diff options
-rw-r--r-- | src/quick/scenegraph/shaders/distancefieldoutlinetext.frag | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/outlinedtext.frag | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/outlinedtext_core.frag | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb | bin | 1780 -> 1863 bytes | |||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag | 3 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb | bin | 1771 -> 1876 bytes | |||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext.frag | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb | bin | 2067 -> 2174 bytes | |||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext_a.frag | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb | bin | 1357 -> 1437 bytes |
12 files changed, 12 insertions, 8 deletions
diff --git a/src/quick/scenegraph/shaders/distancefieldoutlinetext.frag b/src/quick/scenegraph/shaders/distancefieldoutlinetext.frag index f7cdeb9064..7a063e0a9d 100644 --- a/src/quick/scenegraph/shaders/distancefieldoutlinetext.frag +++ b/src/quick/scenegraph/shaders/distancefieldoutlinetext.frag @@ -12,5 +12,6 @@ void main() { mediump float d = texture2D(_qt_texture, sampleCoord).a; mediump float a = smoothstep(alphaMin, alphaMax, d); - gl_FragColor = (1.0 - a) * styleColor * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); + gl_FragColor = step(1.0 - a, 1.0) * mix(styleColor, color, a) + * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); } diff --git a/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag b/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag index 622e353019..73cf9a1c29 100644 --- a/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag +++ b/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag @@ -16,5 +16,6 @@ void main() { float d = texture(_qt_texture, sampleCoord).r; float a = smoothstep(alphaMin, alphaMax, d); - fragColor = (1.0 - a) * styleColor * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); + fragColor = step(1.0 - a, 1.0) * mix(styleColor, color, a) + * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); } diff --git a/src/quick/scenegraph/shaders/outlinedtext.frag b/src/quick/scenegraph/shaders/outlinedtext.frag index 5fe2b14e24..1075261d5f 100644 --- a/src/quick/scenegraph/shaders/outlinedtext.frag +++ b/src/quick/scenegraph/shaders/outlinedtext.frag @@ -17,5 +17,5 @@ void main() texture2D(_qt_texture, sCoordRight).a, 0.0, 1.0) - glyph, 0.0, 1.0); - gl_FragColor = outline * styleColor; + gl_FragColor = outline * styleColor + step(1.0 - glyph, 1.0) * glyph * color; } diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.frag b/src/quick/scenegraph/shaders/outlinedtext_core.frag index 4d7c614185..f3273cbdb6 100644 --- a/src/quick/scenegraph/shaders/outlinedtext_core.frag +++ b/src/quick/scenegraph/shaders/outlinedtext_core.frag @@ -21,5 +21,5 @@ void main() texture(_qt_texture, sCoordRight).r, 0.0, 1.0) - glyph, 0.0, 1.0); - fragColor = outline * styleColor; + fragColor = outline * styleColor + step(1.0 - glyph, 1.0) * glyph * color; } diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag index 945ef56fee..b1551d8ef4 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag @@ -21,5 +21,6 @@ void main() { float d = texture(_qt_texture, sampleCoord).r; float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, d); - fragColor = (1.0 - a) * ubuf.styleColor * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d); + fragColor = step(1.0 - a, 1.0) * mix(ubuf.styleColor, ubuf.color, a) + * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d); } diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb Binary files differindex 942db41a5a..eae467fab0 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag index 7ccd06610a..7c6bd9a493 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag @@ -21,5 +21,6 @@ void main() { float d = texture(_qt_texture, sampleCoord).a; float a = smoothstep(ubuf.alphaMin, ubuf.alphaMax, d); - fragColor = (1.0 - a) * ubuf.styleColor * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d); + fragColor = step(1.0 - a, 1.0) * mix(ubuf.styleColor, ubuf.color, a) + * smoothstep(ubuf.outlineAlphaMax0, ubuf.outlineAlphaMax1, d); } diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb Binary files differindex 00e0497248..d02e1d4c7f 100644 --- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag b/src/quick/scenegraph/shaders_ng/outlinedtext.frag index aac9e4bff8..947d161a50 100644 --- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag +++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag @@ -29,5 +29,5 @@ void main() texture(_qt_texture, sCoordRight).r, 0.0, 1.0) - glyph, 0.0, 1.0); - fragColor = outline * ubuf.styleColor; + fragColor = outline * ubuf.styleColor + step(1.0 - glyph, 1.0) * glyph * ubuf.color; } diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb Binary files differindex 95924de0c8..1756ee9d4b 100644 --- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag index 481d8c94d0..5b7bd9ca82 100644 --- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag +++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag @@ -29,5 +29,5 @@ void main() texture(_qt_texture, sCoordRight).a, 0.0, 1.0) - glyph, 0.0, 1.0); - fragColor = outline * ubuf.styleColor; + fragColor = outline * ubuf.styleColor + step(1.0 - glyph, 1.0) * glyph * ubuf.color; } diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb Binary files differindex ddceb17a94..f44b92dc28 100644 --- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb +++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb |