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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 3ea4b2ee1e..940b8dd02b 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2045,7 +2045,9 @@ void Renderer::renderUnmergedBatch(const Batch *batch)
program->updateState(state(dirty), material, m_currentMaterial);
- m_currentMaterial = gn->activeMaterial();
+ // We don't need to bother with asking each node for its material as they
+ // are all identical (compare==0) since they are in the same batch.
+ m_currentMaterial = material;
QSGGeometry* g = gn->geometry();
char const *const *attrNames = program->attributeNames();