cfdfed5a9..2f417e3051 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb Binary files differindex a3998ad695..63600c671e 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb Binary files differindex 62ffe0385e..1327fe6261 100644 --- a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb Binary files differindex 3f23fa0da1..d4f95aa6fc 100644 --- a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb +++ b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb Binary files differindex 82e302baa2..52406a67cf 100644 --- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb +++ 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a/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb +++ b/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb diff --git a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb Binary files differindex f45b7b4488..07e2e2104a 100644 --- a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/visualization.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb Binary files differindex acb29bb0fd..1ecb2c8822 100644 --- a/src/quick/scenegraph/shaders_ng/visualization.vert.qsb +++ b/src/quick/scenegraph/shaders_ng/visualization.vert.qsb diff --git a/src/quickshapes/shaders_ng/compile.bat b/src/quickshapes/shaders_ng/compile.bat index 860dc7a07a..f5bd457190 100755 --- a/src/quickshapes/shaders_ng/compile.bat +++ b/src/quickshapes/shaders_ng/compile.bat @@ -37,9 +37,12 @@ :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o lineargradient.vert.qsb lineargradient.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o lineargradient.frag.qsb lineargradient.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o radialgradient.vert.qsb radialgradient.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o radialgradient.frag.qsb radialgradient.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag +:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format +:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt. + +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.vert.qsb lineargradient.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.frag.qsb lineargradient.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.vert.qsb radialgradient.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.frag.qsb radialgradient.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert +qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb Binary files differindex f82d798d87..e92dab1bfc 100644 --- a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb +++ b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb diff --git a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb Binary files differindex 7d306e973b..51dc00a837 100644 --- a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb +++ b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb diff --git a/src/quickshapes/shaders_ng/lineargradient.frag.qsb b/src/quickshapes/shaders_ng/lineargradient.frag.qsb Binary files differindex 640c3c334f..57d921c2ba 100644 --- a/src/quickshapes/shaders_ng/lineargradient.frag.qsb +++ b/src/quickshapes/shaders_ng/lineargradient.frag.qsb diff --git a/src/quickshapes/shaders_ng/lineargradient.vert.qsb b/src/quickshapes/shaders_ng/lineargradient.vert.qsb Binary files differindex 1b5b19ded8..b7cafbc29a 100644 --- a/src/quickshapes/shaders_ng/lineargradient.vert.qsb +++ b/src/quickshapes/shaders_ng/lineargradient.vert.qsb diff --git a/src/quickshapes/shaders_ng/radialgradient.frag.qsb b/src/quickshapes/shaders_ng/radialgradient.frag.qsb Binary files differindex 1bcb8d55ef..a9372590ee 100644 --- a/src/quickshapes/shaders_ng/radialgradient.frag.qsb +++ b/src/quickshapes/shaders_ng/radialgradient.frag.qsb diff --git a/src/quickshapes/shaders_ng/radialgradient.vert.qsb 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