diff options
-rw-r--r-- | src/quick/items/qquickshadereffectnode.cpp | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultimagenode.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp index ed9e29d599..081e572e3b 100644 --- a/src/quick/items/qquickshadereffectnode.cpp +++ b/src/quick/items/qquickshadereffectnode.cpp @@ -460,7 +460,7 @@ void QQuickShaderEffectMaterial::updateTextures() const { for (int i = 0; i < textureProviders.size(); ++i) { if (QSGTextureProvider *provider = textureProviders.at(i)) { - if (QSGLayer *texture = qobject_cast<QSGLayer *>(provider->texture())) + if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(provider->texture())) texture->updateTexture(); } } diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp index db79804908..0591d0fe2f 100644 --- a/src/quick/scenegraph/qsgdefaultimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp @@ -284,7 +284,7 @@ void QSGDefaultImageNode::update() void QSGDefaultImageNode::preprocess() { bool doDirty = false; - QSGLayer *t = qobject_cast<QSGLayer *>(m_material.texture()); + QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture()); if (t) { doDirty = t->updateTexture(); updateGeometry(); |