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-rw-r--r--examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc6
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp11
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.h6
-rw-r--r--src/particles/qquickparticlepainter.cpp2
-rw-r--r--src/quick/items/qquickitem.cpp18
5 files changed, 24 insertions, 19 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
index d9f49c942b..1f87412aa4 100644
--- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
+++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
@@ -93,8 +93,8 @@
For our paint function to be called, we need to connect to the
window's signals. When Squircle object is populated into the
- scene, the itemChange function is called with the change type \c
- ItemSceneChange. We connect \l QQuickWindow::beforeRendering() to
+ scene, the windowChanged signal is emitted. In our handler,
+ we connect \l QQuickWindow::beforeRendering() to
\c paint() to do the rendering, and \l
QQuickWindow::beforeSynchronizing() to \c sync() to copy the state
of the \c t property for the upcoming frame.
@@ -157,7 +157,7 @@
We import the Squircle QML type with the name we registered in the
\c main() function. We then instantiate it and create a running
- NumberAnimation on the its \c t property.
+ NumberAnimation on its \c t property.
\snippet scenegraph/openglunderqml/main.qml 2
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index 84509fb615..8ceb9c5f9e 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -51,6 +51,7 @@ Squircle::Squircle()
, m_t(0)
, m_thread_t(0)
{
+ connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
}
//! [7]
@@ -66,17 +67,11 @@ void Squircle::setT(qreal t)
}
//! [8]
-
//! [1]
-void Squircle::itemChange(ItemChange change, const ItemChangeData &)
+void Squircle::handleWindowChanged(QQuickWindow *win)
{
- // The ItemSceneChange event is sent when we are first attached to a window.
- if (change == ItemSceneChange) {
- QQuickWindow *win = window();
- if (!win)
- return;
+ if (win) {
//! [1]
-
// Connect the beforeRendering signal to our paint function.
// Since this call is executed on the rendering thread it must be
// a Qt::DirectConnection
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h
index e292ca325f..449e02bbf1 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.h
+++ b/examples/quick/scenegraph/openglunderqml/squircle.h
@@ -61,14 +61,14 @@ public:
signals:
void tChanged();
-protected:
- void itemChange(ItemChange change, const ItemChangeData &);
-
public slots:
void paint();
void cleanup();
void sync();
+private slots:
+ void handleWindowChanged(QQuickWindow *win);
+
private:
QOpenGLShaderProgram *m_program;
diff --git a/src/particles/qquickparticlepainter.cpp b/src/particles/qquickparticlepainter.cpp
index a84f4a66f4..694391a701 100644
--- a/src/particles/qquickparticlepainter.cpp
+++ b/src/particles/qquickparticlepainter.cpp
@@ -80,8 +80,8 @@ void QQuickParticlePainter::itemChange(ItemChange change, const ItemChangeData &
m_window = data.window;
if (m_window)
connect(m_window, SIGNAL(sceneGraphInvalidated()), this, SLOT(sceneGraphInvalidated()), Qt::DirectConnection);
-
}
+ QQuickItem::itemChange(change, data);
}
void QQuickParticlePainter::componentComplete()
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 44d11ac7ca..111e74eeff 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -2346,13 +2346,16 @@ void QQuickItem::stackAfter(const QQuickItem *sibling)
QQuickItemPrivate::get(parentPrivate->childItems.at(ii))->siblingOrderChanged();
}
+/*! \fn void QQuickItem::windowChanged(QQuickWindow *window)
+ This signal is emitted when the item's \a window changes.
+*/
+
/*!
Returns the window in which this item is rendered.
- The item does not have a window until it has been assigned into a scene. To
- get notification about this, reimplement the itemChange() function and
- listen for the ItemSceneChange change. The itemChange() function is called
- both when the item is entered into a scene and when it is removed from a scene.
+ The item does not have a window until it has been assigned into a scene. The
+ \l windowChanged signal provides a notification both when the item is entered
+ into a scene and when it is removed from a scene.
*/
QQuickWindow *QQuickItem::window() const
{
@@ -4457,6 +4460,13 @@ void QQuickItemPrivate::deliverDragEvent(QEvent *e)
\a value contains extra information relating to the change, when
applicable.
+
+ If you re-implement this method in a subclass, be sure to call
+ \code
+ QQuickItem::itemChange(change, value);
+ \endcode
+ typically at the end of your implementation, to ensure the
+ \l windowChanged signal will be emitted.
*/
void QQuickItem::itemChange(ItemChange change, const ItemChangeData &value)
{