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-rw-r--r--examples/quick/scenegraph/textureinthread/threadrenderer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
index 270a7f4323..d840d3989b 100644
--- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
+++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
@@ -192,6 +192,8 @@ public slots:
m_texture = m_window->createTextureFromId(newId, size);
setTexture(m_texture);
+ markDirty(DirtyMaterial);
+
// This will notify the rendering thread that the texture is now being rendered
// and it can start rendering to the other one.
emit textureInUse();