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-rw-r--r--src/quick/scenegraph/qsgrhisupport.cpp12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp
index 189cf0cba8..88bbf77e40 100644
--- a/src/quick/scenegraph/qsgrhisupport.cpp
+++ b/src/quick/scenegraph/qsgrhisupport.cpp
@@ -231,17 +231,7 @@ void QSGRhiSupport::applySettings()
void QSGRhiSupport::adjustToPlatformQuirks()
{
-#if defined(Q_OS_WIN)
- // Temporary Windows 7 workaround: no D3D. Just stick with OpenGL like Qt 5
- // would. Can be removed when Win 7 support is finally dropped from Qt 6.
- // (but as long as we have a Win 7 CI, this is mandatory)
- if (QOperatingSystemVersion::current() <= QOperatingSystemVersion::Windows7) {
- if (m_rhiBackend == QRhi::D3D11) {
- qCDebug(QSG_LOG_INFO, "D3D on Windows 7 is not supported. Trying OpenGL instead.");
- m_rhiBackend = QRhi::OpenGLES2;
- }
- }
-#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
// ### For now just create a throwaway QRhi instance. This will be replaced
// by a more lightweight way, once a helper function is added gui/rhi.