diff options
-rw-r--r-- | src/particles/qquickcustomparticle_p.h | 1 | ||||
-rw-r--r-- | src/particles/qquickparticlesystem.cpp | 13 | ||||
-rw-r--r-- | src/particles/qquickparticlesystem_p.h | 5 | ||||
-rw-r--r-- | src/qml/qml/qqmlapplicationengine.cpp | 13 | ||||
-rw-r--r-- | src/qml/qml/qqmlapplicationengine.h | 1 | ||||
-rw-r--r-- | src/qml/qml/qqmlapplicationengine_p.h | 4 | ||||
-rw-r--r-- | src/quick/items/qquickopenglshadereffect_p.h | 1 |
7 files changed, 9 insertions, 29 deletions
diff --git a/src/particles/qquickcustomparticle_p.h b/src/particles/qquickcustomparticle_p.h index 1d48786a41..e2292cb33b 100644 --- a/src/particles/qquickcustomparticle_p.h +++ b/src/particles/qquickcustomparticle_p.h @@ -53,7 +53,6 @@ #include "qquickparticlepainter_p.h" #include <private/qquickopenglshadereffectnode_p.h> #include <private/qquickopenglshadereffect_p.h> -#include <QSignalMapper> QT_BEGIN_NAMESPACE diff --git a/src/particles/qquickparticlesystem.cpp b/src/particles/qquickparticlesystem.cpp index b60180b2ed..99e278238b 100644 --- a/src/particles/qquickparticlesystem.cpp +++ b/src/particles/qquickparticlesystem.cpp @@ -575,9 +575,6 @@ QQuickParticleSystem::QQuickParticleSystem(QQuickItem *parent) : m_paused(false), m_empty(true) { - connect(&m_painterMapper, SIGNAL(mapped(QObject*)), - this, SLOT(loadPainter(QObject*))); - m_debugMode = qmlParticlesDebug(); } @@ -615,8 +612,8 @@ void QQuickParticleSystem::registerParticlePainter(QQuickParticlePainter* p) qDebug() << "Registering Painter" << p << "to" << this; //TODO: a way to Unregister emitters, painters and affectors m_painters << QPointer<QQuickParticlePainter>(p);//###Set or uniqueness checking? - connect(p, SIGNAL(groupsChanged(QStringList)), - &m_painterMapper, SLOT(map())); + + connect(p, &QQuickParticlePainter::groupsChanged, this, [this, p] { this->loadPainter(p); }, Qt::QueuedConnection); loadPainter(p); } @@ -802,13 +799,11 @@ void QQuickParticleSystem::reset() } -void QQuickParticleSystem::loadPainter(QObject *p) +void QQuickParticleSystem::loadPainter(QQuickParticlePainter *painter) { - if (!m_componentComplete || !p) + if (!m_componentComplete || !painter) return; - QQuickParticlePainter* painter = qobject_cast<QQuickParticlePainter*>(p); - Q_ASSERT(painter);//XXX for (QQuickParticleGroupData* sg : groupData) { sg->painters.removeOne(painter); } diff --git a/src/particles/qquickparticlesystem_p.h b/src/particles/qquickparticlesystem_p.h index de39b436e2..92dca40419 100644 --- a/src/particles/qquickparticlesystem_p.h +++ b/src/particles/qquickparticlesystem_p.h @@ -56,7 +56,6 @@ #include <QVector> #include <QHash> #include <QPointer> -#include <QSignalMapper> #include <private/qquicksprite_p.h> #include <QAbstractAnimation> #include <QtQml/qqml.h> @@ -393,7 +392,7 @@ protected: private Q_SLOTS: void emittersChanged(); - void loadPainter(QObject* p); + void loadPainter(QQuickParticlePainter *p); void createEngine(); //Not invoked by sprite engine, unlike Sprite uses void particleStateChange(int idx); @@ -461,8 +460,6 @@ private: QSet<int> m_reusableIndexes; bool m_componentComplete; - QSignalMapper m_painterMapper; - QSignalMapper m_emitterMapper; bool m_paused; bool m_allDead; bool m_empty; diff --git a/src/qml/qml/qqmlapplicationengine.cpp b/src/qml/qml/qqmlapplicationengine.cpp index 2a96d96302..a10dda166c 100644 --- a/src/qml/qml/qqmlapplicationengine.cpp +++ b/src/qml/qml/qqmlapplicationengine.cpp @@ -66,8 +66,6 @@ void QQmlApplicationEnginePrivate::cleanUp() void QQmlApplicationEnginePrivate::init() { Q_Q(QQmlApplicationEngine); - q->connect(&statusMapper, SIGNAL(mapped(QObject*)), - q, SLOT(_q_finishLoad(QObject*))); q->connect(q, SIGNAL(quit()), QCoreApplication::instance(), SLOT(quit())); q->connect(q, &QQmlApplicationEngine::exit, QCoreApplication::instance(), &QCoreApplication::exit); #if QT_CONFIG(translation) @@ -113,20 +111,15 @@ void QQmlApplicationEnginePrivate::startLoad(const QUrl &url, const QByteArray & c->loadUrl(url); if (!c->isLoading()) { - _q_finishLoad(c); + finishLoad(c); return; } - statusMapper.setMapping(c, c); - q->connect(c, SIGNAL(statusChanged(QQmlComponent::Status)), - &statusMapper, SLOT(map())); + QObject::connect(c, &QQmlComponent::statusChanged, q, [this, c] { this->finishLoad(c); }); } -void QQmlApplicationEnginePrivate::_q_finishLoad(QObject *o) +void QQmlApplicationEnginePrivate::finishLoad(QQmlComponent *c) { Q_Q(QQmlApplicationEngine); - QQmlComponent *c = qobject_cast<QQmlComponent *>(o); - if (!c) - return; switch (c->status()) { case QQmlComponent::Error: qWarning() << "QQmlApplicationEngine failed to load component"; diff --git a/src/qml/qml/qqmlapplicationengine.h b/src/qml/qml/qqmlapplicationengine.h index e64d7495cd..6c57f46c72 100644 --- a/src/qml/qml/qqmlapplicationengine.h +++ b/src/qml/qml/qqmlapplicationengine.h @@ -74,7 +74,6 @@ Q_SIGNALS: private: Q_DISABLE_COPY(QQmlApplicationEngine) Q_DECLARE_PRIVATE(QQmlApplicationEngine) - Q_PRIVATE_SLOT(d_func(), void _q_finishLoad(QObject*)) }; QT_END_NAMESPACE diff --git a/src/qml/qml/qqmlapplicationengine_p.h b/src/qml/qml/qqmlapplicationengine_p.h index 8c342a43a9..4795170bed 100644 --- a/src/qml/qml/qqmlapplicationengine_p.h +++ b/src/qml/qml/qqmlapplicationengine_p.h @@ -42,7 +42,6 @@ #include "qqmlapplicationengine.h" #include "qqmlengine_p.h" -#include <QSignalMapper> #include <QCoreApplication> #include <QFileInfo> #include <QLibraryInfo> @@ -73,9 +72,8 @@ public: void startLoad(const QUrl &url, const QByteArray &data = QByteArray(), bool dataFlag = false); void loadTranslations(const QUrl &rootFile); - void _q_finishLoad(QObject *component); + void finishLoad(QQmlComponent *component); QList<QObject *> objects; - QSignalMapper statusMapper; QObject *appObj; #if QT_CONFIG(translation) diff --git a/src/quick/items/qquickopenglshadereffect_p.h b/src/quick/items/qquickopenglshadereffect_p.h index 64e79a9343..bc2e2975ee 100644 --- a/src/quick/items/qquickopenglshadereffect_p.h +++ b/src/quick/items/qquickopenglshadereffect_p.h @@ -70,7 +70,6 @@ QT_REQUIRE_CONFIG(quick_shadereffect); QT_BEGIN_NAMESPACE class QSGContext; -class QSignalMapper; class QFileSelector; class QQuickOpenGLCustomMaterialShader; |