diff options
-rw-r--r-- | examples/quick/customitems/painteditem/painteditem.pro | 3 | ||||
-rw-r--r-- | src/qml/qml/qqmlapplicationengine.cpp | 2 | ||||
-rw-r--r-- | src/quick/designer/designerwindowmanager_p.h | 2 | ||||
-rw-r--r-- | src/quick/items/qquickwindow.cpp | 39 | ||||
-rw-r--r-- | src/quick/items/qquickwindow_p.h | 1 | ||||
-rw-r--r-- | src/quick/items/qquickwindowmodule.cpp | 24 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgrenderloop.cpp | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgrenderloop_p.h | 9 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop.cpp | 10 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop_p.h | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgwindowsrenderloop.cpp | 7 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgwindowsrenderloop_p.h | 6 |
12 files changed, 84 insertions, 27 deletions
diff --git a/examples/quick/customitems/painteditem/painteditem.pro b/examples/quick/customitems/painteditem/painteditem.pro index 77e4d146e1..3ec6420abf 100644 --- a/examples/quick/customitems/painteditem/painteditem.pro +++ b/examples/quick/customitems/painteditem/painteditem.pro @@ -18,3 +18,6 @@ qmldir.files = TextBalloonPlugin/qmldir qmldir.path = $$[QT_INSTALL_EXAMPLES]/quick/customitems/painteditem/TextBalloonPlugin INSTALLS += qmldir target + +OTHER_FILES += \ + textballoons.qml diff --git a/src/qml/qml/qqmlapplicationengine.cpp b/src/qml/qml/qqmlapplicationengine.cpp index 25095a465e..25055ed81a 100644 --- a/src/qml/qml/qqmlapplicationengine.cpp +++ b/src/qml/qml/qqmlapplicationengine.cpp @@ -72,6 +72,7 @@ void QQmlApplicationEnginePrivate::init() QCoreApplication::installTranslator(qtTranslator); translators << qtTranslator; #endif + QCoreApplication::instance()->setProperty("__qml_using_qqmlapplicationengine", QVariant(true)); } void QQmlApplicationEnginePrivate::loadTranslations(const QUrl &rootFile) @@ -166,6 +167,7 @@ void QQmlApplicationEnginePrivate::_q_finishLoad(QObject *o) \list \li Connecting Qt.quit() to QCoreApplication::quit() \li Automatically loads translation files from an i18n directory adjacent to the main QML file. + \li Automatically sets an incubuation controller if the scene contains a QQuickWindow. \endlist The engine behavior can be further tweaked by using the inherited methods from QQmlEngine. diff --git a/src/quick/designer/designerwindowmanager_p.h b/src/quick/designer/designerwindowmanager_p.h index 02aacf06bd..3bbd0c2825 100644 --- a/src/quick/designer/designerwindowmanager_p.h +++ b/src/quick/designer/designerwindowmanager_p.h @@ -67,7 +67,7 @@ class QSGContext; class QAnimationDriver; class QOpenGLContext; -class DesignerWindowManager : public QObject, public QSGRenderLoop +class DesignerWindowManager : public QSGRenderLoop { Q_OBJECT public: diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp index 7137bb165e..7b84168bb9 100644 --- a/src/quick/items/qquickwindow.cpp +++ b/src/quick/items/qquickwindow.cpp @@ -89,44 +89,49 @@ void QQuickWindowPrivate::updateFocusItemTransform() #endif } - class QQuickWindowIncubationController : public QObject, public QQmlIncubationController { Q_OBJECT public: - QQuickWindowIncubationController(const QQuickWindow *window) - : m_window(QQuickWindowPrivate::get(const_cast<QQuickWindow *>(window))) + QQuickWindowIncubationController(QSGRenderLoop *loop) + : m_renderLoop(loop), m_timer(0) { // Allow incubation for 1/3 of a frame. m_incubation_time = qMax(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3); - m_animation_driver = m_window->windowManager->animationDriver(); + m_animation_driver = m_renderLoop->animationDriver(); if (m_animation_driver) { connect(m_animation_driver, SIGNAL(stopped()), this, SLOT(animationStopped())); - connect(window, SIGNAL(frameSwapped()), this, SLOT(incubate())); + connect(m_renderLoop, SIGNAL(timeToIncubate()), this, SLOT(incubate())); } } protected: - virtual bool event(QEvent *e) + void timerEvent(QTimerEvent *e) { - if (e->type() == QEvent::User) { - incubate(); - return true; + killTimer(m_timer); + m_timer = 0; + incubate(); + } + + void incubateAgain() { + if (m_timer == 0) { + // Wait for a while before processing the next batch. Using a + // timer to avoid starvation of system events. + m_timer = startTimer(m_incubation_time); } - return QObject::event(e); } public slots: void incubate() { if (incubatingObjectCount()) { - if (m_animation_driver && m_animation_driver->isRunning()) { + if (m_renderLoop->interleaveIncubation()) { incubateFor(m_incubation_time); } else { incubateFor(m_incubation_time * 2); if (incubatingObjectCount()) - QCoreApplication::postEvent(this, new QEvent(QEvent::User)); + incubateAgain(); } } } @@ -136,14 +141,15 @@ public slots: protected: virtual void incubatingObjectCountChanged(int count) { - if (count && (!m_animation_driver || !m_animation_driver->isRunning())) - QCoreApplication::postEvent(this, new QEvent(QEvent::User)); + if (count && !m_renderLoop->interleaveIncubation()) + incubateAgain(); } private: - QQuickWindowPrivate *m_window; + QSGRenderLoop *m_renderLoop; int m_incubation_time; QAnimationDriver *m_animation_driver; + int m_timer; }; #include "qquickwindow.moc" @@ -349,6 +355,7 @@ QQuickWindowPrivate::QQuickWindowPrivate() , persistentGLContext(true) , persistentSceneGraph(true) , lastWheelEventAccepted(false) + , componentCompleted(true) , renderTarget(0) , renderTargetId(0) , incubationController(0) @@ -2779,7 +2786,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const Q_D(const QQuickWindow); if (!d->incubationController) - d->incubationController = new QQuickWindowIncubationController(this); + d->incubationController = new QQuickWindowIncubationController(d->windowManager); return d->incubationController; } diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h index 2465629778..2dddd9ab68 100644 --- a/src/quick/items/qquickwindow_p.h +++ b/src/quick/items/qquickwindow_p.h @@ -209,6 +209,7 @@ public: uint persistentSceneGraph : 1; uint lastWheelEventAccepted : 1; + bool componentCompleted : 1; QOpenGLFramebufferObject *renderTarget; uint renderTargetId; diff --git a/src/quick/items/qquickwindowmodule.cpp b/src/quick/items/qquickwindowmodule.cpp index f826a53a29..b91edc2fd5 100644 --- a/src/quick/items/qquickwindowmodule.cpp +++ b/src/quick/items/qquickwindowmodule.cpp @@ -42,18 +42,40 @@ #include "qquickwindowmodule_p.h" #include "qquickscreen_p.h" #include <QtQuick/QQuickWindow> +#include <QtCore/QCoreApplication> +#include <QtQml/QQmlEngine> QT_BEGIN_NAMESPACE +class QQuickWindowQmlImpl : public QQuickWindow, public QQmlParserStatus +{ + Q_INTERFACES(QQmlParserStatus) + Q_OBJECT +protected: + void classBegin() { + //Give QQuickView behavior when created from QML with QQmlApplicationEngine + if (QCoreApplication::instance()->property("__qml_using_qqmlapplicationengine") == QVariant(true)) { + QQmlEngine* e = qmlEngine(this); + if (e && !e->incubationController()) + e->setIncubationController(incubationController()); + } + } + + void componentComplete() {} +}; + void QQuickWindowModule::defineModule() { const char uri[] = "QtQuick.Window"; qmlRegisterType<QQuickWindow>(uri, 2, 0, "Window"); qmlRegisterRevision<QWindow,1>(uri, 2, 1); - qmlRegisterType<QQuickWindow,1>(uri, 2, 1, "Window"); + qmlRegisterRevision<QQuickWindow,1>(uri, 2, 1);//Type moved to a subclass, but also has new members + qmlRegisterType<QQuickWindowQmlImpl>(uri, 2, 1, "Window"); qmlRegisterUncreatableType<QQuickScreen>(uri, 2, 0, "Screen", QStringLiteral("Screen can only be used via the attached property.")); } +#include "qquickwindowmodule.moc" + QT_END_NAMESPACE diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index 3a608a911d..e099d94a53 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -82,7 +82,7 @@ QSGRenderLoop::~QSGRenderLoop() { } -class QSGGuiThreadRenderLoop : public QObject, public QSGRenderLoop +class QSGGuiThreadRenderLoop : public QSGRenderLoop { Q_OBJECT public: diff --git a/src/quick/scenegraph/qsgrenderloop_p.h b/src/quick/scenegraph/qsgrenderloop_p.h index b18e6f00ad..6ff9c4c5f9 100644 --- a/src/quick/scenegraph/qsgrenderloop_p.h +++ b/src/quick/scenegraph/qsgrenderloop_p.h @@ -51,8 +51,10 @@ class QQuickWindow; class QSGContext; class QAnimationDriver; -class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop +class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop : public QObject { + Q_OBJECT + public: virtual ~QSGRenderLoop(); @@ -77,6 +79,11 @@ public: static QSGRenderLoop *instance(); static void setInstance(QSGRenderLoop *instance); + virtual bool interleaveIncubation() const { return false; } + +signals: + void timeToIncubate(); + private: static QSGRenderLoop *s_instance; }; diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index bd69fd5464..bfd9a2fb20 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -574,6 +574,7 @@ void QSGRenderThread::syncAndRender() int waitTime = vsyncDelta - (int) waitTimer.elapsed(); if (waitTime > 0) msleep(waitTime); + emit wm->timeToIncubate(); return; } @@ -600,6 +601,7 @@ void QSGRenderThread::syncAndRender() d->fireFrameSwapped(); } RLDEBUG(" Render: - rendering done"); + emit wm->timeToIncubate(); #ifndef QSG_NO_RENDER_TIMING if (qsg_render_timing) @@ -723,7 +725,7 @@ QSGContext *QSGThreadedRenderLoop::sceneGraphContext() const return m_thread->sg; } -bool QSGThreadedRenderLoop::anyoneShowing() +bool QSGThreadedRenderLoop::anyoneShowing() const { for (int i=0; i<m_windows.size(); ++i) { QQuickWindow *c = m_windows.at(i).window; @@ -733,6 +735,11 @@ bool QSGThreadedRenderLoop::anyoneShowing() return false; } +bool QSGThreadedRenderLoop::interleaveIncubation() const +{ + return m_animation_driver->isRunning() && anyoneShowing(); +} + void QSGThreadedRenderLoop::animationStarted() { RLDEBUG("GUI: animationStarted()"); @@ -1011,7 +1018,6 @@ void QSGThreadedRenderLoop::polishAndSync() RLDEBUG("GUI: - animations advancing"); m_animation_driver->advance(); RLDEBUG("GUI: - animations done"); - // We need to trigger another sync to keep animations running... maybePostPolishRequest(); } else if (m_sync_triggered_update) { diff --git a/src/quick/scenegraph/qsgthreadedrenderloop_p.h b/src/quick/scenegraph/qsgthreadedrenderloop_p.h index aab0e8726f..6ff5cabf43 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop_p.h +++ b/src/quick/scenegraph/qsgthreadedrenderloop_p.h @@ -52,7 +52,7 @@ QT_BEGIN_NAMESPACE class QSGRenderThread; -class QSGThreadedRenderLoop : public QObject, public QSGRenderLoop +class QSGThreadedRenderLoop : public QSGRenderLoop { Q_OBJECT public: @@ -79,7 +79,7 @@ public: bool event(QEvent *); - void wakeup(); + bool interleaveIncubation() const; public slots: void animationStarted(); @@ -91,7 +91,7 @@ private: void releaseResources(QQuickWindow *window, bool inDestructor); bool checkAndResetForceUpdate(QQuickWindow *window); - bool anyoneShowing(); + bool anyoneShowing() const; void initialize(); void maybePostPolishRequest(); diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp index ce43ccf531..8e97f65ea5 100644 --- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp +++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp @@ -102,6 +102,11 @@ QSGWindowsRenderLoop::QSGWindowsRenderLoop() #endif } +bool QSGWindowsRenderLoop::interleaveIncubation() const +{ + return m_animationDriver->isRunning() && anyoneShowing(); +} + QSGWindowsRenderLoop::WindowData *QSGWindowsRenderLoop::windowData(QQuickWindow *window) { for (int i=0; i<m_windows.size(); ++i) { @@ -390,6 +395,8 @@ void QSGWindowsRenderLoop::render() // and thus another render pass, so to keep things running, // make sure there is another frame pending. maybePostUpdateTimer(); + + emit timeToIncubate(); } } diff --git a/src/quick/scenegraph/qsgwindowsrenderloop_p.h b/src/quick/scenegraph/qsgwindowsrenderloop_p.h index dc3a409cd5..218e18c3e2 100644 --- a/src/quick/scenegraph/qsgwindowsrenderloop_p.h +++ b/src/quick/scenegraph/qsgwindowsrenderloop_p.h @@ -51,7 +51,7 @@ QT_BEGIN_NAMESPACE -class QSGWindowsRenderLoop : public QObject, public QSGRenderLoop +class QSGWindowsRenderLoop : public QSGRenderLoop { Q_OBJECT public: @@ -80,6 +80,9 @@ public: void resize(QQuickWindow *, const QSize &) { } bool event(QEvent *event); + bool anyoneShowing() const; + + bool interleaveIncubation() const; public slots: void started(); @@ -93,7 +96,6 @@ private: void handleObscurity(); void maybePostUpdateTimer(); - bool anyoneShowing() const; WindowData *windowData(QQuickWindow *window); QList<WindowData> m_windows; |