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-rw-r--r--src/quick/items/qquicktext.cpp3
-rw-r--r--src/quick/items/qquicktextedit.cpp3
-rw-r--r--src/quick/items/qquicktextinput.cpp3
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp4
4 files changed, 10 insertions, 3 deletions
diff --git a/src/quick/items/qquicktext.cpp b/src/quick/items/qquicktext.cpp
index e83a2cb08b..5fe0b528fa 100644
--- a/src/quick/items/qquicktext.cpp
+++ b/src/quick/items/qquicktext.cpp
@@ -313,7 +313,8 @@ qreal QQuickTextPrivate::getImplicitHeight() const
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
- On HighDpi "retina" displays this property is ignored and QtRendering is always used.
+ On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
+ and QtRendering is always used.
*/
QQuickText::RenderType QQuickText::renderType() const
{
diff --git a/src/quick/items/qquicktextedit.cpp b/src/quick/items/qquicktextedit.cpp
index 2facb9846d..f4934e2400 100644
--- a/src/quick/items/qquicktextedit.cpp
+++ b/src/quick/items/qquicktextedit.cpp
@@ -380,7 +380,8 @@ void QQuickTextEdit::setTextFormat(TextFormat format)
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
- On HighDpi "retina" displays this property is ignored and QtRendering is always used.
+ On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
+ and QtRendering is always used.
*/
QQuickTextEdit::RenderType QQuickTextEdit::renderType() const
{
diff --git a/src/quick/items/qquicktextinput.cpp b/src/quick/items/qquicktextinput.cpp
index 30be92672d..9a311895f6 100644
--- a/src/quick/items/qquicktextinput.cpp
+++ b/src/quick/items/qquicktextinput.cpp
@@ -154,7 +154,8 @@ void QQuickTextInput::setText(const QString &s)
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
- On HighDpi "retina" displays this property is ignored and QtRendering is always used.
+ On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
+ and QtRendering is always used.
*/
QQuickTextInput::RenderType QQuickTextInput::renderType() const
{
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 8d36fce481..5d894e5236 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -354,7 +354,11 @@ QSGDistanceFieldGlyphCache *QSGContext::distanceFieldGlyphCache(const QRawFont &
*/
QSGGlyphNode *QSGContext::createNativeGlyphNode()
{
+#if defined(QT_OPENGL_ES) && !defined(QT_OPENGL_ES_2_ANGLE)
+ return createGlyphNode();
+#else
return new QSGDefaultGlyphNode;
+#endif
}
/*!