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-rw-r--r--examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc34
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp31
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.h1
-rw-r--r--src/quick/items/qquickwindow.cpp33
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp6
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp28
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h23
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp25
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h18
9 files changed, 137 insertions, 62 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
index 778b754869..69a9d2ce4b 100644
--- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
+++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
@@ -94,17 +94,18 @@
\snippet scenegraph/openglunderqml/squircle.cpp 3
- The default behavior of the scene graph is to clear the
- framebuffer before rendering. Since we render before the scene
- graph, we need to turn this clearing off. This means that we need
- to clear ourselves in the \c paint() function.
+ The default behavior of the scene graph is to clear the framebuffer before
+ rendering. This is fine since we will insert our own rendering code after
+ this clear is enqueued. Make sure however that we clear to the desired
+ color (black).
\snippet scenegraph/openglunderqml/squircle.cpp 9
- We use the \c sync() function to initialize the renderer and to
- copy the state in our item into the renderer. When the renderer is
- created, we also connect the \l QQuickWindow::beforeRendering() to
- the renderer's \c paint() slot.
+ We use the \c sync() function to initialize the renderer and to copy the
+ state in our item into the renderer. When the renderer is created, we also
+ connect the \l QQuickWindow::beforeRendering() and \l
+ QQuickWindow::beforeRenderPassRecording() to the renderer's \c init() and
+ \c paint() slots.
\note The \l QQuickWindow::beforeSynchronizing() signal is emitted
on the rendering thread while the GUI thread is blocked, so it is
@@ -127,22 +128,13 @@
\snippet scenegraph/openglunderqml/squircle.cpp 4
- In the SquircleRenderer's \c paint() function we start by
- initializing the shader program. By initializing the shader
- program here, we make sure that the OpenGL context is bound and
- that we are on the correct thread.
+ In the SquircleRenderer's \c init() function we start by initializing the
+ shader program if not yet done. The OpenGL context is current on the thread
+ when the slot is invoked.
\snippet scenegraph/openglunderqml/squircle.cpp 5
- We use the shader program to draw the squircle. At the end of the
- \c paint function we release the program and disable the
- attributes we used so that the OpenGL context is in a "clean"
- state for the scene graph to pick it up.
-
- \note If tracking the changes in the OpenGL context's state is not
- feasible, one can use the function \l
- QQuickWindow::resetOpenGLState() which will reset all state that
- the scene graph relies on.
+ We use the shader program to draw the squircle in \c paint().
\snippet scenegraph/openglunderqml/main.cpp 1
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index 4e5848be2a..828857fe24 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -83,10 +83,9 @@ void Squircle::handleWindowChanged(QQuickWindow *win)
connect(win, &QQuickWindow::beforeSynchronizing, this, &Squircle::sync, Qt::DirectConnection);
connect(win, &QQuickWindow::sceneGraphInvalidated, this, &Squircle::cleanup, Qt::DirectConnection);
//! [1]
- // If we allow QML to do the clearing, they would clear what we paint
- // and nothing would show.
//! [3]
- win->setClearBeforeRendering(false);
+ // Ensure we start with cleared to black. The squircle's blend mode relies on this.
+ win->setColor(Qt::black);
}
}
//! [3]
@@ -124,7 +123,8 @@ void Squircle::sync()
{
if (!m_renderer) {
m_renderer = new SquircleRenderer();
- connect(window(), &QQuickWindow::beforeRendering, m_renderer, &SquircleRenderer::paint, Qt::DirectConnection);
+ connect(window(), &QQuickWindow::beforeRendering, m_renderer, &SquircleRenderer::init, Qt::DirectConnection);
+ connect(window(), &QQuickWindow::beforeRenderPassRecording, m_renderer, &SquircleRenderer::paint, Qt::DirectConnection);
}
m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
m_renderer->setT(m_t);
@@ -133,9 +133,12 @@ void Squircle::sync()
//! [9]
//! [4]
-void SquircleRenderer::paint()
+void SquircleRenderer::init()
{
if (!m_program) {
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ Q_ASSERT(rif->graphicsApi() == QSGRendererInterface::OpenGL || rif->graphicsApi() == QSGRendererInterface::OpenGLRhi);
+
initializeOpenGLFunctions();
m_program = new QOpenGLShaderProgram();
@@ -160,7 +163,15 @@ void SquircleRenderer::paint()
m_program->link();
}
+}
+
//! [4] //! [5]
+void SquircleRenderer::paint()
+{
+ // Play nice with the RHI. Not strictly needed when the scenegraph uses
+ // OpenGL directly.
+ m_window->beginExternalCommands();
+
m_program->bind();
m_program->enableAttributeArray(0);
@@ -171,6 +182,11 @@ void SquircleRenderer::paint()
-1, 1,
1, 1
};
+
+ // This example relies on (deprecated) client-side pointers for the vertex
+ // input. Therefore, we have to make sure no vertex buffer is bound.
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
m_program->setAttributeArray(0, GL_FLOAT, values, 2);
m_program->setUniformValue("t", (float) m_t);
@@ -178,9 +194,6 @@ void SquircleRenderer::paint()
glDisable(GL_DEPTH_TEST);
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
-
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -192,5 +205,7 @@ void SquircleRenderer::paint()
// Not strictly needed for this example, but generally useful for when
// mixing with raw OpenGL.
m_window->resetOpenGLState();
+
+ m_window->endExternalCommands();
}
//! [5]
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h
index 962ba21101..1b9995bc1e 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.h
+++ b/examples/quick/scenegraph/openglunderqml/squircle.h
@@ -70,6 +70,7 @@ public:
void setWindow(QQuickWindow *window) { m_window = window; }
public slots:
+ void init();
void paint();
private:
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 0adfbdb922..c51cfc8ac1 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -474,13 +474,18 @@ void QQuickWindowPrivate::renderSceneGraph(const QSize &size, const QSize &surfa
if (rhi) {
// ### no offscreen ("renderTargetId") support yet
- context->beginRhiFrame(renderer,
- swapchain->currentFrameRenderTarget(),
- rpDescForSwapchain,
- swapchain->currentFrameCommandBuffer(),
- emitBeforeRenderPassRecording,
- emitAfterRenderPassRecording,
- q);
+ context->beginNextRhiFrame(renderer,
+ swapchain->currentFrameRenderTarget(),
+ rpDescForSwapchain,
+ swapchain->currentFrameCommandBuffer(),
+ emitBeforeRenderPassRecording,
+ emitAfterRenderPassRecording,
+ q);
+ } else {
+ context->beginNextFrame(renderer,
+ emitBeforeRenderPassRecording,
+ emitAfterRenderPassRecording,
+ q);
}
animationController->advance();
@@ -528,7 +533,9 @@ void QQuickWindowPrivate::renderSceneGraph(const QSize &size, const QSize &surfa
runAndClearJobs(&afterRenderingJobs);
if (rhi)
- context->endRhiFrame(renderer);
+ context->endNextRhiFrame(renderer);
+ else
+ context->endNextFrame(renderer);
}
QQuickWindowPrivate::QQuickWindowPrivate()
@@ -4202,6 +4209,11 @@ QQmlIncubationController *QQuickWindow::incubationController() const
attached images). The native graphics objects can be queried via
QSGRendererInterface.
+ When not running with the RHI (and using OpenGL directly), the signal is
+ emitted after the renderer has cleared the render target. This makes it
+ possible to create appliations that function identically both with and
+ without the RHI.
+
\note Resource updates (uploads, copies) typically cannot be enqueued from
within a render pass. Therefore, more complex user rendering will need to
connect to both the beforeRendering() and this signals.
@@ -4228,6 +4240,11 @@ QQmlIncubationController *QQuickWindow::incubationController() const
the attached images). The native graphics objects can be queried via
QSGRendererInterface.
+ When not running with the RHI (and using OpenGL directly), the signal is
+ emitted after the renderer has finished its rendering, but before
+ afterRendering(). This makes it possible to create appliations that
+ function identically both with and without the RHI.
+
\note Resource updates (uploads, copies) typically cannot be enqueued from
within a render pass. Therefore, more complex user rendering will need to
connect to both the beforeRendering() and this signals.
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index eab40bb253..14ab7f9393 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -3984,6 +3984,9 @@ void Renderer::renderBatches()
bindable()->clear(clearMode());
+ if (m_renderPassRecordingCallbacks.start)
+ m_renderPassRecordingCallbacks.start(m_renderPassRecordingCallbacks.userData);
+
if (Q_LIKELY(renderOpaque)) {
for (int i=0; i<m_opaqueBatches.size(); ++i) {
Batch *b = m_opaqueBatches.at(i);
@@ -4020,6 +4023,9 @@ void Renderer::renderBatches()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDepthMask(true);
+ if (m_renderPassRecordingCallbacks.end)
+ m_renderPassRecordingCallbacks.end(m_renderPassRecordingCallbacks.userData);
+
} else {
// RHI path
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index a5d9391034..97fd49e4c7 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -341,11 +341,27 @@ void QSGRenderContext::invalidate()
{
}
-void QSGRenderContext::beginRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp,
- QRhiCommandBuffer *cb,
- RenderPassCallback mainPassRecordingStart,
- RenderPassCallback mainPassRecordingEnd,
- void *callbackUserData)
+void QSGRenderContext::beginNextFrame(QSGRenderer *renderer,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData)
+{
+ Q_UNUSED(renderer);
+ Q_UNUSED(mainPassRecordingStart);
+ Q_UNUSED(mainPassRecordingEnd);
+ Q_UNUSED(callbackUserData);
+}
+
+void QSGRenderContext::endNextFrame(QSGRenderer *renderer)
+{
+ Q_UNUSED(renderer);
+}
+
+void QSGRenderContext::beginNextRhiFrame(QSGRenderer *renderer,
+ QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData)
{
Q_UNUSED(renderer);
Q_UNUSED(rt);
@@ -361,7 +377,7 @@ void QSGRenderContext::renderNextRhiFrame(QSGRenderer *renderer)
Q_UNUSED(renderer);
}
-void QSGRenderContext::endRhiFrame(QSGRenderer *renderer)
+void QSGRenderContext::endNextRhiFrame(QSGRenderer *renderer)
{
Q_UNUSED(renderer);
}
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index c731baeb74..4e712ab7c3 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -171,15 +171,24 @@ public:
struct InitParams { };
virtual void initialize(const InitParams *params);
virtual void invalidate();
- virtual void renderNextFrame(QSGRenderer *renderer, uint fboId) = 0; // legacy, GL-only
+
using RenderPassCallback = void (*)(void *);
- virtual void beginRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp,
- QRhiCommandBuffer *cb,
- RenderPassCallback mainPassRecordingStart,
- RenderPassCallback mainPassRecordingEnd,
- void *callbackUserData); // RHI only
+
+ virtual void beginNextFrame(QSGRenderer *renderer,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData);
+ virtual void renderNextFrame(QSGRenderer *renderer, uint fboId) = 0;
+ virtual void endNextFrame(QSGRenderer *renderer);
+
+ virtual void beginNextRhiFrame(QSGRenderer *renderer,
+ QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData);
virtual void renderNextRhiFrame(QSGRenderer *renderer);
- virtual void endRhiFrame(QSGRenderer *renderer); // RHI only
+ virtual void endNextRhiFrame(QSGRenderer *renderer);
+
virtual void endSync();
virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font);
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index e0f1b1b0c3..b6f35b8580 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -201,6 +201,14 @@ void QSGDefaultRenderContext::invalidate()
static QBasicMutex qsg_framerender_mutex;
+void QSGDefaultRenderContext::beginNextFrame(QSGRenderer *renderer,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData)
+{
+ renderer->setRenderPassRecordingCallbacks(mainPassRecordingStart, mainPassRecordingEnd, callbackUserData);
+}
+
void QSGDefaultRenderContext::renderNextFrame(QSGRenderer *renderer, uint fboId)
{
if (m_serializedRender)
@@ -212,11 +220,16 @@ void QSGDefaultRenderContext::renderNextFrame(QSGRenderer *renderer, uint fboId)
qsg_framerender_mutex.unlock();
}
-void QSGDefaultRenderContext::beginRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp,
- QRhiCommandBuffer *cb,
- RenderPassCallback mainPassRecordingStart,
- RenderPassCallback mainPassRecordingEnd,
- void *callbackUserData)
+void QSGDefaultRenderContext::endNextFrame(QSGRenderer *renderer)
+{
+ Q_UNUSED(renderer);
+}
+
+void QSGDefaultRenderContext::beginNextRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp,
+ QRhiCommandBuffer *cb,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData)
{
Q_ASSERT(!m_currentFrameCommandBuffer);
@@ -233,7 +246,7 @@ void QSGDefaultRenderContext::renderNextRhiFrame(QSGRenderer *renderer)
renderer->renderScene();
}
-void QSGDefaultRenderContext::endRhiFrame(QSGRenderer *renderer)
+void QSGDefaultRenderContext::endNextRhiFrame(QSGRenderer *renderer)
{
Q_UNUSED(renderer);
m_currentFrameCommandBuffer = nullptr;
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index 18698f51f3..79bc9dd76d 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -102,15 +102,21 @@ public:
void initialize(const QSGRenderContext::InitParams *params) override;
void invalidate() override;
+
+ void beginNextFrame(QSGRenderer *renderer,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData) override;
void renderNextFrame(QSGRenderer *renderer, uint fboId) override;
+ void endNextFrame(QSGRenderer *renderer) override;
- void beginRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp,
- QRhiCommandBuffer *cb,
- RenderPassCallback mainPassRecordingStart,
- RenderPassCallback mainPassRecordingEnd,
- void *callbackUserData) override;
+ void beginNextRhiFrame(QSGRenderer *renderer,
+ QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb,
+ RenderPassCallback mainPassRecordingStart,
+ RenderPassCallback mainPassRecordingEnd,
+ void *callbackUserData) override;
void renderNextRhiFrame(QSGRenderer *renderer) override;
- void endRhiFrame(QSGRenderer *renderer) override;
+ void endNextRhiFrame(QSGRenderer *renderer) override;
QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font) override;