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-rw-r--r--src/quick/items/qquickborderimage.cpp424
-rw-r--r--src/quick/items/qquickborderimage_p.h2
-rw-r--r--src/quick/items/qquickborderimage_p_p.h10
-rw-r--r--src/quick/items/qquickimagebase_p_p.h3
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h12
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp57
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h3
7 files changed, 72 insertions, 439 deletions
diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp
index 07b8958664..38bbc66896 100644
--- a/src/quick/items/qquickborderimage.cpp
+++ b/src/quick/items/qquickborderimage.cpp
@@ -540,390 +540,90 @@ void QQuickBorderImage::doUpdate()
update();
}
-QImage QQuickBorderImage::shallowCopy(const QImage &image, const QRect &rect)
-{
- if (image.depth() == 1) {
- return image.copy(rect);
- } else {
- const uchar *bits = image.constBits() + image.bytesPerLine() * rect.y() + (image.depth() / 8) * rect.x();
- return QImage(bits, rect.width(), rect.height(), image.bytesPerLine(), image.format());
- }
-}
-
QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
Q_D(QQuickBorderImage);
- if (!d->pix.isReady() || width() <= 0 || height() <= 0) {
+ QSGTexture *texture = d->sceneGraphRenderContext()->textureForFactory(d->pix.textureFactory(), window());
+
+ if (!texture || width() <= 0 || height() <= 0) {
delete oldNode;
return 0;
}
- // Don't implicitly create the scalegrid in the rendering thread...
- QRectF innerSourceRect(0, 0, 1, 1);
- QRectF innerTargetRect(0, 0, width(), height());
- int borderLeft = 0, borderTop = 0, borderRight = 0, borderBottom = 0;
-
- bool updateNode = !oldNode;
- if (d->border) {
- const QQuickScaleGrid *border = d->getScaleGrid();
-
- borderLeft = qBound(0, border->left(), d->pix.width());
- borderTop = qBound(0, border->top(), d->pix.height());
- borderRight = d->pix.rect().width() - qBound(0, border->right(), d->pix.rect().width() - borderLeft);
- borderBottom = d->pix.rect().height() - qBound(0, border->bottom(), d->pix.rect().height() - borderTop);
-
- innerSourceRect = QRectF(borderLeft / qreal(d->pix.width()),
- borderTop / qreal(d->pix.height()),
- qMax<qreal>(0, borderRight - borderLeft) / d->pix.width(),
- qMax<qreal>(0, borderBottom - borderTop) / d->pix.height());
- innerTargetRect = QRectF(borderLeft,
- borderTop,
- qMax<qreal>(0, width() - border->right() - border->left()),
- qMax<qreal>(0, height() - border->bottom() - border->top()));
-
- QSizeF newSize(width(), height());
- if (innerSourceRect != d->oldInnerSourceRect
- || innerTargetRect != d->oldInnerTargetRect
- || newSize != d->oldSize) {
- updateNode = true;
- }
-
- d->oldInnerSourceRect = innerSourceRect;
- d->oldInnerTargetRect = innerTargetRect;
- d->oldSize = newSize;
- }
+ QSGImageNode *node = static_cast<QSGImageNode *>(oldNode);
bool updatePixmap = d->pixmapChanged;
d->pixmapChanged = false;
- if (updateNode) {
- delete oldNode;
- oldNode = new QSGNode;
+ if (!node) {
+ node = d->sceneGraphContext()->createImageNode();
updatePixmap = true;
-
- for (int i=0; i<9; ++i)
- d->regions[i].node = 0;
-
- if (innerSourceRect.left() > 0) {
- if (innerSourceRect.top() > 0) {
- QRectF rect(0,
- 0,
- innerTargetRect.left(),
- innerTargetRect.top());
-
- if (!rect.isEmpty()) {
- d->regions[0].node = d->sceneGraphContext()->createImageNode();
- d->regions[0].node->setTargetRect(rect);
- d->regions[0].node->setInnerTargetRect(rect);
- d->regions[0].targetRect = rect;
- }
- }
-
- if (innerSourceRect.bottom() < 1) {
- QRectF rect(0,
- innerTargetRect.bottom(),
- innerTargetRect.left(),
- height() - innerTargetRect.height() - innerTargetRect.top());
-
- if (!rect.isEmpty()) {
- d->regions[6].node = d->sceneGraphContext()->createImageNode();
- d->regions[6].node->setTargetRect(rect);
- d->regions[6].node->setInnerTargetRect(rect);
- d->regions[6].targetRect = rect;
- }
- }
-
- if (innerSourceRect.top() < innerSourceRect.bottom()) {
- QRectF rect(0,
- innerTargetRect.top(),
- innerTargetRect.left(),
- innerTargetRect.height());
-
- if (!rect.isEmpty()) {
- d->regions[3].node = d->sceneGraphContext()->createImageNode();
- d->regions[3].node->setTargetRect(rect);
- d->regions[3].node->setInnerTargetRect(rect);
- d->regions[3].targetRect = rect;
- }
- }
- }
-
- if (innerSourceRect.right() < 1) {
- if (innerSourceRect.top() > 0) {
- QRectF rect(innerTargetRect.right(),
- 0,
- width() - innerTargetRect.width() - innerTargetRect.left(),
- innerTargetRect.top());
-
- if (!rect.isEmpty()) {
- d->regions[2].node = d->sceneGraphContext()->createImageNode();
- d->regions[2].node->setTargetRect(rect);
- d->regions[2].node->setInnerTargetRect(rect);
- d->regions[2].targetRect = rect;
- }
- }
-
- if (innerSourceRect.bottom() < 1) {
- QRectF rect(innerTargetRect.right(),
- innerTargetRect.bottom(),
- width() - innerTargetRect.width() - innerTargetRect.left(),
- height() - innerTargetRect.height() - innerTargetRect.top());
-
- if (!rect.isEmpty()) {
- d->regions[8].node = d->sceneGraphContext()->createImageNode();
- d->regions[8].node->setTargetRect(rect);
- d->regions[8].node->setInnerTargetRect(rect);
- d->regions[8].targetRect = rect;
- }
- }
-
- if (innerSourceRect.top() < innerSourceRect.bottom()) {
- QRectF rect(innerTargetRect.right(),
- innerTargetRect.top(),
- width() - innerTargetRect.width() - innerTargetRect.left(),
- innerTargetRect.height());
-
- if (!rect.isEmpty()) {
- d->regions[5].node = d->sceneGraphContext()->createImageNode();
- d->regions[5].node->setTargetRect(rect);
- d->regions[5].node->setInnerTargetRect(rect);
- d->regions[5].targetRect = rect;
- }
- }
- }
-
- if (innerSourceRect.top() > 0 && innerSourceRect.left() < innerSourceRect.right()) {
- QRectF rect(innerTargetRect.left(),
- 0,
- innerTargetRect.width(),
- innerTargetRect.top());
-
- if (!rect.isEmpty()) {
- d->regions[1].node = d->sceneGraphContext()->createImageNode();
- d->regions[1].node->setTargetRect(rect);
- d->regions[1].node->setInnerTargetRect(rect);
- d->regions[1].targetRect = rect;
- }
- }
-
- if (innerSourceRect.bottom() < 1 && innerSourceRect.left() < innerSourceRect.right()) {
- QRectF rect(innerTargetRect.left(),
- innerTargetRect.bottom(),
- innerTargetRect.width(),
- height() - innerTargetRect.height() - innerTargetRect.top());
-
- if (!rect.isEmpty()) {
- d->regions[7].node = d->sceneGraphContext()->createImageNode();
- d->regions[7].node->setTargetRect(rect);
- d->regions[7].node->setInnerTargetRect(rect);
- d->regions[7].targetRect = rect;
- }
- }
-
- if (innerSourceRect.left() < innerSourceRect.right()
- && innerSourceRect.top() < innerSourceRect.bottom()) {
- if (!innerTargetRect.isEmpty()) {
- d->regions[4].node = d->sceneGraphContext()->createImageNode();
- d->regions[4].node->setInnerTargetRect(innerTargetRect);
- d->regions[4].node->setTargetRect(innerTargetRect);
- d->regions[4].targetRect = innerTargetRect;
- }
- }
-
- for (int i=0; i<9; ++i) {
- if (d->regions[i].node != 0)
- oldNode->appendChildNode(d->regions[i].node);
- }
- }
-
-
- QImage image = d->pix.image();
-
- if (d->regions[0].node != 0) {
- if (updatePixmap)
- d->regions[0].image = shallowCopy(image, QRect(QPoint(0, 0), QSize(borderLeft, borderTop)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingLeft | QSGImageNode::AntialiasingTop);
- if (d->regions[1].node == 0 && d->regions[2].node == 0)
- antialiasing |= QSGImageNode::AntialiasingRight;
- if (d->regions[3].node == 0 && d->regions[6].node == 0)
- antialiasing |= QSGImageNode::AntialiasingBottom;
- d->regions[0].node->setAntialiasing(antialiasing);
}
- if (d->regions[1].node != 0) {
- if (updatePixmap)
- d->regions[1].image = shallowCopy(image, QRect(QPoint(borderLeft, 0), QSize(borderRight - borderLeft, borderTop)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingTop;
- if (d->regions[0].node == 0)
- antialiasing |= QSGImageNode::AntialiasingLeft;
- if (d->regions[2].node == 0)
- antialiasing |= QSGImageNode::AntialiasingRight;
- if (d->regions[4].node == 0 && d->regions[7].node == 0)
- antialiasing |= QSGImageNode::AntialiasingBottom;
- d->regions[1].node->setAntialiasing(antialiasing);
- }
-
- if (d->regions[2].node != 0) {
- if (updatePixmap)
- d->regions[2].image = shallowCopy(image, QRect(QPoint(borderRight, 0), QSize(d->pix.rect().width() - borderRight, borderTop)));
+ if (updatePixmap)
+ node->setTexture(texture);
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingTop | QSGImageNode::AntialiasingRight);
- if (d->regions[0].node == 0 && d->regions[1].node == 0)
- antialiasing |= QSGImageNode::AntialiasingLeft;
- if (d->regions[5].node == 0 && d->regions[8].node == 0)
- antialiasing |= QSGImageNode::AntialiasingBottom;
- d->regions[2].node->setAntialiasing(antialiasing);
- }
-
- if (d->regions[3].node != 0) {
- if (updatePixmap)
- d->regions[3].image = shallowCopy(image, QRect(QPoint(0, borderTop), QSize(borderLeft, borderBottom - borderTop)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingLeft;
- if (d->regions[4].node == 0 && d->regions[5].node == 0)
- antialiasing |= QSGImageNode::AntialiasingRight;
- if (d->regions[6].node == 0)
- antialiasing |= QSGImageNode::AntialiasingBottom;
- if (d->regions[0].node == 0)
- antialiasing |= QSGImageNode::AntialiasingTop;
- d->regions[3].node->setAntialiasing(antialiasing);
+ // Don't implicitly create the scalegrid in the rendering thread...
+ QRectF innerSourceRect(0, 0, 1, 1);
+ QRectF targetRect(0, 0, width(), height());
+ QRectF innerTargetRect = targetRect;
+ if (d->border) {
+ const QQuickScaleGrid *border = d->getScaleGrid();
+ innerSourceRect = QRectF(border->left() / qreal(d->pix.width()),
+ border->top() / qreal(d->pix.height()),
+ qMax<qreal>(0, d->pix.width() - border->right() - border->left()) / d->pix.width(),
+ qMax<qreal>(0, d->pix.height() - border->bottom() - border->top()) / d->pix.height());
+ innerTargetRect = QRectF(border->left(),
+ border->top(),
+ qMax<qreal>(0, width() - border->right() - border->left()),
+ qMax<qreal>(0, height() - border->bottom() - border->top()));
}
-
- if (d->regions[4].node != 0) {
- if (updatePixmap) {
- if (innerSourceRect == QRectF(0, 0, 1, 1)) {
- d->regions[4].image = image;
- } else {
- d->regions[4].image = shallowCopy(image, QRect(QPoint(borderLeft, borderTop), QSize(borderRight - borderLeft, borderBottom - borderTop)));
- }
+ qreal hTiles = 1;
+ qreal vTiles = 1;
+ if (innerSourceRect.width() != 0) {
+ switch (d->horizontalTileMode) {
+ case QQuickBorderImage::Repeat:
+ hTiles = innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width());
+ break;
+ case QQuickBorderImage::Round:
+ hTiles = qCeil(innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width()));
+ break;
+ default:
+ break;
}
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingNone;
- if (d->regions[3].node == 0)
- antialiasing |= QSGImageNode::AntialiasingLeft;
- if (d->regions[5].node == 0)
- antialiasing |= QSGImageNode::AntialiasingRight;
- if (d->regions[1].node == 0)
- antialiasing |= QSGImageNode::AntialiasingTop;
- if (d->regions[7].node == 0)
- antialiasing |= QSGImageNode::AntialiasingBottom;
- d->regions[4].node->setAntialiasing(antialiasing);
}
-
- if (d->regions[5].node != 0) {
- if (updatePixmap)
- d->regions[5].image = shallowCopy(image, QRect(QPoint(borderRight, borderTop), QSize(d->pix.rect().width() - borderRight, borderBottom - borderTop)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingRight;
- if (d->regions[4].node == 0 && d->regions[3].node == 0)
- antialiasing |= QSGImageNode::AntialiasingLeft;
- if (d->regions[2].node == 0)
- antialiasing |= QSGImageNode::AntialiasingTop;
- if (d->regions[8].node == 0)
- antialiasing |= QSGImageNode::AntialiasingBottom;
- d->regions[5].node->setAntialiasing(antialiasing);
- }
-
- if (d->regions[6].node != 0) {
- if (updatePixmap)
- d->regions[6].image = shallowCopy(image, QRect(QPoint(0, borderBottom), QSize(borderLeft, d->pix.rect().height() - borderBottom)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingBottom | QSGImageNode::AntialiasingLeft);
- if (d->regions[7].node == 0 && d->regions[8].node == 0)
- antialiasing |= QSGImageNode::AntialiasingRight;
- if (d->regions[3].node == 0 && d->regions[0].node == 0)
- antialiasing |= QSGImageNode::AntialiasingTop;
- d->regions[6].node->setAntialiasing(antialiasing);
- }
-
- if (d->regions[7].node != 0) {
- if (updatePixmap)
- d->regions[7].image = shallowCopy(image, QRect(QPoint(borderLeft, borderBottom), QSize(borderRight - borderLeft, d->pix.rect().height() - borderBottom)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingBottom;
- if (d->regions[6].node == 0)
- antialiasing |= QSGImageNode::AntialiasingLeft;
- if (d->regions[8].node == 0)
- antialiasing |= QSGImageNode::AntialiasingRight;
- if (d->regions[4].node == 0 && d->regions[1].node == 0)
- antialiasing |= QSGImageNode::AntialiasingTop;
- d->regions[7].node->setAntialiasing(antialiasing);
- }
-
- if (d->regions[8].node != 0) {
- if (updatePixmap)
- d->regions[8].image = shallowCopy(image, QRect(QPoint(borderRight, borderBottom), QSize(d->pix.rect().width() - borderRight, d->pix.rect().height() - borderBottom)));
-
- QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingBottom | QSGImageNode::AntialiasingRight);
- if (d->regions[7].node == 0 && d->regions[6].node == 0)
- antialiasing |= QSGImageNode::AntialiasingLeft;
- if (d->regions[5].node == 0 && d->regions[2].node == 0)
- antialiasing |= QSGImageNode::AntialiasingTop;
- d->regions[8].node->setAntialiasing(antialiasing);
+ if (innerSourceRect.height() != 0) {
+ switch (d->verticalTileMode) {
+ case QQuickBorderImage::Repeat:
+ vTiles = innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height());
+ break;
+ case QQuickBorderImage::Round:
+ vTiles = qCeil(innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height()));
+ break;
+ default:
+ break;
+ }
}
- for (int i=0; i<9; ++i) {
- if (d->regions[i].node != 0) {
- if (updatePixmap) {
- QQuickTextureFactory *textureFactory = QSGContext::createTextureFactoryFromImage(d->regions[i].image);
- if (textureFactory == 0)
- textureFactory = new QQuickDefaultTextureFactory(d->regions[i].image);
- d->regions[i].textureFactory.reset(textureFactory);
- d->regions[i].node->setTexture(d->sceneGraphRenderContext()->textureForFactory(d->regions[i].textureFactory.data(),
- window()));
- }
-
- d->regions[i].node->setInnerSourceRect(QRectF(0, 0, 1, 1));
- d->regions[i].node->setMipmapFiltering(QSGTexture::None);
- d->regions[i].node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
- d->regions[i].node->setMirror(d->mirror);
-
-
- qreal hTiles = 1;
- qreal vTiles = 1;
-
- if (innerSourceRect.width() != 0) {
- switch (d->horizontalTileMode) {
- case QQuickBorderImage::Repeat:
- hTiles = d->regions[i].targetRect.width() / qreal(d->regions[i].image.width());
- break;
- case QQuickBorderImage::Round:
- hTiles = qCeil(d->regions[i].targetRect.width() / qreal(d->regions[i].image.width()));
- break;
- default:
- break;
- }
- }
-
- if (innerSourceRect.height() != 0) {
- switch (d->verticalTileMode) {
- case QQuickBorderImage::Repeat:
- vTiles = d->regions[i].targetRect.height() / qreal(d->regions[i].image.height());
- break;
- case QQuickBorderImage::Round:
- vTiles = qCeil(d->regions[i].targetRect.height() / qreal(d->regions[i].image.height()));
- break;
- default:
- break;
- }
- }
-
- if (vTiles > 1 || hTiles > 1) {
- d->regions[i].node->setHorizontalWrapMode(QSGTexture::Repeat);
- d->regions[i].node->setVerticalWrapMode(QSGTexture::Repeat);
- } else {
- d->regions[i].node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
- d->regions[i].node->setVerticalWrapMode(QSGTexture::ClampToEdge);
- }
-
- d->regions[i].node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
- d->regions[i].node->update();
- }
+ node->setTargetRect(targetRect);
+ node->setInnerSourceRect(innerSourceRect);
+ node->setInnerTargetRect(innerTargetRect);
+ node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
+ node->setMirror(d->mirror);
+
+ node->setMipmapFiltering(QSGTexture::None);
+ node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
+ if (innerSourceRect == QRectF(0, 0, 1, 1) && (vTiles > 1 || hTiles > 1)) {
+ node->setHorizontalWrapMode(QSGTexture::Repeat);
+ node->setVerticalWrapMode(QSGTexture::Repeat);
+ } else {
+ node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ node->setVerticalWrapMode(QSGTexture::ClampToEdge);
}
+ node->setAntialiasing(d->antialiasing);
+ node->update();
- return oldNode;
+ return node;
}
void QQuickBorderImage::pixmapChange()
diff --git a/src/quick/items/qquickborderimage_p.h b/src/quick/items/qquickborderimage_p.h
index 1d0898115d..6a2469adc2 100644
--- a/src/quick/items/qquickborderimage_p.h
+++ b/src/quick/items/qquickborderimage_p.h
@@ -87,8 +87,6 @@ private Q_SLOTS:
void sciRequestFinished();
private:
- static QImage shallowCopy(const QImage &image, const QRect &rect);
-
Q_DISABLE_COPY(QQuickBorderImage)
Q_DECLARE_PRIVATE(QQuickBorderImage)
};
diff --git a/src/quick/items/qquickborderimage_p_p.h b/src/quick/items/qquickborderimage_p_p.h
index bda2867696..d5b959fd9f 100644
--- a/src/quick/items/qquickborderimage_p_p.h
+++ b/src/quick/items/qquickborderimage_p_p.h
@@ -89,16 +89,6 @@ public:
QQuickBorderImage::TileMode verticalTileMode;
int redirectCount;
- struct BorderImageRegion
- {
- BorderImageRegion() : node(0), textureFactory(0) {}
- QImage image;
- QSGImageNode *node;
- QScopedPointer<QQuickTextureFactory> textureFactory;
- QRectF targetRect;
- };
- BorderImageRegion regions[9];
-
bool pixmapChanged : 1;
};
diff --git a/src/quick/items/qquickimagebase_p_p.h b/src/quick/items/qquickimagebase_p_p.h
index 21d11a7448..f30eacb4ac 100644
--- a/src/quick/items/qquickimagebase_p_p.h
+++ b/src/quick/items/qquickimagebase_p_p.h
@@ -75,9 +75,6 @@ public:
QSize sourcesize;
QSize oldSourceSize;
qreal devicePixelRatio;
- QRectF oldInnerSourceRect;
- QRectF oldInnerTargetRect;
- QSizeF oldSize;
bool async : 1;
bool cache : 1;
bool mirror: 1;
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 962fc5a98a..ef21385ee6 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -126,17 +126,6 @@ public:
class Q_QUICK_PRIVATE_EXPORT QSGImageNode : public QSGVisitableNode
{
public:
- enum AntialiasingFlag
- {
- AntialiasingNone = 0,
- AntialiasingLeft = 1,
- AntialiasingRight = 2,
- AntialiasingTop = 4,
- AntialiasingBottom = 8,
- AntialiasingAll = AntialiasingLeft | AntialiasingRight | AntialiasingBottom | AntialiasingTop
- };
- Q_DECLARE_FLAGS(AntialiasingFlags, AntialiasingFlag)
-
virtual void setTargetRect(const QRectF &rect) = 0;
virtual void setInnerTargetRect(const QRectF &rect) = 0;
virtual void setInnerSourceRect(const QRectF &rect) = 0;
@@ -151,7 +140,6 @@ public:
virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
- virtual void setAntialiasing(AntialiasingFlags flags) { Q_UNUSED(flags); }
virtual void update() = 0;
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index 69df506d2a..7f85c31ccb 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -140,11 +140,10 @@ void SmoothTextureMaterialShader::initialize()
QSGDefaultImageNode::QSGDefaultImageNode()
: m_innerSourceRect(0, 0, 1, 1)
, m_subSourceRect(0, 0, 1, 1)
+ , m_antialiasing(false)
, m_mirror(false)
, m_dirtyGeometry(false)
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
- , m_antialiasing(AntialiasingNone)
-
{
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
@@ -250,20 +249,10 @@ void QSGDefaultImageNode::setTexture(QSGTexture *texture)
void QSGDefaultImageNode::setAntialiasing(bool antialiasing)
{
- AntialiasingFlags antialiasingFlags = antialiasing
- ? AntialiasingAll
- : AntialiasingNone;
-
- setAntialiasing(antialiasingFlags);
-}
-
-void QSGDefaultImageNode::setAntialiasing(AntialiasingFlags antialiasingFlags)
-{
- if (antialiasingFlags == m_antialiasing)
+ if (antialiasing == m_antialiasing)
return;
-
- m_antialiasing = antialiasingFlags;
- if (m_antialiasing != AntialiasingNone) {
+ m_antialiasing = antialiasing;
+ if (m_antialiasing) {
setMaterial(&m_smoothMaterial);
setOpaqueMaterial(0);
setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
@@ -375,14 +364,11 @@ void QSGDefaultImageNode::updateGeometry()
}
// An image can be rendered as a single quad if:
- // - There is antialiasing on all or no edges
// - There are no margins, and either:
// - the image isn't repeated
// - the source rectangle fills the entire texture so that texture wrapping can be used,
// and NPOT is supported
- if (!hasMargins
- && (m_antialiasing == AntialiasingAll || m_antialiasing == AntialiasingNone)
- && (!hasTiles || (fullTexture && wrapSupported))) {
+ if (!hasMargins && (!hasTiles || (fullTexture && wrapSupported))) {
QRectF sr;
if (!fullTexture) {
sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(),
@@ -561,35 +547,10 @@ void QSGDefaultImageNode::updateGeometry()
topDv = bottomDv *= 0.5f;
}
- if (!m_antialiasing.testFlag(AntialiasingTop)) {
- topDy = 0.0f;
- topDv = 0.0f;
- }
-
- if (!m_antialiasing.testFlag(AntialiasingBottom)) {
- bottomDy = 0.0f;
- bottomDv = 0.0f;
- }
-
- if (!m_antialiasing.testFlag(AntialiasingLeft)) {
- leftDx = 0.0f;
- leftDu = 0.0f;
- }
-
- if (!m_antialiasing.testFlag(AntialiasingRight)) {
- rightDx = 0.0f;
- rightDu = 0.0f;
- }
-
// This delta is how much the fuzziness can reach out from the image.
float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
? m_targetRect.width() : m_targetRect.height()) * 0.5f;
- float deltaTop = m_antialiasing.testFlag(AntialiasingTop) ? delta : 0.0f;
- float deltaBottom = m_antialiasing.testFlag(AntialiasingBottom) ? delta : 0.0f;
- float deltaLeft = m_antialiasing.testFlag(AntialiasingLeft) ? delta : 0.0f;
- float deltaRight = m_antialiasing.testFlag(AntialiasingRight) ? delta : 0.0f;
-
quint16 index = 0;
ys = yData.data();
for (int j = 0; j < vCells; ++j, ys += 2) {
@@ -639,28 +600,28 @@ void QSGDefaultImageNode::updateGeometry()
if (isTop) {
vertices[topLeft].dy = vertices[topRight].dy = topDy;
vertices[topLeft].dv = vertices[topRight].dv = topDv;
- vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -deltaTop;
+ vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
}
if (isBottom) {
vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
- vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = deltaBottom;
+ vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
}
if (isLeft) {
vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
- vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -deltaLeft;
+ vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
}
if (isRight) {
vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
vertices[topRight].du = vertices[bottomRight].du = -rightDu;
- vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = deltaRight;
+ vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
}
}
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
index 558e4d8ba4..26b087284b 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -62,7 +62,6 @@ public:
virtual void setSubSourceRect(const QRectF &rect);
virtual void setTexture(QSGTexture *t);
virtual void setAntialiasing(bool antialiasing);
- virtual void setAntialiasing(AntialiasingFlags antialiasing);
virtual void setMirror(bool mirror);
virtual void update();
@@ -85,11 +84,11 @@ private:
QSGTextureMaterial m_materialO;
QSGSmoothTextureMaterial m_smoothMaterial;
+ uint m_antialiasing : 1;
uint m_mirror : 1;
uint m_dirtyGeometry : 1;
QSGGeometry m_geometry;
- AntialiasingFlags m_antialiasing;
};
QT_END_NAMESPACE