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-rw-r--r--src/quick/handlers/qquickdraghandler.cpp88
-rw-r--r--src/quick/handlers/qquickdraghandler_p.h10
-rw-r--r--tests/auto/quick/pointerhandlers/flickableinterop/tst_flickableinterop.cpp86
3 files changed, 148 insertions, 36 deletions
diff --git a/src/quick/handlers/qquickdraghandler.cpp b/src/quick/handlers/qquickdraghandler.cpp
index d4a8f06db8..5180a840ca 100644
--- a/src/quick/handlers/qquickdraghandler.cpp
+++ b/src/quick/handlers/qquickdraghandler.cpp
@@ -91,20 +91,44 @@ bool QQuickDragHandler::wantsEventPoint(QQuickEventPoint *point)
|| QQuickSinglePointHandler::wantsEventPoint(point));
}
+bool QQuickDragHandler::targetContains(QQuickEventPoint *point)
+{
+ Q_ASSERT(parentItem() && target());
+ return target()->contains(localTargetPosition(point));
+}
+
+QPointF QQuickDragHandler::localTargetPosition(QQuickEventPoint *point)
+{
+ QPointF pos = point->position();
+ if (target() != parentItem())
+ pos = parentItem()->mapToItem(target(), pos);
+ return pos;
+}
+
void QQuickDragHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point)
{
- if (grabber == this && stateChange == QQuickEventPoint::GrabExclusive && m_targetStartPos.isNull())
- // In case the grab got handled over from another grabber, we might not get the Press.
- // Therefore, prefer the m_targetStartPos we got when it got Pressed.
- initializeTargetStartPos(point);
- enforceConstraints();
+ if (!target() || !target()->parentItem())
+ return;
+ if (grabber == this && stateChange == QQuickEventPoint::GrabExclusive) {
+ // In case the grab got handed over from another grabber, we might not get the Press.
+ if (!m_pressedInsideTarget) {
+ m_pressTargetPos = QPointF(target()->width(), target()->height()) / 2;
+ m_pressScenePos = point->scenePosition();
+ } else if (m_pressTargetPos.isNull()) {
+ m_pressTargetPos = localTargetPosition(point);
+ m_pressScenePos = point->scenePosition();
+ }
+ }
QQuickSinglePointHandler::onGrabChanged(grabber, stateChange, point);
}
void QQuickDragHandler::onActiveChanged()
{
- if (!active())
- m_targetStartPos = QPointF();
+ if (!active()) {
+ m_pressTargetPos = QPointF();
+ m_pressScenePos = m_pressTargetPos;
+ m_pressedInsideTarget = false;
+ }
}
void QQuickDragHandler::handleEventPoint(QQuickEventPoint *point)
@@ -112,25 +136,38 @@ void QQuickDragHandler::handleEventPoint(QQuickEventPoint *point)
point->setAccepted();
switch (point->state()) {
case QQuickEventPoint::Pressed:
- initializeTargetStartPos(point);
+ m_pressedInsideTarget = targetContains(point);
+ m_pressTargetPos = localTargetPosition(point);
+ m_pressScenePos = point->scenePosition();
setPassiveGrab(point);
break;
case QQuickEventPoint::Updated: {
- QPointF delta = point->scenePosition() - point->scenePressPosition();
- if (!m_xAxis.enabled())
- delta.setX(0);
- if (!m_yAxis.enabled())
- delta.setY(0);
+ QVector2D accumulatedDragDelta = QVector2D(point->scenePosition() - m_pressScenePos);
if (active()) {
- setTranslation(QVector2D(delta));
+ // update translation property. Make sure axis is respected for it.
+ if (!m_xAxis.enabled())
+ accumulatedDragDelta.setX(0);
+ if (!m_yAxis.enabled())
+ accumulatedDragDelta.setY(0);
+ setTranslation(accumulatedDragDelta);
+
if (target() && target()->parentItem()) {
- QPointF pos = target()->parentItem()->mapFromScene(m_targetStartPos + delta);
+ const QPointF newTargetTopLeft = localTargetPosition(point) - m_pressTargetPos;
+ const QPointF xformOrigin = target()->transformOriginPoint();
+ const QPointF targetXformOrigin = newTargetTopLeft + xformOrigin;
+ QPointF pos = target()->parentItem()->mapFromItem(target(), targetXformOrigin);
+ pos -= xformOrigin;
+ QPointF targetItemPos = target()->position();
+ if (!m_xAxis.enabled())
+ pos.setX(targetItemPos.x());
+ if (!m_yAxis.enabled())
+ pos.setY(targetItemPos.y());
enforceAxisConstraints(&pos);
moveTarget(pos, point);
}
} else if (!point->exclusiveGrabber() &&
- ((m_xAxis.enabled() && QQuickWindowPrivate::dragOverThreshold(delta.x(), Qt::XAxis, point)) ||
- (m_yAxis.enabled() && QQuickWindowPrivate::dragOverThreshold(delta.y(), Qt::YAxis, point)))) {
+ ((m_xAxis.enabled() && QQuickWindowPrivate::dragOverThreshold(accumulatedDragDelta.x(), Qt::XAxis, point)) ||
+ (m_yAxis.enabled() && QQuickWindowPrivate::dragOverThreshold(accumulatedDragDelta.y(), Qt::YAxis, point)))) {
setExclusiveGrab(point);
if (auto parent = parentItem()) {
if (point->pointerEvent()->asPointerTouchEvent())
@@ -166,23 +203,6 @@ void QQuickDragHandler::enforceAxisConstraints(QPointF *localPos)
localPos->setY(qBound(m_yAxis.minimum(), localPos->y(), m_yAxis.maximum()));
}
-void QQuickDragHandler::initializeTargetStartPos(QQuickEventPoint *point)
-{
- if (target() && target()->parentItem()) {
- m_targetStartPos = target()->parentItem()->mapToScene(target()->position());
- if (!target()->contains(point->position())) {
- // If pressed outside of target item, move the target item so that the touchpoint is in its center,
- // while still respecting the axis constraints.
- const QPointF center = target()->parentItem()->mapFromScene(point->scenePosition());
- const QPointF pointCenteredInItemPos = target()->parentItem()->mapToScene(center - QPointF(target()->width(), target()->height())/2);
- if (m_xAxis.enabled())
- m_targetStartPos.setX(pointCenteredInItemPos.x());
- if (m_yAxis.enabled())
- m_targetStartPos.setY(pointCenteredInItemPos.y());
- }
- }
-}
-
void QQuickDragHandler::setTranslation(const QVector2D &trans)
{
if (trans == m_translation) // fuzzy compare?
diff --git a/src/quick/handlers/qquickdraghandler_p.h b/src/quick/handlers/qquickdraghandler_p.h
index d10084c654..50f56d78a4 100644
--- a/src/quick/handlers/qquickdraghandler_p.h
+++ b/src/quick/handlers/qquickdraghandler_p.h
@@ -118,13 +118,19 @@ protected:
private:
void ungrab();
void enforceAxisConstraints(QPointF *localPos);
- void initializeTargetStartPos(QQuickEventPoint *point);
+ bool targetContains(QQuickEventPoint *point);
+ QPointF localTargetPosition(QQuickEventPoint *point);
private:
- QPointF m_targetStartPos;
+ QPointF m_pressScenePos;
+ QPointF m_pressTargetPos; // We must also store the local targetPos, because we cannot deduce
+ // the press target pos from the scene pos in case there was e.g a
+ // flick in one of the ancestors during the drag.
QVector2D m_translation;
+
QQuickDragAxis m_xAxis;
QQuickDragAxis m_yAxis;
+ bool m_pressedInsideTarget = false;
friend class QQuickDragAxis;
};
diff --git a/tests/auto/quick/pointerhandlers/flickableinterop/tst_flickableinterop.cpp b/tests/auto/quick/pointerhandlers/flickableinterop/tst_flickableinterop.cpp
index c0b34f8246..f3513881cd 100644
--- a/tests/auto/quick/pointerhandlers/flickableinterop/tst_flickableinterop.cpp
+++ b/tests/auto/quick/pointerhandlers/flickableinterop/tst_flickableinterop.cpp
@@ -75,6 +75,7 @@ private slots:
void touchDragFlickableBehindItemWithHandlers();
void mouseDragFlickableBehindItemWithHandlers_data();
void mouseDragFlickableBehindItemWithHandlers();
+ void touchDragSliderAndFlickable();
private:
void createView(QScopedPointer<QQuickView> &window, const char *fileName);
@@ -560,6 +561,91 @@ void tst_FlickableInterop::mouseDragFlickableBehindItemWithHandlers()
QCOMPARE(originP1, rect->mapToScene(rect->clipRect().center()).toPoint());
}
+void tst_FlickableInterop::touchDragSliderAndFlickable()
+{
+ const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "flickableWithHandlers.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *slider = window->rootObject()->findChild<QQuickItem*>("Slider");
+ QVERIFY(slider);
+ QQuickDragHandler *drag = slider->findChild<QQuickDragHandler*>();
+ QVERIFY(drag);
+ QQuickItem *knob = slider->findChild<QQuickItem*>("Slider Knob");
+ QVERIFY(knob);
+ QQuickFlickable *flickable = window->rootObject()->findChild<QQuickFlickable*>();
+ QVERIFY(flickable);
+
+ // The knob is initially centered over the slider's "groove"
+ qreal initialXOffset = qAbs(knob->mapToScene(knob->clipRect().center()).x() - slider->mapToScene
+ (slider->clipRect().center()).x());
+ QVERIFY(initialXOffset <= 1);
+
+ // Drag the slider in the allowed (vertical) direction with one finger
+ QPoint p1 = knob->mapToScene(knob->clipRect().center()).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(0, dragThreshold);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(0, dragThreshold);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(0, dragThreshold);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(slider->property("value").toInt() < 49);
+ QVERIFY(!flickable->isMoving());
+
+ // Drag the Flickable with a second finger
+ QPoint p2(300,300);
+ QTest::touchEvent(window, touchDevice).stationary(1).press(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window).stationary(2);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).stationary(1).move(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window).stationary(2);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).stationary(1).move(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window).stationary(2);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).stationary(1).move(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window).stationary(2);
+ QQuickTouchUtils::flush(window);
+ p1 += QPoint(-10, -10);
+ p2 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).stationary(1).move(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(flickable->isMoving());
+ qreal knobSliderXOffset = qAbs(knob->mapToScene(knob->clipRect().center()).toPoint().x() -
+ slider->mapToScene(slider->clipRect().center()).toPoint().x()) - initialXOffset;
+ if (knobSliderXOffset > 1)
+ qDebug() << "knob has slipped out of groove by" << knobSliderXOffset << "pixels";
+ // See if the knob is still centered over the slider's "groove"
+ QVERIFY(qAbs(knobSliderXOffset) <= 1);
+
+ // Release
+ QTest::touchEvent(window, touchDevice).release(1, p1, window).release(2, p2, window);
+}
+
QTEST_MAIN(tst_FlickableInterop)
#include "tst_flickableinterop.moc"