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-rw-r--r--.gitignore2
-rw-r--r--LICENSE.PREVIEW.COMMERCIAL627
-rw-r--r--config.tests/d3d12/d3d12.cpp51
-rw-r--r--config.tests/d3d12/d3d12.pro4
-rw-r--r--features/hlsl_bytecode_header.prf10
-rw-r--r--qtdeclarative.pro3
-rw-r--r--src/doc/config/qtquick2drenderer.qdocconf35
-rw-r--r--src/doc/doc.pro9
-rw-r--r--src/doc/src/qtquick2drenderer-index.qdoc51
-rw-r--r--src/doc/src/qtquick2drenderer-installation-guide.qdoc120
-rw-r--r--src/doc/src/qtquick2drenderer-limitations.qdoc63
-rw-r--r--src/doc/src/qtquick2drenderer-performance.qdoc80
-rw-r--r--src/imports/imports.pro6
-rw-r--r--src/plugins/plugins.pro1
-rw-r--r--src/quick/designer/qquickdesignersupport.cpp2
-rw-r--r--src/quick/designer/qquickdesignerwindowmanager.cpp11
-rw-r--r--src/quick/designer/qquickdesignerwindowmanager_p.h7
-rw-r--r--src/quick/items/context2d/qquickcanvasitem.cpp2
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp32
-rw-r--r--src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp6
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture.cpp16
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture_p.h18
-rw-r--r--src/quick/items/context2d/qquickcontext2dtile.cpp13
-rw-r--r--src/quick/items/context2d/qquickcontext2dtile_p.h9
-rw-r--r--src/quick/items/items.pri81
-rw-r--r--src/quick/items/qquickitem.h3
-rw-r--r--src/quick/items/qquickitem_p.h4
-rw-r--r--src/quick/items/qquickitemgrabresult.cpp3
-rw-r--r--src/quick/items/qquickitemsmodule.cpp29
-rw-r--r--src/quick/items/qquickpainteditem.cpp2
-rw-r--r--src/quick/items/qquickrendercontrol.cpp23
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp3
-rw-r--r--src/quick/items/qquickshadereffectsource_p.h9
-rw-r--r--src/quick/items/qquickspriteengine.cpp5
-rw-r--r--src/quick/items/qquickwindow.cpp50
-rw-r--r--src/quick/items/qquickwindow.h8
-rw-r--r--src/quick/scenegraph/adaptations/adaptations.pri2
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/d3d12.pri40
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation.cpp71
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation_p.h77
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials.cpp655
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials_p.h236
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12context.cpp100
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12context_p.h76
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp2740
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p.h357
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p_p.h421
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache.cpp184
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache_p.h88
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode.cpp90
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode_p.h74
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp123
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode_p.h82
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer.cpp329
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h117
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12material.cpp106
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h125
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode.cpp72
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode_p.h74
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp101
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext_p.h78
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp710
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer_p.h127
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp1103
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop_p.h129
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp134
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture_p.h90
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/mipmapgen.hlsl60
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri101
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/smoothcolor.hlsl64
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/smoothtexture.hlsl77
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/stencilclip.hlsl26
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/textmask.hlsl104
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/texture.hlsl33
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/vertexcolor.hlsl32
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp321
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h98
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp73
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h65
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp172
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h89
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp116
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode_p.h73
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp503
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h136
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp261
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h110
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp109
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h71
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp231
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode_p.h121
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp111
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer_p.h65
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp82
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h68
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp452
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h92
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp323
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h129
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp275
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h126
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp158
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h78
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp163
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h83
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp229
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop_p.h91
-rw-r--r--src/quick/scenegraph/adaptations/software/software.pri39
-rw-r--r--src/quick/scenegraph/coreapi/qsgabstractrenderer.h4
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp15
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h10
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp57
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.h78
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp28
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h25
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp8
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h3
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp29
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h8
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp7
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h8
-rw-r--r--src/quick/scenegraph/qsgbasicglyphnode.cpp95
-rw-r--r--src/quick/scenegraph/qsgbasicglyphnode_p.h92
-rw-r--r--src/quick/scenegraph/qsgbasicimagenode.cpp530
-rw-r--r--src/quick/scenegraph/qsgbasicimagenode_p.h100
-rw-r--r--src/quick/scenegraph/qsgbasicrectanglenode.cpp687
-rw-r--r--src/quick/scenegraph/qsgbasicrectanglenode_p.h99
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp493
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h68
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp143
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext.cpp243
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext_p.h89
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode.cpp59
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp3
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.h32
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp493
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h42
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer.cpp8
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer_p.h10
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode.cpp653
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode_p.h36
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp302
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h112
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp39
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp8
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop_p.h5
-rw-r--r--src/quick/scenegraph/scenegraph.pri254
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp1
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture_p.h10
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp3
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode_p.h3
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp19
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp16
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp26
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h8
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp24
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp14
-rw-r--r--src/quick/util/qquickanimator.cpp3
-rw-r--r--src/quick/util/qquickanimator_p.h6
-rw-r--r--src/quick/util/qquickanimatorjob.cpp15
-rw-r--r--src/quick/util/qquickanimatorjob_p.h3
-rw-r--r--src/quick/util/qquickutilmodule.cpp3
-rw-r--r--src/quickwidgets/qquickwidget.cpp4
-rw-r--r--src/src.pro11
-rw-r--r--tests/auto/auto.pro8
-rw-r--r--tests/auto/quick/geometry/tst_geometry.cpp6
-rw-r--r--tests/auto/quick/nodes/tst_nodestest.cpp8
-rw-r--r--tests/manual/nodetypes/Animators.qml180
-rw-r--r--tests/manual/nodetypes/Images.qml97
-rw-r--r--tests/manual/nodetypes/Layers.qml106
-rw-r--r--tests/manual/nodetypes/LotsOfRects.qml250
-rw-r--r--tests/manual/nodetypes/Rects.qml137
-rw-r--r--tests/manual/nodetypes/Text.qml71
-rw-r--r--tests/manual/nodetypes/face-smile.pngbin0 -> 15408 bytes
-rw-r--r--tests/manual/nodetypes/main.qml72
-rw-r--r--tests/manual/nodetypes/nodetypes.cpp89
-rw-r--r--tests/manual/nodetypes/nodetypes.pro7
-rw-r--r--tests/manual/nodetypes/nodetypes.qrc14
-rw-r--r--tests/manual/nodetypes/qt.pngbin0 -> 11917 bytes
-rw-r--r--tests/manual/nodetypes/shadow.pngbin0 -> 425 bytes
-rw-r--r--tools/opengldummy/3rdparty/include/EGL/egl.h329
-rw-r--r--tools/opengldummy/3rdparty/include/EGL/eglext.h628
-rw-r--r--tools/opengldummy/3rdparty/include/EGL/eglplatform.h143
-rw-r--r--tools/opengldummy/3rdparty/include/GLES2/gl2.h523
-rw-r--r--tools/opengldummy/3rdparty/include/GLES2/gl2ext.h1558
-rw-r--r--tools/opengldummy/3rdparty/include/GLES2/gl2platform.h30
-rw-r--r--tools/opengldummy/3rdparty/include/GLES3/gl3.h937
-rw-r--r--tools/opengldummy/3rdparty/include/GLES3/gl31.h1184
-rw-r--r--tools/opengldummy/3rdparty/include/GLES3/gl3platform.h30
-rw-r--r--tools/opengldummy/3rdparty/include/KHR/khrplatform.h298
-rw-r--r--tools/opengldummy/README55
-rwxr-xr-xtools/opengldummy/src/build-gcc.sh3
-rw-r--r--tools/opengldummy/src/egl.cpp215
-rw-r--r--tools/opengldummy/src/gles2.cpp765
-rw-r--r--tools/qmleasing/mainwindow.cpp1
-rw-r--r--tools/qmlscene/main.cpp8
199 files changed, 26397 insertions, 2229 deletions
diff --git a/.gitignore b/.gitignore
index e949cddb22..f33da3c8b3 100644
--- a/.gitignore
+++ b/.gitignore
@@ -282,3 +282,5 @@ src/qml/RegExpJitTables.h
src/qml/udis86_itab.c
src/qml/udis86_itab.h
+# Generated HLSL bytecode headers
+*.hlslh
diff --git a/LICENSE.PREVIEW.COMMERCIAL b/LICENSE.PREVIEW.COMMERCIAL
new file mode 100644
index 0000000000..1f59ab24f3
--- /dev/null
+++ b/LICENSE.PREVIEW.COMMERCIAL
@@ -0,0 +1,627 @@
+TECHNOLOGY PREVIEW LICENSE AGREEMENT
+
+For individuals and/or legal entities resident in the Americas (North
+America, Central America and South America), the applicable licensing
+terms are specified under the heading "Technology Preview License
+Agreement: The Americas".
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+For individuals and/or legal entities not resident in The Americas, the
+applicable licensing terms are specified under the heading "Technology
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+
+TECHNOLOGY PREVIEW LICENSE AGREEMENT: The Americas
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+resulted from accident, abuse or misapplication, nor shall The Qt Company
+under any circumstances be liable for special damages, punitive or exemplary
+damages, damages for loss of profits or interruption of business or for
+loss or corruption of data. Any award of damages from The Qt Company to
+Licensee shall not exceed the total amount Licensee has paid to The Qt
+Company in connection with this Agreement.
+
+
+9. CONFIDENTIALITY
+
+Each party acknowledges that during the Term of this Agreement it shall
+have access to information about the other party's business, business
+methods, business plans, customers, business relations, technology, and
+other information, including the terms of this Agreement, that is
+confidential and of great value to the other party, and the value of
+which would be significantly reduced if disclosed to third parties (the
+"Confidential Information"). Accordingly, when a party (the "Receiving
+Party") receives Confidential Information from another party (the
+"Disclosing Party"), the Receiving Party shall, and shall obligate its
+employees and agents and employees and agents of its Affiliates to: (i)
+maintain the Confidential Information in strict confidence; (ii) not
+disclose the Confidential Information to a third party without the
+Disclosing Party's prior written approval; and (iii) not, directly or
+indirectly, use the Confidential Information for any purpose other than
+for exercising its rights and fulfilling its responsibilities pursuant
+to this Agreement. Each party shall take reasonable measures to protect
+the Confidential Information of the other party, which measures shall
+not be less than the measures taken by such party to protect its own
+confidential and proprietary information.
+
+"Confidential Information" shall not include information that (a) is or
+becomes generally known to the public through no act or omission of the
+Receiving Party; (b) was in the Receiving Party's lawful possession
+prior to the disclosure hereunder and was not subject to limitations on
+disclosure or use; (c) is developed by the Receiving Party without
+access to the Confidential Information of the Disclosing Party or by
+persons who have not had access to the Confidential Information of the
+Disclosing Party as proven by the written records of the Receiving
+Party; (d) is lawfully disclosed to the Receiving Party without
+restrictions, by a third party not under an obligation of
+confidentiality; or (e) the Receiving Party is legally compelled to
+disclose the information, in which case the Receiving Party shall assert
+the privileged and confidential nature of the information and cooperate
+fully with the Disclosing Party to protect against and prevent
+disclosure of any Confidential Information and to limit the scope of
+disclosure and the dissemination of disclosed Confidential Information
+by all legally available means.
+
+The obligations of the Receiving Party under this Section shall continue
+during the Initial Term and for a period of five (5) years after
+expiration or termination of this Agreement. To the extent that the
+terms of the Non-Disclosure Agreement between The Qt Company and Licensee
+conflict with the terms of this Section 9, this Section 9 shall be
+controlling over the terms of the Non-Disclosure Agreement.
+
+
+10. GENERAL PROVISIONS
+
+10.1 No Assignment
+
+Licensee shall not be entitled to assign or transfer all or any of its
+rights, benefits and obligations under this Agreement without the prior
+written consent of The Qt Company, which shall not be unreasonably withheld.
+
+10.2 Termination
+
+The Qt Company may terminate the Agreement at any time immediately upon
+written notice by The Qt Company to Licensee if Licensee breaches this
+Agreement.
+
+Upon termination of this Agreement, Licensee shall return to The Qt Company
+all copies of Licensed Software that were supplied by The Qt Company. All
+other copies of Licensed Software in the possession or control of Licensee
+must be erased or destroyed. An officer of Licensee must promptly
+deliver to The Qt Company a written confirmation that this has occurred.
+
+10.3 Surviving Sections
+
+Any terms and conditions that by their nature or otherwise reasonably
+should survive a cancellation or termination of this Agreement shall
+also be deemed to survive. Such terms and conditions include, but are
+not limited to the following Sections: 2, 5, 6, 7, 8, 9, 10.2, 10.3, 10.4,
+10.5, 10.6, 10.7, and 10.8 of this Agreement.
+
+10.4 Entire Agreement
+
+This Agreement constitutes the complete agreement between the parties
+and supersedes all prior or contemporaneous discussions,
+representations, and proposals, written or oral, with respect to the
+subject matters discussed herein, with the exception of the
+non-disclosure agreement executed by the parties in connection with this
+Agreement ("Non-Disclosure Agreement"), if any, shall be subject to
+Section 9. No modification of this Agreement shall be effective unless
+contained in a writing executed by an authorized representative of each
+party. No term or condition contained in Licensee's purchase order shall
+apply unless expressly accepted by The Qt Company in writing. If any
+provision of the Agreement is found void or unenforceable, the remainder
+shall remain valid and enforceable according to its terms. If any remedy
+provided is determined to have failed for its essential purpose, all
+limitations of liability and exclusions of damages set forth in this
+Agreement shall remain in effect.
+
+10.5 Export Control
+
+Licensee acknowledges that the Licensed Software may be subject to
+export control restrictions of various countries. Licensee shall fully
+comply with all applicable export license restrictions and requirements
+as well as with all laws and regulations relating to the importation of
+the Licensed Software and shall procure all necessary governmental
+authorizations, including without limitation, all necessary licenses,
+approvals, permissions or consents, where necessary for the
+re-exportation of the Licensed Software.,
+
+10.6 Governing Law and Legal Venue
+
+This Agreement shall be governed by and construed in accordance with the
+federal laws of the United States of America and the internal laws of
+the State of New York without given effect to any choice of law rule
+that would result in the application of the laws of any other
+jurisdiction. The United Nations Convention on Contracts for the
+International Sale of Goods (CISG) shall not apply. Each Party (a)
+hereby irrevocably submits itself to and consents to the jurisdiction of
+the United States District Court for the Southern District of New York
+(or if such court lacks jurisdiction, the state courts of the State of
+New York) for the purposes of any action, claim, suit or proceeding
+between the Parties in connection with any controversy, claim, or
+dispute arising out of or relating to this Agreement; and (b) hereby
+waives, and agrees not to assert by way of motion, as a defense or
+otherwise, in any such action, claim, suit or proceeding, any claim that
+is not personally subject to the jurisdiction of such court(s), that the
+action, claim, suit or proceeding is brought in an inconvenient forum or
+that the venue of the action, claim, suit or proceeding is improper.
+Notwithstanding the foregoing, nothing in this Section 9.6 is intended
+to, or shall be deemed to, constitute a submission or consent to, or
+selection of, jurisdiction, forum or venue for any action for patent
+infringement, whether or not such action relates to this Agreement.
+
+10.7 No Implied License
+
+There are no implied licenses or other implied rights granted under this
+Agreement, and all rights, save for those expressly granted hereunder,
+shall remain with The Qt Company and its licensors. In addition, no licenses
+or immunities are granted to the combination of the Licensed Software with
+any other software or hardware not delivered by The Qt Company under this
+Agreement.
+
+10.8 Government End Users
+
+A "U.S. Government End User" shall mean any agency or entity of the
+government of the United States. The following shall apply if Licensee
+is a U.S. Government End User. The Licensed Software is a "commercial
+item," as that term is defined in 48 C.F.R. 2.101 (Oct. 1995),
+consisting of "commercial computer software" and "commercial computer
+software documentation," as such terms are used in 48 C.F.R. 12.212
+(Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1
+through 227.7202-4 (June 1995), all U.S. Government End Users acquire
+the Licensed Software with only those rights set forth herein. The
+Licensed Software (including related documentation) is provided to U.S.
+Government End Users: (a) only as a commercial end item; and (b) only
+pursuant to this Agreement.
+
+
+
+
+
+TECHNOLOGY PREVIEW LICENSE AGREEMENT: Rest of the World
+Agreement version 2.4
+
+This Technology Preview License Agreement ("Agreement") is a legal
+agreement between The Qt Company Ltd ("The Qt Company"), with its registered
+office at Valimotie 21,FI-00380 Helsinki, Finland and you (either an
+individual or a legal entity) ("Licensee") for the Licensed Software.
+
+1. DEFINITIONS
+
+"Affiliate" of a Party shall mean an entity (i) which is directly or
+indirectly controlling such Party; (ii) which is under the same direct
+or indirect ownership or control as such Party; or (iii) which is
+directly or indirectly owned or controlled by such Party. For these
+purposes, an entity shall be treated as being controlled by another if
+that other entity has fifty percent (50 %) or more of the votes in such
+entity, is able to direct its affairs and/or to control the composition
+of its board of directors or equivalent body.
+
+"Applications" shall mean Licensee's software products created using the
+Licensed Software which may include portions of the Licensed Software.
+
+"Term" shall mean the period of time six (6) months from the later of
+(a) the Effective Date; or (b) the date the Licensed Software was
+initially delivered to Licensee by The Qt Company. If no specific Effective
+Date is set forth in the Agreement, the Effective Date shall be deemed to be
+the date the Licensed Software was initially delivered to Licensee.
+
+"Licensed Software" shall mean the computer software, "online" or
+electronic documentation, associated media and printed materials,
+including the source code, example programs and the documentation
+delivered by The Qt Company to Licensee in conjunction with this Agreement.
+
+"Party" or "Parties" shall mean Licensee and/or The Qt Company.
+
+
+2. OWNERSHIP
+
+The Licensed Software is protected by copyright laws and international
+copyright treaties, as well as other intellectual property laws and
+treaties. The Licensed Software is licensed, not sold.
+
+If Licensee provides any findings, proposals, suggestions or other
+feedback ("Feedback") to The Qt Company regarding the Licensed Software,
+The Qt Companyshall own all right, title and interest including the
+intellectual property rights in and to such Feedback, excluding however any
+existing patent rights of Licensee. To the extent Licensee owns or controls
+any patents for such Feedback Licensee hereby grants to The Qt Company and
+its Affiliates, a worldwide, perpetual, non-transferable, sublicensable,
+royalty-free license to (i) use, copy and modify Feedback and to create
+derivative works thereof, (ii) to make (and have made), use, import,
+sell, offer for sale, lease, dispose, offer for disposal or otherwise
+exploit any products or services of The Qt Company containing Feedback, and
+(iii) sublicense all the foregoing rights to third party licensees and
+customers of The Qt Company and/or its Affiliates.
+
+3. VALIDITY OF THE AGREEMENT
+
+By installing, copying, or otherwise using the Licensed Software,
+Licensee agrees to be bound by the terms of this Agreement. If Licensee
+does not agree to the terms of this Agreement, Licensee may not install,
+copy, or otherwise use the Licensed Software. Upon Licensee's acceptance
+of the terms and conditions of this Agreement, The Qt Company grants Licensee
+the right to use the Licensed Software in the manner provided below.
+
+
+4. LICENSES
+
+4.1. Using and Copying
+
+The Qt Company grants to Licensee a non-exclusive, non-transferable,
+time-limited license to use and copy the Licensed Software for sole purpose
+of designing, developing and testing Applications, and evaluating and the
+Licensed Software during the Term.
+
+Licensee may install copies of the Licensed Software on an unlimited
+number of computers provided that (a) if an individual, only such
+individual; or (b) if a legal entity only its employees; use the
+Licensed Software for the authorized purposes.
+
+4.2 No Distribution or Modifications
+
+Licensee may not disclose, modify, sell, market, commercialise,
+distribute, loan, rent, lease, or license the Licensed Software or any
+copy of it or use the Licensed Software for any purpose that is not
+expressly granted in this Section 4. Licensee may not alter or remove
+any details of ownership, copyright, trademark or other property right
+connected with the Licensed Software. Licensee may not distribute any
+software statically or dynamically linked with the Licensed Software.
+
+4.3 No Technical Support
+
+The Qt Company has no obligation to furnish Licensee with any technical
+support whatsoever. Any such support is subject to separate agreement
+between the Parties.
+
+
+5. PRE-RELEASE CODE
+
+The Licensed Software contains pre-release code that is not at the level
+of performance and compatibility of a final, generally available,
+product offering. The Licensed Software may not operate correctly and
+may be substantially modified prior to the first commercial product
+release, if any. The Qt Company is not obligated to make this or any later
+version of the Licensed Software commercially available. The License
+Software is "Not for Commercial Use" and may only be used for the
+purposes described in Section 4. The Licensed Software may not be used
+in a live operating environment where it may be relied upon to perform
+in the same manner as a commercially released product or with data that
+has not been sufficiently backed up.
+
+6. THIRD PARTY SOFTWARE
+
+The Licensed Software may provide links to third party libraries or code
+(collectively "Third Party Software") to implement various functions.
+Third Party Software does not comprise part of the Licensed Software. In
+some cases, access to Third Party Software may be included along with
+the Licensed Software delivery as a convenience for development and
+testing only. Such source code and libraries may be listed in the
+".../src/3rdparty" source tree delivered with the Licensed Software or
+documented in the Licensed Software where the Third Party Software is
+used, as may be amended from time to time, do not comprise the Licensed
+Software. Licensee acknowledges (1) that some part of Third Party
+Software may require additional licensing of copyright and patents from
+the owners of such, and (2) that distribution of any of the Licensed
+Software referencing any portion of a Third Party Software may require
+appropriate licensing from such third parties.
+
+
+7. LIMITED WARRANTY AND WARRANTY DISCLAIMER
+
+The Licensed Software is licensed to Licensee "as is". To the maximum
+extent permitted by applicable law, The Qt Company on behalf of itself and
+its suppliers, disclaims all warranties and conditions, either express or
+implied, including, but not limited to, implied warranties of
+merchantability, fitness for a particular purpose, title and
+non-infringement with regard to the Licensed Software.
+
+
+8. LIMITATION OF LIABILITY
+
+If, The Qt Company's warranty disclaimer notwithstanding, The Qt Company is
+held liable to Licensee, whether in contract, tort or any other legal theory,
+based on the Licensed Software, The Qt Company's entire liability to Licensee
+and Licensee's exclusive remedy shall be, at The Qt Company's option, either
+(A) return of the price Licensee paid for the Licensed Software, or (B)
+repair or replacement of the Licensed Software, provided Licensee
+returns to The Qt Company all copies of the Licensed Software as originally
+delivered to Licensee. The Qt Company shall not under any circumstances be
+liable to Licensee based on failure of the Licensed Software if the failure
+resulted from accident, abuse or misapplication, nor shall The Qt Company
+under any circumstances be liable for special damages, punitive or exemplary
+damages, damages for loss of profits or interruption of business or for
+loss or corruption of data. Any award of damages from The Qt Company to
+Licensee shall not exceed the total amount Licensee has paid to
+The Qt Company in connection with this Agreement.
+
+
+9. CONFIDENTIALITY
+
+Each party acknowledges that during the Term of this Agreement it shall
+have access to information about the other party's business, business
+methods, business plans, customers, business relations, technology, and
+other information, including the terms of this Agreement, that is
+confidential and of great value to the other party, and the value of
+which would be significantly reduced if disclosed to third parties (the
+"Confidential Information"). Accordingly, when a party (the "Receiving
+Party") receives Confidential Information from another party (the
+"Disclosing Party"), the Receiving Party shall, and shall obligate its
+employees and agents and employees and agents of its Affiliates to: (i)
+maintain the Confidential Information in strict confidence; (ii) not
+disclose the Confidential Information to a third party without the
+Disclosing Party's prior written approval; and (iii) not, directly or
+indirectly, use the Confidential Information for any purpose other than
+for exercising its rights and fulfilling its responsibilities pursuant
+to this Agreement. Each party shall take reasonable measures to protect
+the Confidential Information of the other party, which measures shall
+not be less than the measures taken by such party to protect its own
+confidential and proprietary information.
+
+"Confidential Information" shall not include information that (a) is or
+becomes generally known to the public through no act or omission of the
+Receiving Party; (b) was in the Receiving Party's lawful possession
+prior to the disclosure hereunder and was not subject to limitations on
+disclosure or use; (c) is developed by the Receiving Party without
+access to the Confidential Information of the Disclosing Party or by
+persons who have not had access to the Confidential Information of the
+Disclosing Party as proven by the written records of the Receiving
+Party; (d) is lawfully disclosed to the Receiving Party without
+restrictions, by a third party not under an obligation of
+confidentiality; or (e) the Receiving Party is legally compelled to
+disclose the information, in which case the Receiving Party shall assert
+the privileged and confidential nature of the information and cooperate
+fully with the Disclosing Party to protect against and prevent
+disclosure of any Confidential Information and to limit the scope of
+disclosure and the dissemination of disclosed Confidential Information
+by all legally available means.
+
+The obligations of the Receiving Party under this Section shall continue
+during the Initial Term and for a period of five (5) years after
+expiration or termination of this Agreement. To the extent that the
+terms of the Non-Disclosure Agreement between The Qt Company and Licensee
+conflict with the terms of this Section 9, this Section 9 shall be
+controlling over the terms of the Non-Disclosure Agreement.
+
+
+10. GENERAL PROVISIONS
+
+10.1 No Assignment
+
+Licensee shall not be entitled to assign or transfer all or any of its
+rights, benefits and obligations under this Agreement without the prior
+written consent of The Qt Company, which shall not be unreasonably withheld.
+
+10.2 Termination
+
+The Qt Company may terminate the Agreement at any time immediately upon
+written notice by The Qt Company to Licensee if Licensee breaches this
+Agreement.
+
+Upon termination of this Agreement, Licensee shall return to The Qt Company
+all copies of Licensed Software that were supplied by The Qt Company. All
+other copies of Licensed Software in the possession or control of Licensee
+must be erased or destroyed. An officer of Licensee must promptly
+deliver to The Qt Company a written confirmation that this has occurred.
+
+10.3 Surviving Sections
+
+Any terms and conditions that by their nature or otherwise reasonably
+should survive a cancellation or termination of this Agreement shall
+also be deemed to survive. Such terms and conditions include, but are
+not limited to the following Sections: 2, 5, 6, 7, 8, 9, 10.2, 10.3, 10.4,
+10.5, 10.6, 10.7, and 10.8 of this Agreement.
+
+10.4 Entire Agreement
+
+This Agreement constitutes the complete agreement between the parties
+and supersedes all prior or contemporaneous discussions,
+representations, and proposals, written or oral, with respect to the
+subject matters discussed herein, with the exception of the
+non-disclosure agreement executed by the parties in connection with this
+Agreement ("Non-Disclosure Agreement"), if any, shall be subject to
+Section 9. No modification of this Agreement shall be effective unless
+contained in a writing executed by an authorized representative of each
+party. No term or condition contained in Licensee's purchase order shall
+apply unless expressly accepted by The Qt Company in writing. If any provision
+of the Agreement is found void or unenforceable, the remainder shall remain
+valid and enforceable according to its terms. If any remedy provided is
+determined to have failed for its essential purpose, all limitations of
+liability and exclusions of damages set forth in this Agreement shall
+remain in effect.
+
+10.5 Export Control
+
+Licensee acknowledges that the Licensed Software may be subject to
+export control restrictions of various countries. Licensee shall fully
+comply with all applicable export license restrictions and requirements
+as well as with all laws and regulations relating to the importation of
+the Licensed Software and shall procure all necessary governmental
+authorizations, including without limitation, all necessary licenses,
+approvals, permissions or consents, where necessary for the
+re-exportation of the Licensed Software.,
+
+10.6 Governing Law and Legal Venue
+
+This Agreement shall be construed and interpreted in accordance with the
+laws of Finland, excluding its choice of law provisions. Any disputes
+arising out of or relating to this Agreement shall be resolved in
+arbitration under the Rules of Arbitration of the Chamber of Commerce of
+Helsinki, Finland. The arbitration tribunal shall consist of one (1), or
+if either Party so requires, of three (3), arbitrators. The award shall
+be final and binding and enforceable in any court of competent
+jurisdiction. The arbitration shall be held in Helsinki, Finland and the
+process shall be conducted in the English language.
+
+10.7 No Implied License
+
+There are no implied licenses or other implied rights granted under this
+Agreement, and all rights, save for those expressly granted hereunder,
+shall remain with The Qt Company and its licensors. In addition, no licenses
+or immunities are granted to the combination of the Licensed Software with
+any other software or hardware not delivered by The Qt Company under this
+Agreement.
+
+10.8 Government End Users
+
+A "U.S. Government End User" shall mean any agency or entity of the
+government of the United States. The following shall apply if Licensee
+is a U.S. Government End User. The Licensed Software is a "commercial
+item," as that term is defined in 48 C.F.R. 2.101 (Oct. 1995),
+consisting of "commercial computer software" and "commercial computer
+software documentation," as such terms are used in 48 C.F.R. 12.212
+(Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1
+through 227.7202-4 (June 1995), all U.S. Government End Users acquire
+the Licensed Software with only those rights set forth herein. The
+Licensed Software (including related documentation) is provided to U.S.
+Government End Users: (a) only as a commercial end item; and (b) only
+pursuant to this Agreement.
+
diff --git a/config.tests/d3d12/d3d12.cpp b/config.tests/d3d12/d3d12.cpp
new file mode 100644
index 0000000000..0bf90cc457
--- /dev/null
+++ b/config.tests/d3d12/d3d12.cpp
@@ -0,0 +1,51 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <d3d12.h>
+#include <dxgi1_4.h>
+#include <wrl/client.h>
+
+using namespace Microsoft::WRL;
+
+int main(int, char **)
+{
+ ID3D12Device *dev = 0;
+
+ return 0;
+}
diff --git a/config.tests/d3d12/d3d12.pro b/config.tests/d3d12/d3d12.pro
new file mode 100644
index 0000000000..24c5991a4b
--- /dev/null
+++ b/config.tests/d3d12/d3d12.pro
@@ -0,0 +1,4 @@
+SOURCES = d3d12.cpp
+CONFIG -= qt dylib
+CONFIG += console
+LIBS += -ldxgi -ld3d12
diff --git a/features/hlsl_bytecode_header.prf b/features/hlsl_bytecode_header.prf
new file mode 100644
index 0000000000..0fa27a75d5
--- /dev/null
+++ b/features/hlsl_bytecode_header.prf
@@ -0,0 +1,10 @@
+for (SHADER, HLSL_SHADERS) {
+ INPUT = $$eval($${SHADER}.input)
+ fxc_$${SHADER}.input = $$INPUT
+ fxc_$${SHADER}.commands = fxc.exe /nologo /E $$eval($${SHADER}.entry) /T $$eval($${SHADER}.type) /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_$${SHADER}.output = $$eval($${SHADER}.header)
+ fxc_$${SHADER}.dependency_type = TYPE_C
+ fxc_$${SHADER}.variable_out = HEADERS
+ fxc_$${SHADER}.CONFIG += target_predeps
+ QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
+}
diff --git a/qtdeclarative.pro b/qtdeclarative.pro
index 5b94da9b69..c9df6e053b 100644
--- a/qtdeclarative.pro
+++ b/qtdeclarative.pro
@@ -1,3 +1,6 @@
+load(configure)
+qtCompileTest(d3d12)
+
CONFIG += tests_need_tools examples_need_tools
load(qt_parts)
diff --git a/src/doc/config/qtquick2drenderer.qdocconf b/src/doc/config/qtquick2drenderer.qdocconf
new file mode 100644
index 0000000000..7bb57b3b3e
--- /dev/null
+++ b/src/doc/config/qtquick2drenderer.qdocconf
@@ -0,0 +1,35 @@
+include($QT_INSTALL_DOCS/global/qt-html-templates-offline.qdocconf)
+include($QT_INSTALL_DOCS/global/qt-cpp-defines.qdocconf)
+include($QT_INSTALL_DOCS/global/fileextensions.qdocconf)
+
+naturallanguate = en_US
+outputencoding = UTF-8
+sourceencoding = UTF-8
+
+projects = QtQuick2dRenderer
+url = http://doc.qt.io/QtQuick2DRenderer
+description = Qt Quick 2D Renderer Documentation
+version = $QT_VERSION
+
+sourcedirs += ../src
+imagedirs += ../images
+
+qhp.projects = QtQuick2dRenderer
+
+qhp.QtQuick2dRenderer.file = qtquick2drenderer.qhp
+qhp.QtQuick2dRenderer.namespace = com.digia.qtquick2drenderer.$QT_VERSION_TAG
+qhp.QtQuick2dRenderer.virtualFolder = qtquick2drenderer
+qhp.QtQuick2dRenderer.indexTitle = Qt Quick 2D Renderer
+qhp.QtQuick2dRenderer.indexRoot =
+
+qhp.QtQuick2dRenderer.subprojects = manual
+qhp.QtQuick2dRenderer.manual.index = Qt Quick 2D Renderer
+qhp.QtQuick2dRenderer.manual.indexTitle = Qt Quick 2D Renderer
+qhp.QtQuick2dRenderer.manual.type = manual
+
+macro.RENDERER = "Qt Quick 2D Renderer"
+
+navigation.landingpage = "Qt Quick 2D Renderer"
+indexes = $QT_INSTALL_DOCS/qtgui/qtgui.index \
+ $QT_INSTALL_DOCS/qtquick/qtquick.index \
+ $QT_INSTALL_DOCS/qtgraphicaleffects/qtgraphicaleffects.index
diff --git a/src/doc/doc.pro b/src/doc/doc.pro
new file mode 100644
index 0000000000..1077195338
--- /dev/null
+++ b/src/doc/doc.pro
@@ -0,0 +1,9 @@
+TEMPLATE = aux
+QMAKE_DOCS = $$PWD/config/qtquick2drenderer.qdocconf
+
+OTHER_FILES += \
+ $$PWD/config/qtquick2drenderer.qdocconf \
+ $$PWD/src/qtquick2drenderer-index.qdoc \
+ $$PWD/src/qtquick2drenderer-installation-guide.qdoc \
+ $$PWD/src/qtquick2drenderer-performance.qdoc \
+ $$PWD/src/qtquick2drenderer-limitations.qdoc
diff --git a/src/doc/src/qtquick2drenderer-index.qdoc b/src/doc/src/qtquick2drenderer-index.qdoc
new file mode 100644
index 0000000000..52eed811a3
--- /dev/null
+++ b/src/doc/src/qtquick2drenderer-index.qdoc
@@ -0,0 +1,51 @@
+/******************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick 2d Renderer module.
+**
+** $QT_BEGIN_LICENSE:COMM$
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** $QT_END_LICENSE$
+**
+******************************************************************************/
+
+/*!
+ \contentspage{index.html}{Qt Quick 2D Renderer}
+ \page index.html
+ \nextpage qtquick2drenderer-installation-guide.html
+ \title Qt Quick 2D Renderer
+
+ \RENDERER is an alternative renderer for \l {Qt Quick} 2 that uses the Raster
+ paint engine to render the contents of the scene graph instead of OpenGL.
+ As a result of not using OpenGL to render the scene graph, some features
+ and optimizations are no longer available. Most Qt Quick 2 applications
+ will run without modification though any attempts to use unsupported
+ features will be ignored. By using the \RENDERER it is now possible to run Qt
+ Quick 2 applications on hardware and platforms that do not have OpenGL
+ support.
+
+ \RENDERER is a Qt module that contains a scene graph renderer plugin.
+
+ To use \RENDERER add the following to your run environment:
+ \badcode
+ export QMLSCENE_DEVICE=softwarecontext
+ \endcode
+
+ \section1 Contents
+
+ \list
+ \li \l{Installation Guide}
+ \li \l{Limitations}
+ \li \l{Performance Guide}
+ \endlist
+*/
diff --git a/src/doc/src/qtquick2drenderer-installation-guide.qdoc b/src/doc/src/qtquick2drenderer-installation-guide.qdoc
new file mode 100644
index 0000000000..e18b09272c
--- /dev/null
+++ b/src/doc/src/qtquick2drenderer-installation-guide.qdoc
@@ -0,0 +1,120 @@
+/******************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick 2d Renderer module.
+**
+** $QT_BEGIN_LICENSE:COMM$
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** $QT_END_LICENSE$
+**
+******************************************************************************/
+
+/*!
+ \page qtquick2drenderer-installation-guide.html
+ \previouspage index.html
+ \nextpage qtquick2drenderer-limitations.html
+
+ \title Installation Guide
+
+ The building of \RENDERER is complicated by the fact that \l{Qt Quick} 2
+ always requires OpenGL support regardless of whether it is being used or
+ not. You will need to build Qt with support for OpenGL even if the target
+ system does not support it. If you have a Qt build that already supports
+ OpenGL, you can skip to \l {building-renderer}{Building \RENDERER}.
+
+ \section1 Providing the OpenGL Dependency
+
+ \RENDERER works in such a way that it renders the Qt Quick 2 scene
+ graph with QPainter, instead of using hardware acceleration via the OpenGL API.
+ However, Qt Quick 2 still assumes that OpenGL is always available. With
+ \RENDERER we can avoid making OpenGL calls, but that does not change the
+ fact that QtQuick 2 requires the OpenGL development headers to be available
+ at build-time and will link against OpenGL libraries at run-time.
+
+ The solution is to provide a dummy OpenGL library and development
+ headers to build Qt against. In this way you can build Qt with virtual OpenGL
+ support and get access to the QtQuick 2 APIs. You should have no problems
+ using \RENDERER provided that you use a platform plugin that does not make calls to
+ EGL or OpenGL commands, and that you refrain from using APIs that access OpenGL directly.
+
+ \section1 How to use the OpenGL Dummy Libraries
+
+ The OpenGL dummy libraries provide both headers and shared object files
+ containing the symbols for both OpenGL and EGL. The headers get copied
+ into your INCLUDE path, and the shared object files get copied into your LIB
+ path in both the sysroot, as well as in the target image distributed on the
+ device. The library that is generated contains all the symbols needed to
+ link an application as if you had support for OpenGL and EGL. It is important
+ to make sure that you do not call any of these symbols in your application.
+
+ \section2 Prerequisites
+
+ Three elements are required:
+ \list 1
+ \li Toolchain to cross compile code for your device.
+ \li Sysroot containing development headers and shared objects to link
+ against when building applications.
+ \li Target image intended to be deployed to your device.
+ \endlist
+
+ \section2 How to build the OpenGL Dummy Libraries
+
+ Set up your build environment by defining where your compiler and sysroot
+ are located:
+ \badcode
+ export CC=/opt/arm-toolchain/usr/bin/arm-linux-gnueabi-g++
+ export SYSROOT=/opt/device-name/sysroot/
+ \endcode
+ Run the build script inside the client-dummy directory:
+ \badcode
+ cd client-dummy
+ ./build-gcc.sh
+ \endcode
+ That should generate two files: \c libEGL.so, \c libGLESv2.so
+
+ \section2 Installation of Files
+
+ Copy the include folder to the /usr/include folder in your sysroot. This
+ installs the OpenGL/EGL headers:
+ \badcode
+ cp -r 3rdparty/include/* ${SYSROOT}/usr/include/
+ \endcode
+ Copy \c libEGL.so and \c libGLESv2.so to the /usr/lib folder in your sysroot:
+ \badcode
+ cp src/lib*.so ${SYSROOT}/usr/lib/
+ \endcode
+
+ Copy the \c libEGL.so and \c libGLESv2.so libraries to the target device image as well.
+
+ \section1 Building Qt
+
+ When configuring Qt, make sure to append \c {-opengl es2} to your configure arguments.
+
+ \target building-renderer
+ \section1 Building \RENDERER
+
+ Build \RENDERER like any other Qt module:
+ \badcode
+ qmake
+ make
+ make install
+ \endcode
+
+ \section1 Deployment
+
+ Now, when you deploy your Qt build to the device, it will depend on the dummy
+ libs \c libEGL.so and \c libGLESv2.so, but as long as you are using the \RENDERER
+ plugin you will be able to use Qt Quick 2 without actually making any
+ OpenGL or EGL calls.
+
+*/
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc
new file mode 100644
index 0000000000..63c3f209f2
--- /dev/null
+++ b/src/doc/src/qtquick2drenderer-limitations.qdoc
@@ -0,0 +1,63 @@
+/******************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick 2d Renderer module.
+**
+** $QT_BEGIN_LICENSE:COMM$
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** $QT_END_LICENSE$
+**
+******************************************************************************/
+
+/*!
+ \page qtquick2drenderer-limitations.html
+ \previouspage qtquick2drenderer-installation-guide.html
+ \nextpage qtquick2drenderer-performance.html
+
+ \title Limitations
+
+ \l {Qt Quick} 2 was designed to take full advantage of OpenGL to make the most
+ out of available graphics hardware. By not relying on OpenGL, \RENDERER
+ presents certain limitations regarding the available features.
+
+ Since \RENDERER does not use OpenGL, there are some features that cannot be
+ supported. The following are known limitations:
+
+ \section1 Shader Effects
+ ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER.
+
+ \section1 Qt Graphical Effects Module
+ \l {Qt Graphical Effects} uses ShaderEffect items to render effects. If you use
+ graphical effects from this module, then you should not hide the source
+ item so that the original item can still be rendered.
+
+ \section1 Particle Effects
+ It is not possible to render particle effects with \RENDERER. Whenever
+ possible, remove particles completely from the scene. Otherwise they will still
+ require some processing, even though they are not visible with \RENDERER.
+
+ \section1 Sprites
+ The Sprite item depends on inaccessible OpenGL functions and will
+ not be visible.
+
+ \section1 Rendering Text
+ The text rendering with \RENDERER is based on software rasterization and does
+ not respond as well to transformations such as scaling as when using OpenGL.
+ The quality is similar to choosing \l [QML] {Text::renderType}
+ {Text.NativeRendering} with \l [QML] {Text} items.
+
+ \section1 Render Control
+ QQuickRenderControl depends on OpenGL to function and will not function
+ with \RENDERER. Using QQuickRenderControl can lead to unexpected behavior
+ and crashes.
+*/
diff --git a/src/doc/src/qtquick2drenderer-performance.qdoc b/src/doc/src/qtquick2drenderer-performance.qdoc
new file mode 100644
index 0000000000..94fdfe13ca
--- /dev/null
+++ b/src/doc/src/qtquick2drenderer-performance.qdoc
@@ -0,0 +1,80 @@
+/******************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick 2d Renderer module.
+**
+** $QT_BEGIN_LICENSE:COMM$
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** $QT_END_LICENSE$
+**
+******************************************************************************/
+
+/*!
+ \contentspage{index.html}{Qt Quick 2D Renderer}
+ \page qtquick2drenderer-performance.html
+ \previouspage qtquick2drenderer-limitations.html
+
+ \title Performance Guide
+
+ Since \RENDERER does not use OpenGL, we lose the ability to use many
+ optimizations that can improve rendering speed. To get the most out of
+ \RENDERER there are some guidelines that should be followed.
+
+ \section1 2D Hardware Acceleration
+
+ \RENDERER is designed to use operations that can be accelerated by 2D
+ acceleration hardware. 2D hardware acceleration uses platform plugins that take advantage of
+ the QBlitter API (like DirectFB).
+
+ \section1 Animation
+
+ It is important to keep in mind that with Qt Quick 2 the entire window will
+ need to be rendered every time a node in the scene graph is marked dirty.
+ There is no partial update mechanimism that will update only the dirty regions
+ of the window. This means that any animation that is running will be forcing
+ a full repaint of the window, and with \RENDERER this can cause a heavy CPU load.
+
+ \section1 Transforms
+
+ Transformations come with no performance penalty when rendering the scene
+ graph with the OpenGL renderer. This is not the case with \RENDERER.
+ Translation operations do not come with performance penalties, but scaling
+ and rotation transformations should be avoided whenever possible.
+
+ \section1 Hidden Items
+
+ \RENDERER will paint all items that are not hidden explicitly with either
+ the visibility property or with an opacity of 0. Without OpenGL there is no
+ depth buffer to check for items completely obscured by opaque items, so
+ everything will be painted - even if it is unnecessary.
+
+ \section1 Pixel Fill Budget
+
+ When developing an application that will be using \RENDERER, it is important
+ to keep in mind your pixel fill budget, or the the amount of pixels you
+ can push to the screen in the time needed for your target framerate. For
+ example, if your goal is to render your application at 60 frames per second,
+ then you have about 16 milliseconds render to the framebuffer before
+ needing to flush the pixels to the screen. Depending on your hardware's
+ performance, you will only be able to handle a finite amount of pixel write
+ operations before the 16 milliseconds expire. The interface you design
+ should take into consideration that each added item subtracts from
+ your pixel fill budget.
+
+ \RENDERER uses the painters algorithm to paint each item in the scene
+ back-to-front. If you have an interface that stacks many items on top of
+ each other, keep in mind that each layer is painted completely, not just the
+ parts that are visible. It can be very easy to waste your pixel fill
+ budget with too many over-paints.
+
+*/
diff --git a/src/imports/imports.pro b/src/imports/imports.pro
index ff7b6e75af..67a357f909 100644
--- a/src/imports/imports.pro
+++ b/src/imports/imports.pro
@@ -12,9 +12,13 @@ qtHaveModule(quick) {
SUBDIRS += \
layouts \
qtquick2 \
- particles \
window \
testlib
+
+ contains(QT_CONFIG, opengl(es1|es2)?) {
+ SUBDIRS += \
+ particles
+ }
}
qtHaveModule(xmlpatterns) : SUBDIRS += xmllistmodel
diff --git a/src/plugins/plugins.pro b/src/plugins/plugins.pro
index 273407c19d..70a1eb22b6 100644
--- a/src/plugins/plugins.pro
+++ b/src/plugins/plugins.pro
@@ -1,2 +1,3 @@
TEMPLATE = subdirs
+
!contains(QT_CONFIG, no-qml-debug):SUBDIRS += qmltooling
diff --git a/src/quick/designer/qquickdesignersupport.cpp b/src/quick/designer/qquickdesignersupport.cpp
index 5bb36c5192..ec00eed18a 100644
--- a/src/quick/designer/qquickdesignersupport.cpp
+++ b/src/quick/designer/qquickdesignersupport.cpp
@@ -92,6 +92,7 @@ void QQuickDesignerSupport::refFromEffectItem(QQuickItem *referencedItem, bool h
texture->setRect(referencedItem->boundingRect());
texture->setSize(referencedItem->boundingRect().size().toSize());
texture->setRecursive(true);
+#ifndef QT_NO_OPENGL
#ifndef QT_OPENGL_ES
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
texture->setFormat(GL_RGBA8);
@@ -100,6 +101,7 @@ void QQuickDesignerSupport::refFromEffectItem(QQuickItem *referencedItem, bool h
#else
texture->setFormat(GL_RGBA);
#endif
+#endif
texture->setHasMipmaps(false);
m_itemTextureHash.insert(referencedItem, texture);
diff --git a/src/quick/designer/qquickdesignerwindowmanager.cpp b/src/quick/designer/qquickdesignerwindowmanager.cpp
index efa3bcb51a..2d37db08e7 100644
--- a/src/quick/designer/qquickdesignerwindowmanager.cpp
+++ b/src/quick/designer/qquickdesignerwindowmanager.cpp
@@ -39,8 +39,9 @@
#include "qquickdesignerwindowmanager_p.h"
#include "private/qquickwindow_p.h"
-#include <QtGui/QOpenGLContext>
-
+#ifndef QT_NO_OPENGL
+# include <QtQuick/private/qsgdefaultrendercontext_p.h>
+#endif
#include <QtQuick/QQuickWindow>
QT_BEGIN_NAMESPACE
@@ -48,7 +49,7 @@ QT_BEGIN_NAMESPACE
QQuickDesignerWindowManager::QQuickDesignerWindowManager()
: m_sgContext(QSGContext::createDefaultContext())
{
- m_renderContext.reset(new QSGRenderContext(m_sgContext.data()));
+ m_renderContext.reset(m_sgContext.data()->createRenderContext());
}
void QQuickDesignerWindowManager::show(QQuickWindow *window)
@@ -66,6 +67,7 @@ void QQuickDesignerWindowManager::windowDestroyed(QQuickWindow *)
void QQuickDesignerWindowManager::makeOpenGLContext(QQuickWindow *window)
{
+#ifndef QT_NO_OPENGL
if (!m_openGlContext) {
m_openGlContext.reset(new QOpenGLContext());
m_openGlContext->setFormat(window->requestedFormat());
@@ -76,6 +78,9 @@ void QQuickDesignerWindowManager::makeOpenGLContext(QQuickWindow *window)
} else {
m_openGlContext->makeCurrent(window);
}
+#else
+ Q_UNUSED(window)
+#endif
}
void QQuickDesignerWindowManager::exposureChanged(QQuickWindow *)
diff --git a/src/quick/designer/qquickdesignerwindowmanager_p.h b/src/quick/designer/qquickdesignerwindowmanager_p.h
index 8af54c117f..a50f8aa49f 100644
--- a/src/quick/designer/qquickdesignerwindowmanager_p.h
+++ b/src/quick/designer/qquickdesignerwindowmanager_p.h
@@ -57,6 +57,10 @@
#include <private/qtquickglobal_p.h>
#include <QtQuick/private/qsgcontext_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+#endif
+
QT_BEGIN_NAMESPACE
@@ -64,7 +68,6 @@ class QQuickWindow;
class QSGContext;
class QSGRenderContext;
class QAnimationDriver;
-class QOpenGLContext;
class QQuickDesignerWindowManager : public QSGRenderLoop
{
@@ -94,7 +97,9 @@ public:
static void createOpenGLContext(QQuickWindow *window);
private:
+#ifndef QT_NO_OPENGL
QScopedPointer<QOpenGLContext> m_openGlContext;
+#endif
QScopedPointer<QSGContext> m_sgContext;
QScopedPointer<QSGRenderContext> m_renderContext;
};
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index 68f465cc5a..6603d8158d 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -795,11 +795,13 @@ QSGTextureProvider *QQuickCanvasItem::textureProvider() const
return QQuickItem::textureProvider();
Q_D(const QQuickCanvasItem);
+#ifndef QT_NO_OPENGL
QQuickWindow *w = window();
if (!w || !w->openglContext() || QThread::currentThread() != w->openglContext()->thread()) {
qWarning("QQuickCanvasItem::textureProvider: can only be queried on the rendering thread of an exposed window");
return 0;
}
+#endif
if (!d->textureProvider)
d->textureProvider = new QQuickCanvasTextureProvider;
d->textureProvider->node = d->node;
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index 56578b5f16..74666fb8b6 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -72,6 +72,10 @@
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
+#ifndef QT_NO_OPENGL
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
+
#include <cmath>
#if defined(Q_OS_QNX) || defined(Q_OS_ANDROID)
#include <ctype.h>
@@ -3977,10 +3981,12 @@ public:
~QQuickContext2DThreadCleanup()
{
+#ifndef QT_NO_OPENGL
context->makeCurrent(surface);
delete texture;
context->doneCurrent();
delete context;
+#endif
surface->deleteLater();
}
@@ -4016,6 +4022,7 @@ QQuickContext2D::~QQuickContext2D()
delete m_buffer;
if (m_renderTarget == QQuickCanvasItem::FramebufferObject) {
+#ifndef QT_NO_OPENGL
if (m_renderStrategy == QQuickCanvasItem::Immediate && m_glContext) {
Q_ASSERT(QThread::currentThread() == m_glContext->thread());
m_glContext->makeCurrent(m_surface.data());
@@ -4036,6 +4043,7 @@ QQuickContext2D::~QQuickContext2D()
m_texture->deleteLater();
}
}
+#endif
} else {
// Image based does not have GL resources, but must still be deleted
// on its designated thread after it has completed whatever it might
@@ -4061,8 +4069,6 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_canvas = canvasItem;
m_renderTarget = canvasItem->renderTarget();
-
- QQuickWindow *window = canvasItem->window();
m_renderStrategy = canvasItem->renderStrategy();
#ifdef Q_OS_WIN
@@ -4085,9 +4091,12 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
case QQuickCanvasItem::Image:
m_texture = new QQuickContext2DImageTexture;
break;
+#ifndef QT_NO_OPENGL
case QQuickCanvasItem::FramebufferObject:
+
m_texture = new QQuickContext2DFBOTexture;
break;
+#endif
}
m_texture->setItem(canvasItem);
@@ -4100,18 +4109,26 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_thread = QThread::currentThread();
QThread *renderThread = m_thread;
+#ifndef QT_NO_OPENGL
+ QQuickWindow *window = canvasItem->window();
QThread *sceneGraphThread = window->openglContext() ? window->openglContext()->thread() : 0;
if (m_renderStrategy == QQuickCanvasItem::Threaded)
renderThread = QQuickContext2DRenderThread::instance(qmlEngine(canvasItem));
else if (m_renderStrategy == QQuickCanvasItem::Cooperative)
renderThread = sceneGraphThread;
+#else
+ if (m_renderStrategy == QQuickCanvasItem::Threaded)
+ renderThread = QQuickContext2DRenderThread::instance(qmlEngine(canvasItem));
+#endif
+
if (renderThread && renderThread != QThread::currentThread())
m_texture->moveToThread(renderThread);
-
+#ifndef QT_NO_OPENGL
if (m_renderTarget == QQuickCanvasItem::FramebufferObject && renderThread != sceneGraphThread) {
- QOpenGLContext *cc = QQuickWindowPrivate::get(window)->context->openglContext();
+ auto openglRenderContext = static_cast<const QSGDefaultRenderContext *>(QQuickWindowPrivate::get(window)->context);
+ QOpenGLContext *cc = openglRenderContext->openglContext();
m_surface.reset(new QOffscreenSurface);
m_surface->setFormat(window->format());
m_surface->create();
@@ -4122,7 +4139,7 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_glContext->moveToThread(renderThread);
m_texture->initializeOpenGL(m_glContext, m_surface.data());
}
-
+#endif
connect(m_texture, SIGNAL(textureChanged()), SIGNAL(textureChanged()));
reset();
@@ -4169,6 +4186,7 @@ QImage QQuickContext2D::toImage(const QRectF& bounds)
flush();
m_texture->grabImage(bounds);
} else {
+#ifndef QT_NO_OPENGL
QQuickWindow *window = m_canvas->window();
QOpenGLContext *ctx = window ? window->openglContext() : 0;
if (ctx && ctx->isValid()) {
@@ -4184,6 +4202,10 @@ QImage QQuickContext2D::toImage(const QRectF& bounds)
qWarning() << "Cannot read pixels from canvas before opengl context is valid";
return QImage();
}
+#else
+ flush();
+ m_texture->grabImage(bounds);
+#endif
}
} else if (m_renderStrategy == QQuickCanvasItem::Cooperative) {
qWarning() << "Pixel readback is not supported in Cooperative mode, please try Threaded or Immediate mode";
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
index 58b374e696..8d659040b3 100644
--- a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
+++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
@@ -42,9 +42,11 @@
#include <qqml.h>
#include <QtCore/QMutex>
#include <QtQuick/qsgtexture.h>
-#include <QtGui/QOpenGLContext>
#include <QtGui/QPaintEngine>
-#include <QtGui/private/qopenglpaintengine_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <QtGui/private/qopenglpaintengine_p.h>
+#endif
#define HAS_SHADOW(offsetX, offsetY, blur, color) (color.isValid() && color.alpha() && (blur || offsetX || offsetY))
diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp
index f3513f447a..1bf5c333be 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture.cpp
+++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp
@@ -44,14 +44,15 @@
#include <QtQuick/private/qsgtexture_p.h>
#include "qquickcontext2dcommandbuffer_p.h"
#include <QOpenGLPaintDevice>
-
+#ifndef QT_NO_OPENGL
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObjectFormat>
+#endif
#include <QtCore/QThread>
#include <QtGui/QGuiApplication>
QT_BEGIN_NAMESPACE
-
+#ifndef QT_NO_OPENGL
#define QT_MINIMUM_FBO_SIZE 64
static inline int qt_next_power_of_two(int v)
@@ -85,10 +86,12 @@ struct GLAcquireContext {
}
QOpenGLContext *ctx;
};
-
+#endif
QQuickContext2DTexture::QQuickContext2DTexture()
: m_context(0)
+#ifndef QT_NO_OPENGL
, m_gl(0)
+#endif
, m_surface(0)
, m_item(0)
, m_canvasWindowChanged(false)
@@ -250,9 +253,9 @@ void QQuickContext2DTexture::paint(QQuickContext2DCommandBuffer *ccb)
return;
}
QQuickContext2D::mutex.unlock();
-
+#ifndef QT_NO_OPENGL
GLAcquireContext currentContext(m_gl, m_surface);
-
+#endif
if (!m_tiledCanvas) {
paintWithoutTiles(ccb);
delete ccb;
@@ -379,7 +382,7 @@ bool QQuickContext2DTexture::event(QEvent *e)
}
return QObject::event(e);
}
-
+#ifndef QT_NO_OPENGL
static inline QSize npotAdjustedSize(const QSize &size)
{
static bool checked = false;
@@ -646,6 +649,7 @@ void QQuickContext2DFBOTexture::endPainting()
m_fbo->bindDefault();
}
+#endif
QQuickContext2DImageTexture::QQuickContext2DImageTexture()
: QQuickContext2DTexture()
diff --git a/src/quick/items/context2d/qquickcontext2dtexture_p.h b/src/quick/items/context2d/qquickcontext2dtexture_p.h
index edc7283283..ed38382892 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture_p.h
+++ b/src/quick/items/context2d/qquickcontext2dtexture_p.h
@@ -54,10 +54,10 @@
#include <QtQuick/qsgtexture.h>
#include "qquickcanvasitem_p.h"
#include "qquickcontext2d_p.h"
-
-#include <QOpenGLContext>
-#include <QOpenGLFramebufferObject>
-
+#ifndef QT_NO_OPENGL
+# include <QOpenGLContext>
+# include <QOpenGLFramebufferObject>
+#endif
#include <QtCore/QMutex>
#include <QtCore/QWaitCondition>
#include <QtCore/QThread>
@@ -121,11 +121,12 @@ public:
// Called during sync() on the scene graph thread while GUI is blocked.
virtual QSGTexture *textureForNextFrame(QSGTexture *lastFrame, QQuickWindow *window) = 0;
bool event(QEvent *e);
-
+#ifndef QT_NO_OPENGL
void initializeOpenGL(QOpenGLContext *gl, QOffscreenSurface *s) {
m_gl = gl;
m_surface = s;
}
+#endif
Q_SIGNALS:
void textureChanged();
@@ -152,8 +153,9 @@ protected:
QList<QQuickContext2DTile*> m_tiles;
QQuickContext2D *m_context;
-
+#ifndef QT_NO_OPENGL
QOpenGLContext *m_gl;
+#endif
QSurface *m_surface;
QQuickContext2D::State m_state;
@@ -174,7 +176,7 @@ protected:
uint m_painting : 1;
uint m_onCustomThread : 1; // Not GUI and not SGRender
};
-
+#ifndef QT_NO_OPENGL
class QQuickContext2DFBOTexture : public QQuickContext2DTexture
{
Q_OBJECT
@@ -209,7 +211,7 @@ private:
GLuint m_displayTextures[2];
int m_displayTexture;
};
-
+#endif
class QSGPlainTexture;
class QQuickContext2DImageTexture : public QQuickContext2DTexture
{
diff --git a/src/quick/items/context2d/qquickcontext2dtile.cpp b/src/quick/items/context2d/qquickcontext2dtile.cpp
index a1503762de..95b6c9d961 100644
--- a/src/quick/items/context2d/qquickcontext2dtile.cpp
+++ b/src/quick/items/context2d/qquickcontext2dtile.cpp
@@ -38,10 +38,11 @@
****************************************************************************/
#include "qquickcontext2dtile_p.h"
-
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLFramebufferObjectFormat>
-#include <QOpenGLPaintDevice>
+#ifndef QT_NO_OPENGL
+# include <QOpenGLFramebufferObject>
+# include <QOpenGLFramebufferObjectFormat>
+# include <QOpenGLPaintDevice>
+#endif
QT_BEGIN_NAMESPACE
@@ -96,7 +97,7 @@ QPainter* QQuickContext2DTile::createPainter(bool smooth, bool antialiasing)
return 0;
}
-
+#ifndef QT_NO_OPENGL
QQuickContext2DFBOTile::QQuickContext2DFBOTile()
: QQuickContext2DTile()
, m_fbo(0)
@@ -146,7 +147,7 @@ void QQuickContext2DFBOTile::setRect(const QRect& r)
m_fbo = new QOpenGLFramebufferObject(r.size(), format);
}
}
-
+#endif
QQuickContext2DImageTile::QQuickContext2DImageTile()
: QQuickContext2DTile()
diff --git a/src/quick/items/context2d/qquickcontext2dtile_p.h b/src/quick/items/context2d/qquickcontext2dtile_p.h
index d9be2023c4..a87202daae 100644
--- a/src/quick/items/context2d/qquickcontext2dtile_p.h
+++ b/src/quick/items/context2d/qquickcontext2dtile_p.h
@@ -52,8 +52,9 @@
//
#include "qquickcontext2d_p.h"
-#include <QOpenGLFramebufferObject>
-
+#ifndef QT_NO_OPENGL
+# include <QOpenGLFramebufferObject>
+#endif
QT_BEGIN_NAMESPACE
class QQuickContext2DTexture;
@@ -82,7 +83,7 @@ protected:
QPainter m_painter;
};
-
+#ifndef QT_NO_OPENGL
class QQuickContext2DFBOTile : public QQuickContext2DTile
{
public:
@@ -99,7 +100,7 @@ private:
QOpenGLFramebufferObject *m_fbo;
};
-
+#endif
class QQuickContext2DImageTile : public QQuickContext2DTile
{
public:
diff --git a/src/quick/items/items.pri b/src/quick/items/items.pri
index ab966b6ccc..cad63a39c4 100644
--- a/src/quick/items/items.pri
+++ b/src/quick/items/items.pri
@@ -63,10 +63,6 @@ HEADERS += \
$$PWD/qquickstateoperations_p.h \
$$PWD/qquickimplicitsizeitem_p.h \
$$PWD/qquickimplicitsizeitem_p_p.h \
- $$PWD/qquickspriteengine_p.h \
- $$PWD/qquicksprite_p.h \
- $$PWD/qquickspritesequence_p.h \
- $$PWD/qquickanimatedsprite_p.h \
$$PWD/qquickdrag_p.h \
$$PWD/qquickdroparea_p.h \
$$PWD/qquickmultipointtoucharea_p.h \
@@ -76,11 +72,9 @@ HEADERS += \
$$PWD/qquickscreen_p.h \
$$PWD/qquickwindowattached_p.h \
$$PWD/qquickwindowmodule_p.h \
- $$PWD/qquickframebufferobject.h \
- $$PWD/qquickitemgrabresult.h \
+ $$PWD/qquickshadereffectsource_p.h \
$$PWD/qquickrendercontrol.h \
- $$PWD/qquickrendercontrol_p.h \
- $$PWD/qquickopenglinfo_p.h
+ $$PWD/qquickrendercontrol_p.h
SOURCES += \
$$PWD/qquickevents.cpp \
@@ -120,10 +114,6 @@ SOURCES += \
$$PWD/qquickitemanimation.cpp \
$$PWD/qquickstateoperations.cpp \
$$PWD/qquickimplicitsizeitem.cpp \
- $$PWD/qquickspriteengine.cpp \
- $$PWD/qquicksprite.cpp \
- $$PWD/qquickspritesequence.cpp \
- $$PWD/qquickanimatedsprite.cpp \
$$PWD/qquickaccessibleattached.cpp \
$$PWD/qquickdrag.cpp \
$$PWD/qquickdroparea.cpp \
@@ -133,36 +123,49 @@ SOURCES += \
$$PWD/qquickwindowmodule.cpp \
$$PWD/qquickscreen.cpp \
$$PWD/qquickwindowattached.cpp \
- $$PWD/qquickframebufferobject.cpp \
- $$PWD/qquickitemgrabresult.cpp \
- $$PWD/qquickrendercontrol.cpp \
- $$PWD/qquickopenglinfo.cpp
-
-SOURCES += \
- $$PWD/qquickshadereffect.cpp \
- $$PWD/qquickshadereffectmesh.cpp \
- $$PWD/qquickshadereffectnode.cpp \
$$PWD/qquickshadereffectsource.cpp \
+ $$PWD/qquickrendercontrol.cpp
-HEADERS += \
- $$PWD/qquickshadereffect_p.h \
- $$PWD/qquickshadereffectmesh_p.h \
- $$PWD/qquickshadereffectnode_p.h \
- $$PWD/qquickshadereffectsource_p.h \
+# Items that depend on OpenGL Renderer
+contains(QT_CONFIG, opengl(es1|es2)?) {
+ SOURCES += \
+ $$PWD/qquickopenglinfo.cpp \
+ $$PWD/qquickshadereffect.cpp \
+ $$PWD/qquickshadereffectmesh.cpp \
+ $$PWD/qquickshadereffectnode.cpp \
+ $$PWD/qquickframebufferobject.cpp \
+ $$PWD/qquickspriteengine.cpp \
+ $$PWD/qquicksprite.cpp \
+ $$PWD/qquickspritesequence.cpp \
+ $$PWD/qquickanimatedsprite.cpp \
+ $$PWD/qquickitemgrabresult.cpp
+
+ HEADERS += \
+ $$PWD/qquickopenglinfo_p.h \
+ $$PWD/qquickspriteengine_p.h \
+ $$PWD/qquicksprite_p.h \
+ $$PWD/qquickspritesequence_p.h \
+ $$PWD/qquickanimatedsprite_p.h \
+ $$PWD/qquickshadereffect_p.h \
+ $$PWD/qquickshadereffectmesh_p.h \
+ $$PWD/qquickshadereffectnode_p.h \
+ $$PWD/qquickframebufferobject.h \
+ $$PWD/qquickitemgrabresult.h
-OTHER_FILES += \
- $$PWD/shaders/sprite.vert \
- $$PWD/shaders/sprite.frag \
- $$PWD/shaders/shadereffect.vert \
- $$PWD/shaders/shadereffect.frag \
- $$PWD/shaders/shadereffectfallback.vert \
- $$PWD/shaders/shadereffectfallback.frag \
- $$PWD/shaders/sprite_core.vert \
- $$PWD/shaders/sprite_core.frag \
- $$PWD/shaders/shadereffect_core.vert \
- $$PWD/shaders/shadereffect_core.frag \
- $$PWD/shaders/shadereffectfallback_core.vert \
- $$PWD/shaders/shadereffectfallback_core.frag
+ OTHER_FILES += \
+ $$PWD/shaders/sprite.vert \
+ $$PWD/shaders/sprite.frag \
+ $$PWD/shaders/shadereffect.vert \
+ $$PWD/shaders/shadereffect.frag \
+ $$PWD/shaders/shadereffectfallback.vert \
+ $$PWD/shaders/shadereffectfallback.frag \
+ $$PWD/shaders/sprite_core.vert \
+ $$PWD/shaders/sprite_core.frag \
+ $$PWD/shaders/shadereffect_core.vert \
+ $$PWD/shaders/shadereffect_core.frag \
+ $$PWD/shaders/shadereffectfallback_core.vert \
+ $$PWD/shaders/shadereffectfallback_core.frag
+}
RESOURCES += \
$$PWD/items.qrc
diff --git a/src/quick/items/qquickitem.h b/src/quick/items/qquickitem.h
index c5c17615ee..4fd65fbb01 100644
--- a/src/quick/items/qquickitem.h
+++ b/src/quick/items/qquickitem.h
@@ -311,10 +311,11 @@ public:
bool keepTouchGrab() const;
void setKeepTouchGrab(bool);
+#ifndef QT_NO_OPENGL
// implemented in qquickitemgrabresult.cpp
Q_REVISION(2) Q_INVOKABLE bool grabToImage(const QJSValue &callback, const QSize &targetSize = QSize());
QSharedPointer<QQuickItemGrabResult> grabToImage(const QSize &targetSize = QSize());
-
+#endif
Q_INVOKABLE virtual bool contains(const QPointF &point) const;
QTransform itemTransform(QQuickItem *, bool *) const;
diff --git a/src/quick/items/qquickitem_p.h b/src/quick/items/qquickitem_p.h
index da1d430ac2..4404006a88 100644
--- a/src/quick/items/qquickitem_p.h
+++ b/src/quick/items/qquickitem_p.h
@@ -77,7 +77,9 @@
#include <QtCore/qelapsedtimer.h>
#include <QtQuick/private/qquickshadereffectsource_p.h>
-#include <QtQuick/private/qquickshadereffect_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtQuick/private/qquickshadereffect_p.h>
+#endif
QT_BEGIN_NAMESPACE
diff --git a/src/quick/items/qquickitemgrabresult.cpp b/src/quick/items/qquickitemgrabresult.cpp
index 6822e4042c..3ff61be241 100644
--- a/src/quick/items/qquickitemgrabresult.cpp
+++ b/src/quick/items/qquickitemgrabresult.cpp
@@ -48,6 +48,7 @@
#include <private/qquickpixmapcache_p.h>
#include <private/qquickitem_p.h>
#include <private/qsgcontext_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
QT_BEGIN_NAMESPACE
@@ -239,7 +240,7 @@ void QQuickItemGrabResult::render()
return;
d->texture->setRect(QRectF(0, d->itemSize.height(), d->itemSize.width(), -d->itemSize.height()));
- QSGContext *sg = QSGRenderContext::from(QOpenGLContext::currentContext())->sceneGraphContext();
+ QSGContext *sg = QSGDefaultRenderContext::from(QOpenGLContext::currentContext())->sceneGraphContext();
const QSize minSize = sg->minimumFBOSize();
d->texture->setSize(QSize(qMax(minSize.width(), d->textureSize.width()),
qMax(minSize.height(), d->textureSize.height())));
diff --git a/src/quick/items/qquickitemsmodule.cpp b/src/quick/items/qquickitemsmodule.cpp
index 23245e4a7b..00837363ab 100644
--- a/src/quick/items/qquickitemsmodule.cpp
+++ b/src/quick/items/qquickitemsmodule.cpp
@@ -41,7 +41,6 @@
#include "qquickitem.h"
#include "qquickitem_p.h"
-#include "qquickitemgrabresult.h"
#include "qquickevents_p_p.h"
#include "qquickrectangle_p.h"
#include "qquickfocusscope_p.h"
@@ -70,18 +69,21 @@
#include "qquicktranslate_p.h"
#include "qquickstateoperations_p.h"
#include "qquickitemanimation_p.h"
-#include <private/qquickshadereffect_p.h>
#include <QtQuick/private/qquickshadereffectsource_p.h>
//#include <private/qquickpincharea_p.h>
#include <QtQuick/private/qquickcanvasitem_p.h>
#include <QtQuick/private/qquickcontext2d_p.h>
-#include "qquicksprite_p.h"
-#include "qquickspritesequence_p.h"
-#include "qquickanimatedsprite_p.h"
+#ifndef QT_NO_OPENGL
+# include "qquickitemgrabresult.h"
+# include <private/qquickshadereffect_p.h>
+# include "qquicksprite_p.h"
+# include "qquickspritesequence_p.h"
+# include "qquickanimatedsprite_p.h"
+# include "qquickopenglinfo_p.h"
+#endif
#include "qquickdrag_p.h"
#include "qquickdroparea_p.h"
#include "qquickmultipointtoucharea_p.h"
-#include "qquickopenglinfo_p.h"
#include <private/qqmlmetatype_p.h>
#include <QtQuick/private/qquickaccessibleattached_p.h>
@@ -178,8 +180,9 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor)
qmlRegisterType<QQuickTextInput,2>(uri,2,2,"TextInput");
qmlRegisterType<QQuickTextInput,3>(uri,2,4,"TextInput");
qmlRegisterType<QQuickViewSection>(uri,major,minor,"ViewSection");
-
+#ifndef QT_NO_OPENGL
qmlRegisterType<QQuickItemGrabResult>();
+#endif
qmlRegisterType<QQuickItemLayer>();
qmlRegisterType<QQuickAnchors>();
qmlRegisterType<QQuickKeyEvent>();
@@ -207,19 +210,20 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor)
qmlRegisterType<QQuickPinch>(uri,major,minor,"Pinch");
qmlRegisterType<QQuickPinchEvent>();
- qmlRegisterType<QQuickShaderEffect>("QtQuick", 2, 0, "ShaderEffect");
qmlRegisterType<QQuickShaderEffectSource>("QtQuick", 2, 0, "ShaderEffectSource");
+#ifndef QT_NO_OPENGL
+ qmlRegisterType<QQuickShaderEffect>("QtQuick", 2, 0, "ShaderEffect");
qmlRegisterUncreatableType<QQuickShaderEffectMesh>("QtQuick", 2, 0, "ShaderEffectMesh", QQuickShaderEffectMesh::tr("Cannot create instance of abstract class ShaderEffectMesh."));
qmlRegisterType<QQuickGridMesh>("QtQuick", 2, 0, "GridMesh");
-
+#endif
qmlRegisterUncreatableType<QQuickPaintedItem>("QtQuick", 2, 0, "PaintedItem", QQuickPaintedItem::tr("Cannot create instance of abstract class PaintedItem"));
qmlRegisterType<QQuickCanvasItem>("QtQuick", 2, 0, "Canvas");
-
+#ifndef QT_NO_OPENGL
qmlRegisterType<QQuickSprite>("QtQuick", 2, 0, "Sprite");
qmlRegisterType<QQuickAnimatedSprite>("QtQuick", 2, 0, "AnimatedSprite");
qmlRegisterType<QQuickSpriteSequence>("QtQuick", 2, 0, "SpriteSequence");
-
+#endif
qmlRegisterType<QQuickParentChange>(uri, major, minor,"ParentChange");
qmlRegisterType<QQuickAnchorChanges>(uri, major, minor,"AnchorChanges");
qmlRegisterType<QQuickAnchorSet>();
@@ -261,9 +265,10 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor)
qmlRegisterType<QQuickItem, 2>(uri, 2, 4, "Item");
qmlRegisterType<QQuickListView, 2>(uri, 2, 4, "ListView");
qmlRegisterType<QQuickMouseArea, 1>(uri, 2, 4, "MouseArea");
+#ifndef QT_NO_OPENGL
qmlRegisterType<QQuickShaderEffect, 1>(uri, 2, 4, "ShaderEffect");
qmlRegisterUncreatableType<QQuickOpenGLInfo>(uri, 2, 4,"OpenGLInfo", QQuickOpenGLInfo::tr("OpenGLInfo is only available via attached properties"));
-
+#endif
qmlRegisterType<QQuickPinchArea, 1>(uri, 2, 5,"PinchArea");
qmlRegisterType<QQuickImage, 2>(uri, 2, 5,"Image");
qmlRegisterType<QQuickMouseArea, 2>(uri, 2, 5, "MouseArea");
diff --git a/src/quick/items/qquickpainteditem.cpp b/src/quick/items/qquickpainteditem.cpp
index 707214e8de..e4a20b9787 100644
--- a/src/quick/items/qquickpainteditem.cpp
+++ b/src/quick/items/qquickpainteditem.cpp
@@ -652,11 +652,13 @@ QSGTextureProvider *QQuickPaintedItem::textureProvider() const
return QQuickItem::textureProvider();
Q_D(const QQuickPaintedItem);
+#ifndef QT_NO_OPENGL
QQuickWindow *w = window();
if (!w || !w->openglContext() || QThread::currentThread() != w->openglContext()->thread()) {
qWarning("QQuickPaintedItem::textureProvider: can only be queried on the rendering thread of an exposed window");
return 0;
}
+#endif
if (!d->textureProvider)
d->textureProvider = new QQuickPaintedItemTextureProvider();
d->textureProvider->node = d->node;
diff --git a/src/quick/items/qquickrendercontrol.cpp b/src/quick/items/qquickrendercontrol.cpp
index e36df53d38..8ac002ed2c 100644
--- a/src/quick/items/qquickrendercontrol.cpp
+++ b/src/quick/items/qquickrendercontrol.cpp
@@ -44,7 +44,10 @@
#include <QtCore/QTime>
#include <QtQuick/private/qquickanimatorcontroller_p.h>
-#include <QtGui/QOpenGLContext>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <QtQuick/private/qsgdefaultrendercontext_p.h>
+#endif
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -57,9 +60,9 @@
#include <private/qquickshadereffectnode_p.h>
QT_BEGIN_NAMESPACE
-
+#ifndef QT_NO_OPENGL
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-
+#endif
/*!
\class QQuickRenderControl
@@ -134,7 +137,7 @@ QQuickRenderControlPrivate::QQuickRenderControlPrivate()
qAddPostRoutine(cleanup);
sg = QSGContext::createDefaultContext();
}
- rc = new QSGRenderContext(sg);
+ rc = sg->createRenderContext();
}
void QQuickRenderControlPrivate::cleanup()
@@ -213,8 +216,9 @@ void QQuickRenderControl::prepareThread(QThread *targetThread)
*/
void QQuickRenderControl::initialize(QOpenGLContext *gl)
{
- Q_D(QQuickRenderControl);
+ Q_D(QQuickRenderControl);
+#ifndef QT_NO_OPENGL
if (!d->window) {
qWarning("QQuickRenderControl::initialize called with no associated window");
return;
@@ -229,9 +233,10 @@ void QQuickRenderControl::initialize(QOpenGLContext *gl)
// It cannot be done here since the surface to use may not be the
// surface belonging to window. In fact window may not have a native
// window/surface at all.
-
d->rc->initialize(gl);
-
+#else
+ Q_UNUSED(gl)
+#endif
d->initialized = true;
}
@@ -363,7 +368,11 @@ QImage QQuickRenderControl::grab()
return QImage();
render();
+#ifndef QT_NO_OPENGL
QImage grabContent = qt_gl_read_framebuffer(d->window->size() * d->window->effectiveDevicePixelRatio(), false, false);
+#else
+ QImage grabContent = d->window->grabWindow();
+#endif
return grabContent;
}
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index a8cf6155a0..338e4dc3a7 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -45,7 +45,6 @@
#include <QtQuick/private/qsgrenderer_p.h>
#include <qsgsimplerectnode.h>
-#include "qopenglframebufferobject.h"
#include "qmath.h"
#include <QtQuick/private/qsgtexture_p.h>
#include <QtCore/QRunnable>
@@ -680,7 +679,7 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
m_texture->setDevicePixelRatio(d->window->effectiveDevicePixelRatio());
m_texture->setSize(textureSize);
m_texture->setRecursive(m_recursive);
- m_texture->setFormat(GLenum(m_format));
+ m_texture->setFormat(m_format);
m_texture->setHasMipmaps(m_mipmap);
m_texture->setMirrorHorizontal(m_textureMirroring & MirrorHorizontally);
m_texture->setMirrorVertical(m_textureMirroring & MirrorVertically);
diff --git a/src/quick/items/qquickshadereffectsource_p.h b/src/quick/items/qquickshadereffectsource_p.h
index 92b04f4ca7..5d7ed2ad2d 100644
--- a/src/quick/items/qquickshadereffectsource_p.h
+++ b/src/quick/items/qquickshadereffectsource_p.h
@@ -93,12 +93,19 @@ public:
Repeat
};
Q_ENUM(WrapMode)
-
+#ifndef QT_NO_OPENGL
enum Format {
Alpha = GL_ALPHA,
RGB = GL_RGB,
RGBA = GL_RGBA
};
+#else
+ enum Format {
+ Alpha = 0x1906,
+ RGB,
+ RGBA
+ };
+#endif
Q_ENUM(Format)
enum TextureMirroring {
diff --git a/src/quick/items/qquickspriteengine.cpp b/src/quick/items/qquickspriteengine.cpp
index 60d5e3f6dd..025d5b7b6e 100644
--- a/src/quick/items/qquickspriteengine.cpp
+++ b/src/quick/items/qquickspriteengine.cpp
@@ -390,12 +390,15 @@ QImage QQuickSpriteEngine::assembledImage()
m_maxFrames = 0;
m_imageStateCount = 0;
int maxSize = 0;
-
+#ifndef QT_NO_OPENGL
//If there is no current OpenGL Context
if (!QOpenGLContext::currentContext())
return QImage();
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
+#else
+ maxSize = 2048;
+#endif
#ifdef SPRITE_IMAGE_DEBUG
qDebug() << "MAX TEXTURE SIZE" << maxSize;
#endif
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index cae32dfa49..a932e7a508 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -74,8 +74,10 @@
#include <private/qqmlmemoryprofiler_p.h>
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
-
-#include <private/qopenglvertexarrayobject_p.h>
+#ifndef QT_NO_OPENGL
+# include <private/qopenglvertexarrayobject_p.h>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
QT_BEGIN_NAMESPACE
@@ -3133,10 +3135,10 @@ void QQuickWindow::maybeUpdate()
void QQuickWindow::cleanupSceneGraph()
{
Q_D(QQuickWindow);
-
+#ifndef QT_NO_OPENGL
delete d->vaoHelper;
d->vaoHelper = 0;
-
+#endif
if (!d->renderer)
return;
@@ -3168,8 +3170,19 @@ void QQuickWindow::setTransientParent_helper(QQuickWindow *window)
QOpenGLContext *QQuickWindow::openglContext() const
{
+#ifndef QT_NO_OPENGL
Q_D(const QQuickWindow);
- return d->context ? d->context->openglContext() : 0;
+ if (d->context) {
+ auto openglRenderContext = static_cast<const QSGDefaultRenderContext *>(d->context);
+ return openglRenderContext->openglContext();
+ } else {
+ return nullptr;
+ }
+
+ //return d->context ? d->context->openglContext() : 0;
+#else
+ return nullptr;
+#endif
}
/*!
@@ -3285,7 +3298,7 @@ bool QQuickWindow::isSceneGraphInitialized() const
The corresponding handler is \c onClosing.
*/
-
+#ifndef QT_NO_OPENGL
/*!
Sets the render target for this window to be \a fbo.
@@ -3314,7 +3327,7 @@ void QQuickWindow::setRenderTarget(QOpenGLFramebufferObject *fbo)
d->renderTargetSize = QSize();
}
}
-
+#endif
/*!
\overload
@@ -3365,7 +3378,7 @@ QSize QQuickWindow::renderTargetSize() const
-
+#ifndef QT_NO_OPENGL
/*!
Returns the render target for this window.
@@ -3377,7 +3390,7 @@ QOpenGLFramebufferObject *QQuickWindow::renderTarget() const
Q_D(const QQuickWindow);
return d->renderTarget;
}
-
+#endif
/*!
Grabs the contents of the window and returns it as an image.
@@ -3394,7 +3407,9 @@ QOpenGLFramebufferObject *QQuickWindow::renderTarget() const
QImage QQuickWindow::grabWindow()
{
Q_D(QQuickWindow);
- if (!isVisible() && !d->context->openglContext()) {
+#ifndef QT_NO_OPENGL
+ auto openglRenderContext = static_cast<QSGDefaultRenderContext *>(d->context);
+ if (!isVisible() && !openglRenderContext->openglContext()) {
if (!handle() || !size().isValid()) {
qWarning("QQuickWindow::grabWindow: window must be created and have a valid size");
@@ -3420,7 +3435,7 @@ QImage QQuickWindow::grabWindow()
return image;
}
-
+#endif
if (d->renderControl)
return d->renderControl->grab();
else if (d->windowManager)
@@ -3740,8 +3755,10 @@ QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image, CreateText
*/
QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, CreateTextureOptions options) const
{
+#ifndef QT_NO_OPENGL
Q_D(const QQuickWindow);
- if (d->context && d->context->openglContext()) {
+ auto openglRenderContext = static_cast<const QSGDefaultRenderContext *>(d->context);
+ if (openglRenderContext && openglRenderContext->openglContext()) {
QSGPlainTexture *texture = new QSGPlainTexture();
texture->setTextureId(id);
texture->setHasAlphaChannel(options & TextureHasAlphaChannel);
@@ -3749,6 +3766,11 @@ QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, Create
texture->setTextureSize(size);
return texture;
}
+#else
+ Q_UNUSED(id)
+ Q_UNUSED(size)
+ Q_UNUSED(options)
+#endif
return 0;
}
@@ -3818,7 +3840,7 @@ void QQuickWindow::setDefaultAlphaBuffer(bool useAlpha)
{
QQuickWindowPrivate::defaultAlphaBuffer = useAlpha;
}
-
+#ifndef QT_NO_OPENGL
/*!
\since 5.2
@@ -3890,7 +3912,7 @@ void QQuickWindow::resetOpenGLState()
QOpenGLFramebufferObject::bindDefault();
}
-
+#endif
/*!
\qmlproperty string Window::title
diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h
index 1024147bb4..a4060541c0 100644
--- a/src/quick/items/qquickwindow.h
+++ b/src/quick/items/qquickwindow.h
@@ -110,16 +110,16 @@ public:
bool sendEvent(QQuickItem *, QEvent *);
QImage grabWindow();
-
+#ifndef QT_NO_OPENGL
void setRenderTarget(QOpenGLFramebufferObject *fbo);
QOpenGLFramebufferObject *renderTarget() const;
-
+#endif
void setRenderTarget(uint fboId, const QSize &size);
uint renderTargetId() const;
QSize renderTargetSize() const;
-
+#ifndef QT_NO_OPENGL
void resetOpenGLState();
-
+#endif
QQmlIncubationController *incubationController() const;
#ifndef QT_NO_ACCESSIBILITY
diff --git a/src/quick/scenegraph/adaptations/adaptations.pri b/src/quick/scenegraph/adaptations/adaptations.pri
new file mode 100644
index 0000000000..a3738d6b82
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/adaptations.pri
@@ -0,0 +1,2 @@
+include(software/software.pri)
+config_d3d12: include(d3d12/d3d12.pri)
diff --git a/src/quick/scenegraph/adaptations/d3d12/d3d12.pri b/src/quick/scenegraph/adaptations/d3d12/d3d12.pri
new file mode 100644
index 0000000000..1a24f84756
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/d3d12.pri
@@ -0,0 +1,40 @@
+SOURCES += \
+ $$PWD/qsgd3d12adaptation.cpp \
+ $$PWD/qsgd3d12renderloop.cpp \
+ $$PWD/qsgd3d12renderer.cpp \
+ $$PWD/qsgd3d12context.cpp \
+ $$PWD/qsgd3d12rendercontext.cpp \
+ $$PWD/qsgd3d12rectanglenode.cpp \
+ $$PWD/qsgd3d12material.cpp \
+ $$PWD/qsgd3d12builtinmaterials.cpp \
+ $$PWD/qsgd3d12texture.cpp \
+ $$PWD/qsgd3d12imagenode.cpp \
+ $$PWD/qsgd3d12glyphnode.cpp \
+ $$PWD/qsgd3d12glyphcache.cpp \
+ $$PWD/qsgd3d12layer.cpp
+
+NO_PCH_SOURCES += \
+ $$PWD/qsgd3d12engine.cpp
+
+HEADERS += \
+ $$PWD/qsgd3d12adaptation_p.h \
+ $$PWD/qsgd3d12renderloop_p.h \
+ $$PWD/qsgd3d12renderer_p.h \
+ $$PWD/qsgd3d12context_p.h \
+ $$PWD/qsgd3d12rendercontext_p.h \
+ $$PWD/qsgd3d12engine_p.h \
+ $$PWD/qsgd3d12engine_p_p.h \
+ $$PWD/qsgd3d12rectanglenode_p.h \
+ $$PWD/qsgd3d12material_p.h \
+ $$PWD/qsgd3d12builtinmaterials_p.h \
+ $$PWD/qsgd3d12texture_p.h \
+ $$PWD/qsgd3d12imagenode_p.h \
+ $$PWD/qsgd3d12glyphnode_p.h \
+ $$PWD/qsgd3d12glyphcache_p.h \
+ $$PWD/qsgd3d12layer_p.h
+
+LIBS += -ldxgi -ld3d12
+
+DEFINES += QSG_D3D12
+
+include($$PWD/shaders/shaders.pri)
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation.cpp
new file mode 100644
index 0000000000..826a1cc5cb
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation.cpp
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12adaptation_p.h"
+#include "qsgd3d12renderloop_p.h"
+#include "qsgd3d12context_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGD3D12Adaptation::QSGD3D12Adaptation(QObject *parent)
+ : QSGContextPlugin(parent)
+{
+}
+
+QStringList QSGD3D12Adaptation::keys() const
+{
+ return QStringList() << QLatin1String("d3d12");
+}
+
+QSGContext *QSGD3D12Adaptation::create(const QString &) const
+{
+ if (!contextInstance)
+ contextInstance = new QSGD3D12Context;
+
+ return contextInstance;
+}
+
+QSGRenderLoop *QSGD3D12Adaptation::createWindowManager()
+{
+ return new QSGD3D12RenderLoop;
+}
+
+QSGD3D12Context *QSGD3D12Adaptation::contextInstance = nullptr;
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation_p.h
new file mode 100644
index 0000000000..f3f5d5706e
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12adaptation_p.h
@@ -0,0 +1,77 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12ADAPTATION_P_H
+#define QSGD3D12ADAPTATION_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgcontextplugin_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Context;
+class QSGContext;
+class QSGRenderLoop;
+
+class QSGD3D12Adaptation : public QSGContextPlugin
+{
+public:
+ QSGD3D12Adaptation(QObject *parent = 0);
+
+ QStringList keys() const override;
+ QSGContext *create(const QString &key) const override;
+ QSGRenderLoop *createWindowManager() override;
+
+private:
+ static QSGD3D12Context *contextInstance;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12ADAPTATION_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials.cpp
new file mode 100644
index 0000000000..ab0c98a8cd
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials.cpp
@@ -0,0 +1,655 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12builtinmaterials_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include <QQuickWindow>
+
+#include "vs_vertexcolor.hlslh"
+#include "ps_vertexcolor.hlslh"
+#include "vs_smoothcolor.hlslh"
+#include "ps_smoothcolor.hlslh"
+#include "vs_texture.hlslh"
+#include "ps_texture.hlslh"
+#include "vs_smoothtexture.hlslh"
+#include "ps_smoothtexture.hlslh"
+#include "vs_textmask.hlslh"
+#include "ps_textmask24.hlslh"
+#include "ps_textmask32.hlslh"
+#include "ps_textmask8.hlslh"
+#include "vs_styledtext.hlslh"
+#include "ps_styledtext.hlslh"
+#include "vs_outlinedtext.hlslh"
+#include "ps_outlinedtext.hlslh"
+
+QT_BEGIN_NAMESPACE
+
+// NB! In HLSL constant buffer data is packed into 4-byte boundaries and, more
+// importantly, it is packed so that it does not cross a 16-byte (float4)
+// boundary. Hence the need for padding in some cases.
+
+QSGMaterialType QSGD3D12VertexColorMaterial::mtype;
+
+QSGMaterialType *QSGD3D12VertexColorMaterial::type() const
+{
+ return &QSGD3D12VertexColorMaterial::mtype;
+}
+
+int QSGD3D12VertexColorMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ // As the vertex color material has all its state in the vertex attributes
+ // defined by the geometry, all such materials will be equal.
+ return 0;
+}
+
+static const int VERTEX_COLOR_CB_SIZE_0 = 16 * sizeof(float); // float4x4
+static const int VERTEX_COLOR_CB_SIZE_1 = sizeof(float); // float
+static const int VERTEX_COLOR_CB_SIZE = VERTEX_COLOR_CB_SIZE_0 + VERTEX_COLOR_CB_SIZE_1;
+
+int QSGD3D12VertexColorMaterial::constantBufferSize() const
+{
+ return QSGD3D12Engine::alignedConstantBufferSize(VERTEX_COLOR_CB_SIZE);
+}
+
+void QSGD3D12VertexColorMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
+{
+ pipelineState->shaders.vs = g_VS_VertexColor;
+ pipelineState->shaders.vsSize = sizeof(g_VS_VertexColor);
+ pipelineState->shaders.ps = g_PS_VertexColor;
+ pipelineState->shaders.psSize = sizeof(g_PS_VertexColor);
+}
+
+QSGD3D12Material::UpdateResults QSGD3D12VertexColorMaterial::updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *,
+ ExtraState *,
+ quint8 *constantBuffer)
+{
+ QSGD3D12Material::UpdateResults r = 0;
+ quint8 *p = constantBuffer;
+
+ if (state.isMatrixDirty()) {
+ memcpy(p, state.combinedMatrix().constData(), VERTEX_COLOR_CB_SIZE_0);
+ r |= UpdatedConstantBuffer;
+ }
+ p += VERTEX_COLOR_CB_SIZE_0;
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(p, &opacity, VERTEX_COLOR_CB_SIZE_1);
+ r |= UpdatedConstantBuffer;
+ }
+
+ return r;
+}
+
+QSGD3D12SmoothColorMaterial::QSGD3D12SmoothColorMaterial()
+{
+ setFlag(RequiresFullMatrixExceptTranslate, true);
+ setFlag(Blending, true);
+}
+
+QSGMaterialType QSGD3D12SmoothColorMaterial::mtype;
+
+QSGMaterialType *QSGD3D12SmoothColorMaterial::type() const
+{
+ return &QSGD3D12SmoothColorMaterial::mtype;
+}
+
+int QSGD3D12SmoothColorMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ return 0;
+}
+
+static const int SMOOTH_COLOR_CB_SIZE_0 = 16 * sizeof(float); // float4x4
+static const int SMOOTH_COLOR_CB_SIZE_1 = sizeof(float); // float
+static const int SMOOTH_COLOR_CB_SIZE_2 = 2 * sizeof(float); // float2
+static const int SMOOTH_COLOR_CB_SIZE = SMOOTH_COLOR_CB_SIZE_0 + SMOOTH_COLOR_CB_SIZE_1 + SMOOTH_COLOR_CB_SIZE_2;
+
+int QSGD3D12SmoothColorMaterial::constantBufferSize() const
+{
+ return QSGD3D12Engine::alignedConstantBufferSize(SMOOTH_COLOR_CB_SIZE);
+}
+
+void QSGD3D12SmoothColorMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
+{
+ pipelineState->shaders.vs = g_VS_SmoothColor;
+ pipelineState->shaders.vsSize = sizeof(g_VS_SmoothColor);
+ pipelineState->shaders.ps = g_PS_SmoothColor;
+ pipelineState->shaders.psSize = sizeof(g_PS_SmoothColor);
+}
+
+QSGD3D12Material::UpdateResults QSGD3D12SmoothColorMaterial::updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *,
+ ExtraState *,
+ quint8 *constantBuffer)
+{
+ QSGD3D12Material::UpdateResults r = 0;
+ quint8 *p = constantBuffer;
+
+ if (state.isMatrixDirty()) {
+ memcpy(p, state.combinedMatrix().constData(), SMOOTH_COLOR_CB_SIZE_0);
+ r |= UpdatedConstantBuffer;
+ }
+ p += SMOOTH_COLOR_CB_SIZE_0;
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(p, &opacity, SMOOTH_COLOR_CB_SIZE_1);
+ r |= UpdatedConstantBuffer;
+ }
+ p += SMOOTH_COLOR_CB_SIZE_1;
+
+ if (state.isMatrixDirty()) {
+ const QRect viewport = state.viewportRect();
+ const float v[] = { 2.0f / viewport.width(), 2.0f / viewport.height() };
+ memcpy(p, v, SMOOTH_COLOR_CB_SIZE_2);
+ r |= UpdatedConstantBuffer;
+ }
+
+ return r;
+}
+
+QSGMaterialType QSGD3D12TextureMaterial::mtype;
+
+QSGMaterialType *QSGD3D12TextureMaterial::type() const
+{
+ return &QSGD3D12TextureMaterial::mtype;
+}
+
+int QSGD3D12TextureMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QSGD3D12TextureMaterial *o = static_cast<const QSGD3D12TextureMaterial *>(other);
+ if (int diff = m_texture->textureId() - o->texture()->textureId())
+ return diff;
+ return int(m_filtering) - int(o->m_filtering);
+}
+
+static const int TEXTURE_CB_SIZE_0 = 16 * sizeof(float); // float4x4
+static const int TEXTURE_CB_SIZE_1 = sizeof(float); // float
+static const int TEXTURE_CB_SIZE = TEXTURE_CB_SIZE_0 + TEXTURE_CB_SIZE_1;
+
+int QSGD3D12TextureMaterial::constantBufferSize() const
+{
+ return QSGD3D12Engine::alignedConstantBufferSize(TEXTURE_CB_SIZE);
+}
+
+void QSGD3D12TextureMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
+{
+ pipelineState->shaders.vs = g_VS_Texture;
+ pipelineState->shaders.vsSize = sizeof(g_VS_Texture);
+ pipelineState->shaders.ps = g_PS_Texture;
+ pipelineState->shaders.psSize = sizeof(g_PS_Texture);
+
+ pipelineState->shaders.rootSig.textureViews.resize(1);
+}
+
+QSGD3D12Material::UpdateResults QSGD3D12TextureMaterial::updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *,
+ quint8 *constantBuffer)
+{
+ QSGD3D12Material::UpdateResults r = 0;
+ quint8 *p = constantBuffer;
+
+ if (state.isMatrixDirty()) {
+ memcpy(p, state.combinedMatrix().constData(), TEXTURE_CB_SIZE_0);
+ r |= UpdatedConstantBuffer;
+ }
+ p += TEXTURE_CB_SIZE_0;
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(p, &opacity, TEXTURE_CB_SIZE_1);
+ r |= UpdatedConstantBuffer;
+ }
+
+ Q_ASSERT(m_texture);
+ m_texture->setFiltering(m_filtering);
+ m_texture->setMipmapFiltering(m_mipmap_filtering);
+ m_texture->setHorizontalWrapMode(m_horizontal_wrap);
+ m_texture->setVerticalWrapMode(m_vertical_wrap);
+
+ QSGD3D12TextureView &tv(pipelineState->shaders.rootSig.textureViews[0]);
+ if (m_filtering == QSGTexture::Linear)
+ tv.filter = m_mipmap_filtering == QSGTexture::Linear
+ ? QSGD3D12TextureView::FilterLinear : QSGD3D12TextureView::FilterMinMagLinearMipNearest;
+ else
+ tv.filter = m_mipmap_filtering == QSGTexture::Linear
+ ? QSGD3D12TextureView::FilterMinMagNearestMipLinear : QSGD3D12TextureView::FilterNearest;
+ tv.addressModeHoriz = m_horizontal_wrap == QSGTexture::ClampToEdge ? QSGD3D12TextureView::AddressClamp : QSGD3D12TextureView::AddressWrap;
+ tv.addressModeVert = m_vertical_wrap == QSGTexture::ClampToEdge ? QSGD3D12TextureView::AddressClamp : QSGD3D12TextureView::AddressWrap;
+
+ m_texture->bind();
+
+ return r;
+}
+
+QSGD3D12SmoothTextureMaterial::QSGD3D12SmoothTextureMaterial()
+{
+ setFlag(RequiresFullMatrixExceptTranslate, true);
+ setFlag(Blending, true);
+}
+
+QSGMaterialType QSGD3D12SmoothTextureMaterial::mtype;
+
+QSGMaterialType *QSGD3D12SmoothTextureMaterial::type() const
+{
+ return &QSGD3D12SmoothTextureMaterial::mtype;
+}
+
+int QSGD3D12SmoothTextureMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QSGD3D12SmoothTextureMaterial *o = static_cast<const QSGD3D12SmoothTextureMaterial *>(other);
+ if (int diff = m_texture->textureId() - o->texture()->textureId())
+ return diff;
+ return int(m_filtering) - int(o->m_filtering);
+}
+
+static const int SMOOTH_TEXTURE_CB_SIZE_0 = 16 * sizeof(float); // float4x4
+static const int SMOOTH_TEXTURE_CB_SIZE_1 = sizeof(float); // float
+static const int SMOOTH_TEXTURE_CB_SIZE_2 = 2 * sizeof(float); // float2
+static const int SMOOTH_TEXTURE_CB_SIZE = SMOOTH_TEXTURE_CB_SIZE_0 + SMOOTH_TEXTURE_CB_SIZE_1 + SMOOTH_TEXTURE_CB_SIZE_2;
+
+int QSGD3D12SmoothTextureMaterial::constantBufferSize() const
+{
+ return QSGD3D12Engine::alignedConstantBufferSize(SMOOTH_TEXTURE_CB_SIZE);
+}
+
+void QSGD3D12SmoothTextureMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
+{
+ pipelineState->shaders.vs = g_VS_SmoothTexture;
+ pipelineState->shaders.vsSize = sizeof(g_VS_SmoothTexture);
+ pipelineState->shaders.ps = g_PS_SmoothTexture;
+ pipelineState->shaders.psSize = sizeof(g_PS_SmoothTexture);
+
+ pipelineState->shaders.rootSig.textureViews.resize(1);
+}
+
+QSGD3D12Material::UpdateResults QSGD3D12SmoothTextureMaterial::updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *,
+ quint8 *constantBuffer)
+{
+ QSGD3D12Material::UpdateResults r = 0;
+ quint8 *p = constantBuffer;
+
+ if (state.isMatrixDirty()) {
+ memcpy(p, state.combinedMatrix().constData(), SMOOTH_TEXTURE_CB_SIZE_0);
+ r |= UpdatedConstantBuffer;
+ }
+ p += SMOOTH_TEXTURE_CB_SIZE_0;
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(p, &opacity, SMOOTH_TEXTURE_CB_SIZE_1);
+ r |= UpdatedConstantBuffer;
+ }
+ p += SMOOTH_TEXTURE_CB_SIZE_1;
+
+ if (state.isMatrixDirty()) {
+ const QRect viewport = state.viewportRect();
+ const float v[] = { 2.0f / viewport.width(), 2.0f / viewport.height() };
+ memcpy(p, v, SMOOTH_TEXTURE_CB_SIZE_2);
+ r |= UpdatedConstantBuffer;
+ }
+
+ Q_ASSERT(m_texture);
+ m_texture->setFiltering(m_filtering);
+ m_texture->setMipmapFiltering(m_mipmap_filtering);
+ m_texture->setHorizontalWrapMode(m_horizontal_wrap);
+ m_texture->setVerticalWrapMode(m_vertical_wrap);
+
+ QSGD3D12TextureView &tv(pipelineState->shaders.rootSig.textureViews[0]);
+ if (m_filtering == QSGTexture::Linear)
+ tv.filter = m_mipmap_filtering == QSGTexture::Linear
+ ? QSGD3D12TextureView::FilterLinear : QSGD3D12TextureView::FilterMinMagLinearMipNearest;
+ else
+ tv.filter = m_mipmap_filtering == QSGTexture::Linear
+ ? QSGD3D12TextureView::FilterMinMagNearestMipLinear : QSGD3D12TextureView::FilterNearest;
+ tv.addressModeHoriz = m_horizontal_wrap == QSGTexture::ClampToEdge ? QSGD3D12TextureView::AddressClamp : QSGD3D12TextureView::AddressWrap;
+ tv.addressModeVert = m_vertical_wrap == QSGTexture::ClampToEdge ? QSGD3D12TextureView::AddressClamp : QSGD3D12TextureView::AddressWrap;
+
+ m_texture->bind();
+
+ return r;
+}
+
+static inline float qsg_device_pixel_ratio(QSGD3D12Engine *engine)
+{
+ // ### offscreen render target support will need changes
+ return engine->windowDevicePixelRatio();
+}
+
+static inline QVector4D qsg_premultiply(const QVector4D &c, float globalOpacity)
+{
+ float o = c.w() * globalOpacity;
+ return QVector4D(c.x() * o, c.y() * o, c.z() * o, o);
+}
+
+static inline int qsg_colorDiff(const QVector4D &a, const QVector4D &b)
+{
+ if (a.x() != b.x())
+ return a.x() > b.x() ? 1 : -1;
+ if (a.y() != b.y())
+ return a.y() > b.y() ? 1 : -1;
+ if (a.z() != b.z())
+ return a.z() > b.z() ? 1 : -1;
+ if (a.w() != b.w())
+ return a.w() > b.w() ? 1 : -1;
+ return 0;
+}
+
+QSGD3D12TextMaterial::QSGD3D12TextMaterial(StyleType styleType, QSGD3D12RenderContext *rc,
+ const QRawFont &font, QFontEngine::GlyphFormat glyphFormat)
+ : m_styleType(styleType),
+ m_font(font),
+ m_rc(rc)
+{
+ setFlag(Blending, true);
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ if (QFontEngine *fontEngine = fontD->fontEngine) {
+ if (glyphFormat == QFontEngine::Format_None)
+ glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None
+ ? fontEngine->glyphFormat : QFontEngine::Format_A32;
+
+ QSGD3D12Engine *d3dengine = rc->engine();
+ const float devicePixelRatio = qsg_device_pixel_ratio(d3dengine);
+ QTransform glyphCacheTransform = QTransform::fromScale(devicePixelRatio, devicePixelRatio);
+ if (!fontEngine->supportsTransformation(glyphCacheTransform))
+ glyphCacheTransform = QTransform();
+
+ m_glyphCache = fontEngine->glyphCache(d3dengine, glyphFormat, glyphCacheTransform);
+ if (!m_glyphCache || int(m_glyphCache->glyphFormat()) != glyphFormat) {
+ m_glyphCache = new QSGD3D12GlyphCache(d3dengine, glyphFormat, glyphCacheTransform);
+ fontEngine->setGlyphCache(d3dengine, m_glyphCache.data());
+ rc->registerFontengineForCleanup(fontEngine);
+ }
+ }
+}
+
+QSGMaterialType QSGD3D12TextMaterial::mtype[QSGD3D12TextMaterial::NTextMaterialTypes];
+
+QSGMaterialType *QSGD3D12TextMaterial::type() const
+{
+ // Format_A32 has special blend settings and therefore two materials with
+ // the same style but different formats where one is A32 are treated as
+ // different. This way the renderer can manage the pipeline state properly.
+ const int matStyle = m_styleType * 2;
+ const int matFormat = glyphCache()->glyphFormat() != QFontEngine::Format_A32 ? 0 : 1;
+ return &QSGD3D12TextMaterial::mtype[matStyle + matFormat];
+}
+
+int QSGD3D12TextMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ const QSGD3D12TextMaterial *o = static_cast<const QSGD3D12TextMaterial *>(other);
+ if (m_styleType != o->m_styleType)
+ return m_styleType - o->m_styleType;
+ if (m_glyphCache != o->m_glyphCache)
+ return m_glyphCache.data() < o->m_glyphCache.data() ? -1 : 1;
+ if (m_styleShift != o->m_styleShift)
+ return m_styleShift.y() - o->m_styleShift.y();
+ int styleColorDiff = qsg_colorDiff(m_styleColor, o->m_styleColor);
+ if (styleColorDiff)
+ return styleColorDiff;
+ return qsg_colorDiff(m_color, o->m_color);
+}
+
+static const int TEXT_CB_SIZE_0 = 16 * sizeof(float); // float4x4 mvp
+static const int TEXT_CB_SIZE_1 = 2 * sizeof(float); // float2 textureScale
+static const int TEXT_CB_SIZE_2 = sizeof(float); // float dpr
+static const int TEXT_CB_SIZE_3 = sizeof(float); // float color
+static const int TEXT_CB_SIZE_4 = 4 * sizeof(float); // float4 colorVec
+static const int TEXT_CB_SIZE_5 = 2 * sizeof(float); // float2 shift
+static const int TEXT_CB_SIZE_5_PADDING = 2 * sizeof(float); // float2 padding (the next float4 would cross the 16-byte boundary)
+static const int TEXT_CB_SIZE_6 = 4 * sizeof(float); // float4 styleColor
+static const int TEXT_CB_SIZE = TEXT_CB_SIZE_0 + TEXT_CB_SIZE_1 + TEXT_CB_SIZE_2 + TEXT_CB_SIZE_3
+ + TEXT_CB_SIZE_4 + TEXT_CB_SIZE_5 + TEXT_CB_SIZE_5_PADDING + TEXT_CB_SIZE_6;
+
+int QSGD3D12TextMaterial::constantBufferSize() const
+{
+ return QSGD3D12Engine::alignedConstantBufferSize(TEXT_CB_SIZE);
+}
+
+void QSGD3D12TextMaterial::preparePipeline(QSGD3D12PipelineState *pipelineState)
+{
+ if (m_styleType == Normal) {
+ pipelineState->shaders.vs = g_VS_TextMask;
+ pipelineState->shaders.vsSize = sizeof(g_VS_TextMask);
+ switch (glyphCache()->glyphFormat()) {
+ case QFontEngine::Format_A32:
+ pipelineState->shaders.ps = g_PS_TextMask24;
+ pipelineState->shaders.psSize = sizeof(g_PS_TextMask24);
+ break;
+ case QFontEngine::Format_ARGB:
+ pipelineState->shaders.ps = g_PS_TextMask32;
+ pipelineState->shaders.psSize = sizeof(g_PS_TextMask32);
+ break;
+ default:
+ pipelineState->shaders.ps = g_PS_TextMask8;
+ pipelineState->shaders.psSize = sizeof(g_PS_TextMask8);
+ break;
+ }
+ } else if (m_styleType == Outlined) {
+ pipelineState->shaders.vs = g_VS_OutlinedText;
+ pipelineState->shaders.vsSize = sizeof(g_VS_OutlinedText);
+ pipelineState->shaders.ps = g_PS_OutlinedText;
+ pipelineState->shaders.psSize = sizeof(g_PS_OutlinedText);
+ } else {
+ pipelineState->shaders.vs = g_VS_StyledText;
+ pipelineState->shaders.vsSize = sizeof(g_VS_StyledText);
+ pipelineState->shaders.ps = g_PS_StyledText;
+ pipelineState->shaders.psSize = sizeof(g_PS_StyledText);
+ }
+
+ pipelineState->shaders.rootSig.textureViews.resize(1);
+}
+
+QSGD3D12Material::UpdateResults QSGD3D12TextMaterial::updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer)
+{
+ QSGD3D12Material::UpdateResults r = 0;
+ quint8 *p = constantBuffer;
+
+ if (glyphCache()->glyphFormat() == QFontEngine::Format_A32) {
+ // can freely change the state due to the way type() works
+ pipelineState->blend = QSGD3D12PipelineState::BlendColor;
+ extraState->blendFactor = m_color;
+ r |= UpdatedBlendFactor; // must be set always as this affects the command list
+ }
+
+ if (state.isMatrixDirty()) {
+ memcpy(p, state.combinedMatrix().constData(), TEXT_CB_SIZE_0);
+ r |= UpdatedConstantBuffer;
+ }
+ p += TEXT_CB_SIZE_0;
+
+ if (state.isCachedMaterialDataDirty() || m_lastGlyphCacheSize != glyphCache()->currentSize()) {
+ m_lastGlyphCacheSize = glyphCache()->currentSize();
+ const float textureScale[2] = { 1.0f / m_lastGlyphCacheSize.width(),
+ 1.0f / m_lastGlyphCacheSize.height() };
+ memcpy(p, textureScale, TEXT_CB_SIZE_1);
+ r |= UpdatedConstantBuffer;
+ }
+ p += TEXT_CB_SIZE_1;
+
+ const float dpr = qsg_device_pixel_ratio(m_rc->engine());
+ if (m_lastDpr != dpr) {
+ m_lastDpr = dpr;
+ memcpy(p, &dpr, TEXT_CB_SIZE_2);
+ r |= UpdatedConstantBuffer;
+ }
+ p += TEXT_CB_SIZE_2;
+
+ if (state.isOpacityDirty() || m_lastColor != m_color) {
+ m_lastColor = m_color;
+ if (glyphCache()->glyphFormat() == QFontEngine::Format_A32) {
+ const QVector4D color = qsg_premultiply(m_color, state.opacity());
+ const float alpha = color.w();
+ memcpy(p, &alpha, TEXT_CB_SIZE_3);
+ } else if (glyphCache()->glyphFormat() == QFontEngine::Format_ARGB) {
+ const float opacity = m_color.w() * state.opacity();
+ memcpy(p, &opacity, TEXT_CB_SIZE_3);
+ } else {
+ const QVector4D color = qsg_premultiply(m_color, state.opacity());
+ const float f[4] = { color.x(), color.y(), color.z(), color.w() };
+ memcpy(p + TEXT_CB_SIZE_3, f, TEXT_CB_SIZE_4);
+ }
+ r |= UpdatedConstantBuffer;
+ }
+ p += TEXT_CB_SIZE_3 + TEXT_CB_SIZE_4;
+
+ if (m_styleType == Styled && (state.isCachedMaterialDataDirty() || m_lastStyleShift != m_styleShift)) {
+ m_lastStyleShift = m_styleShift;
+ const float f[2] = { m_styleShift.x(), m_styleShift.y() };
+ memcpy(p, f, TEXT_CB_SIZE_5);
+ r |= UpdatedConstantBuffer;
+ }
+ p += TEXT_CB_SIZE_5 + TEXT_CB_SIZE_5_PADDING;
+
+ if ((m_styleType == Styled || m_styleType == Outlined)
+ && (state.isOpacityDirty() || m_lastStyleColor != m_styleColor)) {
+ m_lastStyleColor = m_styleColor;
+ const QVector4D color = qsg_premultiply(m_styleColor, state.opacity());
+ const float f[4] = { color.x(), color.y(), color.z(), color.w() };
+ memcpy(p, f, TEXT_CB_SIZE_6);
+ r |= UpdatedConstantBuffer;
+ }
+
+ QSGD3D12TextureView &tv(pipelineState->shaders.rootSig.textureViews[0]);
+ tv.filter = QSGD3D12TextureView::FilterNearest;
+ tv.addressModeHoriz = QSGD3D12TextureView::AddressClamp;
+ tv.addressModeVert = QSGD3D12TextureView::AddressClamp;
+
+ glyphCache()->activateTexture();
+
+ return r;
+}
+
+void QSGD3D12TextMaterial::populate(const QPointF &p,
+ const QVector<quint32> &glyphIndexes,
+ const QVector<QPointF> &glyphPositions,
+ QSGGeometry *geometry,
+ QRectF *boundingRect,
+ QPointF *baseLine,
+ const QMargins &margins)
+{
+ Q_ASSERT(m_font.isValid());
+ QVector<QFixedPoint> fixedPointPositions;
+ const int glyphPositionsSize = glyphPositions.size();
+ fixedPointPositions.reserve(glyphPositionsSize);
+ for (int i=0; i < glyphPositionsSize; ++i)
+ fixedPointPositions.append(QFixedPoint::fromPointF(glyphPositions.at(i)));
+
+ QSGD3D12GlyphCache *cache = glyphCache();
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ cache->populate(fontD->fontEngine, glyphIndexes.size(), glyphIndexes.constData(),
+ fixedPointPositions.data());
+ cache->fillInPendingGlyphs();
+
+ int margin = fontD->fontEngine->glyphMargin(cache->glyphFormat());
+
+ float glyphCacheScaleX = cache->transform().m11();
+ float glyphCacheScaleY = cache->transform().m22();
+ float glyphCacheInverseScaleX = 1.0 / glyphCacheScaleX;
+ float glyphCacheInverseScaleY = 1.0 / glyphCacheScaleY;
+
+ Q_ASSERT(geometry->indexType() == QSGGeometry::TypeUnsignedShort);
+ geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6);
+ QVector4D *vp = reinterpret_cast<QVector4D *>(geometry->vertexDataAsTexturedPoint2D());
+ Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D));
+ ushort *ip = geometry->indexDataAsUShort();
+
+ QPointF position(p.x(), p.y() - m_font.ascent());
+ bool supportsSubPixelPositions = fontD->fontEngine->supportsSubPixelPositions();
+ for (int i = 0; i < glyphIndexes.size(); ++i) {
+ QFixed subPixelPosition;
+ if (supportsSubPixelPositions)
+ subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x()));
+
+ QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition);
+ const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);
+
+ QPointF glyphPosition = glyphPositions.at(i) + position;
+ float x = (qFloor(glyphPosition.x() * glyphCacheScaleX) * glyphCacheInverseScaleX)
+ + (c.baseLineX * glyphCacheInverseScaleX) - margin;
+ float y = (qRound(glyphPosition.y() * glyphCacheScaleY) * glyphCacheInverseScaleY)
+ - (c.baseLineY * glyphCacheInverseScaleY) - margin;
+
+ float w = c.w * glyphCacheInverseScaleX;
+ float h = c.h * glyphCacheInverseScaleY;
+
+ *boundingRect |= QRectF(x + margin, y + margin, w, h);
+
+ float cx1 = x - margins.left();
+ float cx2 = x + w + margins.right();
+ float cy1 = y - margins.top();
+ float cy2 = y + h + margins.bottom();
+
+ float tx1 = c.x - margins.left();
+ float tx2 = c.x + c.w + margins.right();
+ float ty1 = c.y - margins.top();
+ float ty2 = c.y + c.h + margins.bottom();
+
+ if (baseLine->isNull())
+ *baseLine = glyphPosition;
+
+ vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1);
+ vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1);
+ vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2);
+ vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2);
+
+ int o = i * 4;
+ ip[6 * i + 0] = o + 0;
+ ip[6 * i + 1] = o + 2;
+ ip[6 * i + 2] = o + 3;
+ ip[6 * i + 3] = o + 3;
+ ip[6 * i + 4] = o + 1;
+ ip[6 * i + 5] = o + 0;
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials_p.h
new file mode 100644
index 0000000000..8a475ddb77
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12builtinmaterials_p.h
@@ -0,0 +1,236 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12BUILTINMATERIALS_P_H
+#define QSGD3D12BUILTINMATERIALS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qsgd3d12material_p.h"
+#include "qsgd3d12glyphcache_p.h"
+#include <private/qsgtexture_p.h>
+#include <QRawFont>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12RenderContext;
+
+class QSGD3D12VertexColorMaterial : public QSGD3D12Material
+{
+public:
+ QSGMaterialType *type() const override;
+ int compare(const QSGMaterial *other) const override;
+
+ virtual int constantBufferSize() const override;
+ void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
+ UpdateResults updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) override;
+
+private:
+ static QSGMaterialType mtype;
+};
+
+class QSGD3D12SmoothColorMaterial : public QSGD3D12Material
+{
+public:
+ QSGD3D12SmoothColorMaterial();
+ QSGMaterialType *type() const override;
+ int compare(const QSGMaterial *other) const override;
+
+ virtual int constantBufferSize() const override;
+ void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
+ UpdateResults updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) override;
+
+private:
+ static QSGMaterialType mtype;
+};
+
+class QSGD3D12TextureMaterial : public QSGD3D12Material
+{
+public:
+ QSGMaterialType *type() const override;
+ int compare(const QSGMaterial *other) const override;
+
+ virtual int constantBufferSize() const override;
+ void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
+ UpdateResults updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) override;
+
+ void setTexture(QSGTexture *texture) { m_texture = texture; }
+ QSGTexture *texture() const { return m_texture; }
+
+ void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; }
+ QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; }
+
+ void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; }
+ QSGTexture::Filtering filtering() const { return m_filtering; }
+
+ void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; }
+ QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; }
+
+ void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; }
+ QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; }
+
+private:
+ static QSGMaterialType mtype;
+
+ QSGTexture *m_texture = nullptr;
+ QSGTexture::Filtering m_filtering = QSGTexture::Nearest;
+ QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None;
+ QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge;
+ QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge;
+};
+
+class QSGD3D12SmoothTextureMaterial : public QSGD3D12Material
+{
+public:
+ QSGD3D12SmoothTextureMaterial();
+
+ QSGMaterialType *type() const override;
+ int compare(const QSGMaterial *other) const override;
+
+ virtual int constantBufferSize() const override;
+ void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
+ UpdateResults updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) override;
+
+ void setTexture(QSGTexture *texture) { m_texture = texture; }
+ QSGTexture *texture() const { return m_texture; }
+
+ void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; }
+ QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; }
+
+ void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; }
+ QSGTexture::Filtering filtering() const { return m_filtering; }
+
+ void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; }
+ QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; }
+
+ void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; }
+ QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; }
+
+private:
+ static QSGMaterialType mtype;
+
+ QSGTexture *m_texture = nullptr;
+ QSGTexture::Filtering m_filtering = QSGTexture::Nearest;
+ QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None;
+ QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge;
+ QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge;
+};
+
+class QSGD3D12TextMaterial : public QSGD3D12Material
+{
+public:
+ enum StyleType {
+ Normal,
+ Styled,
+ Outlined,
+
+ NStyleTypes
+ };
+ QSGD3D12TextMaterial(StyleType styleType, QSGD3D12RenderContext *rc, const QRawFont &font,
+ QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None);
+
+ QSGMaterialType *type() const override;
+ int compare(const QSGMaterial *other) const override;
+
+ virtual int constantBufferSize() const override;
+ void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
+ UpdateResults updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) override;
+
+ void setColor(const QColor &c) { m_color = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); }
+ void setColor(const QVector4D &color) { m_color = color; }
+ const QVector4D &color() const { return m_color; }
+
+ void setStyleShift(const QVector2D &shift) { m_styleShift = shift; }
+ const QVector2D &styleShift() const { return m_styleShift; }
+
+ void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); }
+ void setStyleColor(const QVector4D &color) { m_styleColor = color; }
+ const QVector4D &styleColor() const { return m_styleColor; }
+
+ void populate(const QPointF &position,
+ const QVector<quint32> &glyphIndexes, const QVector<QPointF> &glyphPositions,
+ QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine,
+ const QMargins &margins = QMargins(0, 0, 0, 0));
+
+ QSGD3D12GlyphCache *glyphCache() const { return static_cast<QSGD3D12GlyphCache *>(m_glyphCache.data()); }
+
+private:
+ static const int NTextMaterialTypes = NStyleTypes * 2;
+ static QSGMaterialType mtype[NTextMaterialTypes];
+ StyleType m_styleType;
+ QSGD3D12RenderContext *m_rc;
+ QVector4D m_color;
+ QVector2D m_styleShift;
+ QVector4D m_styleColor;
+ QRawFont m_font;
+ QExplicitlySharedDataPointer<QFontEngineGlyphCache> m_glyphCache;
+ QSize m_lastGlyphCacheSize;
+ float m_lastDpr = 0;
+ QVector4D m_lastColor;
+ QVector2D m_lastStyleShift;
+ QVector4D m_lastStyleColor;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12BUILTINMATERIALS_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12context.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12context.cpp
new file mode 100644
index 0000000000..0bb342226b
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12context.cpp
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12context_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include "qsgd3d12rectanglenode_p.h"
+#include "qsgd3d12imagenode_p.h"
+#include "qsgd3d12glyphnode_p.h"
+#include "qsgd3d12layer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGRenderContext *QSGD3D12Context::createRenderContext()
+{
+ return new QSGD3D12RenderContext(this);
+}
+
+QSGRectangleNode *QSGD3D12Context::createRectangleNode()
+{
+ return new QSGD3D12RectangleNode;
+}
+
+QSGImageNode *QSGD3D12Context::createImageNode()
+{
+ return new QSGD3D12ImageNode;
+}
+
+QSGPainterNode *QSGD3D12Context::createPainterNode(QQuickPaintedItem *item)
+{
+ Q_UNUSED(item);
+ Q_UNREACHABLE();
+ return nullptr;
+}
+
+QSGGlyphNode *QSGD3D12Context::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode)
+{
+ Q_UNUSED(preferNativeGlyphNode);
+ // ### distance field text rendering is not supported atm
+
+ return new QSGD3D12GlyphNode(static_cast<QSGD3D12RenderContext *>(rc));
+}
+
+QSGNinePatchNode *QSGD3D12Context::createNinePatchNode()
+{
+ Q_UNREACHABLE();
+ return nullptr;
+}
+
+QSGLayer *QSGD3D12Context::createLayer(QSGRenderContext *rc)
+{
+ return new QSGD3D12Layer(static_cast<QSGD3D12RenderContext *>(rc));
+}
+
+QSize QSGD3D12Context::minimumFBOSize() const
+{
+ return QSize(16, 16);
+}
+
+QSurfaceFormat QSGD3D12Context::defaultSurfaceFormat() const
+{
+ return QSurfaceFormat::defaultFormat();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12context_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12context_p.h
new file mode 100644
index 0000000000..2afe22e3af
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12context_p.h
@@ -0,0 +1,76 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12CONTEXT_P_H
+#define QSGD3D12CONTEXT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Context : public QSGContext
+{
+public:
+ QSGD3D12Context(QObject *parent = 0) : QSGContext(parent) { }
+
+ QSGRenderContext *createRenderContext() override;
+ QSGRectangleNode *createRectangleNode() override;
+ QSGImageNode *createImageNode() override;
+ QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
+ QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override;
+ QSGNinePatchNode *createNinePatchNode() override;
+ QSGLayer *createLayer(QSGRenderContext *rc) override;
+ QSize minimumFBOSize() const override;
+ QSurfaceFormat defaultSurfaceFormat() const override;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12CONTEXT_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp
new file mode 100644
index 0000000000..afeeea760c
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp
@@ -0,0 +1,2740 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12engine_p.h"
+#include "qsgd3d12engine_p_p.h"
+#include "cs_mipmapgen.hlslh"
+#include <QString>
+#include <QColor>
+#include <qmath.h>
+#include <QtCore/private/qsimd_p.h>
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+static const int DEFAULT_SWAP_CHAIN_BUFFER_COUNT = 3;
+static const int DEFAULT_FRAME_IN_FLIGHT_COUNT = 2;
+static const int DEFAULT_WAITABLE_SWAP_CHAIN_MAX_LATENCY = 0;
+
+static const int MAX_DRAW_CALLS_PER_LIST = 128;
+
+static const int MAX_CACHED_ROOTSIG = 16;
+static const int MAX_CACHED_PSO = 64;
+
+static const int GPU_CBVSRVUAV_DESCRIPTORS = 512;
+
+static const int BUCKETS_PER_HEAP = 8; // must match freeMap
+static const int DESCRIPTORS_PER_BUCKET = 32; // the bit map (freeMap) is quint32
+static const int MAX_DESCRIPTORS_PER_HEAP = BUCKETS_PER_HEAP * DESCRIPTORS_PER_BUCKET;
+
+D3D12_CPU_DESCRIPTOR_HANDLE QSGD3D12CPUDescriptorHeapManager::allocate(D3D12_DESCRIPTOR_HEAP_TYPE type)
+{
+ D3D12_CPU_DESCRIPTOR_HANDLE h = {};
+ for (Heap &heap : m_heaps) {
+ if (heap.type == type) {
+ for (int bucket = 0; bucket < _countof(heap.freeMap); ++bucket)
+ if (heap.freeMap[bucket]) {
+ unsigned long freePos = _bit_scan_forward(heap.freeMap[bucket]);
+ heap.freeMap[bucket] &= ~(1UL << freePos);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("descriptor handle type %x reserve in bucket %d index %d", type, bucket, freePos);
+ freePos += bucket * DESCRIPTORS_PER_BUCKET;
+ h = heap.start;
+ h.ptr += freePos * heap.handleSize;
+ return h;
+ }
+ }
+ }
+
+ Heap heap;
+ heap.type = type;
+ heap.handleSize = m_handleSizes[type];
+
+ D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
+ heapDesc.NumDescriptors = MAX_DESCRIPTORS_PER_HEAP;
+ heapDesc.Type = type;
+ // The heaps created here are _never_ shader-visible.
+
+ HRESULT hr = m_device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&heap.heap));
+ if (FAILED(hr)) {
+ qWarning("Failed to create heap with type 0x%x: %x", type, hr);
+ return h;
+ }
+
+ heap.start = heap.heap->GetCPUDescriptorHandleForHeapStart();
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new descriptor heap, type %x, start %llu", type, heap.start.ptr);
+
+ heap.freeMap[0] = 0xFFFFFFFE;
+ for (int i = 1; i < _countof(heap.freeMap); ++i)
+ heap.freeMap[i] = 0xFFFFFFFF;
+
+ h = heap.start;
+
+ m_heaps.append(heap);
+
+ return h;
+}
+
+void QSGD3D12CPUDescriptorHeapManager::release(D3D12_CPU_DESCRIPTOR_HANDLE handle, D3D12_DESCRIPTOR_HEAP_TYPE type)
+{
+ for (Heap &heap : m_heaps) {
+ if (heap.type == type
+ && handle.ptr >= heap.start.ptr
+ && handle.ptr < heap.start.ptr + heap.handleSize * MAX_DESCRIPTORS_PER_HEAP) {
+ unsigned long pos = (handle.ptr - heap.start.ptr) / heap.handleSize;
+ const int bucket = pos / DESCRIPTORS_PER_BUCKET;
+ const int indexInBucket = pos - bucket * DESCRIPTORS_PER_BUCKET;
+ heap.freeMap[bucket] |= 1UL << indexInBucket;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("free descriptor handle type %x bucket %d index %d", type, bucket, indexInBucket);
+ return;
+ }
+ }
+ qWarning("QSGD3D12CPUDescriptorHeapManager: Attempted to release untracked descriptor handle %llu of type %d", handle.ptr, type);
+}
+
+void QSGD3D12CPUDescriptorHeapManager::initialize(ID3D12Device *device)
+{
+ m_device = device;
+
+ for (int i = 0; i < D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES; ++i)
+ m_handleSizes[i] = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE(i));
+}
+
+void QSGD3D12CPUDescriptorHeapManager::releaseResources()
+{
+ for (Heap &heap : m_heaps)
+ heap.heap = nullptr;
+
+ m_heaps.clear();
+
+ m_device = nullptr;
+}
+
+// One device per process, one everything else (engine) per window.
+Q_GLOBAL_STATIC(QSGD3D12DeviceManager, deviceManager)
+
+static void getHardwareAdapter(IDXGIFactory1 *factory, IDXGIAdapter1 **outAdapter)
+{
+ const D3D_FEATURE_LEVEL fl = D3D_FEATURE_LEVEL_11_0;
+ ComPtr<IDXGIAdapter1> adapter;
+ DXGI_ADAPTER_DESC1 desc;
+
+ for (int adapterIndex = 0; factory->EnumAdapters1(adapterIndex, &adapter) != DXGI_ERROR_NOT_FOUND; ++adapterIndex) {
+ DXGI_ADAPTER_DESC1 desc;
+ adapter->GetDesc1(&desc);
+ const QString name = QString::fromUtf16((char16_t *) desc.Description);
+ qDebug("Adapter %d: '%s' (flags 0x%x)", adapterIndex, qPrintable(name), desc.Flags);
+ }
+
+ if (qEnvironmentVariableIsSet("QT_D3D_ADAPTER_INDEX")) {
+ const int adapterIndex = qEnvironmentVariableIntValue("QT_D3D_ADAPTER_INDEX");
+ if (SUCCEEDED(factory->EnumAdapters1(adapterIndex, &adapter))
+ && SUCCEEDED(D3D12CreateDevice(adapter.Get(), fl, _uuidof(ID3D12Device), nullptr))) {
+ adapter->GetDesc1(&desc);
+ const QString name = QString::fromUtf16((char16_t *) desc.Description);
+ qDebug("Using requested adapter '%s'", qPrintable(name));
+ *outAdapter = adapter.Detach();
+ return;
+ }
+ }
+
+ for (int adapterIndex = 0; factory->EnumAdapters1(adapterIndex, &adapter) != DXGI_ERROR_NOT_FOUND; ++adapterIndex) {
+ adapter->GetDesc1(&desc);
+ if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
+ continue;
+
+ if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), fl, _uuidof(ID3D12Device), nullptr))) {
+ const QString name = QString::fromUtf16((char16_t *) desc.Description);
+ qDebug("Using adapter '%s'", qPrintable(name));
+ break;
+ }
+ }
+
+ *outAdapter = adapter.Detach();
+}
+
+ID3D12Device *QSGD3D12DeviceManager::ref()
+{
+ ensureCreated();
+ m_ref.ref();
+ return m_device.Get();
+}
+
+void QSGD3D12DeviceManager::unref()
+{
+ if (!m_ref.deref()) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("destroying d3d device");
+ m_device = nullptr;
+ m_factory = nullptr;
+ }
+}
+
+void QSGD3D12DeviceManager::deviceLossDetected()
+{
+ for (DeviceLossObserver *observer : qAsConst(m_observers))
+ observer->deviceLost();
+
+ // Nothing else to do here. All windows are expected to release their
+ // resources and call unref() in response immediately.
+}
+
+IDXGIFactory4 *QSGD3D12DeviceManager::dxgi()
+{
+ ensureCreated();
+ return m_factory.Get();
+}
+
+void QSGD3D12DeviceManager::ensureCreated()
+{
+ if (m_device)
+ return;
+
+ HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory));
+ if (FAILED(hr)) {
+ qWarning("Failed to create DXGI: 0x%x", hr);
+ return;
+ }
+
+ ComPtr<IDXGIAdapter1> adapter;
+ getHardwareAdapter(m_factory.Get(), &adapter);
+
+ bool warp = true;
+ if (adapter) {
+ HRESULT hr = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
+ if (SUCCEEDED(hr))
+ warp = false;
+ else
+ qWarning("Failed to create device: 0x%x", hr);
+ }
+
+ if (warp) {
+ qDebug("Using WARP");
+ m_factory->EnumWarpAdapter(IID_PPV_ARGS(&adapter));
+ HRESULT hr = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
+ if (FAILED(hr)) {
+ qWarning("Failed to create WARP device: 0x%x", hr);
+ return;
+ }
+ }
+
+ ComPtr<IDXGIAdapter3> adapter3;
+ if (SUCCEEDED(adapter.As(&adapter3))) {
+ DXGI_QUERY_VIDEO_MEMORY_INFO vidMemInfo;
+ if (SUCCEEDED(adapter3->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &vidMemInfo))) {
+ qDebug("Video memory info: LOCAL: Budget %llu KB CurrentUsage %llu KB AvailableForReservation %llu KB CurrentReservation %llu KB",
+ vidMemInfo.Budget / 1024, vidMemInfo.CurrentUsage / 1024,
+ vidMemInfo.AvailableForReservation / 1024, vidMemInfo.CurrentReservation / 1024);
+ }
+ if (SUCCEEDED(adapter3->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &vidMemInfo))) {
+ qDebug("Video memory info: NON-LOCAL: Budget %llu KB CurrentUsage %llu KB AvailableForReservation %llu KB CurrentReservation %llu KB",
+ vidMemInfo.Budget / 1024, vidMemInfo.CurrentUsage / 1024,
+ vidMemInfo.AvailableForReservation / 1024, vidMemInfo.CurrentReservation / 1024);
+ }
+ }
+}
+
+void QSGD3D12DeviceManager::registerDeviceLossObserver(DeviceLossObserver *observer)
+{
+ if (!m_observers.contains(observer))
+ m_observers.append(observer);
+}
+
+QSGD3D12Engine::QSGD3D12Engine()
+{
+ d = new QSGD3D12EnginePrivate;
+}
+
+QSGD3D12Engine::~QSGD3D12Engine()
+{
+ d->waitGPU();
+ d->releaseResources();
+ delete d;
+}
+
+bool QSGD3D12Engine::attachToWindow(WId window, const QSize &size, float dpr, int samples)
+{
+ if (d->isInitialized()) {
+ qWarning("QSGD3D12Engine: Cannot attach active engine to window");
+ return false;
+ }
+
+ d->initialize(window, size, dpr, samples);
+ return d->isInitialized();
+}
+
+void QSGD3D12Engine::releaseResources()
+{
+ d->releaseResources();
+}
+
+bool QSGD3D12Engine::hasResources() const
+{
+ // An explicit releaseResources() or a device loss results in initialized == false.
+ return d->isInitialized();
+}
+
+void QSGD3D12Engine::setWindowSize(const QSize &size, float dpr)
+{
+ d->setWindowSize(size, dpr);
+}
+
+WId QSGD3D12Engine::window() const
+{
+ return d->currentWindow();
+}
+
+QSize QSGD3D12Engine::windowSize() const
+{
+ return d->currentWindowSize();
+}
+
+float QSGD3D12Engine::windowDevicePixelRatio() const
+{
+ return d->currentWindowDpr();
+}
+
+void QSGD3D12Engine::beginFrame()
+{
+ d->beginFrame();
+}
+
+void QSGD3D12Engine::endFrame()
+{
+ d->endFrame();
+}
+
+void QSGD3D12Engine::beginLayer()
+{
+ d->beginLayer();
+}
+
+void QSGD3D12Engine::endLayer()
+{
+ d->endLayer();
+}
+
+void QSGD3D12Engine::finalizePipeline(const QSGD3D12PipelineState &pipelineState)
+{
+ d->finalizePipeline(pipelineState);
+}
+
+uint QSGD3D12Engine::genBuffer()
+{
+ return d->genBuffer();
+}
+
+void QSGD3D12Engine::releaseBuffer(uint id)
+{
+ d->releaseBuffer(id);
+}
+
+void QSGD3D12Engine::resetBuffer(uint id, const quint8 *data, int size)
+{
+ d->resetBuffer(id, data, size);
+}
+
+void QSGD3D12Engine::markBufferDirty(uint id, int offset, int size)
+{
+ d->markBufferDirty(id, offset, size);
+}
+
+void QSGD3D12Engine::queueViewport(const QRect &rect)
+{
+ d->queueViewport(rect);
+}
+
+void QSGD3D12Engine::queueScissor(const QRect &rect)
+{
+ d->queueScissor(rect);
+}
+
+void QSGD3D12Engine::queueSetRenderTarget(uint id)
+{
+ d->queueSetRenderTarget(id);
+}
+
+void QSGD3D12Engine::queueClearRenderTarget(const QColor &color)
+{
+ d->queueClearRenderTarget(color);
+}
+
+void QSGD3D12Engine::queueClearDepthStencil(float depthValue, quint8 stencilValue, ClearFlags which)
+{
+ d->queueClearDepthStencil(depthValue, stencilValue, which);
+}
+
+void QSGD3D12Engine::queueSetBlendFactor(const QVector4D &factor)
+{
+ d->queueSetBlendFactor(factor);
+}
+
+void QSGD3D12Engine::queueSetStencilRef(quint32 ref)
+{
+ d->queueSetStencilRef(ref);
+}
+
+void QSGD3D12Engine::queueDraw(const DrawParams &params)
+{
+ d->queueDraw(params);
+}
+
+void QSGD3D12Engine::present()
+{
+ d->present();
+}
+
+void QSGD3D12Engine::waitGPU()
+{
+ d->waitGPU();
+}
+
+uint QSGD3D12Engine::genTexture()
+{
+ return d->genTexture();
+}
+
+void QSGD3D12Engine::createTexture(uint id, const QSize &size, QImage::Format format, TextureCreateFlags flags)
+{
+ d->createTexture(id, size, format, flags);
+}
+
+void QSGD3D12Engine::queueTextureResize(uint id, const QSize &size)
+{
+ d->queueTextureResize(id, size);
+}
+
+void QSGD3D12Engine::queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos)
+{
+ d->queueTextureUpload(id, QVector<QImage>() << image, QVector<QPoint>() << dstPos);
+}
+
+void QSGD3D12Engine::queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos)
+{
+ d->queueTextureUpload(id, images, dstPos);
+}
+
+void QSGD3D12Engine::releaseTexture(uint id)
+{
+ d->releaseTexture(id);
+}
+
+SIZE_T QSGD3D12Engine::textureSRV(uint id) const
+{
+ return d->textureSRV(id);
+}
+
+void QSGD3D12Engine::activateTexture(uint id)
+{
+ d->activateTexture(id);
+}
+
+uint QSGD3D12Engine::genRenderTarget()
+{
+ return d->genRenderTarget();
+}
+
+void QSGD3D12Engine::createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, int samples)
+{
+ d->createRenderTarget(id, size, clearColor, samples);
+}
+
+void QSGD3D12Engine::releaseRenderTarget(uint id)
+{
+ d->releaseRenderTarget(id);
+}
+
+void QSGD3D12Engine::activateRenderTargetAsTexture(uint id)
+{
+ d->activateRenderTargetAsTexture(id);
+}
+
+static inline quint32 alignedSize(quint32 size, quint32 byteAlign)
+{
+ return (size + byteAlign - 1) & ~(byteAlign - 1);
+}
+
+quint32 QSGD3D12Engine::alignedConstantBufferSize(quint32 size)
+{
+ return alignedSize(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
+}
+
+QSGD3D12Format QSGD3D12Engine::toDXGIFormat(QSGGeometry::Type sgtype, int tupleSize, int *size)
+{
+ QSGD3D12Format format = FmtUnknown;
+
+ static const QSGD3D12Format formatMap_ub[] = { FmtUnknown,
+ FmtUNormByte,
+ FmtUNormByte2,
+ FmtUnknown,
+ FmtUNormByte4 };
+
+ static const QSGD3D12Format formatMap_f[] = { FmtUnknown,
+ FmtFloat,
+ FmtFloat2,
+ FmtFloat3,
+ FmtFloat4 };
+
+ switch (sgtype) {
+ case QSGGeometry::TypeUnsignedByte:
+ format = formatMap_ub[tupleSize];
+ if (size)
+ *size = tupleSize;
+ break;
+ case QSGGeometry::TypeFloat:
+ format = formatMap_f[tupleSize];
+ if (size)
+ *size = sizeof(float) * tupleSize;
+ break;
+
+ case QSGGeometry::TypeUnsignedShort:
+ format = FmtUnsignedShort;
+ if (size)
+ *size = sizeof(ushort) * tupleSize;
+ break;
+ case QSGGeometry::TypeUnsignedInt:
+ format = FmtUnsignedInt;
+ if (size)
+ *size = sizeof(uint) * tupleSize;
+ break;
+
+ case QSGGeometry::TypeByte:
+ case QSGGeometry::TypeInt:
+ case QSGGeometry::TypeShort:
+ qWarning("no mapping for GL type 0x%x", sgtype);
+ break;
+
+ default:
+ qWarning("unknown GL type 0x%x", sgtype);
+ break;
+ }
+
+ return format;
+}
+
+int QSGD3D12Engine::mipMapLevels(const QSize &size)
+{
+ return ceil(log2(qMax(size.width(), size.height()))) + 1;
+}
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+QSize QSGD3D12Engine::mipMapAdjustedSourceSize(const QSize &size)
+{
+ if (size.isEmpty())
+ return size;
+
+ QSize adjustedSize = size;
+
+ // ### for now only power-of-two sizes are mipmap-capable
+ if (!isPowerOfTwo(size.width()))
+ adjustedSize.setWidth(qNextPowerOfTwo(size.width()));
+ if (!isPowerOfTwo(size.height()))
+ adjustedSize.setHeight(qNextPowerOfTwo(size.height()));
+
+ return adjustedSize;
+}
+
+void QSGD3D12EnginePrivate::releaseResources()
+{
+ if (!initialized)
+ return;
+
+ mipmapper.releaseResources();
+
+ frameCommandList = nullptr;
+ copyCommandList = nullptr;
+
+ copyCommandAllocator = nullptr;
+ for (int i = 0; i < frameInFlightCount; ++i) {
+ frameCommandAllocator[i] = nullptr;
+ pframeData[i].gpuCbvSrvUavHeap = nullptr;
+ delete frameFence[i];
+ }
+
+ defaultDS = nullptr;
+ for (int i = 0; i < swapChainBufferCount; ++i) {
+ backBufferRT[i] = nullptr;
+ defaultRT[i] = nullptr;
+ }
+
+ psoCache.clear();
+ rootSigCache.clear();
+ buffers.clear();
+ textures.clear();
+ renderTargets.clear();
+
+ cpuDescHeapManager.releaseResources();
+
+ commandQueue = nullptr;
+ copyCommandQueue = nullptr;
+ swapChain = nullptr;
+
+ delete presentFence;
+ textureUploadFence = nullptr;
+
+ deviceManager()->unref();
+
+ initialized = false;
+
+ // 'window' must be kept, may just be a device loss
+}
+
+void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int samples)
+{
+ if (initialized)
+ return;
+
+ window = w;
+ windowSize = size;
+ windowDpr = dpr;
+ windowSamples = qMax(1, samples);
+
+ HWND hwnd = reinterpret_cast<HWND>(w);
+
+ swapChainBufferCount = qMin(qEnvironmentVariableIntValue("QT_D3D_BUFFER_COUNT"), MAX_SWAP_CHAIN_BUFFER_COUNT);
+ if (swapChainBufferCount < 2)
+ swapChainBufferCount = DEFAULT_SWAP_CHAIN_BUFFER_COUNT;
+
+ frameInFlightCount = qMin(qEnvironmentVariableIntValue("QT_D3D_FRAME_COUNT"), MAX_FRAME_IN_FLIGHT_COUNT);
+ if (frameInFlightCount < 1)
+ frameInFlightCount = DEFAULT_FRAME_IN_FLIGHT_COUNT;
+
+ static const char *latReqEnvVar = "QT_D3D_WAITABLE_SWAP_CHAIN_MAX_LATENCY";
+ if (!qEnvironmentVariableIsSet(latReqEnvVar))
+ waitableSwapChainMaxLatency = DEFAULT_WAITABLE_SWAP_CHAIN_MAX_LATENCY;
+ else
+ waitableSwapChainMaxLatency = qBound(0, qEnvironmentVariableIntValue(latReqEnvVar), 16);
+
+ qDebug("d3d12 engine init. swap chain buffer count %d, max frames prepared without blocking %d",
+ swapChainBufferCount, frameInFlightCount);
+ if (waitableSwapChainMaxLatency)
+ qDebug("Swap chain frame latency waitable object enabled. Frame latency is %d", waitableSwapChainMaxLatency);
+
+ if (qEnvironmentVariableIntValue("QT_D3D_DEBUG") != 0) {
+ qDebug("Enabling debug layer");
+ ComPtr<ID3D12Debug> debugController;
+ if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
+ debugController->EnableDebugLayer();
+ }
+
+ QSGD3D12DeviceManager *dev = deviceManager();
+ device = dev->ref();
+ dev->registerDeviceLossObserver(this);
+
+ D3D12_COMMAND_QUEUE_DESC queueDesc = {};
+ queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
+ if (FAILED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&commandQueue)))) {
+ qWarning("Failed to create command queue");
+ return;
+ }
+
+ queueDesc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
+ if (FAILED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&copyCommandQueue)))) {
+ qWarning("Failed to create copy command queue");
+ return;
+ }
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = swapChainBufferCount;
+ swapChainDesc.BufferDesc.Width = windowSize.width() * windowDpr;
+ swapChainDesc.BufferDesc.Height = windowSize.height() * windowDpr;
+ swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; // D3D12 requires the flip model
+ swapChainDesc.OutputWindow = hwnd;
+ swapChainDesc.SampleDesc.Count = 1; // Flip does not support MSAA so no choice here
+ swapChainDesc.Windowed = TRUE;
+ if (waitableSwapChainMaxLatency)
+ swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
+
+ ComPtr<IDXGISwapChain> baseSwapChain;
+ HRESULT hr = dev->dxgi()->CreateSwapChain(commandQueue.Get(), &swapChainDesc, &baseSwapChain);
+ if (FAILED(hr)) {
+ qWarning("Failed to create swap chain: 0x%x", hr);
+ return;
+ }
+ if (FAILED(baseSwapChain.As(&swapChain))) {
+ qWarning("Failed to cast swap chain");
+ return;
+ }
+
+ dev->dxgi()->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
+
+ if (waitableSwapChainMaxLatency) {
+ if (FAILED(swapChain->SetMaximumFrameLatency(waitableSwapChainMaxLatency)))
+ qWarning("Failed to set maximum frame latency to %d", waitableSwapChainMaxLatency);
+ swapEvent = swapChain->GetFrameLatencyWaitableObject();
+ }
+
+ for (int i = 0; i < frameInFlightCount; ++i) {
+ if (FAILED(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&frameCommandAllocator[i])))) {
+ qWarning("Failed to create command allocator");
+ return;
+ }
+ }
+
+ if (FAILED(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS(&copyCommandAllocator)))) {
+ qWarning("Failed to create copy command allocator");
+ return;
+ }
+
+ for (int i = 0; i < frameInFlightCount; ++i) {
+ if (!createCbvSrvUavHeap(i, GPU_CBVSRVUAV_DESCRIPTORS))
+ return;
+ }
+
+ cpuDescHeapManager.initialize(device);
+
+ setupDefaultRenderTargets();
+
+ if (FAILED(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, frameCommandAllocator[0].Get(),
+ nullptr, IID_PPV_ARGS(&frameCommandList)))) {
+ qWarning("Failed to create command list");
+ return;
+ }
+ // created in recording state, close it for now
+ frameCommandList->Close();
+
+ if (FAILED(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COPY, copyCommandAllocator.Get(),
+ nullptr, IID_PPV_ARGS(&copyCommandList)))) {
+ qWarning("Failed to create copy command list");
+ return;
+ }
+ copyCommandList->Close();
+
+ frameIndex = 0;
+
+ presentFence = createCPUWaitableFence();
+ for (int i = 0; i < frameInFlightCount; ++i)
+ frameFence[i] = createCPUWaitableFence();
+
+ if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&textureUploadFence)))) {
+ qWarning("Failed to create fence");
+ return;
+ }
+
+ psoCache.setMaxCost(MAX_CACHED_PSO);
+ rootSigCache.setMaxCost(MAX_CACHED_ROOTSIG);
+
+ if (!mipmapper.initialize(this))
+ return;
+
+ currentRenderTarget = 0;
+
+ initialized = true;
+}
+
+bool QSGD3D12EnginePrivate::createCbvSrvUavHeap(int pframeIndex, int descriptorCount)
+{
+ D3D12_DESCRIPTOR_HEAP_DESC gpuDescHeapDesc = {};
+ gpuDescHeapDesc.NumDescriptors = descriptorCount;
+ gpuDescHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
+ gpuDescHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
+
+ if (FAILED(device->CreateDescriptorHeap(&gpuDescHeapDesc, IID_PPV_ARGS(&pframeData[pframeIndex].gpuCbvSrvUavHeap)))) {
+ qWarning("Failed to create shader-visible CBV-SRV-UAV heap");
+ return false;
+ }
+
+ pframeData[pframeIndex].gpuCbvSrvUavHeapSize = descriptorCount;
+
+ return true;
+}
+
+DXGI_SAMPLE_DESC QSGD3D12EnginePrivate::makeSampleDesc(DXGI_FORMAT format, int samples)
+{
+ DXGI_SAMPLE_DESC sampleDesc;
+ sampleDesc.Count = 1;
+ sampleDesc.Quality = 0;
+
+ if (samples > 1) {
+ D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msaaInfo = {};
+ msaaInfo.Format = format;
+ msaaInfo.SampleCount = samples;
+ if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &msaaInfo, sizeof(msaaInfo)))) {
+ if (msaaInfo.NumQualityLevels > 0) {
+ sampleDesc.Count = samples;
+ sampleDesc.Quality = msaaInfo.NumQualityLevels - 1;
+ } else {
+ qWarning("No quality levels for multisampling with sample count %d", samples);
+ }
+ } else {
+ qWarning("Failed to query multisample quality levels for sample count %d", samples);
+ }
+ }
+
+ return sampleDesc;
+}
+
+ID3D12Resource *QSGD3D12EnginePrivate::createColorBuffer(D3D12_CPU_DESCRIPTOR_HANDLE viewHandle, const QSize &size,
+ const QVector4D &clearColor, int samples)
+{
+ D3D12_CLEAR_VALUE clearValue = {};
+ clearValue.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ clearValue.Color[0] = clearColor.x();
+ clearValue.Color[1] = clearColor.y();
+ clearValue.Color[2] = clearColor.z();
+ clearValue.Color[3] = clearColor.w();
+
+ D3D12_HEAP_PROPERTIES heapProp = {};
+ heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
+
+ D3D12_RESOURCE_DESC rtDesc = {};
+ rtDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
+ rtDesc.Width = size.width();
+ rtDesc.Height = size.height();
+ rtDesc.DepthOrArraySize = 1;
+ rtDesc.MipLevels = 1;
+ rtDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ rtDesc.SampleDesc = makeSampleDesc(rtDesc.Format, samples);
+ rtDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
+
+ ID3D12Resource *resource = nullptr;
+ if (FAILED(device->CreateCommittedResource(&heapProp, D3D12_HEAP_FLAG_NONE, &rtDesc,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, &clearValue, IID_PPV_ARGS(&resource)))) {
+ qWarning("Failed to create offscreen render target of size %dx%d", size.width(), size.height());
+ return nullptr;
+ }
+
+ device->CreateRenderTargetView(resource, nullptr, viewHandle);
+
+ return resource;
+}
+
+ID3D12Resource *QSGD3D12EnginePrivate::createDepthStencil(D3D12_CPU_DESCRIPTOR_HANDLE viewHandle, const QSize &size, int samples)
+{
+ D3D12_CLEAR_VALUE depthClearValue = {};
+ depthClearValue.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ depthClearValue.DepthStencil.Depth = 1.0f;
+ depthClearValue.DepthStencil.Stencil = 0;
+
+ D3D12_HEAP_PROPERTIES heapProp = {};
+ heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
+
+ D3D12_RESOURCE_DESC bufDesc = {};
+ bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
+ bufDesc.Width = size.width();
+ bufDesc.Height = size.height();
+ bufDesc.DepthOrArraySize = 1;
+ bufDesc.MipLevels = 1;
+ bufDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ bufDesc.SampleDesc = makeSampleDesc(bufDesc.Format, samples);
+ bufDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
+ bufDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
+
+ ID3D12Resource *resource = nullptr;
+ if (FAILED(device->CreateCommittedResource(&heapProp, D3D12_HEAP_FLAG_NONE, &bufDesc,
+ D3D12_RESOURCE_STATE_DEPTH_WRITE, &depthClearValue, IID_PPV_ARGS(&resource)))) {
+ qWarning("Failed to create depth-stencil buffer of size %dx%d", size.width(), size.height());
+ return nullptr;
+ }
+
+ D3D12_DEPTH_STENCIL_VIEW_DESC depthStencilDesc = {};
+ depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ depthStencilDesc.ViewDimension = bufDesc.SampleDesc.Count <= 1 ? D3D12_DSV_DIMENSION_TEXTURE2D : D3D12_DSV_DIMENSION_TEXTURE2DMS;
+
+ device->CreateDepthStencilView(resource, &depthStencilDesc, viewHandle);
+
+ return resource;
+}
+
+void QSGD3D12EnginePrivate::setupDefaultRenderTargets()
+{
+ for (int i = 0; i < swapChainBufferCount; ++i) {
+ if (FAILED(swapChain->GetBuffer(i, IID_PPV_ARGS(&backBufferRT[i])))) {
+ qWarning("Failed to get buffer %d from swap chain", i);
+ return;
+ }
+ defaultRTV[i] = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
+ if (windowSamples == 1) {
+ defaultRT[i] = backBufferRT[i];
+ device->CreateRenderTargetView(defaultRT[i].Get(), nullptr, defaultRTV[i]);
+ } else {
+ const QSize size(windowSize.width() * windowDpr, windowSize.height() * windowDpr);
+ const QColor cc(Qt::white); // ### what if setClearColor? non-fatal but debug layer warns...
+ const QVector4D clearColor(cc.redF(), cc.greenF(), cc.blueF(), cc.alphaF());
+ ID3D12Resource *msaaRT = createColorBuffer(defaultRTV[i], size, clearColor, windowSamples);
+ if (msaaRT)
+ defaultRT[i].Attach(msaaRT);
+ }
+ }
+
+ defaultDSV = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
+ const QSize size(windowSize.width() * windowDpr, windowSize.height() * windowDpr);
+ ID3D12Resource *ds = createDepthStencil(defaultDSV, size, windowSamples);
+ if (ds)
+ defaultDS.Attach(ds);
+
+ presentFrameIndex = 0;
+}
+
+void QSGD3D12EnginePrivate::setWindowSize(const QSize &size, float dpr)
+{
+ if (!initialized || (windowSize == size && windowDpr == dpr))
+ return;
+
+ waitGPU();
+
+ windowSize = size;
+ windowDpr = dpr;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "resize" << size << dpr;
+
+ // Clear these, otherwise resizing will fail.
+ defaultDS = nullptr;
+ cpuDescHeapManager.release(defaultDSV, D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
+ for (int i = 0; i < swapChainBufferCount; ++i) {
+ backBufferRT[i] = nullptr;
+ defaultRT[i] = nullptr;
+ cpuDescHeapManager.release(defaultRTV[i], D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
+ }
+
+ const int w = windowSize.width() * windowDpr;
+ const int h = windowSize.height() * windowDpr;
+ HRESULT hr = swapChain->ResizeBuffers(swapChainBufferCount, w, h, DXGI_FORMAT_R8G8B8A8_UNORM,
+ waitableSwapChainMaxLatency ? DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT : 0);
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
+ deviceManager()->deviceLossDetected();
+ return;
+ } else if (FAILED(hr)) {
+ qWarning("Failed to resize buffers: 0x%x", hr);
+ return;
+ }
+
+ setupDefaultRenderTargets();
+}
+
+void QSGD3D12EnginePrivate::deviceLost()
+{
+ qWarning("D3D device lost, will attempt to reinitialize");
+
+ // Release all resources. This is important because otherwise reinitialization may fail.
+ releaseResources();
+
+ // Now in uninitialized state (but 'window' is still valid). Will recreate
+ // all the resources on the next beginFrame().
+}
+
+QSGD3D12CPUWaitableFence *QSGD3D12EnginePrivate::createCPUWaitableFence() const
+{
+ QSGD3D12CPUWaitableFence *f = new QSGD3D12CPUWaitableFence;
+ HRESULT hr = device->CreateFence(f->value, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&f->fence));
+ if (FAILED(hr)) {
+ qWarning("Failed to create fence: 0x%x", hr);
+ return f;
+ }
+ f->event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
+ return f;
+}
+
+void QSGD3D12EnginePrivate::waitForGPU(QSGD3D12CPUWaitableFence *f) const
+{
+ const UINT64 newValue = f->value.fetchAndAddAcquire(1) + 1;
+ commandQueue->Signal(f->fence.Get(), newValue);
+ if (f->fence->GetCompletedValue() < newValue) {
+ HRESULT hr = f->fence->SetEventOnCompletion(newValue, f->event);
+ if (FAILED(hr)) {
+ qWarning("SetEventOnCompletion failed: 0x%x", hr);
+ return;
+ }
+ WaitForSingleObject(f->event, INFINITE);
+ }
+}
+
+void QSGD3D12EnginePrivate::transitionResource(ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList,
+ D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after) const
+{
+ D3D12_RESOURCE_BARRIER barrier;
+ barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
+ barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
+ barrier.Transition.pResource = resource;
+ barrier.Transition.StateBefore = before;
+ barrier.Transition.StateAfter = after;
+ barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
+
+ commandList->ResourceBarrier(1, &barrier);
+}
+
+void QSGD3D12EnginePrivate::resolveMultisampledTarget(ID3D12Resource *msaa,
+ ID3D12Resource *resolve,
+ D3D12_RESOURCE_STATES resolveUsage,
+ ID3D12GraphicsCommandList *commandList) const
+{
+ D3D12_RESOURCE_BARRIER barriers[2];
+ for (int i = 0; i < _countof(barriers); ++i) {
+ barriers[i].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
+ barriers[i].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
+ barriers[i].Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
+ }
+
+ barriers[0].Transition.pResource = msaa;
+ barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
+ barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_SOURCE;
+ barriers[1].Transition.pResource = resolve;
+ barriers[1].Transition.StateBefore = resolveUsage;
+ barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_DEST;
+ commandList->ResourceBarrier(2, barriers);
+
+ commandList->ResolveSubresource(resolve, 0, msaa, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
+
+ barriers[0].Transition.pResource = msaa;
+ barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_RESOLVE_SOURCE;
+ barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
+ barriers[1].Transition.pResource = resolve;
+ barriers[1].Transition.StateBefore = D3D12_RESOURCE_STATE_RESOLVE_DEST;
+ barriers[1].Transition.StateAfter = resolveUsage;
+ commandList->ResourceBarrier(2, barriers);
+}
+
+void QSGD3D12EnginePrivate::uavBarrier(ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList) const
+{
+ D3D12_RESOURCE_BARRIER barrier = {};
+ barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
+ barrier.UAV.pResource = resource;
+
+ commandList->ResourceBarrier(1, &barrier);
+}
+
+ID3D12Resource *QSGD3D12EnginePrivate::createBuffer(int size)
+{
+ ID3D12Resource *buf;
+
+ D3D12_HEAP_PROPERTIES uploadHeapProp = {};
+ uploadHeapProp.Type = D3D12_HEAP_TYPE_UPLOAD;
+
+ D3D12_RESOURCE_DESC bufDesc = {};
+ bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ bufDesc.Width = size;
+ bufDesc.Height = 1;
+ bufDesc.DepthOrArraySize = 1;
+ bufDesc.MipLevels = 1;
+ bufDesc.Format = DXGI_FORMAT_UNKNOWN;
+ bufDesc.SampleDesc.Count = 1;
+ bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+
+ HRESULT hr = device->CreateCommittedResource(&uploadHeapProp, D3D12_HEAP_FLAG_NONE, &bufDesc,
+ D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buf));
+ if (FAILED(hr))
+ qWarning("Failed to create buffer resource: 0x%x", hr);
+
+ return buf;
+}
+
+void QSGD3D12EnginePrivate::ensureBuffer(Buffer *buf)
+{
+ Buffer::InFlightData &bfd(buf->d[currentPFrameIndex]);
+ // Only enlarge, never shrink
+ const bool newBufferNeeded = bfd.buffer ? (buf->cpuDataRef.size > bfd.resourceSize) : true;
+ if (newBufferNeeded) {
+ // Round it up and overallocate a little bit so that a subsequent
+ // buffer contents rebuild with a slightly larger total size does
+ // not lead to creating a new buffer.
+ const quint32 sz = alignedSize(buf->cpuDataRef.size, 4096);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new buffer[pf=%d] of size %d (actual data size %d)", currentPFrameIndex, sz, buf->cpuDataRef.size);
+ bfd.buffer.Attach(createBuffer(sz));
+ bfd.resourceSize = sz;
+ }
+ // Cache the actual data size in the per-in-flight-frame data as well.
+ bfd.dataSize = buf->cpuDataRef.size;
+}
+
+void QSGD3D12EnginePrivate::updateBuffer(Buffer *buf)
+{
+ if (buf->cpuDataRef.dirty.isEmpty())
+ return;
+
+ Buffer::InFlightData &bfd(buf->d[currentPFrameIndex]);
+ quint8 *p = nullptr;
+ const D3D12_RANGE readRange = { 0, 0 };
+ if (FAILED(bfd.buffer->Map(0, &readRange, reinterpret_cast<void **>(&p)))) {
+ qWarning("Map failed for buffer of size %d", buf->cpuDataRef.size);
+ return;
+ }
+ for (const auto &r : qAsConst(buf->cpuDataRef.dirty)) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("%p o %d s %d", buf, r.first, r.second);
+ memcpy(p + r.first, buf->cpuDataRef.p + r.first, r.second);
+ }
+ bfd.buffer->Unmap(0, nullptr);
+ buf->cpuDataRef.dirty.clear();
+}
+
+void QSGD3D12EnginePrivate::beginFrame()
+{
+ if (inFrame && !activeLayers)
+ qFatal("beginFrame called again without an endFrame, frame index was %d", frameIndex);
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "***** begin frame, logical" << frameIndex << "present" << presentFrameIndex << "layer" << activeLayers;
+
+ if (inFrame && activeLayers) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("frame %d already in progress", frameIndex);
+ if (!currentLayerDepth) {
+ // There are layers and the real frame preparation starts now. Prepare for present.
+ beginFrameDraw();
+ }
+ return;
+ }
+
+ inFrame = true;
+
+ // The device may have been lost. This is the point to attempt to start again from scratch.
+ if (!initialized && window)
+ initialize(window, windowSize, windowDpr, windowSamples);
+
+ // Wait for a buffer to be available for Present, if the waitable event is in use.
+ if (waitableSwapChainMaxLatency)
+ WaitForSingleObject(swapEvent, INFINITE);
+
+ // Block if needed. With 2 frames in flight frame N waits for frame N - 2, but not N - 1, to finish.
+ currentPFrameIndex = frameIndex % frameInFlightCount;
+ if (frameIndex >= frameInFlightCount) {
+ ID3D12Fence *fence = frameFence[currentPFrameIndex]->fence.Get();
+ HANDLE event = frameFence[currentPFrameIndex]->event;
+ // Frame fence values start from 1, hence the +1.
+ const quint64 inFlightFenceValue = frameIndex - frameInFlightCount + 1;
+ if (fence->GetCompletedValue() < inFlightFenceValue) {
+ fence->SetEventOnCompletion(inFlightFenceValue, event);
+ WaitForSingleObject(event, INFINITE);
+ }
+ frameCommandAllocator[currentPFrameIndex]->Reset();
+ }
+
+ PersistentFrameData &pfd(pframeData[currentPFrameIndex]);
+ pfd.cbvSrvUavNextFreeDescriptorIndex = 0;
+
+ for (Buffer &b : buffers) {
+ if (b.entryInUse())
+ b.d[currentPFrameIndex].dirty.clear();
+ }
+
+ if (frameIndex >= frameInFlightCount) {
+ // Now sync the buffer changes from the previous, potentially still in
+ // flight, frames. This is done by taking the ranges dirtied in those
+ // frames and adding them to the global CPU-side buffer's dirty list,
+ // as if this frame changed those ranges. (however, dirty ranges
+ // inherited this way are not added to this frame's persistent
+ // per-frame dirty list because the next frame after this one should
+ // inherit this frame's genuine changes only, the rest will come from
+ // the earlier ones)
+ for (int delta = frameInFlightCount - 1; delta >= 1; --delta) {
+ const int prevPFrameIndex = (frameIndex - delta) % frameInFlightCount;
+ PersistentFrameData &prevFrameData(pframeData[prevPFrameIndex]);
+ for (uint id : qAsConst(prevFrameData.buffersUsedInFrame)) {
+ Buffer &b(buffers[id - 1]);
+ if (b.d[currentPFrameIndex].buffer && b.d[currentPFrameIndex].dataSize == b.cpuDataRef.size) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "frame" << frameIndex << "takes dirty" << b.d[prevPFrameIndex].dirty
+ << "from frame" << frameIndex - delta << "for buffer" << id;
+ for (const auto &range : qAsConst(b.d[prevPFrameIndex].dirty))
+ addDirtyRange(&b.cpuDataRef.dirty, range.first, range.second, b.cpuDataRef.size);
+ } else {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "frame" << frameIndex << "makes all dirty from frame" << frameIndex - delta
+ << "for buffer" << id;
+ addDirtyRange(&b.cpuDataRef.dirty, 0, b.cpuDataRef.size, b.cpuDataRef.size);
+ }
+ }
+ }
+
+ // Do some texture upload bookkeeping.
+ const quint64 finishedFrameIndex = frameIndex - frameInFlightCount; // we know since we just blocked for this
+ // pfd conveniently refers to the same slot that was used by that frame
+ if (!pfd.pendingTextureUploads.isEmpty()) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("Removing texture upload data for frame %d", finishedFrameIndex);
+ for (uint id : qAsConst(pfd.pendingTextureUploads)) {
+ const int idx = id - 1;
+ Texture &t(textures[idx]);
+ // fenceValue is 0 when the previous frame cleared it, skip in
+ // this case. Skip also when fenceValue > the value it was when
+ // adding the last GPU wait - this is the case when more
+ // uploads were queued for the same texture in the meantime.
+ if (t.fenceValue && t.fenceValue == t.lastWaitFenceValue) {
+ t.fenceValue = 0;
+ t.lastWaitFenceValue = 0;
+ t.stagingBuffers.clear();
+ t.stagingHeaps.clear();
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("Cleaned staging data for texture %u", id);
+ }
+ }
+ pfd.pendingTextureUploads.clear();
+ if (!pfd.pendingTextureMipMap.isEmpty()) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "cleaning mipmap generation data for " << pfd.pendingTextureMipMap;
+ // no special cleanup is needed as mipmap generation uses the frame's resources
+ pfd.pendingTextureMipMap.clear();
+ }
+ bool hasPending = false;
+ for (int delta = 1; delta < frameInFlightCount; ++delta) {
+ const PersistentFrameData &prevFrameData(pframeData[(frameIndex - delta) % frameInFlightCount]);
+ if (!prevFrameData.pendingTextureUploads.isEmpty()) {
+ hasPending = true;
+ break;
+ }
+ }
+ if (!hasPending) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("no more pending textures");
+ copyCommandAllocator->Reset();
+ }
+ }
+
+ // Do the deferred deletes.
+ if (!pfd.deleteQueue.isEmpty()) {
+ for (PersistentFrameData::DeleteQueueEntry &e : pfd.deleteQueue) {
+ e.res = nullptr;
+ e.descHeap = nullptr;
+ if (e.cpuDescriptorPtr) {
+ D3D12_CPU_DESCRIPTOR_HANDLE h = { e.cpuDescriptorPtr };
+ cpuDescHeapManager.release(h, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ }
+ }
+ pfd.deleteQueue.clear();
+ }
+ // Deferred deletes issued outside a begin-endFrame go to the next
+ // frame's out-of-frame delete queue as these cannot be executed in the
+ // next beginFrame, only in next + frameInFlightCount. Move to the
+ // normal queue if this is the next beginFrame.
+ if (!pfd.outOfFrameDeleteQueue.isEmpty()) {
+ pfd.deleteQueue = pfd.outOfFrameDeleteQueue;
+ pfd.outOfFrameDeleteQueue.clear();
+ }
+
+ // Mark released texture, buffer, etc. slots free.
+ if (!pfd.pendingReleases.isEmpty()) {
+ for (const auto &pr : qAsConst(pfd.pendingReleases)) {
+ Q_ASSERT(pr.id);
+ if (pr.type == PersistentFrameData::PendingRelease::TypeTexture) {
+ Texture &t(textures[pr.id - 1]);
+ Q_ASSERT(t.entryInUse());
+ t.flags &= ~RenderTarget::EntryInUse; // createTexture() can now reuse this entry
+ t.texture = nullptr;
+ } else if (pr.type == PersistentFrameData::PendingRelease::TypeBuffer) {
+ Buffer &b(buffers[pr.id - 1]);
+ Q_ASSERT(b.entryInUse());
+ b.flags &= ~Buffer::EntryInUse;
+ for (int i = 0; i < frameInFlightCount; ++i)
+ b.d[i].buffer = nullptr;
+ } else {
+ qFatal("Corrupt pending release list, type %d", pr.type);
+ }
+ }
+ pfd.pendingReleases.clear();
+ }
+ if (!pfd.outOfFramePendingReleases.isEmpty()) {
+ pfd.pendingReleases = pfd.outOfFramePendingReleases;
+ pfd.outOfFramePendingReleases.clear();
+ }
+ }
+
+ pfd.buffersUsedInFrame.clear();
+
+ beginDrawCalls();
+
+ // Prepare for present if this is a frame without layers.
+ if (!activeLayers)
+ beginFrameDraw();
+}
+
+void QSGD3D12EnginePrivate::beginDrawCalls()
+{
+ frameCommandList->Reset(frameCommandAllocator[frameIndex % frameInFlightCount].Get(), nullptr);
+ commandList = frameCommandList.Get();
+
+ tframeData.drawingMode = QSGGeometry::DrawingMode(-1);
+ tframeData.currentIndexBuffer = 0;
+ tframeData.drawCount = 0;
+ tframeData.lastPso = nullptr;
+ tframeData.lastRootSig = nullptr;
+ tframeData.descHeapSet = false;
+}
+
+void QSGD3D12EnginePrivate::beginFrameDraw()
+{
+ if (windowSamples == 1)
+ transitionResource(defaultRT[presentFrameIndex % swapChainBufferCount].Get(), commandList,
+ D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
+}
+
+void QSGD3D12EnginePrivate::endFrame()
+{
+ if (!inFrame)
+ qFatal("endFrame called without beginFrame, frame index %d", frameIndex);
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("***** end frame");
+
+ endDrawCalls(true);
+
+ commandQueue->Signal(frameFence[frameIndex % frameInFlightCount]->fence.Get(), frameIndex + 1);
+ ++frameIndex;
+
+ inFrame = false;
+}
+
+void QSGD3D12EnginePrivate::endDrawCalls(bool lastInFrame)
+{
+ PersistentFrameData &pfd(pframeData[currentPFrameIndex]);
+
+ // Now is the time to sync all the changed areas in the buffers.
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "buffers used in drawcall set" << pfd.buffersUsedInDrawCallSet;
+ for (uint id : qAsConst(pfd.buffersUsedInDrawCallSet))
+ updateBuffer(&buffers[id - 1]);
+
+ pfd.buffersUsedInFrame += pfd.buffersUsedInDrawCallSet;
+ pfd.buffersUsedInDrawCallSet.clear();
+
+ // Add a wait on the 3D queue for the relevant texture uploads on the copy queue.
+ if (!pfd.pendingTextureUploads.isEmpty()) {
+ quint64 topFenceValue = 0;
+ for (uint id : qAsConst(pfd.pendingTextureUploads)) {
+ const int idx = id - 1;
+ Texture &t(textures[idx]);
+ Q_ASSERT(t.fenceValue);
+ // skip if already added a Wait in the previous frame
+ if (t.lastWaitFenceValue == t.fenceValue)
+ continue;
+ t.lastWaitFenceValue = t.fenceValue;
+ if (t.fenceValue > topFenceValue)
+ topFenceValue = t.fenceValue;
+ if (t.mipmap())
+ pfd.pendingTextureMipMap.insert(id);
+ }
+ if (topFenceValue) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("added wait for texture fence %llu", topFenceValue);
+ commandQueue->Wait(textureUploadFence.Get(), topFenceValue);
+ // Generate mipmaps after the wait, when necessary.
+ if (!pfd.pendingTextureMipMap.isEmpty()) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "starting mipmap generation for" << pfd.pendingTextureMipMap;
+ for (uint id : qAsConst(pfd.pendingTextureMipMap))
+ mipmapper.queueGenerate(textures[id - 1]);
+ }
+ }
+ }
+
+ if (lastInFrame) {
+ // Resolve and transition the backbuffer for present, if needed.
+ const int idx = presentFrameIndex % swapChainBufferCount;
+ if (windowSamples == 1) {
+ transitionResource(defaultRT[idx].Get(), commandList,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
+ } else {
+ if (Q_UNLIKELY(debug_render())) {
+ const D3D12_RESOURCE_DESC desc = defaultRT[idx]->GetDesc();
+ qDebug("added resolve for multisampled render target (count %d, quality %d)",
+ desc.SampleDesc.Count, desc.SampleDesc.Quality);
+ }
+ resolveMultisampledTarget(defaultRT[idx].Get(), backBufferRT[idx].Get(),
+ D3D12_RESOURCE_STATE_PRESENT, commandList);
+ }
+
+ if (activeLayers) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("this frame had %d layers", activeLayers);
+ activeLayers = 0;
+ }
+ }
+
+ // Go!
+ HRESULT hr = frameCommandList->Close();
+ if (FAILED(hr)) {
+ qWarning("Failed to close command list: 0x%x", hr);
+ if (hr == E_INVALIDARG)
+ qWarning("Invalid arguments. Some of the commands in the list is invalid in some way.");
+ }
+
+ ID3D12CommandList *commandLists[] = { frameCommandList.Get() };
+ commandQueue->ExecuteCommandLists(_countof(commandLists), commandLists);
+
+ commandList = nullptr;
+}
+
+void QSGD3D12EnginePrivate::beginLayer()
+{
+ if (inFrame && !activeLayers)
+ qFatal("Layer rendering cannot be started while a frame is active");
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("===== beginLayer active %d depth %d (inFrame=%d)", activeLayers, currentLayerDepth, inFrame);
+
+ ++activeLayers;
+ ++currentLayerDepth;
+
+ // Do an early beginFrame. With multiple layers this results in
+ // beginLayer - beginFrame - endLayer - beginLayer - beginFrame - endLayer - ... - (*) beginFrame - endFrame
+ // where (*) denotes the start of the preparation of the actual, non-layer frame.
+
+ if (activeLayers == 1)
+ beginFrame();
+}
+
+void QSGD3D12EnginePrivate::endLayer()
+{
+ if (!inFrame || !activeLayers || !currentLayerDepth)
+ qFatal("Mismatched endLayer");
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("===== endLayer active %d depth %d", activeLayers, currentLayerDepth);
+
+ --currentLayerDepth;
+
+ // Do not touch activeLayers. It remains valid until endFrame.
+}
+
+// Root signature:
+// [0] CBV - always present
+// [1] table with 1 SRV per texture (optional)
+// one static sampler per texture (optional)
+//
+// SRVs can be created freely via QSGD3D12CPUDescriptorHeapManager and stored
+// in QSGD3D12TextureView. The engine will copy them onto a dedicated,
+// shader-visible CBV-SRV-UAV heap in the correct order.
+
+void QSGD3D12EnginePrivate::finalizePipeline(const QSGD3D12PipelineState &pipelineState)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ tframeData.pipelineState = pipelineState;
+
+ RootSigCacheEntry *cachedRootSig = rootSigCache[pipelineState.shaders.rootSig];
+ if (!cachedRootSig) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("NEW ROOTSIG");
+
+ cachedRootSig = new RootSigCacheEntry;
+
+ D3D12_ROOT_PARAMETER rootParams[4];
+ int rootParamCount = 0;
+
+ rootParams[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
+ rootParams[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ rootParams[0].Descriptor.ShaderRegister = 0; // b0
+ rootParams[0].Descriptor.RegisterSpace = 0;
+ ++rootParamCount;
+
+ if (!pipelineState.shaders.rootSig.textureViews.isEmpty()) {
+ rootParams[rootParamCount].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ rootParams[rootParamCount].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+ rootParams[rootParamCount].DescriptorTable.NumDescriptorRanges = 1;
+ D3D12_DESCRIPTOR_RANGE descRange;
+ descRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+ descRange.NumDescriptors = pipelineState.shaders.rootSig.textureViews.count();
+ descRange.BaseShaderRegister = 0; // t0, t1, ...
+ descRange.RegisterSpace = 0;
+ descRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
+ rootParams[rootParamCount].DescriptorTable.pDescriptorRanges = &descRange;
+ ++rootParamCount;
+ }
+
+ Q_ASSERT(rootParamCount <= _countof(rootParams));
+ D3D12_ROOT_SIGNATURE_DESC desc;
+ desc.NumParameters = rootParamCount;
+ desc.pParameters = rootParams;
+ desc.NumStaticSamplers = pipelineState.shaders.rootSig.textureViews.count();
+ D3D12_STATIC_SAMPLER_DESC staticSamplers[8];
+ int sdIdx = 0;
+ Q_ASSERT(pipelineState.shaders.rootSig.textureViews.count() <= _countof(staticSamplers));
+ for (const QSGD3D12TextureView &tv : qAsConst(pipelineState.shaders.rootSig.textureViews)) {
+ D3D12_STATIC_SAMPLER_DESC sd = {};
+ sd.Filter = D3D12_FILTER(tv.filter);
+ sd.AddressU = D3D12_TEXTURE_ADDRESS_MODE(tv.addressModeHoriz);
+ sd.AddressV = D3D12_TEXTURE_ADDRESS_MODE(tv.addressModeVert);
+ sd.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+ sd.MinLOD = 0.0f;
+ sd.MaxLOD = D3D12_FLOAT32_MAX;
+ sd.ShaderRegister = sdIdx; // t0, t1, ...
+ sd.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
+ staticSamplers[sdIdx++] = sd;
+ }
+ desc.pStaticSamplers = staticSamplers;
+ desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
+
+ ComPtr<ID3DBlob> signature;
+ ComPtr<ID3DBlob> error;
+ if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error))) {
+ qWarning("Failed to serialize root signature");
+ return;
+ }
+ if (FAILED(device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(),
+ IID_PPV_ARGS(&cachedRootSig->rootSig)))) {
+ qWarning("Failed to create root signature");
+ return;
+ }
+
+ rootSigCache.insert(pipelineState.shaders.rootSig, cachedRootSig);
+ }
+
+ PSOCacheEntry *cachedPso = psoCache[pipelineState];
+ if (!cachedPso) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("NEW PSO");
+
+ cachedPso = new PSOCacheEntry;
+
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
+
+ D3D12_INPUT_ELEMENT_DESC inputElements[8];
+ Q_ASSERT(pipelineState.inputElements.count() <= _countof(inputElements));
+ int ieIdx = 0;
+ for (const QSGD3D12InputElement &ie : pipelineState.inputElements) {
+ D3D12_INPUT_ELEMENT_DESC ieDesc = {};
+ ieDesc.SemanticName = ie.semanticName;
+ ieDesc.SemanticIndex = ie.semanticIndex;
+ ieDesc.Format = DXGI_FORMAT(ie.format);
+ ieDesc.InputSlot = ie.slot;
+ ieDesc.AlignedByteOffset = ie.offset;
+ ieDesc.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("input [%d]: %s %d 0x%x %d", ieIdx, ie.semanticName, ie.offset, ie.format, ie.slot);
+ inputElements[ieIdx++] = ieDesc;
+ }
+
+ psoDesc.InputLayout = { inputElements, UINT(ieIdx) };
+
+ psoDesc.pRootSignature = cachedRootSig->rootSig.Get();
+
+ D3D12_SHADER_BYTECODE vshader;
+ vshader.pShaderBytecode = pipelineState.shaders.vs;
+ vshader.BytecodeLength = pipelineState.shaders.vsSize;
+ D3D12_SHADER_BYTECODE pshader;
+ pshader.pShaderBytecode = pipelineState.shaders.ps;
+ pshader.BytecodeLength = pipelineState.shaders.psSize;
+
+ psoDesc.VS = vshader;
+ psoDesc.PS = pshader;
+
+ D3D12_RASTERIZER_DESC rastDesc = {};
+ rastDesc.FillMode = D3D12_FILL_MODE_SOLID;
+ rastDesc.CullMode = D3D12_CULL_MODE(pipelineState.cullMode);
+ rastDesc.FrontCounterClockwise = pipelineState.frontCCW;
+ rastDesc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
+ rastDesc.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
+ rastDesc.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
+ rastDesc.DepthClipEnable = TRUE;
+
+ psoDesc.RasterizerState = rastDesc;
+
+ D3D12_BLEND_DESC blendDesc = {};
+ if (pipelineState.blend == QSGD3D12PipelineState::BlendNone) {
+ D3D12_RENDER_TARGET_BLEND_DESC noBlendDesc = {};
+ noBlendDesc.RenderTargetWriteMask = pipelineState.colorWrite ? D3D12_COLOR_WRITE_ENABLE_ALL : 0;
+ blendDesc.RenderTarget[0] = noBlendDesc;
+ } else if (pipelineState.blend == QSGD3D12PipelineState::BlendPremul) {
+ const D3D12_RENDER_TARGET_BLEND_DESC premulBlendDesc = {
+ TRUE, FALSE,
+ D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD,
+ D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD,
+ D3D12_LOGIC_OP_NOOP,
+ UINT8(pipelineState.colorWrite ? D3D12_COLOR_WRITE_ENABLE_ALL : 0)
+ };
+ blendDesc.RenderTarget[0] = premulBlendDesc;
+ } else if (pipelineState.blend == QSGD3D12PipelineState::BlendColor) {
+ const D3D12_RENDER_TARGET_BLEND_DESC colorBlendDesc = {
+ TRUE, FALSE,
+ D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_INV_SRC_COLOR, D3D12_BLEND_OP_ADD,
+ D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD,
+ D3D12_LOGIC_OP_NOOP,
+ UINT8(pipelineState.colorWrite ? D3D12_COLOR_WRITE_ENABLE_ALL : 0)
+ };
+ blendDesc.RenderTarget[0] = colorBlendDesc;
+ }
+ psoDesc.BlendState = blendDesc;
+
+ psoDesc.DepthStencilState.DepthEnable = pipelineState.depthEnable;
+ psoDesc.DepthStencilState.DepthWriteMask = pipelineState.depthWrite ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
+ psoDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC(pipelineState.depthFunc);
+
+ psoDesc.DepthStencilState.StencilEnable = pipelineState.stencilEnable;
+ psoDesc.DepthStencilState.StencilReadMask = psoDesc.DepthStencilState.StencilWriteMask = 0xFF;
+ D3D12_DEPTH_STENCILOP_DESC stencilOpDesc = {
+ D3D12_STENCIL_OP(pipelineState.stencilFailOp),
+ D3D12_STENCIL_OP(pipelineState.stencilDepthFailOp),
+ D3D12_STENCIL_OP(pipelineState.stencilPassOp),
+ D3D12_COMPARISON_FUNC(pipelineState.stencilFunc)
+ };
+ psoDesc.DepthStencilState.FrontFace = psoDesc.DepthStencilState.BackFace = stencilOpDesc;
+
+ psoDesc.SampleMask = UINT_MAX;
+ psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE(pipelineState.topologyType);
+ psoDesc.NumRenderTargets = 1;
+ psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
+ psoDesc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ psoDesc.SampleDesc = defaultRT[0]->GetDesc().SampleDesc;
+
+ HRESULT hr = device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&cachedPso->pso));
+ if (FAILED(hr)) {
+ qWarning("Failed to create graphics pipeline state");
+ return;
+ }
+
+ psoCache.insert(pipelineState, cachedPso);
+ }
+
+ if (cachedPso->pso.Get() != tframeData.lastPso) {
+ tframeData.lastPso = cachedPso->pso.Get();
+ commandList->SetPipelineState(tframeData.lastPso);
+ }
+
+ if (cachedRootSig->rootSig.Get() != tframeData.lastRootSig) {
+ tframeData.lastRootSig = cachedRootSig->rootSig.Get();
+ commandList->SetGraphicsRootSignature(tframeData.lastRootSig);
+ }
+
+ if (!pipelineState.shaders.rootSig.textureViews.isEmpty())
+ setDescriptorHeaps();
+}
+
+void QSGD3D12EnginePrivate::setDescriptorHeaps(bool force)
+{
+ if (force || !tframeData.descHeapSet) {
+ tframeData.descHeapSet = true;
+ ID3D12DescriptorHeap *heaps[] = { pframeData[currentPFrameIndex].gpuCbvSrvUavHeap.Get() };
+ commandList->SetDescriptorHeaps(_countof(heaps), heaps);
+ }
+}
+
+void QSGD3D12EnginePrivate::queueViewport(const QRect &rect)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ tframeData.viewport = rect;
+ const D3D12_VIEWPORT viewport = { float(rect.x()), float(rect.y()), float(rect.width()), float(rect.height()), 0, 1 };
+ commandList->RSSetViewports(1, &viewport);
+}
+
+void QSGD3D12EnginePrivate::queueScissor(const QRect &rect)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ tframeData.scissor = rect;
+ const D3D12_RECT scissorRect = { rect.x(), rect.y(), rect.x() + rect.width(), rect.y() + rect.height() };
+ commandList->RSSetScissorRects(1, &scissorRect);
+}
+
+void QSGD3D12EnginePrivate::queueSetRenderTarget(uint id)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle;
+ D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle;
+
+ if (!id) {
+ rtvHandle = defaultRTV[presentFrameIndex % swapChainBufferCount];
+ dsvHandle = defaultDSV;
+ } else {
+ const int idx = id - 1;
+ Q_ASSERT(idx < renderTargets.count() && renderTargets[idx].entryInUse());
+ RenderTarget &rt(renderTargets[idx]);
+ rtvHandle = rt.rtv;
+ dsvHandle = rt.dsv;
+ rt.flags |= RenderTarget::NeedsReadBarrier;
+ }
+
+ commandList->OMSetRenderTargets(1, &rtvHandle, FALSE, &dsvHandle);
+
+ currentRenderTarget = id;
+}
+
+void QSGD3D12EnginePrivate::queueClearRenderTarget(const QColor &color)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ const float clearColor[] = { float(color.redF()), float(color.blueF()), float(color.greenF()), float(color.alphaF()) };
+ D3D12_CPU_DESCRIPTOR_HANDLE rtv = !currentRenderTarget
+ ? defaultRTV[presentFrameIndex % swapChainBufferCount]
+ : renderTargets[currentRenderTarget - 1].rtv;
+ commandList->ClearRenderTargetView(rtv, clearColor, 0, nullptr);
+}
+
+void QSGD3D12EnginePrivate::queueClearDepthStencil(float depthValue, quint8 stencilValue, QSGD3D12Engine::ClearFlags which)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ D3D12_CPU_DESCRIPTOR_HANDLE dsv = !currentRenderTarget
+ ? defaultDSV
+ : renderTargets[currentRenderTarget - 1].dsv;
+ commandList->ClearDepthStencilView(dsv, D3D12_CLEAR_FLAGS(int(which)), depthValue, stencilValue, 0, nullptr);
+}
+
+void QSGD3D12EnginePrivate::queueSetBlendFactor(const QVector4D &factor)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ tframeData.blendFactor = factor;
+ const float f[4] = { factor.x(), factor.y(), factor.z(), factor.w() };
+ commandList->OMSetBlendFactor(f);
+}
+
+void QSGD3D12EnginePrivate::queueSetStencilRef(quint32 ref)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ tframeData.stencilRef = ref;
+ commandList->OMSetStencilRef(ref);
+}
+
+void QSGD3D12EnginePrivate::queueDraw(const QSGD3D12Engine::DrawParams &params)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ const bool skip = tframeData.scissor.isEmpty();
+
+ PersistentFrameData &pfd(pframeData[currentPFrameIndex]);
+
+ pfd.buffersUsedInDrawCallSet.insert(params.vertexBuf);
+ const int vertexBufIdx = params.vertexBuf - 1;
+ Q_ASSERT(params.vertexBuf && vertexBufIdx < buffers.count() && buffers[vertexBufIdx].entryInUse());
+ pfd.buffersUsedInDrawCallSet.insert(params.constantBuf);
+ const int constantBufIdx = params.constantBuf - 1;
+ Q_ASSERT(params.constantBuf && constantBufIdx < buffers.count() && buffers[constantBufIdx].entryInUse());
+ int indexBufIdx = -1;
+ if (params.indexBuf) {
+ pfd.buffersUsedInDrawCallSet.insert(params.indexBuf);
+ indexBufIdx = params.indexBuf - 1;
+ Q_ASSERT(indexBufIdx < buffers.count() && buffers[indexBufIdx].entryInUse());
+ }
+
+ // Ensure buffers are created but do not copy the data here, leave that to endDrawCalls().
+ ensureBuffer(&buffers[vertexBufIdx]);
+ ensureBuffer(&buffers[constantBufIdx]);
+ if (indexBufIdx >= 0)
+ ensureBuffer(&buffers[indexBufIdx]);
+
+ // Set the CBV.
+ if (!skip && params.cboOffset >= 0) {
+ ID3D12Resource *cbuf = buffers[constantBufIdx].d[currentPFrameIndex].buffer.Get();
+ if (cbuf)
+ commandList->SetGraphicsRootConstantBufferView(0, cbuf->GetGPUVirtualAddress() + params.cboOffset);
+ }
+
+ // Set up vertex and index buffers.
+ ID3D12Resource *vbuf = buffers[vertexBufIdx].d[currentPFrameIndex].buffer.Get();
+ ID3D12Resource *ibuf = indexBufIdx >= 0 && params.startIndexIndex >= 0
+ ? buffers[indexBufIdx].d[currentPFrameIndex].buffer.Get() : nullptr;
+
+ if (!skip && params.mode != tframeData.drawingMode) {
+ D3D_PRIMITIVE_TOPOLOGY topology;
+ switch (params.mode) {
+ case QSGGeometry::DrawPoints:
+ topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
+ break;
+ case QSGGeometry::DrawLines:
+ topology = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
+ break;
+ case QSGGeometry::DrawLineStrip:
+ topology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
+ break;
+ case QSGGeometry::DrawTriangles:
+ topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ break;
+ case QSGGeometry::DrawTriangleStrip:
+ topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+ break;
+ default:
+ qFatal("Unsupported drawing mode 0x%x", params.mode);
+ break;
+ }
+ commandList->IASetPrimitiveTopology(topology);
+ tframeData.drawingMode = params.mode;
+ }
+
+ if (!skip) {
+ D3D12_VERTEX_BUFFER_VIEW vbv;
+ vbv.BufferLocation = vbuf->GetGPUVirtualAddress() + params.vboOffset;
+ vbv.SizeInBytes = params.vboSize;
+ vbv.StrideInBytes = params.vboStride;
+
+ // must be set after the topology
+ commandList->IASetVertexBuffers(0, 1, &vbv);
+ }
+
+ if (!skip && params.startIndexIndex >= 0 && ibuf && tframeData.currentIndexBuffer != params.indexBuf) {
+ tframeData.currentIndexBuffer = params.indexBuf;
+ D3D12_INDEX_BUFFER_VIEW ibv;
+ ibv.BufferLocation = ibuf->GetGPUVirtualAddress();
+ ibv.SizeInBytes = buffers[indexBufIdx].cpuDataRef.size;
+ ibv.Format = DXGI_FORMAT(params.indexFormat);
+ commandList->IASetIndexBuffer(&ibv);
+ }
+
+ // Copy the SRVs to a drawcall-dedicated area of the shader-visible descriptor heap.
+ Q_ASSERT(tframeData.activeTextures.count() == tframeData.pipelineState.shaders.rootSig.textureViews.count());
+ if (!tframeData.activeTextures.isEmpty()) {
+ if (!skip) {
+ ensureGPUDescriptorHeap(tframeData.activeTextures.count());
+ const uint stride = cpuDescHeapManager.handleSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ D3D12_CPU_DESCRIPTOR_HANDLE dst = pfd.gpuCbvSrvUavHeap->GetCPUDescriptorHandleForHeapStart();
+ dst.ptr += pfd.cbvSrvUavNextFreeDescriptorIndex * stride;
+ for (const TransientFrameData::ActiveTexture &t : qAsConst(tframeData.activeTextures)) {
+ Q_ASSERT(t.id);
+ const int idx = t.id - 1;
+ const bool isTex = t.type == TransientFrameData::ActiveTexture::TypeTexture;
+ device->CopyDescriptorsSimple(1, dst, isTex ? textures[idx].srv : renderTargets[idx].srv,
+ D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ dst.ptr += stride;
+ }
+
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuAddr = pfd.gpuCbvSrvUavHeap->GetGPUDescriptorHandleForHeapStart();
+ gpuAddr.ptr += pfd.cbvSrvUavNextFreeDescriptorIndex * stride;
+ commandList->SetGraphicsRootDescriptorTable(1, gpuAddr);
+
+ pfd.cbvSrvUavNextFreeDescriptorIndex += tframeData.activeTextures.count();
+ }
+ tframeData.activeTextures.clear();
+ }
+
+ // Add the draw call.
+ if (!skip) {
+ ++tframeData.drawCount;
+ if (params.startIndexIndex >= 0)
+ commandList->DrawIndexedInstanced(params.count, 1, params.startIndexIndex, 0, 0);
+ else
+ commandList->DrawInstanced(params.count, 1, 0, 0);
+ }
+
+ if (tframeData.drawCount == MAX_DRAW_CALLS_PER_LIST) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("Limit of %d draw calls reached, executing command list", MAX_DRAW_CALLS_PER_LIST);
+ // submit the command list
+ endDrawCalls();
+ // start a new one
+ beginDrawCalls();
+ // prepare for the upcoming drawcalls
+ queueSetRenderTarget(currentRenderTarget);
+ queueViewport(tframeData.viewport);
+ queueScissor(tframeData.scissor);
+ queueSetBlendFactor(tframeData.blendFactor);
+ queueSetStencilRef(tframeData.stencilRef);
+ finalizePipeline(tframeData.pipelineState);
+ }
+}
+
+void QSGD3D12EnginePrivate::ensureGPUDescriptorHeap(int cbvSrvUavDescriptorCount)
+{
+ PersistentFrameData &pfd(pframeData[currentPFrameIndex]);
+ int newSize = pfd.gpuCbvSrvUavHeapSize;
+ while (pfd.cbvSrvUavNextFreeDescriptorIndex + cbvSrvUavDescriptorCount > newSize)
+ newSize *= 2;
+ if (newSize != pfd.gpuCbvSrvUavHeapSize) {
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("Out of space for SRVs, creating new CBV-SRV-UAV descriptor heap with descriptor count %d", newSize);
+ deferredDelete(pfd.gpuCbvSrvUavHeap);
+ createCbvSrvUavHeap(currentPFrameIndex, newSize);
+ setDescriptorHeaps(true);
+ pfd.cbvSrvUavNextFreeDescriptorIndex = 0;
+ }
+}
+
+void QSGD3D12EnginePrivate::present()
+{
+ if (!initialized)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("--- present with vsync ---");
+
+ // This call will not block the CPU unless at least 3 buffers are queued,
+ // unless the waitable frame latency event is enabled. Then the latency of
+ // 3 is changed to whatever value desired, and blocking happens in
+ // beginFrame. If none of these hold, the fence-based wait in beginFrame
+ // throttles. Vsync (interval 1) is always enabled.
+ HRESULT hr = swapChain->Present(1, 0);
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
+ deviceManager()->deviceLossDetected();
+ return;
+ } else if (FAILED(hr)) {
+ qWarning("Present failed: 0x%x", hr);
+ return;
+ }
+
+ ++presentFrameIndex;
+}
+
+void QSGD3D12EnginePrivate::waitGPU()
+{
+ if (!initialized)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("--- blocking wait for GPU ---");
+
+ waitForGPU(presentFence);
+}
+
+template<class T> uint newId(T *tbl)
+{
+ uint id = 0;
+ for (int i = 0; i < tbl->count(); ++i) {
+ if (!(*tbl)[i].entryInUse()) {
+ id = i + 1;
+ break;
+ }
+ }
+
+ if (!id) {
+ tbl->resize(tbl->size() + 1);
+ id = tbl->count();
+ }
+
+ (*tbl)[id - 1].flags = 0x01; // reset flags and set EntryInUse
+
+ return id;
+}
+
+template<class T> void syncEntryFlags(T *e, int flag, bool b)
+{
+ if (b)
+ e->flags |= flag;
+ else
+ e->flags &= ~flag;
+}
+
+uint QSGD3D12EnginePrivate::genBuffer()
+{
+ return newId(&buffers);
+}
+
+void QSGD3D12EnginePrivate::releaseBuffer(uint id)
+{
+ if (!id)
+ return;
+
+ const int idx = id - 1;
+ Q_ASSERT(idx < buffers.count());
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("releasing buffer %u", id);
+
+ Buffer &b(buffers[idx]);
+ if (!b.entryInUse())
+ return;
+
+ // Do not null out and do not mark the entry reusable yet.
+ // Do that only when the frames potentially in flight have finished for sure.
+
+ for (int i = 0; i < frameInFlightCount; ++i) {
+ if (b.d[i].buffer)
+ deferredDelete(b.d[i].buffer);
+ }
+
+ QSet<PersistentFrameData::PendingRelease> *pendingReleasesSet = inFrame
+ ? &pframeData[currentPFrameIndex].pendingReleases
+ : &pframeData[(currentPFrameIndex + 1) % frameInFlightCount].outOfFramePendingReleases;
+
+ pendingReleasesSet->insert(PersistentFrameData::PendingRelease(PersistentFrameData::PendingRelease::TypeBuffer, id));
+}
+
+void QSGD3D12EnginePrivate::resetBuffer(uint id, const quint8 *data, int size)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < buffers.count() && buffers[idx].entryInUse());
+ Buffer &b(buffers[idx]);
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("reset buffer %u, size %d", id, size);
+
+ b.cpuDataRef.p = data;
+ b.cpuDataRef.size = size;
+
+ b.cpuDataRef.dirty.clear();
+ b.d[currentPFrameIndex].dirty.clear();
+
+ if (size > 0) {
+ const QPair<int, int> range = qMakePair(0, size);
+ b.cpuDataRef.dirty.append(range);
+ b.d[currentPFrameIndex].dirty.append(range);
+ }
+}
+
+void QSGD3D12EnginePrivate::addDirtyRange(DirtyList *dirty, int offset, int size, int bufferSize)
+{
+ // Bail out when the dirty list already spans the entire buffer.
+ if (!dirty->isEmpty()) {
+ if (dirty->at(0).first == 0 && dirty->at(0).second == bufferSize)
+ return;
+ }
+
+ const QPair<int, int> range = qMakePair(offset, size);
+ if (!dirty->contains(range))
+ dirty->append(range);
+}
+
+void QSGD3D12EnginePrivate::markBufferDirty(uint id, int offset, int size)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < buffers.count() && buffers[idx].entryInUse());
+ Buffer &b(buffers[idx]);
+
+ addDirtyRange(&b.cpuDataRef.dirty, offset, size, b.cpuDataRef.size);
+ addDirtyRange(&b.d[currentPFrameIndex].dirty, offset, size, b.cpuDataRef.size);
+}
+
+uint QSGD3D12EnginePrivate::genTexture()
+{
+ const uint id = newId(&textures);
+ textures[id - 1].fenceValue = 0;
+ return id;
+}
+
+static inline DXGI_FORMAT textureFormat(QImage::Format format, bool wantsAlpha, bool mipmap,
+ QImage::Format *imageFormat, int *bytesPerPixel)
+{
+ DXGI_FORMAT f = DXGI_FORMAT_R8G8B8A8_UNORM;
+ QImage::Format convFormat = format;
+ int bpp = 4;
+
+ if (!mipmap) {
+ switch (format) {
+ case QImage::Format_Grayscale8:
+ case QImage::Format_Indexed8:
+ case QImage::Format_Alpha8:
+ f = DXGI_FORMAT_R8_UNORM;
+ bpp = 1;
+ break;
+ case QImage::Format_RGB32:
+ f = DXGI_FORMAT_B8G8R8A8_UNORM;
+ break;
+ case QImage::Format_ARGB32:
+ f = DXGI_FORMAT_B8G8R8A8_UNORM;
+ convFormat = wantsAlpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32;
+ break;
+ case QImage::Format_ARGB32_Premultiplied:
+ f = DXGI_FORMAT_B8G8R8A8_UNORM;
+ convFormat = wantsAlpha ? format : QImage::Format_RGB32;
+ break;
+ default:
+ convFormat = wantsAlpha ? QImage::Format_RGBA8888_Premultiplied : QImage::Format_RGBX8888;
+ break;
+ }
+ } else {
+ // Mipmap generation needs unordered access and BGRA is not an option for that. Stick to RGBA.
+ convFormat = wantsAlpha ? QImage::Format_RGBA8888_Premultiplied : QImage::Format_RGBX8888;
+ }
+
+ if (imageFormat)
+ *imageFormat = convFormat;
+
+ if (bytesPerPixel)
+ *bytesPerPixel = bpp;
+
+ return f;
+}
+
+void QSGD3D12EnginePrivate::createTexture(uint id, const QSize &size, QImage::Format format,
+ QSGD3D12Engine::TextureCreateFlags createFlags)
+{
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < textures.count() && textures[idx].entryInUse());
+ Texture &t(textures[idx]);
+
+ syncEntryFlags(&t, Texture::Alpha, createFlags & QSGD3D12Engine::CreateWithAlpha);
+ syncEntryFlags(&t, Texture::MipMap, createFlags & QSGD3D12Engine::CreateWithMipMaps);
+
+ const QSize adjustedSize = !t.mipmap() ? size : QSGD3D12Engine::mipMapAdjustedSourceSize(size);
+
+ D3D12_HEAP_PROPERTIES defaultHeapProp = {};
+ defaultHeapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
+
+ D3D12_RESOURCE_DESC textureDesc = {};
+ textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
+ textureDesc.Width = adjustedSize.width();
+ textureDesc.Height = adjustedSize.height();
+ textureDesc.DepthOrArraySize = 1;
+ textureDesc.MipLevels = !t.mipmap() ? 1 : QSGD3D12Engine::mipMapLevels(adjustedSize);
+ textureDesc.Format = textureFormat(format, t.alpha(), t.mipmap(), nullptr, nullptr);
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
+ if (t.mipmap())
+ textureDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
+
+ HRESULT hr = device->CreateCommittedResource(&defaultHeapProp, D3D12_HEAP_FLAG_NONE, &textureDesc,
+ D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&t.texture));
+ if (FAILED(hr)) {
+ qWarning("Failed to create texture resource: 0x%x", hr);
+ return;
+ }
+
+ t.srv = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
+ srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srvDesc.Format = textureDesc.Format;
+ srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MipLevels = textureDesc.MipLevels;
+
+ device->CreateShaderResourceView(t.texture.Get(), &srvDesc, t.srv);
+
+ if (t.mipmap()) {
+ // Mipmap generation will need an UAV for each level that needs to be generated.
+ t.mipUAVs.clear();
+ for (int level = 1; level < textureDesc.MipLevels; ++level) {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
+ uavDesc.Format = textureDesc.Format;
+ uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ uavDesc.Texture2D.MipSlice = level;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ device->CreateUnorderedAccessView(t.texture.Get(), nullptr, &uavDesc, h);
+ t.mipUAVs.append(h);
+ }
+ }
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("created texture %u, size %dx%d, miplevels %d", id, adjustedSize.width(), adjustedSize.height(), textureDesc.MipLevels);
+}
+
+void QSGD3D12EnginePrivate::queueTextureResize(uint id, const QSize &size)
+{
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < textures.count() && textures[idx].entryInUse());
+ Texture &t(textures[idx]);
+
+ if (!t.texture) {
+ qWarning("Cannot resize non-created texture %u", id);
+ return;
+ }
+
+ if (t.mipmap()) {
+ qWarning("Cannot resize mipmapped texture %u", id);
+ return;
+ }
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("resizing texture %u, size %dx%d", id, size.width(), size.height());
+
+ D3D12_RESOURCE_DESC textureDesc = t.texture->GetDesc();
+ textureDesc.Width = size.width();
+ textureDesc.Height = size.height();
+
+ D3D12_HEAP_PROPERTIES defaultHeapProp = {};
+ defaultHeapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
+
+ ComPtr<ID3D12Resource> oldTexture = t.texture;
+ deferredDelete(t.texture);
+
+ HRESULT hr = device->CreateCommittedResource(&defaultHeapProp, D3D12_HEAP_FLAG_NONE, &textureDesc,
+ D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&t.texture));
+ if (FAILED(hr)) {
+ qWarning("Failed to create resized texture resource: 0x%x", hr);
+ return;
+ }
+
+ deferredDelete(t.srv);
+ t.srv = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
+ srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srvDesc.Format = textureDesc.Format;
+ srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MipLevels = textureDesc.MipLevels;
+
+ device->CreateShaderResourceView(t.texture.Get(), &srvDesc, t.srv);
+
+ D3D12_TEXTURE_COPY_LOCATION dstLoc;
+ dstLoc.pResource = t.texture.Get();
+ dstLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ dstLoc.SubresourceIndex = 0;
+
+ D3D12_TEXTURE_COPY_LOCATION srcLoc;
+ srcLoc.pResource = oldTexture.Get();
+ srcLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ srcLoc.SubresourceIndex = 0;
+
+ copyCommandList->Reset(copyCommandAllocator.Get(), nullptr);
+
+ copyCommandList->CopyTextureRegion(&dstLoc, 0, 0, 0, &srcLoc, nullptr);
+
+ copyCommandList->Close();
+ ID3D12CommandList *commandLists[] = { copyCommandList.Get() };
+ copyCommandQueue->ExecuteCommandLists(_countof(commandLists), commandLists);
+
+ t.fenceValue = nextTextureUploadFenceValue.fetchAndAddAcquire(1) + 1;
+ copyCommandQueue->Signal(textureUploadFence.Get(), t.fenceValue);
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("submitted old content copy for texture %u on the copy queue, fence %llu", id, t.fenceValue);
+}
+
+void QSGD3D12EnginePrivate::queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos)
+{
+ Q_ASSERT(id);
+ Q_ASSERT(images.count() == dstPos.count());
+ if (images.isEmpty())
+ return;
+
+ const int idx = id - 1;
+ Q_ASSERT(idx < textures.count() && textures[idx].entryInUse());
+ Texture &t(textures[idx]);
+ Q_ASSERT(t.texture);
+
+ // When mipmapping is not in use, image can be smaller than the size passed
+ // to createTexture() and dstPos can specify a non-zero destination position.
+
+ if (t.mipmap() && (images.count() != 1 || dstPos.count() != 1 || !dstPos[0].isNull())) {
+ qWarning("Mipmapped textures (%u) do not support partial uploads", id);
+ return;
+ }
+
+ // Make life simpler by disallowing queuing a new mipmapped upload before the previous one finishes.
+ if (t.mipmap() && t.fenceValue) {
+ qWarning("Attempted to queue mipmapped texture upload (%u) while a previous upload is still in progress", id);
+ return;
+ }
+
+ t.fenceValue = nextTextureUploadFenceValue.fetchAndAddAcquire(1) + 1;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("adding upload for texture %u on the copy queue, fence %llu", id, t.fenceValue);
+
+ D3D12_RESOURCE_DESC textureDesc = t.texture->GetDesc();
+ const QSize adjustedTextureSize(textureDesc.Width, textureDesc.Height);
+
+ int totalSize = 0;
+ for (const QImage &image : images) {
+ int bytesPerPixel;
+ textureFormat(image.format(), t.alpha(), t.mipmap(), nullptr, &bytesPerPixel);
+ const int w = !t.mipmap() ? image.width() : adjustedTextureSize.width();
+ const int h = !t.mipmap() ? image.height() : adjustedTextureSize.height();
+ const int stride = alignedSize(w * bytesPerPixel, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+ totalSize += alignedSize(h * stride, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
+ }
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("%d sub-uploads, heap size %d bytes", images.count(), totalSize);
+
+ // Instead of individual committed resources for each upload buffer,
+ // allocate only once and use placed resources.
+ D3D12_HEAP_PROPERTIES uploadHeapProp = {};
+ uploadHeapProp.Type = D3D12_HEAP_TYPE_UPLOAD;
+ D3D12_HEAP_DESC uploadHeapDesc = {};
+ uploadHeapDesc.SizeInBytes = totalSize;
+ uploadHeapDesc.Properties = uploadHeapProp;
+ uploadHeapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
+
+ Texture::StagingHeap sheap;
+ if (FAILED(device->CreateHeap(&uploadHeapDesc, IID_PPV_ARGS(&sheap.heap)))) {
+ qWarning("Failed to create texture upload heap of size %d", totalSize);
+ return;
+ }
+ t.stagingHeaps.append(sheap);
+
+ copyCommandList->Reset(copyCommandAllocator.Get(), nullptr);
+
+ int placedOffset = 0;
+ for (int i = 0; i < images.count(); ++i) {
+ QImage::Format convFormat;
+ int bytesPerPixel;
+ textureFormat(images[i].format(), t.alpha(), t.mipmap(), &convFormat, &bytesPerPixel);
+ if (Q_UNLIKELY(debug_render() && i == 0))
+ qDebug("source image format %d, target format %d, bpp %d", images[i].format(), convFormat, bytesPerPixel);
+
+ QImage convImage = images[i].format() == convFormat ? images[i] : images[i].convertToFormat(convFormat);
+
+ if (t.mipmap() && adjustedTextureSize != convImage.size())
+ convImage = convImage.scaled(adjustedTextureSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+
+ const int stride = alignedSize(convImage.width() * bytesPerPixel, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+
+ D3D12_RESOURCE_DESC bufDesc = {};
+ bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ bufDesc.Width = stride * convImage.height();
+ bufDesc.Height = 1;
+ bufDesc.DepthOrArraySize = 1;
+ bufDesc.MipLevels = 1;
+ bufDesc.Format = DXGI_FORMAT_UNKNOWN;
+ bufDesc.SampleDesc.Count = 1;
+ bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+
+ Texture::StagingBuffer sbuf;
+ if (FAILED(device->CreatePlacedResource(sheap.heap.Get(), placedOffset,
+ &bufDesc, D3D12_RESOURCE_STATE_GENERIC_READ,
+ nullptr, IID_PPV_ARGS(&sbuf.buffer)))) {
+ qWarning("Failed to create texture upload buffer");
+ return;
+ }
+
+ quint8 *p = nullptr;
+ const D3D12_RANGE readRange = { 0, 0 };
+ if (FAILED(sbuf.buffer->Map(0, &readRange, reinterpret_cast<void **>(&p)))) {
+ qWarning("Map failed (texture upload buffer)");
+ return;
+ }
+ for (int y = 0, ye = convImage.height(); y < ye; ++y) {
+ memcpy(p, convImage.constScanLine(y), convImage.width() * bytesPerPixel);
+ p += stride;
+ }
+ sbuf.buffer->Unmap(0, nullptr);
+
+ D3D12_TEXTURE_COPY_LOCATION dstLoc;
+ dstLoc.pResource = t.texture.Get();
+ dstLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ dstLoc.SubresourceIndex = 0;
+
+ D3D12_TEXTURE_COPY_LOCATION srcLoc;
+ srcLoc.pResource = sbuf.buffer.Get();
+ srcLoc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+ srcLoc.PlacedFootprint.Offset = 0;
+ srcLoc.PlacedFootprint.Footprint.Format = textureDesc.Format;
+ srcLoc.PlacedFootprint.Footprint.Width = convImage.width();
+ srcLoc.PlacedFootprint.Footprint.Height = convImage.height();
+ srcLoc.PlacedFootprint.Footprint.Depth = 1;
+ srcLoc.PlacedFootprint.Footprint.RowPitch = stride;
+
+ copyCommandList->CopyTextureRegion(&dstLoc, dstPos[i].x(), dstPos[i].y(), 0, &srcLoc, nullptr);
+
+ t.stagingBuffers.append(sbuf);
+ placedOffset += alignedSize(bufDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
+ }
+
+ copyCommandList->Close();
+ ID3D12CommandList *commandLists[] = { copyCommandList.Get() };
+ copyCommandQueue->ExecuteCommandLists(_countof(commandLists), commandLists);
+ copyCommandQueue->Signal(textureUploadFence.Get(), t.fenceValue);
+}
+
+void QSGD3D12EnginePrivate::releaseTexture(uint id)
+{
+ if (!id)
+ return;
+
+ const int idx = id - 1;
+ Q_ASSERT(idx < textures.count());
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("releasing texture %d", id);
+
+ Texture &t(textures[idx]);
+ if (!t.entryInUse())
+ return;
+
+ if (t.texture) {
+ deferredDelete(t.texture);
+ deferredDelete(t.srv);
+ for (D3D12_CPU_DESCRIPTOR_HANDLE h : t.mipUAVs)
+ deferredDelete(h);
+ }
+
+ QSet<PersistentFrameData::PendingRelease> *pendingReleasesSet = inFrame
+ ? &pframeData[currentPFrameIndex].pendingReleases
+ : &pframeData[(currentPFrameIndex + 1) % frameInFlightCount].outOfFramePendingReleases;
+
+ pendingReleasesSet->insert(PersistentFrameData::PendingRelease(PersistentFrameData::PendingRelease::TypeTexture, id));
+}
+
+SIZE_T QSGD3D12EnginePrivate::textureSRV(uint id) const
+{
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < textures.count() && textures[idx].entryInUse());
+ return textures[idx].srv.ptr;
+}
+
+void QSGD3D12EnginePrivate::activateTexture(uint id)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < textures.count() && textures[idx].entryInUse());
+
+ // activeTextures is a vector because the order matters
+ tframeData.activeTextures.append(TransientFrameData::ActiveTexture(TransientFrameData::ActiveTexture::TypeTexture, id));
+
+ if (textures[idx].fenceValue)
+ pframeData[currentPFrameIndex].pendingTextureUploads.insert(id);
+}
+
+bool QSGD3D12EnginePrivate::MipMapGen::initialize(QSGD3D12EnginePrivate *enginePriv)
+{
+ engine = enginePriv;
+
+ D3D12_STATIC_SAMPLER_DESC sampler = {};
+ sampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
+ sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+ sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+ sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
+ sampler.MinLOD = 0.0f;
+ sampler.MaxLOD = D3D12_FLOAT32_MAX;
+
+ D3D12_DESCRIPTOR_RANGE descRange[2];
+ descRange[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+ descRange[0].NumDescriptors = 1;
+ descRange[0].BaseShaderRegister = 0; // t0
+ descRange[0].RegisterSpace = 0;
+ descRange[0].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
+ descRange[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+ descRange[1].NumDescriptors = 4;
+ descRange[1].BaseShaderRegister = 0; // u0..u3
+ descRange[1].RegisterSpace = 0;
+ descRange[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
+
+ // Split into two to allow switching between the first and second set of UAVs later.
+ D3D12_ROOT_PARAMETER rootParameters[3];
+ rootParameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ rootParameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ rootParameters[0].DescriptorTable.NumDescriptorRanges = 1;
+ rootParameters[0].DescriptorTable.pDescriptorRanges = &descRange[0];
+
+ rootParameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ rootParameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ rootParameters[1].DescriptorTable.NumDescriptorRanges = 1;
+ rootParameters[1].DescriptorTable.pDescriptorRanges = &descRange[1];
+
+ rootParameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
+ rootParameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ rootParameters[2].Constants.Num32BitValues = 4; // uint2 mip1Size, uint sampleLevel, uint totalMips
+ rootParameters[2].Constants.ShaderRegister = 0; // b0
+ rootParameters[2].Constants.RegisterSpace = 0;
+
+ D3D12_ROOT_SIGNATURE_DESC desc = {};
+ desc.NumParameters = 3;
+ desc.pParameters = rootParameters;
+ desc.NumStaticSamplers = 1;
+ desc.pStaticSamplers = &sampler;
+
+ ComPtr<ID3DBlob> signature;
+ ComPtr<ID3DBlob> error;
+ if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error))) {
+ QByteArray msg(static_cast<const char *>(error->GetBufferPointer()), error->GetBufferSize());
+ qWarning("Failed to serialize compute root signature: %s", qPrintable(msg));
+ return false;
+ }
+ if (FAILED(engine->device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(),
+ IID_PPV_ARGS(&rootSig)))) {
+ qWarning("Failed to create compute root signature");
+ return false;
+ }
+
+ D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {};
+ psoDesc.pRootSignature = rootSig.Get();
+ psoDesc.CS.pShaderBytecode = g_CS_Generate4MipMaps;
+ psoDesc.CS.BytecodeLength = sizeof(g_CS_Generate4MipMaps);
+
+ if (FAILED(engine->device->CreateComputePipelineState(&psoDesc, IID_PPV_ARGS(&pipelineState)))) {
+ qWarning("Failed to create compute pipeline state");
+ return false;
+ }
+
+ return true;
+}
+
+void QSGD3D12EnginePrivate::MipMapGen::releaseResources()
+{
+ pipelineState = nullptr;
+ rootSig = nullptr;
+}
+
+// The mipmap generator is used to insert commands on the main 3D queue. It is
+// guaranteed that the queue has a wait for the base texture level upload
+// before invoking queueGenerate(). There can be any number of invocations
+// without waiting for earlier ones to finish. finished() is invoked when it is
+// known for sure that frame containing the upload and mipmap generation has
+// finished on the GPU.
+
+void QSGD3D12EnginePrivate::MipMapGen::queueGenerate(const Texture &t)
+{
+ D3D12_RESOURCE_DESC textureDesc = t.texture->GetDesc();
+
+ engine->commandList->SetPipelineState(pipelineState.Get());
+ engine->commandList->SetComputeRootSignature(rootSig.Get());
+
+ // 1 SRV + (miplevels - 1) UAVs
+ const int descriptorCount = 1 + (textureDesc.MipLevels - 1);
+
+ engine->ensureGPUDescriptorHeap(descriptorCount);
+
+ // The descriptor heap is set on the command list either because the
+ // ensure() call above resized, or, typically, due to a texture-dependent
+ // draw call earlier.
+
+ engine->transitionResource(t.texture.Get(), engine->commandList,
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ QSGD3D12EnginePrivate::PersistentFrameData &pfd(engine->pframeData[engine->currentPFrameIndex]);
+
+ const uint stride = engine->cpuDescHeapManager.handleSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ D3D12_CPU_DESCRIPTOR_HANDLE h = pfd.gpuCbvSrvUavHeap->GetCPUDescriptorHandleForHeapStart();
+ h.ptr += pfd.cbvSrvUavNextFreeDescriptorIndex * stride;
+
+ engine->device->CopyDescriptorsSimple(1, h, t.srv, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ h.ptr += stride;
+
+ for (int level = 1; level < textureDesc.MipLevels; ++level, h.ptr += stride)
+ engine->device->CopyDescriptorsSimple(1, h, t.mipUAVs[level - 1], D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuAddr = pfd.gpuCbvSrvUavHeap->GetGPUDescriptorHandleForHeapStart();
+ gpuAddr.ptr += pfd.cbvSrvUavNextFreeDescriptorIndex * stride;
+
+ engine->commandList->SetComputeRootDescriptorTable(0, gpuAddr);
+ gpuAddr.ptr += stride; // now points to the first UAV
+
+ for (int level = 1; level < textureDesc.MipLevels; level += 4, gpuAddr.ptr += stride * 4) {
+ engine->commandList->SetComputeRootDescriptorTable(1, gpuAddr);
+
+ QSize sz(textureDesc.Width, textureDesc.Height);
+ sz.setWidth(qMax(1, sz.width() >> level));
+ sz.setHeight(qMax(1, sz.height() >> level));
+
+ const quint32 constants[4] = { quint32(sz.width()), quint32(sz.height()),
+ quint32(level - 1),
+ quint32(textureDesc.MipLevels - 1) };
+
+ engine->commandList->SetComputeRoot32BitConstants(2, 4, constants, 0);
+ engine->commandList->Dispatch(sz.width(), sz.height(), 1);
+ engine->uavBarrier(t.texture.Get(), engine->commandList);
+ }
+
+ engine->transitionResource(t.texture.Get(), engine->commandList,
+ D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
+
+ pfd.cbvSrvUavNextFreeDescriptorIndex += descriptorCount;
+}
+
+void QSGD3D12EnginePrivate::deferredDelete(ComPtr<ID3D12Resource> res)
+{
+ PersistentFrameData::DeleteQueueEntry e;
+ e.res = res;
+ QVector<PersistentFrameData::DeleteQueueEntry> *dq = inFrame
+ ? &pframeData[currentPFrameIndex].deleteQueue
+ : &pframeData[(currentPFrameIndex + 1) % frameInFlightCount].outOfFrameDeleteQueue;
+ (*dq) << e;
+}
+
+void QSGD3D12EnginePrivate::deferredDelete(ComPtr<ID3D12DescriptorHeap> dh)
+{
+ PersistentFrameData::DeleteQueueEntry e;
+ e.descHeap = dh;
+ QVector<PersistentFrameData::DeleteQueueEntry> *dq = inFrame
+ ? &pframeData[currentPFrameIndex].deleteQueue
+ : &pframeData[(currentPFrameIndex + 1) % frameInFlightCount].outOfFrameDeleteQueue;
+ (*dq) << e;
+}
+
+void QSGD3D12EnginePrivate::deferredDelete(D3D12_CPU_DESCRIPTOR_HANDLE h)
+{
+ PersistentFrameData::DeleteQueueEntry e;
+ e.cpuDescriptorPtr = h.ptr;
+ QVector<PersistentFrameData::DeleteQueueEntry> *dq = inFrame
+ ? &pframeData[currentPFrameIndex].deleteQueue
+ : &pframeData[(currentPFrameIndex + 1) % frameInFlightCount].outOfFrameDeleteQueue;
+ (*dq) << e;
+}
+
+uint QSGD3D12EnginePrivate::genRenderTarget()
+{
+ return newId(&renderTargets);
+}
+
+void QSGD3D12EnginePrivate::createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, int samples)
+{
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < renderTargets.count() && renderTargets[idx].entryInUse());
+ RenderTarget &rt(renderTargets[idx]);
+
+ rt.rtv = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
+ rt.dsv = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
+ rt.srv = cpuDescHeapManager.allocate(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ samples = qMax(1, samples);
+ ID3D12Resource *res = createColorBuffer(rt.rtv, size, clearColor, samples);
+ if (res)
+ rt.color.Attach(res);
+
+ ID3D12Resource *dsres = createDepthStencil(rt.dsv, size, samples);
+ if (dsres)
+ rt.ds.Attach(dsres);
+
+ const bool multisample = rt.color->GetDesc().SampleDesc.Count > 1;
+ syncEntryFlags(&rt, RenderTarget::Multisample, multisample);
+
+ if (!multisample) {
+ device->CreateShaderResourceView(rt.color.Get(), nullptr, rt.srv);
+ } else {
+ D3D12_HEAP_PROPERTIES defaultHeapProp = {};
+ defaultHeapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
+
+ D3D12_RESOURCE_DESC textureDesc = {};
+ textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
+ textureDesc.Width = size.width();
+ textureDesc.Height = size.height();
+ textureDesc.DepthOrArraySize = 1;
+ textureDesc.MipLevels = 1;
+ textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
+
+ HRESULT hr = device->CreateCommittedResource(&defaultHeapProp, D3D12_HEAP_FLAG_NONE, &textureDesc,
+ D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&rt.colorResolve));
+ if (FAILED(hr)) {
+ qWarning("Failed to create resolve buffer: 0x%x", hr);
+ return;
+ }
+
+ device->CreateShaderResourceView(rt.colorResolve.Get(), nullptr, rt.srv);
+ }
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("created new render target %u, size %dx%d, samples %d", id, size.width(), size.height(), samples);
+}
+
+void QSGD3D12EnginePrivate::releaseRenderTarget(uint id)
+{
+ if (!id)
+ return;
+
+ const int idx = id - 1;
+ Q_ASSERT(idx < renderTargets.count());
+ RenderTarget &rt(renderTargets[idx]);
+ if (!rt.entryInUse())
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("releasing render target %u", id);
+
+ if (rt.colorResolve) {
+ deferredDelete(rt.colorResolve);
+ rt.colorResolve = nullptr;
+ }
+ if (rt.color) {
+ deferredDelete(rt.color);
+ rt.color = nullptr;
+ deferredDelete(rt.rtv);
+ deferredDelete(rt.srv);
+ }
+ if (rt.ds) {
+ deferredDelete(rt.ds);
+ rt.ds = nullptr;
+ deferredDelete(rt.dsv);
+ }
+
+ rt.flags &= ~RenderTarget::EntryInUse;
+}
+
+void QSGD3D12EnginePrivate::activateRenderTargetAsTexture(uint id)
+{
+ if (!inFrame) {
+ qWarning("%s: Cannot be called outside begin/endFrame", __FUNCTION__);
+ return;
+ }
+
+ Q_ASSERT(id);
+ const int idx = id - 1;
+ Q_ASSERT(idx < renderTargets.count());
+ RenderTarget &rt(renderTargets[idx]);
+ Q_ASSERT(rt.entryInUse() && rt.color);
+
+ if (rt.flags & RenderTarget::NeedsReadBarrier) {
+ rt.flags &= ~RenderTarget::NeedsReadBarrier;
+ if (rt.flags & RenderTarget::Multisample)
+ resolveMultisampledTarget(rt.color.Get(), rt.colorResolve.Get(), D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, commandList);
+ else
+ transitionResource(rt.color.Get(), commandList, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
+ }
+
+ tframeData.activeTextures.append(TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id));
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p.h
new file mode 100644
index 0000000000..84bb5a554e
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p.h
@@ -0,0 +1,357 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12ENGINE_P_H
+#define QSGD3D12ENGINE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QWindow>
+#include <QImage>
+#include <QVector4D>
+#include <qsggeometry.h>
+#include <qt_windows.h>
+
+QT_BEGIN_NAMESPACE
+
+// No D3D or COM headers must be pulled in here. All that has to be isolated
+// to engine_p_p.h and engine.cpp.
+
+class QSGD3D12EnginePrivate;
+
+// Shader bytecode and other strings are expected to be static so that a
+// different pointer means a different shader.
+
+enum QSGD3D12Format {
+ FmtUnknown = 0,
+
+ FmtFloat4 = 2, // DXGI_FORMAT_R32G32B32A32_FLOAT
+ FmtFloat3 = 6, // DXGI_FORMAT_R32G32B32_FLOAT
+ FmtFloat2 = 16, // DXGI_FORMAT_R32G32_FLOAT
+ FmtFloat = 41, // DXGI_FORMAT_R32_FLOAT
+
+ // glVertexAttribPointer with GL_UNSIGNED_BYTE and normalized == true maps to the UNORM formats below
+ FmtUNormByte4 = 28, // DXGI_FORMAT_R8G8B8A8_UNORM
+ FmtUNormByte2 = 49, // DXGI_FORMAT_R8G8_UNORM
+ FmtUNormByte = 61, // DXGI_FORMAT_R8_UNORM
+
+ // Index data types
+ FmtUnsignedShort = 57, // DXGI_FORMAT_R16_UINT
+ FmtUnsignedInt = 42 // DXGI_FORMAT_R32_UINT
+};
+
+struct QSGD3D12InputElement
+{
+ const char *semanticName = nullptr;
+ int semanticIndex = 0;
+ QSGD3D12Format format = FmtFloat4;
+ quint32 slot = 0;
+ quint32 offset = 0;
+
+ bool operator==(const QSGD3D12InputElement &other) const {
+ return semanticName == other.semanticName && semanticIndex == other.semanticIndex
+ && format == other.format && slot == other.slot && offset == other.offset;
+ }
+};
+
+inline uint qHash(const QSGD3D12InputElement &key, uint seed = 0)
+{
+ return qHash(key.semanticName, seed) + key.semanticIndex + key.format + key.offset;
+}
+
+struct QSGD3D12TextureView
+{
+ enum Filter {
+ FilterNearest = 0,
+ FilterLinear = 0x15,
+ FilterMinMagNearestMipLinear = 0x1,
+ FilterMinMagLinearMipNearest = 0x14
+ };
+
+ enum AddressMode {
+ AddressWrap = 1,
+ AddressClamp = 3
+ };
+
+ Filter filter = FilterLinear;
+ AddressMode addressModeHoriz = AddressClamp;
+ AddressMode addressModeVert = AddressClamp;
+
+ bool operator==(const QSGD3D12TextureView &other) const {
+ return filter == other.filter
+ && addressModeHoriz == other.addressModeHoriz
+ && addressModeVert == other.addressModeVert;
+ }
+};
+
+inline uint qHash(const QSGD3D12TextureView &key, uint seed = 0)
+{
+ Q_UNUSED(seed);
+ return key.filter + key.addressModeHoriz + key.addressModeVert;
+}
+
+struct QSGD3D12RootSignature
+{
+ QVector<QSGD3D12TextureView> textureViews;
+
+ bool operator==(const QSGD3D12RootSignature &other) const {
+ return textureViews == other.textureViews;
+ }
+};
+
+inline uint qHash(const QSGD3D12RootSignature &key, uint seed = 0)
+{
+ return qHash(key.textureViews, seed);
+}
+
+// Shader bytecode blobs and root signature-related data.
+struct QSGD3D12ShaderState
+{
+ const quint8 *vs = nullptr;
+ quint32 vsSize = 0;
+ const quint8 *ps = nullptr;
+ quint32 psSize = 0;
+
+ QSGD3D12RootSignature rootSig;
+
+ bool operator==(const QSGD3D12ShaderState &other) const {
+ return vs == other.vs && vsSize == other.vsSize
+ && ps == other.ps && psSize == other.psSize
+ && rootSig == other.rootSig;
+ }
+};
+
+inline uint qHash(const QSGD3D12ShaderState &key, uint seed = 0)
+{
+ return qHash(key.vs, seed) + key.vsSize + qHash(key.ps, seed) + key.psSize + qHash(key.rootSig, seed);
+}
+
+struct QSGD3D12PipelineState
+{
+ enum CullMode {
+ CullNone = 1,
+ CullFront,
+ CullBack
+ };
+
+ enum CompareFunc {
+ CompareNever = 1,
+ CompareLess,
+ CompareEqual,
+ CompareLessEqual,
+ CompareGreater,
+ CompareNotEqual,
+ CompareGreaterEqual,
+ CompareAlways
+ };
+
+ enum StencilOp {
+ StencilKeep = 1,
+ StencilZero,
+ StencilReplace,
+ StencilIncrSat,
+ StencilDecrSat,
+ StencilInvert,
+ StencilIncr,
+ StencilDescr
+ };
+
+ enum TopologyType {
+ TopologyTypePoint = 1,
+ TopologyTypeLine,
+ TopologyTypeTriangle
+ };
+
+ enum BlendType {
+ BlendNone,
+ BlendPremul, // == GL_ONE, GL_ONE_MINUS_SRC_ALPHA
+ BlendColor // == GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR
+ };
+
+ QSGD3D12ShaderState shaders;
+
+ QVector<QSGD3D12InputElement> inputElements;
+
+ CullMode cullMode = CullNone;
+ bool frontCCW = true;
+ bool colorWrite = true;
+ BlendType blend = BlendNone;
+ bool depthEnable = true;
+ CompareFunc depthFunc = CompareLess;
+ bool depthWrite = true;
+ bool stencilEnable = false;
+ CompareFunc stencilFunc = CompareEqual;
+ StencilOp stencilFailOp = StencilKeep;
+ StencilOp stencilDepthFailOp = StencilKeep;
+ StencilOp stencilPassOp = StencilKeep;
+ TopologyType topologyType = TopologyTypeTriangle;
+
+ bool operator==(const QSGD3D12PipelineState &other) const {
+ return shaders == other.shaders
+ && inputElements == other.inputElements
+ && cullMode == other.cullMode
+ && frontCCW == other.frontCCW
+ && colorWrite == other.colorWrite
+ && blend == other.blend
+ && depthEnable == other.depthEnable
+ && (!depthEnable || depthFunc == other.depthFunc)
+ && depthWrite == other.depthWrite
+ && stencilEnable == other.stencilEnable
+ && (!stencilEnable || stencilFunc == other.stencilFunc)
+ && (!stencilEnable || stencilFailOp == other.stencilFailOp)
+ && (!stencilEnable || stencilDepthFailOp == other.stencilDepthFailOp)
+ && (!stencilEnable || stencilPassOp == other.stencilPassOp)
+ && topologyType == other.topologyType;
+ }
+};
+
+inline uint qHash(const QSGD3D12PipelineState &key, uint seed = 0)
+{
+ return qHash(key.shaders, seed) + qHash(key.inputElements, seed)
+ + key.cullMode + key.frontCCW
+ + key.colorWrite + key.blend
+ + key.depthEnable + key.depthWrite
+ + key.stencilEnable
+ + key.topologyType;
+}
+
+class QSGD3D12Engine
+{
+public:
+ QSGD3D12Engine();
+ ~QSGD3D12Engine();
+
+ bool attachToWindow(WId window, const QSize &size, float dpr, int samples);
+ void releaseResources();
+ bool hasResources() const;
+ void setWindowSize(const QSize &size, float dpr);
+ WId window() const;
+ QSize windowSize() const;
+ float windowDevicePixelRatio() const;
+
+ void beginFrame();
+ void endFrame();
+ void beginLayer();
+ void endLayer();
+
+ uint genBuffer();
+ void releaseBuffer(uint id);
+ void resetBuffer(uint id, const quint8 *data, int size);
+ void markBufferDirty(uint id, int offset, int size);
+
+ enum ClearFlag {
+ ClearDepth = 0x1,
+ ClearStencil = 0x2
+ };
+ Q_DECLARE_FLAGS(ClearFlags, ClearFlag)
+
+ void queueViewport(const QRect &rect);
+ void queueScissor(const QRect &rect);
+ void queueSetRenderTarget(uint id = 0);
+ void queueClearRenderTarget(const QColor &color);
+ void queueClearDepthStencil(float depthValue, quint8 stencilValue, ClearFlags which);
+ void queueSetBlendFactor(const QVector4D &factor);
+ void queueSetStencilRef(quint32 ref);
+
+ void finalizePipeline(const QSGD3D12PipelineState &pipelineState);
+
+ struct DrawParams {
+ QSGGeometry::DrawingMode mode = QSGGeometry::DrawTriangles;
+ int count = 0;
+ uint vertexBuf = 0;
+ uint indexBuf = 0;
+ uint constantBuf = 0;
+ int vboOffset = 0;
+ int vboSize = 0;
+ int vboStride = 0;
+ int cboOffset = 0;
+ int startIndexIndex = -1;
+ QSGD3D12Format indexFormat = FmtUnsignedShort;
+ };
+
+ void queueDraw(const DrawParams &params);
+
+ void present();
+ void waitGPU();
+
+ static quint32 alignedConstantBufferSize(quint32 size);
+ static QSGD3D12Format toDXGIFormat(QSGGeometry::Type sgtype, int tupleSize = 1, int *size = nullptr);
+ static int mipMapLevels(const QSize &size);
+ static QSize mipMapAdjustedSourceSize(const QSize &size);
+
+ enum TextureCreateFlag {
+ CreateWithAlpha = 0x1,
+ CreateWithMipMaps = 0x2
+ };
+ Q_DECLARE_FLAGS(TextureCreateFlags, TextureCreateFlag)
+
+ uint genTexture();
+ void createTexture(uint id, const QSize &size, QImage::Format format, TextureCreateFlags flags);
+ void queueTextureResize(uint id, const QSize &size);
+ void queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos = QPoint());
+ void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos);
+ void releaseTexture(uint id);
+ SIZE_T textureSRV(uint id) const;
+ void activateTexture(uint id);
+
+ uint genRenderTarget();
+ void createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, int samples);
+ void releaseRenderTarget(uint id);
+ void activateRenderTargetAsTexture(uint id);
+
+private:
+ QSGD3D12EnginePrivate *d;
+ Q_DISABLE_COPY(QSGD3D12Engine)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::ClearFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureCreateFlags)
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12ENGINE_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p_p.h
new file mode 100644
index 0000000000..40d1fdb510
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine_p_p.h
@@ -0,0 +1,421 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12ENGINE_P_P_H
+#define QSGD3D12ENGINE_P_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qsgd3d12engine_p.h"
+#include <QCache>
+
+#include <d3d12.h>
+#include <dxgi1_4.h>
+#include <wrl/client.h>
+
+using namespace Microsoft::WRL;
+
+// No moc-related features (Q_OBJECT, signals, etc.) can be used here to due
+// moc-generated code failing to compile when combined with COM stuff.
+
+// Recommended reading before moving further: https://github.com/Microsoft/DirectXTK/wiki/ComPtr
+// Note esp. operator= vs. Attach and operator& vs. GetAddressOf
+
+// ID3D12* is never passed to Qt containers directly. Always use ComPtr and put it into a struct.
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12CPUDescriptorHeapManager
+{
+public:
+ void initialize(ID3D12Device *device);
+
+ void releaseResources();
+
+ D3D12_CPU_DESCRIPTOR_HANDLE allocate(D3D12_DESCRIPTOR_HEAP_TYPE type);
+ void release(D3D12_CPU_DESCRIPTOR_HANDLE handle, D3D12_DESCRIPTOR_HEAP_TYPE type);
+ quint32 handleSize(D3D12_DESCRIPTOR_HEAP_TYPE type) const { return m_handleSizes[type]; }
+
+private:
+ ID3D12Device *m_device = nullptr;
+ struct Heap {
+ D3D12_DESCRIPTOR_HEAP_TYPE type;
+ ComPtr<ID3D12DescriptorHeap> heap;
+ D3D12_CPU_DESCRIPTOR_HANDLE start;
+ quint32 handleSize;
+ quint32 freeMap[8];
+ };
+ QVector<Heap> m_heaps;
+ quint32 m_handleSizes[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
+};
+
+class QSGD3D12DeviceManager
+{
+public:
+ ID3D12Device *ref();
+ void unref();
+ void deviceLossDetected();
+ IDXGIFactory4 *dxgi();
+
+ struct DeviceLossObserver {
+ virtual void deviceLost() = 0;
+ };
+ void registerDeviceLossObserver(DeviceLossObserver *observer);
+
+private:
+ void ensureCreated();
+
+ ComPtr<ID3D12Device> m_device;
+ ComPtr<IDXGIFactory4> m_factory;
+ QAtomicInt m_ref;
+ QVector<DeviceLossObserver *> m_observers;
+};
+
+struct QSGD3D12CPUWaitableFence
+{
+ ~QSGD3D12CPUWaitableFence() {
+ if (event)
+ CloseHandle(event);
+ }
+ ComPtr<ID3D12Fence> fence;
+ HANDLE event = nullptr;
+ QAtomicInt value;
+};
+
+class QSGD3D12EnginePrivate : public QSGD3D12DeviceManager::DeviceLossObserver
+{
+public:
+ void initialize(WId w, const QSize &size, float dpr, int samples);
+ bool isInitialized() const { return initialized; }
+ void releaseResources();
+ void setWindowSize(const QSize &size, float dpr);
+ WId currentWindow() const { return window; }
+ QSize currentWindowSize() const { return windowSize; }
+ float currentWindowDpr() const { return windowDpr; }
+
+ void beginFrame();
+ void endFrame();
+ void beginLayer();
+ void endLayer();
+
+ uint genBuffer();
+ void releaseBuffer(uint id);
+ void resetBuffer(uint id, const quint8 *data, int size);
+ void markBufferDirty(uint id, int offset, int size);
+
+ void queueViewport(const QRect &rect);
+ void queueScissor(const QRect &rect);
+ void queueSetRenderTarget(uint id);
+ void queueClearRenderTarget(const QColor &color);
+ void queueClearDepthStencil(float depthValue, quint8 stencilValue, QSGD3D12Engine::ClearFlags which);
+ void queueSetBlendFactor(const QVector4D &factor);
+ void queueSetStencilRef(quint32 ref);
+
+ void finalizePipeline(const QSGD3D12PipelineState &pipelineState);
+
+ void queueDraw(const QSGD3D12Engine::DrawParams &params);
+
+ void present();
+ void waitGPU();
+
+ uint genTexture();
+ void createTexture(uint id, const QSize &size, QImage::Format format, QSGD3D12Engine::TextureCreateFlags flags);
+ void queueTextureResize(uint id, const QSize &size);
+ void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos);
+ void releaseTexture(uint id);
+ SIZE_T textureSRV(uint id) const;
+ void activateTexture(uint id);
+
+ uint genRenderTarget();
+ void createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, int samples);
+ void releaseRenderTarget(uint id);
+ void activateRenderTargetAsTexture(uint id);
+
+ // the device is intentionally hidden here. all resources have to go
+ // through the engine and, unlike with GL, cannot just be created in random
+ // places due to the need for proper tracking, managing and releasing.
+private:
+ void setupDefaultRenderTargets();
+ void deviceLost() override;
+
+ bool createCbvSrvUavHeap(int pframeIndex, int descriptorCount);
+ void setDescriptorHeaps(bool force = false);
+ void ensureGPUDescriptorHeap(int cbvSrvUavDescriptorCount);
+
+ DXGI_SAMPLE_DESC makeSampleDesc(DXGI_FORMAT format, int samples);
+ ID3D12Resource *createColorBuffer(D3D12_CPU_DESCRIPTOR_HANDLE viewHandle, const QSize &size,
+ const QVector4D &clearColor, int samples);
+ ID3D12Resource *createDepthStencil(D3D12_CPU_DESCRIPTOR_HANDLE viewHandle, const QSize &size, int samples);
+
+ QSGD3D12CPUWaitableFence *createCPUWaitableFence() const;
+ void waitForGPU(QSGD3D12CPUWaitableFence *f) const;
+
+ void transitionResource(ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList,
+ D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after) const;
+ void resolveMultisampledTarget(ID3D12Resource *msaa, ID3D12Resource *resolve, D3D12_RESOURCE_STATES resolveUsage,
+ ID3D12GraphicsCommandList *commandList) const;
+ void uavBarrier(ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList) const;
+
+ ID3D12Resource *createBuffer(int size);
+
+ typedef QVector<QPair<int, int> > DirtyList;
+ void addDirtyRange(DirtyList *dirty, int offset, int size, int bufferSize);
+
+ struct PersistentFrameData {
+ ComPtr<ID3D12DescriptorHeap> gpuCbvSrvUavHeap;
+ int gpuCbvSrvUavHeapSize;
+ int cbvSrvUavNextFreeDescriptorIndex;
+ QSet<uint> pendingTextureUploads;
+ QSet<uint> pendingTextureMipMap;
+ struct DeleteQueueEntry {
+ ComPtr<ID3D12Resource> res;
+ ComPtr<ID3D12DescriptorHeap> descHeap;
+ SIZE_T cpuDescriptorPtr = 0;
+ };
+ QVector<DeleteQueueEntry> deleteQueue;
+ QVector<DeleteQueueEntry> outOfFrameDeleteQueue;
+ QSet<uint> buffersUsedInDrawCallSet;
+ QSet<uint> buffersUsedInFrame;
+ struct PendingRelease {
+ enum Type {
+ TypeTexture,
+ TypeBuffer
+ };
+ Type type = TypeTexture;
+ uint id = 0;
+ PendingRelease(Type type, uint id) : type(type), id(id) { }
+ PendingRelease() { }
+ bool operator==(const PendingRelease &other) const { return type == other.type && id == other.id; }
+ };
+ QSet<PendingRelease> pendingReleases;
+ QSet<PendingRelease> outOfFramePendingReleases;
+ };
+ friend uint qHash(const PersistentFrameData::PendingRelease &pr, uint seed);
+
+ void deferredDelete(ComPtr<ID3D12Resource> res);
+ void deferredDelete(ComPtr<ID3D12DescriptorHeap> dh);
+ void deferredDelete(D3D12_CPU_DESCRIPTOR_HANDLE h);
+
+ struct Buffer;
+ void ensureBuffer(Buffer *buf);
+ void updateBuffer(Buffer *buf);
+
+ void beginDrawCalls();
+ void beginFrameDraw();
+ void endDrawCalls(bool lastInFrame = false);
+
+ static const int MAX_SWAP_CHAIN_BUFFER_COUNT = 4;
+ static const int MAX_FRAME_IN_FLIGHT_COUNT = 4;
+
+ bool initialized = false;
+ bool inFrame = false;
+ WId window = 0;
+ QSize windowSize;
+ float windowDpr;
+ int windowSamples;
+ int swapChainBufferCount;
+ int frameInFlightCount;
+ int waitableSwapChainMaxLatency;
+ ID3D12Device *device;
+ ComPtr<ID3D12CommandQueue> commandQueue;
+ ComPtr<ID3D12CommandQueue> copyCommandQueue;
+ ComPtr<IDXGISwapChain3> swapChain;
+ HANDLE swapEvent;
+ ComPtr<ID3D12Resource> backBufferRT[MAX_SWAP_CHAIN_BUFFER_COUNT];
+ ComPtr<ID3D12Resource> defaultRT[MAX_SWAP_CHAIN_BUFFER_COUNT];
+ D3D12_CPU_DESCRIPTOR_HANDLE defaultRTV[MAX_SWAP_CHAIN_BUFFER_COUNT];
+ ComPtr<ID3D12Resource> defaultDS;
+ D3D12_CPU_DESCRIPTOR_HANDLE defaultDSV;
+ ComPtr<ID3D12CommandAllocator> frameCommandAllocator[MAX_FRAME_IN_FLIGHT_COUNT];
+ ComPtr<ID3D12CommandAllocator> copyCommandAllocator;
+ ComPtr<ID3D12GraphicsCommandList> frameCommandList;
+ ComPtr<ID3D12GraphicsCommandList> copyCommandList;
+ QSGD3D12CPUDescriptorHeapManager cpuDescHeapManager;
+ quint64 presentFrameIndex;
+ quint64 frameIndex;
+ QSGD3D12CPUWaitableFence *presentFence = nullptr;
+ QSGD3D12CPUWaitableFence *frameFence[MAX_FRAME_IN_FLIGHT_COUNT];
+
+ PersistentFrameData pframeData[MAX_FRAME_IN_FLIGHT_COUNT];
+ int currentPFrameIndex;
+ ID3D12GraphicsCommandList *commandList = nullptr;
+ int activeLayers = 0;
+ int currentLayerDepth = 0;
+
+ struct PSOCacheEntry {
+ ComPtr<ID3D12PipelineState> pso;
+ };
+ QCache<QSGD3D12PipelineState, PSOCacheEntry> psoCache;
+ struct RootSigCacheEntry {
+ ComPtr<ID3D12RootSignature> rootSig;
+ };
+ QCache<QSGD3D12RootSignature, RootSigCacheEntry> rootSigCache;
+
+ struct Texture {
+ enum Flag {
+ EntryInUse = 0x01,
+ Alpha = 0x02,
+ MipMap = 0x04
+ };
+ int flags = 0;
+ bool entryInUse() const { return flags & EntryInUse; }
+ bool alpha() const { return flags & Alpha; }
+ bool mipmap() const { return flags & MipMap; }
+ ComPtr<ID3D12Resource> texture;
+ D3D12_CPU_DESCRIPTOR_HANDLE srv;
+ quint64 fenceValue = 0;
+ quint64 lastWaitFenceValue = 0;
+ struct StagingHeap {
+ ComPtr<ID3D12Heap> heap;
+ };
+ QVector<StagingHeap> stagingHeaps;
+ struct StagingBuffer {
+ ComPtr<ID3D12Resource> buffer;
+ };
+ QVector<StagingBuffer> stagingBuffers;
+ QVector<D3D12_CPU_DESCRIPTOR_HANDLE> mipUAVs;
+ };
+
+ QVector<Texture> textures;
+ ComPtr<ID3D12Fence> textureUploadFence;
+ QAtomicInt nextTextureUploadFenceValue;
+
+ struct TransientFrameData {
+ QSGGeometry::DrawingMode drawingMode;
+ uint currentIndexBuffer;
+ struct ActiveTexture {
+ enum Type {
+ TypeTexture,
+ TypeRenderTarget
+ };
+ Type type = TypeTexture;
+ uint id = 0;
+ ActiveTexture(Type type, uint id) : type(type), id(id) { }
+ ActiveTexture() { }
+ };
+ QVector<ActiveTexture> activeTextures;
+ int drawCount;
+ ID3D12PipelineState *lastPso;
+ ID3D12RootSignature *lastRootSig;
+ bool descHeapSet;
+
+ QRect viewport;
+ QRect scissor;
+ QVector4D blendFactor = QVector4D(1, 1, 1, 1);
+ quint32 stencilRef = 1;
+ QSGD3D12PipelineState pipelineState;
+ };
+ TransientFrameData tframeData;
+
+ struct MipMapGen {
+ bool initialize(QSGD3D12EnginePrivate *enginePriv);
+ void releaseResources();
+ void queueGenerate(const Texture &t);
+
+ QSGD3D12EnginePrivate *engine;
+ ComPtr<ID3D12RootSignature> rootSig;
+ ComPtr<ID3D12PipelineState> pipelineState;
+ };
+
+ MipMapGen mipmapper;
+
+ struct RenderTarget {
+ enum Flag {
+ EntryInUse = 0x01,
+ NeedsReadBarrier = 0x02,
+ Multisample = 0x04
+ };
+ int flags = 0;
+ bool entryInUse() const { return flags & EntryInUse; }
+ ComPtr<ID3D12Resource> color;
+ ComPtr<ID3D12Resource> colorResolve;
+ D3D12_CPU_DESCRIPTOR_HANDLE rtv;
+ ComPtr<ID3D12Resource> ds;
+ D3D12_CPU_DESCRIPTOR_HANDLE dsv;
+ D3D12_CPU_DESCRIPTOR_HANDLE srv;
+ };
+
+ QVector<RenderTarget> renderTargets;
+ uint currentRenderTarget;
+
+ struct CPUBufferRef {
+ const quint8 *p = nullptr;
+ quint32 size = 0;
+ DirtyList dirty;
+ CPUBufferRef() { dirty.reserve(16); }
+ };
+
+ struct Buffer {
+ enum Flag {
+ EntryInUse = 0x01
+ };
+ int flags = 0;
+ bool entryInUse() const { return flags & EntryInUse; }
+ struct InFlightData {
+ ComPtr<ID3D12Resource> buffer;
+ DirtyList dirty;
+ quint32 dataSize = 0;
+ quint32 resourceSize = 0;
+ InFlightData() { dirty.reserve(16); }
+ };
+ InFlightData d[MAX_FRAME_IN_FLIGHT_COUNT];
+ CPUBufferRef cpuDataRef;
+ };
+
+ QVector<Buffer> buffers;
+};
+
+inline uint qHash(const QSGD3D12EnginePrivate::PersistentFrameData::PendingRelease &pr, uint seed = 0)
+{
+ Q_UNUSED(seed);
+ return pr.id + pr.type;
+}
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache.cpp
new file mode 100644
index 0000000000..373e16d7c4
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache.cpp
@@ -0,0 +1,184 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12glyphcache_p.h"
+#include "qsgd3d12engine_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+QSGD3D12GlyphCache::QSGD3D12GlyphCache(QSGD3D12Engine *engine, QFontEngine::GlyphFormat format, const QTransform &matrix)
+ : QTextureGlyphCache(format, matrix),
+ m_engine(engine)
+{
+}
+
+QSGD3D12GlyphCache::~QSGD3D12GlyphCache()
+{
+ if (m_id)
+ m_engine->releaseTexture(m_id);
+}
+
+void QSGD3D12GlyphCache::createTextureData(int width, int height)
+{
+ width = qMax(128, width);
+ height = qMax(32, height);
+
+ m_id = m_engine->genTexture();
+ Q_ASSERT(m_id);
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new glyph cache texture %u of size %dx%d, fontengine format %d", m_id, width, height, m_format);
+
+ m_size = QSize(width, height);
+
+ const QImage::Format imageFormat =
+ m_format == QFontEngine::Format_A8 ? QImage::Format_Alpha8 : QImage::Format_ARGB32_Premultiplied;
+ m_engine->createTexture(m_id, m_size, imageFormat, QSGD3D12Engine::CreateWithAlpha);
+}
+
+void QSGD3D12GlyphCache::resizeTextureData(int width, int height)
+{
+ width = qMax(128, width);
+ height = qMax(32, height);
+
+ if (m_size.width() >= width && m_size.height() >= height)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("glyph cache texture %u resize to %dx%d", m_id, width, height);
+
+ m_size = QSize(width, height);
+
+ m_engine->queueTextureResize(m_id, m_size);
+}
+
+void QSGD3D12GlyphCache::beginFillTexture()
+{
+ Q_ASSERT(m_glyphImages.isEmpty() && m_glyphPos.isEmpty());
+}
+
+void QSGD3D12GlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
+{
+ QImage mask = textureMapForGlyph(glyph, subPixelPosition);
+ const int maskWidth = mask.width();
+ const int maskHeight = mask.height();
+
+ if (mask.format() == QImage::Format_Mono) {
+ mask = mask.convertToFormat(QImage::Format_Indexed8);
+ for (int y = 0; y < maskHeight; ++y) {
+ uchar *src = mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x)
+ src[x] = -src[x]; // convert 0 and 1 into 0 and 255
+ }
+ } else if (mask.depth() == 32) {
+ if (mask.format() == QImage::Format_RGB32) {
+ // We need to make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ QRgb *src = reinterpret_cast<QRgb *>(mask.scanLine(y));
+ for (int x = 0; x < maskWidth; ++x) {
+ const int r = qRed(src[x]);
+ const int g = qGreen(src[x]);
+ const int b = qBlue(src[x]);
+ int avg;
+ if (mask.format() == QImage::Format_RGB32)
+ avg = (r + g + b + 1) / 3; // "+1" for rounding.
+ else // Format_ARGB32_Premultiplied
+ avg = qAlpha(src[x]);
+ src[x] = qRgba(r, g, b, avg);
+ }
+ }
+ }
+ }
+
+ m_glyphImages.append(mask);
+ m_glyphPos.append(QPoint(c.x, c.y));
+}
+
+void QSGD3D12GlyphCache::endFillTexture()
+{
+ if (m_glyphImages.isEmpty())
+ return;
+
+ Q_ASSERT(m_id);
+
+ m_engine->queueTextureUpload(m_id, m_glyphImages, m_glyphPos);
+
+ // Nothing else left to do, it is up to the text material to call
+ // activateTexture() which will then add the texture dependency to the frame.
+
+ m_glyphImages.clear();
+ m_glyphPos.clear();
+}
+
+int QSGD3D12GlyphCache::glyphPadding() const
+{
+ return 1;
+}
+
+int QSGD3D12GlyphCache::maxTextureWidth() const
+{
+ return 16384;
+}
+
+int QSGD3D12GlyphCache::maxTextureHeight() const
+{
+ return 16384;
+}
+
+void QSGD3D12GlyphCache::activateTexture()
+{
+ if (m_id)
+ m_engine->activateTexture(m_id);
+}
+
+QSize QSGD3D12GlyphCache::currentSize() const
+{
+ return m_size;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache_p.h
new file mode 100644
index 0000000000..a7430580a8
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphcache_p.h
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12GLYPHCACHE_P_H
+#define QSGD3D12GLYPHCACHE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/private/qtextureglyphcache_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Engine;
+
+class QSGD3D12GlyphCache : public QTextureGlyphCache
+{
+public:
+ QSGD3D12GlyphCache(QSGD3D12Engine *engine, QFontEngine::GlyphFormat format, const QTransform &matrix);
+ ~QSGD3D12GlyphCache();
+
+ void createTextureData(int width, int height) override;
+ void resizeTextureData(int width, int height) override;
+ void beginFillTexture() override;
+ void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) override;
+ void endFillTexture() override;
+ int glyphPadding() const override;
+ int maxTextureWidth() const override;
+ int maxTextureHeight() const override;
+
+ void activateTexture();
+ QSize currentSize() const;
+
+private:
+ QSGD3D12Engine *m_engine;
+ uint m_id = 0;
+ QVector<QImage> m_glyphImages;
+ QVector<QPoint> m_glyphPos;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12GLYPHCACHE_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode.cpp
new file mode 100644
index 0000000000..e559739018
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode.cpp
@@ -0,0 +1,90 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12glyphnode_p.h"
+#include "qsgd3d12builtinmaterials_p.h"
+
+QT_BEGIN_NAMESPACE
+
+void QSGD3D12GlyphNode::setMaterialColor(const QColor &color)
+{
+ static_cast<QSGD3D12TextMaterial *>(m_material)->setColor(color);
+}
+
+void QSGD3D12GlyphNode::update()
+{
+ QRawFont font = m_glyphs.rawFont();
+ QMargins margins(0, 0, 0, 0);
+
+ if (m_style == QQuickText::Normal) {
+ // QSGBasicGlyphNode dtor will delete
+ m_material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Normal, m_rc, font);
+ } else if (m_style == QQuickText::Outline) {
+ QSGD3D12TextMaterial *material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Outlined,
+ m_rc, font, QFontEngine::Format_A8);
+ material->setStyleColor(m_styleColor);
+ m_material = material;
+ margins = QMargins(1, 1, 1, 1);
+ } else {
+ QSGD3D12TextMaterial *material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Styled,
+ m_rc, font, QFontEngine::Format_A8);
+ if (m_style == QQuickText::Sunken) {
+ material->setStyleShift(QVector2D(0, -1));
+ margins.setTop(1);
+ } else if (m_style == QQuickText::Raised) {
+ material->setStyleShift(QVector2D(0, 1));
+ margins.setBottom(1);
+ }
+ material->setStyleColor(m_styleColor);
+ m_material = material;
+ }
+
+ QSGD3D12TextMaterial *textMaterial = static_cast<QSGD3D12TextMaterial *>(m_material);
+ textMaterial->setColor(m_color);
+
+ QRectF boundingRect;
+ textMaterial->populate(m_position, m_glyphs.glyphIndexes(), m_glyphs.positions(), geometry(),
+ &boundingRect, &m_baseLine, margins);
+ setBoundingRect(boundingRect);
+
+ setMaterial(m_material);
+ markDirty(DirtyGeometry);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode_p.h
new file mode 100644
index 0000000000..d04a8e8777
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12glyphnode_p.h
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12GLYPHNODE_P_H
+#define QSGD3D12GLYPHNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgbasicglyphnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12RenderContext;
+
+class QSGD3D12GlyphNode : public QSGBasicGlyphNode
+{
+public:
+ QSGD3D12GlyphNode(QSGD3D12RenderContext *rc) : m_rc(rc) { }
+
+ void setMaterialColor(const QColor &color) override;
+ void update() override;
+
+private:
+ QSGD3D12RenderContext *m_rc;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12GLYPHNODE_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp
new file mode 100644
index 0000000000..9bb360bc5e
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12imagenode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGD3D12ImageNode::QSGD3D12ImageNode()
+{
+ setMaterial(&m_material);
+}
+
+void QSGD3D12ImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_smoothMaterial.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12ImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.mipmapFiltering() == filtering)
+ return;
+
+ m_material.setMipmapFiltering(filtering);
+ m_smoothMaterial.setMipmapFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12ImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.verticalWrapMode() == wrapMode)
+ return;
+
+ m_material.setVerticalWrapMode(wrapMode);
+ m_smoothMaterial.setVerticalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12ImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.horizontalWrapMode() == wrapMode)
+ return;
+
+ m_material.setHorizontalWrapMode(wrapMode);
+ m_smoothMaterial.setHorizontalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+void QSGD3D12ImageNode::updateMaterialAntialiasing()
+{
+ if (m_antialiasing)
+ setMaterial(&m_smoothMaterial);
+ else
+ setMaterial(&m_material);
+}
+
+void QSGD3D12ImageNode::setMaterialTexture(QSGTexture *texture)
+{
+ m_material.setTexture(texture);
+ m_smoothMaterial.setTexture(texture);
+}
+
+QSGTexture *QSGD3D12ImageNode::materialTexture() const
+{
+ return m_material.texture();
+}
+
+bool QSGD3D12ImageNode::updateMaterialBlending()
+{
+ const bool alpha = m_material.flags() & QSGMaterial::Blending;
+ if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) {
+ m_material.setFlag(QSGMaterial::Blending, !alpha);
+ return true;
+ }
+ return false;
+}
+
+bool QSGD3D12ImageNode::supportsWrap(const QSize &) const
+{
+ return true;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode_p.h
new file mode 100644
index 0000000000..ef4b38884a
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode_p.h
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12IMAGENODE_P_H
+#define QSGD3D12IMAGENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgbasicimagenode_p.h>
+#include "qsgd3d12builtinmaterials_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12ImageNode : public QSGBasicImageNode
+{
+public:
+ QSGD3D12ImageNode();
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) override;
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) override;
+ void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) override;
+
+ void updateMaterialAntialiasing() override;
+ void setMaterialTexture(QSGTexture *texture) override;
+ QSGTexture *materialTexture() const override;
+ bool updateMaterialBlending() override;
+ bool supportsWrap(const QSize &size) const override;
+
+private:
+ QSGD3D12TextureMaterial m_material;
+ QSGD3D12SmoothTextureMaterial m_smoothMaterial;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12IMAGENODE_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer.cpp
new file mode 100644
index 0000000000..6623c51f5c
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer.cpp
@@ -0,0 +1,329 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12layer_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include "qsgd3d12engine_p.h"
+#include "qsgd3d12renderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+QSGD3D12Layer::QSGD3D12Layer(QSGD3D12RenderContext *rc)
+ : m_rc(rc)
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new layer %p", this);
+}
+
+QSGD3D12Layer::~QSGD3D12Layer()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("destroying layer %p", this);
+
+ cleanup();
+}
+
+// QSGTexture
+
+int QSGD3D12Layer::textureId() const
+{
+ return m_rt; // not a texture id per se but will do
+}
+
+QSize QSGD3D12Layer::textureSize() const
+{
+ return m_size;
+}
+
+bool QSGD3D12Layer::hasAlphaChannel() const
+{
+ return true;
+}
+
+bool QSGD3D12Layer::hasMipmaps() const
+{
+ // mipmapped layers are not supported for now
+ return false;
+}
+
+QRectF QSGD3D12Layer::normalizedTextureSubRect() const
+{
+ // (0, 0) is the top-left corner, unlike OpenGL. Hence the inversion of
+ // m_mirrorVertical, as opposed to the GL version.
+ return QRectF(m_mirrorHorizontal ? 1 : 0,
+ m_mirrorVertical ? 1 : 0,
+ m_mirrorHorizontal ? -1 : 1,
+ m_mirrorVertical ? -1 : 1);
+}
+
+void QSGD3D12Layer::bind()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p bind rt=%u", this, m_rt);
+
+ // ###
+
+ m_rc->engine()->activateRenderTargetAsTexture(m_rt);
+}
+
+// QSGDynamicTexture
+
+bool QSGD3D12Layer::updateTexture()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p updateTexture", this);
+
+ const bool doUpdate = (m_live || m_updateContentPending) && m_dirtyTexture;
+
+ if (doUpdate)
+ updateContent();
+
+ if (m_updateContentPending) {
+ m_updateContentPending = false;
+ emit scheduledUpdateCompleted();
+ }
+
+ return doUpdate;
+}
+
+// QSGLayer
+
+void QSGD3D12Layer::setItem(QSGNode *item)
+{
+ if (m_item == item)
+ return;
+
+ if (m_live && !item)
+ resetRenderTarget();
+
+ m_item = item;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::setRect(const QRectF &rect)
+{
+ if (m_rect == rect)
+ return;
+
+ m_rect = rect;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::setSize(const QSize &size)
+{
+ if (m_size == size)
+ return;
+
+ if (m_live && size.isNull())
+ resetRenderTarget();
+
+ m_size = size;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::scheduleUpdate()
+{
+ if (m_updateContentPending)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p scheduleUpdate", this);
+
+ m_updateContentPending = true;
+
+ if (m_dirtyTexture)
+ emit updateRequested();
+}
+
+QImage QSGD3D12Layer::toImage() const
+{
+ // ### figure out something for item grab support
+ return QImage();
+}
+
+void QSGD3D12Layer::setLive(bool live)
+{
+ if (m_live == live)
+ return;
+
+ if (live && (!m_item || m_size.isNull()))
+ resetRenderTarget();
+
+ m_live = live;
+ markDirtyTexture();
+}
+
+void QSGD3D12Layer::setRecursive(bool recursive)
+{
+ m_recursive = recursive;
+}
+
+void QSGD3D12Layer::setFormat(uint format)
+{
+ Q_UNUSED(format);
+}
+
+void QSGD3D12Layer::setHasMipmaps(bool mipmap)
+{
+ // mipmapped layers are not supported for now
+ Q_UNUSED(mipmap);
+}
+
+void QSGD3D12Layer::setDevicePixelRatio(qreal ratio)
+{
+ m_dpr = ratio;
+}
+
+void QSGD3D12Layer::setMirrorHorizontal(bool mirror)
+{
+ m_mirrorHorizontal = mirror;
+}
+
+void QSGD3D12Layer::setMirrorVertical(bool mirror)
+{
+ m_mirrorVertical = mirror;
+}
+
+void QSGD3D12Layer::markDirtyTexture()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p markDirtyTexture", this);
+
+ m_dirtyTexture = true;
+
+ if (m_live || m_updateContentPending)
+ emit updateRequested();
+}
+
+void QSGD3D12Layer::invalidated()
+{
+ cleanup();
+}
+
+void QSGD3D12Layer::cleanup()
+{
+ if (!m_renderer && !m_rt)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p cleanup renderer=%p rt=%u", this, m_renderer, m_rt);
+
+ delete m_renderer;
+ m_renderer = nullptr;
+
+ resetRenderTarget();
+}
+
+void QSGD3D12Layer::resetRenderTarget()
+{
+ if (!m_rt)
+ return;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p resetRenderTarget rt=%u", this, m_rt);
+
+ m_rc->engine()->releaseRenderTarget(m_rt);
+ m_rt = 0;
+}
+
+void QSGD3D12Layer::updateContent()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("layer %p updateContent", this);
+
+ if (!m_item || m_size.isNull()) {
+ resetRenderTarget();
+ m_dirtyTexture = false;
+ return;
+ }
+
+ QSGNode *root = m_item;
+ while (root->firstChild() && root->type() != QSGNode::RootNodeType)
+ root = root->firstChild();
+
+ if (root->type() != QSGNode::RootNodeType)
+ return;
+
+ if (!m_renderer) {
+ m_renderer = m_rc->createRenderer();
+ static_cast<QSGD3D12Renderer *>(m_renderer)->turnToLayerRenderer();
+ connect(m_renderer, &QSGRenderer::sceneGraphChanged, this, &QSGD3D12Layer::markDirtyTexture);
+ }
+
+ m_renderer->setDevicePixelRatio(m_dpr);
+ m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
+
+ if (!m_rt || m_rtSize != m_size) {
+ // ### recursive, multisample
+
+ if (m_rt)
+ resetRenderTarget();
+
+ m_rt = m_rc->engine()->genRenderTarget();
+ m_rtSize = m_size;
+ m_rc->engine()->createRenderTarget(m_rt, m_rtSize, QVector4D(0, 0, 0, 0), 0);
+ }
+
+ m_dirtyTexture = false;
+
+ m_renderer->setDeviceRect(m_size);
+ m_renderer->setViewportRect(m_size);
+ QRectF mirrored(m_mirrorHorizontal ? m_rect.right() : m_rect.left(),
+ m_mirrorVertical ? m_rect.bottom() : m_rect.top(),
+ m_mirrorHorizontal ? -m_rect.width() : m_rect.width(),
+ m_mirrorVertical ? -m_rect.height() : m_rect.height());
+ m_renderer->setProjectionMatrixToRect(mirrored);
+ m_renderer->setClearColor(Qt::transparent);
+
+ // ### recursive, multisample
+ m_renderer->renderScene(m_rt);
+
+ if (m_recursive)
+ markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h
new file mode 100644
index 0000000000..d167cf4f66
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h
@@ -0,0 +1,117 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12LAYER_P_H
+#define QSGD3D12LAYER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12RenderContext;
+
+class QSGD3D12Layer : public QSGLayer
+{
+ Q_OBJECT
+
+public:
+ QSGD3D12Layer(QSGD3D12RenderContext *rc);
+ ~QSGD3D12Layer();
+
+ int textureId() const override;
+ QSize textureSize() const override;
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override;
+ QRectF normalizedTextureSubRect() const override;
+ void bind() override;
+
+ bool updateTexture() override;
+
+ void setItem(QSGNode *item) override;
+ void setRect(const QRectF &rect) override;
+ void setSize(const QSize &size) override;
+ void scheduleUpdate() override;
+ QImage toImage() const override;
+ void setLive(bool live) override;
+ void setRecursive(bool recursive) override;
+ void setFormat(uint format) override;
+ void setHasMipmaps(bool mipmap) override;
+ void setDevicePixelRatio(qreal ratio) override;
+ void setMirrorHorizontal(bool mirror) override;
+ void setMirrorVertical(bool mirror) override;
+
+public Q_SLOTS:
+ void markDirtyTexture() override;
+ void invalidated() override;
+
+private:
+ void cleanup();
+ void resetRenderTarget();
+ void updateContent();
+
+ QSGD3D12RenderContext *m_rc;
+ uint m_rt = 0;
+ QSize m_rtSize;
+ QSize m_size;
+ QRectF m_rect;
+ QSGNode *m_item = nullptr;
+ QSGRenderer *m_renderer = nullptr;
+ float m_dpr = 1;
+ bool m_mirrorHorizontal = false;
+ bool m_mirrorVertical = true;
+ bool m_live = true;
+ bool m_recursive = false;
+ bool m_dirtyTexture = true;
+ bool m_updateContentPending = false;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12LAYER_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material.cpp
new file mode 100644
index 0000000000..3412a4b63b
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material.cpp
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12material_p.h"
+#include <private/qsgrenderer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGD3D12Material::RenderState QSGD3D12Material::makeRenderState(QSGRenderer *renderer, RenderState::DirtyStates dirty)
+{
+ RenderState rs;
+ rs.m_dirty = dirty;
+ rs.m_data = renderer;
+ return rs;
+}
+
+float QSGD3D12Material::RenderState::opacity() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentOpacity();
+}
+
+float QSGD3D12Material::RenderState::determinant() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->determinant();
+}
+
+QMatrix4x4 QSGD3D12Material::RenderState::combinedMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentCombinedMatrix();
+}
+
+float QSGD3D12Material::RenderState::devicePixelRatio() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->devicePixelRatio();
+}
+
+QMatrix4x4 QSGD3D12Material::RenderState::modelViewMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentModelViewMatrix();
+}
+
+QMatrix4x4 QSGD3D12Material::RenderState::projectionMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentProjectionMatrix();
+}
+
+QRect QSGD3D12Material::RenderState::viewportRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->viewportRect();
+}
+
+QRect QSGD3D12Material::RenderState::deviceRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->deviceRect();
+}
+
+QSGMaterialShader *QSGD3D12Material::createShader() const
+{
+ return nullptr;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h
new file mode 100644
index 0000000000..e9af8e68a0
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h
@@ -0,0 +1,125 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12MATERIAL_P_H
+#define QSGD3D12MATERIAL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/qsgmaterial.h>
+#include "qsgd3d12engine_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGRenderer;
+
+// The D3D renderer works with QSGD3D12Material as the "base" class since
+// QSGMaterial and its GL program related bits are not suitable. Also, there is
+// no split like with QSGMaterialShader.
+
+class QSGD3D12Material : public QSGMaterial
+{
+public:
+ struct RenderState {
+ enum DirtyState {
+ DirtyMatrix = 0x0001,
+ DirtyOpacity = 0x0002,
+ DirtyCachedMaterialData = 0x0004,
+ DirtyAll = 0xFFFF
+ };
+ Q_DECLARE_FLAGS(DirtyStates, DirtyState)
+
+ DirtyStates dirtyStates() const { return m_dirty; }
+
+ bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
+ bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
+ bool isCachedMaterialDataDirty() const { return m_dirty & DirtyCachedMaterialData; }
+
+ float opacity() const;
+ QMatrix4x4 combinedMatrix() const;
+ QMatrix4x4 modelViewMatrix() const;
+ QMatrix4x4 projectionMatrix() const;
+ QRect viewportRect() const;
+ QRect deviceRect() const;
+ float determinant() const;
+ float devicePixelRatio() const;
+
+ DirtyStates m_dirty = 0;
+ void *m_data = nullptr;
+ };
+
+ struct ExtraState {
+ QVector4D blendFactor;
+ };
+
+ enum UpdateResult {
+ UpdatedShaders = 0x0001,
+ UpdatedConstantBuffer = 0x0002,
+ UpdatedBlendFactor = 0x0004
+ };
+ Q_DECLARE_FLAGS(UpdateResults, UpdateResult)
+
+ static RenderState makeRenderState(QSGRenderer *renderer, RenderState::DirtyStates dirty);
+
+ virtual int constantBufferSize() const = 0;
+ virtual void preparePipeline(QSGD3D12PipelineState *pipelineState) = 0;
+ virtual UpdateResults updatePipeline(const RenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) = 0;
+
+private:
+ QSGMaterialShader *createShader() const override; // dummy, QSGMaterialShader is too GL dependent
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Material::RenderState::DirtyStates)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Material::UpdateResults)
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12MATERIAL_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode.cpp
new file mode 100644
index 0000000000..7548f5cbc0
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode.cpp
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12rectanglenode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGD3D12RectangleNode::QSGD3D12RectangleNode()
+{
+ setMaterial(&m_material);
+}
+
+void QSGD3D12RectangleNode::updateMaterialAntialiasing()
+{
+ if (m_antialiasing)
+ setMaterial(&m_smoothMaterial);
+ else
+ setMaterial(&m_material);
+}
+
+void QSGD3D12RectangleNode::updateMaterialBlending(QSGNode::DirtyState *state)
+{
+ // smoothed material is always blended, so no change in material state
+ if (material() == &m_material) {
+ bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
+ bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
+ || (m_color.alpha() < 255 && m_color.alpha() != 0)
+ || (m_pen_width > 0 && m_border_color.alpha() < 255);
+ if (wasBlending != isBlending) {
+ m_material.setFlag(QSGMaterial::Blending, isBlending);
+ *state |= QSGNode::DirtyMaterial;
+ }
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode_p.h
new file mode 100644
index 0000000000..95f734bc4c
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rectanglenode_p.h
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12RECTANGLENODE_P_H
+#define QSGD3D12RECTANGLENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgbasicrectanglenode_p.h>
+#include "qsgd3d12builtinmaterials_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12RectangleNode : public QSGBasicRectangleNode
+{
+public:
+ QSGD3D12RectangleNode();
+
+private:
+ void updateMaterialAntialiasing() override;
+ void updateMaterialBlending(QSGNode::DirtyState *state) override;
+
+ QSGD3D12VertexColorMaterial m_material;
+ QSGD3D12SmoothColorMaterial m_smoothMaterial;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12RECTANGLENODE_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp
new file mode 100644
index 0000000000..af3e8e36ee
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp
@@ -0,0 +1,101 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12rendercontext_p.h"
+#include "qsgd3d12renderer_p.h"
+#include "qsgd3d12texture_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+QSGD3D12RenderContext::QSGD3D12RenderContext(QSGContext *ctx)
+ : QSGRenderContext(ctx)
+{
+}
+
+void QSGD3D12RenderContext::invalidate()
+{
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("rendercontext invalidate engine %p, %d/%d/%d", m_engine,
+ m_texturesToDelete.count(), m_textures.count(), m_fontEnginesToClean.count());
+
+ qDeleteAll(m_texturesToDelete);
+ m_texturesToDelete.clear();
+
+ qDeleteAll(m_textures);
+ m_textures.clear();
+
+ for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(),
+ end = m_fontEnginesToClean.constEnd(); it != end; ++it) {
+ (*it)->clearGlyphCache(m_engine);
+ if (!(*it)->ref.deref())
+ delete *it;
+ }
+ m_fontEnginesToClean.clear();
+
+ m_sg->renderContextInvalidated(this);
+ emit invalidated();
+}
+
+QSGTexture *QSGD3D12RenderContext::createTexture(const QImage &image, uint flags) const
+{
+ Q_ASSERT(m_engine);
+ QSGD3D12Texture *t = new QSGD3D12Texture(m_engine);
+ t->setImage(image, flags);
+ return t;
+}
+
+ QSGRenderer *QSGD3D12RenderContext::createRenderer()
+{
+ return new QSGD3D12Renderer(this);
+}
+
+void QSGD3D12RenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo)
+{
+ static_cast<QSGD3D12Renderer *>(renderer)->renderScene(fbo);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext_p.h
new file mode 100644
index 0000000000..1acb7e4205
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext_p.h
@@ -0,0 +1,78 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12RENDERCONTEXT_P_H
+#define QSGD3D12RENDERCONTEXT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Engine;
+
+class QSGD3D12RenderContext : public QSGRenderContext
+{
+public:
+ QSGD3D12RenderContext(QSGContext *ctx);
+ void invalidate() override;
+ void renderNextFrame(QSGRenderer *renderer, uint fbo) override;
+ QSGTexture *createTexture(const QImage &image, uint flags) const override;
+ QSGRenderer *createRenderer() override;
+
+ void setEngine(QSGD3D12Engine *engine) { m_engine = engine; }
+ QSGD3D12Engine *engine() { return m_engine; }
+
+private:
+ QSGD3D12Engine *m_engine = nullptr;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12RENDERCONTEXT_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp
new file mode 100644
index 0000000000..7f8b10f003
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp
@@ -0,0 +1,710 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12renderer_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include <private/qsgnodeupdater_p.h>
+
+#include "vs_stencilclip.hlslh"
+#include "ps_stencilclip.hlslh"
+
+//#define I_LIKE_STENCIL
+
+QT_BEGIN_NAMESPACE
+
+#define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling())
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(build)
+DECLARE_DEBUG_VAR(change)
+DECLARE_DEBUG_VAR(render)
+
+class DummyUpdater : public QSGNodeUpdater
+{
+public:
+ void updateState(QSGNode *) { };
+};
+
+QSGD3D12Renderer::QSGD3D12Renderer(QSGRenderContext *context)
+ : QSGRenderer(context),
+ m_renderList(16),
+ m_vboData(1024),
+ m_iboData(256),
+ m_cboData(4096)
+{
+ setNodeUpdater(new DummyUpdater);
+ m_freshPipelineState.shaders.rootSig.textureViews.reserve(4);
+}
+
+QSGD3D12Renderer::~QSGD3D12Renderer()
+{
+ if (m_engine) {
+ m_engine->releaseBuffer(m_vertexBuf);
+ m_engine->releaseBuffer(m_indexBuf);
+ m_engine->releaseBuffer(m_constantBuf);
+ }
+}
+
+void QSGD3D12Renderer::renderScene(GLuint fboId)
+{
+ m_renderTarget = fboId;
+
+ struct DummyBindable : public QSGBindable {
+ void bind() const { }
+ } bindable;
+
+ QSGRenderer::renderScene(bindable); // calls back render()
+}
+
+// Search through the node set and remove nodes that are descendants of other
+// nodes in the same set.
+static QSet<QSGNode *> qsg_removeDescendants(const QSet<QSGNode *> &nodes, QSGRootNode *root)
+{
+ QSet<QSGNode *> result = nodes;
+ for (QSGNode *node : nodes) {
+ QSGNode *n = node;
+ while (n != root) {
+ if (n != node && result.contains(n)) {
+ result.remove(node);
+ break;
+ }
+ n = n->parent();
+ }
+ }
+ return result;
+}
+
+void QSGD3D12Renderer::updateMatrices(QSGNode *node, QSGTransformNode *xform)
+{
+ if (node->isSubtreeBlocked())
+ return;
+
+ if (node->type() == QSGNode::TransformNodeType) {
+ QSGTransformNode *tn = static_cast<QSGTransformNode *>(node);
+ if (xform)
+ tn->setCombinedMatrix(xform->combinedMatrix() * tn->matrix());
+ else
+ tn->setCombinedMatrix(tn->matrix());
+ QSGNODE_TRAVERSE(node)
+ updateMatrices(child, tn);
+ } else {
+ if (node->type() == QSGNode::GeometryNodeType || node->type() == QSGNode::ClipNodeType) {
+ m_nodeDirtyMap[node] |= QSGD3D12Material::RenderState::DirtyMatrix;
+ QSGBasicGeometryNode *gnode = static_cast<QSGBasicGeometryNode *>(node);
+ const QMatrix4x4 *newMatrix = xform ? &xform->combinedMatrix() : nullptr;
+ // NB the newMatrix ptr is usually the same as before as it just
+ // references the transform node's own matrix.
+ gnode->setMatrix(newMatrix);
+ }
+ QSGNODE_TRAVERSE(node)
+ updateMatrices(child, xform);
+ }
+}
+
+void QSGD3D12Renderer::updateOpacities(QSGNode *node, float inheritedOpacity)
+{
+ if (node->isSubtreeBlocked())
+ return;
+
+ if (node->type() == QSGNode::OpacityNodeType) {
+ QSGOpacityNode *on = static_cast<QSGOpacityNode *>(node);
+ float combined = inheritedOpacity * on->opacity();
+ on->setCombinedOpacity(combined);
+ QSGNODE_TRAVERSE(node)
+ updateOpacities(child, combined);
+ } else {
+ if (node->type() == QSGNode::GeometryNodeType) {
+ m_nodeDirtyMap[node] |= QSGD3D12Material::RenderState::DirtyOpacity;
+ QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(node);
+ gn->setInheritedOpacity(inheritedOpacity);
+ }
+ QSGNODE_TRAVERSE(node)
+ updateOpacities(child, inheritedOpacity);
+ }
+}
+
+void QSGD3D12Renderer::buildRenderList(QSGNode *node, QSGClipNode *clip)
+{
+ if (node->isSubtreeBlocked())
+ return;
+
+ if (node->type() == QSGNode::GeometryNodeType || node->type() == QSGNode::ClipNodeType) {
+ QSGBasicGeometryNode *gn = static_cast<QSGBasicGeometryNode *>(node);
+ QSGGeometry *g = gn->geometry();
+
+ Element e;
+ e.node = gn;
+
+ if (g->vertexCount() > 0) {
+ e.vboOffset = m_vboData.size();
+ const int vertexSize = g->sizeOfVertex() * g->vertexCount();
+ m_vboData.resize(m_vboData.size() + vertexSize);
+ memcpy(m_vboData.data() + e.vboOffset, g->vertexData(), vertexSize);
+ }
+
+ if (g->indexCount() > 0) {
+ e.iboOffset = m_iboData.size();
+ e.iboStride = g->sizeOfIndex();
+ const int indexSize = e.iboStride * g->indexCount();
+ m_iboData.resize(m_iboData.size() + indexSize);
+ memcpy(m_iboData.data() + e.iboOffset, g->indexData(), indexSize);
+ }
+
+ e.cboOffset = m_cboData.size();
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGD3D12Material *m = static_cast<QSGD3D12Material *>(static_cast<QSGGeometryNode *>(node)->activeMaterial());
+ e.cboSize = m->constantBufferSize();
+ } else {
+ // Stencil-based clipping needs a 4x4 matrix.
+ e.cboSize = QSGD3D12Engine::alignedConstantBufferSize(16 * sizeof(float));
+ }
+ m_cboData.resize(m_cboData.size() + e.cboSize);
+
+ m_renderList.add(e);
+
+ gn->setClipList(clip);
+ if (node->type() == QSGNode::ClipNodeType)
+ clip = static_cast<QSGClipNode *>(node);
+ }
+
+ QSGNODE_TRAVERSE(node)
+ buildRenderList(child, clip);
+}
+
+void QSGD3D12Renderer::render()
+{
+ QSGD3D12RenderContext *rc = static_cast<QSGD3D12RenderContext *>(context());
+ m_engine = rc->engine();
+ if (!m_layerRenderer)
+ m_engine->beginFrame();
+ else
+ m_engine->beginLayer();
+
+ m_activeScissorRect = QRect();
+
+ if (m_rebuild) {
+ m_rebuild = false;
+
+ m_dirtyTransformNodes.clear();
+ m_dirtyTransformNodes.insert(rootNode());
+ m_dirtyOpacityNodes.clear();
+ m_dirtyOpacityNodes.insert(rootNode());
+
+ m_renderList.reset();
+ m_vboData.reset();
+ m_iboData.reset();
+ m_cboData.reset();
+
+ buildRenderList(rootNode(), nullptr);
+
+ if (!m_vertexBuf)
+ m_vertexBuf = m_engine->genBuffer();
+ m_engine->resetBuffer(m_vertexBuf, m_vboData.data(), m_vboData.size());
+
+ if (!m_constantBuf)
+ m_constantBuf = m_engine->genBuffer();
+ m_engine->resetBuffer(m_constantBuf, m_cboData.data(), m_cboData.size());
+
+ if (m_iboData.size()) {
+ if (!m_indexBuf)
+ m_indexBuf = m_engine->genBuffer();
+ m_engine->resetBuffer(m_indexBuf, m_iboData.data(), m_iboData.size());
+ } else if (m_indexBuf) {
+ m_engine->releaseBuffer(m_indexBuf);
+ m_indexBuf = 0;
+ }
+
+ if (Q_UNLIKELY(debug_build())) {
+ qDebug("renderList: %d elements in total", m_renderList.size());
+ for (int i = 0; i < m_renderList.size(); ++i) {
+ const Element &e = m_renderList.at(i);
+ qDebug() << " - " << e.vboOffset << e.iboOffset << e.cboOffset << e.cboSize << e.node;
+ }
+ }
+ }
+
+ const QRect devRect = deviceRect();
+ m_projectionChangedDueToDeviceSize = devRect != m_lastDeviceRect;
+ if (m_projectionChangedDueToDeviceSize)
+ m_lastDeviceRect = devRect;
+
+ if (m_dirtyTransformNodes.size()) {
+ const QSet<QSGNode *> subTreeRoots = qsg_removeDescendants(m_dirtyTransformNodes, rootNode());
+ for (QSGNode *node : subTreeRoots) {
+ // First find the parent transform so we have the accumulated
+ // matrix up until this point.
+ QSGTransformNode *xform = 0;
+ QSGNode *n = node;
+ if (n->type() == QSGNode::TransformNodeType)
+ n = node->parent();
+ while (n != rootNode() && n->type() != QSGNode::TransformNodeType)
+ n = n->parent();
+ if (n != rootNode())
+ xform = static_cast<QSGTransformNode *>(n);
+
+ // Then update in the subtree
+ updateMatrices(node, xform);
+ }
+ }
+
+ if (m_dirtyOpacityNodes.size()) {
+ const QSet<QSGNode *> subTreeRoots = qsg_removeDescendants(m_dirtyOpacityNodes, rootNode());
+ for (QSGNode *node : subTreeRoots) {
+ float opacity = 1.0f;
+ QSGNode *n = node;
+ if (n->type() == QSGNode::OpacityNodeType)
+ n = node->parent();
+ while (n != rootNode() && n->type() != QSGNode::OpacityNodeType)
+ n = n->parent();
+ if (n != rootNode())
+ opacity = static_cast<QSGOpacityNode *>(n)->combinedOpacity();
+
+ updateOpacities(node, opacity);
+ }
+ m_dirtyOpaqueElements = true;
+ }
+
+ if (m_dirtyOpaqueElements) {
+ m_dirtyOpaqueElements = false;
+ m_opaqueElements.clear();
+ m_opaqueElements.resize(m_renderList.size());
+ for (int i = 0; i < m_renderList.size(); ++i) {
+ const Element &e = m_renderList.at(i);
+ if (e.node->type() == QSGNode::GeometryNodeType) {
+ const QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(e.node);
+ if (gn->inheritedOpacity() > 0.999f && ((gn->activeMaterial()->flags() & QSGMaterial::Blending) == 0))
+ m_opaqueElements.setBit(i);
+ }
+ }
+ }
+
+ // Build pipeline state and draw calls.
+ renderElements();
+
+ m_dirtyTransformNodes.clear();
+ m_dirtyOpacityNodes.clear();
+ m_dirtyOpaqueElements = false;
+ m_nodeDirtyMap.clear();
+
+ // Finalize buffers and execute commands.
+ if (!m_layerRenderer)
+ m_engine->endFrame();
+ else
+ m_engine->endLayer();
+}
+
+void QSGD3D12Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
+{
+ // note that with DirtyNodeRemoved the window and all the graphics engine may already be gone
+
+ if (Q_UNLIKELY(debug_change())) {
+ QDebug debug = qDebug();
+ debug << "dirty:";
+ if (state & QSGNode::DirtyGeometry)
+ debug << "Geometry";
+ if (state & QSGNode::DirtyMaterial)
+ debug << "Material";
+ if (state & QSGNode::DirtyMatrix)
+ debug << "Matrix";
+ if (state & QSGNode::DirtyNodeAdded)
+ debug << "Added";
+ if (state & QSGNode::DirtyNodeRemoved)
+ debug << "Removed";
+ if (state & QSGNode::DirtyOpacity)
+ debug << "Opacity";
+ if (state & QSGNode::DirtySubtreeBlocked)
+ debug << "SubtreeBlocked";
+ if (state & QSGNode::DirtyForceUpdate)
+ debug << "ForceUpdate";
+
+ // when removed, some parts of the node could already have been destroyed
+ // so don't debug it out.
+ if (state & QSGNode::DirtyNodeRemoved)
+ debug << (void *) node << node->type();
+ else
+ debug << node;
+ }
+
+ if (state & (QSGNode::DirtyNodeAdded
+ | QSGNode::DirtyNodeRemoved
+ | QSGNode::DirtySubtreeBlocked
+ | QSGNode::DirtyGeometry
+ | QSGNode::DirtyForceUpdate))
+ m_rebuild = true;
+
+ if (state & QSGNode::DirtyMatrix)
+ m_dirtyTransformNodes << node;
+
+ if (state & QSGNode::DirtyOpacity)
+ m_dirtyOpacityNodes << node;
+
+ if (state & QSGNode::DirtyMaterial)
+ m_dirtyOpaqueElements = true;
+
+ QSGRenderer::nodeChanged(node, state);
+}
+
+void QSGD3D12Renderer::renderElements()
+{
+ m_engine->queueSetRenderTarget(m_renderTarget);
+ m_engine->queueViewport(viewportRect());
+ m_engine->queueClearRenderTarget(clearColor());
+ m_engine->queueClearDepthStencil(1, 0, QSGD3D12Engine::ClearDepth | QSGD3D12Engine::ClearStencil);
+
+ m_pipelineState.blend = m_freshPipelineState.blend = QSGD3D12PipelineState::BlendNone;
+ m_pipelineState.depthEnable = m_freshPipelineState.depthEnable = true;
+ m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = true;
+
+ // First do opaque...
+ // The algorithm is quite simple. We traverse the list back-to-front, and
+ // for every item we start a second traversal and draw all elements which
+ // have identical material. Then we clear the bit for this in the rendered
+ // list so we don't draw it again when we come to that index.
+ QBitArray rendered = m_opaqueElements;
+ for (int i = m_renderList.size() - 1; i >= 0; --i) {
+ if (rendered.testBit(i)) {
+ renderElement(i);
+ for (int j = i - 1; j >= 0; --j) {
+ if (rendered.testBit(j)) {
+ const QSGGeometryNode *gni = static_cast<QSGGeometryNode *>(m_renderList.at(i).node);
+ const QSGGeometryNode *gnj = static_cast<QSGGeometryNode *>(m_renderList.at(j).node);
+ if (gni->clipList() == gnj->clipList()
+ && gni->inheritedOpacity() == gnj->inheritedOpacity()
+ && gni->geometry()->drawingMode() == gnj->geometry()->drawingMode()
+ && gni->geometry()->attributes() == gnj->geometry()->attributes()) {
+ const QSGMaterial *ami = gni->activeMaterial();
+ const QSGMaterial *amj = gnj->activeMaterial();
+ if (ami->type() == amj->type()
+ && ami->flags() == amj->flags()
+ && ami->compare(amj) == 0) {
+ renderElement(j);
+ rendered.clearBit(j);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ m_pipelineState.blend = m_freshPipelineState.blend = QSGD3D12PipelineState::BlendPremul;
+ m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = false;
+
+ // ...then the alpha ones
+ for (int i = 0; i < m_renderList.size(); ++i) {
+ if (m_renderList.at(i).node->type() == QSGNode::GeometryNodeType && !m_opaqueElements.testBit(i))
+ renderElement(i);
+ }
+}
+
+void QSGD3D12Renderer::renderElement(int elementIndex)
+{
+ Element &e = m_renderList.at(elementIndex);
+ Q_ASSERT(e.node->type() == QSGNode::GeometryNodeType);
+
+ if (e.vboOffset < 0)
+ return;
+
+ Q_ASSERT(e.cboOffset >= 0);
+
+ const QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(e.node);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "renderElement:" << elementIndex << gn << e.vboOffset << e.iboOffset << gn->inheritedOpacity() << gn->clipList();
+
+ if (gn->inheritedOpacity() < 0.001f) // pretty much invisible, don't draw it
+ return;
+
+ // Update the QSGRenderer members which the materials will access.
+ m_current_projection_matrix = projectionMatrix();
+ const float scale = 1.0 / m_renderList.size();
+ m_current_projection_matrix(2, 2) = scale;
+ m_current_projection_matrix(2, 3) = 1.0f - (elementIndex + 1) * scale;
+ m_current_model_view_matrix = gn->matrix() ? *gn->matrix() : QMatrix4x4();
+ m_current_determinant = m_current_model_view_matrix.determinant();
+ m_current_opacity = gn->inheritedOpacity();
+
+ const QSGGeometry *g = gn->geometry();
+ QSGD3D12Material *m = static_cast<QSGD3D12Material *>(gn->activeMaterial());
+
+ if (m->type() != m_lastMaterialType) {
+ m_pipelineState = m_freshPipelineState;
+ m->preparePipeline(&m_pipelineState);
+ }
+
+ QSGD3D12Material::RenderState::DirtyStates dirtyState = m_nodeDirtyMap.value(e.node);
+
+ // After a rebuild everything in the cbuffer has to be updated.
+ if (!e.cboPrepared) {
+ e.cboPrepared = true;
+ dirtyState = QSGD3D12Material::RenderState::DirtyAll;
+ }
+
+ // DirtyMatrix does not include projection matrix changes that can arise
+ // due to changing the render target's size (and there is no rebuild).
+ // Accommodate for this.
+ if (m_projectionChangedDueToDeviceSize)
+ dirtyState |= QSGD3D12Material::RenderState::DirtyMatrix;
+
+ quint8 *cboPtr = nullptr;
+ if (e.cboSize > 0)
+ cboPtr = m_cboData.data() + e.cboOffset;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "dirty state for" << e.node << "is" << dirtyState;
+
+ QSGD3D12Material::ExtraState extraState;
+ QSGD3D12Material::UpdateResults updRes = m->updatePipeline(QSGD3D12Material::makeRenderState(this, dirtyState),
+ &m_pipelineState,
+ &extraState,
+ cboPtr);
+
+ if (updRes.testFlag(QSGD3D12Material::UpdatedConstantBuffer))
+ m_engine->markBufferDirty(m_constantBuf, e.cboOffset, e.cboSize);
+
+ if (updRes.testFlag(QSGD3D12Material::UpdatedBlendFactor))
+ m_engine->queueSetBlendFactor(extraState.blendFactor);
+
+ setInputLayout(g, &m_pipelineState);
+
+ m_lastMaterialType = m->type();
+
+ setupClipping(gn, elementIndex);
+
+ // ### Lines and points with sizes other than 1 have to be implemented in some other way. Just ignore for now.
+ if (g->drawingMode() == QSGGeometry::DrawLineStrip || g->drawingMode() == QSGGeometry::DrawLines) {
+ if (g->lineWidth() != 1.0f)
+ qWarning("QSGD3D12Renderer: Line widths other than 1 are not supported by this renderer");
+ } else if (g->drawingMode() == QSGGeometry::DrawPoints) {
+ if (g->lineWidth() != 1.0f)
+ qWarning("QSGD3D12Renderer: Point sprites are not supported by this renderer");
+ }
+
+ m_engine->finalizePipeline(m_pipelineState);
+
+ queueDrawCall(g, e);
+}
+
+void QSGD3D12Renderer::setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState)
+{
+ pipelineState->inputElements.resize(g->attributeCount());
+ const QSGGeometry::Attribute *attrs = g->attributes();
+ quint32 offset = 0;
+ for (int i = 0; i < g->attributeCount(); ++i) {
+ QSGD3D12InputElement &ie(pipelineState->inputElements[i]);
+ static const char *semanticNames[] = { "UNKNOWN", "POSITION", "COLOR", "TEXCOORD", "TEXCOORD", "TEXCOORD" };
+ static const int semanticIndices[] = { 0, 0, 0, 0, 1, 2 };
+ Q_ASSERT(attrs[i].semantic >= 1 && attrs[i].semantic < _countof(semanticNames));
+ const int tupleSize = attrs[i].tupleSize;
+ ie.semanticName = semanticNames[attrs[i].semantic];
+ ie.semanticIndex = semanticIndices[attrs[i].semantic];
+ ie.offset = offset;
+ int bytesPerTuple = 0;
+ ie.format = QSGD3D12Engine::toDXGIFormat(QSGGeometry::Type(attrs[i].type), tupleSize, &bytesPerTuple);
+ if (ie.format == FmtUnknown)
+ qFatal("QSGD3D12Renderer: unsupported tuple size for attribute type 0x%x", attrs[i].type);
+ offset += bytesPerTuple;
+ // There is one buffer with interleaved data so the slot is always 0.
+ ie.slot = 0;
+ }
+}
+
+void QSGD3D12Renderer::queueDrawCall(const QSGGeometry *g, const QSGD3D12Renderer::Element &e)
+{
+ QSGD3D12Engine::DrawParams dp;
+ dp.mode = QSGGeometry::DrawingMode(g->drawingMode());
+ dp.vertexBuf = m_vertexBuf;
+ dp.constantBuf = m_constantBuf;
+ dp.vboOffset = e.vboOffset;
+ dp.vboSize = g->vertexCount() * g->sizeOfVertex();
+ dp.vboStride = g->sizeOfVertex();
+ dp.cboOffset = e.cboOffset;
+
+ if (e.iboOffset >= 0) {
+ const QSGGeometry::Type indexType = QSGGeometry::Type(g->indexType());
+ const QSGD3D12Format indexFormat = QSGD3D12Engine::toDXGIFormat(indexType);
+ if (indexFormat == FmtUnknown)
+ qFatal("QSGD3D12Renderer: unsupported index type 0x%x", indexType);
+ dp.count = g->indexCount();
+ dp.indexBuf = m_indexBuf;
+ dp.startIndexIndex = e.iboOffset / e.iboStride;
+ dp.indexFormat = indexFormat;
+ } else {
+ dp.count = g->vertexCount();
+ }
+
+ m_engine->queueDraw(dp);
+}
+
+void QSGD3D12Renderer::setupClipping(const QSGGeometryNode *gn, int elementIndex)
+{
+ const QSGClipNode *clip = gn->clipList();
+
+ const QRect devRect = deviceRect();
+ QRect scissorRect;
+ enum ClipType {
+ ClipScissor = 0x1,
+ ClipStencil = 0x2
+ };
+ int clipTypes = 0;
+ quint32 stencilValue = 0;
+
+ while (clip) {
+ QMatrix4x4 m = projectionMatrix();
+ if (clip->matrix())
+ m *= *clip->matrix();
+
+#ifndef I_LIKE_STENCIL
+ const bool isRectangleWithNoPerspective = clip->isRectangular()
+ && qFuzzyIsNull(m(3, 0)) && qFuzzyIsNull(m(3, 1));
+ const bool noRotate = qFuzzyIsNull(m(0, 1)) && qFuzzyIsNull(m(1, 0));
+ const bool isRotate90 = qFuzzyIsNull(m(0, 0)) && qFuzzyIsNull(m(1, 1));
+
+ if (isRectangleWithNoPerspective && (noRotate || isRotate90)) {
+ QRectF bbox = clip->clipRect();
+ float invW = 1.0f / m(3, 3);
+ float fx1, fy1, fx2, fy2;
+ if (noRotate) {
+ fx1 = (bbox.left() * m(0, 0) + m(0, 3)) * invW;
+ fy1 = (bbox.bottom() * m(1, 1) + m(1, 3)) * invW;
+ fx2 = (bbox.right() * m(0, 0) + m(0, 3)) * invW;
+ fy2 = (bbox.top() * m(1, 1) + m(1, 3)) * invW;
+ } else {
+ Q_ASSERT(isRotate90);
+ fx1 = (bbox.bottom() * m(0, 1) + m(0, 3)) * invW;
+ fy1 = (bbox.left() * m(1, 0) + m(1, 3)) * invW;
+ fx2 = (bbox.top() * m(0, 1) + m(0, 3)) * invW;
+ fy2 = (bbox.right() * m(1, 0) + m(1, 3)) * invW;
+ }
+
+ if (fx1 > fx2)
+ qSwap(fx1, fx2);
+ if (fy1 > fy2)
+ qSwap(fy1, fy2);
+
+ int ix1 = qRound((fx1 + 1) * devRect.width() * 0.5f);
+ int iy1 = qRound((fy1 + 1) * devRect.height() * 0.5f);
+ int ix2 = qRound((fx2 + 1) * devRect.width() * 0.5f);
+ int iy2 = qRound((fy2 + 1) * devRect.height() * 0.5f);
+
+ if (!(clipTypes & ClipScissor)) {
+ scissorRect = QRect(ix1, devRect.height() - iy2, ix2 - ix1, iy2 - iy1);
+ clipTypes |= ClipScissor;
+ } else {
+ scissorRect &= QRect(ix1, devRect.height() - iy2, ix2 - ix1, iy2 - iy1);
+ }
+ } else
+#endif
+ {
+ clipTypes |= ClipStencil;
+ renderStencilClip(clip, elementIndex, m, stencilValue);
+ }
+
+ clip = clip->clipList();
+ }
+
+ setScissor((clipTypes & ClipScissor) ? scissorRect : viewportRect());
+
+ if (clipTypes & ClipStencil) {
+ m_pipelineState.stencilEnable = true;
+ m_engine->queueSetStencilRef(stencilValue);
+ } else {
+ m_pipelineState.stencilEnable = false;
+ }
+}
+
+void QSGD3D12Renderer::setScissor(const QRect &r)
+{
+ if (m_activeScissorRect == r)
+ return;
+
+ m_activeScissorRect = r;
+ m_engine->queueScissor(r);
+}
+
+void QSGD3D12Renderer::renderStencilClip(const QSGClipNode *clip, int elementIndex,
+ const QMatrix4x4 &m, quint32 &stencilValue)
+{
+ QSGD3D12PipelineState sps;
+ sps.shaders.vs = g_VS_StencilClip;
+ sps.shaders.vsSize = sizeof(g_VS_StencilClip);
+ sps.shaders.ps = g_PS_StencilClip;
+ sps.shaders.psSize = sizeof(g_PS_StencilClip);
+
+ m_engine->queueClearDepthStencil(1, 0, QSGD3D12Engine::ClearStencil);
+ sps.stencilEnable = true;
+ sps.colorWrite = false;
+ sps.depthWrite = false;
+
+ sps.stencilFunc = QSGD3D12PipelineState::CompareEqual;
+ sps.stencilFailOp = QSGD3D12PipelineState::StencilKeep;
+ sps.stencilDepthFailOp = QSGD3D12PipelineState::StencilKeep;
+ sps.stencilPassOp = QSGD3D12PipelineState::StencilIncr;
+
+ m_engine->queueSetStencilRef(stencilValue);
+
+ int clipIndex = elementIndex;
+ while (m_renderList.at(--clipIndex).node != clip) {
+ Q_ASSERT(clipIndex >= 0);
+ }
+ const Element &ce = m_renderList.at(clipIndex);
+ Q_ASSERT(ce.node == clip);
+
+ const QSGGeometry *g = clip->geometry();
+ Q_ASSERT(g->attributeCount() == 1);
+ Q_ASSERT(g->attributes()[0].tupleSize == 2);
+ Q_ASSERT(g->attributes()[0].type == QSGGeometry::TypeFloat);
+
+ setInputLayout(g, &sps);
+ m_engine->finalizePipeline(sps);
+
+ Q_ASSERT(ce.cboSize > 0);
+ quint8 *p = m_cboData.data() + ce.cboOffset;
+ memcpy(p, m.constData(), 16 * sizeof(float));
+ m_engine->markBufferDirty(m_constantBuf, ce.cboOffset, ce.cboSize);
+
+ queueDrawCall(g, ce);
+
+ ++stencilValue;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer_p.h
new file mode 100644
index 0000000000..adb2252f80
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer_p.h
@@ -0,0 +1,127 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12RENDERER_P_H
+#define QSGD3D12RENDERER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgrenderer_p.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include "qsgd3d12engine_p.h"
+#include "qsgd3d12material_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Renderer : public QSGRenderer
+{
+public:
+ QSGD3D12Renderer(QSGRenderContext *context);
+ ~QSGD3D12Renderer();
+
+ void renderScene(GLuint fboId) override;
+ void render() override;
+ void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;
+
+ void turnToLayerRenderer() { m_layerRenderer = true; }
+
+private:
+ void updateMatrices(QSGNode *node, QSGTransformNode *xform);
+ void updateOpacities(QSGNode *node, float inheritedOpacity);
+ void buildRenderList(QSGNode *node, QSGClipNode *clip);
+ void renderElements();
+ void renderElement(int elementIndex);
+ void setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState);
+ void setupClipping(const QSGGeometryNode *gn, int elementIndex);
+ void setScissor(const QRect &r);
+ void renderStencilClip(const QSGClipNode *clip, int elementIndex, const QMatrix4x4 &m, quint32 &stencilValue);
+
+ struct Element {
+ QSGBasicGeometryNode *node = nullptr;
+ qint32 vboOffset = -1;
+ qint32 iboOffset = -1;
+ quint32 iboStride = 0;
+ qint32 cboOffset = -1;
+ quint32 cboSize = 0;
+ bool cboPrepared = false;
+ };
+
+ void queueDrawCall(const QSGGeometry *g, const Element &e);
+
+ bool m_layerRenderer = false;
+ QSet<QSGNode *> m_dirtyTransformNodes;
+ QSet<QSGNode *> m_dirtyOpacityNodes;
+ QBitArray m_opaqueElements;
+ bool m_rebuild = true;
+ bool m_dirtyOpaqueElements = true;
+ QDataBuffer<quint8> m_vboData;
+ QDataBuffer<quint8> m_iboData;
+ QDataBuffer<quint8> m_cboData;
+ QDataBuffer<Element> m_renderList;
+ uint m_vertexBuf = 0;
+ uint m_indexBuf = 0;
+ uint m_constantBuf = 0;
+ QSGD3D12Engine *m_engine = nullptr;
+
+ QSGMaterialType *m_lastMaterialType = nullptr;
+ QSGD3D12PipelineState m_pipelineState;
+ QSGD3D12PipelineState m_freshPipelineState;
+
+ typedef QHash<QSGNode *, QSGD3D12Material::RenderState::DirtyStates> NodeDirtyMap;
+ NodeDirtyMap m_nodeDirtyMap;
+
+ QRect m_activeScissorRect;
+ QRect m_lastDeviceRect;
+ bool m_projectionChangedDueToDeviceSize;
+
+ uint m_renderTarget = 0;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12RENDERER_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
new file mode 100644
index 0000000000..a4181c7248
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
@@ -0,0 +1,1103 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12renderloop_p.h"
+#include "qsgd3d12engine_p.h"
+#include "qsgd3d12context_p.h"
+#include "qsgd3d12rendercontext_p.h"
+#include <private/qsgrenderer_p.h>
+#include <private/qquickwindow_p.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qquickanimatorcontroller_p.h>
+#include <private/qquickshadereffectnode_p.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qqmldebugserviceinterfaces_p.h>
+#include <private/qqmldebugconnector_p.h>
+#include <QElapsedTimer>
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(loop)
+DECLARE_DEBUG_VAR(time)
+
+/*
+ The D3D render loop mostly mirrors the threaded OpenGL render loop.
+
+ There are two classes here. QSGD3D12RenderLoop and QSGD3D12RenderThread. All
+ communication between the two is based on event passing and we have a number
+ of custom events.
+
+ Render loop is per process, render thread is per window. The
+ QSGD3D12RenderContext and QSGD3D12Engine are per window as well. The former
+ is created (but not owned) by QQuickWindow. The D3D device is per process.
+
+ In this implementation, the render thread is never blocked and the GUI
+ thread will initiate a polishAndSync which will block and wait for the
+ render thread to pick it up and release the block only after the render
+ thread is done syncing. The reason for this is:
+
+ 1. Clear blocking paradigm. We only have one real "block" point
+ (polishAndSync()) and all blocking is initiated by GUI and picked up by
+ Render at specific times based on events. This makes the execution
+ deterministic.
+
+ 2. Render does not have to interact with GUI. This is done so that the
+ render thread can run its own animation system which stays alive even when
+ the GUI thread is blocked doing I/O, object instantiation, QPainter-painting
+ or any other non-trivial task.
+
+ The render thread has affinity to the GUI thread until a window is shown.
+ From that moment and until the window is destroyed, it will have affinity to
+ the render thread. (moved back at the end of run for cleanup).
+ */
+
+// Passed from the RL to the RT when a window is removed obscured and should be
+// removed from the render loop.
+const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 1);
+
+// Passed from the RL to RT when GUI has been locked, waiting for sync.
+const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 2);
+
+// Passed by the RT to itself to trigger another render pass. This is typically
+// a result of QQuickWindow::update().
+const QEvent::Type WM_RequestRepaint = QEvent::Type(QEvent::User + 3);
+
+// Passed by the RL to the RT to maybe release resource if no windows are
+// rendering.
+const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4);
+
+// Passed by the RL to the RT when a QQuickWindow::grabWindow() is called.
+const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 5);
+
+// Passed by the window when there is a render job to run.
+const QEvent::Type WM_PostJob = QEvent::Type(QEvent::User + 6);
+
+class QSGD3D12WindowEvent : public QEvent
+{
+public:
+ QSGD3D12WindowEvent(QQuickWindow *c, QEvent::Type type) : QEvent(type), window(c) { }
+ QQuickWindow *window;
+};
+
+class QSGD3D12TryReleaseEvent : public QSGD3D12WindowEvent
+{
+public:
+ QSGD3D12TryReleaseEvent(QQuickWindow *win, bool destroy)
+ : QSGD3D12WindowEvent(win, WM_TryRelease), destroying(destroy) { }
+ bool destroying;
+};
+
+class QSGD3D12SyncEvent : public QSGD3D12WindowEvent
+{
+public:
+ QSGD3D12SyncEvent(QQuickWindow *c, bool inExpose, bool force)
+ : QSGD3D12WindowEvent(c, WM_RequestSync)
+ , size(c->size())
+ , dpr(c->effectiveDevicePixelRatio())
+ , syncInExpose(inExpose)
+ , forceRenderPass(force) { }
+ QSize size;
+ float dpr;
+ bool syncInExpose;
+ bool forceRenderPass;
+};
+
+class QSGD3D12GrabEvent : public QSGD3D12WindowEvent
+{
+public:
+ QSGD3D12GrabEvent(QQuickWindow *c, QImage *result)
+ : QSGD3D12WindowEvent(c, WM_Grab), image(result) { }
+ QImage *image;
+};
+
+class QSGD3D12JobEvent : public QSGD3D12WindowEvent
+{
+public:
+ QSGD3D12JobEvent(QQuickWindow *c, QRunnable *postedJob)
+ : QSGD3D12WindowEvent(c, WM_PostJob), job(postedJob) { }
+ ~QSGD3D12JobEvent() { delete job; }
+ QRunnable *job;
+};
+
+class QSGD3D12EventQueue : public QQueue<QEvent *>
+{
+public:
+ void addEvent(QEvent *e) {
+ mutex.lock();
+ enqueue(e);
+ if (waiting)
+ condition.wakeOne();
+ mutex.unlock();
+ }
+
+ QEvent *takeEvent(bool wait) {
+ mutex.lock();
+ if (isEmpty() && wait) {
+ waiting = true;
+ condition.wait(&mutex);
+ waiting = false;
+ }
+ QEvent *e = dequeue();
+ mutex.unlock();
+ return e;
+ }
+
+ bool hasMoreEvents() {
+ mutex.lock();
+ bool has = !isEmpty();
+ mutex.unlock();
+ return has;
+ }
+
+private:
+ QMutex mutex;
+ QWaitCondition condition;
+ bool waiting = false;
+};
+
+static inline int qsgrl_animation_interval()
+{
+ const qreal refreshRate = QGuiApplication::primaryScreen() ? QGuiApplication::primaryScreen()->refreshRate() : 0;
+ return refreshRate < 1 ? 16 : int(1000 / refreshRate);
+}
+
+class QSGD3D12RenderThread : public QThread
+{
+ Q_OBJECT
+
+public:
+ QSGD3D12RenderThread(QSGD3D12RenderLoop *rl, QSGRenderContext *renderContext)
+ : renderLoop(rl)
+ {
+ rc = static_cast<QSGD3D12RenderContext *>(renderContext);
+ vsyncDelta = qsgrl_animation_interval();
+ }
+
+ ~QSGD3D12RenderThread()
+ {
+ delete rc;
+ }
+
+ bool event(QEvent *e);
+ void run();
+
+ void syncAndRender();
+ void sync(bool inExpose);
+
+ void requestRepaint()
+ {
+ if (sleeping)
+ stopEventProcessing = true;
+ if (exposedWindow)
+ pendingUpdate |= RepaintRequest;
+ }
+
+ void processEventsAndWaitForMore();
+ void processEvents();
+ void postEvent(QEvent *e);
+
+ enum UpdateRequest {
+ SyncRequest = 0x01,
+ RepaintRequest = 0x02,
+ ExposeRequest = 0x04 | RepaintRequest | SyncRequest
+ };
+
+ QSGD3D12Engine *engine = nullptr;
+ QSGD3D12RenderLoop *renderLoop;
+ QSGD3D12RenderContext *rc;
+ QAnimationDriver *rtAnim = nullptr;
+ volatile bool active = false;
+ uint pendingUpdate = 0;
+ bool sleeping = false;
+ bool syncResultedInChanges = false;
+ float vsyncDelta;
+ QMutex mutex;
+ QWaitCondition waitCondition;
+ QQuickWindow *exposedWindow = nullptr;
+ bool stopEventProcessing = false;
+ QSGD3D12EventQueue eventQueue;
+ QElapsedTimer threadTimer;
+ qint64 syncTime;
+ qint64 renderTime;
+ qint64 sinceLastTime;
+
+public slots:
+ void onSceneGraphChanged() {
+ syncResultedInChanges = true;
+ }
+};
+
+bool QSGD3D12RenderThread::event(QEvent *e)
+{
+ switch (e->type()) {
+
+ case WM_Obscure:
+ Q_ASSERT(!exposedWindow || exposedWindow == static_cast<QSGD3D12WindowEvent *>(e)->window);
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "RT - WM_Obscure" << exposedWindow;
+ mutex.lock();
+ if (exposedWindow) {
+ QQuickWindowPrivate::get(exposedWindow)->fireAboutToStop();
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_Obscure - window removed");
+ exposedWindow = nullptr;
+ }
+ waitCondition.wakeOne();
+ mutex.unlock();
+ return true;
+
+ case WM_RequestSync: {
+ QSGD3D12SyncEvent *wme = static_cast<QSGD3D12SyncEvent *>(e);
+ if (sleeping)
+ stopEventProcessing = true;
+ if (!engine->window()) {
+ const int samples = wme->window->format().samples();
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "RT - WM_RequestSync - initializing D3D12 engine" << wme->window
+ << wme->size << wme->dpr << samples;
+ engine->attachToWindow(wme->window->winId(), wme->size, wme->dpr, samples);
+ }
+ exposedWindow = wme->window;
+ Q_ASSERT(exposedWindow->winId() == engine->window()); // one thread+engine for each window
+ engine->setWindowSize(wme->size, wme->dpr);
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "RT - WM_RequestSync" << exposedWindow;
+ pendingUpdate |= SyncRequest;
+ if (wme->syncInExpose) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_RequestSync - triggered from expose");
+ pendingUpdate |= ExposeRequest;
+ }
+ if (wme->forceRenderPass) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_RequestSync - repaint regardless");
+ pendingUpdate |= RepaintRequest;
+ }
+ return true;
+ }
+
+ case WM_TryRelease: {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_TryRelease");
+ mutex.lock();
+ renderLoop->lockedForSync = true;
+ QSGD3D12TryReleaseEvent *wme = static_cast<QSGD3D12TryReleaseEvent *>(e);
+ // Only when no windows are exposed anymore or we are shutting down.
+ if (!exposedWindow || wme->destroying) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_TryRelease - invalidating rc");
+ if (wme->window) {
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(wme->window);
+ QQuickShaderEffectMaterial::cleanupMaterialCache();
+ if (wme->destroying)
+ wd->cleanupNodesOnShutdown();
+ rc->invalidate();
+ QCoreApplication::processEvents();
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ if (wme->destroying)
+ delete wd->animationController;
+ }
+ if (wme->destroying)
+ active = false;
+ if (sleeping)
+ stopEventProcessing = true;
+ } else {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_TryRelease - not releasing because window is still active");
+ }
+ waitCondition.wakeOne();
+ renderLoop->lockedForSync = false;
+ mutex.unlock();
+ return true;
+ }
+
+ case WM_Grab: {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_Grab");
+ QSGD3D12GrabEvent *wme = static_cast<QSGD3D12GrabEvent *>(e);
+ Q_ASSERT(wme->window);
+ Q_ASSERT(wme->window == exposedWindow || !exposedWindow);
+ mutex.lock();
+ if (wme->window) {
+ // ###
+ Q_UNREACHABLE();
+ }
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_Grab - waking gui to handle result");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ return true;
+ }
+
+ case WM_PostJob: {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_PostJob");
+ QSGD3D12JobEvent *wme = static_cast<QSGD3D12JobEvent *>(e);
+ Q_ASSERT(wme->window == exposedWindow);
+ if (exposedWindow) {
+ wme->job->run();
+ delete wme->job;
+ wme->job = nullptr;
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_PostJob - job done");
+ }
+ return true;
+ }
+
+ case WM_RequestRepaint:
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - WM_RequestPaint");
+ // When GUI posts this event, it is followed by a polishAndSync, so we
+ // must not exit the event loop yet.
+ pendingUpdate |= RepaintRequest;
+ break;
+
+ default:
+ break;
+ }
+
+ return QThread::event(e);
+}
+
+void QSGD3D12RenderThread::postEvent(QEvent *e)
+{
+ eventQueue.addEvent(e);
+}
+
+void QSGD3D12RenderThread::processEvents()
+{
+ while (eventQueue.hasMoreEvents()) {
+ QEvent *e = eventQueue.takeEvent(false);
+ event(e);
+ delete e;
+ }
+}
+
+void QSGD3D12RenderThread::processEventsAndWaitForMore()
+{
+ stopEventProcessing = false;
+ while (!stopEventProcessing) {
+ QEvent *e = eventQueue.takeEvent(true);
+ event(e);
+ delete e;
+ }
+}
+
+void QSGD3D12RenderThread::run()
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - run()");
+
+ engine = new QSGD3D12Engine;
+ rc->setEngine(engine);
+
+ rtAnim = rc->sceneGraphContext()->createAnimationDriver(nullptr);
+ rtAnim->install();
+
+ if (QQmlDebugConnector::service<QQmlProfilerService>())
+ QQuickProfiler::registerAnimationCallback();
+
+ while (active) {
+ if (exposedWindow)
+ syncAndRender();
+
+ processEvents();
+ QCoreApplication::processEvents();
+
+ if (pendingUpdate == 0 || !exposedWindow) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - done drawing, sleep");
+ sleeping = true;
+ processEventsAndWaitForMore();
+ sleeping = false;
+ }
+ }
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - run() exiting");
+
+ delete rtAnim;
+ rtAnim = nullptr;
+
+ rc->moveToThread(renderLoop->thread());
+ moveToThread(renderLoop->thread());
+
+ rc->setEngine(nullptr);
+ delete engine;
+ engine = nullptr;
+}
+
+void QSGD3D12RenderThread::sync(bool inExpose)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - sync");
+
+ mutex.lock();
+ Q_ASSERT_X(renderLoop->lockedForSync, "QSGD3D12RenderThread::sync()", "sync triggered with gui not locked");
+
+ // Recover from device loss.
+ if (!engine->hasResources()) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - sync - device was lost, resetting scenegraph");
+ QQuickWindowPrivate::get(exposedWindow)->cleanupNodesOnShutdown();
+ rc->invalidate();
+ }
+
+ if (engine->window()) {
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(exposedWindow);
+ bool hadRenderer = wd->renderer != nullptr;
+ // If the scene graph was touched since the last sync() make sure it sends the
+ // changed signal.
+ if (wd->renderer)
+ wd->renderer->clearChangedFlag();
+
+ wd->syncSceneGraph();
+
+ if (!hadRenderer && wd->renderer) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - created renderer");
+ syncResultedInChanges = true;
+ connect(wd->renderer, &QSGRenderer::sceneGraphChanged, this,
+ &QSGD3D12RenderThread::onSceneGraphChanged, Qt::DirectConnection);
+ }
+
+ // Process deferred deletes now, directly after the sync as deleteLater
+ // on the GUI must now also have resulted in SG changes and the delete
+ // is a safe operation.
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ }
+
+ if (!inExpose) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - sync complete, waking gui");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ }
+}
+
+void QSGD3D12RenderThread::syncAndRender()
+{
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled();
+ if (profileFrames) {
+ sinceLastTime = threadTimer.nsecsElapsed();
+ threadTimer.start();
+ }
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ QElapsedTimer waitTimer;
+ waitTimer.start();
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - syncAndRender()");
+
+ syncResultedInChanges = false;
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(exposedWindow);
+
+ const bool repaintRequested = (pendingUpdate & RepaintRequest) || wd->customRenderStage;
+ const bool syncRequested = pendingUpdate & SyncRequest;
+ const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest;
+ pendingUpdate = 0;
+
+ if (syncRequested)
+ sync(exposeRequested);
+
+#ifndef QSG_NO_RENDER_TIMING
+ if (profileFrames)
+ syncTime = threadTimer.nsecsElapsed();
+#endif
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ if (!syncResultedInChanges && !repaintRequested) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - no changes, render aborted");
+ int waitTime = vsyncDelta - (int) waitTimer.elapsed();
+ if (waitTime > 0)
+ msleep(waitTime);
+ return;
+ }
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - rendering started");
+
+ if (rtAnim->isRunning()) {
+ wd->animationController->lock();
+ rtAnim->advance();
+ wd->animationController->unlock();
+ }
+
+ bool canRender = wd->renderer != nullptr;
+ // Recover from device loss.
+ if (!engine->hasResources()) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - syncAndRender - device was lost, posting FullUpdateRequest");
+ // Cannot do anything here because gui is not locked. Request a new
+ // sync+render round on the gui thread and let the sync handle it.
+ QCoreApplication::postEvent(exposedWindow, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest)));
+ canRender = false;
+ }
+
+ if (canRender) {
+ wd->renderSceneGraph(engine->windowSize());
+ if (profileFrames)
+ renderTime = threadTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ // The engine is able to have multiple frames in flight. This in effect is
+ // similar to BufferQueueingOpenGL. Provide an env var to force the
+ // traditional blocking swap behavior, just in case.
+ static bool blockOnEachFrame = qEnvironmentVariableIntValue("QT_D3D_BLOCKING_PRESENT") != 0;
+
+ if (!wd->customRenderStage || !wd->customRenderStage->swap())
+ engine->present();
+
+ if (blockOnEachFrame)
+ engine->waitGPU();
+
+ // The concept of "frame swaps" is quite misleading by default, when
+ // blockOnEachFrame is not used, but emit it for compatibility.
+ wd->fireFrameSwapped();
+ } else {
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, 1);
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - window not ready, skipping render");
+ }
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - rendering done");
+
+ if (exposeRequested) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("RT - wake gui after initial expose");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ }
+
+ if (Q_UNLIKELY(debug_time()))
+ qDebug("Frame rendered with 'd3d12' renderloop in %dms, sync=%d, render=%d, swap=%d - (on render thread)",
+ int(threadTimer.elapsed()),
+ int((syncTime/1000000)),
+ int((renderTime - syncTime) / 1000000),
+ int(threadTimer.elapsed() - renderTime / 1000000));
+
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+}
+
+template<class T> T *windowFor(const QVector<T> &list, QQuickWindow *window)
+{
+ for (const T &t : list) {
+ if (t.window == window)
+ return const_cast<T *>(&t);
+ }
+ return nullptr;
+}
+
+QSGD3D12RenderLoop::QSGD3D12RenderLoop()
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("new d3d12 render loop ctor");
+
+ sg = new QSGD3D12Context;
+
+ anim = sg->createAnimationDriver(this);
+ connect(anim, &QAnimationDriver::started, this, &QSGD3D12RenderLoop::onAnimationStarted);
+ connect(anim, &QAnimationDriver::stopped, this, &QSGD3D12RenderLoop::onAnimationStopped);
+ anim->install();
+}
+
+QSGD3D12RenderLoop::~QSGD3D12RenderLoop()
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("new d3d12 render loop dtor");
+
+ delete sg;
+}
+
+void QSGD3D12RenderLoop::show(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "show" << window;
+}
+
+void QSGD3D12RenderLoop::hide(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "hide" << window;
+
+ if (window->isExposed())
+ handleObscurity(windowFor(windows, window));
+
+ releaseResources(window);
+}
+
+void QSGD3D12RenderLoop::resize(QQuickWindow *window)
+{
+ if (!window->isExposed() || window->size().isEmpty())
+ return;
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "resize" << window << window->size();
+}
+
+void QSGD3D12RenderLoop::windowDestroyed(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "window destroyed" << window;
+
+ WindowData *w = windowFor(windows, window);
+ if (!w)
+ return;
+
+ handleObscurity(w);
+ handleResourceRelease(w, true);
+
+ QSGD3D12RenderThread *thread = w->thread;
+ while (thread->isRunning())
+ QThread::yieldCurrentThread();
+
+ Q_ASSERT(thread->thread() == QThread::currentThread());
+ delete thread;
+
+ for (int i = 0; i < windows.size(); ++i) {
+ if (windows.at(i).window == window) {
+ windows.removeAt(i);
+ break;
+ }
+ }
+}
+
+void QSGD3D12RenderLoop::exposureChanged(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "exposure changed" << window;
+
+ if (window->isExposed()) {
+ handleExposure(window);
+ } else {
+ WindowData *w = windowFor(windows, window);
+ if (w)
+ handleObscurity(w);
+ }
+}
+
+QImage QSGD3D12RenderLoop::grab(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "grab" << window;
+
+ WindowData *w = windowFor(windows, window);
+ Q_ASSERT(w);
+
+ if (!w->thread->isRunning())
+ return QImage();
+
+ if (!window->handle())
+ window->create();
+
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ wd->polishItems();
+
+ QImage result;
+ w->thread->mutex.lock();
+ lockedForSync = true;
+ w->thread->postEvent(new QSGD3D12GrabEvent(window, &result));
+ w->thread->waitCondition.wait(&w->thread->mutex);
+ lockedForSync = false;
+ w->thread->mutex.unlock();
+
+ return result;
+}
+
+void QSGD3D12RenderLoop::update(QQuickWindow *window)
+{
+ WindowData *w = windowFor(windows, window);
+ if (!w)
+ return;
+
+ if (w->thread == QThread::currentThread()) {
+ w->thread->requestRepaint();
+ return;
+ }
+
+ // We set forceRenderPass because we want to make sure the QQuickWindow
+ // actually does a full render pass after the next sync.
+ w->forceRenderPass = true;
+ scheduleUpdate(w);
+}
+
+void QSGD3D12RenderLoop::maybeUpdate(QQuickWindow *window)
+{
+ WindowData *w = windowFor(windows, window);
+ if (w)
+ scheduleUpdate(w);
+}
+
+// called in response to window->requestUpdate()
+void QSGD3D12RenderLoop::handleUpdateRequest(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "handleUpdateRequest" << window;
+
+ WindowData *w = windowFor(windows, window);
+ if (w)
+ polishAndSync(w, false);
+}
+
+QAnimationDriver *QSGD3D12RenderLoop::animationDriver() const
+{
+ return anim;
+}
+
+QSGContext *QSGD3D12RenderLoop::sceneGraphContext() const
+{
+ return sg;
+}
+
+QSGRenderContext *QSGD3D12RenderLoop::createRenderContext(QSGContext *) const
+{
+ return sg->createRenderContext();
+}
+
+void QSGD3D12RenderLoop::releaseResources(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "releaseResources" << window;
+
+ WindowData *w = windowFor(windows, window);
+ if (w)
+ handleResourceRelease(w, false);
+}
+
+void QSGD3D12RenderLoop::postJob(QQuickWindow *window, QRunnable *job)
+{
+ WindowData *w = windowFor(windows, window);
+ if (w && w->thread && w->thread->exposedWindow)
+ w->thread->postEvent(new QSGD3D12JobEvent(window, job));
+ else
+ delete job;
+}
+
+QSurface::SurfaceType QSGD3D12RenderLoop::windowSurfaceType() const
+{
+ return QSurface::OpenGLSurface;
+}
+
+bool QSGD3D12RenderLoop::interleaveIncubation() const
+{
+ bool somethingVisible = false;
+ for (const WindowData &w : windows) {
+ if (w.window->isVisible() && w.window->isExposed()) {
+ somethingVisible = true;
+ break;
+ }
+ }
+ return somethingVisible && anim->isRunning();
+}
+
+bool QSGD3D12RenderLoop::event(QEvent *e)
+{
+ if (e->type() == QEvent::Timer) {
+ QTimerEvent *te = static_cast<QTimerEvent *>(e);
+ if (te->timerId() == animationTimer) {
+ anim->advance();
+ emit timeToIncubate();
+ return true;
+ }
+ }
+
+ return QObject::event(e);
+}
+
+void QSGD3D12RenderLoop::onAnimationStarted()
+{
+ startOrStopAnimationTimer();
+
+ for (const WindowData &w : qAsConst(windows))
+ w.window->requestUpdate();
+}
+
+void QSGD3D12RenderLoop::onAnimationStopped()
+{
+ startOrStopAnimationTimer();
+}
+
+void QSGD3D12RenderLoop::startOrStopAnimationTimer()
+{
+ int exposedWindowCount = 0;
+ const WindowData *exposed = nullptr;
+
+ for (int i = 0; i < windows.size(); ++i) {
+ const WindowData &w(windows[i]);
+ if (w.window->isVisible() && w.window->isExposed()) {
+ ++exposedWindowCount;
+ exposed = &w;
+ }
+ }
+
+ if (animationTimer && (exposedWindowCount == 1 || !anim->isRunning())) {
+ killTimer(animationTimer);
+ animationTimer = 0;
+ // If animations are running, make sure we keep on animating
+ if (anim->isRunning())
+ exposed->window->requestUpdate();
+ } else if (!animationTimer && exposedWindowCount != 1 && anim->isRunning()) {
+ animationTimer = startTimer(qsgrl_animation_interval());
+ }
+}
+
+void QSGD3D12RenderLoop::handleExposure(QQuickWindow *window)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "handleExposure" << window;
+
+ WindowData *w = windowFor(windows, window);
+ if (!w) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("adding window to list");
+ WindowData win;
+ win.window = window;
+ QSGRenderContext *rc = QQuickWindowPrivate::get(window)->context; // will transfer ownership
+ win.thread = new QSGD3D12RenderThread(this, rc);
+ win.updateDuringSync = false;
+ win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt
+ windows.append(win);
+ w = &windows.last();
+ }
+
+ // set this early as we'll be rendering shortly anyway and this avoids
+ // special casing exposure in polishAndSync.
+ w->thread->exposedWindow = window;
+
+ if (w->window->size().isEmpty()
+ || (w->window->isTopLevel() && !w->window->geometry().intersects(w->window->screen()->availableGeometry()))) {
+#ifndef QT_NO_DEBUG
+ qWarning().noquote().nospace() << "QSGD3D12RenderLoop: expose event received for window "
+ << w->window << " with invalid geometry: " << w->window->geometry()
+ << " on " << w->window->screen();
+#endif
+ }
+
+ if (!w->window->handle())
+ w->window->create();
+
+ // Start render thread if it is not running
+ if (!w->thread->isRunning()) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("starting render thread");
+ // Push a few things to the render thread.
+ QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ if (controller->thread() != w->thread)
+ controller->moveToThread(w->thread);
+ if (w->thread->thread() == QThread::currentThread()) {
+ w->thread->rc->moveToThread(w->thread);
+ w->thread->moveToThread(w->thread);
+ }
+
+ w->thread->active = true;
+ w->thread->start();
+
+ if (!w->thread->isRunning())
+ qFatal("Render thread failed to start, aborting application.");
+ }
+
+ polishAndSync(w, true);
+
+ startOrStopAnimationTimer();
+}
+
+void QSGD3D12RenderLoop::handleObscurity(WindowData *w)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "handleObscurity" << w->window;
+
+ if (w->thread->isRunning()) {
+ w->thread->mutex.lock();
+ w->thread->postEvent(new QSGD3D12WindowEvent(w->window, WM_Obscure));
+ w->thread->waitCondition.wait(&w->thread->mutex);
+ w->thread->mutex.unlock();
+ }
+
+ startOrStopAnimationTimer();
+}
+
+void QSGD3D12RenderLoop::scheduleUpdate(WindowData *w)
+{
+ if (!QCoreApplication::instance())
+ return;
+
+ if (!w || !w->thread->isRunning())
+ return;
+
+ QThread *current = QThread::currentThread();
+ if (current != QCoreApplication::instance()->thread() && (current != w->thread || !lockedForSync)) {
+ qWarning() << "Updates can only be scheduled from GUI thread or from QQuickItem::updatePaintNode()";
+ return;
+ }
+
+ if (current == w->thread) {
+ w->updateDuringSync = true;
+ return;
+ }
+
+ w->window->requestUpdate();
+}
+
+void QSGD3D12RenderLoop::handleResourceRelease(WindowData *w, bool destroying)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "handleResourceRelease" << (destroying ? "destroying" : "hide/releaseResources") << w->window;
+
+ w->thread->mutex.lock();
+ if (w->thread->isRunning() && w->thread->active) {
+ QQuickWindow *window = w->window;
+
+ // Note that window->handle() is typically null by this time because
+ // the platform window is already destroyed. This should not be a
+ // problem for the D3D cleanup.
+
+ w->thread->postEvent(new QSGD3D12TryReleaseEvent(window, destroying));
+ w->thread->waitCondition.wait(&w->thread->mutex);
+
+ // Avoid a shutdown race condition.
+ // If SG is invalidated and 'active' becomes false, the thread's run()
+ // method will exit. handleExposure() relies on QThread::isRunning() (because it
+ // potentially needs to start the thread again) and our mutex cannot be used to
+ // track the thread stopping, so we wait a few nanoseconds extra so the thread
+ // can exit properly.
+ if (!w->thread->active)
+ w->thread->wait();
+ }
+ w->thread->mutex.unlock();
+}
+
+void QSGD3D12RenderLoop::polishAndSync(WindowData *w, bool inExpose)
+{
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug() << "polishAndSync" << (inExpose ? "(in expose)" : "(normal)") << w->window;
+
+ QQuickWindow *window = w->window;
+ if (!w->thread || !w->thread->exposedWindow) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("polishAndSync - not exposed, abort");
+ return;
+ }
+
+ // Flush pending touch events.
+ QQuickWindowPrivate::get(window)->flushDelayedTouchEvent();
+ // The delivery of the event might have caused the window to stop rendering
+ w = windowFor(windows, window);
+ if (!w || !w->thread || !w->thread->exposedWindow) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("polishAndSync - removed after touch event flushing, abort");
+ return;
+ }
+
+ QElapsedTimer timer;
+ qint64 polishTime = 0;
+ qint64 waitTime = 0;
+ qint64 syncTime = 0;
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled();
+ if (profileFrames)
+ timer.start();
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
+
+ QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
+ wd->polishItems();
+
+ if (profileFrames)
+ polishTime = timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+
+ w->updateDuringSync = false;
+
+ emit window->afterAnimating();
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("polishAndSync - lock for sync");
+ w->thread->mutex.lock();
+ lockedForSync = true;
+ w->thread->postEvent(new QSGD3D12SyncEvent(window, inExpose, w->forceRenderPass));
+ w->forceRenderPass = false;
+
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("polishAndSync - wait for sync");
+ if (profileFrames)
+ waitTime = timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ w->thread->waitCondition.wait(&w->thread->mutex);
+ lockedForSync = false;
+ w->thread->mutex.unlock();
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("polishAndSync - unlock after sync");
+
+ if (profileFrames)
+ syncTime = timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+
+ if (!animationTimer && anim->isRunning()) {
+ if (Q_UNLIKELY(debug_loop()))
+ qDebug("polishAndSync - advancing animations");
+ anim->advance();
+ // We need to trigger another sync to keep animations running...
+ w->window->requestUpdate();
+ emit timeToIncubate();
+ } else if (w->updateDuringSync) {
+ w->window->requestUpdate();
+ }
+
+ if (Q_UNLIKELY(debug_time()))
+ qDebug().nospace()
+ << "Frame prepared with 'd3d12' renderloop"
+ << ", polish=" << (polishTime / 1000000)
+ << ", lock=" << (waitTime - polishTime) / 1000000
+ << ", blockedForSync=" << (syncTime - waitTime) / 1000000
+ << ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
+ << " - (on gui thread) " << window;
+
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync);
+}
+
+#include "qsgd3d12renderloop.moc"
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop_p.h
new file mode 100644
index 0000000000..56dcb1d490
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop_p.h
@@ -0,0 +1,129 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12RENDERLOOP_P_H
+#define QSGD3D12RENDERLOOP_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgrenderloop_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Engine;
+class QSGD3D12Context;
+class QSGD3D12RenderContext;
+class QSGD3D12RenderThread;
+
+class QSGD3D12RenderLoop : public QSGRenderLoop
+{
+ Q_OBJECT
+
+public:
+ QSGD3D12RenderLoop();
+ ~QSGD3D12RenderLoop();
+
+ void show(QQuickWindow *window) override;
+ void hide(QQuickWindow *window) override;
+ void resize(QQuickWindow *window) override;
+
+ void windowDestroyed(QQuickWindow *window) override;
+
+ void exposureChanged(QQuickWindow *window) override;
+
+ QImage grab(QQuickWindow *window) override;
+
+ void update(QQuickWindow *window) override;
+ void maybeUpdate(QQuickWindow *window) override;
+ void handleUpdateRequest(QQuickWindow *window) override;
+
+ QAnimationDriver *animationDriver() const override;
+
+ QSGContext *sceneGraphContext() const override;
+ QSGRenderContext *createRenderContext(QSGContext *) const override;
+
+ void releaseResources(QQuickWindow *window) override;
+ void postJob(QQuickWindow *window, QRunnable *job) override;
+
+ QSurface::SurfaceType windowSurfaceType() const override;
+
+ bool interleaveIncubation() const override;
+
+ bool event(QEvent *e) override;
+
+public Q_SLOTS:
+ void onAnimationStarted();
+ void onAnimationStopped();
+
+private:
+ struct WindowData {
+ QQuickWindow *window;
+ QSGD3D12RenderThread *thread;
+ uint updateDuringSync : 1;
+ uint forceRenderPass : 1;
+ };
+
+ void startOrStopAnimationTimer();
+ void handleExposure(QQuickWindow *window);
+ void handleObscurity(WindowData *w);
+ void scheduleUpdate(WindowData *w);
+ void handleResourceRelease(WindowData *w, bool destroying);
+ void polishAndSync(WindowData *w, bool inExpose);
+
+ QSGD3D12Context *sg;
+ QAnimationDriver *anim;
+ int animationTimer = 0;
+ bool lockedForSync = false;
+ QVector<WindowData> windows;
+
+ friend class QSGD3D12RenderThread;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12RENDERLOOP_P_H
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp
new file mode 100644
index 0000000000..0250023fdf
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp
@@ -0,0 +1,134 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12texture_p.h"
+#include "qsgd3d12engine_p.h"
+#include <private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+void QSGD3D12Texture::setImage(const QImage &image, uint flags)
+{
+ // ### atlas?
+
+ const bool alphaRequest = flags & QSGRenderContext::CreateTexture_Alpha;
+ m_alphaWanted = alphaRequest && image.hasAlphaChannel();
+
+ m_image = image;
+ m_size = image.size();
+
+ m_id = m_engine->genTexture();
+ Q_ASSERT(m_id);
+
+ // We could kick off the texture creation and the async upload right here.
+ // Unfortunately we cannot tell at this stage if mipmaps will be enabled
+ // via an Image element's mipmap property...so defer to bind().
+ m_createPending = true;
+}
+
+QSGD3D12Texture::~QSGD3D12Texture()
+{
+ if (m_id)
+ m_engine->releaseTexture(m_id);
+}
+
+int QSGD3D12Texture::textureId() const
+{
+ return m_id;
+}
+
+QSize QSGD3D12Texture::textureSize() const
+{
+ return m_size;
+}
+
+bool QSGD3D12Texture::hasAlphaChannel() const
+{
+ return m_alphaWanted;
+}
+
+bool QSGD3D12Texture::hasMipmaps() const
+{
+ return mipmapFiltering() != QSGTexture::None;
+}
+
+QRectF QSGD3D12Texture::normalizedTextureSubRect() const
+{
+ return QRectF(0, 0, 1, 1);
+}
+
+void QSGD3D12Texture::bind()
+{
+ // Called when the texture material updates the pipeline state.
+
+ if (!m_createPending && hasMipmaps() != m_createdWithMipMaps) {
+ m_engine->releaseTexture(m_id);
+ m_id = m_engine->genTexture();
+ Q_ASSERT(m_id);
+ m_createPending = true;
+ }
+
+ if (m_createPending) {
+ m_createPending = false;
+
+ QSGD3D12Engine::TextureCreateFlags createFlags = 0;
+ if (m_alphaWanted)
+ createFlags |= QSGD3D12Engine::CreateWithAlpha;
+
+ m_createdWithMipMaps = hasMipmaps();
+ if (m_createdWithMipMaps)
+ createFlags |= QSGD3D12Engine::CreateWithMipMaps;
+
+ m_engine->createTexture(m_id, m_image.size(), m_image.format(), createFlags);
+ m_engine->queueTextureUpload(m_id, m_image);
+ }
+
+ // Here we know that the texture is going to be used in the current frame
+ // by the next draw call. Notify the engine so that it can wait for
+ // possible pending uploads and set up the pipeline accordingly.
+ m_engine->activateTexture(m_id);
+}
+
+SIZE_T QSGD3D12Texture::srv() const
+{
+ Q_ASSERT(m_id);
+ return m_engine->textureSRV(m_id);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture_p.h
new file mode 100644
index 0000000000..b9d53dd1e6
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture_p.h
@@ -0,0 +1,90 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12TEXTURE_P_H
+#define QSGD3D12TEXTURE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <qsgtexture.h>
+#include <basetsd.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12Engine;
+
+class QSGD3D12Texture : public QSGTexture
+{
+public:
+ QSGD3D12Texture(QSGD3D12Engine *engine) : m_engine(engine) { }
+ ~QSGD3D12Texture();
+
+ void setImage(const QImage &image, uint flags);
+
+ int textureId() const override;
+ QSize textureSize() const override;
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override;
+ QRectF normalizedTextureSubRect() const override;
+ void bind() override;
+
+ SIZE_T srv() const;
+
+private:
+ QSGD3D12Engine *m_engine;
+ QImage m_image;
+ bool m_createPending = false;
+ bool m_createdWithMipMaps = false;
+ uint m_id = 0;
+ bool m_alphaWanted = false;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/mipmapgen.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/mipmapgen.hlsl
new file mode 100644
index 0000000000..6793b534b0
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/mipmapgen.hlsl
@@ -0,0 +1,60 @@
+static const uint GROUP_DIM = 8; // 2 ^ (out_mip_count - 1)
+
+Texture2D tex : register(t0);
+SamplerState samp : register(s0);
+
+cbuffer ConstantBuffer : register(b0)
+{
+ uint2 mip1Size;
+ uint sampleLevel;
+ uint totalMips;
+}
+
+RWTexture2D<float4> mip1 : register(u0);
+RWTexture2D<float4> mip2 : register(u1);
+RWTexture2D<float4> mip3 : register(u2);
+RWTexture2D<float4> mip4 : register(u3);
+
+groupshared float4 groupColor[GROUP_DIM][GROUP_DIM];
+
+[numthreads(GROUP_DIM, GROUP_DIM, 1)]
+void CS_Generate4MipMaps(uint3 localId: SV_GroupThreadId, uint3 globalId: SV_DispatchThreadID)
+{
+ const float2 coord = float2(1.0f / float(mip1Size.x), 1.0f / float(mip1Size.y)) * (globalId.xy + 0.5);
+ float4 c = tex.SampleLevel(samp, coord, sampleLevel);
+
+ mip1[globalId.xy] = c;
+ groupColor[localId.y][localId.x] = c;
+
+ if (sampleLevel + 1 >= totalMips)
+ return;
+
+ GroupMemoryBarrierWithGroupSync();
+
+ if ((localId.x & 1) == 0 && (localId.y & 1) == 0) {
+ c = (c + groupColor[localId.y][localId.x + 1] + groupColor[localId.y + 1][localId.x] + groupColor[localId.y + 1][localId.x + 1]) / 4.0;
+ mip2[globalId.xy / 2] = c;
+ groupColor[localId.y][localId.x] = c;
+ }
+
+ if (sampleLevel + 2 >= totalMips)
+ return;
+
+ GroupMemoryBarrierWithGroupSync();
+
+ if ((localId.x & 3) == 0 && (localId.y & 3) == 0) {
+ c = (c + groupColor[localId.y][localId.x + 2] + groupColor[localId.y + 2][localId.x] + groupColor[localId.y + 2][localId.x + 2]) / 4.0;
+ mip3[globalId.xy / 4] = c;
+ groupColor[localId.y][localId.x] = c;
+ }
+
+ if (sampleLevel + 3 >= totalMips)
+ return;
+
+ GroupMemoryBarrierWithGroupSync();
+
+ if ((localId.x & 7) == 0 && (localId.y & 7) == 0) {
+ c = (c + groupColor[localId.y][localId.x + 3] + groupColor[localId.y + 3][localId.x] + groupColor[localId.y + 3][localId.x + 3]) / 4.0;
+ mip4[globalId.xy / 8] = c;
+ }
+}
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri b/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri
new file mode 100644
index 0000000000..02786e2606
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri
@@ -0,0 +1,101 @@
+vertexcolor_VSPS = $$PWD/vertexcolor.hlsl
+vertexcolor_vshader.input = vertexcolor_VSPS
+vertexcolor_vshader.header = vs_vertexcolor.hlslh
+vertexcolor_vshader.entry = VS_VertexColor
+vertexcolor_vshader.type = vs_5_0
+vertexcolor_pshader.input = vertexcolor_VSPS
+vertexcolor_pshader.header = ps_vertexcolor.hlslh
+vertexcolor_pshader.entry = PS_VertexColor
+vertexcolor_pshader.type = ps_5_0
+
+stencilclip_VSPS = $$PWD/stencilclip.hlsl
+stencilclip_vshader.input = stencilclip_VSPS
+stencilclip_vshader.header = vs_stencilclip.hlslh
+stencilclip_vshader.entry = VS_StencilClip
+stencilclip_vshader.type = vs_5_0
+stencilclip_pshader.input = stencilclip_VSPS
+stencilclip_pshader.header = ps_stencilclip.hlslh
+stencilclip_pshader.entry = PS_StencilClip
+stencilclip_pshader.type = ps_5_0
+
+smoothcolor_VSPS = $$PWD/smoothcolor.hlsl
+smoothcolor_vshader.input = smoothcolor_VSPS
+smoothcolor_vshader.header = vs_smoothcolor.hlslh
+smoothcolor_vshader.entry = VS_SmoothColor
+smoothcolor_vshader.type = vs_5_0
+smoothcolor_pshader.input = smoothcolor_VSPS
+smoothcolor_pshader.header = ps_smoothcolor.hlslh
+smoothcolor_pshader.entry = PS_SmoothColor
+smoothcolor_pshader.type = ps_5_0
+
+texture_VSPS = $$PWD/texture.hlsl
+texture_vshader.input = texture_VSPS
+texture_vshader.header = vs_texture.hlslh
+texture_vshader.entry = VS_Texture
+texture_vshader.type = vs_5_0
+texture_pshader.input = texture_VSPS
+texture_pshader.header = ps_texture.hlslh
+texture_pshader.entry = PS_Texture
+texture_pshader.type = ps_5_0
+
+smoothtexture_VSPS = $$PWD/smoothtexture.hlsl
+smoothtexture_vshader.input = smoothtexture_VSPS
+smoothtexture_vshader.header = vs_smoothtexture.hlslh
+smoothtexture_vshader.entry = VS_SmoothTexture
+smoothtexture_vshader.type = vs_5_0
+smoothtexture_pshader.input = smoothtexture_VSPS
+smoothtexture_pshader.header = ps_smoothtexture.hlslh
+smoothtexture_pshader.entry = PS_SmoothTexture
+smoothtexture_pshader.type = ps_5_0
+
+mipmapgen_CS = $$PWD/mipmapgen.hlsl
+mipmapgen_cshader.input = mipmapgen_CS
+mipmapgen_cshader.header = cs_mipmapgen.hlslh
+mipmapgen_cshader.entry = CS_Generate4MipMaps
+mipmapgen_cshader.type = cs_5_0
+
+textmask_VSPS = $$PWD/textmask.hlsl
+textmask_vshader.input = textmask_VSPS
+textmask_vshader.header = vs_textmask.hlslh
+textmask_vshader.entry = VS_TextMask
+textmask_vshader.type = vs_5_0
+textmask_pshader24.input = textmask_VSPS
+textmask_pshader24.header = ps_textmask24.hlslh
+textmask_pshader24.entry = PS_TextMask24
+textmask_pshader24.type = ps_5_0
+textmask_pshader32.input = textmask_VSPS
+textmask_pshader32.header = ps_textmask32.hlslh
+textmask_pshader32.entry = PS_TextMask32
+textmask_pshader32.type = ps_5_0
+textmask_pshader8.input = textmask_VSPS
+textmask_pshader8.header = ps_textmask8.hlslh
+textmask_pshader8.entry = PS_TextMask8
+textmask_pshader8.type = ps_5_0
+styledtext_vshader.input = textmask_VSPS
+styledtext_vshader.header = vs_styledtext.hlslh
+styledtext_vshader.entry = VS_StyledText
+styledtext_vshader.type = vs_5_0
+styledtext_pshader.input = textmask_VSPS
+styledtext_pshader.header = ps_styledtext.hlslh
+styledtext_pshader.entry = PS_StyledText
+styledtext_pshader.type = ps_5_0
+outlinedtext_vshader.input = textmask_VSPS
+outlinedtext_vshader.header = vs_outlinedtext.hlslh
+outlinedtext_vshader.entry = VS_OutlinedText
+outlinedtext_vshader.type = vs_5_0
+outlinedtext_pshader.input = textmask_VSPS
+outlinedtext_pshader.header = ps_outlinedtext.hlslh
+outlinedtext_pshader.entry = PS_OutlinedText
+outlinedtext_pshader.type = ps_5_0
+
+HLSL_SHADERS = \
+ vertexcolor_vshader vertexcolor_pshader \
+ stencilclip_vshader stencilclip_pshader \
+ smoothcolor_vshader smoothcolor_pshader \
+ texture_vshader texture_pshader \
+ smoothtexture_vshader smoothtexture_pshader \
+ mipmapgen_cshader \
+ textmask_vshader textmask_pshader24 textmask_pshader32 textmask_pshader8 \
+ styledtext_vshader styledtext_pshader outlinedtext_vshader outlinedtext_pshader
+
+load(hlsl_bytecode_header)
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/smoothcolor.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/smoothcolor.hlsl
new file mode 100644
index 0000000000..4f69eea60f
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/smoothcolor.hlsl
@@ -0,0 +1,64 @@
+struct VSInput
+{
+ float4 position : POSITION;
+ float4 color : COLOR;
+ float2 offset : TEXCOORD0;
+};
+
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 mvp;
+ float opacity;
+ float2 pixelSize;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+PSInput VS_SmoothColor(VSInput input)
+{
+ PSInput result;
+
+ float4 pos = mul(mvp, input.position);
+
+ if (input.offset.x != 0.0) {
+ // In HLSL matrix packing is column-major by default (which is good) but the math is row-major (unlike GLSL).
+ float4 delta = float4(mvp._11, mvp._21, mvp._31, mvp._41) * input.offset.x;
+ float2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ float2 ndir = 0.5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ pos += scale * delta;
+ }
+
+ if (input.offset.y != 0.0) {
+ float4 delta = float4(mvp._12, mvp._22, mvp._32, mvp._42) * input.offset.y;
+ float2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ float2 ndir = 0.5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ pos += scale * delta;
+ }
+
+ result.position = pos;
+ result.color = input.color * opacity;
+ return result;
+}
+
+float4 PS_SmoothColor(PSInput input) : SV_TARGET
+{
+ return input.color;
+}
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/smoothtexture.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/smoothtexture.hlsl
new file mode 100644
index 0000000000..05b1c6e9d4
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/smoothtexture.hlsl
@@ -0,0 +1,77 @@
+struct VSInput
+{
+ float4 position : POSITION;
+ float2 coord : TEXCOORD0;
+ float2 offset : TEXCOORD1;
+ float2 coordOffset : TEXCOORD2;
+};
+
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 mvp;
+ float opacity;
+ float2 pixelSize;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord : TEXCOORD0;
+ float vertexOpacity : TEXCOORD3;
+};
+
+Texture2D tex : register(t0);
+SamplerState samp : register(s0);
+
+PSInput VS_SmoothTexture(VSInput input)
+{
+ PSInput result;
+
+ float4 pos = mul(mvp, input.position);
+ float2 coord = input.coord;
+
+ if (input.offset.x != 0.0) {
+ // In HLSL matrix packing is column-major by default (which is good) but the math is row-major (unlike GLSL).
+ float4 delta = float4(mvp._11, mvp._21, mvp._31, mvp._41) * input.offset.x;
+ float2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ float2 ndir = 0.5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ pos += scale * delta;
+ coord.x += scale * input.coordOffset.x;
+ }
+
+ if (input.offset.y != 0.0) {
+ float4 delta = float4(mvp._12, mvp._22, mvp._32, mvp._42) * input.offset.y;
+ float2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ float2 ndir = 0.5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ pos += scale * delta;
+ coord.y += scale * input.coordOffset.y;
+ }
+
+ if ((input.offset.x != 0.0 || input.offset.y != 0.0) && (input.coordOffset.x == 0.0 && input.coordOffset.y == 0.0))
+ result.vertexOpacity = 0.0;
+ else
+ result.vertexOpacity = opacity;
+
+ result.position = pos;
+ result.coord = coord;
+ return result;
+}
+
+float4 PS_SmoothTexture(PSInput input) : SV_TARGET
+{
+ return tex.Sample(samp, input.coord) * input.vertexOpacity;
+}
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/stencilclip.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/stencilclip.hlsl
new file mode 100644
index 0000000000..9aff84d261
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/stencilclip.hlsl
@@ -0,0 +1,26 @@
+struct VSInput
+{
+ float4 position : POSITION;
+};
+
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 mvp;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+};
+
+PSInput VS_StencilClip(VSInput input)
+{
+ PSInput result;
+ result.position = mul(mvp, input.position);
+ return result;
+}
+
+float4 PS_StencilClip(PSInput input) : SV_TARGET
+{
+ return float4(0.81, 0.83, 0.12, 1.0); // Trolltech green ftw!
+}
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/textmask.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/textmask.hlsl
new file mode 100644
index 0000000000..f9d92e8ee9
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/textmask.hlsl
@@ -0,0 +1,104 @@
+struct VSInput
+{
+ float4 position : POSITION;
+ float2 coord : TEXCOORD0;
+};
+
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 mvp;
+ float2 textureScale;
+ float dpr;
+ float color; // for TextMask24 and 32
+ float4 colorVec; // for TextMask8 and Styled and Outlined
+ float2 shift; // for Styled
+ float4 styleColor; // for Styled and Outlined
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord : TEXCOORD0;
+};
+
+Texture2D tex : register(t0);
+SamplerState samp : register(s0);
+
+PSInput VS_TextMask(VSInput input)
+{
+ PSInput result;
+ result.position = mul(mvp, floor(input.position * dpr + 0.5) / dpr);
+ result.coord = input.coord * textureScale;
+ return result;
+}
+
+float4 PS_TextMask24(PSInput input) : SV_TARGET
+{
+ float4 glyph = tex.Sample(samp, input.coord);
+ return float4(glyph.rgb * color, glyph.a);
+}
+
+float4 PS_TextMask32(PSInput input) : SV_TARGET
+{
+ return tex.Sample(samp, input.coord) * color;
+}
+
+float4 PS_TextMask8(PSInput input) : SV_TARGET
+{
+ return colorVec * tex.Sample(samp, input.coord).r;
+}
+
+struct StyledPSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord : TEXCOORD0;
+ float2 shiftedCoord : TEXCOORD1;
+};
+
+StyledPSInput VS_StyledText(VSInput input)
+{
+ StyledPSInput result;
+ result.position = mul(mvp, floor(input.position * dpr + 0.5) / dpr);
+ result.coord = input.coord * textureScale;
+ result.shiftedCoord = (input.coord - shift) * textureScale;
+ return result;
+}
+
+float4 PS_StyledText(StyledPSInput input) : SV_TARGET
+{
+ float glyph = tex.Sample(samp, input.coord).r;
+ float style = clamp(tex.Sample(samp, input.shiftedCoord).r - glyph, 0.0, 1.0);
+ return style * styleColor + glyph * colorVec;
+}
+
+struct OutlinedPSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord : TEXCOORD0;
+ float2 coordUp : TEXCOORD1;
+ float2 coordDown : TEXCOORD2;
+ float2 coordLeft : TEXCOORD3;
+ float2 coordRight : TEXCOORD4;
+};
+
+OutlinedPSInput VS_OutlinedText(VSInput input)
+{
+ OutlinedPSInput result;
+ result.position = mul(mvp, floor(input.position * dpr + 0.5) / dpr);
+ result.coord = input.coord * textureScale;
+ result.coordUp = (input.coord - float2(0.0, -1.0)) * textureScale;
+ result.coordDown = (input.coord - float2(0.0, 1.0)) * textureScale;
+ result.coordLeft = (input.coord - float2(-1.0, 0.0)) * textureScale;
+ result.coordRight = (input.coord - float2(1.0, 0.0)) * textureScale;
+ return result;
+}
+
+float4 PS_OutlinedText(OutlinedPSInput input) : SV_TARGET
+{
+ float glyph = tex.Sample(samp, input.coord).r;
+ float outline = clamp(clamp(tex.Sample(samp, input.coordUp).r
+ + tex.Sample(samp, input.coordDown).r
+ + tex.Sample(samp, input.coordLeft).r
+ + tex.Sample(samp, input.coordRight).r, 0.0, 1.0) - glyph, 0.0, 1.0);
+ return outline * styleColor + glyph * colorVec;
+}
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/texture.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/texture.hlsl
new file mode 100644
index 0000000000..1ae6579e8d
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/texture.hlsl
@@ -0,0 +1,33 @@
+struct VSInput
+{
+ float4 position : POSITION;
+ float2 coord : TEXCOORD0;
+};
+
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 mvp;
+ float opacity;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord : TEXCOORD0;
+};
+
+Texture2D tex : register(t0);
+SamplerState samp : register(s0);
+
+PSInput VS_Texture(VSInput input)
+{
+ PSInput result;
+ result.position = mul(mvp, input.position);
+ result.coord = input.coord;
+ return result;
+}
+
+float4 PS_Texture(PSInput input) : SV_TARGET
+{
+ return tex.Sample(samp, input.coord) * opacity;
+}
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/vertexcolor.hlsl b/src/quick/scenegraph/adaptations/d3d12/shaders/vertexcolor.hlsl
new file mode 100644
index 0000000000..a0569bb5c1
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/vertexcolor.hlsl
@@ -0,0 +1,32 @@
+struct VSInput
+{
+ float4 position : POSITION;
+ float4 color : COLOR;
+};
+
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 mvp;
+ float opacity;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+PSInput VS_VertexColor(VSInput input)
+{
+ PSInput result;
+
+ result.position = mul(mvp, input.position);
+ result.color = input.color * opacity;
+
+ return result;
+}
+
+float4 PS_VertexColor(PSInput input) : SV_TARGET
+{
+ return input.color;
+}
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
new file mode 100644
index 0000000000..4ceaa08197
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -0,0 +1,321 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgabstractsoftwarerenderer_p.h"
+
+#include "qsgsoftwarerenderablenodeupdater_p.h"
+#include "qsgsoftwarerenderlistbuilder_p.h"
+#include "qsgsoftwarecontext_p.h"
+#include "qsgsoftwarerenderablenode_p.h"
+
+#include <QtCore/QLoggingCategory>
+#include <QtGui/QWindow>
+#include <QtQuick/QSGSimpleRectNode>
+
+Q_LOGGING_CATEGORY(lc2DRender, "qt.scenegraph.softwarecontext.abstractrenderer")
+
+QT_BEGIN_NAMESPACE
+
+QSGAbstractSoftwareRenderer::QSGAbstractSoftwareRenderer(QSGRenderContext *context)
+ : QSGRenderer(context)
+ , m_background(new QSGSimpleRectNode)
+ , m_nodeUpdater(new QSGSoftwareRenderableNodeUpdater(this))
+{
+ // Setup special background node
+ auto backgroundRenderable = new QSGSoftwareRenderableNode(QSGSoftwareRenderableNode::SimpleRect, m_background);
+ addNodeMapping(m_background, backgroundRenderable);
+}
+
+QSGAbstractSoftwareRenderer::~QSGAbstractSoftwareRenderer()
+{
+ // Cleanup RenderableNodes
+ delete m_background;
+
+ for (QSGSoftwareRenderableNode *node : m_nodes.values()) {
+ delete node;
+ }
+
+ delete m_nodeUpdater;
+}
+
+QSGSoftwareRenderableNode *QSGAbstractSoftwareRenderer::renderableNode(QSGNode *node) const
+{
+ return m_nodes.value(node, nullptr);
+}
+
+void QSGAbstractSoftwareRenderer::addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode)
+{
+ m_nodes.insert(node, renderableNode);
+}
+
+void QSGAbstractSoftwareRenderer::appendRenderableNode(QSGSoftwareRenderableNode *node)
+{
+ m_renderableNodes.append(node);
+}
+
+void QSGAbstractSoftwareRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
+{
+ if (state & QSGNode::DirtyGeometry) {
+ nodeGeometryUpdated(node);
+ }
+ if (state & QSGNode::DirtyMaterial) {
+ nodeMaterialUpdated(node);
+ }
+ if (state & QSGNode::DirtyMatrix) {
+ nodeMatrixUpdated(node);
+ }
+ if (state & QSGNode::DirtyNodeAdded) {
+ nodeAdded(node);
+ }
+ if (state & QSGNode::DirtyNodeRemoved) {
+ nodeRemoved(node);
+ }
+ if (state & QSGNode::DirtyOpacity) {
+ nodeOpacityUpdated(node);
+ }
+ if (state & QSGNode::DirtySubtreeBlocked) {
+ m_nodeUpdater->updateNodes(node);
+ }
+ if (state & QSGNode::DirtyForceUpdate) {
+ m_nodeUpdater->updateNodes(node);
+ }
+ QSGRenderer::nodeChanged(node, state);
+}
+
+QRegion QSGAbstractSoftwareRenderer::renderNodes(QPainter *painter)
+{
+ QRegion dirtyRegion;
+ // If there are no nodes, do nothing
+ if (m_renderableNodes.isEmpty())
+ return dirtyRegion;
+
+ auto iterator = m_renderableNodes.begin();
+ // First node is the background and needs to painted without blending
+ auto backgroundNode = *iterator;
+ dirtyRegion += backgroundNode->renderNode(painter, /*force opaque painting*/ true);
+ iterator++;
+
+ for (; iterator != m_renderableNodes.end(); ++iterator) {
+ auto node = *iterator;
+ dirtyRegion += node->renderNode(painter);
+ }
+
+ return dirtyRegion;
+}
+
+void QSGAbstractSoftwareRenderer::buildRenderList()
+{
+ // Clear the previous renderlist
+ m_renderableNodes.clear();
+ // Add the background renderable (always first)
+ m_renderableNodes.append(renderableNode(m_background));
+ // Build the renderlist
+ QSGSoftwareRenderListBuilder(this).visitChildren(rootNode());
+}
+
+void QSGAbstractSoftwareRenderer::optimizeRenderList()
+{
+ // Iterate through the renderlist from front to back
+ // Objective is to update the dirty status and rects.
+ for (auto i = m_renderableNodes.rbegin(); i != m_renderableNodes.rend(); ++i) {
+ auto node = *i;
+ if (!m_dirtyRegion.isEmpty()) {
+ // See if the current dirty regions apply to the current node
+ node->addDirtyRegion(m_dirtyRegion, true);
+ }
+
+ if (!m_obscuredRegion.isEmpty()) {
+ // Don't try to paint things that are covered by opaque objects
+ node->subtractDirtyRegion(m_obscuredRegion);
+ }
+
+ // Keep up with obscured regions
+ if (node->isOpaque()) {
+ m_obscuredRegion += QRegion(node->boundingRect());
+ }
+
+ if (node->isDirty()) {
+ // Don't paint things outside of the rendering area
+ if (!m_background->rect().toRect().contains(node->boundingRect(), /*proper*/ true)) {
+ // Some part(s) of node is(are) outside of the rendering area
+ QRegion renderArea(m_background->rect().toRect());
+ QRegion outsideRegions = node->dirtyRegion().subtracted(renderArea);
+ if (!outsideRegions.isEmpty())
+ node->subtractDirtyRegion(outsideRegions);
+ }
+
+ // Get the dirty region's to pass to the next nodes
+ if (node->isOpaque()) {
+ // if isOpaque, subtract node's dirty rect from m_dirtyRegion
+ m_dirtyRegion -= node->dirtyRegion();
+ } else {
+ // if isAlpha, add node's dirty rect to m_dirtyRegion
+ m_dirtyRegion += node->dirtyRegion();
+ }
+ // if previousDirtyRegion has content outside of boundingRect add to m_dirtyRegion
+ QRegion prevDirty = node->previousDirtyRegion();
+ if (!prevDirty.isNull())
+ m_dirtyRegion += prevDirty;
+ }
+ }
+
+ // Empty dirtyRegion (for second pass)
+ m_dirtyRegion = QRegion();
+ m_obscuredRegion = QRegion();
+
+ // Iterate through the renderlist from back to front
+ // Objective is to make sure all non-opaque items are painted when an item under them is dirty
+ for (auto j = m_renderableNodes.begin(); j != m_renderableNodes.end(); ++j) {
+ auto node = *j;
+
+ if (!node->isOpaque() && !m_dirtyRegion.isEmpty()) {
+ // Only blended nodes need to be updated
+ node->addDirtyRegion(m_dirtyRegion, true);
+ }
+
+ m_dirtyRegion += node->dirtyRegion();
+ }
+
+ // Empty dirtyRegion
+ m_dirtyRegion = QRegion();
+ m_obscuredRegion = QRegion();
+}
+
+void QSGAbstractSoftwareRenderer::setBackgroundColor(const QColor &color)
+{
+ if (m_background->color() == color)
+ return;
+ m_background->setColor(color);
+ renderableNode(m_background)->markMaterialDirty();
+}
+
+void QSGAbstractSoftwareRenderer::setBackgroundSize(const QSize &size)
+{
+ if (m_background->rect().size().toSize() == size)
+ return;
+ m_background->setRect(0.0f, 0.0f, size.width(), size.height());
+ renderableNode(m_background)->markGeometryDirty();
+ // Invalidate the whole scene when the background is resized
+ m_dirtyRegion = QRegion(m_background->rect().toRect());
+}
+
+QColor QSGAbstractSoftwareRenderer::backgroundColor()
+{
+ return m_background->color();
+}
+
+QSize QSGAbstractSoftwareRenderer::backgroundSize()
+{
+ return m_background->rect().size().toSize();
+}
+
+void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node)
+{
+ qCDebug(lc2DRender) << "nodeAdded" << (void*)node;
+
+ m_nodeUpdater->updateNodes(node);
+}
+
+void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
+{
+ qCDebug(lc2DRender) << "nodeRemoved" << (void*)node;
+
+ auto renderable = renderableNode(node);
+ // remove mapping
+ if (renderable != nullptr) {
+ // Need to mark this region dirty in the other nodes
+ QRegion dirtyRegion = renderable->previousDirtyRegion();
+ if (dirtyRegion.isEmpty())
+ dirtyRegion = renderable->boundingRect();
+ m_dirtyRegion += dirtyRegion;
+ m_nodes.remove(node);
+ delete renderable;
+ }
+
+ // Remove all children nodes as well
+ for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) {
+ nodeRemoved(child);
+ }
+
+ m_nodeUpdater->updateNodes(node, true);
+}
+
+void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
+{
+ qCDebug(lc2DRender) << "nodeGeometryUpdated";
+
+ // Mark node as dirty
+ auto renderable = renderableNode(node);
+ if (renderable != nullptr) {
+ renderable->markGeometryDirty();
+ } else {
+ m_nodeUpdater->updateNodes(node);
+ }
+}
+
+void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
+{
+ qCDebug(lc2DRender) << "nodeMaterialUpdated";
+
+ // Mark node as dirty
+ auto renderable = renderableNode(node);
+ if (renderable != nullptr) {
+ renderable->markMaterialDirty();
+ } else {
+ m_nodeUpdater->updateNodes(node);
+ }
+}
+
+void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
+{
+ qCDebug(lc2DRender) << "nodeMaterialUpdated";
+
+ // Update children nodes
+ m_nodeUpdater->updateNodes(node);
+}
+
+void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node)
+{
+ qCDebug(lc2DRender) << "nodeOpacityUpdated";
+
+ // Update children nodes
+ m_nodeUpdater->updateNodes(node);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
new file mode 100644
index 0000000000..87e1e594c6
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGABSTRACTSOFTWARERENDERER_H
+#define QSGABSTRACTSOFTWARERENDERER_H
+
+#include <private/qsgrenderer_p.h>
+
+#include <QtCore/QHash>
+#include <QtCore/QLinkedList>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSimpleRectNode;
+
+class QSGSoftwareRenderableNode;
+class QSGSoftwareRenderableNodeUpdater;
+
+class QSGAbstractSoftwareRenderer : public QSGRenderer
+{
+public:
+ QSGAbstractSoftwareRenderer(QSGRenderContext *context);
+ virtual ~QSGAbstractSoftwareRenderer();
+
+ QSGSoftwareRenderableNode *renderableNode(QSGNode *node) const;
+ void addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode);
+ void appendRenderableNode(QSGSoftwareRenderableNode *node);
+
+ void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;
+
+protected:
+ QRegion renderNodes(QPainter *painter);
+ void buildRenderList();
+ void optimizeRenderList();
+
+ void setBackgroundColor(const QColor &color);
+ void setBackgroundSize(const QSize &size);
+ QColor backgroundColor();
+ QSize backgroundSize();
+
+private:
+ void nodeAdded(QSGNode *node);
+ void nodeRemoved(QSGNode *node);
+ void nodeGeometryUpdated(QSGNode *node);
+ void nodeMaterialUpdated(QSGNode *node);
+ void nodeMatrixUpdated(QSGNode *node);
+ void nodeOpacityUpdated(QSGNode *node);
+
+ QHash<QSGNode*, QSGSoftwareRenderableNode*> m_nodes;
+ QLinkedList<QSGSoftwareRenderableNode*> m_renderableNodes;
+
+ QSGSimpleRectNode *m_background;
+
+ QRegion m_dirtyRegion;
+ QRegion m_obscuredRegion;
+
+ QSGSoftwareRenderableNodeUpdater *m_nodeUpdater;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGABSTRACTSOFTWARERENDERER_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
new file mode 100644
index 0000000000..55d226bf93
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwareadaptation_p.h"
+#include "qsgsoftwarecontext_p.h"
+#include "qsgsoftwarerenderloop_p.h"
+
+#include <private/qguiapplication_p.h>
+#include <qpa/qplatformintegration.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareAdaptation::QSGSoftwareAdaptation(QObject *parent)
+ : QSGContextPlugin(parent)
+{
+}
+
+QStringList QSGSoftwareAdaptation::keys() const
+{
+ return QStringList() << QLatin1String("software");
+}
+
+QSGContext *QSGSoftwareAdaptation::create(const QString &) const
+{
+ if (!instance)
+ instance = new QSGSoftwareContext();
+ return instance;
+}
+
+QSGRenderLoop *QSGSoftwareAdaptation::createWindowManager()
+{
+ return new QSGSoftwareRenderLoop();
+}
+
+QSGSoftwareContext *QSGSoftwareAdaptation::instance = 0;
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h
new file mode 100644
index 0000000000..3bdfd0e90d
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h
@@ -0,0 +1,65 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef PLUGINMAIN_H
+#define PLUGINMAIN_H
+
+#include <private/qsgcontextplugin_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGContext;
+class QSGRenderLoop;
+class QSGSoftwareContext;
+
+class QSGSoftwareAdaptation : public QSGContextPlugin
+{
+public:
+ QSGSoftwareAdaptation(QObject *parent = 0);
+
+ QStringList keys() const override;
+ QSGContext *create(const QString &key) const override;
+ QSGRenderLoop *createWindowManager() override;
+private:
+ static QSGSoftwareContext *instance;
+};
+
+QT_END_NAMESPACE
+
+#endif // PLUGINMAIN_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
new file mode 100644
index 0000000000..04fc6da84e
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -0,0 +1,172 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarecontext_p.h"
+
+#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwarepainternode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+#include "qsgsoftwareglyphnode_p.h"
+#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarelayer_p.h"
+#include "qsgsoftwarerenderer_p.h"
+
+#include <QtCore/QCoreApplication>
+#include <QtCore/QElapsedTimer>
+
+#include <QtGui/QWindow>
+
+#include <QtQuick/QSGFlatColorMaterial>
+#include <QtQuick/QSGVertexColorMaterial>
+#include <QtQuick/QSGOpaqueTextureMaterial>
+#include <QtQuick/QSGTextureMaterial>
+
+#ifndef QSG_NO_RENDERER_TIMING
+static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty();
+#endif
+
+// Used for very high-level info about the renderering and gl context
+// Includes GL_VERSION, type of render loop, atlas size, etc.
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO, "qt.scenegraph.info")
+
+// Used to debug the renderloop logic. Primarily useful for platform integrators
+// and when investigating the render loop logic.
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP, "qt.scenegraph.renderloop")
+
+// GLSL shader compilation
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation")
+
+// polish, animations, sync, render and swap in the render loop
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop")
+
+// Texture uploads and swizzling
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture")
+
+// Glyph preparation (only for distance fields atm)
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph")
+
+// Timing inside the renderer base class
+Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer")
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx)
+ : QSGRenderContext(ctx)
+ , currentWindow(0)
+ , m_initialized(false)
+{
+}
+QSGSoftwareContext::QSGSoftwareContext(QObject *parent)
+ : QSGContext(parent)
+{
+}
+
+QSGRectangleNode *QSGSoftwareContext::createRectangleNode()
+{
+ return new QSGSoftwareRectangleNode();
+}
+
+QSGImageNode *QSGSoftwareContext::createImageNode()
+{
+ return new QSGSoftwareImageNode();
+}
+
+QSGPainterNode *QSGSoftwareContext::createPainterNode(QQuickPaintedItem *item)
+{
+ return new QSGSoftwarePainterNode(item);
+}
+
+QSGGlyphNode *QSGSoftwareContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode)
+{
+ Q_UNUSED(rc);
+ Q_UNUSED(preferNativeGlyphNode);
+ return new QSGSoftwareGlyphNode();
+}
+
+QSGNinePatchNode *QSGSoftwareContext::createNinePatchNode()
+{
+ return new QSGSoftwareNinePatchNode();
+}
+
+QSGLayer *QSGSoftwareContext::createLayer(QSGRenderContext *renderContext)
+{
+ return new QSGSoftwareLayer(renderContext);
+}
+
+QSurfaceFormat QSGSoftwareContext::defaultSurfaceFormat() const
+{
+ QSurfaceFormat format = QSurfaceFormat::defaultFormat();
+ format.setRenderableType(QSurfaceFormat::DefaultRenderableType);
+ format.setMajorVersion(0);
+ format.setMinorVersion(0);
+ return format;
+}
+
+void QSGSoftwareRenderContext::initializeIfNeeded()
+{
+ if (m_initialized)
+ return;
+ m_initialized = true;
+ emit initialized();
+}
+
+void QSGSoftwareRenderContext::invalidate()
+{
+ QSGRenderContext::invalidate();
+}
+
+QSGTexture *QSGSoftwareRenderContext::createTexture(const QImage &image, uint flags) const
+{
+ Q_UNUSED(flags)
+ return new QSGSoftwarePixmapTexture(image);
+}
+
+QSGRenderer *QSGSoftwareRenderContext::createRenderer()
+{
+ return new QSGSoftwareRenderer(this);
+}
+
+
+void QSGSoftwareRenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo)
+{
+ renderer->renderScene(fbo);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
new file mode 100644
index 0000000000..a150676ea1
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext_p.h
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARECONTEXT_H
+#define QSGSOFTWARECONTEXT_H
+
+#include <private/qsgcontext_p.h>
+#include <private/qsgadaptationlayer_p.h>
+
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP)
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION)
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE)
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH)
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER)
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO)
+Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP)
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareRenderContext : public QSGRenderContext
+{
+ Q_OBJECT
+public:
+ QSGSoftwareRenderContext(QSGContext *ctx);
+ void initializeIfNeeded();
+ void invalidate() override;
+ void renderNextFrame(QSGRenderer *renderer, uint fbo) override;
+ QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const override;
+ QSGRenderer *createRenderer() override;
+
+ QWindow *currentWindow;
+ bool m_initialized;
+};
+
+class QSGSoftwareContext : public QSGContext
+{
+ Q_OBJECT
+public:
+ explicit QSGSoftwareContext(QObject *parent = nullptr);
+
+ QSGRenderContext *createRenderContext() override { return new QSGSoftwareRenderContext(this); }
+ QSGRectangleNode *createRectangleNode() override;
+ QSGImageNode *createImageNode() override;
+ QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
+ QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override;
+ QSGNinePatchNode *createNinePatchNode() override;
+ QSGLayer *createLayer(QSGRenderContext *renderContext) override;
+ QSurfaceFormat defaultSurfaceFormat() const override;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARECONTEXT_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp
new file mode 100644
index 0000000000..d22830a831
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp
@@ -0,0 +1,116 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwareglyphnode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareGlyphNode::QSGSoftwareGlyphNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+ , m_style(QQuickText::Normal)
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry(&m_geometry);
+}
+
+
+void QSGSoftwareGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
+{
+ m_position = position;
+ m_glyphRun = glyphs;
+ m_bounding_rect = glyphs.boundingRect().translated(m_position - QPointF(0.0, glyphs.rawFont().ascent()));
+}
+
+void QSGSoftwareGlyphNode::setColor(const QColor &color)
+{
+ m_color = color;
+}
+
+void QSGSoftwareGlyphNode::setStyle(QQuickText::TextStyle style)
+{
+ m_style = style;
+}
+
+void QSGSoftwareGlyphNode::setStyleColor(const QColor &color)
+{
+ m_styleColor = color;
+}
+
+QPointF QSGSoftwareGlyphNode::baseLine() const
+{
+ return QPointF();
+}
+
+void QSGSoftwareGlyphNode::setPreferredAntialiasingMode(QSGGlyphNode::AntialiasingMode)
+{
+}
+
+void QSGSoftwareGlyphNode::update()
+{
+}
+
+void QSGSoftwareGlyphNode::paint(QPainter *painter)
+{
+ painter->setBrush(QBrush());
+ QPointF pos = m_position - QPointF(0, m_glyphRun.rawFont().ascent());
+
+ switch (m_style) {
+ case QQuickText::Normal: break;
+ case QQuickText::Outline:
+ painter->setPen(m_styleColor);
+ painter->drawGlyphRun(pos + QPointF(0, 1), m_glyphRun);
+ painter->drawGlyphRun(pos + QPointF(0, -1), m_glyphRun);
+ painter->drawGlyphRun(pos + QPointF(1, 0), m_glyphRun);
+ painter->drawGlyphRun(pos + QPointF(-1, 0), m_glyphRun);
+ break;
+ case QQuickText::Raised:
+ painter->setPen(m_styleColor);
+ painter->drawGlyphRun(pos + QPointF(0, 1), m_glyphRun);
+ break;
+ case QQuickText::Sunken:
+ painter->setPen(m_styleColor);
+ painter->drawGlyphRun(pos + QPointF(0, -1), m_glyphRun);
+ break;
+ }
+
+ painter->setPen(m_color);
+ painter->drawGlyphRun(pos, m_glyphRun);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode_p.h
new file mode 100644
index 0000000000..e7efc6da9d
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode_p.h
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWAREGLYPHNODE_H
+#define QSGSOFTWAREGLYPHNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareGlyphNode : public QSGGlyphNode
+{
+public:
+ QSGSoftwareGlyphNode();
+
+ void setGlyphs(const QPointF &position, const QGlyphRun &glyphs) override;
+ void setColor(const QColor &color) override;
+ void setStyle(QQuickText::TextStyle style) override;
+ void setStyleColor(const QColor &color) override;
+ QPointF baseLine() const override;
+ void setPreferredAntialiasingMode(AntialiasingMode) override;
+ void update() override;
+
+ void paint(QPainter *painter);
+
+private:
+ QPointF m_position;
+ QGlyphRun m_glyphRun;
+ QColor m_color;
+ QSGGeometry m_geometry;
+ QQuickText::TextStyle m_style;
+ QColor m_styleColor;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWAREGLYPHNODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp
new file mode 100644
index 0000000000..7dadc1d3d4
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode.cpp
@@ -0,0 +1,503 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwareimagenode_p.h"
+
+#include "qsgsoftwarepixmaptexture_p.h"
+#include "qsgsoftwarelayer_p.h"
+#include <QPainter>
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QSGSoftwareHelpers {
+// Helper from widgets/styles/qdrawutil.cpp
+
+static inline QMargins normalizedMargins(const QMargins &m)
+{
+ return QMargins(qMax(m.left(), 0), qMax(m.top(), 0), qMax(m.right(), 0), qMax(m.bottom(), 0));
+}
+
+void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMarginsIn,
+ const QPixmap &pixmap, const QRect &sourceRect, const QMargins &sourceMarginsIn,
+ const QTileRules &rules, QDrawBorderPixmap::DrawingHints hints)
+{
+ QPainter::PixmapFragment d;
+ d.opacity = 1.0;
+ d.rotation = 0.0;
+
+ QPixmapFragmentsArray opaqueData;
+ QPixmapFragmentsArray translucentData;
+
+ QMargins sourceMargins = normalizedMargins(sourceMarginsIn);
+ QMargins targetMargins = normalizedMargins(targetMarginsIn);
+
+ // source center
+ const int sourceCenterTop = sourceRect.top() + sourceMargins.top();
+ const int sourceCenterLeft = sourceRect.left() + sourceMargins.left();
+ const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1;
+ const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1;
+ const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft;
+ const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop;
+ // target center
+ const int targetCenterTop = targetRect.top() + targetMargins.top();
+ const int targetCenterLeft = targetRect.left() + targetMargins.left();
+ const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1;
+ const int targetCenterRight = targetRect.right() - targetMargins.right() + 1;
+ const int targetCenterWidth = targetCenterRight - targetCenterLeft;
+ const int targetCenterHeight = targetCenterBottom - targetCenterTop;
+
+ QVarLengthArray<qreal, 16> xTarget; // x-coordinates of target rectangles
+ QVarLengthArray<qreal, 16> yTarget; // y-coordinates of target rectangles
+
+ int columns = 3;
+ int rows = 3;
+ if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0)
+ columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth)));
+ if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0)
+ rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight)));
+
+ xTarget.resize(columns + 1);
+ yTarget.resize(rows + 1);
+
+ bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
+ if (painter->paintEngine()->type() != QPaintEngine::OpenGL
+ && painter->paintEngine()->type() != QPaintEngine::OpenGL2
+ && oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
+ painter->setRenderHint(QPainter::Antialiasing, false);
+ }
+
+ xTarget[0] = targetRect.left();
+ xTarget[1] = targetCenterLeft;
+ xTarget[columns - 1] = targetCenterRight;
+ xTarget[columns] = targetRect.left() + targetRect.width();
+
+ yTarget[0] = targetRect.top();
+ yTarget[1] = targetCenterTop;
+ yTarget[rows - 1] = targetCenterBottom;
+ yTarget[rows] = targetRect.top() + targetRect.height();
+
+ qreal dx = targetCenterWidth;
+ qreal dy = targetCenterHeight;
+
+ switch (rules.horizontal) {
+ case Qt::StretchTile:
+ dx = targetCenterWidth;
+ break;
+ case Qt::RepeatTile:
+ dx = sourceCenterWidth;
+ break;
+ case Qt::RoundTile:
+ dx = targetCenterWidth / qreal(columns - 2);
+ break;
+ }
+
+ for (int i = 2; i < columns - 1; ++i)
+ xTarget[i] = xTarget[i - 1] + dx;
+
+ switch (rules.vertical) {
+ case Qt::StretchTile:
+ dy = targetCenterHeight;
+ break;
+ case Qt::RepeatTile:
+ dy = sourceCenterHeight;
+ break;
+ case Qt::RoundTile:
+ dy = targetCenterHeight / qreal(rows - 2);
+ break;
+ }
+
+ for (int i = 2; i < rows - 1; ++i)
+ yTarget[i] = yTarget[i - 1] + dy;
+
+ // corners
+ if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceRect.top();
+ d.width = sourceMargins.left();
+ d.height = sourceMargins.top();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueTopLeft)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceRect.top();
+ d.width = sourceMargins.right();
+ d.height = sourceMargins.top();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueTopRight)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.y =(0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceMargins.left();
+ d.height = sourceMargins.bottom();
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueBottomLeft)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+ if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceMargins.right();
+ d.height = sourceMargins.bottom();
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ if (hints & QDrawBorderPixmap::OpaqueBottomRight)
+ opaqueData.append(d);
+ else
+ translucentData.append(d);
+ }
+
+ // horizontal edges
+ if (targetCenterWidth > 0 && sourceCenterWidth > 0) {
+ if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceRect.top();
+ d.width = sourceCenterWidth;
+ d.height = sourceMargins.top();
+ d.y = (0.5 * (yTarget[1] + yTarget[0]));
+ d.scaleX = dx / d.width;
+ d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
+ }
+ if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceCenterBottom;
+ d.width = sourceCenterWidth;
+ d.height = sourceMargins.bottom();
+ d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
+ d.scaleX = dx / d.width;
+ d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
+ }
+ }
+
+ // vertical edges
+ if (targetCenterHeight > 0 && sourceCenterHeight > 0) {
+ if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData;
+ d.sourceLeft = sourceRect.left();
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceMargins.left();
+ d.height = sourceCenterHeight;
+ d.x = (0.5 * (xTarget[1] + xTarget[0]));
+ d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
+ d.scaleY = dy / d.height;
+ for (int i = 1; i < rows - 1; ++i) {
+ d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
+ data.append(d);
+ }
+ if (rules.vertical == Qt::RepeatTile)
+ data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
+ }
+ if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterRight;
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceMargins.right();
+ d.height = sourceCenterHeight;
+ d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
+ d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
+ d.scaleY = dy / d.height;
+ for (int i = 1; i < rows - 1; ++i) {
+ d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
+ data.append(d);
+ }
+ if (rules.vertical == Qt::RepeatTile)
+ data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
+ }
+ }
+
+ // center
+ if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) {
+ QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData;
+ d.sourceLeft = sourceCenterLeft;
+ d.sourceTop = sourceCenterTop;
+ d.width = sourceCenterWidth;
+ d.height = sourceCenterHeight;
+ d.scaleX = dx / d.width;
+ d.scaleY = dy / d.height;
+
+ qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX;
+ qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY;
+
+ for (int j = 1; j < rows - 1; ++j) {
+ d.y = (0.5 * (yTarget[j + 1] + yTarget[j]));
+ for (int i = 1; i < columns - 1; ++i) {
+ d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
+ data.append(d);
+ }
+ if (rules.horizontal == Qt::RepeatTile)
+ data[data.size() - 1].width = repeatWidth;
+ }
+ if (rules.vertical == Qt::RepeatTile) {
+ for (int i = 1; i < columns - 1; ++i)
+ data[data.size() - i].height = repeatHeight;
+ }
+ }
+
+ if (opaqueData.size())
+ painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
+ if (translucentData.size())
+ painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);
+
+ if (oldAA)
+ painter->setRenderHint(QPainter::Antialiasing, true);
+}
+
+} // QSGSoftwareHelpers namespace
+
+QSGSoftwareImageNode::QSGSoftwareImageNode()
+ : m_innerSourceRect(0, 0, 1, 1)
+ , m_subSourceRect(0, 0, 1, 1)
+ , m_texture(0)
+ , m_mirror(false)
+ , m_smooth(true)
+ , m_tileHorizontal(false)
+ , m_tileVertical(false)
+ , m_cachedMirroredPixmapIsDirty(false)
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+
+void QSGSoftwareImageNode::setTargetRect(const QRectF &rect)
+{
+ if (rect == m_targetRect)
+ return;
+ m_targetRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareImageNode::setInnerTargetRect(const QRectF &rect)
+{
+ if (rect == m_innerTargetRect)
+ return;
+ m_innerTargetRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareImageNode::setInnerSourceRect(const QRectF &rect)
+{
+ if (rect == m_innerSourceRect)
+ return;
+ m_innerSourceRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareImageNode::setSubSourceRect(const QRectF &rect)
+{
+ if (rect == m_subSourceRect)
+ return;
+ m_subSourceRect = rect;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareImageNode::setTexture(QSGTexture *texture)
+{
+ if (m_texture != texture) {
+ m_texture = texture;
+ m_cachedMirroredPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareImageNode::setMirror(bool mirror)
+{
+ if (m_mirror != mirror) {
+ m_mirror = mirror;
+ m_cachedMirroredPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareImageNode::setMipmapFiltering(QSGTexture::Filtering /*filtering*/)
+{
+}
+
+void QSGSoftwareImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ bool smooth = (filtering == QSGTexture::Linear);
+ if (smooth == m_smooth)
+ return;
+
+ m_smooth = smooth;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ bool tileHorizontal = (wrapMode == QSGTexture::Repeat);
+ if (tileHorizontal == m_tileHorizontal)
+ return;
+
+ m_tileHorizontal = tileHorizontal;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ bool tileVertical = (wrapMode == QSGTexture::Repeat);
+ if (tileVertical == m_tileVertical)
+ return;
+
+ m_tileVertical = (wrapMode == QSGTexture::Repeat);
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareImageNode::update()
+{
+ if (m_cachedMirroredPixmapIsDirty) {
+ if (m_mirror) {
+ m_cachedMirroredPixmap = pixmap().transformed(QTransform(-1, 0, 0, 1, 0, 0));
+ } else {
+ //Cleanup cached pixmap if necessary
+ if (!m_cachedMirroredPixmap.isNull())
+ m_cachedMirroredPixmap = QPixmap();
+ }
+ m_cachedMirroredPixmapIsDirty = false;
+ }
+}
+
+void QSGSoftwareImageNode::preprocess()
+{
+ bool doDirty = false;
+ QSGLayer *t = qobject_cast<QSGLayer *>(m_texture);
+ if (t) {
+ doDirty = t->updateTexture();
+ markDirty(DirtyGeometry);
+ }
+ if (doDirty)
+ markDirty(DirtyMaterial);
+}
+
+static Qt::TileRule getTileRule(qreal factor)
+{
+ int ifactor = qRound(factor);
+ if (qFuzzyCompare(factor, ifactor )) {
+ if (ifactor == 1 || ifactor == 0)
+ return Qt::StretchTile;
+ return Qt::RoundTile;
+ }
+ return Qt::RepeatTile;
+}
+
+
+void QSGSoftwareImageNode::paint(QPainter *painter)
+{
+ painter->setRenderHint(QPainter::SmoothPixmapTransform, m_smooth);
+
+ const QPixmap &pm = m_mirror ? m_cachedMirroredPixmap : pixmap();
+
+ if (m_innerTargetRect != m_targetRect) {
+ // border image
+ QMargins margins(m_innerTargetRect.left() - m_targetRect.left(), m_innerTargetRect.top() - m_targetRect.top(),
+ m_targetRect.right() - m_innerTargetRect.right(), m_targetRect.bottom() - m_innerTargetRect.bottom());
+ QSGSoftwareHelpers::QTileRules tilerules(getTileRule(m_subSourceRect.width()), getTileRule(m_subSourceRect.height()));
+ QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_targetRect.toRect(), margins, pm, QRect(0, 0, pm.width(), pm.height()),
+ margins, tilerules, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(0));
+ return;
+ }
+
+ if (m_tileHorizontal || m_tileVertical) {
+ painter->save();
+ qreal sx = m_targetRect.width()/(m_subSourceRect.width()*pm.width());
+ qreal sy = m_targetRect.height()/(m_subSourceRect.height()*pm.height());
+ QMatrix transform(sx, 0, 0, sy, 0, 0);
+ painter->setMatrix(transform, true);
+ painter->drawTiledPixmap(QRectF(m_targetRect.x()/sx, m_targetRect.y()/sy, m_targetRect.width()/sx, m_targetRect.height()/sy),
+ pm,
+ QPointF(m_subSourceRect.left()*pm.width(), m_subSourceRect.top()*pm.height()));
+ painter->restore();
+ } else {
+ QRectF sr(m_subSourceRect.left()*pm.width(), m_subSourceRect.top()*pm.height(),
+ m_subSourceRect.width()*pm.width(), m_subSourceRect.height()*pm.height());
+ painter->drawPixmap(m_targetRect, pm, sr);
+ }
+}
+
+QRectF QSGSoftwareImageNode::rect() const
+{
+ return m_targetRect;
+}
+
+const QPixmap &QSGSoftwareImageNode::pixmap() const
+{
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(m_texture)) {
+ return pt->pixmap();
+ } else {
+ QSGSoftwareLayer *layer = qobject_cast<QSGSoftwareLayer*>(m_texture);
+ return layer->pixmap();
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h
new file mode 100644
index 0000000000..7f6c4481c4
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareimagenode_p.h
@@ -0,0 +1,136 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWAREIMAGENODE_H
+#define QSGSOFTWAREIMAGENODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qsgtexturematerial_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QSGSoftwareHelpers {
+
+typedef QVarLengthArray<QPainter::PixmapFragment, 16> QPixmapFragmentsArray;
+
+struct QTileRules
+{
+ inline QTileRules(Qt::TileRule horizontalRule, Qt::TileRule verticalRule)
+ : horizontal(horizontalRule), vertical(verticalRule) {}
+ inline QTileRules(Qt::TileRule rule = Qt::StretchTile)
+ : horizontal(rule), vertical(rule) {}
+ Qt::TileRule horizontal;
+ Qt::TileRule vertical;
+};
+
+#ifndef Q_QDOC
+// For internal use only.
+namespace QDrawBorderPixmap
+{
+ enum DrawingHint
+ {
+ OpaqueTopLeft = 0x0001,
+ OpaqueTop = 0x0002,
+ OpaqueTopRight = 0x0004,
+ OpaqueLeft = 0x0008,
+ OpaqueCenter = 0x0010,
+ OpaqueRight = 0x0020,
+ OpaqueBottomLeft = 0x0040,
+ OpaqueBottom = 0x0080,
+ OpaqueBottomRight = 0x0100,
+ OpaqueCorners = OpaqueTopLeft | OpaqueTopRight | OpaqueBottomLeft | OpaqueBottomRight,
+ OpaqueEdges = OpaqueTop | OpaqueLeft | OpaqueRight | OpaqueBottom,
+ OpaqueFrame = OpaqueCorners | OpaqueEdges,
+ OpaqueAll = OpaqueCenter | OpaqueFrame
+ };
+
+ Q_DECLARE_FLAGS(DrawingHints, DrawingHint)
+}
+#endif
+
+void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins,
+ const QPixmap &pixmap, const QRect &sourceRect,const QMargins &sourceMargins,
+ const QTileRules &rules, QDrawBorderPixmap::DrawingHints hints);
+
+} // QSGSoftwareHelpers namespace
+
+class QSGSoftwareImageNode : public QSGImageNode
+{
+public:
+ QSGSoftwareImageNode();
+
+ void setTargetRect(const QRectF &rect) override;
+ void setInnerTargetRect(const QRectF &rect) override;
+ void setInnerSourceRect(const QRectF &rect) override;
+ void setSubSourceRect(const QRectF &rect) override;
+ void setTexture(QSGTexture *texture) override;
+ void setMirror(bool mirror) override;
+ void setMipmapFiltering(QSGTexture::Filtering filtering) override;
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) override;
+ void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) override;
+ void update() override;
+
+ void preprocess() override;
+
+ void paint(QPainter *painter);
+
+ QRectF rect() const;
+
+private:
+ const QPixmap &pixmap() const;
+
+ QRectF m_targetRect;
+ QRectF m_innerTargetRect;
+ QRectF m_innerSourceRect;
+ QRectF m_subSourceRect;
+
+ QSGTexture *m_texture;
+ QPixmap m_cachedMirroredPixmap;
+
+ bool m_mirror;
+ bool m_smooth;
+ bool m_tileHorizontal;
+ bool m_tileVertical;
+ bool m_cachedMirroredPixmapIsDirty;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWAREIMAGENODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
new file mode 100644
index 0000000000..7020283898
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
@@ -0,0 +1,261 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarelayer_p.h"
+
+#include "qsgsoftwarecontext_p.h"
+#include "qsgsoftwarepixmaprenderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareLayer::QSGSoftwareLayer(QSGRenderContext *renderContext)
+ : m_item(0)
+ , m_context(renderContext)
+ , m_renderer(0)
+ , m_device_pixel_ratio(1)
+ , m_mirrorHorizontal(false)
+ , m_mirrorVertical(false)
+ , m_live(true)
+ , m_grab(true)
+ , m_recursive(false)
+ , m_dirtyTexture(true)
+{
+
+}
+
+QSGSoftwareLayer::~QSGSoftwareLayer()
+{
+ invalidated();
+}
+
+int QSGSoftwareLayer::textureId() const
+{
+ return 0;
+}
+
+QSize QSGSoftwareLayer::textureSize() const
+{
+ return m_pixmap.size();
+}
+
+bool QSGSoftwareLayer::hasAlphaChannel() const
+{
+ return m_pixmap.hasAlphaChannel();
+}
+
+bool QSGSoftwareLayer::hasMipmaps() const
+{
+ return false;
+}
+
+void QSGSoftwareLayer::bind()
+{
+}
+
+bool QSGSoftwareLayer::updateTexture()
+{
+ bool doGrab = (m_live || m_grab) && m_dirtyTexture;
+ if (doGrab)
+ grab();
+ if (m_grab)
+ emit scheduledUpdateCompleted();
+ m_grab = false;
+ return doGrab;
+}
+
+void QSGSoftwareLayer::setItem(QSGNode *item)
+{
+ if (item == m_item)
+ return;
+ m_item = item;
+
+ if (m_live && !m_item)
+ m_pixmap = QPixmap();
+
+ markDirtyTexture();
+}
+
+void QSGSoftwareLayer::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+ m_rect = rect;
+ markDirtyTexture();
+}
+
+void QSGSoftwareLayer::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+ m_size = size;
+
+ if (m_live && m_size.isNull())
+ m_pixmap = QPixmap();
+
+ markDirtyTexture();
+}
+
+void QSGSoftwareLayer::scheduleUpdate()
+{
+ if (m_grab)
+ return;
+ m_grab = true;
+ if (m_dirtyTexture) {
+ emit updateRequested();
+ }
+}
+
+QImage QSGSoftwareLayer::toImage() const
+{
+ return m_pixmap.toImage();
+}
+
+void QSGSoftwareLayer::setLive(bool live)
+{
+ if (live == m_live)
+ return;
+ m_live = live;
+
+ if (m_live && (!m_item || m_size.isNull()))
+ m_pixmap = QPixmap();
+
+ markDirtyTexture();
+}
+
+void QSGSoftwareLayer::setRecursive(bool recursive)
+{
+ m_recursive = recursive;
+}
+
+void QSGSoftwareLayer::setFormat(uint)
+{
+}
+
+void QSGSoftwareLayer::setHasMipmaps(bool)
+{
+}
+
+void QSGSoftwareLayer::setDevicePixelRatio(qreal ratio)
+{
+ m_device_pixel_ratio = ratio;
+}
+
+void QSGSoftwareLayer::setMirrorHorizontal(bool mirror)
+{
+ if (m_mirrorHorizontal == mirror)
+ return;
+ m_mirrorHorizontal = mirror;
+ markDirtyTexture();
+}
+
+void QSGSoftwareLayer::setMirrorVertical(bool mirror)
+{
+ if (m_mirrorVertical == mirror)
+ return;
+ m_mirrorVertical = mirror;
+ markDirtyTexture();
+}
+
+void QSGSoftwareLayer::markDirtyTexture()
+{
+ m_dirtyTexture = true;
+ if (m_live || m_grab) {
+ emit updateRequested();
+ }
+}
+
+void QSGSoftwareLayer::invalidated()
+{
+ delete m_renderer;
+ m_renderer = 0;
+}
+
+void QSGSoftwareLayer::grab()
+{
+ if (!m_item || m_size.isNull()) {
+ m_pixmap = QPixmap();
+ m_dirtyTexture = false;
+ return;
+ }
+ QSGNode *root = m_item;
+ while (root->firstChild() && root->type() != QSGNode::RootNodeType)
+ root = root->firstChild();
+ if (root->type() != QSGNode::RootNodeType)
+ return;
+
+ if (!m_renderer) {
+ m_renderer = new QSGSoftwarePixmapRenderer(m_context);
+ connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
+ }
+ m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
+ m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
+
+ if (m_pixmap.size() != m_size) {
+ m_pixmap = QPixmap(m_size);
+ m_pixmap.setDevicePixelRatio(m_device_pixel_ratio);
+ // This fill here is wasteful, but necessary because it is the only way
+ // to force a QImage based pixmap to have an alpha channel.
+ m_pixmap.fill(Qt::transparent);
+ }
+
+ // Render texture.
+ root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
+ m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update.
+
+ m_dirtyTexture = false;
+
+ m_renderer->setDeviceRect(m_size);
+ m_renderer->setViewportRect(m_size);
+ QRect mirrored(m_mirrorHorizontal ? m_rect.right() * m_device_pixel_ratio : m_rect.left() * m_device_pixel_ratio,
+ m_mirrorVertical ? m_rect.top() * m_device_pixel_ratio : m_rect.bottom() * m_device_pixel_ratio,
+ m_mirrorHorizontal ? -m_rect.width() * m_device_pixel_ratio : m_rect.width() * m_device_pixel_ratio,
+ m_mirrorVertical ? m_rect.height() * m_device_pixel_ratio : -m_rect.height() * m_device_pixel_ratio);
+ m_renderer->setProjectionRect(mirrored);
+ m_renderer->setClearColor(Qt::transparent);
+
+ m_renderer->renderScene();
+ m_renderer->render(&m_pixmap);
+
+ root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update.
+
+ if (m_recursive)
+ markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
new file mode 100644
index 0000000000..7c0027d3a2
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARELAYER_H
+#define QSGSOFTWARELAYER_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwarePixmapRenderer;
+
+class QSGSoftwareLayer : public QSGLayer
+{
+ Q_OBJECT
+public:
+ QSGSoftwareLayer(QSGRenderContext *renderContext);
+ ~QSGSoftwareLayer();
+
+ const QPixmap &pixmap() const { return m_pixmap; }
+
+ // QSGTexture interface
+public:
+ int textureId() const override;
+ QSize textureSize() const override;
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override;
+ void bind() override;
+
+ // QSGDynamicTexture interface
+public:
+ bool updateTexture() override;
+
+ // QSGLayer interface
+public:
+ void setItem(QSGNode *item) override;
+ void setRect(const QRectF &rect) override;
+ void setSize(const QSize &size) override;
+ void scheduleUpdate() override;
+ QImage toImage() const override;
+ void setLive(bool live) override;
+ void setRecursive(bool recursive) override;
+ void setFormat(uint) override;
+ void setHasMipmaps(bool) override;
+ void setDevicePixelRatio(qreal ratio) override;
+ void setMirrorHorizontal(bool mirror) override;
+ void setMirrorVertical(bool mirror) override;
+
+public slots:
+ void markDirtyTexture() override;
+ void invalidated() override;
+
+private:
+ void grab();
+
+ QSGNode *m_item;
+ QSGRenderContext *m_context;
+ QSGSoftwarePixmapRenderer *m_renderer;
+ QRectF m_rect;
+ QSize m_size;
+ QPixmap m_pixmap;
+ qreal m_device_pixel_ratio;
+ bool m_mirrorHorizontal;
+ bool m_mirrorVertical;
+ bool m_live;
+ bool m_grab;
+ bool m_recursive;
+ bool m_dirtyTexture;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARELAYER_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp
new file mode 100644
index 0000000000..36ff1f2229
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode.cpp
@@ -0,0 +1,109 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+#include "qsgsoftwareimagenode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareNinePatchNode::QSGSoftwareNinePatchNode()
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+void QSGSoftwareNinePatchNode::setTexture(QSGTexture *texture)
+{
+ QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(texture);
+ if (!pt) {
+ qWarning() << "Image used with invalid texture format.";
+ return;
+ }
+ m_pixmap = pt->pixmap();
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareNinePatchNode::setBounds(const QRectF &bounds)
+{
+ if (m_bounds == bounds)
+ return;
+
+ m_bounds = bounds;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareNinePatchNode::setDevicePixelRatio(qreal ratio)
+{
+ if (m_pixelRatio == ratio)
+ return;
+
+ m_pixelRatio = ratio;
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
+{
+ QMargins margins(qRound(left), qRound(top), qRound(right), qRound(bottom));
+ if (m_margins == margins)
+ return;
+
+ m_margins = QMargins(qRound(left), qRound(top), qRound(right), qRound(bottom));
+ markDirty(DirtyGeometry);
+}
+
+void QSGSoftwareNinePatchNode::update()
+{
+}
+
+void QSGSoftwareNinePatchNode::paint(QPainter *painter)
+{
+ if (m_margins.isNull())
+ painter->drawPixmap(m_bounds, m_pixmap, QRectF(0, 0, m_pixmap.width(), m_pixmap.height()));
+ else
+ QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_bounds.toRect(), m_margins, m_pixmap, QRect(0, 0, m_pixmap.width(), m_pixmap.height()),
+ m_margins, Qt::StretchTile, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(0));
+}
+
+QRectF QSGSoftwareNinePatchNode::bounds() const
+{
+ return m_bounds;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h
new file mode 100644
index 0000000000..68db5e1284
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareninepatchnode_p.h
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARENINEPATCHNODE_H
+#define QSGSOFTWARENINEPATCHNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareNinePatchNode : public QSGNinePatchNode
+{
+public:
+ QSGSoftwareNinePatchNode();
+
+ void setTexture(QSGTexture *texture) override;
+ void setBounds(const QRectF &bounds) override;
+ void setDevicePixelRatio(qreal ratio) override;
+ void setPadding(qreal left, qreal top, qreal right, qreal bottom) override;
+ void update() override;
+
+ void paint(QPainter *painter);
+
+ QRectF bounds() const;
+
+private:
+ QPixmap m_pixmap;
+ QRectF m_bounds;
+ qreal m_pixelRatio;
+ QMargins m_margins;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARENINEPATCHNODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp
new file mode 100644
index 0000000000..34b0cd5b72
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp
@@ -0,0 +1,231 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarepainternode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwarePainterNode::QSGSoftwarePainterNode(QQuickPaintedItem *item)
+ : QSGPainterNode()
+ , m_preferredRenderTarget(QQuickPaintedItem::Image)
+ , m_item(item)
+ , m_texture(0)
+ , m_dirtyContents(false)
+ , m_opaquePainting(false)
+ , m_linear_filtering(false)
+ , m_mipmapping(false)
+ , m_smoothPainting(false)
+ , m_fastFBOResizing(false)
+ , m_fillColor(Qt::transparent)
+ , m_contentsScale(1.0)
+ , m_dirtyGeometry(false)
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+QSGSoftwarePainterNode::~QSGSoftwarePainterNode()
+{
+ delete m_texture;
+}
+
+void QSGSoftwarePainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
+{
+ if (m_preferredRenderTarget == target)
+ return;
+
+ m_preferredRenderTarget = target;
+}
+
+void QSGSoftwarePainterNode::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+
+ m_size = size;
+
+ m_dirtyGeometry = true;
+}
+
+void QSGSoftwarePainterNode::setDirty(const QRect &dirtyRect)
+{
+ m_dirtyContents = true;
+ m_dirtyRect = dirtyRect;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwarePainterNode::setOpaquePainting(bool opaque)
+{
+ if (opaque == m_opaquePainting)
+ return;
+
+ m_opaquePainting = opaque;
+}
+
+void QSGSoftwarePainterNode::setLinearFiltering(bool linearFiltering)
+{
+ if (linearFiltering == m_linear_filtering)
+ return;
+
+ m_linear_filtering = linearFiltering;
+}
+
+void QSGSoftwarePainterNode::setMipmapping(bool mipmapping)
+{
+ if (mipmapping == m_mipmapping)
+ return;
+
+ m_mipmapping = mipmapping;
+}
+
+void QSGSoftwarePainterNode::setSmoothPainting(bool s)
+{
+ if (s == m_smoothPainting)
+ return;
+
+ m_smoothPainting = s;
+}
+
+void QSGSoftwarePainterNode::setFillColor(const QColor &c)
+{
+ if (c == m_fillColor)
+ return;
+
+ m_fillColor = c;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwarePainterNode::setContentsScale(qreal s)
+{
+ if (s == m_contentsScale)
+ return;
+
+ m_contentsScale = s;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwarePainterNode::setFastFBOResizing(bool dynamic)
+{
+ m_fastFBOResizing = dynamic;
+}
+
+QImage QSGSoftwarePainterNode::toImage() const
+{
+ return m_pixmap.toImage();
+}
+
+void QSGSoftwarePainterNode::update()
+{
+ if (m_dirtyGeometry) {
+ m_pixmap = QPixmap(m_textureSize);
+ if (!m_opaquePainting)
+ m_pixmap.fill(Qt::transparent);
+
+ if (m_texture)
+ delete m_texture;
+ m_texture = new QSGSoftwarePixmapTexture(m_pixmap);
+ }
+
+ if (m_dirtyContents)
+ paint();
+
+ m_dirtyGeometry = false;
+ m_dirtyContents = false;
+}
+
+void QSGSoftwarePainterNode::paint(QPainter *painter)
+{
+ painter->drawPixmap(0, 0, m_size.width(), m_size.height(), m_pixmap);
+}
+
+void QSGSoftwarePainterNode::paint()
+{
+ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
+
+ QPainter painter;
+
+ painter.begin(&m_pixmap);
+ if (m_smoothPainting) {
+ painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
+ }
+
+ QRect clipRect;
+
+ if (m_contentsScale == 1) {
+ qreal scaleX = m_textureSize.width() / (qreal) m_size.width();
+ qreal scaleY = m_textureSize.height() / (qreal) m_size.height();
+ painter.scale(scaleX, scaleY);
+ clipRect = dirtyRect;
+ } else {
+ painter.scale(m_contentsScale, m_contentsScale);
+
+ QRect sclip(qFloor(dirtyRect.x()/m_contentsScale),
+ qFloor(dirtyRect.y()/m_contentsScale),
+ qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)),
+ qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale)));
+
+ clipRect = sclip;
+ }
+
+ if (!m_dirtyRect.isNull())
+ painter.setClipRect(clipRect);
+
+ painter.setCompositionMode(QPainter::CompositionMode_Source);
+ painter.fillRect(clipRect, m_fillColor);
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ m_item->paint(&painter);
+ painter.end();
+
+ m_dirtyRect = QRect();
+}
+
+
+void QSGSoftwarePainterNode::setTextureSize(const QSize &size)
+{
+ if (size == m_textureSize)
+ return;
+
+ m_textureSize = size;
+ m_dirtyGeometry = true;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode_p.h
new file mode 100644
index 0000000000..78ecc26868
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode_p.h
@@ -0,0 +1,121 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWAREPAINTERNODE_H
+#define QSGSOFTWAREPAINTERNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <QtQuick/qquickpainteditem.h>
+
+#include <QtGui/QPixmap>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwarePainterNode : public QSGPainterNode
+{
+public:
+ QSGSoftwarePainterNode(QQuickPaintedItem *item);
+ ~QSGSoftwarePainterNode();
+
+ void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override;
+
+ void setSize(const QSize &size) override;
+ QSize size() const { return m_size; }
+
+ void setDirty(const QRect &dirtyRect = QRect()) override;
+
+ void setOpaquePainting(bool opaque) override;
+ bool opaquePainting() const { return m_opaquePainting; }
+
+ void setLinearFiltering(bool linearFiltering) override;
+ bool linearFiltering() const { return m_linear_filtering; }
+
+ void setMipmapping(bool mipmapping) override;
+ bool mipmapping() const { return m_mipmapping; }
+
+ void setSmoothPainting(bool s) override;
+ bool smoothPainting() const { return m_smoothPainting; }
+
+ void setFillColor(const QColor &c) override;
+ QColor fillColor() const { return m_fillColor; }
+
+ void setContentsScale(qreal s) override;
+ qreal contentsScale() const { return m_contentsScale; }
+
+ void setFastFBOResizing(bool dynamic) override;
+ bool fastFBOResizing() const { return m_fastFBOResizing; }
+
+ QImage toImage() const override;
+ void update() override;
+ QSGTexture *texture() const override { return m_texture; }
+
+ void paint(QPainter *painter);
+
+ void paint();
+
+ void setTextureSize(const QSize &size) override;
+ QSize textureSize() const { return m_textureSize; }
+
+private:
+
+ QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
+
+ QQuickPaintedItem *m_item;
+
+ QPixmap m_pixmap;
+ QSGTexture *m_texture;
+
+ QSize m_size;
+ bool m_dirtyContents;
+ QRect m_dirtyRect;
+ bool m_opaquePainting;
+ bool m_linear_filtering;
+ bool m_mipmapping;
+ bool m_smoothPainting;
+ bool m_fastFBOResizing;
+ QColor m_fillColor;
+ qreal m_contentsScale;
+ QSize m_textureSize;
+
+ bool m_dirtyGeometry;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWAREPAINTERNODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
new file mode 100644
index 0000000000..acc55bb2db
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarepixmaprenderer_p.h"
+
+#include <QtQuick/QSGSimpleRectNode>
+
+#include <QElapsedTimer>
+
+Q_LOGGING_CATEGORY(lcPixmapRenderer, "qt.scenegraph.softwarecontext.pixmapRenderer")
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwarePixmapRenderer::QSGSoftwarePixmapRenderer(QSGRenderContext *context)
+ : QSGAbstractSoftwareRenderer(context)
+{
+
+}
+
+QSGSoftwarePixmapRenderer::~QSGSoftwarePixmapRenderer()
+{
+
+}
+
+void QSGSoftwarePixmapRenderer::renderScene(uint)
+{
+ class B : public QSGBindable
+ {
+ public:
+ void bind() const { }
+ } bindable;
+ QSGRenderer::renderScene(bindable);
+}
+
+void QSGSoftwarePixmapRenderer::render()
+{
+
+}
+
+void QSGSoftwarePixmapRenderer::render(QPixmap *target)
+{
+ QElapsedTimer renderTimer;
+
+ // Setup background item
+ setBackgroundSize(target->size());
+ setBackgroundColor(clearColor());
+
+ QPainter painter(target);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.setWindow(m_projectionRect);
+
+ renderTimer.start();
+ buildRenderList();
+ qint64 buildRenderListTime = renderTimer.restart();
+
+ // Optimize Renderlist
+ // Right now there is an assumption that when possible the same pixmap will
+ // be reused. So we can treat it like a backing store in that we can assume
+ // that when the pixmap is not being resized, the data can be reused. What is
+ // different though is that everything should be marked as dirty on a resize.
+ optimizeRenderList();
+ qint64 optimizeRenderListTime = renderTimer.restart();
+
+ QRegion paintedRegion = renderNodes(&painter);
+ qint64 renderTime = renderTimer.elapsed();
+
+ qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
+}
+
+void QSGSoftwarePixmapRenderer::setProjectionRect(const QRect &projectionRect)
+{
+ m_projectionRect = projectionRect;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer_p.h
new file mode 100644
index 0000000000..1c4cff06da
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer_p.h
@@ -0,0 +1,65 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWAREPIXMAPRENDERER_H
+#define QSGSOFTWAREPIXMAPRENDERER_H
+
+#include "qsgabstractsoftwarerenderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwarePixmapRenderer : public QSGAbstractSoftwareRenderer
+{
+public:
+ QSGSoftwarePixmapRenderer(QSGRenderContext *context);
+ virtual ~QSGSoftwarePixmapRenderer();
+
+ void renderScene(uint fboId = 0) final;
+ void render() final;
+
+ void render(QPixmap *target);
+ void setProjectionRect(const QRect &projectionRect);
+
+private:
+ QRect m_projectionRect;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWAREPIXMAPRENDERER_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp
new file mode 100644
index 0000000000..e04c400af3
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarepixmaptexture_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QImage &image)
+ // Prevent pixmap format conversion to reduce memory consumption
+ // and surprises in calling code. (See QTBUG-47328)
+ : m_pixmap(QPixmap::fromImage(image, Qt::NoFormatConversion))
+{
+}
+
+QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QPixmap &pixmap)
+ : m_pixmap(pixmap)
+{
+}
+
+
+int QSGSoftwarePixmapTexture::textureId() const
+{
+ return 0;
+}
+
+QSize QSGSoftwarePixmapTexture::textureSize() const
+{
+ return m_pixmap.size();
+}
+
+bool QSGSoftwarePixmapTexture::hasAlphaChannel() const
+{
+ return m_pixmap.hasAlphaChannel();
+}
+
+bool QSGSoftwarePixmapTexture::hasMipmaps() const
+{
+ return false;
+}
+
+void QSGSoftwarePixmapTexture::bind()
+{
+ Q_UNREACHABLE();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h
new file mode 100644
index 0000000000..0ddbadedae
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture_p.h
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWAREPIXMAPTEXTURE_H
+#define QSGSOFTWAREPIXMAPTEXTURE_H
+
+#include <private/qsgtexture_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwarePixmapTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ QSGSoftwarePixmapTexture(const QImage &image);
+ QSGSoftwarePixmapTexture(const QPixmap &pixmap);
+
+ int textureId() const override;
+ QSize textureSize() const override;
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override;
+ void bind() override;
+
+ const QPixmap &pixmap() const { return m_pixmap; }
+
+private:
+ QPixmap m_pixmap;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWAREPIXMAPTEXTURE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp
new file mode 100644
index 0000000000..4acb25204e
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode.cpp
@@ -0,0 +1,452 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarerectanglenode_p.h"
+#include <qmath.h>
+
+#include <QtGui/QPainter>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRectangleNode::QSGSoftwareRectangleNode()
+ : m_penWidth(0)
+ , m_radius(0)
+ , m_cornerPixmapIsDirty(true)
+ , m_devicePixelRatio(1)
+{
+ m_pen.setJoinStyle(Qt::MiterJoin);
+ m_pen.setMiterLimit(0);
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+void QSGSoftwareRectangleNode::setRect(const QRectF &rect)
+{
+ QRect alignedRect = rect.toAlignedRect();
+ if (m_rect != alignedRect) {
+ m_rect = alignedRect;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareRectangleNode::setColor(const QColor &color)
+{
+ if (m_color != color) {
+ m_color = color;
+ m_cornerPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareRectangleNode::setPenColor(const QColor &color)
+{
+ if (m_penColor != color) {
+ m_penColor = color;
+ m_cornerPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareRectangleNode::setPenWidth(qreal width)
+{
+ if (m_penWidth != width) {
+ m_penWidth = width;
+ m_cornerPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+//Move first stop by pos relative to seconds
+static QGradientStop interpolateStop(const QGradientStop &firstStop, const QGradientStop &secondStop, double newPos)
+{
+ double distance = secondStop.first - firstStop.first;
+ double distanceDelta = newPos - firstStop.first;
+ double modifierValue = distanceDelta / distance;
+ int redDelta = (secondStop.second.red() - firstStop.second.red()) * modifierValue;
+ int greenDelta = (secondStop.second.green() - firstStop.second.green()) * modifierValue;
+ int blueDelta = (secondStop.second.blue() - firstStop.second.blue()) * modifierValue;
+ int alphaDelta = (secondStop.second.alpha() - firstStop.second.alpha()) * modifierValue;
+
+ QGradientStop newStop;
+ newStop.first = newPos;
+ newStop.second = QColor(firstStop.second.red() + redDelta,
+ firstStop.second.green() + greenDelta,
+ firstStop.second.blue() + blueDelta,
+ firstStop.second.alpha() + alphaDelta);
+
+ return newStop;
+}
+
+void QSGSoftwareRectangleNode::setGradientStops(const QGradientStops &stops)
+{
+ //normalize stops
+ bool needsNormalization = false;
+ foreach (const QGradientStop &stop, stops) {
+ if (stop.first < 0.0 || stop.first > 1.0) {
+ needsNormalization = true;
+ continue;
+ }
+ }
+
+ if (needsNormalization) {
+ QGradientStops normalizedStops;
+ if (stops.count() == 1) {
+ //If there is only one stop, then the position does not matter
+ //It is just treated as a color
+ QGradientStop stop = stops.at(0);
+ stop.first = 0.0;
+ normalizedStops.append(stop);
+ } else {
+ //Clip stops to only the first below 0.0 and above 1.0
+ int below = -1;
+ int above = -1;
+ QVector<int> between;
+ for (int i = 0; i < stops.count(); ++i) {
+ if (stops.at(i).first < 0.0) {
+ below = i;
+ } else if (stops.at(i).first > 1.0) {
+ above = i;
+ break;
+ } else {
+ between.append(i);
+ }
+ }
+
+ //Interpoloate new color values for above and below
+ if (below != -1 ) {
+ //If there are more than one stops left, interpolate
+ if (below + 1 < stops.count()) {
+ normalizedStops.append(interpolateStop(stops.at(below), stops.at(below + 1), 0.0));
+ } else {
+ QGradientStop singleStop;
+ singleStop.first = 0.0;
+ singleStop.second = stops.at(below).second;
+ normalizedStops.append(singleStop);
+ }
+ }
+
+ for (int i = 0; i < between.count(); ++i)
+ normalizedStops.append(stops.at(between.at(i)));
+
+ if (above != -1) {
+ //If there stops before above, interpolate
+ if (above >= 1) {
+ normalizedStops.append(interpolateStop(stops.at(above), stops.at(above - 1), 1.0));
+ } else {
+ QGradientStop singleStop;
+ singleStop.first = 1.0;
+ singleStop.second = stops.at(above).second;
+ normalizedStops.append(singleStop);
+ }
+ }
+ }
+
+ m_stops = normalizedStops;
+
+ } else {
+ m_stops = stops;
+ }
+ m_cornerPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwareRectangleNode::setRadius(qreal radius)
+{
+ if (m_radius != radius) {
+ m_radius = radius;
+ m_cornerPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGSoftwareRectangleNode::setAligned(bool /*aligned*/)
+{
+}
+
+void QSGSoftwareRectangleNode::update()
+{
+ if (!m_penWidth || m_penColor == Qt::transparent) {
+ m_pen = Qt::NoPen;
+ } else {
+ m_pen = QPen(m_penColor);
+ m_pen.setWidthF(m_penWidth);
+ }
+
+ if (!m_stops.isEmpty()) {
+ QLinearGradient gradient(QPoint(0,0), QPoint(0,1));
+ gradient.setStops(m_stops);
+ gradient.setCoordinateMode(QGradient::ObjectBoundingMode);
+ m_brush = QBrush(gradient);
+ } else {
+ m_brush = QBrush(m_color);
+ }
+
+ if (m_cornerPixmapIsDirty) {
+ generateCornerPixmap();
+ m_cornerPixmapIsDirty = false;
+ }
+}
+
+void QSGSoftwareRectangleNode::paint(QPainter *painter)
+{
+ //We can only check for a device pixel ratio change when we know what
+ //paint device is being used.
+ if (painter->device()->devicePixelRatio() != m_devicePixelRatio) {
+ m_devicePixelRatio = painter->device()->devicePixelRatio();
+ generateCornerPixmap();
+ }
+
+ if (painter->transform().isRotating()) {
+ //Rotated rectangles lose the benefits of direct rendering, and have poor rendering
+ //quality when using only blits and fills.
+
+ if (m_radius == 0 && m_penWidth == 0) {
+ //Non-Rounded Rects without borders (fall back to drawRect)
+ //Most common case
+ painter->setPen(Qt::NoPen);
+ painter->setBrush(m_brush);
+ painter->drawRect(m_rect);
+ } else {
+ //Rounded Rects and Rects with Borders
+ //Avoids broken behaviors of QPainter::drawRect/roundedRect
+ QPixmap pixmap = QPixmap(m_rect.width() * m_devicePixelRatio, m_rect.height() * m_devicePixelRatio);
+ pixmap.fill(Qt::transparent);
+ pixmap.setDevicePixelRatio(m_devicePixelRatio);
+ QPainter pixmapPainter(&pixmap);
+ paintRectangle(&pixmapPainter, QRect(0, 0, m_rect.width(), m_rect.height()));
+
+ QPainter::RenderHints previousRenderHints = painter->renderHints();
+ painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
+ painter->drawPixmap(m_rect, pixmap);
+ painter->setRenderHints(previousRenderHints);
+ }
+
+
+ } else {
+ //Paint directly
+ paintRectangle(painter, m_rect);
+ }
+
+}
+
+bool QSGSoftwareRectangleNode::isOpaque() const
+{
+ if (m_radius > 0.0f)
+ return false;
+ if (m_color.alpha() < 255)
+ return false;
+ if (m_penWidth > 0.0f && m_penColor.alpha() < 255)
+ return false;
+ if (m_stops.count() > 0) {
+ foreach (QGradientStop stop, m_stops) {
+ if (stop.second.alpha() < 255)
+ return false;
+ }
+ }
+
+ return true;
+}
+
+QRectF QSGSoftwareRectangleNode::rect() const
+{
+ //TODO: double check that this is correct.
+ return m_rect;
+}
+
+void QSGSoftwareRectangleNode::paintRectangle(QPainter *painter, const QRect &rect)
+{
+ //Radius should never exceeds half of the width or half of the height
+ int radius = qFloor(qMin(qMin(rect.width(), rect.height()) * 0.5, m_radius));
+
+ QPainter::RenderHints previousRenderHints = painter->renderHints();
+ painter->setRenderHint(QPainter::Antialiasing, false);
+
+ if (m_penWidth > 0) {
+ //Fill border Rects
+
+ //Borders can not be more than half the height/width of a rect
+ double borderWidth = qMin(m_penWidth, rect.width() * 0.5);
+ double borderHeight = qMin(m_penWidth, rect.height() * 0.5);
+
+
+
+ if (borderWidth > radius) {
+ //4 Rects
+ QRectF borderTopOutside(QPointF(rect.x() + radius, rect.y()),
+ QPointF(rect.x() + rect.width() - radius, rect.y() + radius));
+ QRectF borderTopInside(QPointF(rect.x() + borderWidth, rect.y() + radius),
+ QPointF(rect.x() + rect.width() - borderWidth, rect.y() + borderHeight));
+ QRectF borderBottomOutside(QPointF(rect.x() + radius, rect.y() + rect.height() - radius),
+ QPointF(rect.x() + rect.width() - radius, rect.y() + rect.height()));
+ QRectF borderBottomInside(QPointF(rect.x() + borderWidth, rect.y() + rect.height() - borderHeight),
+ QPointF(rect.x() + rect.width() - borderWidth, rect.y() + rect.height() - radius));
+
+ if (borderTopOutside.isValid())
+ painter->fillRect(borderTopOutside, m_penColor);
+ if (borderTopInside.isValid())
+ painter->fillRect(borderTopInside, m_penColor);
+ if (borderBottomOutside.isValid())
+ painter->fillRect(borderBottomOutside, m_penColor);
+ if (borderBottomInside.isValid())
+ painter->fillRect(borderBottomInside, m_penColor);
+
+ } else {
+ //2 Rects
+ QRectF borderTop(QPointF(rect.x() + radius, rect.y()),
+ QPointF(rect.x() + rect.width() - radius, rect.y() + borderHeight));
+ QRectF borderBottom(QPointF(rect.x() + radius, rect.y() + rect.height() - borderHeight),
+ QPointF(rect.x() + rect.width() - radius, rect.y() + rect.height()));
+ if (borderTop.isValid())
+ painter->fillRect(borderTop, m_penColor);
+ if (borderBottom.isValid())
+ painter->fillRect(borderBottom, m_penColor);
+ }
+ QRectF borderLeft(QPointF(rect.x(), rect.y() + radius),
+ QPointF(rect.x() + borderWidth, rect.y() + rect.height() - radius));
+ QRectF borderRight(QPointF(rect.x() + rect.width() - borderWidth, rect.y() + radius),
+ QPointF(rect.x() + rect.width(), rect.y() + rect.height() - radius));
+ if (borderLeft.isValid())
+ painter->fillRect(borderLeft, m_penColor);
+ if (borderRight.isValid())
+ painter->fillRect(borderRight, m_penColor);
+ }
+
+
+ if (radius > 0) {
+
+ if (radius * 2 >= rect.width() && radius * 2 >= rect.height()) {
+ //Blit whole pixmap for circles
+ painter->drawPixmap(rect, m_cornerPixmap, m_cornerPixmap.rect());
+ } else {
+
+ //blit 4 corners to border
+ int scaledRadius = radius * m_devicePixelRatio;
+ QRectF topLeftCorner(QPointF(rect.x(), rect.y()),
+ QPointF(rect.x() + radius, rect.y() + radius));
+ painter->drawPixmap(topLeftCorner, m_cornerPixmap, QRectF(0, 0, scaledRadius, scaledRadius));
+ QRectF topRightCorner(QPointF(rect.x() + rect.width() - radius, rect.y()),
+ QPointF(rect.x() + rect.width(), rect.y() + radius));
+ painter->drawPixmap(topRightCorner, m_cornerPixmap, QRectF(scaledRadius, 0, scaledRadius, scaledRadius));
+ QRectF bottomLeftCorner(QPointF(rect.x(), rect.y() + rect.height() - radius),
+ QPointF(rect.x() + radius, rect.y() + rect.height()));
+ painter->drawPixmap(bottomLeftCorner, m_cornerPixmap, QRectF(0, scaledRadius, scaledRadius, scaledRadius));
+ QRectF bottomRightCorner(QPointF(rect.x() + rect.width() - radius, rect.y() + rect.height() - radius),
+ QPointF(rect.x() + rect.width(), rect.y() + rect.height()));
+ painter->drawPixmap(bottomRightCorner, m_cornerPixmap, QRectF(scaledRadius, scaledRadius, scaledRadius, scaledRadius));
+
+ }
+
+ }
+
+ int penWidth = qRound(m_penWidth);
+ QRectF brushRect = rect.marginsRemoved(QMargins(penWidth, penWidth, penWidth, penWidth));
+ if (brushRect.width() < 0)
+ brushRect.setWidth(0);
+ if (brushRect.height() < 0)
+ brushRect.setHeight(0);
+ double innerRectRadius = qMax(0.0, radius - m_penWidth);
+
+ //If not completely transparent or has a gradient
+ if (m_color.alpha() > 0 || !m_stops.empty()) {
+ if (innerRectRadius > 0) {
+ //Rounded Rect
+ if (m_stops.empty()) {
+ //Rounded Rects without gradient need 3 blits
+ QRectF centerRect(QPointF(brushRect.x() + innerRectRadius, brushRect.y()),
+ QPointF(brushRect.x() + brushRect.width() - innerRectRadius, brushRect.y() + brushRect.height()));
+ painter->fillRect(centerRect, m_color);
+ QRectF leftRect(QPointF(brushRect.x(), brushRect.y() + innerRectRadius),
+ QPointF(brushRect.x() + innerRectRadius, brushRect.y() + brushRect.height() - innerRectRadius));
+ painter->fillRect(leftRect, m_color);
+ QRectF rightRect(QPointF(brushRect.x() + brushRect.width() - innerRectRadius, brushRect.y() + innerRectRadius),
+ QPointF(brushRect.x() + brushRect.width(), brushRect.y() + brushRect.height() - innerRectRadius));
+ painter->fillRect(rightRect, m_color);
+ } else {
+ //Rounded Rect with gradient (slow)
+ painter->setPen(Qt::NoPen);
+ painter->setBrush(m_brush);
+ painter->drawRoundedRect(brushRect, innerRectRadius, innerRectRadius);
+ }
+ } else {
+ //non-rounded rects only need 1 blit
+ painter->fillRect(brushRect, m_brush);
+ }
+ }
+
+ painter->setRenderHints(previousRenderHints);
+}
+
+void QSGSoftwareRectangleNode::generateCornerPixmap()
+{
+ //Generate new corner Pixmap
+ int radius = qFloor(qMin(qMin(m_rect.width(), m_rect.height()) * 0.5, m_radius));
+
+ m_cornerPixmap = QPixmap(radius * 2 * m_devicePixelRatio, radius * 2 * m_devicePixelRatio);
+ m_cornerPixmap.setDevicePixelRatio(m_devicePixelRatio);
+ m_cornerPixmap.fill(Qt::transparent);
+
+ if (radius > 0) {
+ QPainter cornerPainter(&m_cornerPixmap);
+ cornerPainter.setRenderHint(QPainter::Antialiasing);
+ cornerPainter.setCompositionMode(QPainter::CompositionMode_Source);
+
+ //Paint outer cicle
+ if (m_penWidth > 0) {
+ cornerPainter.setPen(Qt::NoPen);
+ cornerPainter.setBrush(m_penColor);
+ cornerPainter.drawRoundedRect(QRectF(0, 0, radius * 2, radius *2), radius, radius);
+ }
+
+ //Paint inner circle
+ if (radius > m_penWidth) {
+ cornerPainter.setPen(Qt::NoPen);
+ if (m_stops.isEmpty())
+ cornerPainter.setBrush(m_brush);
+ else
+ cornerPainter.setBrush(Qt::transparent);
+
+ QMarginsF adjustmentMargins(m_penWidth, m_penWidth, m_penWidth, m_penWidth);
+ QRectF cornerCircleRect = QRectF(0, 0, radius * 2, radius * 2).marginsRemoved(adjustmentMargins);
+ cornerPainter.drawRoundedRect(cornerCircleRect, radius, radius);
+ }
+ cornerPainter.end();
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h
new file mode 100644
index 0000000000..3af3b39aac
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerectanglenode_p.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERECTANGLENODE_H
+#define QSGSOFTWARERECTANGLENODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QPen>
+#include <QBrush>
+#include <QPixmap>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGSoftwareRectangleNode();
+
+ void setRect(const QRectF &rect) override;
+ void setColor(const QColor &color) override;
+ void setPenColor(const QColor &color) override;
+ void setPenWidth(qreal width) override;
+ void setGradientStops(const QGradientStops &stops) override;
+ void setRadius(qreal radius) override;
+ void setAntialiasing(bool antialiasing) override { Q_UNUSED(antialiasing) }
+ void setAligned(bool aligned) override;
+
+ void update() override;
+
+ void paint(QPainter *);
+
+ bool isOpaque() const;
+ QRectF rect() const;
+private:
+ void paintRectangle(QPainter *painter, const QRect &rect);
+ void generateCornerPixmap();
+
+ QRect m_rect;
+ QColor m_color;
+ QColor m_penColor;
+ double m_penWidth;
+ QGradientStops m_stops;
+ double m_radius;
+ QPen m_pen;
+ QBrush m_brush;
+
+ bool m_cornerPixmapIsDirty;
+ QPixmap m_cornerPixmap;
+
+ int m_devicePixelRatio;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERECTANGLENODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
new file mode 100644
index 0000000000..65cce805a4
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -0,0 +1,323 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarerenderablenode_p.h"
+
+#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareglyphnode_p.h"
+#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepainternode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+
+#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimpletexturenode.h>
+#include <private/qsgtexture_p.h>
+
+Q_LOGGING_CATEGORY(lcRenderable, "qt.scenegraph.softwarecontext.renderable")
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *node)
+ : m_nodeType(type)
+ , m_isOpaque(true)
+ , m_isDirty(true)
+ , m_opacity(1.0f)
+{
+ switch (m_nodeType) {
+ case QSGSoftwareRenderableNode::SimpleRect:
+ m_handle.simpleRectNode = static_cast<QSGSimpleRectNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::SimpleTexture:
+ m_handle.simpleTextureNode = static_cast<QSGSimpleTextureNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::Image:
+ m_handle.imageNode = static_cast<QSGSoftwareImageNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::Painter:
+ m_handle.painterNode = static_cast<QSGSoftwarePainterNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::Rectangle:
+ m_handle.rectangleNode = static_cast<QSGSoftwareRectangleNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::Glyph:
+ m_handle.glpyhNode = static_cast<QSGSoftwareGlyphNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::NinePatch:
+ m_handle.ninePatchNode = static_cast<QSGSoftwareNinePatchNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::Invalid:
+ m_handle.simpleRectNode = nullptr;
+ break;
+ }
+}
+
+QSGSoftwareRenderableNode::~QSGSoftwareRenderableNode()
+{
+
+}
+
+void QSGSoftwareRenderableNode::update()
+{
+ // Update the Node properties
+ m_isDirty = true;
+
+ QRect boundingRect;
+
+ switch (m_nodeType) {
+ case QSGSoftwareRenderableNode::SimpleRect:
+ if (m_handle.simpleRectNode->color().alpha() == 255 && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.simpleRectNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::SimpleTexture:
+ if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.simpleTextureNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::Image:
+ // There isn't a way to tell, so assume it's not
+ m_isOpaque = false;
+
+ boundingRect = m_handle.imageNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::Painter:
+ if (m_handle.painterNode->opaquePainting() && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = QRect(0, 0, m_handle.painterNode->size().width(), m_handle.painterNode->size().height());
+ break;
+ case QSGSoftwareRenderableNode::Rectangle:
+ if (m_handle.rectangleNode->isOpaque() && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.rectangleNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::Glyph:
+ // Always has alpha
+ m_isOpaque = false;
+
+ boundingRect = m_handle.glpyhNode->boundingRect().toAlignedRect();
+ break;
+ case QSGSoftwareRenderableNode::NinePatch:
+ // Difficult to tell, assume non-opaque
+ m_isOpaque = false;
+
+ boundingRect = m_handle.ninePatchNode->bounds().toRect();
+ break;
+ default:
+ break;
+ }
+
+ m_boundingRect = m_transform.mapRect(boundingRect);
+
+ if (m_clipRegion.rectCount() == 1) {
+ m_boundingRect = m_boundingRect.intersected(m_clipRegion.rects().first());
+ }
+
+ // Overrides
+ if (m_opacity < 1.0f)
+ m_isOpaque = false;
+
+ m_dirtyRegion = QRegion(m_boundingRect);
+}
+
+QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaquePainting)
+{
+ Q_ASSERT(painter);
+
+ // Check for don't paint conditions
+ if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ }
+
+ painter->save();
+ painter->setOpacity(m_opacity);
+
+ // Set clipRegion to m_dirtyRegion (in world coordinates)
+ // as m_dirtyRegion already accounts for clipRegion
+ painter->setClipRegion(m_dirtyRegion, Qt::ReplaceClip);
+ if (m_clipRegion.rectCount() > 1)
+ painter->setClipRegion(m_clipRegion, Qt::IntersectClip);
+
+ painter->setTransform(m_transform, false); //precalculated worldTransform
+ if (forceOpaquePainting || m_isOpaque)
+ painter->setCompositionMode(QPainter::CompositionMode_Source);
+
+ switch (m_nodeType) {
+ case QSGSoftwareRenderableNode::SimpleRect:
+ painter->fillRect(m_handle.simpleRectNode->rect(), m_handle.simpleRectNode->color());
+ break;
+ case QSGSoftwareRenderableNode::SimpleTexture:
+ {
+ QSGTexture *texture = m_handle.simpleTextureNode->texture();
+ if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(texture)) {
+ const QPixmap &pm = pt->pixmap();
+ painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, QRectF(0, 0, pm.width(), pm.height()));
+ } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(texture)) {
+ const QImage &im = pt->image();
+ painter->drawImage(m_handle.simpleTextureNode->rect(), im, QRectF(0, 0, im.width(), im.height()));
+ }
+ }
+ break;
+ case QSGSoftwareRenderableNode::Image:
+ m_handle.imageNode->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::Painter:
+ m_handle.painterNode->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::Rectangle:
+ m_handle.rectangleNode->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::Glyph:
+ m_handle.glpyhNode->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::NinePatch:
+ m_handle.ninePatchNode->paint(painter);
+ break;
+ default:
+ break;
+ }
+
+ painter->restore();
+
+ QRegion areaToBeFlushed = m_dirtyRegion;
+ m_previousDirtyRegion = QRegion(m_boundingRect);
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+
+ return areaToBeFlushed;
+}
+
+QRect QSGSoftwareRenderableNode::boundingRect() const
+{
+ // This returns the bounding area of a renderable node in world coordinates
+ return m_boundingRect;
+}
+
+bool QSGSoftwareRenderableNode::isDirtyRegionEmpty() const
+{
+ return m_dirtyRegion.isEmpty();
+}
+
+void QSGSoftwareRenderableNode::setTransform(const QTransform &transform)
+{
+ if (m_transform == transform)
+ return;
+ m_transform = transform;
+ update();
+}
+
+void QSGSoftwareRenderableNode::setClipRegion(const QRegion &clipRect)
+{
+ if (m_clipRegion == clipRect)
+ return;
+
+ m_clipRegion = clipRect;
+ update();
+}
+
+void QSGSoftwareRenderableNode::setOpacity(float opacity)
+{
+ if (qFuzzyCompare(m_opacity, opacity))
+ return;
+
+ m_opacity = opacity;
+ update();
+}
+
+void QSGSoftwareRenderableNode::markGeometryDirty()
+{
+ update();
+}
+
+void QSGSoftwareRenderableNode::markMaterialDirty()
+{
+ update();
+}
+
+void QSGSoftwareRenderableNode::addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty)
+{
+ // Check if the dirty region applys to this node
+ QRegion prev = m_dirtyRegion;
+ if (dirtyRegion.intersects(boundingRect())) {
+ if (forceDirty)
+ m_isDirty = true;
+ m_dirtyRegion += dirtyRegion.intersected(boundingRect());
+ }
+ qCDebug(lcRenderable) << "addDirtyRegion: " << dirtyRegion << "old dirtyRegion: " << prev << "new dirtyRegion: " << m_dirtyRegion;
+}
+
+void QSGSoftwareRenderableNode::subtractDirtyRegion(const QRegion &dirtyRegion)
+{
+ QRegion prev = m_dirtyRegion;
+ if (m_isDirty) {
+ // Check if this rect concerns us
+ if (dirtyRegion.intersects(QRegion(boundingRect()))) {
+ m_dirtyRegion -= dirtyRegion;
+ if (m_dirtyRegion.isEmpty())
+ m_isDirty = false;
+ }
+ }
+ qCDebug(lcRenderable) << "subtractDirtyRegion: " << dirtyRegion << "old dirtyRegion" << prev << "new dirtyRegion: " << m_dirtyRegion;
+}
+
+QRegion QSGSoftwareRenderableNode::previousDirtyRegion() const
+{
+ return m_previousDirtyRegion.subtracted(QRegion(m_boundingRect));
+}
+
+QRegion QSGSoftwareRenderableNode::dirtyRegion() const
+{
+ return m_dirtyRegion;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
new file mode 100644
index 0000000000..43ff97ed78
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
@@ -0,0 +1,129 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERENDERABLENODE_H
+#define QSGSOFTWARERENDERABLENODE_H
+
+#include <QtGui/QRegion>
+#include <QtCore/QRect>
+#include <QtGui/QTransform>
+
+QT_BEGIN_NAMESPACE
+
+class QSGNode;
+class QSGSimpleRectNode;
+class QSGSimpleTextureNode;
+class QSGSoftwareImageNode;
+class QSGSoftwarePainterNode;
+class QSGSoftwareRectangleNode;
+class QSGSoftwareGlyphNode;
+class QSGSoftwareNinePatchNode;
+
+class QSGSoftwareRenderableNode
+{
+public:
+ enum NodeType {
+ Invalid = -1,
+ SimpleRect,
+ SimpleTexture,
+ Image,
+ Painter,
+ Rectangle,
+ Glyph,
+ NinePatch
+ };
+
+ QSGSoftwareRenderableNode(NodeType type, QSGNode *node);
+ ~QSGSoftwareRenderableNode();
+
+ void update();
+
+ QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false);
+ QRect boundingRect() const;
+ NodeType type() const { return m_nodeType; }
+ bool isOpaque() const { return m_isOpaque; }
+ bool isDirty() const { return m_isDirty; }
+ bool isDirtyRegionEmpty() const;
+
+ void setTransform(const QTransform &transform);
+ void setClipRegion(const QRegion &clipRegion);
+ void setOpacity(float opacity);
+ QTransform transform() const { return m_transform; }
+ QRegion clipRegion() const { return m_clipRegion; }
+ float opacity() const { return m_opacity; }
+
+ void markGeometryDirty();
+ void markMaterialDirty();
+
+ void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true);
+ void subtractDirtyRegion(const QRegion &dirtyRegion);
+
+ QRegion previousDirtyRegion() const;
+ QRegion dirtyRegion() const;
+
+private:
+ union RenderableNodeHandle {
+ QSGSimpleRectNode *simpleRectNode;
+ QSGSimpleTextureNode *simpleTextureNode;
+ QSGSoftwareImageNode *imageNode;
+ QSGSoftwarePainterNode *painterNode;
+ QSGSoftwareRectangleNode *rectangleNode;
+ QSGSoftwareGlyphNode *glpyhNode;
+ QSGSoftwareNinePatchNode *ninePatchNode;
+ };
+
+ const NodeType m_nodeType;
+ RenderableNodeHandle m_handle;
+
+ bool m_isOpaque;
+
+ bool m_isDirty;
+ QRegion m_dirtyRegion;
+ QRegion m_previousDirtyRegion;
+
+ QTransform m_transform;
+ QRegion m_clipRegion;
+ float m_opacity;
+
+ QRect m_boundingRect;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERENDERABLENODE_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
new file mode 100644
index 0000000000..3d5fe21f7c
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
@@ -0,0 +1,275 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarerenderablenodeupdater_p.h"
+
+#include "qsgabstractsoftwarerenderer_p.h"
+#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareglyphnode_p.h"
+#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepainternode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+
+#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimpletexturenode.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRenderableNodeUpdater::QSGSoftwareRenderableNodeUpdater(QSGAbstractSoftwareRenderer *renderer)
+ : m_renderer(renderer)
+{
+ m_opacityState.push(1.0f);
+ // Invalid RectF by default for no clip
+ m_clipState.push(QRegion());
+ m_transformState.push(QTransform());
+}
+
+QSGSoftwareRenderableNodeUpdater::~QSGSoftwareRenderableNodeUpdater()
+{
+
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGTransformNode *node)
+{
+ m_transformState.push(node->matrix().toTransform() * m_transformState.top());
+ m_stateMap[node] = currentState(node);
+ return true;
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGTransformNode *)
+{
+ m_transformState.pop();
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node)
+{
+ // Make sure to translate the clip rect into world coordinates
+ if (m_clipState.top().isEmpty()) {
+ m_clipState.push(m_transformState.top().map(QRegion(node->clipRect().toRect())));
+ } else
+ m_clipState.push(m_transformState.top().map(QRegion(node->clipRect().toRect()).intersected(m_clipState.top())));
+ m_stateMap[node] = currentState(node);
+ return true;
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGClipNode *)
+{
+ m_clipState.pop();
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGGeometryNode *node)
+{
+ if (QSGSimpleRectNode *rectNode = dynamic_cast<QSGSimpleRectNode *>(node)) {
+ return updateRenderableNode(QSGSoftwareRenderableNode::SimpleRect, rectNode);
+ } else if (QSGSimpleTextureNode *tn = dynamic_cast<QSGSimpleTextureNode *>(node)) {
+ return updateRenderableNode(QSGSoftwareRenderableNode::SimpleTexture, tn);
+ } else {
+ // We dont know, so skip
+ return false;
+ }
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGeometryNode *)
+{
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGOpacityNode *node)
+{
+ m_opacityState.push(m_opacityState.top() * node->opacity());
+ m_stateMap[node] = currentState(node);
+ return true;
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGOpacityNode *)
+{
+ m_opacityState.pop();
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGImageNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::Image, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGImageNode *)
+{
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGPainterNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::Painter, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGPainterNode *)
+{
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGRectangleNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::Rectangle, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRectangleNode *)
+{
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGGlyphNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::Glyph, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGlyphNode *)
+{
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGNinePatchNode *node)
+{
+ return updateRenderableNode(QSGSoftwareRenderableNode::NinePatch, node);
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGNinePatchNode *)
+{
+}
+
+bool QSGSoftwareRenderableNodeUpdater::visit(QSGRootNode *node)
+{
+ m_stateMap[node] = currentState(node);
+ return true;
+}
+
+void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRootNode *)
+{
+}
+
+void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRemoved)
+{
+ m_opacityState.clear();
+ m_clipState.clear();
+ m_transformState.clear();
+
+ auto parentNode = node->parent();
+ // If the node was deleted, it will have no parent
+ // check if the state map has the previous parent
+ if ((!parentNode || isNodeRemoved ) && m_stateMap.contains(node))
+ parentNode = m_stateMap[node].parent;
+
+ // If we find a parent, use its state for updating the new children
+ if (parentNode && m_stateMap.contains(parentNode)) {
+ auto state = m_stateMap[parentNode];
+ m_opacityState.push(state.opacity);
+ m_transformState.push(state.transform);
+ m_clipState.push(state.clip);
+
+ } else {
+ // There is no parent, and no previous parent, so likely a root node
+ m_opacityState.push(1.0f);
+ m_transformState.push(QTransform());
+ m_clipState.push(QRegion());
+ }
+
+ // If the node is being removed, then cleanup the state data
+ // Then just visit the children without visiting the now removed node
+ if (isNodeRemoved) {
+ m_stateMap.remove(node);
+ return;
+ }
+
+ // Visit the current node itself first
+ switch (node->type()) {
+ case QSGNode::ClipNodeType: {
+ QSGClipNode *c = static_cast<QSGClipNode*>(node);
+ if (visit(c))
+ visitChildren(c);
+ endVisit(c);
+ break;
+ }
+ case QSGNode::TransformNodeType: {
+ QSGTransformNode *c = static_cast<QSGTransformNode*>(node);
+ if (visit(c))
+ visitChildren(c);
+ endVisit(c);
+ break;
+ }
+ case QSGNode::OpacityNodeType: {
+ QSGOpacityNode *c = static_cast<QSGOpacityNode*>(node);
+ if (visit(c))
+ visitChildren(c);
+ endVisit(c);
+ break;
+ }
+ case QSGNode::GeometryNodeType: {
+ if (node->flags() & QSGNode::IsVisitableNode) {
+ QSGVisitableNode *v = static_cast<QSGVisitableNode*>(node);
+ v->accept(this);
+ } else {
+ QSGGeometryNode *c = static_cast<QSGGeometryNode*>(node);
+ if (visit(c))
+ visitChildren(c);
+ endVisit(c);
+ }
+ break;
+ }
+ case QSGNode::RootNodeType: {
+ QSGRootNode *root = static_cast<QSGRootNode*>(node);
+ if (visit(root))
+ visitChildren(root);
+ endVisit(root);
+ break;
+ }
+ case QSGNode::BasicNodeType: {
+ visitChildren(node);
+ break;
+ }
+ default:
+ Q_UNREACHABLE();
+ break;
+ }
+}
+
+QSGSoftwareRenderableNodeUpdater::NodeState QSGSoftwareRenderableNodeUpdater::currentState(QSGNode *node) const
+{
+ NodeState state;
+ state.opacity = m_opacityState.top();
+ state.clip = m_clipState.top();
+ state.transform = m_transformState.top();
+ state.parent = node->parent();
+ return state;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
new file mode 100644
index 0000000000..37f953d576
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater_p.h
@@ -0,0 +1,126 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERENDERABLENODEUPDATER_H
+#define QSGSOFTWARERENDERABLENODEUPDATER_H
+
+#include "qsgsoftwarerenderablenode_p.h"
+#include "qsgabstractsoftwarerenderer_p.h"
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QTransform>
+#include <QStack>
+#include <QRectF>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareRenderableNodeUpdater : public QSGNodeVisitorEx
+{
+public:
+ QSGSoftwareRenderableNodeUpdater(QSGAbstractSoftwareRenderer *renderer);
+ virtual ~QSGSoftwareRenderableNodeUpdater();
+
+ bool visit(QSGTransformNode *) override;
+ void endVisit(QSGTransformNode *) override;
+ bool visit(QSGClipNode *) override;
+ void endVisit(QSGClipNode *) override;
+ bool visit(QSGGeometryNode *) override;
+ void endVisit(QSGGeometryNode *) override;
+ bool visit(QSGOpacityNode *) override;
+ void endVisit(QSGOpacityNode *) override;
+ bool visit(QSGImageNode *) override;
+ void endVisit(QSGImageNode *) override;
+ bool visit(QSGPainterNode *) override;
+ void endVisit(QSGPainterNode *) override;
+ bool visit(QSGRectangleNode *) override;
+ void endVisit(QSGRectangleNode *) override;
+ bool visit(QSGGlyphNode *) override;
+ void endVisit(QSGGlyphNode *) override;
+ bool visit(QSGNinePatchNode *) override;
+ void endVisit(QSGNinePatchNode *) override;
+ bool visit(QSGRootNode *) override;
+ void endVisit(QSGRootNode *) override;
+
+ void updateNodes(QSGNode *node, bool isNodeRemoved = false);
+
+private:
+ struct NodeState {
+ float opacity;
+ QRegion clip;
+ QTransform transform;
+ QSGNode *parent;
+ };
+
+ NodeState currentState(QSGNode *node) const;
+
+ template<class NODE>
+ bool updateRenderableNode(QSGSoftwareRenderableNode::NodeType type, NODE *node);
+
+ QSGAbstractSoftwareRenderer *m_renderer;
+ QStack<float> m_opacityState;
+ QStack<QRegion> m_clipState;
+ QStack<QTransform> m_transformState;
+ QHash<QSGNode*,NodeState> m_stateMap;
+};
+
+template<class NODE>
+bool QSGSoftwareRenderableNodeUpdater::updateRenderableNode(QSGSoftwareRenderableNode::NodeType type, NODE *node)
+{
+ //Check if we already know about node
+ auto renderableNode = m_renderer->renderableNode(node);
+ if (renderableNode == nullptr) {
+ renderableNode = new QSGSoftwareRenderableNode(type, node);
+ m_renderer->addNodeMapping(node, renderableNode);
+ }
+
+ //Update the node
+ renderableNode->setTransform(m_transformState.top());
+ renderableNode->setOpacity(m_opacityState.top());
+ renderableNode->setClipRegion(m_clipState.top());
+
+ renderableNode->update();
+ m_stateMap[node] = currentState(node);
+
+ return true;
+}
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERENDERABLENODEUPDATER_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
new file mode 100644
index 0000000000..939178e532
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarerenderer_p.h"
+
+#include "qsgsoftwarerenderablenodeupdater_p.h"
+#include "qsgsoftwarerenderlistbuilder_p.h"
+#include "qsgsoftwarecontext_p.h"
+#include "qsgsoftwarerenderablenode_p.h"
+
+#include <QtGui/QWindow>
+#include <QtQuick/QSGSimpleRectNode>
+
+#include <QElapsedTimer>
+
+Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer")
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context)
+ : QSGAbstractSoftwareRenderer(context)
+{
+}
+
+QSGSoftwareRenderer::~QSGSoftwareRenderer()
+{
+}
+
+void QSGSoftwareRenderer::renderScene(uint)
+{
+ class B : public QSGBindable
+ {
+ public:
+ void bind() const { }
+ } bindable;
+ QSGRenderer::renderScene(bindable);
+}
+
+void QSGSoftwareRenderer::render()
+{
+ QElapsedTimer renderTimer;
+
+ QWindow *currentWindow = static_cast<QSGSoftwareRenderContext*>(m_context)->currentWindow;
+ if (!m_backingStore)
+ m_backingStore.reset(new QBackingStore(currentWindow));
+
+ if (m_backingStore->size() != currentWindow->size()) {
+ m_backingStore->resize(currentWindow->size());
+ }
+
+ setBackgroundColor(clearColor());
+ setBackgroundSize(currentWindow->size());
+
+ const QRect rect(0, 0, currentWindow->width(), currentWindow->height());
+ m_backingStore->beginPaint(rect);
+
+ QPaintDevice *device = m_backingStore->paintDevice();
+#ifndef QTQUICK2D_DEBUG_FLUSH
+ QPainter painter(device);
+#else
+ if (m_outputBuffer.size() != m_backingStore->size()) {
+ m_outputBuffer = QImage(m_backingStore->size(), QImage::Format_ARGB32_Premultiplied);
+ m_outputBuffer.fill(Qt::transparent);
+ }
+ QPainter painter(&m_outputBuffer);
+#endif
+ painter.setRenderHint(QPainter::Antialiasing);
+
+ // Build Renderlist
+ // The renderlist is created by visiting each node in the tree and when a
+ // renderable node is reach, we find the coorosponding RenderableNode object
+ // and append it to the renderlist. At this point the RenderableNode object
+ // should not need any further updating so it is just a matter of appending
+ // RenderableNodes
+ renderTimer.start();
+ buildRenderList();
+ qint64 buildRenderListTime = renderTimer.restart();
+
+ // Optimize Renderlist
+ // This is a pass through the renderlist to determine what actually needs to
+ // be painted. Without this pass the renderlist will simply render each item
+ // from back to front, with a high potential for overdraw. It would also lead
+ // to the entire window being flushed every frame. The objective of the
+ // optimization pass is to only paint dirty nodes that are not occuluded. A
+ // side effect of this is that additional nodes may need to be marked dirty to
+ // force a repaint. It is also important that any item that needs to be
+ // repainted only paints what is needed, via the use of clip regions.
+ optimizeRenderList();
+ qint64 optimizeRenderListTime = renderTimer.restart();
+
+ // Render the contents Renderlist
+ QRegion dirtyRegion = renderNodes(&painter);
+ qint64 renderTime = renderTimer.elapsed();
+
+ qCDebug(lcRenderer) << "render" << dirtyRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
+
+#ifdef QTQUICK2D_DEBUG_FLUSH
+ // Keep up with the last 5 flushes
+ if (m_previousFlushes.count() == 5)
+ m_previousFlushes.pop_front();
+ m_previousFlushes.append(dirtyRegion);
+
+ QPainter backingStorePainter(device);
+ backingStorePainter.drawImage(QRect(0, 0, m_backingStore->size().width(), m_backingStore->size().height()), m_outputBuffer, m_outputBuffer.rect());
+ QPen pen(Qt::NoPen);
+ QBrush brush(QColor(255, 0, 0, 50));
+ backingStorePainter.setPen(pen);
+ backingStorePainter.setBrush(brush);
+ for (auto region : qAsConst(m_previousFlushes)) {
+ backingStorePainter.drawRects(region.rects());
+ }
+ m_backingStore->endPaint();
+
+ m_backingStore->flush(rect);
+#else
+ m_backingStore->endPaint();
+ // Flush the updated regions to the window
+ m_backingStore->flush(dirtyRegion);
+#endif
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h
new file mode 100644
index 0000000000..daa5e2cd7c
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer_p.h
@@ -0,0 +1,78 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERENDERER_H
+#define QSGSOFTWARERENDERER_H
+
+#include "qsgabstractsoftwarerenderer_p.h"
+
+#include <QtGui/QBackingStore>
+
+#ifdef QTQUICK2D_DEBUG_FLUSH
+#include <QtGui/QImage>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+class QSGSimpleRectNode;
+
+class QSGSoftwareRenderer : public QSGAbstractSoftwareRenderer
+{
+public:
+ QSGSoftwareRenderer(QSGRenderContext *context);
+ virtual ~QSGSoftwareRenderer();
+
+ QBackingStore *backingStore() const { return m_backingStore.data(); }
+
+protected:
+ void renderScene(uint fboId = 0) final;
+ void render() final;
+
+private:
+ QScopedPointer<QBackingStore> m_backingStore;
+
+#ifdef QTQUICK2D_DEBUG_FLUSH
+ QVector<QRegion> m_previousFlushes;
+ QImage m_outputBuffer;
+#endif
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERENDERER_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
new file mode 100644
index 0000000000..af81ff61c3
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder.cpp
@@ -0,0 +1,163 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarerenderlistbuilder_p.h"
+
+#include "qsgsoftwarerenderablenode_p.h"
+#include "qsgabstractsoftwarerenderer_p.h"
+#include "qsgsoftwareimagenode_p.h"
+#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareglyphnode_p.h"
+#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepainternode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+
+#include <QtQuick/QSGSimpleRectNode>
+#include <QtQuick/qsgsimpletexturenode.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRenderListBuilder::QSGSoftwareRenderListBuilder(QSGAbstractSoftwareRenderer *renderer)
+ : m_renderer(renderer)
+{
+
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGTransformNode *)
+{
+ return true;
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGTransformNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGClipNode *)
+{
+ return true;
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGClipNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGGeometryNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGGeometryNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGOpacityNode *)
+{
+ return true;
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGOpacityNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGImageNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGImageNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGPainterNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGPainterNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGRectangleNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGRectangleNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGGlyphNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGGlyphNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGNinePatchNode *node)
+{
+ return addRenderableNode(node);
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGNinePatchNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::visit(QSGRootNode *)
+{
+ return true;
+}
+
+void QSGSoftwareRenderListBuilder::endVisit(QSGRootNode *)
+{
+}
+
+bool QSGSoftwareRenderListBuilder::addRenderableNode(QSGNode *node)
+{
+ auto renderableNode = m_renderer->renderableNode(node);
+ if (renderableNode == nullptr) {
+ // Not a node we can render
+ return false;
+ }
+ m_renderer->appendRenderableNode(renderableNode);
+ return true;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
new file mode 100644
index 0000000000..d0d492c368
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderlistbuilder_p.h
@@ -0,0 +1,83 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERENDERLISTBUILDER_H
+#define QSGSOFTWARERENDERLISTBUILDER_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGAbstractSoftwareRenderer;
+
+class QSGSoftwareRenderListBuilder : public QSGNodeVisitorEx
+{
+public:
+ QSGSoftwareRenderListBuilder(QSGAbstractSoftwareRenderer *renderer);
+
+ bool visit(QSGTransformNode *) override;
+ void endVisit(QSGTransformNode *) override;
+ bool visit(QSGClipNode *) override;
+ void endVisit(QSGClipNode *) override;
+ bool visit(QSGGeometryNode *) override;
+ void endVisit(QSGGeometryNode *) override;
+ bool visit(QSGOpacityNode *) override;
+ void endVisit(QSGOpacityNode *) override;
+ bool visit(QSGImageNode *) override;
+ void endVisit(QSGImageNode *) override;
+ bool visit(QSGPainterNode *) override;
+ void endVisit(QSGPainterNode *) override;
+ bool visit(QSGRectangleNode *) override;
+ void endVisit(QSGRectangleNode *) override;
+ bool visit(QSGGlyphNode *) override;
+ void endVisit(QSGGlyphNode *) override;
+ bool visit(QSGNinePatchNode *) override;
+ void endVisit(QSGNinePatchNode *) override;
+ bool visit(QSGRootNode *) override;
+ void endVisit(QSGRootNode *) override;
+
+private:
+ bool addRenderableNode(QSGNode *node);
+
+ QSGAbstractSoftwareRenderer *m_renderer;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERENDERLISTBUILDER_H
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
new file mode 100644
index 0000000000..d004aa70d8
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -0,0 +1,229 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarerenderloop_p.h"
+
+#include "qsgsoftwarecontext_p.h"
+
+#include <QtCore/QCoreApplication>
+
+#include <private/qquickwindow_p.h>
+#include <QElapsedTimer>
+#include <private/qquickprofiler_p.h>
+#include <private/qsgsoftwarerenderer_p.h>
+#include <qpa/qplatformbackingstore.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwareRenderLoop::QSGSoftwareRenderLoop()
+{
+ sg = QSGContext::createDefaultContext();
+ rc = sg->createRenderContext();
+}
+
+QSGSoftwareRenderLoop::~QSGSoftwareRenderLoop()
+{
+ delete rc;
+ delete sg;
+}
+
+void QSGSoftwareRenderLoop::show(QQuickWindow *window)
+{
+ WindowData data;
+ data.updatePending = false;
+ data.grabOnly = false;
+ m_windows[window] = data;
+
+ maybeUpdate(window);
+}
+
+void QSGSoftwareRenderLoop::hide(QQuickWindow *window)
+{
+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
+ cd->fireAboutToStop();
+}
+
+void QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow *window)
+{
+ m_windows.remove(window);
+ hide(window);
+
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
+ d->cleanupNodesOnShutdown();
+
+ if (m_windows.size() == 0) {
+ rc->invalidate();
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ }
+}
+
+void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window)
+{
+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
+ if (!cd->isRenderable() || !m_windows.contains(window))
+ return;
+
+ WindowData &data = const_cast<WindowData &>(m_windows[window]);
+
+ // ### create QPainter and set up pointer to current window/painter
+ QSGSoftwareRenderContext *ctx = static_cast<QSGSoftwareRenderContext*>(cd->context);
+ ctx->currentWindow = window;
+ ctx->initializeIfNeeded();
+
+ bool alsoSwap = data.updatePending;
+ data.updatePending = false;
+
+ if (!data.grabOnly) {
+ cd->flushDelayedTouchEvent();
+ // Event delivery/processing triggered the window to be deleted or stop rendering.
+ if (!m_windows.contains(window))
+ return;
+ }
+ QElapsedTimer renderTimer;
+ qint64 renderTime = 0, syncTime = 0, polishTime = 0;
+ bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
+ if (profileFrames)
+ renderTimer.start();
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+
+ cd->polishItems();
+
+ if (profileFrames)
+ polishTime = renderTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
+ QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ emit window->afterAnimating();
+
+ cd->syncSceneGraph();
+
+ if (profileFrames)
+ syncTime = renderTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ cd->renderSceneGraph(window->size());
+
+ if (profileFrames)
+ renderTime = renderTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ if (data.grabOnly) {
+ grabContent = static_cast<QSGSoftwareRenderer*>(cd->renderer)->backingStore()->handle()->toImage();
+ data.grabOnly = false;
+ }
+
+ if (alsoSwap && window->isVisible()) {
+ cd->fireFrameSwapped();
+ }
+
+ qint64 swapTime = 0;
+ if (profileFrames)
+ swapTime = renderTimer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+
+ if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) {
+ static QTime lastFrameTime = QTime::currentTime();
+ qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP,
+ "Frame rendered with 'basic' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d",
+ int(swapTime / 1000000),
+ int(polishTime / 1000000),
+ int((syncTime - polishTime) / 1000000),
+ int((renderTime - syncTime) / 1000000),
+ int((swapTime - renderTime) / 10000000),
+ int(lastFrameTime.msecsTo(QTime::currentTime())));
+ lastFrameTime = QTime::currentTime();
+ }
+
+ // Might have been set during syncSceneGraph()
+ if (data.updatePending)
+ maybeUpdate(window);
+}
+
+void QSGSoftwareRenderLoop::exposureChanged(QQuickWindow *window)
+{
+ if (window->isExposed()) {
+ m_windows[window].updatePending = true;
+ renderWindow(window);
+ }
+}
+
+QImage QSGSoftwareRenderLoop::grab(QQuickWindow *window)
+{
+ if (!m_windows.contains(window))
+ return QImage();
+
+ m_windows[window].grabOnly = true;
+
+ renderWindow(window);
+
+ QImage grabbed = grabContent;
+ grabContent = QImage();
+ return grabbed;
+}
+
+
+
+void QSGSoftwareRenderLoop::maybeUpdate(QQuickWindow *window)
+{
+ if (!m_windows.contains(window))
+ return;
+
+ m_windows[window].updatePending = true;
+ window->requestUpdate();
+}
+
+QSurface::SurfaceType QSGSoftwareRenderLoop::windowSurfaceType() const
+{
+ return QSurface::RasterSurface;
+}
+
+
+
+QSGContext *QSGSoftwareRenderLoop::sceneGraphContext() const
+{
+ return sg;
+}
+
+
+void QSGSoftwareRenderLoop::handleUpdateRequest(QQuickWindow *window)
+{
+ renderWindow(window);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop_p.h
new file mode 100644
index 0000000000..ed69f86eff
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop_p.h
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERENDERLOOP_H
+#define QSGSOFTWARERENDERLOOP_H
+
+#include <private/qsgrenderloop_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSoftwareRenderLoop : public QSGRenderLoop
+{
+ Q_OBJECT
+public:
+ QSGSoftwareRenderLoop();
+ ~QSGSoftwareRenderLoop();
+
+ void show(QQuickWindow *window) override;
+ void hide(QQuickWindow *window) override;
+
+ void windowDestroyed(QQuickWindow *window) override;
+
+ void renderWindow(QQuickWindow *window);
+ void exposureChanged(QQuickWindow *window) override;
+ QImage grab(QQuickWindow *window) override;
+
+ void maybeUpdate(QQuickWindow *window) override;
+ void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
+ void handleUpdateRequest(QQuickWindow *) override;
+
+ void releaseResources(QQuickWindow *) override { }
+
+ QSurface::SurfaceType windowSurfaceType() const override;
+
+ QAnimationDriver *animationDriver() const override { return 0; }
+
+ QSGContext *sceneGraphContext() const override;
+ QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }
+
+ struct WindowData {
+ bool updatePending : 1;
+ bool grabOnly : 1;
+ };
+
+ QHash<QQuickWindow *, WindowData> m_windows;
+
+ QSGContext *sg;
+ QSGRenderContext *rc;
+
+ QImage grabContent;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERENDERLOOP_H
diff --git a/src/quick/scenegraph/adaptations/software/software.pri b/src/quick/scenegraph/adaptations/software/software.pri
new file mode 100644
index 0000000000..b8cdbc4a25
--- /dev/null
+++ b/src/quick/scenegraph/adaptations/software/software.pri
@@ -0,0 +1,39 @@
+QT += gui-private core-private qml-private
+
+#DEFINES += QTQUICK2D_DEBUG_FLUSH
+
+SOURCES += \
+ $$PWD/qsgsoftwarecontext.cpp \
+ $$PWD/qsgabstractsoftwarerenderer.cpp \
+ $$PWD/qsgsoftwareglyphnode.cpp \
+ $$PWD/qsgsoftwareimagenode.cpp \
+ $$PWD/qsgsoftwareninepatchnode.cpp \
+ $$PWD/qsgsoftwarepainternode.cpp \
+ $$PWD/qsgsoftwarerectanglenode.cpp \
+ $$PWD/qsgsoftwarepixmaprenderer.cpp \
+ $$PWD/qsgsoftwarepixmaptexture.cpp \
+ $$PWD/qsgsoftwarerenderablenode.cpp \
+ $$PWD/qsgsoftwarerenderablenodeupdater.cpp \
+ $$PWD/qsgsoftwarerenderer.cpp \
+ $$PWD/qsgsoftwarerenderlistbuilder.cpp \
+ $$PWD/qsgsoftwarerenderloop.cpp \
+ $$PWD/qsgsoftwarelayer.cpp \
+ $$PWD/qsgsoftwareadaptation.cpp
+
+HEADERS += \
+ $$PWD/qsgsoftwarecontext_p.h \
+ $$PWD/qsgabstractsoftwarerenderer_p.h \
+ $$PWD/qsgsoftwareglyphnode_p.h \
+ $$PWD/qsgsoftwareimagenode_p.h \
+ $$PWD/qsgsoftwareninepatchnode_p.h \
+ $$PWD/qsgsoftwarepainternode_p.h \
+ $$PWD/qsgsoftwarepixmaprenderer_p.h \
+ $$PWD/qsgsoftwarepixmaptexture_p.h \
+ $$PWD/qsgsoftwarerectanglenode_p.h \
+ $$PWD/qsgsoftwarerenderablenode_p.h \
+ $$PWD/qsgsoftwarerenderablenodeupdater_p.h \
+ $$PWD/qsgsoftwarerenderer_p.h \
+ $$PWD/qsgsoftwarerenderlistbuilder_p.h \
+ $$PWD/qsgsoftwarerenderloop_p.h \
+ $$PWD/qsgsoftwarelayer_p.h \
+ $$PWD/qsgsoftwareadaptation_p.h
diff --git a/src/quick/scenegraph/coreapi/qsgabstractrenderer.h b/src/quick/scenegraph/coreapi/qsgabstractrenderer.h
index d0a22c8c10..eb9e7cea7c 100644
--- a/src/quick/scenegraph/coreapi/qsgabstractrenderer.h
+++ b/src/quick/scenegraph/coreapi/qsgabstractrenderer.h
@@ -42,6 +42,10 @@
#include <QtQuick/qsgnode.h>
+#ifndef GLuint
+#define GLuint uint
+#endif
+
QT_BEGIN_NAMESPACE
class QSGAbstractRendererPrivate;
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index e657307efd..a89dbc0ea2 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -154,8 +154,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
p->bindAttributeLocation(attr[i], i);
}
p->bindAttributeLocation("_qt_order", i);
- context->compile(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0);
- context->initialize(s);
+ context->compileShader(s, material, qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile), 0);
+ context->initializeShader(s);
if (!p->isLinked())
return 0;
@@ -188,8 +188,8 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader());
- context->compile(s, material);
- context->initialize(s);
+ context->compileShader(s, material);
+ context->initializeShader(s);
shader = new Shader();
shader->program = s;
@@ -751,8 +751,9 @@ static int qsg_countNodesInBatches(const QDataBuffer<Batch *> &batches)
return sum;
}
-Renderer::Renderer(QSGRenderContext *ctx)
+Renderer::Renderer(QSGDefaultRenderContext *ctx)
: QSGRenderer(ctx)
+ , m_context(ctx)
, m_opaqueRenderList(64)
, m_alphaRenderList(64)
, m_nextRenderOrder(0)
@@ -812,7 +813,7 @@ Renderer::Renderer(QSGRenderContext *ctx)
// If rendering with an OpenGL Core profile context, we need to create a VAO
// to hold our vertex specification state.
- if (context()->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
+ if (m_context->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
m_vao = new QOpenGLVertexArrayObject(this);
m_vao->create();
}
@@ -1106,7 +1107,7 @@ void Renderer::nodeWasRemoved(Node *node)
if (m_renderNodeElements.isEmpty()) {
static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
- m_useDepthBuffer = useDepth && context()->openglContext()->format().depthBufferSize() > 0;
+ m_useDepthBuffer = useDepth && m_context->openglContext()->format().depthBufferSize() > 0;
}
}
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 5dbbc22870..a84ac6d177 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -54,6 +54,7 @@
//
#include <private/qsgrenderer_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgnodeupdater_p.h>
#include <private/qdatabuffer_p.h>
@@ -61,6 +62,8 @@
#include <QtCore/QBitArray>
+#include <QtGui/QOpenGLFunctions>
+
QT_BEGIN_NAMESPACE
class QOpenGLVertexArrayObject;
@@ -527,7 +530,7 @@ public:
float lastOpacity;
};
- ShaderManager(QSGRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
+ ShaderManager(QSGDefaultRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
~ShaderManager() {
qDeleteAll(rewrittenShaders);
qDeleteAll(stockShaders);
@@ -545,13 +548,13 @@ public:
QOpenGLShaderProgram *blitProgram;
QOpenGLShaderProgram *visualizeProgram;
- QSGRenderContext *context;
+ QSGDefaultRenderContext *context;
};
class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer, public QOpenGLFunctions
{
public:
- Renderer(QSGRenderContext *);
+ Renderer(QSGDefaultRenderContext *);
~Renderer();
enum VisualizeMode {
@@ -635,6 +638,7 @@ private:
void visualizeDrawGeometry(const QSGGeometry *g);
void setCustomRenderMode(const QByteArray &mode) Q_DECL_OVERRIDE;
+ QSGDefaultRenderContext *m_context;
QSet<Node *> m_taggedRoots;
QDataBuffer<Element *> m_opaqueRenderList;
QDataBuffer<Element *> m_alphaRenderList;
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index 5012f6a31b..64635edc4f 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -39,10 +39,11 @@
#include "qsggeometry.h"
#include "qsggeometry_p.h"
-
-#include <qopenglcontext.h>
-#include <qopenglfunctions.h>
-#include <private/qopenglextensions_p.h>
+#ifndef QT_NO_OPENGL
+# include <qopenglcontext.h>
+# include <qopenglfunctions.h>
+# include <private/qopenglextensions_p.h>
+#endif
#ifdef Q_OS_QNX
#include <malloc.h>
@@ -53,10 +54,21 @@ QT_BEGIN_NAMESPACE
QSGGeometry::Attribute QSGGeometry::Attribute::create(int attributeIndex, int tupleSize, int primitiveType, bool isPrimitive)
{
- Attribute a = { attributeIndex, tupleSize, primitiveType, isPrimitive, 0 };
+ Attribute a = { attributeIndex, tupleSize, primitiveType, isPrimitive, UNKNOWN, 0 };
return a;
}
+QSGGeometry::Attribute QSGGeometry::Attribute::createWithSemantic(int pos, int tupleSize, int type, Semantic semantic)
+{
+ Attribute a;
+ a.position = pos;
+ a.tupleSize = tupleSize;
+ a.type = type;
+ a.isVertexCoordinate = semantic == POSITION;
+ a.semantic = semantic;
+ a.reserved = 0;
+ return a;
+}
/*!
Convenience function which returns attributes to be used for 2D solid
@@ -66,7 +78,7 @@ QSGGeometry::Attribute QSGGeometry::Attribute::create(int attributeIndex, int tu
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
{
static Attribute data[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true)
+ Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION)
};
static AttributeSet attrs = { 1, sizeof(float) * 2, data };
return attrs;
@@ -79,8 +91,8 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
{
static Attribute data[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
- QSGGeometry::Attribute::create(1, 2, GL_FLOAT)
+ Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION),
+ Attribute::createWithSemantic(1, 2, TypeFloat, Attribute::TEXCOORD)
};
static AttributeSet attrs = { 2, sizeof(float) * 4, data };
return attrs;
@@ -93,8 +105,8 @@ const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D(
const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
{
static Attribute data[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
- QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE)
+ Attribute::createWithSemantic(0, 2, TypeFloat, Attribute::POSITION),
+ Attribute::createWithSemantic(1, 4, TypeUnsignedByte, Attribute::COLOR)
};
static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
return attrs;
@@ -394,7 +406,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
int vertexCount,
int indexCount,
int indexType)
- : m_drawing_mode(GL_TRIANGLE_STRIP)
+ : m_drawing_mode(DrawTriangleStrip)
, m_vertex_count(0)
, m_index_count(0)
, m_index_type(indexType)
@@ -410,21 +422,20 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
Q_UNUSED(m_reserved_bits);
Q_ASSERT(m_attributes.count > 0);
Q_ASSERT(m_attributes.stride > 0);
-
+#ifndef QT_NO_OPENGL
Q_ASSERT_X(indexType != GL_UNSIGNED_INT
|| static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions())
->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint),
"QSGGeometry::QSGGeometry",
"GL_UNSIGNED_INT is not supported, geometry will not render"
);
-
- if (indexType != GL_UNSIGNED_BYTE
- && indexType != GL_UNSIGNED_SHORT
- && indexType != GL_UNSIGNED_INT) {
+#endif
+ if (indexType != TypeUnsignedByte
+ && indexType != TypeUnsignedShort
+ && indexType != TypeUnsignedInt) {
qFatal("QSGGeometry: Unsupported index type, %x.\n", indexType);
}
-
// Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
// need to be set before calling allocate...
allocate(vertexCount, indexCount);
@@ -520,11 +531,17 @@ const void *QSGGeometry::indexData() const
The default value is \c GL_TRIANGLE_STRIP.
*/
+#ifndef QT_NO_OPENGL
void QSGGeometry::setDrawingMode(GLenum mode)
{
m_drawing_mode = mode;
}
-
+#else
+void QSGGeometry::setDrawingMode(int mode)
+{
+ m_drawing_mode = mode;
+}
+#endif
/*!
Gets the current line or point width or to be used for this geometry. This property
only applies to line width when the drawingMode is \c GL_LINES, \c GL_LINE_STRIP, or
@@ -601,8 +618,8 @@ void QSGGeometry::allocate(int vertexCount, int indexCount)
m_index_data_offset = -1;
m_owns_data = false;
} else {
- Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
- int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ Q_ASSERT(m_index_type == TypeUnsignedInt || m_index_type == TypeUnsignedShort);
+ int indexByteSize = indexCount * (m_index_type == TypeUnsignedShort ? sizeof(quint16) : sizeof(quint32));
m_data = (void *) malloc(vertexByteSize + indexByteSize);
m_index_data_offset = vertexByteSize;
m_owns_data = true;
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h
index 5773b6abd1..8d0cd03968 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.h
+++ b/src/quick/scenegraph/coreapi/qsggeometry.h
@@ -54,15 +54,27 @@ public:
struct Q_QUICK_EXPORT Attribute
{
+ enum Semantic {
+ UNKNOWN,
+ POSITION,
+ COLOR,
+ TEXCOORD,
+ TEXCOORD1,
+ TEXCOORD2
+ };
+
int position;
int tupleSize;
int type;
uint isVertexCoordinate : 1;
- uint reserved : 31;
+ Semantic semantic : 4;
+
+ uint reserved : 27;
static Attribute create(int pos, int tupleSize, int primitiveType, bool isPosition = false);
+ static Attribute createWithSemantic(int pos, int tupleSize, int type, Semantic semantic);
};
struct AttributeSet {
@@ -104,14 +116,42 @@ public:
StaticPattern = 3
};
+ // Equivalents to GL_* drawing modes.
+ enum DrawingMode {
+ DrawPoints = 0x0000,
+ DrawLines = 0x0001,
+ DrawLineLoop = 0x0002,
+ DrawLineStrip = 0x0003,
+ DrawTriangles = 0x0004,
+ DrawTriangleStrip = 0x0005,
+ DrawTriangleFan = 0x0006
+ };
+
+ // Equivalents to GL_BYTE and similar type constants.
+ enum Type {
+ TypeByte = 0x1400,
+ TypeUnsignedByte = 0x1401,
+ TypeShort = 0x1402,
+ TypeUnsignedShort = 0x1403,
+ TypeInt = 0x1404,
+ TypeUnsignedInt = 0x1405,
+ TypeFloat = 0x1406
+ };
+
QSGGeometry(const QSGGeometry::AttributeSet &attribs,
int vertexCount,
int indexCount = 0,
- int indexType = GL_UNSIGNED_SHORT);
+ int indexType = TypeUnsignedShort);
virtual ~QSGGeometry();
+#ifndef QT_NO_OPENGL
+ // ### Qt 6: GL types to be removed from the public API
void setDrawingMode(GLenum mode);
inline GLenum drawingMode() const { return m_drawing_mode; }
+#else
+ void setDrawingMode(int mode);
+ inline int drawingMode() const { return m_drawing_mode; }
+#endif
void allocate(int vertexCount, int indexCount = 0);
@@ -187,25 +227,25 @@ private:
inline uint *QSGGeometry::indexDataAsUInt()
{
- Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ Q_ASSERT(m_index_type == TypeUnsignedInt);
return static_cast<uint *>(indexData());
}
inline quint16 *QSGGeometry::indexDataAsUShort()
{
- Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ Q_ASSERT(m_index_type == TypeUnsignedShort);
return static_cast<quint16 *>(indexData());
}
inline const uint *QSGGeometry::indexDataAsUInt() const
{
- Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ Q_ASSERT(m_index_type == TypeUnsignedInt);
return static_cast<const uint *>(indexData());
}
inline const quint16 *QSGGeometry::indexDataAsUShort() const
{
- Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ Q_ASSERT(m_index_type == TypeUnsignedShort);
return static_cast<const quint16 *>(indexData());
}
@@ -214,7 +254,7 @@ inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D()
Q_ASSERT(m_attributes.count == 1);
Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].type == TypeFloat);
Q_ASSERT(m_attributes.attributes[0].position == 0);
return static_cast<Point2D *>(m_data);
}
@@ -225,10 +265,10 @@ inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D()
Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
Q_ASSERT(m_attributes.attributes[0].position == 0);
Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].type == TypeFloat);
Q_ASSERT(m_attributes.attributes[1].position == 1);
Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].type == TypeFloat);
return static_cast<TexturedPoint2D *>(m_data);
}
@@ -238,10 +278,10 @@ inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D()
Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
Q_ASSERT(m_attributes.attributes[0].position == 0);
Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].type == TypeFloat);
Q_ASSERT(m_attributes.attributes[1].position == 1);
Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
- Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ Q_ASSERT(m_attributes.attributes[1].type == TypeUnsignedByte);
return static_cast<ColoredPoint2D *>(m_data);
}
@@ -250,7 +290,7 @@ inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const
Q_ASSERT(m_attributes.count == 1);
Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].type == TypeFloat);
Q_ASSERT(m_attributes.attributes[0].position == 0);
return static_cast<const Point2D *>(m_data);
}
@@ -261,10 +301,10 @@ inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoin
Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
Q_ASSERT(m_attributes.attributes[0].position == 0);
Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].type == TypeFloat);
Q_ASSERT(m_attributes.attributes[1].position == 1);
Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].type == TypeFloat);
return static_cast<const TexturedPoint2D *>(m_data);
}
@@ -274,18 +314,18 @@ inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2
Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
Q_ASSERT(m_attributes.attributes[0].position == 0);
Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
- Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].type == TypeFloat);
Q_ASSERT(m_attributes.attributes[1].position == 1);
Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
- Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ Q_ASSERT(m_attributes.attributes[1].type == TypeUnsignedByte);
return static_cast<const ColoredPoint2D *>(m_data);
}
int QSGGeometry::sizeOfIndex() const
{
- if (m_index_type == GL_UNSIGNED_SHORT) return 2;
- else if (m_index_type == GL_UNSIGNED_BYTE) return 1;
- else if (m_index_type == GL_UNSIGNED_INT) return 4;
+ if (m_index_type == TypeUnsignedShort) return 2;
+ else if (m_index_type == TypeUnsignedByte) return 1;
+ else if (m_index_type == TypeUnsignedInt) return 4;
return 0;
}
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index ceb53d0d14..42a4c4abd3 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -40,7 +40,13 @@
#include "qsgmaterial.h"
#include "qsgrenderer_p.h"
#include "qsgmaterialshader_p.h"
-#include <private/qsgshadersourcebuilder_p.h>
+#ifndef QT_NO_OPENGL
+# include <private/qsgshadersourcebuilder_p.h>
+# include <private/qsgdefaultcontext_p.h>
+# include <private/qsgdefaultrendercontext_p.h>
+# include <QtGui/QOpenGLFunctions>
+# include <QtGui/QOpenGLContext>
+#endif
QT_BEGIN_NAMESPACE
@@ -58,7 +64,7 @@ void qsg_set_material_failure()
qsg_material_failure = true;
}
#endif
-
+#ifndef QT_NO_OPENGL
const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const
{
QStringList files = m_sourceFiles[type];
@@ -68,6 +74,7 @@ const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType
m_sources[type] = builder.source();
return m_sources[type].constData();
}
+#endif
#ifndef QT_NO_DEBUG
static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK");
@@ -220,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader()
defines the attribute register position in the vertex shader.
*/
-
+#ifndef QT_NO_OPENGL
/*!
\fn const char *QSGMaterialShader::vertexShader() const
@@ -256,7 +263,7 @@ const char *QSGMaterialShader::fragmentShader() const
Returns the shader program used by this QSGMaterialShader.
*/
-
+#endif
/*!
\fn void QSGMaterialShader::initialize()
@@ -313,6 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial
{
}
+#ifndef QT_NO_OPENGL
/*!
Sets the GLSL source file for the shader stage \a type to \a sourceFile. The
default implementation of the vertexShader() and fragmentShader() functions
@@ -388,7 +396,7 @@ void QSGMaterialShader::compile()
}
}
-
+#endif
/*!
\class QSGMaterialShader::RenderState
@@ -542,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const
return static_cast<const QSGRenderer *>(m_data)->deviceRect();
}
-
+#ifndef QT_NO_OPENGL
/*!
Returns the QOpenGLContext that is being used for rendering
@@ -550,9 +558,15 @@ QRect QSGMaterialShader::RenderState::deviceRect() const
QOpenGLContext *QSGMaterialShader::RenderState::context() const
{
- return static_cast<const QSGRenderer *>(m_data)->context()->openglContext();
+ // Only the QSGDefaultRenderContext will have an OpenGL Context to query
+ auto openGLRenderContext = static_cast<const QSGDefaultRenderContext *>(static_cast<const QSGRenderer *>(m_data)->context());
+ if (openGLRenderContext != nullptr)
+ return openGLRenderContext->openglContext();
+ else
+ return nullptr;
}
+#endif
#ifndef QT_NO_DEBUG
static int qt_material_count = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
index 0a6a340092..13d15a089e 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -41,7 +41,11 @@
#define QSGMATERIAL_H
#include <QtQuick/qtquickglobal.h>
-#include <QtGui/qopenglshaderprogram.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopenglshaderprogram.h>
+#endif
+#include <QtGui/QMatrix4x4>
+#include <QtCore/QRect>
QT_BEGIN_NAMESPACE
@@ -77,9 +81,9 @@ public:
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
-
+#ifndef QT_NO_OPENGL
QOpenGLContext *context() const;
-
+#endif
private:
friend class QSGRenderer;
DirtyStates m_dirty;
@@ -94,27 +98,30 @@ public:
// First time a material is used, oldMaterial is null.
virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const = 0; // Array must end with null.
-
+#ifndef QT_NO_OPENGL
inline QOpenGLShaderProgram *program() { return &m_program; }
-
+#endif
protected:
Q_DECLARE_PRIVATE(QSGMaterialShader)
QSGMaterialShader(QSGMaterialShaderPrivate &dd);
- friend class QSGRenderContext;
+ friend class QSGDefaultRenderContext;
friend class QSGBatchRenderer::ShaderManager;
-
+#ifndef QT_NO_OPENGL
void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
virtual void compile();
+#endif
virtual void initialize() { }
-
+#ifndef QT_NO_OPENGL
virtual const char *vertexShader() const;
virtual const char *fragmentShader() const;
-
+#endif
private:
+#ifndef QT_NO_OPENGL
QOpenGLShaderProgram m_program;
+#endif
QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
};
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
index 291c0cc57c..0dbce010db 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
@@ -59,10 +59,12 @@ QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate
{
public:
+#ifndef QT_NO_OPENGL
const char *loadShaderSource(QOpenGLShader::ShaderType type) const;
QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles;
mutable QHash<QOpenGLShader::ShaderType, QByteArray> m_sources;
+#endif
};
#ifndef QT_NO_DEBUG
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 223c555f3e..02c0414bc4 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -1472,15 +1472,15 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n)
} else {
switch (g->drawingMode()) {
- case GL_TRIANGLE_STRIP: d << "strip"; break;
- case GL_TRIANGLE_FAN: d << "fan"; break;
- case GL_TRIANGLES: d << "triangles"; break;
+ case QSGGeometry::DrawTriangleStrip: d << "strip"; break;
+ case QSGGeometry::DrawTriangleFan: d << "fan"; break;
+ case QSGGeometry::DrawTriangles: d << "triangles"; break;
default: break;
}
d << "#V:" << g->vertexCount() << "#I:" << g->indexCount();
- if (g->attributeCount() > 0 && g->attributes()->type == GL_FLOAT) {
+ if (g->attributeCount() > 0 && g->attributes()->type == QSGGeometry::TypeFloat) {
float x1 = 1e10, x2 = -1e10, y1=1e10, y2=-1e10;
int stride = g->sizeOfVertex();
for (int i = 0; i < g->vertexCount(); ++i) {
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index 9d14ae04df..349753a361 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -204,6 +204,9 @@ public:
const QMatrix4x4 *matrix() const { return m_matrix; }
const QSGClipNode *clipList() const { return m_clip_list; }
+ void setMatrix(const QMatrix4x4 *m) { m_matrix = m; }
+ void setClipList(const QSGClipNode *c) { m_clip_list = c; }
+
protected:
QSGBasicGeometryNode(NodeType type);
QSGBasicGeometryNode(QSGBasicGeometryNodePrivate &dd, NodeType type);
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index ace10661c0..220e6ab212 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -39,11 +39,15 @@
#include "qsgrenderer_p.h"
#include "qsgnodeupdater_p.h"
-
-#include <qopenglframebufferobject.h>
-
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLFramebufferObject>
+# include <QtGui/QOpenGLContext>
+# include <QtGui/QOpenGLFunctions>
+#endif
#include <private/qquickprofiler_p.h>
+#include <QtCore/QElapsedTimer>
+
QT_BEGIN_NAMESPACE
static const bool qsg_sanity_check = qEnvironmentVariableIntValue("QSG_SANITY_CHECK");
@@ -63,19 +67,25 @@ int qt_sg_envInt(const char *name, int defaultValue)
void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
{
+#ifndef QT_NO_OPENGL
GLuint bits = 0;
if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearStencilBuffer) bits |= GL_STENCIL_BUFFER_BIT;
QOpenGLContext::currentContext()->functions()->glClear(bits);
+#else
+ Q_UNUSED(mode)
+#endif
}
// Reactivate the color buffer after switching to the stencil.
void QSGBindable::reactivate() const
{
+#ifndef QT_NO_OPENGL
QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+#endif
}
-
+#ifndef QT_NO_OPENGL
QSGBindableFboId::QSGBindableFboId(GLuint id)
: m_id(id)
{
@@ -86,7 +96,7 @@ void QSGBindableFboId::bind() const
{
QOpenGLContext::currentContext()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_id);
}
-
+#endif
/*!
\class QSGRenderer
\brief The renderer class is the abstract baseclass use for rendering the
@@ -169,8 +179,9 @@ bool QSGRenderer::isMirrored() const
return matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0) > 0;
}
-void QSGRenderer::renderScene(GLuint fboId)
+void QSGRenderer::renderScene(uint fboId)
{
+#ifndef QT_NO_OPENGL
if (fboId) {
QSGBindableFboId bindable(fboId);
renderScene(bindable);
@@ -182,7 +193,11 @@ void QSGRenderer::renderScene(GLuint fboId)
} bindable;
renderScene(bindable);
}
+#else
+ Q_UNUSED(fboId)
+#endif
}
+
void QSGRenderer::renderScene(const QSGBindable &bindable)
{
if (!rootNode())
@@ -207,6 +222,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
bindTime = frameTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame);
+#ifndef QT_NO_OPENGL
// Sanity check that attribute registers are disabled
if (qsg_sanity_check) {
GLint count = 0;
@@ -219,6 +235,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
}
}
}
+#endif
render();
if (profileFrames)
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 5c7a32c161..94b78a85b4 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -86,14 +86,12 @@ public:
bool isMirrored() const;
void renderScene(const QSGBindable &bindable);
- virtual void renderScene(GLuint fboId = 0) Q_DECL_OVERRIDE;
+ virtual void renderScene(uint fboId = 0) Q_DECL_OVERRIDE;
virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state) Q_DECL_OVERRIDE;
QSGNodeUpdater *nodeUpdater() const;
void setNodeUpdater(QSGNodeUpdater *updater);
-
inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;
-
virtual void setCustomRenderMode(const QByteArray &) { };
void clearChangedFlag() { m_changed_emitted = false; }
@@ -135,7 +133,7 @@ public:
virtual void clear(QSGAbstractRenderer::ClearMode mode) const;
virtual void reactivate() const;
};
-
+#ifndef QT_NO_OPENGL
class QSGBindableFboId : public QSGBindable
{
public:
@@ -144,7 +142,7 @@ public:
private:
GLuint m_id;
};
-
+#endif
QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index eb6a846a81..e8ef6befcd 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -72,8 +72,11 @@ QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCach
// this allows us to call pathForGlyph once and reuse the result.
m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution) * QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
Q_ASSERT(m_referenceFont.isValid());
-
+#ifndef QT_NO_OPENGL
m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
+#else
+ Q_UNUSED(c)
+#endif
}
QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache()
@@ -291,7 +294,7 @@ void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyp
m_pendingGlyphs.add(glyphs.at(i));
}
-void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize)
+void QSGDistanceFieldGlyphCache::updateTexture(uint oldTex, uint newTex, const QSize &newTexSize)
{
int count = m_textures.count();
for (int i = 0; i < count; ++i) {
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 8579b0a57b..78bb07599f 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -210,7 +210,7 @@ public:
virtual QImage toImage() const = 0;
virtual void setLive(bool live) = 0;
virtual void setRecursive(bool recursive) = 0;
- virtual void setFormat(GLenum format) = 0;
+ virtual void setFormat(uint format) = 0;
virtual void setHasMipmaps(bool mipmap) = 0;
virtual void setDevicePixelRatio(qreal ratio) = 0;
virtual void setMirrorHorizontal(bool mirror) = 0;
@@ -295,7 +295,7 @@ public:
};
struct Texture {
- GLuint textureId;
+ uint textureId;
QSize size;
Texture() : textureId(0), size(QSize()) { }
@@ -359,10 +359,10 @@ protected:
void markGlyphsToRender(const QVector<glyph_t> &glyphs);
inline void removeGlyph(glyph_t glyph);
- void updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize);
+ void updateTexture(uint oldTex, uint newTex, const QSize &newTexSize);
inline bool containsGlyph(glyph_t glyph);
- GLuint textureIdForGlyph(glyph_t glyph) const;
+ uint textureIdForGlyph(glyph_t glyph) const;
GlyphData &glyphData(glyph_t glyph);
diff --git a/src/quick/scenegraph/qsgbasicglyphnode.cpp b/src/quick/scenegraph/qsgbasicglyphnode.cpp
new file mode 100644
index 0000000000..38f650a82c
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicglyphnode.cpp
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgbasicglyphnode_p.h"
+#include <qsgmaterial.h> // just so that we can safely do delete m_material in the dtor
+
+QT_BEGIN_NAMESPACE
+
+QSGBasicGlyphNode::QSGBasicGlyphNode()
+ : m_style(QQuickText::Normal)
+ , m_material(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+{
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangles);
+ setGeometry(&m_geometry);
+}
+
+QSGBasicGlyphNode::~QSGBasicGlyphNode()
+{
+ delete m_material;
+}
+
+void QSGBasicGlyphNode::setColor(const QColor &color)
+{
+ m_color = color;
+ if (m_material != 0) {
+ setMaterialColor(color);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGBasicGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
+{
+ if (m_material != 0)
+ delete m_material;
+
+ m_position = position;
+ m_glyphs = glyphs;
+
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("glyphs"));
+#endif
+}
+
+void QSGBasicGlyphNode::setStyle(QQuickText::TextStyle style)
+{
+ if (m_style == style)
+ return;
+ m_style = style;
+}
+
+void QSGBasicGlyphNode::setStyleColor(const QColor &color)
+{
+ if (m_styleColor == color)
+ return;
+ m_styleColor = color;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgbasicglyphnode_p.h b/src/quick/scenegraph/qsgbasicglyphnode_p.h
new file mode 100644
index 0000000000..6c6e1d7cc6
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicglyphnode_p.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGBASICGLYPHNODE_P_H
+#define QSGBASICGLYPHNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterial;
+
+class QSGBasicGlyphNode: public QSGGlyphNode
+{
+public:
+ QSGBasicGlyphNode();
+ virtual ~QSGBasicGlyphNode();
+
+ virtual QPointF baseLine() const { return m_baseLine; }
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
+ virtual void setColor(const QColor &color);
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode) { }
+ virtual void setStyle(QQuickText::TextStyle);
+ virtual void setStyleColor(const QColor &);
+
+ virtual void setMaterialColor(const QColor &color) = 0;
+ virtual void update() = 0;
+
+protected:
+ QGlyphRun m_glyphs;
+ QPointF m_position;
+ QColor m_color;
+ QQuickText::TextStyle m_style;
+ QColor m_styleColor;
+
+ QPointF m_baseLine;
+ QSGMaterial *m_material;
+
+ QSGGeometry m_geometry;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/qsgbasicimagenode.cpp b/src/quick/scenegraph/qsgbasicimagenode.cpp
new file mode 100644
index 0000000000..0d33e2e24a
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicimagenode.cpp
@@ -0,0 +1,530 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgbasicimagenode_p.h"
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace
+{
+ struct SmoothVertex
+ {
+ float x, y, u, v;
+ float dx, dy, du, dv;
+ };
+
+ const QSGGeometry::AttributeSet &smoothAttributeSet()
+ {
+ static QSGGeometry::Attribute data[] = {
+ QSGGeometry::Attribute::createWithSemantic(0, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::POSITION),
+ QSGGeometry::Attribute::createWithSemantic(1, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::TEXCOORD),
+ QSGGeometry::Attribute::createWithSemantic(2, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::TEXCOORD1),
+ QSGGeometry::Attribute::createWithSemantic(3, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::TEXCOORD2)
+ };
+ static QSGGeometry::AttributeSet attrs = { 4, sizeof(SmoothVertex), data };
+ return attrs;
+ }
+}
+
+QSGBasicImageNode::QSGBasicImageNode()
+ : m_innerSourceRect(0, 0, 1, 1)
+ , m_subSourceRect(0, 0, 1, 1)
+ , m_antialiasing(false)
+ , m_mirror(false)
+ , m_dirtyGeometry(false)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_dynamicTexture(nullptr)
+{
+ setGeometry(&m_geometry);
+
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("image"));
+#endif
+}
+
+void QSGBasicImageNode::setTargetRect(const QRectF &rect)
+{
+ if (rect == m_targetRect)
+ return;
+ m_targetRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGBasicImageNode::setInnerTargetRect(const QRectF &rect)
+{
+ if (rect == m_innerTargetRect)
+ return;
+ m_innerTargetRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGBasicImageNode::setInnerSourceRect(const QRectF &rect)
+{
+ if (rect == m_innerSourceRect)
+ return;
+ m_innerSourceRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGBasicImageNode::setSubSourceRect(const QRectF &rect)
+{
+ if (rect == m_subSourceRect)
+ return;
+ m_subSourceRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGBasicImageNode::setTexture(QSGTexture *texture)
+{
+ Q_ASSERT(texture);
+
+ setMaterialTexture(texture);
+ updateMaterialBlending();
+
+ markDirty(DirtyMaterial);
+
+ // Because the texture can be a different part of the atlas, we need to update it...
+ m_dirtyGeometry = true;
+}
+
+void QSGBasicImageNode::setAntialiasing(bool antialiasing)
+{
+ if (antialiasing == m_antialiasing)
+ return;
+ m_antialiasing = antialiasing;
+ if (m_antialiasing) {
+ setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
+ setFlag(OwnsGeometry, true);
+ } else {
+ setGeometry(&m_geometry);
+ setFlag(OwnsGeometry, false);
+ }
+ updateMaterialAntialiasing();
+ m_dirtyGeometry = true;
+}
+
+void QSGBasicImageNode::setMirror(bool mirror)
+{
+ if (mirror == m_mirror)
+ return;
+ m_mirror = mirror;
+ m_dirtyGeometry = true;
+}
+
+
+void QSGBasicImageNode::update()
+{
+ if (m_dirtyGeometry)
+ updateGeometry();
+}
+
+void QSGBasicImageNode::preprocess()
+{
+ bool doDirty = false;
+ QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(materialTexture());
+ if (t) {
+ doDirty = t->updateTexture();
+ if (doDirty) {
+ // The geometry may need updating. This is expensive however, so do
+ // it only when something relevant has changed.
+ if (t != m_dynamicTexture
+ || t->textureSize() != m_dynamicTextureSize
+ || t->normalizedTextureSubRect() != m_dynamicTextureSubRect) {
+ updateGeometry();
+ m_dynamicTextureSize = t->textureSize();
+ m_dynamicTextureSubRect = t->normalizedTextureSubRect();
+ }
+ }
+ }
+ m_dynamicTexture = t;
+
+ if (updateMaterialBlending())
+ doDirty = true;
+
+ if (doDirty)
+ markDirty(DirtyMaterial);
+}
+
+namespace {
+ struct X { float x, tx; };
+ struct Y { float y, ty; };
+}
+
+static inline void appendQuad(quint16 **indices, quint16 topLeft, quint16 topRight,
+ quint16 bottomLeft, quint16 bottomRight)
+{
+ *(*indices)++ = topLeft;
+ *(*indices)++ = bottomLeft;
+ *(*indices)++ = bottomRight;
+ *(*indices)++ = bottomRight;
+ *(*indices)++ = topRight;
+ *(*indices)++ = topLeft;
+}
+
+void QSGBasicImageNode::updateGeometry()
+{
+ Q_ASSERT(!m_targetRect.isEmpty());
+ const QSGTexture *t = materialTexture();
+ if (!t) {
+ QSGGeometry *g = geometry();
+ g->allocate(4);
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ memset(g->vertexData(), 0, g->sizeOfVertex() * 4);
+ } else {
+ QRectF sourceRect = t->normalizedTextureSubRect();
+
+ QRectF innerSourceRect(sourceRect.x() + m_innerSourceRect.x() * sourceRect.width(),
+ sourceRect.y() + m_innerSourceRect.y() * sourceRect.height(),
+ m_innerSourceRect.width() * sourceRect.width(),
+ m_innerSourceRect.height() * sourceRect.height());
+
+ bool hasMargins = m_targetRect != m_innerTargetRect;
+
+ int floorLeft = qFloor(m_subSourceRect.left());
+ int ceilRight = qCeil(m_subSourceRect.right());
+ int floorTop = qFloor(m_subSourceRect.top());
+ int ceilBottom = qCeil(m_subSourceRect.bottom());
+ int hTiles = ceilRight - floorLeft;
+ int vTiles = ceilBottom - floorTop;
+
+ bool hasTiles = hTiles != 1 || vTiles != 1;
+ bool fullTexture = innerSourceRect == QRectF(0, 0, 1, 1);
+
+ // An image can be rendered as a single quad if:
+ // - There are no margins, and either:
+ // - the image isn't repeated
+ // - the source rectangle fills the entire texture so that texture wrapping can be used,
+ // and NPOT is supported
+ if (!hasMargins && (!hasTiles || (fullTexture && supportsWrap(t->textureSize())))) {
+ QRectF sr;
+ if (!fullTexture) {
+ sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(),
+ innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height(),
+ m_subSourceRect.width() * innerSourceRect.width(),
+ m_subSourceRect.height() * innerSourceRect.height());
+ } else {
+ sr = QRectF(m_subSourceRect.left() - floorLeft, m_subSourceRect.top() - floorTop,
+ m_subSourceRect.width(), m_subSourceRect.height());
+ }
+ if (m_mirror) {
+ qreal oldLeft = sr.left();
+ sr.setLeft(sr.right());
+ sr.setRight(oldLeft);
+ }
+
+ if (m_antialiasing) {
+ QSGGeometry *g = geometry();
+ Q_ASSERT(g != &m_geometry);
+ g->allocate(8, 14);
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData());
+ float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
+ ? m_targetRect.width() : m_targetRect.height()) * 0.5f;
+ float sx = float(sr.width() / m_targetRect.width());
+ float sy = float(sr.height() / m_targetRect.height());
+ for (int d = -1; d <= 1; d += 2) {
+ for (int j = 0; j < 2; ++j) {
+ for (int i = 0; i < 2; ++i, ++vertices) {
+ vertices->x = m_targetRect.x() + i * m_targetRect.width();
+ vertices->y = m_targetRect.y() + j * m_targetRect.height();
+ vertices->u = sr.x() + i * sr.width();
+ vertices->v = sr.y() + j * sr.height();
+ vertices->dx = (i == 0 ? delta : -delta) * d;
+ vertices->dy = (j == 0 ? delta : -delta) * d;
+ vertices->du = (d < 0 ? 0 : vertices->dx * sx);
+ vertices->dv = (d < 0 ? 0 : vertices->dy * sy);
+ }
+ }
+ }
+ Q_ASSERT(vertices - g->vertexCount() == g->vertexData());
+ static const quint16 indices[] = {
+ 0, 4, 1, 5, 3, 7, 2, 6, 0, 4,
+ 4, 6, 5, 7
+ };
+ Q_ASSERT(g->sizeOfIndex() * g->indexCount() == sizeof(indices));
+ memcpy(g->indexDataAsUShort(), indices, sizeof(indices));
+ } else {
+ m_geometry.allocate(4);
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr);
+ }
+ } else {
+ int hCells = hTiles;
+ int vCells = vTiles;
+ if (m_innerTargetRect.width() == 0)
+ hCells = 0;
+ if (m_innerTargetRect.left() != m_targetRect.left())
+ ++hCells;
+ if (m_innerTargetRect.right() != m_targetRect.right())
+ ++hCells;
+ if (m_innerTargetRect.height() == 0)
+ vCells = 0;
+ if (m_innerTargetRect.top() != m_targetRect.top())
+ ++vCells;
+ if (m_innerTargetRect.bottom() != m_targetRect.bottom())
+ ++vCells;
+ QVarLengthArray<X, 32> xData(2 * hCells);
+ QVarLengthArray<Y, 32> yData(2 * vCells);
+ X *xs = xData.data();
+ Y *ys = yData.data();
+
+ if (m_innerTargetRect.left() != m_targetRect.left()) {
+ xs[0].x = m_targetRect.left();
+ xs[0].tx = sourceRect.left();
+ xs[1].x = m_innerTargetRect.left();
+ xs[1].tx = innerSourceRect.left();
+ xs += 2;
+ }
+ if (m_innerTargetRect.width() != 0) {
+ xs[0].x = m_innerTargetRect.left();
+ xs[0].tx = innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width();
+ ++xs;
+ float b = m_innerTargetRect.width() / m_subSourceRect.width();
+ float a = m_innerTargetRect.x() - m_subSourceRect.x() * b;
+ for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) {
+ xs[0].x = xs[1].x = a + b * i;
+ xs[0].tx = innerSourceRect.right();
+ xs[1].tx = innerSourceRect.left();
+ xs += 2;
+ }
+ xs[0].x = m_innerTargetRect.right();
+ xs[0].tx = innerSourceRect.x() + (m_subSourceRect.right() - ceilRight + 1) * innerSourceRect.width();
+ ++xs;
+ }
+ if (m_innerTargetRect.right() != m_targetRect.right()) {
+ xs[0].x = m_innerTargetRect.right();
+ xs[0].tx = innerSourceRect.right();
+ xs[1].x = m_targetRect.right();
+ xs[1].tx = sourceRect.right();
+ xs += 2;
+ }
+ Q_ASSERT(xs == xData.data() + xData.size());
+ if (m_mirror) {
+ float leftPlusRight = m_targetRect.left() + m_targetRect.right();
+ int count = xData.size();
+ xs = xData.data();
+ for (int i = 0; i < count >> 1; ++i)
+ qSwap(xs[i], xs[count - 1 - i]);
+ for (int i = 0; i < count; ++i)
+ xs[i].x = leftPlusRight - xs[i].x;
+ }
+
+ if (m_innerTargetRect.top() != m_targetRect.top()) {
+ ys[0].y = m_targetRect.top();
+ ys[0].ty = sourceRect.top();
+ ys[1].y = m_innerTargetRect.top();
+ ys[1].ty = innerSourceRect.top();
+ ys += 2;
+ }
+ if (m_innerTargetRect.height() != 0) {
+ ys[0].y = m_innerTargetRect.top();
+ ys[0].ty = innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height();
+ ++ys;
+ float b = m_innerTargetRect.height() / m_subSourceRect.height();
+ float a = m_innerTargetRect.y() - m_subSourceRect.y() * b;
+ for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) {
+ ys[0].y = ys[1].y = a + b * i;
+ ys[0].ty = innerSourceRect.bottom();
+ ys[1].ty = innerSourceRect.top();
+ ys += 2;
+ }
+ ys[0].y = m_innerTargetRect.bottom();
+ ys[0].ty = innerSourceRect.y() + (m_subSourceRect.bottom() - ceilBottom + 1) * innerSourceRect.height();
+ ++ys;
+ }
+ if (m_innerTargetRect.bottom() != m_targetRect.bottom()) {
+ ys[0].y = m_innerTargetRect.bottom();
+ ys[0].ty = innerSourceRect.bottom();
+ ys[1].y = m_targetRect.bottom();
+ ys[1].ty = sourceRect.bottom();
+ ys += 2;
+ }
+ Q_ASSERT(ys == yData.data() + yData.size());
+
+ if (m_antialiasing) {
+ QSGGeometry *g = geometry();
+ Q_ASSERT(g != &m_geometry);
+
+ g->allocate(hCells * vCells * 4 + (hCells + vCells - 1) * 4,
+ hCells * vCells * 6 + (hCells + vCells) * 12);
+ g->setDrawingMode(QSGGeometry::DrawTriangles);
+ SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData());
+ memset(vertices, 0, g->vertexCount() * g->sizeOfVertex());
+ quint16 *indices = g->indexDataAsUShort();
+
+ // The deltas are how much the fuzziness can reach into the image.
+ // Only the border vertices are moved by the vertex shader, so the fuzziness
+ // can't reach further into the image than the closest interior vertices.
+ float leftDx = xData.at(1).x - xData.at(0).x;
+ float rightDx = xData.at(xData.size() - 1).x - xData.at(xData.size() - 2).x;
+ float topDy = yData.at(1).y - yData.at(0).y;
+ float bottomDy = yData.at(yData.size() - 1).y - yData.at(yData.size() - 2).y;
+
+ float leftDu = xData.at(1).tx - xData.at(0).tx;
+ float rightDu = xData.at(xData.size() - 1).tx - xData.at(xData.size() - 2).tx;
+ float topDv = yData.at(1).ty - yData.at(0).ty;
+ float bottomDv = yData.at(yData.size() - 1).ty - yData.at(yData.size() - 2).ty;
+
+ if (hCells == 1) {
+ leftDx = rightDx *= 0.5f;
+ leftDu = rightDu *= 0.5f;
+ }
+ if (vCells == 1) {
+ topDy = bottomDy *= 0.5f;
+ topDv = bottomDv *= 0.5f;
+ }
+
+ // This delta is how much the fuzziness can reach out from the image.
+ float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
+ ? m_targetRect.width() : m_targetRect.height()) * 0.5f;
+
+ quint16 index = 0;
+ ys = yData.data();
+ for (int j = 0; j < vCells; ++j, ys += 2) {
+ xs = xData.data();
+ bool isTop = j == 0;
+ bool isBottom = j == vCells - 1;
+ for (int i = 0; i < hCells; ++i, xs += 2) {
+ bool isLeft = i == 0;
+ bool isRight = i == hCells - 1;
+
+ SmoothVertex *v = vertices + index;
+
+ quint16 topLeft = index;
+ for (int k = (isTop || isLeft ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[0].x;
+ v->u = xs[0].tx;
+ v->y = ys[0].y;
+ v->v = ys[0].ty;
+ }
+
+ quint16 topRight = index;
+ for (int k = (isTop || isRight ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[1].x;
+ v->u = xs[1].tx;
+ v->y = ys[0].y;
+ v->v = ys[0].ty;
+ }
+
+ quint16 bottomLeft = index;
+ for (int k = (isBottom || isLeft ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[0].x;
+ v->u = xs[0].tx;
+ v->y = ys[1].y;
+ v->v = ys[1].ty;
+ }
+
+ quint16 bottomRight = index;
+ for (int k = (isBottom || isRight ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[1].x;
+ v->u = xs[1].tx;
+ v->y = ys[1].y;
+ v->v = ys[1].ty;
+ }
+
+ appendQuad(&indices, topLeft, topRight, bottomLeft, bottomRight);
+
+ if (isTop) {
+ vertices[topLeft].dy = vertices[topRight].dy = topDy;
+ vertices[topLeft].dv = vertices[topRight].dv = topDv;
+ vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
+ appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
+ }
+
+ if (isBottom) {
+ vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
+ vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
+ vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
+ appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
+ }
+
+ if (isLeft) {
+ vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
+ vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
+ vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
+ appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
+ }
+
+ if (isRight) {
+ vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
+ vertices[topRight].du = vertices[bottomRight].du = -rightDu;
+ vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
+ appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
+ }
+ }
+ }
+
+ Q_ASSERT(index == g->vertexCount());
+ Q_ASSERT(indices - g->indexCount() == g->indexData());
+ } else {
+ m_geometry.allocate(hCells * vCells * 4, hCells * vCells * 6);
+ m_geometry.setDrawingMode(QSGGeometry::DrawTriangles);
+ QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
+ ys = yData.data();
+ for (int j = 0; j < vCells; ++j, ys += 2) {
+ xs = xData.data();
+ for (int i = 0; i < hCells; ++i, xs += 2) {
+ vertices[0].x = vertices[2].x = xs[0].x;
+ vertices[0].tx = vertices[2].tx = xs[0].tx;
+ vertices[1].x = vertices[3].x = xs[1].x;
+ vertices[1].tx = vertices[3].tx = xs[1].tx;
+
+ vertices[0].y = vertices[1].y = ys[0].y;
+ vertices[0].ty = vertices[1].ty = ys[0].ty;
+ vertices[2].y = vertices[3].y = ys[1].y;
+ vertices[2].ty = vertices[3].ty = ys[1].ty;
+
+ vertices += 4;
+ }
+ }
+
+ quint16 *indices = m_geometry.indexDataAsUShort();
+ for (int i = 0; i < 4 * vCells * hCells; i += 4)
+ appendQuad(&indices, i, i + 1, i + 2, i + 3);
+ }
+ }
+ }
+ markDirty(DirtyGeometry);
+ m_dirtyGeometry = false;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgbasicimagenode_p.h b/src/quick/scenegraph/qsgbasicimagenode_p.h
new file mode 100644
index 0000000000..288b6c23f0
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicimagenode_p.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGBASICIMAGENODE_P_H
+#define QSGBASICIMAGENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_PRIVATE_EXPORT QSGBasicImageNode : public QSGImageNode
+{
+public:
+ QSGBasicImageNode();
+
+ void setTargetRect(const QRectF &rect) override;
+ void setInnerTargetRect(const QRectF &rect) override;
+ void setInnerSourceRect(const QRectF &rect) override;
+ void setSubSourceRect(const QRectF &rect) override;
+ void setTexture(QSGTexture *texture) override;
+ void setAntialiasing(bool antialiasing) override;
+ void setMirror(bool mirror) override;
+ void update() override;
+ void preprocess() override;
+
+protected:
+ virtual void updateMaterialAntialiasing() = 0;
+ virtual void setMaterialTexture(QSGTexture *texture) = 0;
+ virtual QSGTexture *materialTexture() const = 0;
+ virtual bool updateMaterialBlending() = 0;
+ virtual bool supportsWrap(const QSize &size) const = 0;
+
+ void updateGeometry();
+
+ QRectF m_targetRect;
+ QRectF m_innerTargetRect;
+ QRectF m_innerSourceRect;
+ QRectF m_subSourceRect;
+
+ uint m_antialiasing : 1;
+ uint m_mirror : 1;
+ uint m_dirtyGeometry : 1;
+
+ QSGGeometry m_geometry;
+
+ QSGDynamicTexture *m_dynamicTexture;
+ QSize m_dynamicTextureSize;
+ QRectF m_dynamicTextureSubRect;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/qsgbasicrectanglenode.cpp b/src/quick/scenegraph/qsgbasicrectanglenode.cpp
new file mode 100644
index 0000000000..14d2dc9677
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicrectanglenode.cpp
@@ -0,0 +1,687 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgbasicrectanglenode_p.h"
+
+#include <QtCore/qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace
+{
+ struct Color4ub
+ {
+ unsigned char r, g, b, a;
+ };
+
+ Color4ub operator *(Color4ub c, float t) { c.a *= t; c.r *= t; c.g *= t; c.b *= t; return c; }
+ Color4ub operator +(Color4ub a, Color4ub b) { a.a += b.a; a.r += b.r; a.g += b.g; a.b += b.b; return a; }
+
+ inline Color4ub colorToColor4ub(const QColor &c)
+ {
+ Color4ub color = { uchar(qRound(c.redF() * c.alphaF() * 255)),
+ uchar(qRound(c.greenF() * c.alphaF() * 255)),
+ uchar(qRound(c.blueF() * c.alphaF() * 255)),
+ uchar(qRound(c.alphaF() * 255))
+ };
+ return color;
+ }
+
+ // Same layout as QSGGeometry::ColoredPoint2D, but uses Color4ub for convenience.
+ struct Vertex
+ {
+ float x, y;
+ Color4ub color;
+ void set(float nx, float ny, Color4ub ncolor)
+ {
+ x = nx; y = ny; color = ncolor;
+ }
+ };
+
+ struct SmoothVertex : public Vertex
+ {
+ float dx, dy;
+ void set(float nx, float ny, Color4ub ncolor, float ndx, float ndy)
+ {
+ Vertex::set(nx, ny, ncolor);
+ dx = ndx; dy = ndy;
+ }
+ };
+
+ const QSGGeometry::AttributeSet &smoothAttributeSet()
+ {
+ static QSGGeometry::Attribute data[] = {
+ QSGGeometry::Attribute::createWithSemantic(0, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::POSITION),
+ QSGGeometry::Attribute::createWithSemantic(1, 4, QSGGeometry::TypeUnsignedByte, QSGGeometry::Attribute::COLOR),
+ QSGGeometry::Attribute::createWithSemantic(2, 2, QSGGeometry::TypeFloat, QSGGeometry::Attribute::TEXCOORD)
+ };
+ static QSGGeometry::AttributeSet attrs = { 3, sizeof(SmoothVertex), data };
+ return attrs;
+ }
+}
+
+QSGBasicRectangleNode::QSGBasicRectangleNode()
+ : m_radius(0)
+ , m_pen_width(0)
+ , m_aligned(true)
+ , m_antialiasing(false)
+ , m_gradient_is_opaque(true)
+ , m_dirty_geometry(false)
+ , m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0)
+{
+ setGeometry(&m_geometry);
+
+#ifdef QSG_RUNTIME_DESCRIPTION
+ qsgnode_set_description(this, QLatin1String("rectangle"));
+#endif
+}
+
+void QSGBasicRectangleNode::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+ m_rect = rect;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::setColor(const QColor &color)
+{
+ if (color == m_color)
+ return;
+ m_color = color;
+ if (m_gradient_stops.isEmpty())
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::setPenColor(const QColor &color)
+{
+ if (color == m_border_color)
+ return;
+ m_border_color = color;
+ if (m_pen_width > 0)
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::setPenWidth(qreal width)
+{
+ if (width == m_pen_width)
+ return;
+ m_pen_width = width;
+ m_dirty_geometry = true;
+}
+
+
+void QSGBasicRectangleNode::setGradientStops(const QGradientStops &stops)
+{
+ if (stops.constData() == m_gradient_stops.constData())
+ return;
+
+ m_gradient_stops = stops;
+
+ m_gradient_is_opaque = true;
+ for (int i = 0; i < stops.size(); ++i)
+ m_gradient_is_opaque &= stops.at(i).second.alpha() == 0xff;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::setRadius(qreal radius)
+{
+ if (radius == m_radius)
+ return;
+ m_radius = radius;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::setAntialiasing(bool antialiasing)
+{
+ if (!supportsAntialiasing())
+ return;
+
+ if (antialiasing == m_antialiasing)
+ return;
+ m_antialiasing = antialiasing;
+ if (m_antialiasing) {
+ setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
+ setFlag(OwnsGeometry, true);
+ } else {
+ setGeometry(&m_geometry);
+ setFlag(OwnsGeometry, false);
+ }
+ updateMaterialAntialiasing();
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::setAligned(bool aligned)
+{
+ if (aligned == m_aligned)
+ return;
+ m_aligned = aligned;
+ m_dirty_geometry = true;
+}
+
+void QSGBasicRectangleNode::update()
+{
+ if (m_dirty_geometry) {
+ updateGeometry();
+ m_dirty_geometry = false;
+
+ QSGNode::DirtyState state = QSGNode::DirtyGeometry;
+ updateMaterialBlending(&state);
+ markDirty(state);
+ }
+}
+
+void QSGBasicRectangleNode::updateGeometry()
+{
+ float width = float(m_rect.width());
+ float height = float(m_rect.height());
+ float penWidth = qMin(qMin(width, height) * 0.5f, float(m_pen_width));
+
+ if (m_aligned)
+ penWidth = qRound(penWidth);
+
+ QSGGeometry *g = geometry();
+ g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
+ int vertexStride = g->sizeOfVertex();
+
+ union {
+ Vertex *vertices;
+ SmoothVertex *smoothVertices;
+ };
+
+ Color4ub fillColor = colorToColor4ub(m_color);
+ Color4ub borderColor = colorToColor4ub(m_border_color);
+ Color4ub transparent = { 0, 0, 0, 0 };
+ const QGradientStops &stops = m_gradient_stops;
+
+ int nextGradientStop = 0;
+ float gradientPos = penWidth / height;
+ while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
+ ++nextGradientStop;
+ int lastGradientStop = stops.size() - 1;
+ float lastGradientPos = 1.0f - penWidth / height;
+ while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
+ --lastGradientStop;
+ int gradientIntersections = (lastGradientStop - nextGradientStop + 1);
+
+ if (m_radius > 0) {
+ // Rounded corners.
+
+ // Radius should never exceeds half of the width or half of the height
+ float radius = qMin(qMin(width, height) * 0.5f, float(m_radius));
+ QRectF innerRect = m_rect;
+ innerRect.adjust(radius, radius, -radius, -radius);
+
+ float innerRadius = radius - penWidth * 1.0f;
+ float outerRadius = radius;
+ float delta = qMin(width, height) * 0.5f;
+
+ // Number of segments per corner, approximately one per 3 pixels.
+ int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
+
+ /*
+
+ --+--__
+ --+--__--__
+ | --__--__
+ | seg --__--+
+ --+-__ ment _+ \
+ --+-__--__ - \ \
+ --__--+ se \ \
+ + \ g \ \
+ \ \ m \ \
+ -----------+--+ e \ \ <- gradient line
+ \ \ nt\ \
+ fill +--+----+--+
+ | | | |
+ border
+ inner AA outer AA (AA = antialiasing)
+
+ */
+
+ int innerVertexCount = (segments + 1) * 4 + gradientIntersections * 2;
+ int outerVertexCount = (segments + 1) * 4;
+ int vertexCount = innerVertexCount;
+ if (m_antialiasing || penWidth)
+ vertexCount += innerVertexCount;
+ if (penWidth)
+ vertexCount += outerVertexCount;
+ if (m_antialiasing && penWidth)
+ vertexCount += outerVertexCount;
+
+ int fillIndexCount = innerVertexCount;
+ int innerAAIndexCount = innerVertexCount * 2 + 2;
+ int borderIndexCount = innerVertexCount * 2 + 2;
+ int outerAAIndexCount = outerVertexCount * 2 + 2;
+ int indexCount = 0;
+ int fillHead = 0;
+ int innerAAHead = 0;
+ int innerAATail = 0;
+ int borderHead = 0;
+ int borderTail = 0;
+ int outerAAHead = 0;
+ int outerAATail = 0;
+ bool hasFill = m_color.alpha() > 0 || !stops.isEmpty();
+ if (hasFill)
+ indexCount += fillIndexCount;
+ if (m_antialiasing) {
+ innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1;
+ indexCount += innerAAIndexCount;
+ }
+ if (penWidth) {
+ borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1;
+ indexCount += borderIndexCount;
+ }
+ if (m_antialiasing && penWidth) {
+ outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1;
+ indexCount += outerAAIndexCount;
+ }
+
+ g->allocate(vertexCount, indexCount);
+ vertices = reinterpret_cast<Vertex *>(g->vertexData());
+ memset(vertices, 0, vertexCount * vertexStride);
+ quint16 *indices = g->indexDataAsUShort();
+ quint16 index = 0;
+
+ float py = 0; // previous inner y-coordinate.
+ float plx = 0; // previous inner left x-coordinate.
+ float prx = 0; // previous inner right x-coordinate.
+
+ float angle = 0.5f * float(M_PI) / segments;
+ float cosStep = qFastCos(angle);
+ float sinStep = qFastSin(angle);
+
+ for (int part = 0; part < 2; ++part) {
+ float c = 1 - part;
+ float s = part;
+ for (int i = 0; i <= segments; ++i) {
+ float y, lx, rx;
+ if (innerRadius > 0) {
+ y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / height;
+ } else {
+ y = (part ? innerRect.bottom() + innerRadius : innerRect.top() - innerRadius); // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() + innerRadius : -innerRadius) + radius) / height;
+ }
+ float Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
+ float lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
+ float rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ float gy = (innerRect.top() - radius) + stops.at(nextGradientStop).first * height;
+ float t = (gy - py) / (y - py);
+ float glx = plx * (1 - t) + t * lx;
+ float grx = prx * (1 - t) + t * rx;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ --borderHead;
+ indices[borderHead] = indices[borderHead + 2];
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail] = indices[borderTail - 2];
+ ++borderTail;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ bool lower = stops.at(nextGradientStop).first > 0.5f;
+ float dy = lower ? qMin(0.0f, height - gy - delta) : qMax(0.0f, delta - gy);
+ smoothVertices[index++].set(grx, gy, fillColor, width - grx - delta, dy);
+ smoothVertices[index++].set(glx, gy, fillColor, delta - glx, dy);
+ if (penWidth) {
+ smoothVertices[index++].set(grx, gy, borderColor, 0.49f * penWidth * s, -0.49f * penWidth * c);
+ smoothVertices[index++].set(glx, gy, borderColor, -0.49f * penWidth * s, -0.49f * penWidth * c);
+ } else {
+ dy = lower ? delta : -delta;
+ smoothVertices[index++].set(grx, gy, transparent, delta, dy);
+ smoothVertices[index++].set(glx, gy, transparent, -delta, dy);
+ }
+ } else {
+ vertices[index++].set(grx, gy, fillColor);
+ vertices[index++].set(glx, gy, fillColor);
+ if (penWidth) {
+ vertices[index++].set(grx, gy, borderColor);
+ vertices[index++].set(glx, gy, borderColor);
+ }
+ }
+ ++nextGradientStop;
+ }
+
+ if (!stops.isEmpty()) {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ float t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t;
+ }
+ }
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ indices[--borderHead] = index + 4;
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail++] = index + 5;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ float dy = part ? qMin(0.0f, height - y - delta) : qMax(0.0f, delta - y);
+ smoothVertices[index++].set(rx, y, fillColor, width - rx - delta, dy);
+ smoothVertices[index++].set(lx, y, fillColor, delta - lx, dy);
+
+ dy = part ? delta : -delta;
+ if (penWidth) {
+ smoothVertices[index++].set(rx, y, borderColor, 0.49f * penWidth * s, -0.49f * penWidth * c);
+ smoothVertices[index++].set(lx, y, borderColor, -0.49f * penWidth * s, -0.49f * penWidth * c);
+ smoothVertices[index++].set(rX, Y, borderColor, -0.49f * penWidth * s, 0.49f * penWidth * c);
+ smoothVertices[index++].set(lX, Y, borderColor, 0.49f * penWidth * s, 0.49f * penWidth * c);
+ smoothVertices[index++].set(rX, Y, transparent, delta, dy);
+ smoothVertices[index++].set(lX, Y, transparent, -delta, dy);
+
+ indices[--outerAAHead] = index - 2;
+ indices[--outerAAHead] = index - 4;
+ indices[outerAATail++] = index - 3;
+ indices[outerAATail++] = index - 1;
+ } else {
+ smoothVertices[index++].set(rx, y, transparent, delta, dy);
+ smoothVertices[index++].set(lx, y, transparent, -delta, dy);
+ }
+ } else {
+ vertices[index++].set(rx, y, fillColor);
+ vertices[index++].set(lx, y, fillColor);
+ if (penWidth) {
+ vertices[index++].set(rx, y, borderColor);
+ vertices[index++].set(lx, y, borderColor);
+ vertices[index++].set(rX, Y, borderColor);
+ vertices[index++].set(lX, Y, borderColor);
+ }
+ }
+
+ py = y;
+ plx = lx;
+ prx = rx;
+
+ // Rotate
+ qreal tmp = c;
+ c = c * cosStep - s * sinStep;
+ s = s * cosStep + tmp * sinStep;
+ }
+ }
+ Q_ASSERT(index == vertexCount);
+
+ // Close the triangle strips.
+ if (m_antialiasing) {
+ indices[--innerAAHead] = indices[innerAATail - 1];
+ indices[--innerAAHead] = indices[innerAATail - 2];
+ Q_ASSERT(innerAATail <= indexCount);
+ }
+ if (penWidth) {
+ indices[--borderHead] = indices[borderTail - 1];
+ indices[--borderHead] = indices[borderTail - 2];
+ Q_ASSERT(borderTail <= indexCount);
+ }
+ if (m_antialiasing && penWidth) {
+ indices[--outerAAHead] = indices[outerAATail - 1];
+ indices[--outerAAHead] = indices[outerAATail - 2];
+ Q_ASSERT(outerAATail == indexCount);
+ }
+ } else {
+ // Straight corners.
+ QRectF innerRect = m_rect;
+ QRectF outerRect = m_rect;
+
+ if (penWidth)
+ innerRect.adjust(1.0f * penWidth, 1.0f * penWidth, -1.0f * penWidth, -1.0f * penWidth);
+
+ float delta = qMin(width, height) * 0.5f;
+ int innerVertexCount = 4 + gradientIntersections * 2;
+ int outerVertexCount = 4;
+ int vertexCount = innerVertexCount;
+ if (m_antialiasing || penWidth)
+ vertexCount += innerVertexCount;
+ if (penWidth)
+ vertexCount += outerVertexCount;
+ if (m_antialiasing && penWidth)
+ vertexCount += outerVertexCount;
+
+ int fillIndexCount = innerVertexCount;
+ int innerAAIndexCount = innerVertexCount * 2 + 2;
+ int borderIndexCount = innerVertexCount * 2 + 2;
+ int outerAAIndexCount = outerVertexCount * 2 + 2;
+ int indexCount = 0;
+ int fillHead = 0;
+ int innerAAHead = 0;
+ int innerAATail = 0;
+ int borderHead = 0;
+ int borderTail = 0;
+ int outerAAHead = 0;
+ int outerAATail = 0;
+ bool hasFill = m_color.alpha() > 0 || !stops.isEmpty();
+ if (hasFill)
+ indexCount += fillIndexCount;
+ if (m_antialiasing) {
+ innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1;
+ indexCount += innerAAIndexCount;
+ }
+ if (penWidth) {
+ borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1;
+ indexCount += borderIndexCount;
+ }
+ if (m_antialiasing && penWidth) {
+ outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1;
+ indexCount += outerAAIndexCount;
+ }
+
+ g->allocate(vertexCount, indexCount);
+ vertices = reinterpret_cast<Vertex *>(g->vertexData());
+ memset(vertices, 0, vertexCount * vertexStride);
+ quint16 *indices = g->indexDataAsUShort();
+ quint16 index = 0;
+
+ float lx = innerRect.left();
+ float rx = innerRect.right();
+ float lX = outerRect.left();
+ float rX = outerRect.right();
+
+ for (int part = -1; part <= 1; part += 2) {
+ float y = (part == 1 ? innerRect.bottom() : innerRect.top());
+ float Y = (part == 1 ? outerRect.bottom() : outerRect.top());
+ gradientPos = (y - innerRect.top() + penWidth) / height;
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ float gy = (innerRect.top() - penWidth) + stops.at(nextGradientStop).first * height;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ --borderHead;
+ indices[borderHead] = indices[borderHead + 2];
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail] = indices[borderTail - 2];
+ ++borderTail;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ bool lower = stops.at(nextGradientStop).first > 0.5f;
+ float dy = lower ? qMin(0.0f, height - gy - delta) : qMax(0.0f, delta - gy);
+ smoothVertices[index++].set(rx, gy, fillColor, width - rx - delta, dy);
+ smoothVertices[index++].set(lx, gy, fillColor, delta - lx, dy);
+ if (penWidth) {
+ smoothVertices[index++].set(rx, gy, borderColor, 0.49f * penWidth, (lower ? 0.49f : -0.49f) * penWidth);
+ smoothVertices[index++].set(lx, gy, borderColor, -0.49f * penWidth, (lower ? 0.49f : -0.49f) * penWidth);
+ } else {
+ smoothVertices[index++].set(rx, gy, transparent, delta, lower ? delta : -delta);
+ smoothVertices[index++].set(lx, gy, transparent, -delta, lower ? delta : -delta);
+ }
+ } else {
+ vertices[index++].set(rx, gy, fillColor);
+ vertices[index++].set(lx, gy, fillColor);
+ if (penWidth) {
+ vertices[index++].set(rx, gy, borderColor);
+ vertices[index++].set(lx, gy, borderColor);
+ }
+ }
+ ++nextGradientStop;
+ }
+
+ if (!stops.isEmpty()) {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ float t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t;
+ }
+ }
+
+ if (hasFill) {
+ indices[fillHead++] = index;
+ indices[fillHead++] = index + 1;
+ }
+
+ if (penWidth) {
+ indices[--borderHead] = index + 4;
+ indices[--borderHead] = index + 2;
+ indices[borderTail++] = index + 3;
+ indices[borderTail++] = index + 5;
+ }
+
+ if (m_antialiasing) {
+ indices[--innerAAHead] = index + 2;
+ indices[--innerAAHead] = index;
+ indices[innerAATail++] = index + 1;
+ indices[innerAATail++] = index + 3;
+
+ float dy = part == 1 ? qMin(0.0f, height - y - delta) : qMax(0.0f, delta - y);
+ smoothVertices[index++].set(rx, y, fillColor, width - rx - delta, dy);
+ smoothVertices[index++].set(lx, y, fillColor, delta - lx, dy);
+
+ if (penWidth) {
+ smoothVertices[index++].set(rx, y, borderColor, 0.49f * penWidth, 0.49f * penWidth * part);
+ smoothVertices[index++].set(lx, y, borderColor, -0.49f * penWidth, 0.49f * penWidth * part);
+ smoothVertices[index++].set(rX, Y, borderColor, -0.49f * penWidth, -0.49f * penWidth * part);
+ smoothVertices[index++].set(lX, Y, borderColor, 0.49f * penWidth, -0.49f * penWidth * part);
+ smoothVertices[index++].set(rX, Y, transparent, delta, delta * part);
+ smoothVertices[index++].set(lX, Y, transparent, -delta, delta * part);
+
+ indices[--outerAAHead] = index - 2;
+ indices[--outerAAHead] = index - 4;
+ indices[outerAATail++] = index - 3;
+ indices[outerAATail++] = index - 1;
+ } else {
+ smoothVertices[index++].set(rx, y, transparent, delta, delta * part);
+ smoothVertices[index++].set(lx, y, transparent, -delta, delta * part);
+ }
+ } else {
+ vertices[index++].set(rx, y, fillColor);
+ vertices[index++].set(lx, y, fillColor);
+ if (penWidth) {
+ vertices[index++].set(rx, y, borderColor);
+ vertices[index++].set(lx, y, borderColor);
+ vertices[index++].set(rX, Y, borderColor);
+ vertices[index++].set(lX, Y, borderColor);
+ }
+ }
+ }
+ Q_ASSERT(index == vertexCount);
+
+ // Close the triangle strips.
+ if (m_antialiasing) {
+ indices[--innerAAHead] = indices[innerAATail - 1];
+ indices[--innerAAHead] = indices[innerAATail - 2];
+ Q_ASSERT(innerAATail <= indexCount);
+ }
+ if (penWidth) {
+ indices[--borderHead] = indices[borderTail - 1];
+ indices[--borderHead] = indices[borderTail - 2];
+ Q_ASSERT(borderTail <= indexCount);
+ }
+ if (m_antialiasing && penWidth) {
+ indices[--outerAAHead] = indices[outerAATail - 1];
+ indices[--outerAAHead] = indices[outerAATail - 2];
+ Q_ASSERT(outerAATail == indexCount);
+ }
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgbasicrectanglenode_p.h b/src/quick/scenegraph/qsgbasicrectanglenode_p.h
new file mode 100644
index 0000000000..b1d1457590
--- /dev/null
+++ b/src/quick/scenegraph/qsgbasicrectanglenode_p.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef QSGBASICRECTANGLENODE_P_H
+#define QSGBASICRECTANGLENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_PRIVATE_EXPORT QSGBasicRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGBasicRectangleNode();
+
+ void setRect(const QRectF &rect) override;
+ void setColor(const QColor &color) override;
+ void setPenColor(const QColor &color) override;
+ void setPenWidth(qreal width) override;
+ void setGradientStops(const QGradientStops &stops) override;
+ void setRadius(qreal radius) override;
+ void setAntialiasing(bool antialiasing) override;
+ void setAligned(bool aligned) override;
+ void update() override;
+
+protected:
+ virtual bool supportsAntialiasing() const { return true; }
+ virtual void updateMaterialAntialiasing() = 0;
+ virtual void updateMaterialBlending(QSGNode::DirtyState *state) = 0;
+
+ void updateGeometry();
+ void updateGradientTexture();
+
+ QRectF m_rect;
+ QGradientStops m_gradient_stops;
+ QColor m_color;
+ QColor m_border_color;
+ qreal m_radius;
+ qreal m_pen_width;
+
+ uint m_aligned : 1;
+ uint m_antialiasing : 1;
+ uint m_gradient_is_opaque : 1;
+ uint m_dirty_geometry : 1;
+
+ QSGGeometry m_geometry;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 2ba16e7328..b0dd24af23 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -38,27 +38,13 @@
****************************************************************************/
#include <QtQuick/private/qsgcontext_p.h>
-#include <QtQuick/private/qsgbatchrenderer_p.h>
-#include <QtQuick/private/qsgdistancefieldutil_p.h>
-#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
-#include <QtQuick/private/qsgdefaultrectanglenode_p.h>
-#include <QtQuick/private/qsgdefaultimagenode_p.h>
-#include <QtQuick/private/qsgdefaultpainternode_p.h>
-#include <QtQuick/private/qsgdefaultglyphnode_p.h>
-#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
-#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
-#include <QtQuick/private/qsgatlastexture_p.h>
-#include <QtQuick/private/qsgrenderloop_p.h>
-#include <QtQuick/private/qsgdefaultlayer_p.h>
-
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qquickpixmapcache_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
#include <QGuiApplication>
#include <QScreen>
-#include <QOpenGLContext>
#include <QQuickWindow>
-#include <QtGui/qopenglframebufferobject.h>
#include <private/qqmlglobal_p.h>
@@ -69,8 +55,6 @@
#include <private/qobject_p.h>
#include <qmutex.h>
-DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
-
/*
Comments about this class from Gunnar:
@@ -114,28 +98,6 @@ Q_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph")
// Timing inside the renderer base class
Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer")
-class QSGContextPrivate : public QObjectPrivate
-{
-public:
- QSGContextPrivate()
- : antialiasingMethod(QSGContext::UndecidedAntialiasing)
- , distanceFieldDisabled(qmlDisableDistanceField())
- , distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing)
- , distanceFieldAntialiasingDecided(false)
- {
- }
-
- ~QSGContextPrivate()
- {
- }
-
- QMutex mutex;
- QSGContext::AntialiasingMethod antialiasingMethod;
- bool distanceFieldDisabled;
- QSGDistanceFieldGlyphNode::AntialiasingMode distanceFieldAntialiasing;
- bool distanceFieldAntialiasingDecided;
-};
-
bool qsg_useConsistentTiming()
{
int use = -1;
@@ -274,20 +236,6 @@ public:
QSGTexture *texture;
};
-namespace QSGMultisampleAntialiasing {
- class ImageNode : public QSGDefaultImageNode {
- public:
- void setAntialiasing(bool) { }
- };
-
-
- class RectangleNode : public QSGDefaultRectangleNode {
- public:
- void setAntialiasing(bool) { }
- };
-}
-
-
/*!
\class QSGContext
@@ -300,92 +248,16 @@ namespace QSGMultisampleAntialiasing {
*/
QSGContext::QSGContext(QObject *parent) :
- QObject(*(new QSGContextPrivate), parent)
+ QObject(parent)
{
- Q_D(QSGContext);
- if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QSG_DISTANCEFIELD_ANTIALIASING"))) {
- const QByteArray mode = qgetenv("QSG_DISTANCEFIELD_ANTIALIASING");
- d->distanceFieldAntialiasingDecided = true;
- if (mode == "subpixel")
- d->distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing;
- else if (mode == "subpixel-lowq")
- d->distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing;
- else if (mode == "gray")
- d->distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
- }
-
- // Adds compatibility with Qt 5.3 and earlier's QSG_RENDER_TIMING
- if (qEnvironmentVariableIsSet("QSG_RENDER_TIMING")) {
- const_cast<QLoggingCategory &>(QSG_LOG_TIME_GLYPH()).setEnabled(QtDebugMsg, true);
- const_cast<QLoggingCategory &>(QSG_LOG_TIME_TEXTURE()).setEnabled(QtDebugMsg, true);
- const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERER()).setEnabled(QtDebugMsg, true);
- const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERLOOP()).setEnabled(QtDebugMsg, true);
- const_cast<QLoggingCategory &>(QSG_LOG_TIME_COMPILATION()).setEnabled(QtDebugMsg, true);
- }
}
-
QSGContext::~QSGContext()
{
}
-QSGRenderContext *QSGContext::createRenderContext()
+void QSGContext::renderContextInitialized(QSGRenderContext *)
{
- return new QSGRenderContext(this);
-}
-
-void QSGContext::renderContextInitialized(QSGRenderContext *renderContext)
-{
- Q_D(QSGContext);
-
- d->mutex.lock();
- if (d->antialiasingMethod == UndecidedAntialiasing) {
- if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD"))) {
- const QByteArray aaType = qgetenv("QSG_ANTIALIASING_METHOD");
- if (aaType == "msaa")
- d->antialiasingMethod = MsaaAntialiasing;
- else if (aaType == "vertex")
- d->antialiasingMethod = VertexAntialiasing;
- }
- if (d->antialiasingMethod == UndecidedAntialiasing) {
- if (renderContext->openglContext()->format().samples() > 0)
- d->antialiasingMethod = MsaaAntialiasing;
- else
- d->antialiasingMethod = VertexAntialiasing;
- }
- }
-
- // With OpenGL ES, except for Angle on Windows, use GrayAntialiasing, unless
- // some value had been requested explicitly. This could not be decided
- // before without a context. Now the context is ready.
- if (!d->distanceFieldAntialiasingDecided) {
- d->distanceFieldAntialiasingDecided = true;
-#ifndef Q_OS_WIN32
- if (renderContext->openglContext()->isOpenGLES())
- d->distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
-#endif
- }
-
- static bool dumped = false;
- if (!dumped && QSG_LOG_INFO().isDebugEnabled()) {
- dumped = true;
- QSurfaceFormat format = renderContext->openglContext()->format();
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- qCDebug(QSG_LOG_INFO) << "R/G/B/A Buffers: " << format.redBufferSize() << format.greenBufferSize() << format.blueBufferSize() << format.alphaBufferSize();
- qCDebug(QSG_LOG_INFO) << "Depth Buffer: " << format.depthBufferSize();
- qCDebug(QSG_LOG_INFO) << "Stencil Buffer: " << format.stencilBufferSize();
- qCDebug(QSG_LOG_INFO) << "Samples: " << format.samples();
- qCDebug(QSG_LOG_INFO) << "GL_VENDOR: " << (const char *) funcs->glGetString(GL_VENDOR);
- qCDebug(QSG_LOG_INFO) << "GL_RENDERER: " << (const char *) funcs->glGetString(GL_RENDERER);
- qCDebug(QSG_LOG_INFO) << "GL_VERSION: " << (const char *) funcs->glGetString(GL_VERSION);
- QSet<QByteArray> exts = renderContext->openglContext()->extensions();
- QByteArray all; foreach (const QByteArray &e, exts) all += ' ' + e;
- qCDebug(QSG_LOG_INFO) << "GL_EXTENSIONS: " << all.constData();
- qCDebug(QSG_LOG_INFO) << "Max Texture Size: " << renderContext->maxTextureSize();
- qCDebug(QSG_LOG_INFO) << "Debug context: " << format.testOption(QSurfaceFormat::DebugContext);
- }
-
- d->mutex.unlock();
}
void QSGContext::renderContextInvalidated(QSGRenderContext *)
@@ -405,89 +277,16 @@ QSGRectangleNode *QSGContext::createRectangleNode(const QRectF &rect, const QCol
return node;
}
-/*!
- Factory function for scene graph backends of the Rectangle element.
- */
-QSGRectangleNode *QSGContext::createRectangleNode()
-{
- Q_D(QSGContext);
- return d->antialiasingMethod == MsaaAntialiasing
- ? new QSGMultisampleAntialiasing::RectangleNode
- : new QSGDefaultRectangleNode;
-}
-
-/*!
- Factory function for scene graph backends of the Image element.
- */
-QSGImageNode *QSGContext::createImageNode()
-{
- Q_D(QSGContext);
- return d->antialiasingMethod == MsaaAntialiasing
- ? new QSGMultisampleAntialiasing::ImageNode
- : new QSGDefaultImageNode;
-}
-
-/*!
- Factory function for scene graph backends of Painter elements
- */
-QSGPainterNode *QSGContext::createPainterNode(QQuickPaintedItem *item)
-{
- return new QSGDefaultPainterNode(item);
-}
/*!
- Factory function for scene graph backends of the Text elements;
- */
-QSGGlyphNode *QSGContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode)
-{
- Q_D(QSGContext);
-
- if (d->distanceFieldDisabled || preferNativeGlyphNode) {
- return new QSGDefaultGlyphNode;
- } else {
- QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(rc);
- node->setPreferredAntialiasingMode(d->distanceFieldAntialiasing);
- return node;
- }
-}
-
-/*!
- * Factory function for scene graph backends of the QStyle stylable elements. Returns a
- * null pointer if the backend doesn't provide its own node type.
- */
-QSGNinePatchNode *QSGContext::createNinePatchNode()
-{
- return 0;
-}
-
-/*!
- Factory function for scene graph backends of layers.
+ Creates a new animation driver.
*/
-QSGLayer *QSGContext::createLayer(QSGRenderContext *renderContext)
-{
- return new QSGDefaultLayer(renderContext);
-}
-QSurfaceFormat QSGContext::defaultSurfaceFormat() const
+QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent)
{
- QSurfaceFormat format = QSurfaceFormat::defaultFormat();
- static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
- static bool useStencil = qEnvironmentVariableIsEmpty("QSG_NO_STENCIL_BUFFER");
- static bool enableDebug = qEnvironmentVariableIsSet("QSG_OPENGL_DEBUG");
- format.setDepthBufferSize(useDepth ? 24 : 0);
- format.setStencilBufferSize(useStencil ? 8 : 0);
- if (enableDebug)
- format.setOption(QSurfaceFormat::DebugContext);
- if (QQuickWindow::hasDefaultAlphaBuffer())
- format.setAlphaBufferSize(8);
- format.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
- return format;
+ return new QSGAnimationDriver(parent);
}
-/*!
- Returns the minimum supported framebuffer object size.
- */
-
QSize QSGContext::minimumFBOSize() const
{
#ifdef Q_OS_MAC
@@ -497,52 +296,26 @@ QSize QSGContext::minimumFBOSize() const
return QSize(1, 1);
}
-
-
-/*!
- Sets whether or not the scene graph should use the distance field technique to render text
- */
-void QSGContext::setDistanceFieldEnabled(bool enabled)
-{
- d_func()->distanceFieldDisabled = !enabled;
-}
-
-
-/*!
- Returns true if the scene graph uses the distance field technique to render text
- */
-bool QSGContext::isDistanceFieldEnabled() const
+QSGRenderContext::QSGRenderContext(QSGContext *context)
+ : m_sg(context)
+ , m_distanceFieldCacheManager(0)
{
- return !d_func()->distanceFieldDisabled;
}
-
-
-/*!
- Creates a new animation driver.
- */
-
-QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent)
+QSGRenderContext::~QSGRenderContext()
{
- return new QSGAnimationDriver(parent);
+ invalidate();
}
-QSGRenderContext::QSGRenderContext(QSGContext *context)
- : m_gl(0)
- , m_sg(context)
- , m_atlasManager(0)
- , m_depthStencilManager(0)
- , m_distanceFieldCacheManager(0)
- , m_maxTextureSize(0)
- , m_brokenIBOs(false)
- , m_serializedRender(false)
- , m_attachToGLContext(true)
+void QSGRenderContext::initialize(void *context)
{
+ Q_UNUSED(context);
}
-QSGRenderContext::~QSGRenderContext()
+void QSGRenderContext::invalidate()
{
- invalidate();
+ m_sg->renderContextInvalidated(this);
+ emit invalidated();
}
void QSGRenderContext::endSync()
@@ -551,49 +324,14 @@ void QSGRenderContext::endSync()
m_texturesToDelete.clear();
}
-static QBasicMutex qsg_framerender_mutex;
-
-void QSGRenderContext::renderNextFrame(QSGRenderer *renderer, GLuint fboId)
-{
- if (m_serializedRender)
- qsg_framerender_mutex.lock();
-
- renderer->renderScene(fboId);
-
- if (m_serializedRender)
- qsg_framerender_mutex.unlock();
-
-}
-
/*!
Factory function for scene graph backends of the distance-field glyph cache.
*/
-QSGDistanceFieldGlyphCache *QSGRenderContext::distanceFieldGlyphCache(const QRawFont &font)
-{
- if (!m_distanceFieldCacheManager)
- m_distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager;
-
- QSGDistanceFieldGlyphCache *cache = m_distanceFieldCacheManager->cache(font);
- if (!cache) {
- cache = new QSGDefaultDistanceFieldGlyphCache(m_distanceFieldCacheManager, openglContext(), font);
- m_distanceFieldCacheManager->insertCache(font, cache);
- }
-
- return cache;
-}
-
-void QSGRenderContext::setAttachToGLContext(bool attach)
+QSGDistanceFieldGlyphCache *QSGRenderContext::distanceFieldGlyphCache(const QRawFont &)
{
- Q_ASSERT(!isValid());
- m_attachToGLContext = attach;
+ return nullptr;
}
-#define QSG_RENDERCONTEXT_PROPERTY "_q_sgrendercontext"
-
-QSGRenderContext *QSGRenderContext::from(QOpenGLContext *context)
-{
- return qobject_cast<QSGRenderContext *>(context->property(QSG_RENDERCONTEXT_PROPERTY).value<QObject *>());
-}
void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine)
{
@@ -602,178 +340,18 @@ void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine)
}
/*!
- Initializes the scene graph render context with the GL context \a context. This also
- emits the ready() signal so that the QML graph can start building scene graph nodes.
- */
-void QSGRenderContext::initialize(QOpenGLContext *context)
-{
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
-
- // Sanity check the surface format, in case it was overridden by the application
- QSurfaceFormat requested = m_sg->defaultSurfaceFormat();
- QSurfaceFormat actual = context->format();
- if (requested.depthBufferSize() > 0 && actual.depthBufferSize() <= 0)
- qWarning("QSGContext::initialize: depth buffer support missing, expect rendering errors");
- if (requested.stencilBufferSize() > 0 && actual.stencilBufferSize() <= 0)
- qWarning("QSGContext::initialize: stencil buffer support missing, expect rendering errors");
-
- if (!m_atlasManager)
- m_atlasManager = new QSGAtlasTexture::Manager();
-
- Q_ASSERT_X(!m_gl, "QSGRenderContext::initialize", "already initialized!");
- m_gl = context;
- if (m_attachToGLContext) {
- Q_ASSERT(!context->property(QSG_RENDERCONTEXT_PROPERTY).isValid());
- context->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant::fromValue(this));
- }
- m_sg->renderContextInitialized(this);
-
-#ifdef Q_OS_LINUX
- const char *vendor = (const char *) funcs->glGetString(GL_VENDOR);
- if (strstr(vendor, "nouveau"))
- m_brokenIBOs = true;
- const char *renderer = (const char *) funcs->glGetString(GL_RENDERER);
- if (strstr(renderer, "llvmpipe"))
- m_serializedRender = true;
- if (strstr(vendor, "Hisilicon Technologies") && strstr(renderer, "Immersion.16"))
- m_brokenIBOs = true;
-#endif
-
- emit initialized();
-}
-
-void QSGRenderContext::invalidate()
-{
- if (!m_gl)
- return;
-
- qDeleteAll(m_texturesToDelete);
- m_texturesToDelete.clear();
-
- qDeleteAll(m_textures);
- m_textures.clear();
-
- /* The cleanup of the atlas textures is a bit intriguing.
- As part of the cleanup in the threaded render loop, we
- do:
- 1. call this function
- 2. call QCoreApp::sendPostedEvents() to immediately process
- any pending deferred deletes.
- 3. delete the GL context.
-
- As textures need the atlas manager while cleaning up, the
- manager needs to be cleaned up after the textures, so
- we post a deleteLater here at the very bottom so it gets
- deferred deleted last.
-
- Another alternative would be to use a QPointer in
- QSGAtlasTexture::Texture, but this seemed simpler.
- */
- m_atlasManager->invalidate();
- m_atlasManager->deleteLater();
- m_atlasManager = 0;
-
- // The following piece of code will read/write to the font engine's caches,
- // potentially from different threads. However, this is safe because this
- // code is only called from QQuickWindow's shutdown which is called
- // only when the GUI is blocked, and multiple threads will call it in
- // sequence. (see qsgdefaultglyphnode_p.cpp's init())
- for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(),
- end = m_fontEnginesToClean.constEnd(); it != end; ++it) {
- (*it)->clearGlyphCache(m_gl);
- if (!(*it)->ref.deref())
- delete *it;
- }
- m_fontEnginesToClean.clear();
-
- delete m_depthStencilManager;
- m_depthStencilManager = 0;
-
- delete m_distanceFieldCacheManager;
- m_distanceFieldCacheManager = 0;
-
- if (m_gl->property(QSG_RENDERCONTEXT_PROPERTY) == QVariant::fromValue(this))
- m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant());
- m_gl = 0;
-
- m_sg->renderContextInvalidated(this);
- emit invalidated();
-}
-
-/*!
- Returns a shared pointer to a depth stencil buffer that can be used with \a fbo.
- */
-QSharedPointer<QSGDepthStencilBuffer> QSGRenderContext::depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo)
-{
- if (!m_gl)
- return QSharedPointer<QSGDepthStencilBuffer>();
- QSGDepthStencilBufferManager *manager = depthStencilBufferManager();
- QSGDepthStencilBuffer::Format format;
- format.size = fbo->size();
- format.samples = fbo->format().samples();
- format.attachments = QSGDepthStencilBuffer::DepthAttachment | QSGDepthStencilBuffer::StencilAttachment;
- QSharedPointer<QSGDepthStencilBuffer> buffer = manager->bufferForFormat(format);
- if (buffer.isNull()) {
- buffer = QSharedPointer<QSGDepthStencilBuffer>(new QSGDefaultDepthStencilBuffer(m_gl, format));
- manager->insertBuffer(buffer);
- }
- return buffer;
-}
-
-/*!
- Returns a pointer to the context's depth/stencil buffer manager. This is useful for custom
- implementations of \l depthStencilBufferForFbo().
- */
-QSGDepthStencilBufferManager *QSGRenderContext::depthStencilBufferManager()
-{
- if (!m_gl)
- return 0;
- if (!m_depthStencilManager)
- m_depthStencilManager = new QSGDepthStencilBufferManager(m_gl);
- return m_depthStencilManager;
-}
-
-
-/*!
Factory function for texture objects.
If \a image is a valid image, the QSGTexture::setImage function
will be called with \a image as argument.
*/
-QSGTexture *QSGRenderContext::createTexture(const QImage &image, uint flags) const
-{
- bool atlas = flags & CreateTexture_Atlas;
- bool mipmap = flags & CreateTexture_Mipmap;
- bool alpha = flags & CreateTexture_Alpha;
-
- // The atlas implementation is only supported from the render thread and
- // does not support mipmaps.
- if (!mipmap && atlas && openglContext() && QThread::currentThread() == openglContext()->thread()) {
- QSGTexture *t = m_atlasManager->create(image, alpha);
- if (t)
- return t;
- }
-
- QSGPlainTexture *texture = new QSGPlainTexture();
- texture->setImage(image);
- if (texture->hasAlphaChannel() && !alpha)
- texture->setHasAlphaChannel(false);
-
- return texture;
-}
-
/*!
Factory function for the scene graph renderers.
The renderers are used for the toplevel renderer and once for every
QQuickShaderEffectSource used in the QML scene.
*/
-QSGRenderer *QSGRenderContext::createRenderer()
-{
- return new QSGBatchRenderer::Renderer(this);
-}
QSGTexture *QSGRenderContext::textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window)
{
@@ -803,41 +381,6 @@ void QSGRenderContext::textureFactoryDestroyed(QObject *o)
m_mutex.unlock();
}
-/*!
- Compile \a shader, optionally using \a vertexCode and \a fragmentCode as
- replacement for the source code supplied by \a shader.
-
- If \a vertexCode or \a fragmentCode is supplied, the caller is responsible
- for setting up attribute bindings.
-
- \a material is supplied in case the implementation needs to take the
- material flags into account.
- */
-
-void QSGRenderContext::compile(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fragmentCode)
-{
- Q_UNUSED(material);
- if (vertexCode || fragmentCode) {
- Q_ASSERT_X((material->flags() & QSGMaterial::CustomCompileStep) == 0,
- "QSGRenderContext::compile()",
- "materials with custom compile step cannot have custom vertex/fragment code");
- QOpenGLShaderProgram *p = shader->program();
- p->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->vertexShader());
- p->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader());
- p->link();
- if (!p->isLinked())
- qWarning() << "shader compilation failed:" << endl << p->log();
- } else {
- shader->compile();
- }
-}
-
-void QSGRenderContext::initialize(QSGMaterialShader *shader)
-{
- shader->program()->bind();
- shader->initialize();
-}
-
#include "qsgcontext.moc"
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 38d0cdaccc..3893560142 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -53,6 +53,7 @@
#include <QtCore/QObject>
#include <QtCore/qabstractanimation.h>
+#include <QtCore/QMutex>
#include <QtGui/QImage>
#include <QtGui/QSurfaceFormat>
@@ -61,14 +62,9 @@
#include <private/qrawfont_p.h>
#include <QtQuick/qsgnode.h>
-#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
QT_BEGIN_NAMESPACE
-namespace QSGAtlasTexture {
- class Manager;
-}
-
class QSGContextPrivate;
class QSGRectangleNode;
class QSGImageNode;
@@ -80,13 +76,8 @@ class QSGDistanceFieldGlyphCache;
class QQuickWindow;
class QSGTexture;
class QSGMaterial;
-class QSGMaterialShader;
class QSGRenderLoop;
class QSGLayer;
-
-class QOpenGLContext;
-class QOpenGLFramebufferObject;
-
class QQuickTextureFactory;
class QSGDistanceFieldGlyphCacheManager;
class QSGContext;
@@ -112,39 +103,24 @@ public:
};
QSGRenderContext(QSGContext *context);
- ~QSGRenderContext();
+ virtual ~QSGRenderContext();
- QOpenGLContext *openglContext() const { return m_gl; }
QSGContext *sceneGraphContext() const { return m_sg; }
- virtual bool isValid() const { return m_gl; }
+ virtual bool isValid() const { return true; }
- virtual void initialize(QOpenGLContext *context);
+ virtual void initialize(void *context);
virtual void invalidate();
-
- virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId);
+ virtual void renderNextFrame(QSGRenderer *renderer, uint fboId) = 0;
virtual void endSync();
- virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo);
- QSGDepthStencilBufferManager *depthStencilBufferManager();
-
virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font);
QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window);
- virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const;
-
- virtual QSGRenderer *createRenderer();
+ virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0;
+ virtual QSGRenderer *createRenderer() = 0;
- virtual void compile(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = 0, const char *fragmentCode = 0);
- virtual void initialize(QSGMaterialShader *shader);
-
- void setAttachToGLContext(bool attach);
void registerFontengineForCleanup(QFontEngine *engine);
- static QSGRenderContext *from(QOpenGLContext *context);
-
- bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
- int maxTextureSize() const { return m_maxTextureSize; }
-
Q_SIGNALS:
void initialized();
void invalidated();
@@ -153,29 +129,20 @@ public Q_SLOTS:
void textureFactoryDestroyed(QObject *o);
protected:
- QOpenGLContext *m_gl;
QSGContext *m_sg;
QMutex m_mutex;
QHash<QQuickTextureFactory *, QSGTexture *> m_textures;
QSet<QSGTexture *> m_texturesToDelete;
- QSGAtlasTexture::Manager *m_atlasManager;
-
- QSGDepthStencilBufferManager *m_depthStencilManager;
QSGDistanceFieldGlyphCacheManager *m_distanceFieldCacheManager;
QSet<QFontEngine *> m_fontEnginesToClean;
- int m_maxTextureSize;
- bool m_brokenIBOs;
- bool m_serializedRender;
- bool m_attachToGLContext;
};
class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject
{
Q_OBJECT
- Q_DECLARE_PRIVATE(QSGContext)
public:
enum AntialiasingMethod {
@@ -185,26 +152,23 @@ public:
};
explicit QSGContext(QObject *parent = 0);
- ~QSGContext();
+ virtual ~QSGContext();
virtual void renderContextInitialized(QSGRenderContext *renderContext);
virtual void renderContextInvalidated(QSGRenderContext *renderContext);
- virtual QSGRenderContext *createRenderContext();
+ virtual QSGRenderContext *createRenderContext() = 0;
QSGRectangleNode *createRectangleNode(const QRectF &rect, const QColor &c);
- virtual QSGRectangleNode *createRectangleNode();
- virtual QSGImageNode *createImageNode();
- virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item);
- virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode);
- virtual QSGNinePatchNode *createNinePatchNode();
- virtual QSGLayer *createLayer(QSGRenderContext *renderContext);
+ virtual QSGRectangleNode *createRectangleNode() = 0;
+ virtual QSGImageNode *createImageNode() = 0;
+ virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item) = 0;
+ virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) = 0;
+ virtual QSGNinePatchNode *createNinePatchNode() = 0;
+ virtual QSGLayer *createLayer(QSGRenderContext *renderContext) = 0;
virtual QAnimationDriver *createAnimationDriver(QObject *parent);
virtual QSize minimumFBOSize() const;
- virtual QSurfaceFormat defaultSurfaceFormat() const;
-
- void setDistanceFieldEnabled(bool enabled);
- bool isDistanceFieldEnabled() const;
+ virtual QSurfaceFormat defaultSurfaceFormat() const = 0;
static QSGContext *createDefaultContext();
static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index f5c2b6880b..1605212c76 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -43,8 +43,19 @@
#include <QtCore/private/qfactoryloader_p.h>
#include <QtCore/qlibraryinfo.h>
+// Built-in adaptations
+#include <QtQuick/private/qsgsoftwareadaptation_p.h>
+#ifdef QSG_D3D12
+#include <QtQuick/private/qsgd3d12adaptation_p.h>
+#endif
+#ifndef QT_NO_OPENGL
+#include <QtQuick/private/qsgdefaultcontext_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
+Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO)
+
QSGContextPlugin::QSGContextPlugin(QObject *parent)
: QObject(parent)
{
@@ -59,61 +70,97 @@ Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader,
(QSGContextFactoryInterface_iid, QLatin1String("/scenegraph")))
#endif
-struct QSGAdaptionPluginData
+struct QSGAdaptionBackendData
{
- QSGAdaptionPluginData()
- : tried(false)
- , factory(0)
- {
- }
-
- ~QSGAdaptionPluginData()
- {
- }
+ QSGAdaptionBackendData();
bool tried;
QSGContextFactoryInterface *factory;
- QString deviceName;
+ QString name;
+
+ QVector<QSGContextFactoryInterface *> builtIns;
};
-Q_GLOBAL_STATIC(QSGAdaptionPluginData, qsg_adaptation_data)
+QSGAdaptionBackendData::QSGAdaptionBackendData()
+ : tried(false)
+ , factory(0)
+{
+ // Fill in the table with the built-in adaptations.
+ builtIns.append(new QSGSoftwareAdaptation);
+#ifdef QSG_D3D12
+ builtIns.append(new QSGD3D12Adaptation);
+#endif
+}
-QSGAdaptionPluginData *contextFactory()
+Q_GLOBAL_STATIC(QSGAdaptionBackendData, qsg_adaptation_data)
+
+QSGAdaptionBackendData *contextFactory()
{
- QSGAdaptionPluginData *plugin = qsg_adaptation_data();
- if (!plugin->tried) {
+ QSGAdaptionBackendData *backendData = qsg_adaptation_data();
+
+ if (!backendData->tried) {
+ backendData->tried = true;
- plugin->tried = true;
const QStringList args = QGuiApplication::arguments();
- QString device;
+ QString requestedBackend;
+
for (int index = 0; index < args.count(); ++index) {
if (args.at(index).startsWith(QLatin1String("--device="))) {
- device = args.at(index).mid(9);
+ requestedBackend = args.at(index).mid(9);
break;
}
}
- if (device.isEmpty())
- device = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
-#ifndef QT_NO_LIBRARY
- if (!device.isEmpty()) {
- const int index = loader()->indexOf(device);
- if (index != -1)
- plugin->factory = qobject_cast<QSGContextFactoryInterface*>(loader()->instance(index));
- plugin->deviceName = device;
+ if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QMLSCENE_DEVICE"))
+ requestedBackend = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+
+ // A modern alternative. Scenegraph adaptations can represent backends
+ // for different graphics APIs as well, instead of being specific to
+ // some device or platform.
+ if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
+ requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+
+#ifdef QT_NO_OPENGL
+ // If this is a build without OpenGL, and no backend has been set
+ // default to the software renderer
+ if (requestedBackend.isEmpty())
+ requestedBackend = QString::fromLocal8Bit("software");
+#endif
+
+ if (!requestedBackend.isEmpty()) {
#ifndef QT_NO_DEBUG
- if (!plugin->factory) {
- qWarning("Could not create scene graph context for device '%s'"
- " - check that plugins are installed correctly in %s",
- qPrintable(device),
- qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
- }
+ qCDebug(QSG_LOG_INFO) << "Loading backend" << requestedBackend;
#endif
- }
+ // First look for a built-in adaptation.
+ for (QSGContextFactoryInterface *builtInBackend : qAsConst(backendData->builtIns)) {
+ if (builtInBackend->keys().contains(requestedBackend)) {
+ backendData->factory = builtInBackend;
+ break;
+ }
+ }
+
+ // Then try the plugins.
+ if (!backendData->factory) {
+#ifndef QT_NO_LIBRARY
+ const int index = loader()->indexOf(requestedBackend);
+ if (index != -1)
+ backendData->factory = qobject_cast<QSGContextFactoryInterface*>(loader()->instance(index));
+ backendData->name = requestedBackend;
+#ifndef QT_NO_DEBUG
+ if (!backendData->factory) {
+ qWarning("Could not create scene graph context for backend '%s'"
+ " - check that plugins are installed correctly in %s",
+ qPrintable(requestedBackend),
+ qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
+ }
+#endif
+ }
#endif // QT_NO_LIBRARY
+ }
}
- return plugin;
+
+ return backendData;
}
@@ -126,10 +173,14 @@ QSGAdaptionPluginData *contextFactory()
*/
QSGContext *QSGContext::createDefaultContext()
{
- QSGAdaptionPluginData *plugin = contextFactory();
- if (plugin->factory)
- return plugin->factory->create(plugin->deviceName);
- return new QSGContext();
+ QSGAdaptionBackendData *backendData = contextFactory();
+ if (backendData->factory)
+ return backendData->factory->create(backendData->name);
+#ifndef QT_NO_OPENGL
+ return new QSGDefaultContext();
+#else
+ return nullptr;
+#endif
}
@@ -143,9 +194,9 @@ QSGContext *QSGContext::createDefaultContext()
QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image)
{
- QSGAdaptionPluginData *plugin = contextFactory();
- if (plugin->factory)
- return plugin->factory->createTextureFactoryFromImage(image);
+ QSGAdaptionBackendData *backendData = contextFactory();
+ if (backendData->factory)
+ return backendData->factory->createTextureFactoryFromImage(image);
return 0;
}
@@ -157,14 +208,10 @@ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &im
QSGRenderLoop *QSGContext::createWindowManager()
{
- QSGAdaptionPluginData *plugin = contextFactory();
- if (plugin->factory)
- return plugin->factory->createWindowManager();
+ QSGAdaptionBackendData *backendData = contextFactory();
+ if (backendData->factory)
+ return backendData->factory->createWindowManager();
return 0;
}
-
-
-
-
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp
new file mode 100644
index 0000000000..f969359e7c
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultcontext.cpp
@@ -0,0 +1,243 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultcontext_p.h"
+
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgdefaultrectanglenode_p.h>
+#include <QtQuick/private/qsgdefaultimagenode_p.h>
+#include <QtQuick/private/qsgdefaultpainternode_p.h>
+#include <QtQuick/private/qsgdefaultglyphnode_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
+#include <QtQuick/private/qsgrenderloop_p.h>
+#include <QtQuick/private/qsgdefaultlayer_p.h>
+#include <QtQuick/private/qsgdefaultrendercontext_p.h>
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFramebufferObject>
+
+#include <QtQuick/QQuickWindow>
+
+#include <private/qqmlglobal_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QSGMultisampleAntialiasing {
+ class ImageNode : public QSGDefaultImageNode {
+ public:
+ void setAntialiasing(bool) { }
+ };
+
+
+ class RectangleNode : public QSGDefaultRectangleNode {
+ public:
+ void setAntialiasing(bool) { }
+ };
+}
+
+DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
+
+QSGDefaultContext::QSGDefaultContext(QObject *parent)
+ : QSGContext (parent)
+ , m_antialiasingMethod(QSGContext::UndecidedAntialiasing)
+ , m_distanceFieldDisabled(qmlDisableDistanceField())
+ , m_distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing)
+ , m_distanceFieldAntialiasingDecided(false)
+{
+ if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QSG_DISTANCEFIELD_ANTIALIASING"))) {
+ const QByteArray mode = qgetenv("QSG_DISTANCEFIELD_ANTIALIASING");
+ m_distanceFieldAntialiasingDecided = true;
+ if (mode == "subpixel")
+ m_distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing;
+ else if (mode == "subpixel-lowq")
+ m_distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing;
+ else if (mode == "gray")
+ m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
+ }
+
+ // Adds compatibility with Qt 5.3 and earlier's QSG_RENDER_TIMING
+ if (qEnvironmentVariableIsSet("QSG_RENDER_TIMING")) {
+ const_cast<QLoggingCategory &>(QSG_LOG_TIME_GLYPH()).setEnabled(QtDebugMsg, true);
+ const_cast<QLoggingCategory &>(QSG_LOG_TIME_TEXTURE()).setEnabled(QtDebugMsg, true);
+ const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERER()).setEnabled(QtDebugMsg, true);
+ const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERLOOP()).setEnabled(QtDebugMsg, true);
+ const_cast<QLoggingCategory &>(QSG_LOG_TIME_COMPILATION()).setEnabled(QtDebugMsg, true);
+ }
+}
+
+QSGDefaultContext::~QSGDefaultContext()
+{
+
+}
+
+void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext)
+{
+ m_mutex.lock();
+
+ auto openglRenderContext = static_cast<const QSGDefaultRenderContext *>(renderContext);
+ if (m_antialiasingMethod == UndecidedAntialiasing) {
+ if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD"))) {
+ const QByteArray aaType = qgetenv("QSG_ANTIALIASING_METHOD");
+ if (aaType == "msaa")
+ m_antialiasingMethod = MsaaAntialiasing;
+ else if (aaType == "vertex")
+ m_antialiasingMethod = VertexAntialiasing;
+ }
+ if (m_antialiasingMethod == UndecidedAntialiasing) {
+ if (openglRenderContext->openglContext()->format().samples() > 0)
+ m_antialiasingMethod = MsaaAntialiasing;
+ else
+ m_antialiasingMethod = VertexAntialiasing;
+ }
+ }
+
+ // With OpenGL ES, except for Angle on Windows, use GrayAntialiasing, unless
+ // some value had been requested explicitly. This could not be decided
+ // before without a context. Now the context is ready.
+ if (!m_distanceFieldAntialiasingDecided) {
+ m_distanceFieldAntialiasingDecided = true;
+#ifndef Q_OS_WIN32
+ if (openglRenderContext->openglContext()->isOpenGLES())
+ m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
+#endif
+ }
+
+ static bool dumped = false;
+ if (!dumped && QSG_LOG_INFO().isDebugEnabled()) {
+ dumped = true;
+ QSurfaceFormat format = openglRenderContext->openglContext()->format();
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ qCDebug(QSG_LOG_INFO) << "R/G/B/A Buffers: " << format.redBufferSize() << format.greenBufferSize() << format.blueBufferSize() << format.alphaBufferSize();
+ qCDebug(QSG_LOG_INFO) << "Depth Buffer: " << format.depthBufferSize();
+ qCDebug(QSG_LOG_INFO) << "Stencil Buffer: " << format.stencilBufferSize();
+ qCDebug(QSG_LOG_INFO) << "Samples: " << format.samples();
+ qCDebug(QSG_LOG_INFO) << "GL_VENDOR: " << (const char *) funcs->glGetString(GL_VENDOR);
+ qCDebug(QSG_LOG_INFO) << "GL_RENDERER: " << (const char *) funcs->glGetString(GL_RENDERER);
+ qCDebug(QSG_LOG_INFO) << "GL_VERSION: " << (const char *) funcs->glGetString(GL_VERSION);
+ QSet<QByteArray> exts = openglRenderContext->openglContext()->extensions();
+ QByteArray all; foreach (const QByteArray &e, exts) all += ' ' + e;
+ qCDebug(QSG_LOG_INFO) << "GL_EXTENSIONS: " << all.constData();
+ qCDebug(QSG_LOG_INFO) << "Max Texture Size: " << openglRenderContext->maxTextureSize();
+ qCDebug(QSG_LOG_INFO) << "Debug context: " << format.testOption(QSurfaceFormat::DebugContext);
+ }
+
+ m_mutex.unlock();
+}
+
+void QSGDefaultContext::renderContextInvalidated(QSGRenderContext *)
+{
+}
+
+QSGRenderContext *QSGDefaultContext::createRenderContext()
+{
+ return new QSGDefaultRenderContext(this);
+}
+
+QSGRectangleNode *QSGDefaultContext::createRectangleNode()
+{
+ return m_antialiasingMethod == MsaaAntialiasing
+ ? new QSGMultisampleAntialiasing::RectangleNode
+ : new QSGDefaultRectangleNode;
+}
+
+QSGImageNode *QSGDefaultContext::createImageNode()
+{
+ return m_antialiasingMethod == MsaaAntialiasing
+ ? new QSGMultisampleAntialiasing::ImageNode
+ : new QSGDefaultImageNode;
+}
+
+QSGPainterNode *QSGDefaultContext::createPainterNode(QQuickPaintedItem *item)
+{
+ return new QSGDefaultPainterNode(item);
+}
+
+QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode)
+{
+ if (m_distanceFieldDisabled || preferNativeGlyphNode) {
+ return new QSGDefaultGlyphNode;
+ } else {
+ QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(rc);
+ node->setPreferredAntialiasingMode(m_distanceFieldAntialiasing);
+ return node;
+ }
+}
+
+/*!
+ * Factory function for scene graph backends of the QStyle stylable elements. Returns a
+ * null pointer if the backend doesn't provide its own node type.
+ */
+QSGNinePatchNode *QSGDefaultContext::createNinePatchNode()
+{
+ return nullptr;
+}
+
+QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext)
+{
+ return new QSGDefaultLayer(renderContext);
+}
+
+QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const
+{
+ QSurfaceFormat format = QSurfaceFormat::defaultFormat();
+ static bool useDepth = qEnvironmentVariableIsEmpty("QSG_NO_DEPTH_BUFFER");
+ static bool useStencil = qEnvironmentVariableIsEmpty("QSG_NO_STENCIL_BUFFER");
+ static bool enableDebug = qEnvironmentVariableIsSet("QSG_OPENGL_DEBUG");
+ format.setDepthBufferSize(useDepth ? 24 : 0);
+ format.setStencilBufferSize(useStencil ? 8 : 0);
+ if (enableDebug)
+ format.setOption(QSurfaceFormat::DebugContext);
+ if (QQuickWindow::hasDefaultAlphaBuffer())
+ format.setAlphaBufferSize(8);
+ format.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
+ return format;
+}
+
+void QSGDefaultContext::setDistanceFieldEnabled(bool enabled)
+{
+ m_distanceFieldDisabled = !enabled;
+}
+
+bool QSGDefaultContext::isDistanceFieldEnabled() const
+{
+ return !m_distanceFieldDisabled;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultcontext_p.h b/src/quick/scenegraph/qsgdefaultcontext_p.h
new file mode 100644
index 0000000000..0569b7c321
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultcontext_p.h
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTCONTEXT_H
+#define QSGDEFAULTCONTEXT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/private/qsgcontext_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultContext : public QSGContext
+{
+public:
+ QSGDefaultContext(QObject *parent = 0);
+ ~QSGDefaultContext();
+
+ void renderContextInitialized(QSGRenderContext *renderContext) override;
+ void renderContextInvalidated(QSGRenderContext *) override;
+ QSGRenderContext *createRenderContext() override;
+ QSGRectangleNode *createRectangleNode() override;
+ QSGImageNode *createImageNode() override;
+ QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
+ QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override;
+ QSGNinePatchNode *createNinePatchNode() override;
+ QSGLayer *createLayer(QSGRenderContext *renderContext) override;
+ QSurfaceFormat defaultSurfaceFormat() const override;
+
+ void setDistanceFieldEnabled(bool enabled);
+ bool isDistanceFieldEnabled() const;
+
+private:
+ QMutex m_mutex;
+ QSGContext::AntialiasingMethod m_antialiasingMethod;
+ bool m_distanceFieldDisabled;
+ QSGDistanceFieldGlyphNode::AntialiasingMode m_distanceFieldAntialiasing;
+ bool m_distanceFieldAntialiasingDecided;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTCONTEXT_H
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode.cpp b/src/quick/scenegraph/qsgdefaultglyphnode.cpp
index 082a4f8c09..b856d99bc1 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode.cpp
@@ -40,59 +40,11 @@
#include "qsgdefaultglyphnode_p.h"
#include "qsgdefaultglyphnode_p_p.h"
-#include <qopenglshaderprogram.h>
-#include <private/qfont_p.h>
-
QT_BEGIN_NAMESPACE
-QSGDefaultGlyphNode::QSGDefaultGlyphNode()
- : m_style(QQuickText::Normal)
- , m_material(0)
- , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
-{
- m_geometry.setDrawingMode(GL_TRIANGLES);
- setGeometry(&m_geometry);
-}
-
-QSGDefaultGlyphNode::~QSGDefaultGlyphNode()
-{
- delete m_material;
-}
-
-void QSGDefaultGlyphNode::setColor(const QColor &color)
-{
- m_color = color;
- if (m_material != 0) {
- m_material->setColor(color);
- markDirty(DirtyMaterial);
- }
-}
-
-void QSGDefaultGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
-{
- if (m_material != 0)
- delete m_material;
-
- m_position = position;
- m_glyphs = glyphs;
-
-#ifdef QSG_RUNTIME_DESCRIPTION
- qsgnode_set_description(this, QLatin1String("glyphs"));
-#endif
-}
-
-void QSGDefaultGlyphNode::setStyle(QQuickText::TextStyle style)
-{
- if (m_style == style)
- return;
- m_style = style;
-}
-
-void QSGDefaultGlyphNode::setStyleColor(const QColor &color)
+void QSGDefaultGlyphNode::setMaterialColor(const QColor &color)
{
- if (m_styleColor == color)
- return;
- m_styleColor = color;
+ static_cast<QSGTextMaskMaterial *>(m_material)->setColor(color);
}
void QSGDefaultGlyphNode::update()
@@ -120,11 +72,12 @@ void QSGDefaultGlyphNode::update()
m_material = material;
}
- m_material->setColor(m_color);
+ QSGTextMaskMaterial *textMaskMaterial = static_cast<QSGTextMaskMaterial *>(m_material);
+ textMaskMaterial->setColor(m_color);
QRectF boundingRect;
- m_material->populate(m_position, m_glyphs.glyphIndexes(), m_glyphs.positions(), geometry(),
- &boundingRect, &m_baseLine, margins);
+ textMaskMaterial->populate(m_position, m_glyphs.glyphIndexes(), m_glyphs.positions(), geometry(),
+ &boundingRect, &m_baseLine, margins);
setBoundingRect(boundingRect);
setMaterial(m_material);
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 3da7a10456..7c2663d5a3 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -49,6 +49,7 @@
#include <QtQuick/qquickwindow.h>
#include <QtQuick/private/qsgtexture_p.h>
+#include <QtQuick/private/qsgdefaultrendercontext_p.h>
#include <private/qrawfont_p.h>
#include <QtCore/qmath.h>
@@ -427,7 +428,7 @@ void QSGTextMaskMaterial::init(QFontEngine::GlyphFormat glyphFormat)
if (!m_glyphCache || int(m_glyphCache->glyphFormat()) != glyphFormat) {
m_glyphCache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform);
fontEngine->setGlyphCache(ctx, m_glyphCache.data());
- QSGRenderContext *sg = QSGRenderContext::from(ctx);
+ auto sg = QSGDefaultRenderContext::from(ctx);
Q_ASSERT(sg);
sg->registerFontengineForCleanup(fontEngine);
}
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.h b/src/quick/scenegraph/qsgdefaultglyphnode_p.h
index 4efeaea373..0eb7a4e4bd 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.h
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.h
@@ -52,39 +52,15 @@
//
#include <private/qsgadaptationlayer_p.h>
-#include <QtQuick/qsgnode.h>
+#include <private/qsgbasicglyphnode_p.h>
QT_BEGIN_NAMESPACE
-class QGlyphs;
-class QSGTextMaskMaterial;
-class QSGDefaultGlyphNode: public QSGGlyphNode
+class QSGDefaultGlyphNode : public QSGBasicGlyphNode
{
public:
- QSGDefaultGlyphNode();
- virtual ~QSGDefaultGlyphNode();
-
- virtual QPointF baseLine() const { return m_baseLine; }
- virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
- virtual void setColor(const QColor &color);
-
- virtual void setPreferredAntialiasingMode(AntialiasingMode) { }
- virtual void setStyle(QQuickText::TextStyle);
- virtual void setStyleColor(const QColor &);
-
- virtual void update();
-
-protected:
- QGlyphRun m_glyphs;
- QPointF m_position;
- QColor m_color;
- QQuickText::TextStyle m_style;
- QColor m_styleColor;
-
- QPointF m_baseLine;
- QSGTextMaskMaterial *m_material;
-
- QSGGeometry m_geometry;
+ void setMaterialColor(const QColor &color) override;
+ void update() override;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index bb4db150c0..9fed70a7de 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -39,38 +39,12 @@
#include "qsgdefaultimagenode_p.h"
#include <private/qsgmaterialshader_p.h>
-
-#include <QtCore/qvarlengtharray.h>
-#include <QtCore/qmath.h>
-#include <QtGui/qopenglfunctions.h>
-
-#include <qsgtexturematerial.h>
#include <private/qsgtexturematerial_p.h>
-#include <qsgmaterial.h>
+#include <QtGui/qopenglfunctions.h>
+#include <QtCore/qmath.h>
QT_BEGIN_NAMESPACE
-namespace
-{
- struct SmoothVertex
- {
- float x, y, u, v;
- float dx, dy, du, dv;
- };
-
- const QSGGeometry::AttributeSet &smoothAttributeSet()
- {
- static QSGGeometry::Attribute data[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
- QSGGeometry::Attribute::create(1, 2, GL_FLOAT, false),
- QSGGeometry::Attribute::create(2, 2, GL_FLOAT, false),
- QSGGeometry::Attribute::create(3, 2, GL_FLOAT, false)
- };
- static QSGGeometry::AttributeSet attrs = { 4, sizeof(SmoothVertex), data };
- return attrs;
- }
-}
-
class SmoothTextureMaterialShader : public QSGTextureMaterialShader
{
public:
@@ -144,52 +118,9 @@ void SmoothTextureMaterialShader::initialize()
}
QSGDefaultImageNode::QSGDefaultImageNode()
- : m_innerSourceRect(0, 0, 1, 1)
- , m_subSourceRect(0, 0, 1, 1)
- , m_antialiasing(false)
- , m_mirror(false)
- , m_dirtyGeometry(false)
- , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
{
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
- setGeometry(&m_geometry);
-
-#ifdef QSG_RUNTIME_DESCRIPTION
- qsgnode_set_description(this, QLatin1String("image"));
-#endif
-}
-
-void QSGDefaultImageNode::setTargetRect(const QRectF &rect)
-{
- if (rect == m_targetRect)
- return;
- m_targetRect = rect;
- m_dirtyGeometry = true;
-}
-
-void QSGDefaultImageNode::setInnerTargetRect(const QRectF &rect)
-{
- if (rect == m_innerTargetRect)
- return;
- m_innerTargetRect = rect;
- m_dirtyGeometry = true;
-}
-
-void QSGDefaultImageNode::setInnerSourceRect(const QRectF &rect)
-{
- if (rect == m_innerSourceRect)
- return;
- m_innerSourceRect = rect;
- m_dirtyGeometry = true;
-}
-
-void QSGDefaultImageNode::setSubSourceRect(const QRectF &rect)
-{
- if (rect == m_subSourceRect)
- return;
- m_subSourceRect = rect;
- m_dirtyGeometry = true;
}
void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
@@ -203,7 +134,6 @@ void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
markDirty(DirtyMaterial);
}
-
void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
{
if (m_material.mipmapFiltering() == filtering)
@@ -237,73 +167,37 @@ void QSGDefaultImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
markDirty(DirtyMaterial);
}
-
-void QSGDefaultImageNode::setTexture(QSGTexture *texture)
-{
- Q_ASSERT(texture);
-
- m_material.setTexture(texture);
- m_materialO.setTexture(texture);
- m_smoothMaterial.setTexture(texture);
- m_material.setFlag(QSGMaterial::Blending, texture->hasAlphaChannel());
-
- markDirty(DirtyMaterial);
-
- // Because the texture can be a different part of the atlas, we need to update it...
- m_dirtyGeometry = true;
-}
-
-void QSGDefaultImageNode::setAntialiasing(bool antialiasing)
+void QSGDefaultImageNode::updateMaterialAntialiasing()
{
- if (antialiasing == m_antialiasing)
- return;
- m_antialiasing = antialiasing;
if (m_antialiasing) {
setMaterial(&m_smoothMaterial);
setOpaqueMaterial(0);
- setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
- setFlag(OwnsGeometry, true);
} else {
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
- setGeometry(&m_geometry);
- setFlag(OwnsGeometry, false);
}
- m_dirtyGeometry = true;
}
-void QSGDefaultImageNode::setMirror(bool mirror)
+void QSGDefaultImageNode::setMaterialTexture(QSGTexture *texture)
{
- if (mirror == m_mirror)
- return;
- m_mirror = mirror;
- m_dirtyGeometry = true;
+ m_material.setTexture(texture);
+ m_materialO.setTexture(texture);
+ m_smoothMaterial.setTexture(texture);
}
-
-void QSGDefaultImageNode::update()
+QSGTexture *QSGDefaultImageNode::materialTexture() const
{
- if (m_dirtyGeometry)
- updateGeometry();
+ return m_material.texture();
}
-void QSGDefaultImageNode::preprocess()
+bool QSGDefaultImageNode::updateMaterialBlending()
{
- bool doDirty = false;
- QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture());
- if (t) {
- doDirty = t->updateTexture();
- if (doDirty)
- updateGeometry();
- }
- bool alpha = m_material.flags() & QSGMaterial::Blending;
- if (m_material.texture() && alpha != m_material.texture()->hasAlphaChannel()) {
+ const bool alpha = m_material.flags() & QSGMaterial::Blending;
+ if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) {
m_material.setFlag(QSGMaterial::Blending, !alpha);
- doDirty = true;
+ return true;
}
-
- if (doDirty)
- markDirty(DirtyMaterial);
+ return false;
}
inline static bool isPowerOfTwo(int x)
@@ -312,360 +206,21 @@ inline static bool isPowerOfTwo(int x)
return x == (x & -x);
}
-namespace {
- struct X { float x, tx; };
- struct Y { float y, ty; };
-}
-
-static inline void appendQuad(quint16 **indices, quint16 topLeft, quint16 topRight,
- quint16 bottomLeft, quint16 bottomRight)
-{
- *(*indices)++ = topLeft;
- *(*indices)++ = bottomLeft;
- *(*indices)++ = bottomRight;
- *(*indices)++ = bottomRight;
- *(*indices)++ = topRight;
- *(*indices)++ = topLeft;
-}
-
-void QSGDefaultImageNode::updateGeometry()
+bool QSGDefaultImageNode::supportsWrap(const QSize &size) const
{
- Q_ASSERT(!m_targetRect.isEmpty());
- const QSGTexture *t = m_material.texture();
- if (!t) {
- QSGGeometry *g = geometry();
- g->allocate(4);
- g->setDrawingMode(GL_TRIANGLE_STRIP);
- memset(g->vertexData(), 0, g->sizeOfVertex() * 4);
- } else {
- QRectF sourceRect = t->normalizedTextureSubRect();
-
- QRectF innerSourceRect(sourceRect.x() + m_innerSourceRect.x() * sourceRect.width(),
- sourceRect.y() + m_innerSourceRect.y() * sourceRect.height(),
- m_innerSourceRect.width() * sourceRect.width(),
- m_innerSourceRect.height() * sourceRect.height());
-
- bool hasMargins = m_targetRect != m_innerTargetRect;
-
- int floorLeft = qFloor(m_subSourceRect.left());
- int ceilRight = qCeil(m_subSourceRect.right());
- int floorTop = qFloor(m_subSourceRect.top());
- int ceilBottom = qCeil(m_subSourceRect.bottom());
- int hTiles = ceilRight - floorLeft;
- int vTiles = ceilBottom - floorTop;
+ bool wrapSupported = true;
- bool hasTiles = hTiles != 1 || vTiles != 1;
- bool fullTexture = innerSourceRect == QRectF(0, 0, 1, 1);
-
- bool wrapSupported = true;
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
#ifndef QT_OPENGL_ES_2
- if (ctx->isOpenGLES())
+ if (ctx->isOpenGLES())
#endif
- {
- bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
- QSize size = t->textureSize();
- const bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
- wrapSupported = npotSupported || !isNpot;
- }
-
- // An image can be rendered as a single quad if:
- // - There are no margins, and either:
- // - the image isn't repeated
- // - the source rectangle fills the entire texture so that texture wrapping can be used,
- // and NPOT is supported
- if (!hasMargins && (!hasTiles || (fullTexture && wrapSupported))) {
- QRectF sr;
- if (!fullTexture) {
- sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(),
- innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height(),
- m_subSourceRect.width() * innerSourceRect.width(),
- m_subSourceRect.height() * innerSourceRect.height());
- } else {
- sr = QRectF(m_subSourceRect.left() - floorLeft, m_subSourceRect.top() - floorTop,
- m_subSourceRect.width(), m_subSourceRect.height());
- }
- if (m_mirror) {
- qreal oldLeft = sr.left();
- sr.setLeft(sr.right());
- sr.setRight(oldLeft);
- }
-
- if (m_antialiasing) {
- QSGGeometry *g = geometry();
- Q_ASSERT(g != &m_geometry);
- g->allocate(8, 14);
- g->setDrawingMode(GL_TRIANGLE_STRIP);
- SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData());
- float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
- ? m_targetRect.width() : m_targetRect.height()) * 0.5f;
- float sx = float(sr.width() / m_targetRect.width());
- float sy = float(sr.height() / m_targetRect.height());
- for (int d = -1; d <= 1; d += 2) {
- for (int j = 0; j < 2; ++j) {
- for (int i = 0; i < 2; ++i, ++vertices) {
- vertices->x = m_targetRect.x() + i * m_targetRect.width();
- vertices->y = m_targetRect.y() + j * m_targetRect.height();
- vertices->u = sr.x() + i * sr.width();
- vertices->v = sr.y() + j * sr.height();
- vertices->dx = (i == 0 ? delta : -delta) * d;
- vertices->dy = (j == 0 ? delta : -delta) * d;
- vertices->du = (d < 0 ? 0 : vertices->dx * sx);
- vertices->dv = (d < 0 ? 0 : vertices->dy * sy);
- }
- }
- }
- Q_ASSERT(vertices - g->vertexCount() == g->vertexData());
- static const quint16 indices[] = {
- 0, 4, 1, 5, 3, 7, 2, 6, 0, 4,
- 4, 6, 5, 7
- };
- Q_ASSERT(g->sizeOfIndex() * g->indexCount() == sizeof(indices));
- memcpy(g->indexDataAsUShort(), indices, sizeof(indices));
- } else {
- m_geometry.allocate(4);
- m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
- QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr);
- }
- } else {
- int hCells = hTiles;
- int vCells = vTiles;
- if (m_innerTargetRect.width() == 0)
- hCells = 0;
- if (m_innerTargetRect.left() != m_targetRect.left())
- ++hCells;
- if (m_innerTargetRect.right() != m_targetRect.right())
- ++hCells;
- if (m_innerTargetRect.height() == 0)
- vCells = 0;
- if (m_innerTargetRect.top() != m_targetRect.top())
- ++vCells;
- if (m_innerTargetRect.bottom() != m_targetRect.bottom())
- ++vCells;
- QVarLengthArray<X, 32> xData(2 * hCells);
- QVarLengthArray<Y, 32> yData(2 * vCells);
- X *xs = xData.data();
- Y *ys = yData.data();
-
- if (m_innerTargetRect.left() != m_targetRect.left()) {
- xs[0].x = m_targetRect.left();
- xs[0].tx = sourceRect.left();
- xs[1].x = m_innerTargetRect.left();
- xs[1].tx = innerSourceRect.left();
- xs += 2;
- }
- if (m_innerTargetRect.width() != 0) {
- xs[0].x = m_innerTargetRect.left();
- xs[0].tx = innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width();
- ++xs;
- float b = m_innerTargetRect.width() / m_subSourceRect.width();
- float a = m_innerTargetRect.x() - m_subSourceRect.x() * b;
- for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) {
- xs[0].x = xs[1].x = a + b * i;
- xs[0].tx = innerSourceRect.right();
- xs[1].tx = innerSourceRect.left();
- xs += 2;
- }
- xs[0].x = m_innerTargetRect.right();
- xs[0].tx = innerSourceRect.x() + (m_subSourceRect.right() - ceilRight + 1) * innerSourceRect.width();
- ++xs;
- }
- if (m_innerTargetRect.right() != m_targetRect.right()) {
- xs[0].x = m_innerTargetRect.right();
- xs[0].tx = innerSourceRect.right();
- xs[1].x = m_targetRect.right();
- xs[1].tx = sourceRect.right();
- xs += 2;
- }
- Q_ASSERT(xs == xData.data() + xData.size());
- if (m_mirror) {
- float leftPlusRight = m_targetRect.left() + m_targetRect.right();
- int count = xData.size();
- xs = xData.data();
- for (int i = 0; i < count >> 1; ++i)
- qSwap(xs[i], xs[count - 1 - i]);
- for (int i = 0; i < count; ++i)
- xs[i].x = leftPlusRight - xs[i].x;
- }
-
- if (m_innerTargetRect.top() != m_targetRect.top()) {
- ys[0].y = m_targetRect.top();
- ys[0].ty = sourceRect.top();
- ys[1].y = m_innerTargetRect.top();
- ys[1].ty = innerSourceRect.top();
- ys += 2;
- }
- if (m_innerTargetRect.height() != 0) {
- ys[0].y = m_innerTargetRect.top();
- ys[0].ty = innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height();
- ++ys;
- float b = m_innerTargetRect.height() / m_subSourceRect.height();
- float a = m_innerTargetRect.y() - m_subSourceRect.y() * b;
- for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) {
- ys[0].y = ys[1].y = a + b * i;
- ys[0].ty = innerSourceRect.bottom();
- ys[1].ty = innerSourceRect.top();
- ys += 2;
- }
- ys[0].y = m_innerTargetRect.bottom();
- ys[0].ty = innerSourceRect.y() + (m_subSourceRect.bottom() - ceilBottom + 1) * innerSourceRect.height();
- ++ys;
- }
- if (m_innerTargetRect.bottom() != m_targetRect.bottom()) {
- ys[0].y = m_innerTargetRect.bottom();
- ys[0].ty = innerSourceRect.bottom();
- ys[1].y = m_targetRect.bottom();
- ys[1].ty = sourceRect.bottom();
- ys += 2;
- }
- Q_ASSERT(ys == yData.data() + yData.size());
-
- if (m_antialiasing) {
- QSGGeometry *g = geometry();
- Q_ASSERT(g != &m_geometry);
-
- g->allocate(hCells * vCells * 4 + (hCells + vCells - 1) * 4,
- hCells * vCells * 6 + (hCells + vCells) * 12);
- g->setDrawingMode(GL_TRIANGLES);
- SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData());
- memset(vertices, 0, g->vertexCount() * g->sizeOfVertex());
- quint16 *indices = g->indexDataAsUShort();
-
- // The deltas are how much the fuzziness can reach into the image.
- // Only the border vertices are moved by the vertex shader, so the fuzziness
- // can't reach further into the image than the closest interior vertices.
- float leftDx = xData.at(1).x - xData.at(0).x;
- float rightDx = xData.at(xData.size() - 1).x - xData.at(xData.size() - 2).x;
- float topDy = yData.at(1).y - yData.at(0).y;
- float bottomDy = yData.at(yData.size() - 1).y - yData.at(yData.size() - 2).y;
-
- float leftDu = xData.at(1).tx - xData.at(0).tx;
- float rightDu = xData.at(xData.size() - 1).tx - xData.at(xData.size() - 2).tx;
- float topDv = yData.at(1).ty - yData.at(0).ty;
- float bottomDv = yData.at(yData.size() - 1).ty - yData.at(yData.size() - 2).ty;
-
- if (hCells == 1) {
- leftDx = rightDx *= 0.5f;
- leftDu = rightDu *= 0.5f;
- }
- if (vCells == 1) {
- topDy = bottomDy *= 0.5f;
- topDv = bottomDv *= 0.5f;
- }
-
- // This delta is how much the fuzziness can reach out from the image.
- float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
- ? m_targetRect.width() : m_targetRect.height()) * 0.5f;
-
- quint16 index = 0;
- ys = yData.data();
- for (int j = 0; j < vCells; ++j, ys += 2) {
- xs = xData.data();
- bool isTop = j == 0;
- bool isBottom = j == vCells - 1;
- for (int i = 0; i < hCells; ++i, xs += 2) {
- bool isLeft = i == 0;
- bool isRight = i == hCells - 1;
-
- SmoothVertex *v = vertices + index;
-
- quint16 topLeft = index;
- for (int k = (isTop || isLeft ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[0].x;
- v->u = xs[0].tx;
- v->y = ys[0].y;
- v->v = ys[0].ty;
- }
-
- quint16 topRight = index;
- for (int k = (isTop || isRight ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[1].x;
- v->u = xs[1].tx;
- v->y = ys[0].y;
- v->v = ys[0].ty;
- }
-
- quint16 bottomLeft = index;
- for (int k = (isBottom || isLeft ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[0].x;
- v->u = xs[0].tx;
- v->y = ys[1].y;
- v->v = ys[1].ty;
- }
-
- quint16 bottomRight = index;
- for (int k = (isBottom || isRight ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[1].x;
- v->u = xs[1].tx;
- v->y = ys[1].y;
- v->v = ys[1].ty;
- }
-
- appendQuad(&indices, topLeft, topRight, bottomLeft, bottomRight);
-
- if (isTop) {
- vertices[topLeft].dy = vertices[topRight].dy = topDy;
- vertices[topLeft].dv = vertices[topRight].dv = topDv;
- vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
- appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
- }
-
- if (isBottom) {
- vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
- vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
- vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
- appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
- }
-
- if (isLeft) {
- vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
- vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
- vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
- appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
- }
-
- if (isRight) {
- vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
- vertices[topRight].du = vertices[bottomRight].du = -rightDu;
- vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
- appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
- }
- }
- }
-
- Q_ASSERT(index == g->vertexCount());
- Q_ASSERT(indices - g->indexCount() == g->indexData());
- } else {
- m_geometry.allocate(hCells * vCells * 4, hCells * vCells * 6);
- m_geometry.setDrawingMode(GL_TRIANGLES);
- QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
- ys = yData.data();
- for (int j = 0; j < vCells; ++j, ys += 2) {
- xs = xData.data();
- for (int i = 0; i < hCells; ++i, xs += 2) {
- vertices[0].x = vertices[2].x = xs[0].x;
- vertices[0].tx = vertices[2].tx = xs[0].tx;
- vertices[1].x = vertices[3].x = xs[1].x;
- vertices[1].tx = vertices[3].tx = xs[1].tx;
-
- vertices[0].y = vertices[1].y = ys[0].y;
- vertices[0].ty = vertices[1].ty = ys[0].ty;
- vertices[2].y = vertices[3].y = ys[1].y;
- vertices[2].ty = vertices[3].ty = ys[1].ty;
-
- vertices += 4;
- }
- }
-
- quint16 *indices = m_geometry.indexDataAsUShort();
- for (int i = 0; i < 4 * vCells * hCells; i += 4)
- appendQuad(&indices, i, i + 1, i + 2, i + 3);
- }
- }
+ {
+ bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
+ const bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ wrapSupported = npotSupported || !isNpot;
}
- markDirty(DirtyGeometry);
- m_dirtyGeometry = false;
+
+ return wrapSupported;
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
index 2d8abc1d35..688c5a5039 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -53,6 +53,7 @@
//
#include <private/qsgadaptationlayer_p.h>
+#include <private/qsgbasicimagenode_p.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_NAMESPACE
@@ -65,47 +66,30 @@ public:
void setTexture(QSGTexture *texture);
protected:
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
};
-class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGImageNode
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGBasicImageNode
{
public:
QSGDefaultImageNode();
- virtual void setTargetRect(const QRectF &rect);
- virtual void setInnerTargetRect(const QRectF &rect);
- virtual void setInnerSourceRect(const QRectF &rect);
- virtual void setSubSourceRect(const QRectF &rect);
- virtual void setTexture(QSGTexture *t);
- virtual void setAntialiasing(bool antialiasing);
- virtual void setMirror(bool mirror);
- virtual void update();
- virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
- virtual void setFiltering(QSGTexture::Filtering filtering);
- virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
- virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);
+ void setMipmapFiltering(QSGTexture::Filtering filtering) override;
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) override;
+ void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) override;
- virtual void preprocess();
+ void updateMaterialAntialiasing() override;
+ void setMaterialTexture(QSGTexture *texture) override;
+ QSGTexture *materialTexture() const override;
+ bool updateMaterialBlending() override;
+ bool supportsWrap(const QSize &size) const override;
private:
- void updateGeometry();
-
- QRectF m_targetRect;
- QRectF m_innerTargetRect;
- QRectF m_innerSourceRect;
- QRectF m_subSourceRect;
-
QSGOpaqueTextureMaterial m_material;
QSGTextureMaterial m_materialO;
QSGSmoothTextureMaterial m_smoothMaterial;
-
- uint m_antialiasing : 1;
- uint m_mirror : 1;
- uint m_dirtyGeometry : 1;
-
- QSGGeometry m_geometry;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultlayer.cpp b/src/quick/scenegraph/qsgdefaultlayer.cpp
index 2f1c1d454c..ad5b57ff83 100644
--- a/src/quick/scenegraph/qsgdefaultlayer.cpp
+++ b/src/quick/scenegraph/qsgdefaultlayer.cpp
@@ -40,8 +40,12 @@
#include <private/qqmlglobal_p.h>
#include <private/qsgrenderer_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
-#include <QOpenGLFramebufferObject>
+#include <QtGui/QOpenGLFramebufferObject>
+#include <QtGui/QOpenGLFunctions>
+
+#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
#ifdef QSG_DEBUG_FBO_OVERLAY
DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
@@ -95,7 +99,6 @@ QSGDefaultLayer::QSGDefaultLayer(QSGRenderContext *context)
#ifdef QSG_DEBUG_FBO_OVERLAY
, m_debugOverlay(0)
#endif
- , m_context(context)
, m_mipmap(false)
, m_live(true)
, m_recursive(false)
@@ -106,6 +109,7 @@ QSGDefaultLayer::QSGDefaultLayer(QSGRenderContext *context)
, m_mirrorHorizontal(false)
, m_mirrorVertical(true)
{
+ m_context = static_cast<QSGDefaultRenderContext *>(context);
}
QSGDefaultLayer::~QSGDefaultLayer()
diff --git a/src/quick/scenegraph/qsgdefaultlayer_p.h b/src/quick/scenegraph/qsgdefaultlayer_p.h
index 8bb565f845..ae39994096 100644
--- a/src/quick/scenegraph/qsgdefaultlayer_p.h
+++ b/src/quick/scenegraph/qsgdefaultlayer_p.h
@@ -54,8 +54,14 @@
#include <private/qsgcontext_p.h>
#include <qsgsimplerectnode.h>
+QT_BEGIN_NAMESPACE
+
#define QSG_DEBUG_FBO_OVERLAY
+class QOpenGLFramebufferObject;
+class QSGDepthStencilBuffer;
+class QSGDefaultRenderContext;
+
class Q_QUICK_PRIVATE_EXPORT QSGDefaultLayer : public QSGLayer
{
Q_OBJECT
@@ -131,7 +137,7 @@ private:
QSGSimpleRectNode *m_debugOverlay;
#endif
- QSGRenderContext *m_context;
+ QSGDefaultRenderContext *m_context;
uint m_mipmap : 1;
uint m_live : 1;
@@ -144,4 +150,6 @@ private:
uint m_mirrorVertical : 1;
};
+QT_END_NAMESPACE
+
#endif // QSGDEFAULTLAYER_P_H
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
index 5ef52e8722..117a9272e5 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
@@ -38,8 +38,6 @@
**
****************************************************************************/
-
-
#include "qsgdefaultrectanglenode_p.h"
#include <QtQuick/qsgvertexcolormaterial.h>
@@ -52,59 +50,6 @@
QT_BEGIN_NAMESPACE
-namespace
-{
- struct Color4ub
- {
- unsigned char r, g, b, a;
- };
-
- Color4ub operator *(Color4ub c, float t) { c.a *= t; c.r *= t; c.g *= t; c.b *= t; return c; }
- Color4ub operator +(Color4ub a, Color4ub b) { a.a += b.a; a.r += b.r; a.g += b.g; a.b += b.b; return a; }
-
- inline Color4ub colorToColor4ub(const QColor &c)
- {
- Color4ub color = { uchar(qRound(c.redF() * c.alphaF() * 255)),
- uchar(qRound(c.greenF() * c.alphaF() * 255)),
- uchar(qRound(c.blueF() * c.alphaF() * 255)),
- uchar(qRound(c.alphaF() * 255))
- };
- return color;
- }
-
- // Same layout as QSGGeometry::ColoredPoint2D, but uses Color4ub for convenience.
- struct Vertex
- {
- float x, y;
- Color4ub color;
- void set(float nx, float ny, Color4ub ncolor)
- {
- x = nx; y = ny; color = ncolor;
- }
- };
-
- struct SmoothVertex : public Vertex
- {
- float dx, dy;
- void set(float nx, float ny, Color4ub ncolor, float ndx, float ndy)
- {
- Vertex::set(nx, ny, ncolor);
- dx = ndx; dy = ndy;
- }
- };
-
- const QSGGeometry::AttributeSet &smoothAttributeSet()
- {
- static QSGGeometry::Attribute data[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
- QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE, false),
- QSGGeometry::Attribute::create(2, 2, GL_FLOAT, false)
- };
- static QSGGeometry::AttributeSet attrs = { 3, sizeof(SmoothVertex), data };
- return attrs;
- }
-}
-
class SmoothColorMaterialShader : public QSGMaterialShader
{
public:
@@ -183,604 +128,32 @@ QSGMaterialShader *QSGSmoothColorMaterial::createShader() const
return new SmoothColorMaterialShader;
}
-
QSGDefaultRectangleNode::QSGDefaultRectangleNode()
- : m_radius(0)
- , m_pen_width(0)
- , m_aligned(true)
- , m_antialiasing(false)
- , m_gradient_is_opaque(true)
- , m_dirty_geometry(false)
- , m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0)
{
- setGeometry(&m_geometry);
setMaterial(&m_material);
-
-#ifdef QSG_RUNTIME_DESCRIPTION
- qsgnode_set_description(this, QLatin1String("rectangle"));
-#endif
-}
-
-void QSGDefaultRectangleNode::setRect(const QRectF &rect)
-{
- if (rect == m_rect)
- return;
- m_rect = rect;
- m_dirty_geometry = true;
-}
-
-void QSGDefaultRectangleNode::setColor(const QColor &color)
-{
- if (color == m_color)
- return;
- m_color = color;
- if (m_gradient_stops.isEmpty())
- m_dirty_geometry = true;
-}
-
-void QSGDefaultRectangleNode::setPenColor(const QColor &color)
-{
- if (color == m_border_color)
- return;
- m_border_color = color;
- if (m_pen_width > 0)
- m_dirty_geometry = true;
-}
-
-void QSGDefaultRectangleNode::setPenWidth(qreal width)
-{
- if (width == m_pen_width)
- return;
- m_pen_width = width;
- m_dirty_geometry = true;
-}
-
-
-void QSGDefaultRectangleNode::setGradientStops(const QGradientStops &stops)
-{
- if (stops.constData() == m_gradient_stops.constData())
- return;
-
- m_gradient_stops = stops;
-
- m_gradient_is_opaque = true;
- for (int i = 0; i < stops.size(); ++i)
- m_gradient_is_opaque &= stops.at(i).second.alpha() == 0xff;
- m_dirty_geometry = true;
}
-void QSGDefaultRectangleNode::setRadius(qreal radius)
+void QSGDefaultRectangleNode::updateMaterialAntialiasing()
{
- if (radius == m_radius)
- return;
- m_radius = radius;
- m_dirty_geometry = true;
-}
-
-void QSGDefaultRectangleNode::setAntialiasing(bool antialiasing)
-{
- if (antialiasing == m_antialiasing)
- return;
- m_antialiasing = antialiasing;
- if (m_antialiasing) {
+ if (m_antialiasing)
setMaterial(&m_smoothMaterial);
- setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
- setFlag(OwnsGeometry, true);
- } else {
+ else
setMaterial(&m_material);
- setGeometry(&m_geometry);
- setFlag(OwnsGeometry, false);
- }
- m_dirty_geometry = true;
-}
-
-void QSGDefaultRectangleNode::setAligned(bool aligned)
-{
- if (aligned == m_aligned)
- return;
- m_aligned = aligned;
- m_dirty_geometry = true;
-}
-
-void QSGDefaultRectangleNode::update()
-{
- if (m_dirty_geometry) {
- updateGeometry();
- m_dirty_geometry = false;
-
- QSGNode::DirtyState state = QSGNode::DirtyGeometry;
- // smoothed material is always blended, so no change in material state
- if (material() == &m_material) {
- bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
- bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
- || (m_color.alpha() < 255 && m_color.alpha() != 0)
- || (m_pen_width > 0 && m_border_color.alpha() < 255);
- if (wasBlending != isBlending) {
- m_material.setFlag(QSGMaterial::Blending, isBlending);
- state |= QSGNode::DirtyMaterial;
- }
- }
-
- markDirty(state);
- }
}
-void QSGDefaultRectangleNode::updateGeometry()
+void QSGDefaultRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state)
{
- float width = float(m_rect.width());
- float height = float(m_rect.height());
- float penWidth = qMin(qMin(width, height) * 0.5f, float(m_pen_width));
-
- if (m_aligned)
- penWidth = qRound(penWidth);
-
- QSGGeometry *g = geometry();
- g->setDrawingMode(GL_TRIANGLE_STRIP);
- int vertexStride = g->sizeOfVertex();
-
- union {
- Vertex *vertices;
- SmoothVertex *smoothVertices;
- };
-
- Color4ub fillColor = colorToColor4ub(m_color);
- Color4ub borderColor = colorToColor4ub(m_border_color);
- Color4ub transparent = { 0, 0, 0, 0 };
- const QGradientStops &stops = m_gradient_stops;
-
- int nextGradientStop = 0;
- float gradientPos = penWidth / height;
- while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
- ++nextGradientStop;
- int lastGradientStop = stops.size() - 1;
- float lastGradientPos = 1.0f - penWidth / height;
- while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
- --lastGradientStop;
- int gradientIntersections = (lastGradientStop - nextGradientStop + 1);
-
- if (m_radius > 0) {
- // Rounded corners.
-
- // Radius should never exceeds half of the width or half of the height
- float radius = qMin(qMin(width, height) * 0.5f, float(m_radius));
- QRectF innerRect = m_rect;
- innerRect.adjust(radius, radius, -radius, -radius);
-
- float innerRadius = radius - penWidth * 1.0f;
- float outerRadius = radius;
- float delta = qMin(width, height) * 0.5f;
-
- // Number of segments per corner, approximately one per 3 pixels.
- int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
-
- /*
-
- --+--__
- --+--__--__
- | --__--__
- | seg --__--+
- --+-__ ment _+ \
- --+-__--__ - \ \
- --__--+ se \ \
- + \ g \ \
- \ \ m \ \
- -----------+--+ e \ \ <- gradient line
- \ \ nt\ \
- fill +--+----+--+
- | | | |
- border
- inner AA outer AA (AA = antialiasing)
-
- */
-
- int innerVertexCount = (segments + 1) * 4 + gradientIntersections * 2;
- int outerVertexCount = (segments + 1) * 4;
- int vertexCount = innerVertexCount;
- if (m_antialiasing || penWidth)
- vertexCount += innerVertexCount;
- if (penWidth)
- vertexCount += outerVertexCount;
- if (m_antialiasing && penWidth)
- vertexCount += outerVertexCount;
-
- int fillIndexCount = innerVertexCount;
- int innerAAIndexCount = innerVertexCount * 2 + 2;
- int borderIndexCount = innerVertexCount * 2 + 2;
- int outerAAIndexCount = outerVertexCount * 2 + 2;
- int indexCount = 0;
- int fillHead = 0;
- int innerAAHead = 0;
- int innerAATail = 0;
- int borderHead = 0;
- int borderTail = 0;
- int outerAAHead = 0;
- int outerAATail = 0;
- bool hasFill = m_color.alpha() > 0 || !stops.isEmpty();
- if (hasFill)
- indexCount += fillIndexCount;
- if (m_antialiasing) {
- innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1;
- indexCount += innerAAIndexCount;
- }
- if (penWidth) {
- borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1;
- indexCount += borderIndexCount;
- }
- if (m_antialiasing && penWidth) {
- outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1;
- indexCount += outerAAIndexCount;
- }
-
- g->allocate(vertexCount, indexCount);
- vertices = reinterpret_cast<Vertex *>(g->vertexData());
- memset(vertices, 0, vertexCount * vertexStride);
- quint16 *indices = g->indexDataAsUShort();
- quint16 index = 0;
-
- float py = 0; // previous inner y-coordinate.
- float plx = 0; // previous inner left x-coordinate.
- float prx = 0; // previous inner right x-coordinate.
-
- float angle = 0.5f * float(M_PI) / segments;
- float cosStep = qFastCos(angle);
- float sinStep = qFastSin(angle);
-
- for (int part = 0; part < 2; ++part) {
- float c = 1 - part;
- float s = part;
- for (int i = 0; i <= segments; ++i) {
- float y, lx, rx;
- if (innerRadius > 0) {
- y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
- lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
- rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
- gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / height;
- } else {
- y = (part ? innerRect.bottom() + innerRadius : innerRect.top() - innerRadius); // current inner y-coordinate.
- lx = innerRect.left() - innerRadius; // current inner left x-coordinate.
- rx = innerRect.right() + innerRadius; // current inner right x-coordinate.
- gradientPos = ((part ? innerRect.height() + innerRadius : -innerRadius) + radius) / height;
- }
- float Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
- float lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
- float rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
-
- while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
- // Insert vertices at gradient stops.
- float gy = (innerRect.top() - radius) + stops.at(nextGradientStop).first * height;
- float t = (gy - py) / (y - py);
- float glx = plx * (1 - t) + t * lx;
- float grx = prx * (1 - t) + t * rx;
-
- fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
-
- if (hasFill) {
- indices[fillHead++] = index;
- indices[fillHead++] = index + 1;
- }
-
- if (penWidth) {
- --borderHead;
- indices[borderHead] = indices[borderHead + 2];
- indices[--borderHead] = index + 2;
- indices[borderTail++] = index + 3;
- indices[borderTail] = indices[borderTail - 2];
- ++borderTail;
- }
-
- if (m_antialiasing) {
- indices[--innerAAHead] = index + 2;
- indices[--innerAAHead] = index;
- indices[innerAATail++] = index + 1;
- indices[innerAATail++] = index + 3;
-
- bool lower = stops.at(nextGradientStop).first > 0.5f;
- float dy = lower ? qMin(0.0f, height - gy - delta) : qMax(0.0f, delta - gy);
- smoothVertices[index++].set(grx, gy, fillColor, width - grx - delta, dy);
- smoothVertices[index++].set(glx, gy, fillColor, delta - glx, dy);
- if (penWidth) {
- smoothVertices[index++].set(grx, gy, borderColor, 0.49f * penWidth * s, -0.49f * penWidth * c);
- smoothVertices[index++].set(glx, gy, borderColor, -0.49f * penWidth * s, -0.49f * penWidth * c);
- } else {
- dy = lower ? delta : -delta;
- smoothVertices[index++].set(grx, gy, transparent, delta, dy);
- smoothVertices[index++].set(glx, gy, transparent, -delta, dy);
- }
- } else {
- vertices[index++].set(grx, gy, fillColor);
- vertices[index++].set(glx, gy, fillColor);
- if (penWidth) {
- vertices[index++].set(grx, gy, borderColor);
- vertices[index++].set(glx, gy, borderColor);
- }
- }
- ++nextGradientStop;
- }
-
- if (!stops.isEmpty()) {
- if (nextGradientStop == 0) {
- fillColor = colorToColor4ub(stops.at(0).second);
- } else if (nextGradientStop == stops.size()) {
- fillColor = colorToColor4ub(stops.last().second);
- } else {
- const QGradientStop &prev = stops.at(nextGradientStop - 1);
- const QGradientStop &next = stops.at(nextGradientStop);
- float t = (gradientPos - prev.first) / (next.first - prev.first);
- fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t;
- }
- }
-
- if (hasFill) {
- indices[fillHead++] = index;
- indices[fillHead++] = index + 1;
- }
-
- if (penWidth) {
- indices[--borderHead] = index + 4;
- indices[--borderHead] = index + 2;
- indices[borderTail++] = index + 3;
- indices[borderTail++] = index + 5;
- }
-
- if (m_antialiasing) {
- indices[--innerAAHead] = index + 2;
- indices[--innerAAHead] = index;
- indices[innerAATail++] = index + 1;
- indices[innerAATail++] = index + 3;
-
- float dy = part ? qMin(0.0f, height - y - delta) : qMax(0.0f, delta - y);
- smoothVertices[index++].set(rx, y, fillColor, width - rx - delta, dy);
- smoothVertices[index++].set(lx, y, fillColor, delta - lx, dy);
-
- dy = part ? delta : -delta;
- if (penWidth) {
- smoothVertices[index++].set(rx, y, borderColor, 0.49f * penWidth * s, -0.49f * penWidth * c);
- smoothVertices[index++].set(lx, y, borderColor, -0.49f * penWidth * s, -0.49f * penWidth * c);
- smoothVertices[index++].set(rX, Y, borderColor, -0.49f * penWidth * s, 0.49f * penWidth * c);
- smoothVertices[index++].set(lX, Y, borderColor, 0.49f * penWidth * s, 0.49f * penWidth * c);
- smoothVertices[index++].set(rX, Y, transparent, delta, dy);
- smoothVertices[index++].set(lX, Y, transparent, -delta, dy);
-
- indices[--outerAAHead] = index - 2;
- indices[--outerAAHead] = index - 4;
- indices[outerAATail++] = index - 3;
- indices[outerAATail++] = index - 1;
- } else {
- smoothVertices[index++].set(rx, y, transparent, delta, dy);
- smoothVertices[index++].set(lx, y, transparent, -delta, dy);
- }
- } else {
- vertices[index++].set(rx, y, fillColor);
- vertices[index++].set(lx, y, fillColor);
- if (penWidth) {
- vertices[index++].set(rx, y, borderColor);
- vertices[index++].set(lx, y, borderColor);
- vertices[index++].set(rX, Y, borderColor);
- vertices[index++].set(lX, Y, borderColor);
- }
- }
-
- py = y;
- plx = lx;
- prx = rx;
-
- // Rotate
- qreal tmp = c;
- c = c * cosStep - s * sinStep;
- s = s * cosStep + tmp * sinStep;
- }
- }
- Q_ASSERT(index == vertexCount);
-
- // Close the triangle strips.
- if (m_antialiasing) {
- indices[--innerAAHead] = indices[innerAATail - 1];
- indices[--innerAAHead] = indices[innerAATail - 2];
- Q_ASSERT(innerAATail <= indexCount);
- }
- if (penWidth) {
- indices[--borderHead] = indices[borderTail - 1];
- indices[--borderHead] = indices[borderTail - 2];
- Q_ASSERT(borderTail <= indexCount);
- }
- if (m_antialiasing && penWidth) {
- indices[--outerAAHead] = indices[outerAATail - 1];
- indices[--outerAAHead] = indices[outerAATail - 2];
- Q_ASSERT(outerAATail == indexCount);
- }
- } else {
- // Straight corners.
- QRectF innerRect = m_rect;
- QRectF outerRect = m_rect;
-
- if (penWidth)
- innerRect.adjust(1.0f * penWidth, 1.0f * penWidth, -1.0f * penWidth, -1.0f * penWidth);
-
- float delta = qMin(width, height) * 0.5f;
- int innerVertexCount = 4 + gradientIntersections * 2;
- int outerVertexCount = 4;
- int vertexCount = innerVertexCount;
- if (m_antialiasing || penWidth)
- vertexCount += innerVertexCount;
- if (penWidth)
- vertexCount += outerVertexCount;
- if (m_antialiasing && penWidth)
- vertexCount += outerVertexCount;
-
- int fillIndexCount = innerVertexCount;
- int innerAAIndexCount = innerVertexCount * 2 + 2;
- int borderIndexCount = innerVertexCount * 2 + 2;
- int outerAAIndexCount = outerVertexCount * 2 + 2;
- int indexCount = 0;
- int fillHead = 0;
- int innerAAHead = 0;
- int innerAATail = 0;
- int borderHead = 0;
- int borderTail = 0;
- int outerAAHead = 0;
- int outerAATail = 0;
- bool hasFill = m_color.alpha() > 0 || !stops.isEmpty();
- if (hasFill)
- indexCount += fillIndexCount;
- if (m_antialiasing) {
- innerAATail = innerAAHead = indexCount + (innerAAIndexCount >> 1) + 1;
- indexCount += innerAAIndexCount;
- }
- if (penWidth) {
- borderTail = borderHead = indexCount + (borderIndexCount >> 1) + 1;
- indexCount += borderIndexCount;
- }
- if (m_antialiasing && penWidth) {
- outerAATail = outerAAHead = indexCount + (outerAAIndexCount >> 1) + 1;
- indexCount += outerAAIndexCount;
- }
-
- g->allocate(vertexCount, indexCount);
- vertices = reinterpret_cast<Vertex *>(g->vertexData());
- memset(vertices, 0, vertexCount * vertexStride);
- quint16 *indices = g->indexDataAsUShort();
- quint16 index = 0;
-
- float lx = innerRect.left();
- float rx = innerRect.right();
- float lX = outerRect.left();
- float rX = outerRect.right();
-
- for (int part = -1; part <= 1; part += 2) {
- float y = (part == 1 ? innerRect.bottom() : innerRect.top());
- float Y = (part == 1 ? outerRect.bottom() : outerRect.top());
- gradientPos = (y - innerRect.top() + penWidth) / height;
-
- while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
- // Insert vertices at gradient stops.
- float gy = (innerRect.top() - penWidth) + stops.at(nextGradientStop).first * height;
-
- fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
-
- if (hasFill) {
- indices[fillHead++] = index;
- indices[fillHead++] = index + 1;
- }
-
- if (penWidth) {
- --borderHead;
- indices[borderHead] = indices[borderHead + 2];
- indices[--borderHead] = index + 2;
- indices[borderTail++] = index + 3;
- indices[borderTail] = indices[borderTail - 2];
- ++borderTail;
- }
-
- if (m_antialiasing) {
- indices[--innerAAHead] = index + 2;
- indices[--innerAAHead] = index;
- indices[innerAATail++] = index + 1;
- indices[innerAATail++] = index + 3;
-
- bool lower = stops.at(nextGradientStop).first > 0.5f;
- float dy = lower ? qMin(0.0f, height - gy - delta) : qMax(0.0f, delta - gy);
- smoothVertices[index++].set(rx, gy, fillColor, width - rx - delta, dy);
- smoothVertices[index++].set(lx, gy, fillColor, delta - lx, dy);
- if (penWidth) {
- smoothVertices[index++].set(rx, gy, borderColor, 0.49f * penWidth, (lower ? 0.49f : -0.49f) * penWidth);
- smoothVertices[index++].set(lx, gy, borderColor, -0.49f * penWidth, (lower ? 0.49f : -0.49f) * penWidth);
- } else {
- smoothVertices[index++].set(rx, gy, transparent, delta, lower ? delta : -delta);
- smoothVertices[index++].set(lx, gy, transparent, -delta, lower ? delta : -delta);
- }
- } else {
- vertices[index++].set(rx, gy, fillColor);
- vertices[index++].set(lx, gy, fillColor);
- if (penWidth) {
- vertices[index++].set(rx, gy, borderColor);
- vertices[index++].set(lx, gy, borderColor);
- }
- }
- ++nextGradientStop;
- }
-
- if (!stops.isEmpty()) {
- if (nextGradientStop == 0) {
- fillColor = colorToColor4ub(stops.at(0).second);
- } else if (nextGradientStop == stops.size()) {
- fillColor = colorToColor4ub(stops.last().second);
- } else {
- const QGradientStop &prev = stops.at(nextGradientStop - 1);
- const QGradientStop &next = stops.at(nextGradientStop);
- float t = (gradientPos - prev.first) / (next.first - prev.first);
- fillColor = colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t;
- }
- }
-
- if (hasFill) {
- indices[fillHead++] = index;
- indices[fillHead++] = index + 1;
- }
-
- if (penWidth) {
- indices[--borderHead] = index + 4;
- indices[--borderHead] = index + 2;
- indices[borderTail++] = index + 3;
- indices[borderTail++] = index + 5;
- }
-
- if (m_antialiasing) {
- indices[--innerAAHead] = index + 2;
- indices[--innerAAHead] = index;
- indices[innerAATail++] = index + 1;
- indices[innerAATail++] = index + 3;
-
- float dy = part == 1 ? qMin(0.0f, height - y - delta) : qMax(0.0f, delta - y);
- smoothVertices[index++].set(rx, y, fillColor, width - rx - delta, dy);
- smoothVertices[index++].set(lx, y, fillColor, delta - lx, dy);
-
- if (penWidth) {
- smoothVertices[index++].set(rx, y, borderColor, 0.49f * penWidth, 0.49f * penWidth * part);
- smoothVertices[index++].set(lx, y, borderColor, -0.49f * penWidth, 0.49f * penWidth * part);
- smoothVertices[index++].set(rX, Y, borderColor, -0.49f * penWidth, -0.49f * penWidth * part);
- smoothVertices[index++].set(lX, Y, borderColor, 0.49f * penWidth, -0.49f * penWidth * part);
- smoothVertices[index++].set(rX, Y, transparent, delta, delta * part);
- smoothVertices[index++].set(lX, Y, transparent, -delta, delta * part);
-
- indices[--outerAAHead] = index - 2;
- indices[--outerAAHead] = index - 4;
- indices[outerAATail++] = index - 3;
- indices[outerAATail++] = index - 1;
- } else {
- smoothVertices[index++].set(rx, y, transparent, delta, delta * part);
- smoothVertices[index++].set(lx, y, transparent, -delta, delta * part);
- }
- } else {
- vertices[index++].set(rx, y, fillColor);
- vertices[index++].set(lx, y, fillColor);
- if (penWidth) {
- vertices[index++].set(rx, y, borderColor);
- vertices[index++].set(lx, y, borderColor);
- vertices[index++].set(rX, Y, borderColor);
- vertices[index++].set(lX, Y, borderColor);
- }
- }
- }
- Q_ASSERT(index == vertexCount);
-
- // Close the triangle strips.
- if (m_antialiasing) {
- indices[--innerAAHead] = indices[innerAATail - 1];
- indices[--innerAAHead] = indices[innerAATail - 2];
- Q_ASSERT(innerAATail <= indexCount);
- }
- if (penWidth) {
- indices[--borderHead] = indices[borderTail - 1];
- indices[--borderHead] = indices[borderTail - 2];
- Q_ASSERT(borderTail <= indexCount);
- }
- if (m_antialiasing && penWidth) {
- indices[--outerAAHead] = indices[outerAATail - 1];
- indices[--outerAAHead] = indices[outerAATail - 2];
- Q_ASSERT(outerAATail == indexCount);
+ // smoothed material is always blended, so no change in material state
+ if (material() == &m_material) {
+ bool wasBlending = (m_material.flags() & QSGMaterial::Blending);
+ bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque)
+ || (m_color.alpha() < 255 && m_color.alpha() != 0)
+ || (m_pen_width > 0 && m_border_color.alpha() < 255);
+ if (wasBlending != isBlending) {
+ m_material.setFlag(QSGMaterial::Blending, isBlending);
+ *state |= QSGNode::DirtyMaterial;
}
}
}
-
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
index 4cfe921127..f30a3beed7 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
@@ -53,7 +53,7 @@
//
#include <private/qsgadaptationlayer_p.h>
-
+#include <private/qsgbasicrectanglenode_p.h>
#include <QtQuick/qsgvertexcolormaterial.h>
QT_BEGIN_NAMESPACE
@@ -68,45 +68,21 @@ public:
int compare(const QSGMaterial *other) const;
protected:
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
};
-class Q_QUICK_PRIVATE_EXPORT QSGDefaultRectangleNode : public QSGRectangleNode
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultRectangleNode : public QSGBasicRectangleNode
{
public:
QSGDefaultRectangleNode();
- virtual void setRect(const QRectF &rect);
- virtual void setColor(const QColor &color);
- virtual void setPenColor(const QColor &color);
- virtual void setPenWidth(qreal width);
- virtual void setGradientStops(const QGradientStops &stops);
- virtual void setRadius(qreal radius);
- virtual void setAntialiasing(bool antialiasing);
- virtual void setAligned(bool aligned);
- virtual void update();
-
private:
- void updateGeometry();
- void updateGradientTexture();
+ void updateMaterialAntialiasing() override;
+ void updateMaterialBlending(QSGNode::DirtyState *state) override;
QSGVertexColorMaterial m_material;
QSGSmoothColorMaterial m_smoothMaterial;
-
- QRectF m_rect;
- QGradientStops m_gradient_stops;
- QColor m_color;
- QColor m_border_color;
- qreal m_radius;
- qreal m_pen_width;
-
- uint m_aligned : 1;
- uint m_antialiasing : 1;
- uint m_gradient_is_opaque : 1;
- uint m_dirty_geometry : 1;
-
- QSGGeometry m_geometry;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
new file mode 100644
index 0000000000..92e7f983a0
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -0,0 +1,302 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultrendercontext_p.h"
+
+#include <QtGui/QOpenGLFramebufferObject>
+
+#include <QtQuick/private/qsgbatchrenderer_p.h>
+#include <QtQuick/private/qsgrenderer_p.h>
+#include <QtQuick/private/qsgatlastexture_p.h>
+#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QSG_RENDERCONTEXT_PROPERTY "_q_sgrendercontext"
+
+QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context)
+ : QSGRenderContext(context)
+ , m_gl(nullptr)
+ , m_depthStencilManager(nullptr)
+ , m_maxTextureSize(0)
+ , m_brokenIBOs(false)
+ , m_serializedRender(false)
+ , m_attachToGLContext(true)
+ , m_atlasManager(nullptr)
+{
+
+}
+
+/*!
+ Initializes the scene graph render context with the GL context \a context. This also
+ emits the ready() signal so that the QML graph can start building scene graph nodes.
+ */
+void QSGDefaultRenderContext::initialize(void *context)
+{
+ QOpenGLContext *openglContext = static_cast<QOpenGLContext *>(context);
+
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
+
+ // Sanity check the surface format, in case it was overridden by the application
+ QSurfaceFormat requested = m_sg->defaultSurfaceFormat();
+ QSurfaceFormat actual = openglContext->format();
+ if (requested.depthBufferSize() > 0 && actual.depthBufferSize() <= 0)
+ qWarning("QSGContext::initialize: depth buffer support missing, expect rendering errors");
+ if (requested.stencilBufferSize() > 0 && actual.stencilBufferSize() <= 0)
+ qWarning("QSGContext::initialize: stencil buffer support missing, expect rendering errors");
+
+ if (!m_atlasManager)
+ m_atlasManager = new QSGAtlasTexture::Manager();
+
+ Q_ASSERT_X(!m_gl, "QSGRenderContext::initialize", "already initialized!");
+ m_gl = openglContext;
+ if (m_attachToGLContext) {
+ Q_ASSERT(!openglContext->property(QSG_RENDERCONTEXT_PROPERTY).isValid());
+ openglContext->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant::fromValue(this));
+ }
+ m_sg->renderContextInitialized(this);
+
+#ifdef Q_OS_LINUX
+ const char *vendor = (const char *) funcs->glGetString(GL_VENDOR);
+ if (strstr(vendor, "nouveau"))
+ m_brokenIBOs = true;
+ const char *renderer = (const char *) funcs->glGetString(GL_RENDERER);
+ if (strstr(renderer, "llvmpipe"))
+ m_serializedRender = true;
+ if (strstr(vendor, "Hisilicon Technologies") && strstr(renderer, "Immersion.16"))
+ m_brokenIBOs = true;
+#endif
+
+ emit initialized();
+}
+
+
+void QSGDefaultRenderContext::invalidate()
+{
+ if (!m_gl)
+ return;
+
+ qDeleteAll(m_texturesToDelete);
+ m_texturesToDelete.clear();
+
+ qDeleteAll(m_textures);
+ m_textures.clear();
+
+ /* The cleanup of the atlas textures is a bit intriguing.
+ As part of the cleanup in the threaded render loop, we
+ do:
+ 1. call this function
+ 2. call QCoreApp::sendPostedEvents() to immediately process
+ any pending deferred deletes.
+ 3. delete the GL context.
+
+ As textures need the atlas manager while cleaning up, the
+ manager needs to be cleaned up after the textures, so
+ we post a deleteLater here at the very bottom so it gets
+ deferred deleted last.
+
+ Another alternative would be to use a QPointer in
+ QSGAtlasTexture::Texture, but this seemed simpler.
+ */
+ m_atlasManager->invalidate();
+ m_atlasManager->deleteLater();
+ m_atlasManager = nullptr;
+
+ // The following piece of code will read/write to the font engine's caches,
+ // potentially from different threads. However, this is safe because this
+ // code is only called from QQuickWindow's shutdown which is called
+ // only when the GUI is blocked, and multiple threads will call it in
+ // sequence. (see qsgdefaultglyphnode_p.cpp's init())
+ for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(),
+ end = m_fontEnginesToClean.constEnd(); it != end; ++it) {
+ (*it)->clearGlyphCache(m_gl);
+ if (!(*it)->ref.deref())
+ delete *it;
+ }
+ m_fontEnginesToClean.clear();
+
+ delete m_depthStencilManager;
+ m_depthStencilManager = 0;
+
+ delete m_distanceFieldCacheManager;
+ m_distanceFieldCacheManager = 0;
+
+ if (m_gl->property(QSG_RENDERCONTEXT_PROPERTY) == QVariant::fromValue(this))
+ m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, QVariant());
+ m_gl = 0;
+
+ QSGRenderContext::invalidate();
+}
+
+static QBasicMutex qsg_framerender_mutex;
+
+void QSGDefaultRenderContext::renderNextFrame(QSGRenderer *renderer, uint fboId)
+{
+ if (m_serializedRender)
+ qsg_framerender_mutex.lock();
+
+ renderer->renderScene(fboId);
+
+ if (m_serializedRender)
+ qsg_framerender_mutex.unlock();
+}
+
+/*!
+ Returns a shared pointer to a depth stencil buffer that can be used with \a fbo.
+*/
+QSharedPointer<QSGDepthStencilBuffer> QSGDefaultRenderContext::depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo)
+{
+ if (!m_gl)
+ return QSharedPointer<QSGDepthStencilBuffer>();
+ QSGDepthStencilBufferManager *manager = depthStencilBufferManager();
+ QSGDepthStencilBuffer::Format format;
+ format.size = fbo->size();
+ format.samples = fbo->format().samples();
+ format.attachments = QSGDepthStencilBuffer::DepthAttachment | QSGDepthStencilBuffer::StencilAttachment;
+ QSharedPointer<QSGDepthStencilBuffer> buffer = manager->bufferForFormat(format);
+ if (buffer.isNull()) {
+ buffer = QSharedPointer<QSGDepthStencilBuffer>(new QSGDefaultDepthStencilBuffer(m_gl, format));
+ manager->insertBuffer(buffer);
+ }
+ return buffer;
+}
+
+/*!
+ Returns a pointer to the context's depth/stencil buffer manager. This is useful for custom
+ implementations of \l depthStencilBufferForFbo().
+*/
+QSGDepthStencilBufferManager *QSGDefaultRenderContext::depthStencilBufferManager()
+{
+ if (!m_gl)
+ return 0;
+ if (!m_depthStencilManager)
+ m_depthStencilManager = new QSGDepthStencilBufferManager(m_gl);
+ return m_depthStencilManager;
+}
+
+QSGTexture *QSGDefaultRenderContext::createTexture(const QImage &image, uint flags) const
+{
+ bool atlas = flags & CreateTexture_Atlas;
+ bool mipmap = flags & CreateTexture_Mipmap;
+ bool alpha = flags & CreateTexture_Alpha;
+
+ // The atlas implementation is only supported from the render thread and
+ // does not support mipmaps.
+ if (!mipmap && atlas && openglContext() && QThread::currentThread() == openglContext()->thread()) {
+ QSGTexture *t = m_atlasManager->create(image, alpha);
+ if (t)
+ return t;
+ }
+
+ QSGPlainTexture *texture = new QSGPlainTexture();
+ texture->setImage(image);
+ if (texture->hasAlphaChannel() && !alpha)
+ texture->setHasAlphaChannel(false);
+
+ return texture;
+}
+
+QSGRenderer *QSGDefaultRenderContext::createRenderer()
+{
+ return new QSGBatchRenderer::Renderer(this);
+}
+
+/*!
+ Compile \a shader, optionally using \a vertexCode and \a fragmentCode as
+ replacement for the source code supplied by \a shader.
+
+ If \a vertexCode or \a fragmentCode is supplied, the caller is responsible
+ for setting up attribute bindings.
+
+ \a material is supplied in case the implementation needs to take the
+ material flags into account.
+ */
+void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fragmentCode)
+{
+ Q_UNUSED(material);
+ if (vertexCode || fragmentCode) {
+ Q_ASSERT_X((material->flags() & QSGMaterial::CustomCompileStep) == 0,
+ "QSGRenderContext::compile()",
+ "materials with custom compile step cannot have custom vertex/fragment code");
+ QOpenGLShaderProgram *p = shader->program();
+ p->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->vertexShader());
+ p->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader());
+ p->link();
+ if (!p->isLinked())
+ qWarning() << "shader compilation failed:" << endl << p->log();
+ } else {
+ shader->compile();
+ }
+}
+
+void QSGDefaultRenderContext::initializeShader(QSGMaterialShader *shader)
+{
+ shader->program()->bind();
+ shader->initialize();
+}
+
+void QSGDefaultRenderContext::setAttachToGLContext(bool attach)
+{
+ Q_ASSERT(!isValid());
+ m_attachToGLContext = attach;
+}
+
+QSGDefaultRenderContext *QSGDefaultRenderContext::from(QOpenGLContext *context)
+{
+ return qobject_cast<QSGDefaultRenderContext *>(context->property(QSG_RENDERCONTEXT_PROPERTY).value<QObject *>());
+}
+
+QT_END_NAMESPACE
+
+
+QSGDistanceFieldGlyphCache *QSGDefaultRenderContext::distanceFieldGlyphCache(const QRawFont &font)
+{
+ if (!m_distanceFieldCacheManager)
+ m_distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager;
+
+ QSGDistanceFieldGlyphCache *cache = m_distanceFieldCacheManager->cache(font);
+ if (!cache) {
+ cache = new QSGDefaultDistanceFieldGlyphCache(m_distanceFieldCacheManager, openglContext(), font);
+ m_distanceFieldCacheManager->insertCache(font, cache);
+ }
+
+ return cache;
+}
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
new file mode 100644
index 0000000000..bfb15b1eb9
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -0,0 +1,112 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTRENDERCONTEXT_H
+#define QSGDEFAULTRENDERCONTEXT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/private/qsgcontext_p.h>
+#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+class QSGMaterialShader;
+class QOpenGLFramebufferObject;
+
+namespace QSGAtlasTexture {
+ class Manager;
+}
+
+class QSGDefaultRenderContext : public QSGRenderContext
+{
+ Q_OBJECT
+public:
+ QSGDefaultRenderContext(QSGContext *context);
+
+ QOpenGLContext *openglContext() const { return m_gl; }
+ bool isValid() const override { return m_gl; }
+
+ void initialize(void *context) override;
+ void invalidate() override;
+ void renderNextFrame(QSGRenderer *renderer, uint fboId) override;
+
+ QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font) override;
+
+ virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo);
+ QSGDepthStencilBufferManager *depthStencilBufferManager();
+
+ QSGTexture *createTexture(const QImage &image, uint flags) const override;
+ QSGRenderer *createRenderer() override;
+
+ virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = 0, const char *fragmentCode = 0);
+ virtual void initializeShader(QSGMaterialShader *shader);
+
+ void setAttachToGLContext(bool attach);
+
+ static QSGDefaultRenderContext *from(QOpenGLContext *context);
+
+ bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
+ int maxTextureSize() const { return m_maxTextureSize; }
+
+protected:
+ QOpenGLContext *m_gl;
+ QSGDepthStencilBufferManager *m_depthStencilManager;
+ int m_maxTextureSize;
+ bool m_brokenIBOs;
+ bool m_serializedRender;
+ bool m_attachToGLContext;
+ QSGAtlasTexture::Manager *m_atlasManager;
+
+
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTRENDERCONTEXT_H
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 1b0b1acc0e..3d019eab72 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -47,7 +47,6 @@
#include <QtCore/QLibraryInfo>
#include <QtCore/private/qabstractanimation_p.h>
-#include <QtGui/QOpenGLContext>
#include <QtGui/QOffscreenSurface>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -59,7 +58,11 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qquickprofiler_p.h>
-#include <private/qquickshadereffectnode_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <private/qsgdefaultrendercontext_p.h>
+# include <private/qquickshadereffectnode_p.h>
+#endif
#ifdef Q_OS_WIN
# include <QtCore/qt_windows.h>
@@ -69,7 +72,7 @@ QT_BEGIN_NAMESPACE
extern bool qsg_useConsistentTiming();
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-
+#ifndef QT_NO_OPENGL
/*!
expectations for this manager to work:
- one opengl context to render multiple windows
@@ -81,7 +84,7 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_
DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP);
DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk
-
+#endif
QSGRenderLoop *QSGRenderLoop::s_instance = 0;
QSGRenderLoop::~QSGRenderLoop()
@@ -113,17 +116,20 @@ void QSGRenderLoop::cleanup()
*/
void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job)
{
- Q_ASSERT(window);
Q_ASSERT(job);
-
+#ifndef QT_NO_OPENGL
+ Q_ASSERT(window);
if (window->openglContext()) {
window->openglContext()->makeCurrent(window);
job->run();
}
-
+#else
+ Q_UNUSED(window)
+ job->run();
+#endif
delete job;
}
-
+#ifndef QT_NO_OPENGL
class QSGGuiThreadRenderLoop : public QSGRenderLoop
{
Q_OBJECT
@@ -164,7 +170,7 @@ public:
QImage grabContent;
};
-
+#endif
QSGRenderLoop *QSGRenderLoop::instance()
{
if (!s_instance) {
@@ -174,7 +180,7 @@ QSGRenderLoop *QSGRenderLoop::instance()
const_cast<QLoggingCategory &>(QSG_LOG_INFO()).setEnabled(QtDebugMsg, true);
s_instance = QSGContext::createWindowManager();
-
+#ifndef QT_NO_OPENGL
if (!s_instance) {
enum RenderLoopType {
@@ -226,9 +232,10 @@ QSGRenderLoop *QSGRenderLoop::instance()
break;
}
}
-
+#endif
qAddPostRoutine(QSGRenderLoop::cleanup);
}
+
return s_instance;
}
@@ -263,7 +270,7 @@ void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window,
if (!signalEmitted)
qFatal("%s", qPrintable(untranslatedMessage));
}
-
+#ifndef QT_NO_OPENGL
QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop()
: gl(0)
{
@@ -358,8 +365,10 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
cd->fireOpenGLContextCreated(gl);
current = gl->makeCurrent(window);
}
- if (current)
- cd->context->initialize(gl);
+ if (current) {
+ auto openglRenderContext = static_cast<QSGDefaultRenderContext *>(cd->context);
+ openglRenderContext->initialize(gl);
+ }
} else {
current = gl->makeCurrent(window);
}
@@ -480,6 +489,8 @@ void QSGGuiThreadRenderLoop::handleUpdateRequest(QQuickWindow *window)
renderWindow(window);
}
+#endif
+
#include "qsgrenderloop.moc"
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 7c3405b715..608afcff10 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -64,6 +64,7 @@
#include <private/qqmldebugconnector_p.h>
#include <private/qquickshadereffectnode_p.h>
+#include <private/qsgdefaultrendercontext_p.h>
/*
Overall design:
@@ -268,7 +269,6 @@ public:
QSGRenderThread(QSGThreadedRenderLoop *w, QSGRenderContext *renderContext)
: wm(w)
, gl(0)
- , sgrc(renderContext)
, animatorDriver(0)
, pendingUpdate(0)
, sleeping(false)
@@ -277,6 +277,7 @@ public:
, window(0)
, stopEventProcessing(false)
{
+ sgrc = static_cast<QSGDefaultRenderContext *>(renderContext);
#if defined(Q_OS_QNX) && !defined(Q_OS_BLACKBERRY) && defined(Q_PROCESSOR_X86)
// The SDP 6.6.0 x86 MESA driver requires a larger stack than the default.
setStackSize(1024 * 1024);
@@ -325,7 +326,7 @@ public:
QSGThreadedRenderLoop *wm;
QOpenGLContext *gl;
- QSGRenderContext *sgrc;
+ QSGDefaultRenderContext *sgrc;
QAnimationDriver *animatorDriver;
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 901fbbec43..84423a8cfc 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -48,6 +48,7 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qquickwindow_p.h>
+#include <QtQuick/private/qsgdefaultrendercontext_p.h>
#include <QtQuick/QQuickWindow>
@@ -78,7 +79,7 @@ QSGWindowsRenderLoop::QSGWindowsRenderLoop()
, m_updateTimer(0)
, m_animationTimer(0)
{
- m_rc = m_sg->createRenderContext();
+ m_rc = static_cast<QSGDefaultRenderContext *>(m_sg->createRenderContext());
m_animationDriver = m_sg->createAnimationDriver(m_sg);
m_animationDriver->install();
@@ -341,6 +342,11 @@ void QSGWindowsRenderLoop::maybeUpdate(QQuickWindow *window)
maybePostUpdateTimer();
}
+QSGRenderContext *QSGWindowsRenderLoop::createRenderContext(QSGContext *) const
+{
+ return m_rc;
+}
+
bool QSGWindowsRenderLoop::event(QEvent *event)
{
switch (event->type()) {
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop_p.h b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
index ad7986035f..9e5d7f04d3 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop_p.h
+++ b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
@@ -61,6 +61,7 @@
QT_BEGIN_NAMESPACE
class QSGRenderContext;
+class QSGDefaultRenderContext;
class QSGWindowsRenderLoop : public QSGRenderLoop
{
@@ -83,7 +84,7 @@ public:
QAnimationDriver *animationDriver() const { return m_animationDriver; }
QSGContext *sceneGraphContext() const { return m_sg; }
- QSGRenderContext *createRenderContext(QSGContext *) const { return m_rc; }
+ QSGRenderContext *createRenderContext(QSGContext *) const;
void releaseResources(QQuickWindow *) { }
@@ -113,7 +114,7 @@ private:
QOpenGLContext *m_gl;
QSGContext *m_sg;
- QSGRenderContext *m_rc;
+ QSGDefaultRenderContext *m_rc;
QAnimationDriver *m_animationDriver;
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 84cc2ba135..79971a2b0d 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -5,9 +5,9 @@
# Core API
HEADERS += \
- $$PWD/coreapi/qsgbatchrenderer_p.h \
$$PWD/coreapi/qsggeometry.h \
$$PWD/coreapi/qsgmaterial.h \
+ $$PWD/coreapi/qsgmaterialshader_p.h \
$$PWD/coreapi/qsgnode.h \
$$PWD/coreapi/qsgnode_p.h \
$$PWD/coreapi/qsgnodeupdater_p.h \
@@ -15,159 +15,189 @@ HEADERS += \
$$PWD/coreapi/qsgabstractrenderer_p.h \
$$PWD/coreapi/qsgrenderer_p.h \
$$PWD/coreapi/qsgrendernode_p.h \
- $$PWD/coreapi/qsggeometry_p.h \
- $$PWD/coreapi/qsgmaterialshader_p.h
+ $$PWD/coreapi/qsggeometry_p.h
SOURCES += \
$$PWD/coreapi/qsgabstractrenderer.cpp \
- $$PWD/coreapi/qsgbatchrenderer.cpp \
$$PWD/coreapi/qsggeometry.cpp \
$$PWD/coreapi/qsgmaterial.cpp \
$$PWD/coreapi/qsgnode.cpp \
$$PWD/coreapi/qsgnodeupdater.cpp \
$$PWD/coreapi/qsgrenderer.cpp \
- $$PWD/coreapi/qsgrendernode.cpp \
- $$PWD/coreapi/qsgshaderrewriter.cpp
+ $$PWD/coreapi/qsgrendernode.cpp
+
+contains(QT_CONFIG, opengl(es1|es2)?) {
+ HEADERS += \
+ $$PWD/coreapi/qsgbatchrenderer_p.h
+ SOURCES += \
+ $$PWD/coreapi/qsgbatchrenderer.cpp \
+ $$PWD/coreapi/qsgshaderrewriter.cpp
+}
# Util API
HEADERS += \
$$PWD/util/qsgareaallocator_p.h \
- $$PWD/util/qsgatlastexture_p.h \
- $$PWD/util/qsgdepthstencilbuffer_p.h \
$$PWD/util/qsgengine.h \
$$PWD/util/qsgengine_p.h \
- $$PWD/util/qsgflatcolormaterial.h \
- $$PWD/util/qsgsimplematerial.h \
$$PWD/util/qsgsimplerectnode.h \
$$PWD/util/qsgsimpletexturenode.h \
- $$PWD/util/qsgtexturematerial.h \
- $$PWD/util/qsgtexturematerial_p.h \
- $$PWD/util/qsgvertexcolormaterial.h \
$$PWD/util/qsgtexture.h \
$$PWD/util/qsgtexture_p.h \
$$PWD/util/qsgtextureprovider.h \
- $$PWD/util/qsgdefaultpainternode_p.h \
$$PWD/util/qsgdistancefieldutil_p.h \
- $$PWD/util/qsgshadersourcebuilder_p.h
+ $$PWD/util/qsgflatcolormaterial.h \
+ $$PWD/util/qsgsimplematerial.h \
+ $$PWD/util/qsgtexturematerial.h \
+ $$PWD/util/qsgtexturematerial_p.h \
+ $$PWD/util/qsgvertexcolormaterial.h
SOURCES += \
$$PWD/util/qsgareaallocator.cpp \
- $$PWD/util/qsgatlastexture.cpp \
- $$PWD/util/qsgdepthstencilbuffer.cpp \
$$PWD/util/qsgengine.cpp \
- $$PWD/util/qsgflatcolormaterial.cpp \
$$PWD/util/qsgsimplerectnode.cpp \
$$PWD/util/qsgsimpletexturenode.cpp \
- $$PWD/util/qsgtexturematerial.cpp \
- $$PWD/util/qsgvertexcolormaterial.cpp \
$$PWD/util/qsgtexture.cpp \
$$PWD/util/qsgtextureprovider.cpp \
- $$PWD/util/qsgdefaultpainternode.cpp \
$$PWD/util/qsgdistancefieldutil.cpp \
+ $$PWD/util/qsgflatcolormaterial.cpp \
$$PWD/util/qsgsimplematerial.cpp \
- $$PWD/util/qsgshadersourcebuilder.cpp
+ $$PWD/util/qsgtexturematerial.cpp \
+ $$PWD/util/qsgvertexcolormaterial.cpp
+contains(QT_CONFIG, opengl(es1|es2)?) {
+ HEADERS += \
+ $$PWD/util/qsgdepthstencilbuffer_p.h \
+ $$PWD/util/qsgshadersourcebuilder_p.h \
+ $$PWD/util/qsgatlastexture_p.h
+ SOURCES += \
+ $$PWD/util/qsgdepthstencilbuffer.cpp \
+ $$PWD/util/qsgatlastexture.cpp \
+ $$PWD/util/qsgshadersourcebuilder.cpp
+}
+
# QML / Adaptations API
HEADERS += \
$$PWD/qsgadaptationlayer_p.h \
$$PWD/qsgcontext_p.h \
$$PWD/qsgcontextplugin_p.h \
- $$PWD/qsgdefaultglyphnode_p.h \
- $$PWD/qsgdefaultdistancefieldglyphcache_p.h \
- $$PWD/qsgdistancefieldglyphnode_p.h \
- $$PWD/qsgdistancefieldglyphnode_p_p.h \
- $$PWD/qsgdefaultglyphnode_p_p.h \
- $$PWD/qsgdefaultimagenode_p.h \
- $$PWD/qsgdefaultrectanglenode_p.h \
- $$PWD/qsgrenderloop_p.h \
- $$PWD/qsgthreadedrenderloop_p.h \
- $$PWD/qsgwindowsrenderloop_p.h \
- $$PWD/qsgdefaultlayer_p.h
+ $$PWD/qsgbasicrectanglenode_p.h \
+ $$PWD/qsgbasicimagenode_p.h \
+ $$PWD/qsgbasicglyphnode_p.h \
+ $$PWD/qsgrenderloop_p.h
SOURCES += \
$$PWD/qsgadaptationlayer.cpp \
$$PWD/qsgcontext.cpp \
$$PWD/qsgcontextplugin.cpp \
- $$PWD/qsgdefaultglyphnode.cpp \
- $$PWD/qsgdefaultglyphnode_p.cpp \
- $$PWD/qsgdefaultdistancefieldglyphcache.cpp \
- $$PWD/qsgdistancefieldglyphnode.cpp \
- $$PWD/qsgdistancefieldglyphnode_p.cpp \
- $$PWD/qsgdefaultimagenode.cpp \
- $$PWD/qsgdefaultrectanglenode.cpp \
- $$PWD/qsgrenderloop.cpp \
- $$PWD/qsgthreadedrenderloop.cpp \
- $$PWD/qsgwindowsrenderloop.cpp \
- $$PWD/qsgdefaultlayer.cpp
+ $$PWD/qsgbasicrectanglenode.cpp \
+ $$PWD/qsgbasicimagenode.cpp \
+ $$PWD/qsgbasicglyphnode.cpp \
+ $$PWD/qsgrenderloop.cpp
+
+contains(QT_CONFIG, opengl(es1|es2)?) {
+ SOURCES += \
+ $$PWD/qsgdefaultglyphnode.cpp \
+ $$PWD/qsgdefaultglyphnode_p.cpp \
+ $$PWD/qsgdefaultdistancefieldglyphcache.cpp \
+ $$PWD/qsgdistancefieldglyphnode.cpp \
+ $$PWD/qsgdistancefieldglyphnode_p.cpp \
+ $$PWD/qsgdefaultimagenode.cpp \
+ $$PWD/qsgdefaultrectanglenode.cpp \
+ $$PWD/qsgdefaultrendercontext.cpp \
+ $$PWD/qsgdefaultcontext.cpp \
+ $$PWD/util/qsgdefaultpainternode.cpp \
+ $$PWD/qsgdefaultlayer.cpp \
+ $$PWD/qsgthreadedrenderloop.cpp \
+ $$PWD/qsgwindowsrenderloop.cpp
+ HEADERS += \
+ $$PWD/qsgdefaultglyphnode_p.h \
+ $$PWD/qsgdefaultdistancefieldglyphcache_p.h \
+ $$PWD/qsgdistancefieldglyphnode_p.h \
+ $$PWD/qsgdistancefieldglyphnode_p_p.h \
+ $$PWD/qsgdefaultglyphnode_p_p.h \
+ $$PWD/qsgdefaultimagenode_p.h \
+ $$PWD/qsgdefaultrectanglenode_p.h \
+ $$PWD/qsgdefaultrendercontext_p.h \
+ $$PWD/qsgdefaultcontext_p.h \
+ $$PWD/util/qsgdefaultpainternode_p.h \
+ $$PWD/qsgdefaultlayer_p.h \
+ $$PWD/qsgthreadedrenderloop_p.h \
+ $$PWD/qsgwindowsrenderloop_p.h
+}
+
+# Built-in, non-plugin-based adaptations
+include(adaptations/adaptations.pri)
RESOURCES += \
$$PWD/scenegraph.qrc
-OTHER_FILES += \
- $$PWD/shaders/24bittextmask.frag \
- $$PWD/shaders/8bittextmask.frag \
- $$PWD/shaders/distancefieldoutlinetext.frag \
- $$PWD/shaders/distancefieldshiftedtext.frag \
- $$PWD/shaders/distancefieldshiftedtext.vert \
- $$PWD/shaders/distancefieldtext.frag \
- $$PWD/shaders/distancefieldtext.vert \
- $$PWD/shaders/flatcolor.frag \
- $$PWD/shaders/flatcolor.vert \
- $$PWD/shaders/hiqsubpixeldistancefieldtext.frag \
- $$PWD/shaders/hiqsubpixeldistancefieldtext.vert \
- $$PWD/shaders/loqsubpixeldistancefieldtext.frag \
- $$PWD/shaders/loqsubpixeldistancefieldtext.vert \
- $$PWD/shaders/opaquetexture.frag \
- $$PWD/shaders/opaquetexture.vert \
- $$PWD/shaders/outlinedtext.frag \
- $$PWD/shaders/outlinedtext.vert \
- $$PWD/shaders/rendernode.frag \
- $$PWD/shaders/rendernode.vert \
- $$PWD/shaders/smoothcolor.frag \
- $$PWD/shaders/smoothcolor.vert \
- $$PWD/shaders/smoothtexture.frag \
- $$PWD/shaders/smoothtexture.vert \
- $$PWD/shaders/stencilclip.frag \
- $$PWD/shaders/stencilclip.vert \
- $$PWD/shaders/styledtext.frag \
- $$PWD/shaders/styledtext.vert \
- $$PWD/shaders/textmask.frag \
- $$PWD/shaders/textmask.vert \
- $$PWD/shaders/texture.frag \
- $$PWD/shaders/vertexcolor.frag \
- $$PWD/shaders/vertexcolor.vert \
- $$PWD/shaders/24bittextmask_core.frag \
- $$PWD/shaders/8bittextmask_core.frag \
- $$PWD/shaders/distancefieldoutlinetext_core.frag \
- $$PWD/shaders/distancefieldshiftedtext_core.frag \
- $$PWD/shaders/distancefieldshiftedtext_core.vert \
- $$PWD/shaders/distancefieldtext_core.frag \
- $$PWD/shaders/distancefieldtext_core.vert \
- $$PWD/shaders/flatcolor_core.frag \
- $$PWD/shaders/flatcolor_core.vert \
- $$PWD/shaders/hiqsubpixeldistancefieldtext_core.frag \
- $$PWD/shaders/hiqsubpixeldistancefieldtext_core.vert \
- $$PWD/shaders/loqsubpixeldistancefieldtext_core.frag \
- $$PWD/shaders/loqsubpixeldistancefieldtext_core.vert \
- $$PWD/shaders/opaquetexture_core.frag \
- $$PWD/shaders/opaquetexture_core.vert \
- $$PWD/shaders/outlinedtext_core.frag \
- $$PWD/shaders/outlinedtext_core.vert \
- $$PWD/shaders/rendernode_core.frag \
- $$PWD/shaders/rendernode_core.vert \
- $$PWD/shaders/smoothcolor_core.frag \
- $$PWD/shaders/smoothcolor_core.vert \
- $$PWD/shaders/smoothtexture_core.frag \
- $$PWD/shaders/smoothtexture_core.vert \
- $$PWD/shaders/stencilclip_core.frag \
- $$PWD/shaders/stencilclip_core.vert \
- $$PWD/shaders/styledtext_core.frag \
- $$PWD/shaders/styledtext_core.vert \
- $$PWD/shaders/textmask_core.frag \
- $$PWD/shaders/textmask_core.vert \
- $$PWD/shaders/texture_core.frag \
- $$PWD/shaders/vertexcolor_core.frag \
- $$PWD/shaders/vertexcolor_core.vert \
- scenegraph/shaders/visualization.frag \
- scenegraph/shaders/visualization.vert
-
+# OpenGL Shaders
+contains(QT_CONFIG, opengl(es1|es2)?) {
+ OTHER_FILES += \
+ $$PWD/shaders/24bittextmask.frag \
+ $$PWD/shaders/8bittextmask.frag \
+ $$PWD/shaders/distancefieldoutlinetext.frag \
+ $$PWD/shaders/distancefieldshiftedtext.frag \
+ $$PWD/shaders/distancefieldshiftedtext.vert \
+ $$PWD/shaders/distancefieldtext.frag \
+ $$PWD/shaders/distancefieldtext.vert \
+ $$PWD/shaders/flatcolor.frag \
+ $$PWD/shaders/flatcolor.vert \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext.frag \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext.vert \
+ $$PWD/shaders/loqsubpixeldistancefieldtext.frag \
+ $$PWD/shaders/loqsubpixeldistancefieldtext.vert \
+ $$PWD/shaders/opaquetexture.frag \
+ $$PWD/shaders/opaquetexture.vert \
+ $$PWD/shaders/outlinedtext.frag \
+ $$PWD/shaders/outlinedtext.vert \
+ $$PWD/shaders/rendernode.frag \
+ $$PWD/shaders/rendernode.vert \
+ $$PWD/shaders/smoothcolor.frag \
+ $$PWD/shaders/smoothcolor.vert \
+ $$PWD/shaders/smoothtexture.frag \
+ $$PWD/shaders/smoothtexture.vert \
+ $$PWD/shaders/stencilclip.frag \
+ $$PWD/shaders/stencilclip.vert \
+ $$PWD/shaders/styledtext.frag \
+ $$PWD/shaders/styledtext.vert \
+ $$PWD/shaders/textmask.frag \
+ $$PWD/shaders/textmask.vert \
+ $$PWD/shaders/texture.frag \
+ $$PWD/shaders/vertexcolor.frag \
+ $$PWD/shaders/vertexcolor.vert \
+ $$PWD/shaders/24bittextmask_core.frag \
+ $$PWD/shaders/8bittextmask_core.frag \
+ $$PWD/shaders/distancefieldoutlinetext_core.frag \
+ $$PWD/shaders/distancefieldshiftedtext_core.frag \
+ $$PWD/shaders/distancefieldshiftedtext_core.vert \
+ $$PWD/shaders/distancefieldtext_core.frag \
+ $$PWD/shaders/distancefieldtext_core.vert \
+ $$PWD/shaders/flatcolor_core.frag \
+ $$PWD/shaders/flatcolor_core.vert \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext_core.frag \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext_core.vert \
+ $$PWD/shaders/loqsubpixeldistancefieldtext_core.frag \
+ $$PWD/shaders/loqsubpixeldistancefieldtext_core.vert \
+ $$PWD/shaders/opaquetexture_core.frag \
+ $$PWD/shaders/opaquetexture_core.vert \
+ $$PWD/shaders/outlinedtext_core.frag \
+ $$PWD/shaders/outlinedtext_core.vert \
+ $$PWD/shaders/rendernode_core.frag \
+ $$PWD/shaders/rendernode_core.vert \
+ $$PWD/shaders/smoothcolor_core.frag \
+ $$PWD/shaders/smoothcolor_core.vert \
+ $$PWD/shaders/smoothtexture_core.frag \
+ $$PWD/shaders/smoothtexture_core.vert \
+ $$PWD/shaders/stencilclip_core.frag \
+ $$PWD/shaders/stencilclip_core.vert \
+ $$PWD/shaders/styledtext_core.frag \
+ $$PWD/shaders/styledtext_core.vert \
+ $$PWD/shaders/textmask_core.frag \
+ $$PWD/shaders/textmask_core.vert \
+ $$PWD/shaders/texture_core.frag \
+ $$PWD/shaders/vertexcolor_core.frag \
+ $$PWD/shaders/vertexcolor_core.vert \
+ $$PWD/shaders/visualization.frag \
+ $$PWD/shaders/visualization.vert
+}
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index 68dc813933..06c4129a33 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -44,6 +44,7 @@
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
#include <QtGui/QSurface>
diff --git a/src/quick/scenegraph/util/qsgatlastexture_p.h b/src/quick/scenegraph/util/qsgatlastexture_p.h
index c6f1e72a4d..da5acb3fea 100644
--- a/src/quick/scenegraph/util/qsgatlastexture_p.h
+++ b/src/quick/scenegraph/util/qsgatlastexture_p.h
@@ -104,17 +104,17 @@ public:
QSize size() const { return m_size; }
- GLuint internalFormat() const { return m_internalFormat; }
- GLuint externalFormat() const { return m_externalFormat; }
+ uint internalFormat() const { return m_internalFormat; }
+ uint externalFormat() const { return m_externalFormat; }
private:
QSGAreaAllocator m_allocator;
- GLuint m_texture_id;
+ unsigned int m_texture_id;
QSize m_size;
QList<Texture *> m_pending_uploads;
- GLuint m_internalFormat;
- GLuint m_externalFormat;
+ uint m_internalFormat;
+ uint m_externalFormat;
uint m_allocated : 1;
uint m_use_bgra_fallback: 1;
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index 2deb993a6e..4dd60c76f5 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -41,6 +41,7 @@
#include <QtQuick/private/qquickpainteditem_p.h>
+#include <QtQuick/private/qsgdefaultrendercontext_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qopenglextensions_p.h>
#include <qopenglframebufferobject.h>
@@ -96,7 +97,7 @@ QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item)
, m_dirtyRenderTarget(false)
, m_dirtyTexture(false)
{
- m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext();
+ m_context = static_cast<QSGDefaultRenderContext *>(static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext());
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode_p.h b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
index 3cabe01511..069ef155b1 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
@@ -63,6 +63,7 @@ QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObject;
class QOpenGLPaintDevice;
+class QSGDefaultRenderContext;
class Q_QUICK_PRIVATE_EXPORT QSGPainterTexture : public QSGPlainTexture
{
@@ -127,7 +128,7 @@ private:
void updateRenderTarget();
void updateFBOSize();
- QSGRenderContext *m_context;
+ QSGDefaultRenderContext *m_context;
QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
QQuickPaintedItem::RenderTarget m_actualRenderTarget;
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
index 5eb6a6f593..65a6bcd52c 100644
--- a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
@@ -40,7 +40,9 @@
#include "qsgdistancefieldutil_p.h"
#include <private/qsgadaptationlayer_p.h>
-#include <QtGui/private/qopenglengineshadersource_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/private/qopenglengineshadersource_p.h>
+#endif
#include <QtQuick/private/qsgcontext_p.h>
QT_BEGIN_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index 1ef98d222d..da7a65cfec 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -44,6 +44,11 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgtexture_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
@@ -83,7 +88,7 @@ QT_BEGIN_NAMESPACE
QSGEnginePrivate::QSGEnginePrivate()
: sgContext(QSGContext::createDefaultContext())
- , sgRenderContext(new QSGRenderContext(sgContext.data()))
+ , sgRenderContext(sgContext.data()->createRenderContext())
{
}
@@ -110,17 +115,23 @@ QSGEngine::~QSGEngine()
*/
void QSGEngine::initialize(QOpenGLContext *context)
{
+#ifndef QT_NO_OPENGL
Q_D(QSGEngine);
if (QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
}
- if (!d->sgRenderContext->isValid()) {
- d->sgRenderContext->setAttachToGLContext(false);
- d->sgRenderContext->initialize(context);
+ auto openGLRenderContext = static_cast<QSGDefaultRenderContext *>(d->sgRenderContext.data());
+
+ if (openGLRenderContext != nullptr && !openGLRenderContext->isValid()) {
+ openGLRenderContext->setAttachToGLContext(false);
+ openGLRenderContext->initialize(context);
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
}
+#else
+ Q_UNUSED(context)
+#endif
}
/*!
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 836b5759a2..b9986c3d11 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -39,8 +39,9 @@
#include "qsgflatcolormaterial.h"
#include <private/qsgmaterialshader_p.h>
-
-#include <qopenglshaderprogram.h>
+#ifndef QT_NO_OPENGL
+# include <qopenglshaderprogram.h>
+#endif
QT_BEGIN_NAMESPACE
@@ -66,14 +67,16 @@ QSGMaterialType FlatColorMaterialShader::type;
FlatColorMaterialShader::FlatColorMaterialShader()
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag"));
+#endif
}
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
+#ifndef QT_NO_OPENGL
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
-
QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
@@ -90,6 +93,11 @@ void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#else
+ Q_UNUSED(state)
+ Q_UNUSED(newEffect)
+ Q_UNUSED(oldEffect)
+#endif
}
char const *const *FlatColorMaterialShader::attributeNames() const
@@ -100,8 +108,10 @@ char const *const *FlatColorMaterialShader::attributeNames() const
void FlatColorMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("matrix");
m_color_id = program()->uniformLocation("color");
+#endif
}
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 9b9c77dce4..1ec1db5ab5 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -38,7 +38,6 @@
****************************************************************************/
#include "qsgtexture_p.h"
-#include <qopenglfunctions.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <qthread.h>
#include <qmath.h>
@@ -46,9 +45,12 @@
#include <private/qqmlglobal_p.h>
#include <QtGui/qguiapplication.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
-#include <QtGui/qopenglcontext.h>
-#include <QtGui/qopenglfunctions.h>
-
+#ifndef QT_NO_OPENGL
+# include <qopenglfunctions.h>
+# include <QtGui/qopenglcontext.h>
+# include <QtGui/qopenglfunctions.h>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
#include <private/qsgmaterialshader_p.h>
#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) && !defined(__UCLIBC__)
@@ -278,6 +280,7 @@ Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex)
bool qsg_safeguard_texture(QSGTexture *texture)
{
+#ifndef QT_NO_OPENGL
QMutexLocker locker(qsg_valid_texture_mutex());
if (!qsg_valid_texture_set()->contains(texture)) {
qWarning() << "Invalid texture accessed:" << (void *) texture;
@@ -285,6 +288,7 @@ bool qsg_safeguard_texture(QSGTexture *texture)
QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
return false;
}
+#endif
return true;
}
#endif
@@ -517,6 +521,7 @@ QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
*/
void QSGTexture::updateBindOptions(bool force)
{
+#ifndef QT_NO_OPENGL
Q_D(QSGTexture);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
force |= isAtlasTexture();
@@ -551,6 +556,9 @@ void QSGTexture::updateBindOptions(bool force)
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
d->wrapChanged = false;
}
+#else
+ Q_UNUSED(force)
+#endif
}
QSGPlainTexture::QSGPlainTexture()
@@ -568,8 +576,10 @@ QSGPlainTexture::QSGPlainTexture()
QSGPlainTexture::~QSGPlainTexture()
{
+#ifndef QT_NO_OPENGL
if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext())
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
}
void qsg_swizzleBGRAToRGBA(QImage *image)
@@ -601,8 +611,10 @@ int QSGPlainTexture::textureId() const
// or ~QSGPlainTexture so just keep it minimal here.
return 0;
} else if (m_texture_id == 0){
+#ifndef QT_NO_OPENGL
// Generate a texture id for use later and return it.
QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+#endif
return m_texture_id;
}
}
@@ -611,8 +623,10 @@ int QSGPlainTexture::textureId() const
void QSGPlainTexture::setTextureId(int id)
{
+#ifndef QT_NO_OPENGL
if (m_texture_id && m_owns_texture)
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+#endif
m_texture_id = id;
m_dirty_texture = false;
@@ -623,6 +637,7 @@ void QSGPlainTexture::setTextureId(int id)
void QSGPlainTexture::bind()
{
+#ifndef QT_NO_OPENGL
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
@@ -684,7 +699,7 @@ void QSGPlainTexture::bind()
// based on QSGTexture::textureSize which is updated after this, so that
// should be ok.
int max;
- if (QSGRenderContext *rc = QSGRenderContext::from(context))
+ if (auto rc = QSGDefaultRenderContext::from(context))
max = rc->maxTextureSize();
else
funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
@@ -789,6 +804,7 @@ void QSGPlainTexture::bind()
m_dirty_bind_options = false;
if (!m_retain_image)
m_image = QImage();
+#endif
}
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
index 5c358aecc3..a0d7eb41e3 100644
--- a/src/quick/scenegraph/util/qsgtexture_p.h
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -53,9 +53,9 @@
#include <QtQuick/qtquickglobal.h>
#include <private/qobject_p.h>
-
-#include <QtGui/qopengl.h>
-
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopengl.h>
+#endif
#include "qsgtexture.h"
#include <QtQuick/private/qsgcontext_p.h>
@@ -110,7 +110,7 @@ public:
protected:
QImage m_image;
- GLuint m_texture_id;
+ uint m_texture_id;
QSize m_texture_size;
QRectF m_texture_rect;
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 66e87a77a8..12a1b474e3 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -39,9 +39,10 @@
#include "qsgtexturematerial_p.h"
#include "qsgtexture_p.h"
-
-#include <QtGui/qopenglshaderprogram.h>
-#include <QtGui/qopenglfunctions.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopenglshaderprogram.h>
+# include <QtGui/qopenglfunctions.h>
+#endif
QT_BEGIN_NAMESPACE
@@ -56,8 +57,10 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
+#endif
}
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
@@ -68,7 +71,9 @@ char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
void QSGOpaqueTextureMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("qt_Matrix");
+#endif
}
void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
@@ -88,6 +93,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setHorizontalWrapMode(tx->horizontalWrapMode());
t->setVerticalWrapMode(tx->verticalWrapMode());
+#ifndef QT_NO_OPENGL
bool npotSupported = const_cast<QOpenGLContext *>(state.context())
->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
if (!npotSupported) {
@@ -98,16 +104,17 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setVerticalWrapMode(QSGTexture::ClampToEdge);
}
}
-
+#endif
t->setMipmapFiltering(tx->mipmapFiltering());
if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
t->bind();
else
t->updateBindOptions();
-
+#ifndef QT_NO_OPENGL
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#endif
}
@@ -362,22 +369,27 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
+#endif
}
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+#ifndef QT_NO_OPENGL
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
-
+#endif
QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
}
void QSGTextureMaterialShader::initialize()
{
QSGOpaqueTextureMaterialShader::initialize();
+#ifndef QT_NO_OPENGL
m_opacity_id = program()->uniformLocation("opacity");
+#endif
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 8e86b3906f..18de19b04e 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -38,9 +38,9 @@
****************************************************************************/
#include "qsgvertexcolormaterial.h"
-
-#include <qopenglshaderprogram.h>
-
+#ifndef QT_NO_OPENGL
+# include <qopenglshaderprogram.h>
+#endif
QT_BEGIN_NAMESPACE
class QSGVertexColorMaterialShader : public QSGMaterialShader
@@ -65,17 +65,23 @@ QSGMaterialType QSGVertexColorMaterialShader::type;
QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
: QSGMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag"));
+#endif
}
void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)
{
+#ifndef QT_NO_OPENGL
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#else
+ Q_UNUSED(state)
+#endif
}
char const *const *QSGVertexColorMaterialShader::attributeNames() const
@@ -86,8 +92,10 @@ char const *const *QSGVertexColorMaterialShader::attributeNames() const
void QSGVertexColorMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("matrix");
m_opacity_id = program()->uniformLocation("opacity");
+#endif
}
diff --git a/src/quick/util/qquickanimator.cpp b/src/quick/util/qquickanimator.cpp
index abae6321b0..100b7bd402 100644
--- a/src/quick/util/qquickanimator.cpp
+++ b/src/quick/util/qquickanimator.cpp
@@ -502,7 +502,7 @@ QQuickRotationAnimator::RotationDirection QQuickRotationAnimator::direction() co
Q_D(const QQuickRotationAnimator);
return d->direction;
}
-
+#ifndef QT_NO_OPENGL
/*!
\qmltype UniformAnimator
\instantiates QQuickUniformAnimator
@@ -580,5 +580,6 @@ QQuickAnimatorJob *QQuickUniformAnimator::createJob() const
job->setUniform(u.toLatin1());
return job;
}
+#endif
QT_END_NAMESPACE
diff --git a/src/quick/util/qquickanimator_p.h b/src/quick/util/qquickanimator_p.h
index c23aa0a7e9..f1e2d4e1d9 100644
--- a/src/quick/util/qquickanimator_p.h
+++ b/src/quick/util/qquickanimator_p.h
@@ -169,7 +169,7 @@ protected:
QQuickAnimatorJob *createJob() const;
QString propertyName() const { return QStringLiteral("rotation"); }
};
-
+#ifndef QT_NO_OPENGL
class QQuickUniformAnimatorPrivate;
class Q_QUICK_PRIVATE_EXPORT QQuickUniformAnimator : public QQuickAnimator
{
@@ -190,6 +190,7 @@ protected:
QQuickAnimatorJob *createJob() const;
QString propertyName() const;
};
+#endif
QT_END_NAMESPACE
@@ -199,6 +200,7 @@ QML_DECLARE_TYPE(QQuickYAnimator)
QML_DECLARE_TYPE(QQuickScaleAnimator)
QML_DECLARE_TYPE(QQuickRotationAnimator)
QML_DECLARE_TYPE(QQuickOpacityAnimator)
+#ifndef QT_NO_OPENGL
QML_DECLARE_TYPE(QQuickUniformAnimator)
-
+#endif
#endif // QQUICKANIMATOR_P_H
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index 8d5ecadab5..f0ecb8150a 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -43,8 +43,9 @@
#include "qquickanimator_p_p.h"
#include <private/qquickwindow_p.h>
#include <private/qquickitem_p.h>
-#include <private/qquickshadereffectnode_p.h>
-
+#ifndef QT_NO_OPENGL
+# include <private/qquickshadereffectnode_p.h>
+#endif
#include <private/qanimationgroupjob_p.h>
#include <qcoreapplication.h>
@@ -173,7 +174,7 @@ void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window)
} else if (!m_controller && m_job) {
m_controller = QQuickWindowPrivate::get(window)->animationController;
- if (window->openglContext())
+ if (window->isSceneGraphInitialized())
readyToAnimate();
else
connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(sceneGraphInitialized()));
@@ -390,7 +391,6 @@ void QQuickXAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_helper->dx = m_value;
@@ -407,7 +407,6 @@ void QQuickYAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_helper->dy = m_value;
@@ -477,7 +476,6 @@ void QQuickOpacityAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller || !m_opacityNode)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_opacityNode->setOpacity(m_value);
@@ -493,7 +491,6 @@ void QQuickScaleAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
m_value = m_from + (m_to - m_from) * progress(time);
m_helper->scale = m_value;
@@ -513,7 +510,6 @@ void QQuickRotationAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
float t = progress(time);
@@ -546,6 +542,7 @@ void QQuickRotationAnimatorJob::writeBack()
m_target->setRotation(value());
}
+#ifndef QT_NO_OPENGL
QQuickUniformAnimatorJob::QQuickUniformAnimatorJob()
: m_node(0)
, m_uniformIndex(-1)
@@ -594,7 +591,6 @@ void QQuickUniformAnimatorJob::updateCurrentTime(int time)
{
if (!m_controller)
return;
- Q_ASSERT(!m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread());
if (!m_node || m_uniformIndex == -1 || m_uniformType == -1)
return;
@@ -615,5 +611,6 @@ void QQuickUniformAnimatorJob::writeBack()
if (m_target)
m_target->setProperty(m_uniform, value());
}
+#endif
QT_END_NAMESPACE
diff --git a/src/quick/util/qquickanimatorjob_p.h b/src/quick/util/qquickanimatorjob_p.h
index 2b910d3737..118487f937 100644
--- a/src/quick/util/qquickanimatorjob_p.h
+++ b/src/quick/util/qquickanimatorjob_p.h
@@ -277,7 +277,7 @@ public:
private:
QSGOpacityNode *m_opacityNode;
};
-
+#ifndef QT_NO_OPENGL
class Q_QUICK_PRIVATE_EXPORT QQuickUniformAnimatorJob : public QQuickAnimatorJob
{
public:
@@ -301,6 +301,7 @@ private:
int m_uniformIndex : 8;
int m_uniformType : 8;
};
+#endif
QT_END_NAMESPACE
diff --git a/src/quick/util/qquickutilmodule.cpp b/src/quick/util/qquickutilmodule.cpp
index f5d11c6230..66994e22ba 100644
--- a/src/quick/util/qquickutilmodule.cpp
+++ b/src/quick/util/qquickutilmodule.cpp
@@ -107,8 +107,9 @@ void QQuickUtilModule::defineModule()
qmlRegisterType<QQuickScaleAnimator>("QtQuick", 2, 2, "ScaleAnimator");
qmlRegisterType<QQuickRotationAnimator>("QtQuick", 2, 2, "RotationAnimator");
qmlRegisterType<QQuickOpacityAnimator>("QtQuick", 2, 2, "OpacityAnimator");
+#ifndef QT_NO_OPENGL
qmlRegisterType<QQuickUniformAnimator>("QtQuick", 2, 2, "UniformAnimator");
-
+#endif
qmlRegisterType<QQuickStateOperation>();
qmlRegisterCustomType<QQuickPropertyChanges>("QtQuick",2,0,"PropertyChanges", new QQuickPropertyChangesParser);
diff --git a/src/quickwidgets/qquickwidget.cpp b/src/quickwidgets/qquickwidget.cpp
index 3bce7827bc..0a10ec5e9c 100644
--- a/src/quickwidgets/qquickwidget.cpp
+++ b/src/quickwidgets/qquickwidget.cpp
@@ -57,6 +57,10 @@
#include <QtGui/private/qguiapplication_p.h>
#include <QtGui/qpa/qplatformintegration.h>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/private/qopenglextensions_p.h>
+
#ifdef Q_OS_WIN
# include <QtWidgets/QMessageBox>
# include <QtCore/QLibraryInfo>
diff --git a/src/src.pro b/src/src.pro
index 385e4eb601..e3975083da 100644
--- a/src/src.pro
+++ b/src/src.pro
@@ -1,19 +1,18 @@
TEMPLATE = subdirs
CONFIG += ordered
SUBDIRS += \
- qml
+ qml \
+ quick \
+ qmltest
qtHaveModule(gui):contains(QT_CONFIG, opengl(es1|es2)?) {
- SUBDIRS += \
- quick \
- qmltest \
- particles
-
+ SUBDIRS += particles
qtHaveModule(widgets): SUBDIRS += quickwidgets
}
SUBDIRS += \
plugins \
+ doc \
imports \
qmldevtools
diff --git a/tests/auto/auto.pro b/tests/auto/auto.pro
index 425e88b983..b72a43d742 100644
--- a/tests/auto/auto.pro
+++ b/tests/auto/auto.pro
@@ -2,16 +2,18 @@ TEMPLATE=subdirs
SUBDIRS=\
qml \
quick \
- particles \
qmltest \
qmldevtools \
cmake \
installed_cmake \
toolsupport
-qtHaveModule(widgets): SUBDIRS += quickwidgets
+qtHaveModule(gui):contains(QT_CONFIG, opengl(es1|es2)?) {
+ SUBDIRS += particles
+ qtHaveModule(widgets): SUBDIRS += quickwidgets
+
+}
qmldevtools.CONFIG = host_build
installed_cmake.depends = cmake
-
diff --git a/tests/auto/quick/geometry/tst_geometry.cpp b/tests/auto/quick/geometry/tst_geometry.cpp
index 8755e3a1d7..7988b6b515 100644
--- a/tests/auto/quick/geometry/tst_geometry.cpp
+++ b/tests/auto/quick/geometry/tst_geometry.cpp
@@ -126,9 +126,9 @@ void GeometryTest::testCustomGeometry()
};
static QSGGeometry::Attribute attributes[] = {
- { 0, 2, GL_FLOAT, 0, 0},
- { 1, 4, GL_UNSIGNED_BYTE, 0, 0},
- { 2, 4, GL_FLOAT, 0, 0},
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, false),
+ QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE, false),
+ QSGGeometry::Attribute::create(2, 4, GL_FLOAT, false)
};
static QSGGeometry::AttributeSet set = { 4, 6 * sizeof(float) + 4 * sizeof(unsigned char), attributes };
diff --git a/tests/auto/quick/nodes/tst_nodestest.cpp b/tests/auto/quick/nodes/tst_nodestest.cpp
index 16c1174604..63e0aeb324 100644
--- a/tests/auto/quick/nodes/tst_nodestest.cpp
+++ b/tests/auto/quick/nodes/tst_nodestest.cpp
@@ -31,7 +31,6 @@
#include <QtGui/QOffscreenSurface>
#include <QtGui/QOpenGLContext>
-
#include <QtQuick/qsgnode.h>
#include <QtQuick/private/qsgbatchrenderer_p.h>
#include <QtQuick/private/qsgnodeupdater_p.h>
@@ -76,7 +75,7 @@ private Q_SLOTS:
private:
QOffscreenSurface *surface;
QOpenGLContext *context;
- QSGRenderContext *renderContext;
+ QSGDefaultRenderContext *renderContext;
};
void NodesTest::initTestCase()
@@ -91,7 +90,8 @@ void NodesTest::initTestCase()
QVERIFY(context->create());
QVERIFY(context->makeCurrent(surface));
- renderContext = renderLoop->createRenderContext(renderLoop->sceneGraphContext());
+ auto rc = renderLoop->createRenderContext(renderLoop->sceneGraphContext());
+ renderContext = static_cast<QSGDefaultRenderContext *>(rc);
QVERIFY(renderContext);
renderContext->initialize(context);
QVERIFY(renderContext->isValid());
@@ -110,7 +110,7 @@ void NodesTest::cleanupTestCase()
class DummyRenderer : public QSGBatchRenderer::Renderer
{
public:
- DummyRenderer(QSGRootNode *root, QSGRenderContext *renderContext)
+ DummyRenderer(QSGRootNode *root, QSGDefaultRenderContext *renderContext)
: QSGBatchRenderer::Renderer(renderContext)
, changedNode(0)
, changedState(0)
diff --git a/tests/manual/nodetypes/Animators.qml b/tests/manual/nodetypes/Animators.qml
new file mode 100644
index 0000000000..7d8baf1cb8
--- /dev/null
+++ b/tests/manual/nodetypes/Animators.qml
@@ -0,0 +1,180 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.5
+
+Item {
+ id: window
+
+ Rectangle {
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "#14148c" }
+ GradientStop { position: 0.499; color: "#14aaff" }
+ GradientStop { position: 0.5; color: "#80c342" }
+ GradientStop { position: 1.0; color: "#006325" }
+ }
+ }
+
+ SequentialAnimation {
+ id: plainAnim
+ SequentialAnimation {
+ ParallelAnimation {
+ PropertyAnimation {
+ property: "y"
+ target: smiley
+ from: smiley.minHeight
+ to: smiley.maxHeight
+ easing.type: Easing.OutExpo
+ duration: 300
+ }
+ PropertyAnimation {
+ property: "scale"
+ target: shadow
+ from: 1
+ to: 0.5
+ easing.type: Easing.OutExpo
+ duration: 300
+ }
+ }
+ ParallelAnimation {
+ PropertyAnimation {
+ property: "y"
+ target: smiley
+ from: smiley.maxHeight
+ to: smiley.minHeight
+ easing.type: Easing.OutBounce
+ duration: 1000
+ }
+ PropertyAnimation {
+ property: "scale"
+ target: shadow
+ from: 0.5
+ to: 1
+ easing.type: Easing.OutBounce
+ duration: 1000
+ }
+ }
+ }
+ running: false
+ }
+
+ SequentialAnimation {
+ id: renderThreadAnim
+ SequentialAnimation {
+ ParallelAnimation {
+ YAnimator {
+ target: smiley
+ from: smiley.minHeight
+ to: smiley.maxHeight
+ easing.type: Easing.OutExpo
+ duration: 300
+ }
+ ScaleAnimator {
+ target: shadow
+ from: 1
+ to: 0.5
+ easing.type: Easing.OutExpo
+ duration: 300
+ }
+ }
+ ParallelAnimation {
+ YAnimator {
+ target: smiley
+ from: smiley.maxHeight
+ to: smiley.minHeight
+ easing.type: Easing.OutBounce
+ duration: 1000
+ }
+ ScaleAnimator {
+ target: shadow
+ from: 0.5
+ to: 1
+ easing.type: Easing.OutBounce
+ duration: 1000
+ }
+ }
+ }
+ running: false
+ }
+
+ Image {
+ id: shadow
+ anchors.horizontalCenter: parent.horizontalCenter
+ y: smiley.minHeight + smiley.height
+ source: "qrc:/shadow.png"
+ }
+
+ Image {
+ id: smiley
+ property int maxHeight: window.height / 3
+ property int minHeight: 2 * window.height / 3
+
+ anchors.horizontalCenter: parent.horizontalCenter
+ y: minHeight
+ source: "qrc:/face-smile.png"
+ }
+
+ Text {
+ text: "click left for plain animation, right for render thread Animators, middle to sleep for 2 sec on the main (gui) thread"
+ color: "white"
+ }
+
+ Text {
+ text: plainAnim.running ? "NORMAL ANIMATION" : (renderThreadAnim.running ? "RENDER THREAD ANIMATION" : "NO ANIMATION")
+ color: "red"
+ font.pointSize: 20
+ anchors.bottom: parent.bottom
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ acceptedButtons: Qt.AllButtons
+ onClicked: if (mouse.button === Qt.LeftButton) {
+ renderThreadAnim.running = false;
+ plainAnim.running = true;
+ } else if (mouse.button === Qt.RightButton) {
+ plainAnim.running = false;
+ renderThreadAnim.running = true;
+ } else if (mouse.button === Qt.MiddleButton) {
+ helper.sleep(2000);
+ }
+ }
+}
diff --git a/tests/manual/nodetypes/Images.qml b/tests/manual/nodetypes/Images.qml
new file mode 100644
index 0000000000..7c1ba5345b
--- /dev/null
+++ b/tests/manual/nodetypes/Images.qml
@@ -0,0 +1,97 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.3
+
+Item {
+ Rectangle {
+ width: 100
+ height: 100
+ anchors.centerIn: parent
+ color: "red"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+
+ Image {
+ id: im
+ source: "qrc:/qt.png"
+ mipmap: true
+
+ // changing the mipmap property results in the creation of a brand new
+ // texture resource. enable the following to test.
+// Timer {
+// interval: 2000
+// onTriggered: im.mipmap = false
+// running: true
+// }
+
+ SequentialAnimation on scale {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 1.0
+ to: 4.0
+ duration: 2000
+ }
+ NumberAnimation {
+ from: 4.0
+ to: 0.1
+ duration: 3000
+ }
+ NumberAnimation {
+ from: 0.1
+ to: 1.0
+ duration: 1000
+ }
+ }
+
+ Image {
+ anchors.centerIn: parent
+ source: "qrc:/face-smile.png"
+ }
+ }
+
+ Image {
+ source: "qrc:/face-smile.png"
+ anchors.bottom: parent.bottom
+ anchors.right: parent.right
+ antialiasing: true
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+}
diff --git a/tests/manual/nodetypes/Layers.qml b/tests/manual/nodetypes/Layers.qml
new file mode 100644
index 0000000000..52c8fa8144
--- /dev/null
+++ b/tests/manual/nodetypes/Layers.qml
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ Rectangle {
+ color: "lightGray"
+ anchors.fill: parent
+ anchors.margins: 10
+
+ Row {
+ anchors.fill: parent
+ anchors.margins: 10
+ Rectangle {
+ color: "red"
+// ColorAnimation on color {
+// from: "black"
+// to: "white"
+// duration: 2000
+// loops: Animation.Infinite
+// }
+ width: 300
+ height: 100
+ layer.enabled: true
+ Text { text: "this is in a layer, going through an offscreen render target" }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 275
+ y: 75
+ }
+ }
+ Rectangle {
+ color: "white"
+ width: 300
+ height: 100
+ Text { text: "this is not a layer" }
+ }
+ Rectangle {
+ color: "green"
+ width: 300
+ height: 100
+ layer.enabled: true
+ Text { text: "this is another layer" }
+ Rectangle {
+ border.width: 4
+ border.color: "black"
+ anchors.centerIn: parent
+ width: 150
+ height: 50
+ layer.enabled: true
+ Text {
+ anchors.centerIn: parent
+ text: "layer in a layer"
+ }
+ }
+ Image {
+ source: "qrc:/face-smile.png"
+ anchors.bottom: parent.bottom
+ anchors.right: parent.right
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+ }
+ }
+ }
+}
diff --git a/tests/manual/nodetypes/LotsOfRects.qml b/tests/manual/nodetypes/LotsOfRects.qml
new file mode 100644
index 0000000000..46a05a2453
--- /dev/null
+++ b/tests/manual/nodetypes/LotsOfRects.qml
@@ -0,0 +1,250 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ Rectangle {
+ anchors.margins: 4
+ anchors.fill: parent
+
+ // Background
+ gradient: Gradient {
+ GradientStop { position: 0; color: "steelblue" }
+ GradientStop { position: 1; color: "black" }
+ }
+
+ // Animated gradient stops.
+ // NB! Causes a full buffer rebuild on every animated change due to the geometry change!
+ Row {
+ spacing: 10
+ Repeater {
+ model: 20
+ Rectangle {
+ width: 20
+ height: 20
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "red" }
+ GradientStop { NumberAnimation on position { from: 0.01; to: 0.99; duration: 5000; loops: Animation.Infinite } color: "yellow" }
+ GradientStop { position: 1.0; color: "green" }
+ }
+ }
+ }
+ }
+
+ // Rounded rects with border (smooth material)
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "blue"
+ width: 100
+ height: 50
+ y: 50
+ radius: 16
+ border.color: "red"
+ border.width: 4
+
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 50
+ to: 150
+ duration: 7000
+ }
+ NumberAnimation {
+ from: 150
+ to: 50
+ duration: 3000
+ }
+ }
+ }
+ }
+ }
+
+ // Clip using scissor
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 100
+ y: 150
+ NumberAnimation on y {
+ from: 150
+ to: 200
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 75
+ }
+ }
+ }
+ }
+
+ // Clip using scissor
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 100
+ y: 300
+ NumberAnimation on y {
+ from: 300
+ to: 400
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 75
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+ }
+ }
+ }
+
+ // Clip using stencil
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 100
+ y: 450
+ NumberAnimation on y {
+ from: 450
+ to: 550
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 75
+ }
+ }
+ }
+ }
+
+ // The signature red square with another item with animated opacity blended on top
+ Rectangle {
+ width: 100
+ height: 100
+ anchors.centerIn: parent
+ color: "red"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+
+ Rectangle {
+ color: "gray"
+ width: 50
+ height: 50
+ anchors.centerIn: parent
+
+ SequentialAnimation on opacity {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 1.0
+ to: 0.0
+ duration: 4000
+ }
+ NumberAnimation {
+ from: 0.0
+ to: 1.0
+ duration: 4000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+ }
+
+ // Animated size and color.
+ // NB! Causes a full buffer rebuild on every animated change due to the geometry change!
+ Rectangle {
+ anchors.right: parent.right
+ anchors.bottom: parent.bottom
+ width: 10
+ height: 100
+ ColorAnimation on color {
+ from: "blue"
+ to: "purple"
+ duration: 5000
+ loops: Animation.Infinite
+ }
+ NumberAnimation on width {
+ from: 10
+ to: 300
+ duration: 5000
+ loops: Animation.Infinite
+ }
+ }
+
+ // Semi-transparent rect on top.
+ Rectangle {
+ anchors.centerIn: parent
+ opacity: 0.2
+ color: "black"
+ anchors.fill: parent
+ anchors.margins: 10
+ }
+ }
+}
diff --git a/tests/manual/nodetypes/Rects.qml b/tests/manual/nodetypes/Rects.qml
new file mode 100644
index 0000000000..0d3a8cd459
--- /dev/null
+++ b/tests/manual/nodetypes/Rects.qml
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ Rectangle {
+ width: 100
+ height: 100
+ anchors.centerIn: parent
+ color: "red"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+
+ Rectangle {
+ color: "gray"
+ width: 50
+ height: 50
+ anchors.centerIn: parent
+
+ SequentialAnimation on opacity {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 1.0
+ to: 0.0
+ duration: 4000
+ }
+ NumberAnimation {
+ from: 0.0
+ to: 1.0
+ duration: 4000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+ }
+
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 200
+ x: 0
+ y: 0
+
+ NumberAnimation on x {
+ from: 0
+ to: 300
+ duration: 5000
+ }
+ NumberAnimation on y {
+ from: 0
+ to: 50
+ duration: 2000
+ }
+
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 175
+ }
+ }
+
+ Rectangle {
+ color: "blue"
+ width: 200
+ height: 100
+ x: 100
+ y: 300
+ radius: 16
+ border.color: "red"
+ border.width: 4
+
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 300
+ to: 500
+ duration: 7000
+ }
+ NumberAnimation {
+ from: 500
+ to: 300
+ duration: 3000
+ }
+ }
+ }
+
+ Rectangle {
+ anchors.right: parent.right
+ width: 100
+ height: 100
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "red" }
+ GradientStop { position: 0.33; color: "yellow" }
+ GradientStop { position: 1.0; color: "green" }
+ }
+ }
+}
diff --git a/tests/manual/nodetypes/Text.qml b/tests/manual/nodetypes/Text.qml
new file mode 100644
index 0000000000..fb0c92cb10
--- /dev/null
+++ b/tests/manual/nodetypes/Text.qml
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ Text {
+ id: text1
+ anchors.top: parent.top
+ text: "árvíztűrő tükörfúrógép\nÁRVÍZTŰRŐ TÜKÖRFÚRÓGÉP"
+ }
+ Text {
+ anchors.bottom: parent.bottom
+ text: "the quick brown fox jumps over the lazy dog\nTHE QUICK BROWN FOX JUMPS OVER THE LAZY DOG"
+ color: "red"
+ }
+ Text {
+ anchors.centerIn: parent
+ text: "rotate rotate rotate"
+ font.bold: true
+ font.pointSize: 20
+ color: "green"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+
+ Row {
+ anchors.top: text1.bottom
+ anchors.margins: 10
+ Text { font.pointSize: 24; text: "Normal" }
+ Text { font.pointSize: 24; text: "Raised"; style: Text.Raised; styleColor: "#AAAAAA" }
+ Text { font.pointSize: 24; text: "Outline"; style: Text.Outline; styleColor: "red" }
+ Text { font.pointSize: 24; text: "Sunken"; style: Text.Sunken; styleColor: "#AAAAAA" }
+ }
+}
diff --git a/tests/manual/nodetypes/face-smile.png b/tests/manual/nodetypes/face-smile.png
new file mode 100644
index 0000000000..3d66d72578
--- /dev/null
+++ b/tests/manual/nodetypes/face-smile.png
Binary files differ
diff --git a/tests/manual/nodetypes/main.qml b/tests/manual/nodetypes/main.qml
new file mode 100644
index 0000000000..fe75e2d948
--- /dev/null
+++ b/tests/manual/nodetypes/main.qml
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ focus: true
+
+ Loader {
+ anchors.fill: parent
+ id: loader
+ }
+
+ Keys.onPressed: {
+ if (event.key === Qt.Key_S)
+ loader.source = "";
+
+ if (event.key === Qt.Key_R)
+ loader.source = "qrc:/Rects.qml";
+ if (event.key === Qt.Key_4)
+ loader.source = "qrc:/LotsOfRects.qml";
+
+ if (event.key === Qt.Key_I)
+ loader.source = "qrc:/Images.qml";
+
+ if (event.key === Qt.Key_T)
+ loader.source = "qrc:/Text.qml";
+
+ if (event.key === Qt.Key_A)
+ loader.source = "qrc:/Animators.qml";
+
+ if (event.key === Qt.Key_L)
+ loader.source = "qrc:/Layers.qml";
+ }
+}
diff --git a/tests/manual/nodetypes/nodetypes.cpp b/tests/manual/nodetypes/nodetypes.cpp
new file mode 100644
index 0000000000..aaa641f300
--- /dev/null
+++ b/tests/manual/nodetypes/nodetypes.cpp
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QThread>
+#include <QQuickView>
+#include <QQmlEngine>
+#include <QQmlContext>
+
+class Helper : public QObject
+{
+ Q_OBJECT
+
+public:
+ Q_INVOKABLE void sleep(int ms) {
+ QThread::msleep(ms);
+ }
+};
+
+int main(int argc, char **argv)
+{
+ qputenv("QT_QUICK_BACKEND", "d3d12");
+
+ QGuiApplication app(argc, argv);
+
+ qDebug("Available tests:");
+ qDebug(" [R] - Rectangles");
+ qDebug(" [4] - A lot of rectangles (perf)");
+ qDebug(" [I] - Images");
+ qDebug(" [T] - Text");
+ qDebug(" [A] - Render thread Animator");
+ qDebug(" [L] - Layers");
+ qDebug("\nPress S to stop the currently running test\n");
+
+ Helper helper;
+ QQuickView view;
+ if (app.arguments().contains(QLatin1String("--multisample"))) {
+ qDebug("Requesting sample count 4");
+ QSurfaceFormat fmt;
+ fmt.setSamples(4);
+ view.setFormat(fmt);
+ }
+ view.engine()->rootContext()->setContextProperty(QLatin1String("helper"), &helper);
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.resize(1024, 768);
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
+
+#include "nodetypes.moc"
diff --git a/tests/manual/nodetypes/nodetypes.pro b/tests/manual/nodetypes/nodetypes.pro
new file mode 100644
index 0000000000..a1633dcf22
--- /dev/null
+++ b/tests/manual/nodetypes/nodetypes.pro
@@ -0,0 +1,7 @@
+QT += qml quick
+
+SOURCES += nodetypes.cpp
+
+RESOURCES += nodetypes.qrc
+
+OTHER_FILES += main.qml Rects.qml LotsOfRects.qml Images.qml Text.qml Animators.qml Layers.qml
diff --git a/tests/manual/nodetypes/nodetypes.qrc b/tests/manual/nodetypes/nodetypes.qrc
new file mode 100644
index 0000000000..b10fceef24
--- /dev/null
+++ b/tests/manual/nodetypes/nodetypes.qrc
@@ -0,0 +1,14 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>Rects.qml</file>
+ <file>LotsOfRects.qml</file>
+ <file>Images.qml</file>
+ <file>Text.qml</file>
+ <file>Animators.qml</file>
+ <file>Layers.qml</file>
+ <file>qt.png</file>
+ <file>face-smile.png</file>
+ <file>shadow.png</file>
+ </qresource>
+</RCC>
diff --git a/tests/manual/nodetypes/qt.png b/tests/manual/nodetypes/qt.png
new file mode 100644
index 0000000000..f30eec0d4d
--- /dev/null
+++ b/tests/manual/nodetypes/qt.png
Binary files differ
diff --git a/tests/manual/nodetypes/shadow.png b/tests/manual/nodetypes/shadow.png
new file mode 100644
index 0000000000..8270565e87
--- /dev/null
+++ b/tests/manual/nodetypes/shadow.png
Binary files differ
diff --git a/tools/opengldummy/3rdparty/include/EGL/egl.h b/tools/opengldummy/3rdparty/include/EGL/egl.h
new file mode 100644
index 0000000000..99ea342a47
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/EGL/egl.h
@@ -0,0 +1,329 @@
+/* -*- mode: c; tab-width: 8; -*- */
+/* vi: set sw=4 ts=8: */
+/* Reference version of egl.h for EGL 1.4.
+ * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
+ */
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __egl_h_
+#define __egl_h_
+
+/* All platform-dependent types and macro boilerplate (such as EGLAPI
+ * and EGLAPIENTRY) should go in eglplatform.h.
+ */
+#include <EGL/eglplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* EGL Types */
+/* EGLint is defined in eglplatform.h */
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void *EGLConfig;
+typedef void *EGLContext;
+typedef void *EGLDisplay;
+typedef void *EGLSurface;
+typedef void *EGLClientBuffer;
+
+/* EGL Versioning */
+#define EGL_VERSION_1_0 1
+#define EGL_VERSION_1_1 1
+#define EGL_VERSION_1_2 1
+#define EGL_VERSION_1_3 1
+#define EGL_VERSION_1_4 1
+
+/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
+ * enums are assigned unique values starting at 0x3000.
+ */
+
+/* EGL aliases */
+#define EGL_FALSE 0
+#define EGL_TRUE 1
+
+/* Out-of-band handle values */
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+
+/* Out-of-band attribute value */
+#define EGL_DONT_CARE ((EGLint)-1)
+
+/* Errors / GetError return values */
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
+
+/* Reserved 0x300F-0x301F for additional errors */
+
+/* Config attributes */
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038 /* Attrib list terminator */
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
+#define EGL_CONFORMANT 0x3042
+
+/* Reserved 0x3041-0x304F for additional config attributes */
+
+/* Config attribute values */
+#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
+#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
+#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
+#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
+
+/* More config attribute values, for EGL_TEXTURE_FORMAT */
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_2D 0x305F
+
+/* Config attribute mask bits */
+#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
+
+#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
+
+/* QueryString targets */
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CLIENT_APIS 0x308D
+
+/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+
+/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_SINGLE_BUFFER 0x3085
+
+/* OpenVG color spaces */
+#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
+#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
+
+/* OpenVG alpha formats */
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
+
+/* Constant scale factor by which fractional display resolutions &
+ * aspect ratio are scaled when queried as integer values.
+ */
+#define EGL_DISPLAY_SCALING 10000
+
+/* Unknown display resolution/aspect ratio */
+#define EGL_UNKNOWN ((EGLint)-1)
+
+/* Back buffer swap behaviors */
+#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
+#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
+
+/* CreatePbufferFromClientBuffer buffer types */
+#define EGL_OPENVG_IMAGE 0x3096
+
+/* QueryContext targets */
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+
+/* CreateContext attributes */
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+/* Multisample resolution behaviors */
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
+
+/* BindAPI/QueryAPI targets */
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENGL_API 0x30A2
+
+/* GetCurrentSurface targets */
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+
+/* WaitNative engines */
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
+#define EGL_COLORSPACE EGL_VG_COLORSPACE
+#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
+#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
+#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
+#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
+#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
+
+/* EGL extensions must request enum blocks from the Khronos
+ * API Registrar, who maintains the enumerant registry. Submit
+ * a bug in Khronos Bugzilla against task "Registry".
+ */
+
+
+
+/* EGL Functions */
+
+EGLAPI EGLint EGLAPIENTRY eglGetError(void);
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
+
+EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
+ EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
+ EGLConfig *configs, EGLint config_size,
+ EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint *value);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
+ EGLNativePixmapType pixmap,
+ const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
+ EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
+ EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+ EGLConfig config, const EGLint *attrib_list);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
+ EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
+
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
+ EGLContext share_context,
+ const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
+ EGLSurface read, EGLContext ctx);
+
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
+ EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
+ EGLNativePixmapType target);
+
+/* This is a generic function pointer type, whose name indicates it must
+ * be cast to the proper type *and calling convention* before use.
+ */
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+
+/* Now, define eglGetProcAddress using the generic function ptr. type */
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
+ eglGetProcAddress(const char *procname);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __egl_h_ */
diff --git a/tools/opengldummy/3rdparty/include/EGL/eglext.h b/tools/opengldummy/3rdparty/include/EGL/eglext.h
new file mode 100644
index 0000000000..a392b31d9d
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/EGL/eglext.h
@@ -0,0 +1,628 @@
+#ifndef __eglext_h_
+#define __eglext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 23535 $ on $Date: 2013-10-16 10:29:40 -0700 (Wed, 16 Oct 2013) $
+*/
+
+#include <EGL/eglplatform.h>
+
+#define EGL_EGLEXT_VERSION 20131016
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: egl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+#endif /* EGL_KHR_cl_event */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+#endif /* EGL_KHR_client_get_all_proc_addresses */
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR 0x3042
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#endif /* EGL_KHR_config_attribs */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#endif /* EGL_KHR_create_context */
+
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_fence_sync */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+typedef void *EGLImageKHR;
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif
+#endif /* EGL_KHR_image */
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#endif /* EGL_KHR_image_base */
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+#endif /* EGL_KHR_image_pixmap */
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
+#endif
+#endif /* EGL_KHR_lock_surface */
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif /* EGL_KHR_lock_surface2 */
+
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+typedef void *EGLSyncKHR;
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_reusable_sync */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_stream */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#ifdef EGL_KHR_stream
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+typedef int EGLNativeFileDescriptorKHR;
+#ifdef EGL_KHR_stream
+#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_fifo */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#ifdef EGL_KHR_stream
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_BIT_KHR 0x0800
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+#endif /* EGL_KHR_surfaceless_context */
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+#endif /* EGL_KHR_vg_parent_image */
+
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#endif
+#endif /* EGL_KHR_wait_sync */
+
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+#endif /* EGL_ANDROID_framebuffer_target */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+#endif /* EGL_ANDROID_image_native_buffer */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
+typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
+#endif
+#endif /* EGL_ANDROID_native_fence_sync */
+
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+#define EGL_RECORDABLE_ANDROID 0x3142
+#endif /* EGL_ANDROID_recordable */
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT 0x313D
+#endif /* EGL_EXT_buffer_age */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+#endif /* EGL_EXT_client_extensions */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#endif /* EGL_EXT_create_context_robustness */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+#endif /* EGL_EXT_image_dma_buf_import */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+#endif /* EGL_EXT_multiview_window */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#endif
+#endif /* EGL_EXT_platform_base */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+#endif /* EGL_EXT_platform_wayland */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+#endif /* EGL_EXT_platform_x11 */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_EXT_swap_buffers_with_damage */
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+struct EGLClientPixmapHI {
+ void *pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
+};
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#endif
+#endif /* EGL_HI_clientpixmap */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+#endif /* EGL_HI_colorformats */
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif /* EGL_IMG_context_priority */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+#endif /* EGL_MESA_drm_image */
+
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+#endif /* EGL_MESA_platform_gbm */
+
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+#define EGL_AUTO_STEREO_NV 0x3136
+#endif /* EGL_NV_3dvision_surface */
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif /* EGL_NV_coverage_sample */
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#endif /* EGL_NV_coverage_sample_resolve */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif /* EGL_NV_depth_nonlinear */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#endif
+#endif /* EGL_NV_native_query */
+
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+#endif /* EGL_NV_post_convert_rounding */
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+#endif /* EGL_NV_post_sub_buffer */
+
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
+#endif
+#endif /* EGL_NV_stream_sync */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_sync */
+
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifdef KHRONOS_SUPPORT_INT64
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_system_time */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/tools/opengldummy/3rdparty/include/EGL/eglplatform.h b/tools/opengldummy/3rdparty/include/EGL/eglplatform.h
new file mode 100644
index 0000000000..bcbda98188
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/EGL/eglplatform.h
@@ -0,0 +1,143 @@
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+ * $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "EGL" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ *
+ * Khronos STRONGLY RECOMMENDS that you use the default definitions
+ * provided below, since these changes affect both binary and source
+ * portability of applications using EGL running on different EGL
+ * implementations.
+ */
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+
+#if 1
+/* QtGlesStream */
+typedef unsigned int EGLNativeDisplayType;
+typedef unsigned int EGLNativeWindowType;
+typedef unsigned int EGLNativePixmapType;
+#else
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+typedef HDC EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND EGLNativeWindowType;
+#endif
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(__ANDROID__) || defined(ANDROID)
+
+#include <android/native_window.h>
+
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow* EGLNativeWindowType;
+typedef struct egl_native_pixmap_t* EGLNativePixmapType;
+typedef void* EGLNativeDisplayType;
+
+#elif defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
+#if 1
+
+/* QtGlesStream */
+typedef unsigned int EGLNativeDisplayType;
+typedef unsigned int EGLNativeWindowType;
+typedef unsigned int EGLNativePixmapType;
+
+#else
+
+/* X11 (tentative) */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+#endif
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType NativePixmapType;
+typedef EGLNativeWindowType NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other. While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
+typedef khronos_int32_t EGLint;
+
+#endif /* __eglplatform_h */
diff --git a/tools/opengldummy/3rdparty/include/GLES2/gl2.h b/tools/opengldummy/3rdparty/include/GLES2/gl2.h
new file mode 100644
index 0000000000..f6bed7d1b3
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/GLES2/gl2.h
@@ -0,0 +1,523 @@
+#ifndef __gl2_h_
+#define __gl2_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#include <GLES2/gl2platform.h>
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/tools/opengldummy/3rdparty/include/GLES2/gl2ext.h b/tools/opengldummy/3rdparty/include/GLES2/gl2ext.h
new file mode 100644
index 0000000000..36801bee5c
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/GLES2/gl2ext.h
@@ -0,0 +1,1558 @@
+#ifndef __gl2ext_h_
+#define __gl2ext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 23581 $ on $Date: 2013-10-18 03:28:51 -0700 (Fri, 18 Oct 2013) $
+*/
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]
+ * Versions emitted: _nomatch_^
+ * Default extensions included: gles2
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_SAMPLER 0x82E6
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_BUFFER_KHR 0x82E0
+#define GL_SHADER_KHR 0x82E1
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_QUERY_KHR 0x82E3
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
+GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
+#endif
+#endif /* GL_KHR_debug */
+
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif /* GL_KHR_texture_compression_astc_hdr */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+typedef void *GLeglImageOES;
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+#endif /* GL_OES_EGL_image */
+
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#endif /* GL_OES_EGL_image_external */
+
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif /* GL_OES_compressed_ETC1_RGB8_texture */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif /* GL_OES_depth24 */
+
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif /* GL_OES_depth32 */
+
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif /* GL_OES_depth_texture */
+
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif /* GL_OES_element_index_uint */
+
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif /* GL_OES_fbo_render_mipmap */
+
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif /* GL_OES_fragment_precision_high */
+
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+#endif
+#endif /* GL_OES_get_program_binary */
+
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
+#endif
+#endif /* GL_OES_mapbuffer */
+
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif /* GL_OES_packed_depth_stencil */
+
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#define GL_ALPHA8_OES 0x803C
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB10_A2_EXT 0x8059
+#endif /* GL_OES_required_internalformat */
+
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif /* GL_OES_rgb8_rgba8 */
+
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#endif /* GL_OES_standard_derivatives */
+
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif /* GL_OES_stencil1 */
+
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif /* GL_OES_stencil4 */
+
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#endif /* GL_OES_surfaceless_context */
+
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+#endif /* GL_OES_texture_3D */
+
+#ifndef GL_OES_texture_compression_astc
+#define GL_OES_texture_compression_astc 1
+#endif /* GL_OES_texture_compression_astc */
+
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif /* GL_OES_texture_float */
+
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif /* GL_OES_texture_float_linear */
+
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif /* GL_OES_texture_half_float */
+
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif /* GL_OES_texture_half_float_linear */
+
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif /* GL_OES_texture_npot */
+
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+#endif /* GL_OES_vertex_array_object */
+
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif /* GL_OES_vertex_half_float */
+
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#endif /* GL_OES_vertex_type_10_10_10_2 */
+
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif /* GL_AMD_compressed_3DC_texture */
+
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif /* GL_AMD_compressed_ATC_texture */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+#endif /* GL_AMD_performance_monitor */
+
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#define GL_Z400_BINARY_AMD 0x8740
+#endif /* GL_AMD_program_binary_Z400 */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+#endif /* GL_ANGLE_depth_texture */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+#endif /* GL_ANGLE_program_binary */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+#endif /* GL_ANGLE_texture_usage */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+#endif /* GL_ANGLE_translated_shader_source */
+
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+#endif /* GL_APPLE_copy_texture_levels */
+
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif
+#endif /* GL_APPLE_framebuffer_multisample */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#endif /* GL_APPLE_rgb_422 */
+
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+#endif /* GL_APPLE_sync */
+
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#define GL_BGRA_EXT 0x80E1
+#define GL_BGRA8_EXT 0x93A1
+#endif /* GL_APPLE_texture_format_BGRA8888 */
+
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+#endif /* GL_APPLE_texture_max_level */
+
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+#endif /* GL_ARM_mali_program_binary */
+
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+#endif /* GL_ARM_mali_shader_binary */
+
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif /* GL_ARM_rgba8 */
+
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
+#define GL_SHADER_BINARY_DMP 0x9250
+#endif /* GL_DMP_shader_binary */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#endif /* GL_EXT_blend_minmax */
+
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_RG16F_EXT 0x822F
+#define GL_R16F_EXT 0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+#endif /* GL_EXT_color_buffer_half_float */
+
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+#endif /* GL_EXT_debug_label */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+#endif /* GL_EXT_debug_marker */
+
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+#endif /* GL_EXT_discard_framebuffer */
+
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_EXT_disjoint_timer_query 1
+#define GL_QUERY_COUNTER_BITS_EXT 0x8864
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TIMESTAMP_EXT 0x8E28
+#define GL_GPU_DISJOINT_EXT 0x8FBB
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+#endif /* GL_EXT_disjoint_timer_query */
+
+#ifndef GL_EXT_draw_buffers
+#define GL_EXT_draw_buffers 1
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
+#define GL_DRAW_BUFFER0_EXT 0x8825
+#define GL_DRAW_BUFFER1_EXT 0x8826
+#define GL_DRAW_BUFFER2_EXT 0x8827
+#define GL_DRAW_BUFFER3_EXT 0x8828
+#define GL_DRAW_BUFFER4_EXT 0x8829
+#define GL_DRAW_BUFFER5_EXT 0x882A
+#define GL_DRAW_BUFFER6_EXT 0x882B
+#define GL_DRAW_BUFFER7_EXT 0x882C
+#define GL_DRAW_BUFFER8_EXT 0x882D
+#define GL_DRAW_BUFFER9_EXT 0x882E
+#define GL_DRAW_BUFFER10_EXT 0x882F
+#define GL_DRAW_BUFFER11_EXT 0x8830
+#define GL_DRAW_BUFFER12_EXT 0x8831
+#define GL_DRAW_BUFFER13_EXT 0x8832
+#define GL_DRAW_BUFFER14_EXT 0x8833
+#define GL_DRAW_BUFFER15_EXT 0x8834
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
+#endif
+#endif /* GL_EXT_draw_buffers */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_draw_instanced */
+
+#ifndef GL_EXT_instanced_arrays
+#define GL_EXT_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_EXT_instanced_arrays */
+
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+#endif /* GL_EXT_map_buffer_range */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+#endif /* GL_EXT_multisampled_render_to_texture */
+
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+#endif /* GL_EXT_multiview_draw_buffers */
+
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#endif /* GL_EXT_occlusion_query_boolean */
+
+#ifndef GL_EXT_pvrtc_sRGB
+#define GL_EXT_pvrtc_sRGB 1
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+#endif /* GL_EXT_pvrtc_sRGB */
+
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif /* GL_EXT_read_format_bgra */
+
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_EXT_robustness */
+
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#endif /* GL_EXT_sRGB */
+
+#ifndef GL_EXT_sRGB_write_control
+#define GL_EXT_sRGB_write_control 1
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#endif /* GL_EXT_sRGB_write_control */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#define GL_ACTIVE_PROGRAM_EXT 0x8259
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif /* GL_EXT_shader_framebuffer_fetch */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+#endif /* GL_EXT_shader_integer_mix */
+
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+#endif /* GL_EXT_shader_texture_lod */
+
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+#endif /* GL_EXT_shadow_samplers */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif /* GL_EXT_texture_format_BGRA8888 */
+
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#endif /* GL_EXT_texture_rg */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#endif /* GL_EXT_texture_sRGB_decode */
+
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+#endif /* GL_EXT_texture_storage */
+
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
+
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
+#endif /* GL_EXT_unpack_subimage */
+
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
+#endif /* GL_FJ_shader_binary_GCCSO */
+
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+#endif /* GL_IMG_multisampled_render_to_texture */
+
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+#endif /* GL_IMG_program_binary */
+
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif /* GL_IMG_read_format */
+
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#define GL_SGX_BINARY_IMG 0x8C0A
+#endif /* GL_IMG_shader_binary */
+
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif /* GL_IMG_texture_compression_pvrtc */
+
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_IMG_texture_compression_pvrtc2 1
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#endif /* GL_IMG_texture_compression_pvrtc2 */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+#define GL_BLUE_NV 0x1905
+#define GL_GREEN_NV 0x1904
+#define GL_RED_NV 0x1903
+#define GL_XOR_NV 0x1506
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_COLORBURN_NV 0x929A
+#define GL_COLORDODGE_NV 0x9299
+#define GL_CONJOINT_NV 0x9284
+#define GL_CONTRAST_NV 0x92A1
+#define GL_DARKEN_NV 0x9297
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_DISJOINT_NV 0x9283
+#define GL_DST_ATOP_NV 0x928F
+#define GL_DST_IN_NV 0x928B
+#define GL_DST_NV 0x9287
+#define GL_DST_OUT_NV 0x928D
+#define GL_DST_OVER_NV 0x9289
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_INVERT_OVG_NV 0x92B4
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LIGHTEN_NV 0x9298
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_MINUS_NV 0x929F
+#define GL_MULTIPLY_NV 0x9294
+#define GL_OVERLAY_NV 0x9296
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_PLUS_NV 0x9291
+#define GL_SCREEN_NV 0x9295
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_SRC_IN_NV 0x928A
+#define GL_SRC_NV 0x9286
+#define GL_SRC_OUT_NV 0x928C
+#define GL_SRC_OVER_NV 0x9288
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_VIVIDLIGHT_NV 0x92A6
+typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
+#endif
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+#ifndef GL_NV_copy_buffer
+#define GL_NV_copy_buffer 1
+#define GL_COPY_READ_BUFFER_NV 0x8F36
+#define GL_COPY_WRITE_BUFFER_NV 0x8F37
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif
+#endif /* GL_NV_copy_buffer */
+
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_SAMPLES_NV 0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+#endif /* GL_NV_coverage_sample */
+
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+#endif /* GL_NV_depth_nonlinear */
+
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
+#endif
+#endif /* GL_NV_draw_buffers */
+
+#ifndef GL_NV_draw_instanced
+#define GL_NV_draw_instanced 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_NV_draw_instanced */
+
+#ifndef GL_NV_explicit_attrib_location
+#define GL_NV_explicit_attrib_location 1
+#endif /* GL_NV_explicit_attrib_location */
+
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+#endif /* GL_NV_fbo_color_attachments */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif
+#endif /* GL_NV_fence */
+
+#ifndef GL_NV_framebuffer_blit
+#define GL_NV_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* GL_NV_framebuffer_blit */
+
+#ifndef GL_NV_framebuffer_multisample
+#define GL_NV_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_NV_framebuffer_multisample */
+
+#ifndef GL_NV_generate_mipmap_sRGB
+#define GL_NV_generate_mipmap_sRGB 1
+#endif /* GL_NV_generate_mipmap_sRGB */
+
+#ifndef GL_NV_instanced_arrays
+#define GL_NV_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_NV_instanced_arrays */
+
+#ifndef GL_NV_non_square_matrices
+#define GL_NV_non_square_matrices 1
+#define GL_FLOAT_MAT2x3_NV 0x8B65
+#define GL_FLOAT_MAT2x4_NV 0x8B66
+#define GL_FLOAT_MAT3x2_NV 0x8B67
+#define GL_FLOAT_MAT3x4_NV 0x8B68
+#define GL_FLOAT_MAT4x2_NV 0x8B69
+#define GL_FLOAT_MAT4x3_NV 0x8B6A
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+#endif /* GL_NV_non_square_matrices */
+
+#ifndef GL_NV_read_buffer
+#define GL_NV_read_buffer 1
+#define GL_READ_BUFFER_NV 0x0C02
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
+#endif
+#endif /* GL_NV_read_buffer */
+
+#ifndef GL_NV_read_buffer_front
+#define GL_NV_read_buffer_front 1
+#endif /* GL_NV_read_buffer_front */
+
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+#endif /* GL_NV_read_depth */
+
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+#endif /* GL_NV_read_depth_stencil */
+
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+#endif /* GL_NV_read_stencil */
+
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SRGB8_NV 0x8C41
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_ETC1_SRGB8_NV 0x88EE
+#endif /* GL_NV_sRGB_formats */
+
+#ifndef GL_NV_shadow_samplers_array
+#define GL_NV_shadow_samplers_array 1
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+#endif /* GL_NV_shadow_samplers_array */
+
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_NV_shadow_samplers_cube 1
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+#endif /* GL_NV_shadow_samplers_cube */
+
+#ifndef GL_NV_texture_border_clamp
+#define GL_NV_texture_border_clamp 1
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+#endif /* GL_NV_texture_border_clamp */
+
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+#endif /* GL_NV_texture_compression_s3tc_update */
+
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
+#endif /* GL_NV_texture_npot_2D_mipmap */
+
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
+#endif
+#endif /* GL_QCOM_alpha_test */
+
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#endif /* GL_QCOM_binning_control */
+
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+#endif /* GL_QCOM_driver_control */
+
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
+#endif
+#endif /* GL_QCOM_extended_get */
+
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+#endif /* GL_QCOM_extended_get2 */
+
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#endif /* GL_QCOM_perfmon_global_mode */
+
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+#endif /* GL_QCOM_tiled_rendering */
+
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#endif /* GL_QCOM_writeonly_rendering */
+
+#ifndef GL_VIV_shader_binary
+#define GL_VIV_shader_binary 1
+#define GL_SHADER_BINARY_VIV 0x8FC4
+#endif /* GL_VIV_shader_binary */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/tools/opengldummy/3rdparty/include/GLES2/gl2platform.h b/tools/opengldummy/3rdparty/include/GLES2/gl2platform.h
new file mode 100644
index 0000000000..89d4d44dc1
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/GLES2/gl2platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
diff --git a/tools/opengldummy/3rdparty/include/GLES3/gl3.h b/tools/opengldummy/3rdparty/include/GLES3/gl3.h
new file mode 100644
index 0000000000..81b63bd03b
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/GLES3/gl3.h
@@ -0,0 +1,937 @@
+#ifndef __gl3_h_
+#define __gl3_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#include <GLES3/gl3platform.h>
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: [23]\.[0-9]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif /* GL_ES_VERSION_3_0 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/tools/opengldummy/3rdparty/include/GLES3/gl31.h b/tools/opengldummy/3rdparty/include/GLES3/gl31.h
new file mode 100644
index 0000000000..6fe473d818
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/GLES3/gl31.h
@@ -0,0 +1,1184 @@
+#ifndef __gl31_h_
+#define __gl31_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#include <GLES3/gl3platform.h>
+
+/* Generated on date 20140319 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2.[0-9]|3.[01]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif /* GL_ES_VERSION_3_0 */
+
+#ifndef GL_ES_VERSION_3_1
+#define GL_ES_VERSION_3_1 1
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_STENCIL_INDEX 0x1901
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
+GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
+GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+#endif /* GL_ES_VERSION_3_1 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/tools/opengldummy/3rdparty/include/GLES3/gl3platform.h b/tools/opengldummy/3rdparty/include/GLES3/gl3platform.h
new file mode 100644
index 0000000000..b1e869dd11
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_
+#define __gl3platform_h_
+
+/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl3platform_h_ */
diff --git a/tools/opengldummy/3rdparty/include/KHR/khrplatform.h b/tools/opengldummy/3rdparty/include/KHR/khrplatform.h
new file mode 100644
index 0000000000..d976ab546b
--- /dev/null
+++ b/tools/opengldummy/3rdparty/include/KHR/khrplatform.h
@@ -0,0 +1,298 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+/* QtGlesStream */
+#ifdef QGS_BUILD_CLIENT_DLL
+# define KHRONOS_APICALL __declspec(dllexport)
+#else
+# define KHRONOS_APICALL __declspec(dllimport)
+#endif
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+#if 1
+
+/* QtGlesStream */
+#include <stddef.h>
+typedef ptrdiff_t khronos_intptr_t;
+typedef ptrdiff_t khronos_ssize_t;
+
+#else
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/tools/opengldummy/README b/tools/opengldummy/README
new file mode 100644
index 0000000000..c8ca2dc726
--- /dev/null
+++ b/tools/opengldummy/README
@@ -0,0 +1,55 @@
+How to use the OpenGL dummy libraries
+
+The OpenGL Dummy libraries provide both headers and shared object files containing
+the symbols for both OpenGL ES2 and EGL. The headers get copied into your sysroot
+in the /usr/include folder, and the *.so file gets copied into your /usr/lib/
+folder in both the sysroot, as well as in the target image (distributed on the device).
+The library that is generated contains all the symbols needed to succesffuly link
+an application as if you had support for OpenGL ES2 and EGL. It is important to
+make sure that you do not actually call any of these symbols in your application.
+
+
+Installation:
+
+You need to have three things:
+
+Toolchain to cross compile code for your device
+Sysroot containing development headers and shared objects to link against when
+building applications
+Target image inteded to be deployed to your device.
+
+1) Build the library
+ Setup your build environment by defining where your compiler and sysroot
+ are located:
+ eg.
+ export CC=/opt/arm-toolchain/usr/bin/arm-linux-gnueabi-g++
+ export SYSROOT=/opt/device-name/sysroot/
+
+ Run the build script inside the client-dummy directory:
+ cd client-dummy
+ ./build-gcc.sh
+
+ That should generate a two files: libEGL.so, libGLESv2.so
+
+2) Installation of files
+ Copy the include folder to the /usr/include folder in your sysroot. This
+ installs the OpenGL/EGL headers:
+ cp -r 3rdparty/include/* ${SYSROOT}/usr/include/
+
+ Copy libEGL.so and libGLESv2.so to the /usr/lib folder in your sysroot:
+ cp src/lib*.so ${SYSROOT}/usr/lib/
+
+ Copy the libEGL.so and libGLESv2.so to the target device image and/or device
+ (this is the copy that is linked against on the device).
+
+3) Build Qt against this fake OpenGL library
+ When configuring Qt, make sure to build with es2 support:
+ ./configure -opengl es2 ...
+
+ Build as normal.
+
+4) Done
+ Now when you deploy your Qt build to the device it will depend on the dummy
+ libs libEGL.so and libGLESv2.so, but as long as you are using the Qt Quick
+ 2D Renderer plugin you will be able to use QtQuick2 without actually making
+ any OpenGL/EGL calls.
diff --git a/tools/opengldummy/src/build-gcc.sh b/tools/opengldummy/src/build-gcc.sh
new file mode 100755
index 0000000000..687807d1a6
--- /dev/null
+++ b/tools/opengldummy/src/build-gcc.sh
@@ -0,0 +1,3 @@
+#!/bin/sh
+${CC} -DQGS_BUILD_CLIENT_DLL -fPIC -shared --sysroot ${SYSROOT} -I../3rdparty/include -o libEGL.so egl.cpp
+${CC} -DQGS_BUILD_CLIENT_DLL -fPIC -shared --sysroot ${SYSROOT} -I../3rdparty/include -o libGLESv2.so gles2.cpp
diff --git a/tools/opengldummy/src/egl.cpp b/tools/opengldummy/src/egl.cpp
new file mode 100644
index 0000000000..d24f2f30ff
--- /dev/null
+++ b/tools/opengldummy/src/egl.cpp
@@ -0,0 +1,215 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <EGL/egl.h>
+
+extern "C" {
+
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return 0;
+}
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list)
+{
+ return 0;
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list)
+{
+ return 0;
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list)
+{
+ return 0;
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config)
+{
+ return 0;
+}
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay()
+{
+ return 0;
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
+{
+ return 0;
+}
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return 0;
+}
+
+EGLAPI EGLint EGLAPIENTRY eglGetError()
+{
+ return 0;
+}
+
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char * procname)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value)
+{
+ return 0;
+}
+
+EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL()
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
+{
+ return 0;
+}
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list)
+{
+ return 0;
+}
+
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI()
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread()
+{
+ return 0;
+}
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient()
+{
+ return 0;
+}
+
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext()
+{
+ return 0;
+}
+
+} // extern "C"
+
diff --git a/tools/opengldummy/src/gles2.cpp b/tools/opengldummy/src/gles2.cpp
new file mode 100644
index 0000000000..d02dc79016
--- /dev/null
+++ b/tools/opengldummy/src/gles2.cpp
@@ -0,0 +1,765 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <GLES2/gl2.h>
+
+extern "C" {
+
+GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
+{
+
+}
+
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+}
+
+GL_APICALL GLuint GL_APIENTRY glCreateProgram()
+{
+ return 0;
+}
+
+GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint * buffers)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glFinish()
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glFlush()
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
+{
+
+}
+
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar * name)
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL GLenum GL_APIENTRY glGetError()
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL const GLubyte * GL_APIENTRY glGetString(GLenum name)
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar * name)
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
+{
+
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
+{
+ return 0;
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
+{
+ return 0;
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
+{
+ return 0;
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
+{
+ return 0;
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
+{
+ return 0;
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
+{
+ return 0;
+}
+
+GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
+{
+ return 0;
+}
+
+GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler()
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat * v)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat * v)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat * v)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat * v)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+
+}
+
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+}
+
+} // extern "C"
+
diff --git a/tools/qmleasing/mainwindow.cpp b/tools/qmleasing/mainwindow.cpp
index e45feea76e..5a5f651396 100644
--- a/tools/qmleasing/mainwindow.cpp
+++ b/tools/qmleasing/mainwindow.cpp
@@ -29,7 +29,6 @@
#include "mainwindow.h"
#include "splineeditor.h"
#include <QtQuick/QQuickView>
-#include <QtQuick>
#include <QtQml/QQmlContext>
#include <QEasingCurve>
#include <QHBoxLayout>
diff --git a/tools/qmlscene/main.cpp b/tools/qmlscene/main.cpp
index c892f60680..1185a8e7ae 100644
--- a/tools/qmlscene/main.cpp
+++ b/tools/qmlscene/main.cpp
@@ -361,7 +361,7 @@ static void usage()
puts(" ");
exit(1);
}
-
+#ifndef QT_NO_OPENGL
// Listen on GL context creation of the QQuickWindow in order to print diagnostic output.
class DiagnosticGlContextCreationListener : public QObject {
Q_OBJECT
@@ -389,7 +389,9 @@ private slots:
context->doneCurrent();
deleteLater();
}
+
};
+#endif
static void setWindowTitle(bool verbose, const QObject *topLevel, QWindow *window)
{
@@ -403,8 +405,10 @@ static void setWindowTitle(bool verbose, const QObject *topLevel, QWindow *windo
if (verbose) {
newTitle += QLatin1String(" [Qt ") + QLatin1String(QT_VERSION_STR) + QLatin1Char(' ')
+ QGuiApplication::platformName() + QLatin1Char(' ');
+#ifndef QT_NO_OPENGL
newTitle += QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL
? QLatin1String("GL") : QLatin1String("GLES");
+#endif
newTitle += QLatin1Char(']');
}
if (oldTitle != newTitle)
@@ -592,8 +596,10 @@ int main(int argc, char ** argv)
if (window) {
setWindowTitle(options.verbose, topLevel, window.data());
+#ifndef QT_NO_OPENGL
if (options.verbose)
new DiagnosticGlContextCreationListener(window.data());
+#endif
QSurfaceFormat surfaceFormat = window->requestedFormat();
if (options.multisample)
surfaceFormat.setSamples(16);