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-rw-r--r--src/quick/items/qquicktext.cpp5
-rw-r--r--src/quick/items/qquicktextedit.cpp5
-rw-r--r--src/quick/items/qquicktextinput.cpp5
3 files changed, 3 insertions, 12 deletions
diff --git a/src/quick/items/qquicktext.cpp b/src/quick/items/qquicktext.cpp
index 5b5dd0ef03..03454e2bf9 100644
--- a/src/quick/items/qquicktext.cpp
+++ b/src/quick/items/qquicktext.cpp
@@ -2216,7 +2216,7 @@ QSGNode *QQuickText::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data
else
node = static_cast<QQuickTextNode *>(oldNode);
- node->setUseNativeRenderer(d->renderType == NativeRendering && d->window->devicePixelRatio() <= 1);
+ node->setUseNativeRenderer(d->renderType == NativeRendering);
node->deleteContent();
node->setMatrix(QMatrix4x4());
@@ -2649,9 +2649,6 @@ void QQuickText::hoverLeaveEvent(QHoverEvent *event)
not require advanced features such as transformation of the text. Using such features in
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
-
- On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
- and QtRendering is always used.
*/
QQuickText::RenderType QQuickText::renderType() const
{
diff --git a/src/quick/items/qquicktextedit.cpp b/src/quick/items/qquicktextedit.cpp
index c342c79ce5..38a40a9e81 100644
--- a/src/quick/items/qquicktextedit.cpp
+++ b/src/quick/items/qquicktextedit.cpp
@@ -418,9 +418,6 @@ void QQuickTextEdit::setTextFormat(TextFormat format)
not require advanced features such as transformation of the text. Using such features in
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
-
- On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
- and QtRendering is always used.
*/
QQuickTextEdit::RenderType QQuickTextEdit::renderType() const
{
@@ -2371,7 +2368,7 @@ QQuickTextNode *QQuickTextEditPrivate::createTextNode()
{
Q_Q(QQuickTextEdit);
QQuickTextNode* node = new QQuickTextNode(q);
- node->setUseNativeRenderer(renderType == QQuickTextEdit::NativeRendering && window->devicePixelRatio() <= 1);
+ node->setUseNativeRenderer(renderType == QQuickTextEdit::NativeRendering);
node->initEngine(color, selectedTextColor, selectionColor);
return node;
}
diff --git a/src/quick/items/qquicktextinput.cpp b/src/quick/items/qquicktextinput.cpp
index 1dd1dfa57e..9f155f9cf7 100644
--- a/src/quick/items/qquicktextinput.cpp
+++ b/src/quick/items/qquicktextinput.cpp
@@ -155,9 +155,6 @@ void QQuickTextInput::setText(const QString &s)
not require advanced features such as transformation of the text. Using such features in
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
-
- On HighDpi "retina" displays and mobile and embedded platforms, this property is ignored
- and QtRendering is always used.
*/
QQuickTextInput::RenderType QQuickTextInput::renderType() const
{
@@ -1862,7 +1859,7 @@ QSGNode *QQuickTextInput::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData
}
}
} else {
- node->setUseNativeRenderer(d->renderType == NativeRendering && d->window->devicePixelRatio() <= 1);
+ node->setUseNativeRenderer(d->renderType == NativeRendering);
node->deleteContent();
node->setMatrix(QMatrix4x4());