diff options
-rw-r--r-- | src/particles/qquickcustomparticle.cpp | 2 | ||||
-rw-r--r-- | src/quick/items/qquickshadereffect.cpp | 1 | ||||
-rw-r--r-- | src/quick/items/qquickshadereffectnode.cpp | 4 | ||||
-rw-r--r-- | src/quick/items/qquickshadereffectnode_p.h | 1 |
4 files changed, 1 insertions, 7 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index 5e244ba02c..e62c6f556b 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -284,8 +284,6 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticle.vert")); s.sourceCode[Key::VertexShader] = builder.source() + s.sourceCode[Key::VertexShader]; - s.className = metaObject()->className(); - material->setProgramSource(s); material->attributes = m_common.attributes; foreach (QQuickShaderEffectNode* node, m_nodes) diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp index 47c67e0e1c..94fa7e92e3 100644 --- a/src/quick/items/qquickshadereffect.cpp +++ b/src/quick/items/qquickshadereffect.cpp @@ -1035,7 +1035,6 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert")); s.sourceCode[Key::VertexShader] = builder.source(); } - s.className = metaObject()->className(); material->setProgramSource(s); material->attributes = m_common.attributes; diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp index df030d15a7..b9c94af717 100644 --- a/src/quick/items/qquickshadereffectnode.cpp +++ b/src/quick/items/qquickshadereffectnode.cpp @@ -327,8 +327,6 @@ const char *QQuickCustomMaterialShader::fragmentShader() const bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMaterialKey &other) const { - if (className != other.className) - return false; for (int shaderType = 0; shaderType < ShaderTypeCount; ++shaderType) { if (sourceCode[shaderType] != other.sourceCode[shaderType]) return false; @@ -343,7 +341,7 @@ bool QQuickShaderEffectMaterialKey::operator != (const QQuickShaderEffectMateria uint qHash(const QQuickShaderEffectMaterialKey &key) { - uint hash = qHash((const void *)key.className); + uint hash = 1; typedef QQuickShaderEffectMaterialKey Key; for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) hash = hash * 31337 + qHash(key.sourceCode[shaderType]); diff --git a/src/quick/items/qquickshadereffectnode_p.h b/src/quick/items/qquickshadereffectnode_p.h index 8a7fd6c3a5..d3d3f72410 100644 --- a/src/quick/items/qquickshadereffectnode_p.h +++ b/src/quick/items/qquickshadereffectnode_p.h @@ -65,7 +65,6 @@ struct QQuickShaderEffectMaterialKey { }; QByteArray sourceCode[ShaderTypeCount]; - const char *className; bool operator == (const QQuickShaderEffectMaterialKey &other) const; bool operator != (const QQuickShaderEffectMaterialKey &other) const; |