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-rw-r--r--src/quick/handlers/qquickhandlerpoint.cpp83
-rw-r--r--src/quick/handlers/qquickhandlerpoint_p.h5
-rw-r--r--src/quick/handlers/qquickmultipointhandler.cpp35
-rw-r--r--src/quick/handlers/qquickmultipointhandler_p.h10
-rw-r--r--src/quick/handlers/qquickpinchhandler.cpp37
-rw-r--r--src/quick/handlers/qquickpinchhandler_p.h8
-rw-r--r--src/quick/handlers/qquicksinglepointhandler.cpp31
-rw-r--r--tests/manual/pointer/pinchDragFlingMPTA.qml2
-rw-r--r--tests/manual/pointer/pinchHandler.qml6
9 files changed, 126 insertions, 91 deletions
diff --git a/src/quick/handlers/qquickhandlerpoint.cpp b/src/quick/handlers/qquickhandlerpoint.cpp
index 45c85f88fc..6c7bf2fc8a 100644
--- a/src/quick/handlers/qquickhandlerpoint.cpp
+++ b/src/quick/handlers/qquickhandlerpoint.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qquickhandlerpoint_p.h"
+#include "private/qquickevents_p_p.h"
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET)
@@ -93,6 +94,88 @@ void QQuickHandlerPoint::reset()
m_pressedButtons = Qt::NoButton;
}
+void QQuickHandlerPoint::reset(const QQuickEventPoint *point)
+{
+ m_id = point->pointId();
+ const QQuickPointerEvent *event = point->pointerEvent();
+ switch (point->state()) {
+ case QQuickEventPoint::Pressed:
+ m_pressPosition = point->position();
+ m_scenePressPosition = point->scenePosition();
+ m_pressedButtons = event->buttons();
+ break;
+ case QQuickEventPoint::Released:
+ reset();
+ return;
+ default:
+ m_pressedButtons = event->buttons();
+ break;
+ }
+ if (event->asPointerTouchEvent()) {
+ const QQuickEventTouchPoint *tp = static_cast<const QQuickEventTouchPoint *>(point);
+ m_uniqueId = tp->uniqueId();
+ m_rotation = tp->rotation();
+ m_pressure = tp->pressure();
+ m_ellipseDiameters = tp->ellipseDiameters();
+ } else if (event->asPointerTabletEvent()) {
+ // TODO
+ } else {
+ m_uniqueId = event->device()->uniqueId();
+ m_rotation = 0;
+ m_pressure = event->buttons() ? 1 : 0;
+ m_ellipseDiameters = QSizeF();
+ }
+ m_position = point->position();
+ m_scenePosition = point->scenePosition();
+ if (point->state() == QQuickEventPoint::Updated)
+ m_velocity = point->velocity();
+}
+
+void QQuickHandlerPoint::reset(const QVector<QQuickEventPoint *> &points)
+{
+ if (points.isEmpty()) {
+ qWarning("reset: no points");
+ return;
+ }
+ if (points.count() == 1) {
+ reset(points.first());
+ return;
+ }
+ // all points are required to be from the same event
+ const QQuickPointerEvent *event = points.first()->pointerEvent();
+ QPointF posSum;
+ QPointF scenePosSum;
+ QVector2D velocitySum;
+ qreal pressureSum = 0;
+ QSizeF ellipseDiameterSum;
+ bool press = false;
+ const QQuickPointerTouchEvent *touchEvent = event->asPointerTouchEvent();
+ for (const QQuickEventPoint *point : qAsConst(points)) {
+ posSum += point->position();
+ scenePosSum += point->scenePosition();
+ velocitySum += point->velocity();
+ if (touchEvent) {
+ pressureSum += static_cast<const QQuickEventTouchPoint *>(point)->pressure();
+ ellipseDiameterSum += static_cast<const QQuickEventTouchPoint *>(point)->ellipseDiameters();
+ }
+ if (point->state() == QQuickEventPoint::Pressed)
+ press = true;
+ }
+ m_id = 0;
+ m_uniqueId = QPointingDeviceUniqueId();
+ m_pressedButtons = event->buttons();
+ m_position = posSum / points.size();
+ m_scenePosition = scenePosSum / points.size();
+ if (press) {
+ m_pressPosition = m_position;
+ m_scenePressPosition = m_scenePosition;
+ }
+ m_velocity = velocitySum / points.size();
+ m_rotation = 0; // averaging the rotations of all the points isn't very sensible
+ m_pressure = pressureSum / points.size();
+ m_ellipseDiameters = ellipseDiameterSum / points.size();
+}
+
/*!
\readonly
\qmlproperty int QtQuick::HandlerPoint::id
diff --git a/src/quick/handlers/qquickhandlerpoint_p.h b/src/quick/handlers/qquickhandlerpoint_p.h
index b390b9b6f7..bdf7ae0d9d 100644
--- a/src/quick/handlers/qquickhandlerpoint_p.h
+++ b/src/quick/handlers/qquickhandlerpoint_p.h
@@ -89,8 +89,11 @@ public:
QSizeF ellipseDiameters() const { return m_ellipseDiameters; }
QPointingDeviceUniqueId uniqueId() const { return m_uniqueId; }
-private:
void reset();
+ void reset(const QQuickEventPoint *point);
+ void reset(const QVector<QQuickEventPoint *> &points);
+
+private:
int m_id;
QPointingDeviceUniqueId m_uniqueId;
Qt::MouseButtons m_pressedButtons;
diff --git a/src/quick/handlers/qquickmultipointhandler.cpp b/src/quick/handlers/qquickmultipointhandler.cpp
index d595b4c9b4..89733a4260 100644
--- a/src/quick/handlers/qquickmultipointhandler.cpp
+++ b/src/quick/handlers/qquickmultipointhandler.cpp
@@ -91,6 +91,20 @@ bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event)
return ret;
}
+void QQuickMultiPointHandler::handlePointerEventImpl(QQuickPointerEvent *event)
+{
+ QQuickPointerHandler::handlePointerEventImpl(event);
+ m_centroid.reset(m_currentPoints);
+ emit centroidChanged();
+}
+
+void QQuickMultiPointHandler::onActiveChanged()
+{
+ if (active()) {
+ m_centroid.m_sceneGrabPosition = m_centroid.m_scenePosition;
+ }
+}
+
QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event)
{
QVector<QQuickEventPoint *> ret;
@@ -207,27 +221,6 @@ bool QQuickMultiPointHandler::sameAsCurrentPoints(QQuickPointerEvent *event)
return ret;
}
-// TODO make templates for these functions somehow?
-QPointF QQuickMultiPointHandler::touchPointCentroid()
-{
- QPointF ret;
- if (Q_UNLIKELY(m_currentPoints.size() == 0))
- return ret;
- for (QQuickEventPoint *point : qAsConst(m_currentPoints))
- ret += point->scenePosition();
- return ret / m_currentPoints.size();
-}
-
-QVector2D QQuickMultiPointHandler::touchPointCentroidVelocity()
-{
- QVector2D ret;
- if (Q_UNLIKELY(m_currentPoints.size() == 0))
- return ret;
- for (QQuickEventPoint *point : qAsConst(m_currentPoints))
- ret += point->velocity();
- return ret / m_currentPoints.size();
-}
-
qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref)
{
qreal ret = 0;
diff --git a/src/quick/handlers/qquickmultipointhandler_p.h b/src/quick/handlers/qquickmultipointhandler_p.h
index 67e550d387..5a44866e67 100644
--- a/src/quick/handlers/qquickmultipointhandler_p.h
+++ b/src/quick/handlers/qquickmultipointhandler_p.h
@@ -53,6 +53,7 @@
#include "qquickitem.h"
#include "qevent.h"
+#include "qquickhandlerpoint_p.h"
#include "qquickpointerdevicehandler_p.h"
QT_BEGIN_NAMESPACE
@@ -63,6 +64,7 @@ class Q_AUTOTEST_EXPORT QQuickMultiPointHandler : public QQuickPointerDeviceHand
Q_PROPERTY(int minimumPointCount READ minimumPointCount WRITE setMinimumPointCount NOTIFY minimumPointCountChanged)
Q_PROPERTY(int maximumPointCount READ maximumPointCount WRITE setMaximumPointCount NOTIFY maximumPointCountChanged)
Q_PROPERTY(qreal pointDistanceThreshold READ pointDistanceThreshold WRITE setPointDistanceThreshold NOTIFY pointDistanceThresholdChanged)
+ Q_PROPERTY(QQuickHandlerPoint centroid READ centroid NOTIFY centroidChanged)
public:
explicit QQuickMultiPointHandler(QObject *parent = nullptr, int minimumPointCount = 2);
@@ -77,10 +79,13 @@ public:
qreal pointDistanceThreshold() const { return m_pointDistanceThreshold; }
void setPointDistanceThreshold(qreal pointDistanceThreshold);
+ QQuickHandlerPoint centroid() const { return m_centroid; }
+
signals:
void minimumPointCountChanged();
void maximumPointCountChanged();
void pointDistanceThresholdChanged();
+ void centroidChanged();
protected:
struct PointData {
@@ -91,10 +96,10 @@ protected:
};
bool wantsPointerEvent(QQuickPointerEvent *event) override;
+ void handlePointerEventImpl(QQuickPointerEvent *event) override;
+ void onActiveChanged() override;
bool sameAsCurrentPoints(QQuickPointerEvent *event);
QVector<QQuickEventPoint *> eligiblePoints(QQuickPointerEvent *event);
- QPointF touchPointCentroid();
- QVector2D touchPointCentroidVelocity();
qreal averageTouchPointDistance(const QPointF &ref);
qreal averageStartingDistance(const QPointF &ref);
qreal averageTouchPointAngle(const QPointF &ref);
@@ -106,6 +111,7 @@ protected:
protected:
QVector<QQuickEventPoint *> m_currentPoints;
+ QQuickHandlerPoint m_centroid;
int m_minimumPointCount;
int m_maximumPointCount;
qreal m_pointDistanceThreshold;
diff --git a/src/quick/handlers/qquickpinchhandler.cpp b/src/quick/handlers/qquickpinchhandler.cpp
index fc69accffc..7dafb16d3f 100644
--- a/src/quick/handlers/qquickpinchhandler.cpp
+++ b/src/quick/handlers/qquickpinchhandler.cpp
@@ -287,11 +287,11 @@ bool QQuickPinchHandler::wantsPointerEvent(QQuickPointerEvent *event)
void QQuickPinchHandler::onActiveChanged()
{
+ QQuickMultiPointHandler::onActiveChanged();
if (active()) {
m_startMatrix = QMatrix4x4();
- m_startCentroid = touchPointCentroid();
- m_startAngles = angles(m_startCentroid);
- m_startDistance = averageTouchPointDistance(m_startCentroid);
+ m_startAngles = angles(m_centroid.sceneGrabPosition());
+ m_startDistance = averageTouchPointDistance(m_centroid.sceneGrabPosition());
m_activeRotation = 0;
m_activeTranslation = QVector2D();
if (const QQuickItem *t = target()) {
@@ -319,6 +319,7 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
for (QQuickEventPoint *point : qAsConst(m_currentPoints))
qCDebug(lcPinchHandler) << point->state() << point->sceneGrabPosition() << "->" << point->scenePosition();
}
+ QQuickMultiPointHandler::handlePointerEventImpl(event);
qreal dist = 0;
#if QT_CONFIG(gestures)
@@ -328,8 +329,7 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
m_activeScale = 1;
m_activeRotation = 0;
m_activeTranslation = QVector2D();
- m_centroid = QPointF();
- m_centroidVelocity = QVector2D();
+ m_centroid.reset();
setActive(false);
emit updated();
return;
@@ -344,12 +344,9 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
return;
}
if (!active()) {
- m_centroid = gesture->point(0)->scenePosition();
setActive(true);
- m_startCentroid = m_centroid;
// Native gestures for 2-finger pinch do not allow dragging, so
// the centroid won't move during the gesture, and translation stays at zero
- m_centroidVelocity = QVector2D();
m_activeTranslation = QVector2D();
}
} else
@@ -374,17 +371,15 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
return;
}
// TODO check m_pinchOrigin: right now it acts like it's set to PinchCenter
- m_centroid = touchPointCentroid();
- m_centroidVelocity = touchPointCentroidVelocity();
// avoid mapping the minima and maxima, as they might have unmappable values
// such as -inf/+inf. Because of this we perform the bounding to min/max in local coords.
// 1. scale
- dist = averageTouchPointDistance(m_centroid);
+ dist = averageTouchPointDistance(m_centroid.scenePosition());
m_activeScale = dist / m_startDistance;
m_activeScale = qBound(m_minimumScale/m_startScale, m_activeScale, m_maximumScale/m_startScale);
// 2. rotate
- QVector<PointData> newAngles = angles(m_centroid);
+ QVector<PointData> newAngles = angles(m_centroid.scenePosition());
const qreal angleDelta = averageAngleDelta(m_startAngles, newAngles);
m_activeRotation += angleDelta;
m_startAngles = std::move(newAngles);
@@ -396,7 +391,7 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
QPointF centroidParentPos;
QRectF bounds(m_minimumX, m_minimumY, m_maximumX - m_minimumX, m_maximumY - m_minimumY);
if (target() && target()->parentItem()) {
- centroidParentPos = target()->parentItem()->mapFromScene(m_centroid);
+ centroidParentPos = target()->parentItem()->mapFromScene(m_centroid.scenePosition());
centroidParentPos = QPointF(qBound(bounds.left(), centroidParentPos.x(), bounds.right()),
qBound(bounds.top(), centroidParentPos.y(), bounds.bottom()));
}
@@ -407,9 +402,8 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
if (target() && target()->parentItem()) {
// 3. Drag/translate
- const QPointF centroidStartParentPos = target()->parentItem()->mapFromScene(m_startCentroid);
+ const QPointF centroidStartParentPos = target()->parentItem()->mapFromScene(m_centroid.sceneGrabPosition());
m_activeTranslation = QVector2D(centroidParentPos - centroidStartParentPos);
-
// apply rotation + scaling around the centroid - then apply translation.
QMatrix4x4 mat;
@@ -432,10 +426,10 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
// TODO some translation inadvertently happens; try to hold the chosen pinch origin in place
} else {
- m_activeTranslation = QVector2D(m_centroid - m_startCentroid);
+ m_activeTranslation = QVector2D(m_centroid.scenePosition() - m_centroid.scenePressPosition());
}
- qCDebug(lcPinchHandler) << "centroid" << m_startCentroid << "->" << m_centroid
+ qCDebug(lcPinchHandler) << "centroid" << m_centroid.scenePressPosition() << "->" << m_centroid.scenePosition()
<< ", distance" << m_startDistance << "->" << dist
<< ", startScale" << m_startScale << "->" << scale
<< ", activeRotation" << m_activeRotation
@@ -456,15 +450,6 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
/*!
\readonly
- \qmlproperty QVector2D QtQuick::PinchHandler::centroidVelocity
-
- The average velocity of the \l centroid: a vector representing the speed
- and direction of movement of the whole group of touchpoints, in logical
- pixels per second.
-*/
-
-/*!
- \readonly
\qmlproperty real QtQuick::PinchHandler::scale
The scale factor. It is 1.0 when the gesture begins, increases as the
diff --git a/src/quick/handlers/qquickpinchhandler_p.h b/src/quick/handlers/qquickpinchhandler_p.h
index 9a17971416..c2eedeb9e0 100644
--- a/src/quick/handlers/qquickpinchhandler_p.h
+++ b/src/quick/handlers/qquickpinchhandler_p.h
@@ -66,8 +66,6 @@ class Q_AUTOTEST_EXPORT QQuickPinchHandler : public QQuickMultiPointHandler
Q_PROPERTY(qreal minimumRotation READ minimumRotation WRITE setMinimumRotation NOTIFY minimumRotationChanged)
Q_PROPERTY(qreal maximumRotation READ maximumRotation WRITE setMaximumRotation NOTIFY maximumRotationChanged)
Q_PROPERTY(PinchOrigin pinchOrigin READ pinchOrigin WRITE setPinchOrigin NOTIFY pinchOriginChanged)
- Q_PROPERTY(QPointF centroid READ centroid NOTIFY updated)
- Q_PROPERTY(QVector2D centroidVelocity READ centroidVelocity NOTIFY updated)
Q_PROPERTY(qreal scale READ scale NOTIFY updated)
Q_PROPERTY(qreal rotation READ rotation NOTIFY updated)
Q_PROPERTY(QVector2D translation READ translation NOTIFY updated)
@@ -103,9 +101,6 @@ public:
QVector2D translation() const { return m_activeTranslation; }
qreal scale() const { return m_activeScale; }
qreal rotation() const { return m_activeRotation; }
- QPointF centroid() const { return m_centroid; }
- QVector2D centroidVelocity() const { return m_centroidVelocity; }
-
qreal minimumX() const { return m_minimumX; }
void setMinimumX(qreal minX);
qreal maximumX() const { return m_maximumX; }
@@ -137,8 +132,6 @@ private:
qreal m_activeScale;
qreal m_activeRotation;
QVector2D m_activeTranslation;
- QPointF m_centroid;
- QVector2D m_centroidVelocity;
qreal m_minimumScale;
qreal m_maximumScale;
@@ -156,7 +149,6 @@ private:
// internal
qreal m_startScale;
qreal m_startRotation;
- QPointF m_startCentroid;
qreal m_startDistance;
QPointF m_startPos;
diff --git a/src/quick/handlers/qquicksinglepointhandler.cpp b/src/quick/handlers/qquicksinglepointhandler.cpp
index 5510813cce..2147359df4 100644
--- a/src/quick/handlers/qquicksinglepointhandler.cpp
+++ b/src/quick/handlers/qquicksinglepointhandler.cpp
@@ -130,38 +130,11 @@ void QQuickSinglePointHandler::handlePointerEventImpl(QQuickPointerEvent *event)
if (!m_pointInfo.m_id || !currentPoint->isAccepted()) {
reset();
} else {
- if (event->asPointerTouchEvent()) {
- QQuickEventTouchPoint *tp = static_cast<QQuickEventTouchPoint *>(currentPoint);
- m_pointInfo.m_uniqueId = tp->uniqueId();
- m_pointInfo.m_rotation = tp->rotation();
- m_pointInfo.m_pressure = tp->pressure();
- m_pointInfo.m_ellipseDiameters = tp->ellipseDiameters();
- } else if (event->asPointerTabletEvent()) {
- // TODO
- } else {
- m_pointInfo.m_uniqueId = event->device()->uniqueId();
- m_pointInfo.m_rotation = 0;
- m_pointInfo.m_pressure = event->buttons() ? 1 : 0;
- m_pointInfo.m_ellipseDiameters = QSizeF();
- }
- m_pointInfo.m_position = currentPoint->position();
- m_pointInfo.m_scenePosition = currentPoint->scenePosition();
- if (currentPoint->state() == QQuickEventPoint::Updated)
- m_pointInfo.m_velocity = currentPoint->velocity();
+ m_pointInfo.reset(currentPoint);
handleEventPoint(currentPoint);
- switch (currentPoint->state()) {
- case QQuickEventPoint::Pressed:
- m_pointInfo.m_pressPosition = currentPoint->position();
- m_pointInfo.m_scenePressPosition = currentPoint->scenePosition();
- m_pointInfo.m_pressedButtons = event->buttons();
- break;
- case QQuickEventPoint::Released:
+ if (currentPoint->state() == QQuickEventPoint::Released) {
setExclusiveGrab(currentPoint, false);
reset();
- break;
- default:
- m_pointInfo.m_pressedButtons = event->buttons();
- break;
}
emit pointChanged();
}
diff --git a/tests/manual/pointer/pinchDragFlingMPTA.qml b/tests/manual/pointer/pinchDragFlingMPTA.qml
index 2578d62466..0362832662 100644
--- a/tests/manual/pointer/pinchDragFlingMPTA.qml
+++ b/tests/manual/pointer/pinchDragFlingMPTA.qml
@@ -66,7 +66,7 @@ Rectangle {
minimumPointCount: 3
minimumScale: 0.1
maximumScale: 10
- onActiveChanged: if (!active) fling.restart(centroidVelocity)
+ onActiveChanged: if (!active) fling.restart(centroid.velocity)
}
DragHandler {
id: dragHandler
diff --git a/tests/manual/pointer/pinchHandler.qml b/tests/manual/pointer/pinchHandler.qml
index 409b852b55..36af1f53bd 100644
--- a/tests/manual/pointer/pinchHandler.qml
+++ b/tests/manual/pointer/pinchHandler.qml
@@ -153,7 +153,7 @@ Rectangle {
maximumScale: 10
onActiveChanged: {
if (!active)
- anim.restart(centroidVelocity)
+ anim.restart(centroid.velocity)
}
}
TapHandler { gesturePolicy: TapHandler.DragThreshold; onTapped: rect3.z = rect2.z + 1 }
@@ -164,8 +164,8 @@ Rectangle {
Rectangle {
id: centroidIndicator
property QtObject pincher: activePincher()
- x: pincher.centroid.x - radius
- y: pincher.centroid.y - radius
+ x: pincher.centroid.scenePosition.x - radius
+ y: pincher.centroid.scenePosition.y - radius
z: 1
visible: pincher.active
radius: width / 2