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-rw-r--r--src/quick/items/qquickgraphicsconfiguration.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickgraphicsconfiguration.cpp b/src/quick/items/qquickgraphicsconfiguration.cpp
index 4d64cf0827..3e499ff12d 100644
--- a/src/quick/items/qquickgraphicsconfiguration.cpp
+++ b/src/quick/items/qquickgraphicsconfiguration.cpp
@@ -198,7 +198,7 @@ void QQuickGraphicsConfiguration::setDeviceExtensions(const QByteArrayList &exte
There are cases however, when allowing the 2D content write to the depth
buffer is not ideal. Consider a 3D scene as an "overlay" on top the 2D
scene, rendered via Qt Quick 3D using a \l View3D with
- \l{View3D::renderMode}}{renderMode} set to \c Overlay. In this case, having
+ \l{View3D::renderMode}{renderMode} set to \c Overlay. In this case, having
the depth buffer filled by 2D content can cause unexpected results. This is
because the way the 2D scene graph renderer generates and handles depth
values is not necessarily compatible with how a 3D scene works. This may end