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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 046c23f8f0..9b8b76da83 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -244,18 +244,20 @@ animations, process events, etc.
\endlist
-The threaded renderer is currently used by default on Linux with
-non-Mesa based drivers, OS X and EGLFS based QPA platforms, but this
-is subject to change. It is possible to force use of the threaded
-renderer by setting \c {QSG_RENDER_LOOP=threaded} in the
-environment.
+The threaded renderer is currently used by default on Windows with
+opengl32.dll, Linux with non-Mesa based drivers, OS X and EGLFS but
+this is subject to change. It is possible to force use of the threaded
+renderer by setting \c {QSG_RENDER_LOOP=threaded} in the environment.
\section2 Non-threaded Render Loop
The non-threaded render loop is currently used by default on Windows
-and non-EGLFS based embedded platforms. This is mostly a precautionary
-measure, as not all combinations of OpenGL drivers and windowing
-systems have been tested.
+with ANGLE or a non-default opengl32 implementation and Linux with
+Mesa drivers. For the latter this is mostly a precautionary measure,
+as not all combinations of OpenGL drivers and windowing systems have
+been tested. At the same time implementations like ANGLE or Mesa
+llvmpipe are not able to function properly with threaded rendering at
+all so not using threaded rendering is essential for these.
Even when using the non-threaded render loop, you should write your
code as if you are using the threaded renderer, as failing to do so