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-rw-r--r--src/particles/qquickcustomparticle.cpp2
-rw-r--r--src/quick/items/qquickshadereffect.cpp1
-rw-r--r--src/quick/items/qquickshadereffectnode.cpp4
-rw-r--r--src/quick/items/qquickshadereffectnode_p.h1
4 files changed, 1 insertions, 7 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index 5e244ba02c..e62c6f556b 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -284,8 +284,6 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticle.vert"));
s.sourceCode[Key::VertexShader] = builder.source() + s.sourceCode[Key::VertexShader];
- s.className = metaObject()->className();
-
material->setProgramSource(s);
material->attributes = m_common.attributes;
foreach (QQuickShaderEffectNode* node, m_nodes)
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 47c67e0e1c..94fa7e92e3 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -1035,7 +1035,6 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa
builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert"));
s.sourceCode[Key::VertexShader] = builder.source();
}
- s.className = metaObject()->className();
material->setProgramSource(s);
material->attributes = m_common.attributes;
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp
index df030d15a7..b9c94af717 100644
--- a/src/quick/items/qquickshadereffectnode.cpp
+++ b/src/quick/items/qquickshadereffectnode.cpp
@@ -327,8 +327,6 @@ const char *QQuickCustomMaterialShader::fragmentShader() const
bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMaterialKey &other) const
{
- if (className != other.className)
- return false;
for (int shaderType = 0; shaderType < ShaderTypeCount; ++shaderType) {
if (sourceCode[shaderType] != other.sourceCode[shaderType])
return false;
@@ -343,7 +341,7 @@ bool QQuickShaderEffectMaterialKey::operator != (const QQuickShaderEffectMateria
uint qHash(const QQuickShaderEffectMaterialKey &key)
{
- uint hash = qHash((const void *)key.className);
+ uint hash = 1;
typedef QQuickShaderEffectMaterialKey Key;
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
hash = hash * 31337 + qHash(key.sourceCode[shaderType]);
diff --git a/src/quick/items/qquickshadereffectnode_p.h b/src/quick/items/qquickshadereffectnode_p.h
index 8a7fd6c3a5..d3d3f72410 100644
--- a/src/quick/items/qquickshadereffectnode_p.h
+++ b/src/quick/items/qquickshadereffectnode_p.h
@@ -65,7 +65,6 @@ struct QQuickShaderEffectMaterialKey {
};
QByteArray sourceCode[ShaderTypeCount];
- const char *className;
bool operator == (const QQuickShaderEffectMaterialKey &other) const;
bool operator != (const QQuickShaderEffectMaterialKey &other) const;