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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc4
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 516630d034..caedd72dc5 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -180,7 +180,7 @@ dedicated thread. Qt attempts to choose a suitable loop based on the
platform and possibly the graphics drivers in use. When this is not
satisfactory, or for testing purposes, the environment variable
\c QSG_RENDER_LOOP can be used to force the usage of a given loop. To
-verify which render loop is in use, enable the \c qt.scenegraph.info
+verify which render loop is in use, enable the \c qt.scenegraph.general
\l {QLoggingCategory}{logging category}.
\note The \c threaded and \c windows render loops rely on the OpenGL
@@ -368,7 +368,7 @@ addition to being helpful to Qt contributors.
\li \c {qt.scenegraph.time.glyph} - logs the time spent preparing distance field glyphs
-\li \c {qt.scenegraph.info} - logs general information about various parts of the scene graph and the graphics stack
+\li \c {qt.scenegraph.general} - logs general information about various parts of the scene graph and the graphics stack
\li \c {qt.scenegraph.renderloop} - creates a detailed log of the various stages involved in rendering. This log mode is primarily useful for developers working on Qt.
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index dd6977e42e..be228e87c7 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -86,7 +86,7 @@ QT_BEGIN_NAMESPACE
// Used for very high-level info about the renderering and gl context
// Includes GL_VERSION, type of render loop, atlas size, etc.
-Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.info")
+Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.general")
// Used to debug the renderloop logic. Primarily useful for platform integrators
// and when investigating the render loop logic.