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-rw-r--r--src/quick/designer/designersupport.cpp4
-rw-r--r--src/quick/designer/designerwindowmanager_p.h6
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp3
-rw-r--r--src/quick/items/context2d/qquickcontext2d_p.h2
-rw-r--r--src/quick/items/items.pri8
-rw-r--r--src/quick/items/qquickthreadedwindowmanager.cpp910
-rw-r--r--src/quick/items/qquickthreadedwindowmanager_p.h181
-rw-r--r--src/quick/items/qquickwindow.cpp70
-rw-r--r--src/quick/items/qquickwindow_p.h4
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h4
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp2
-rw-r--r--src/quick/scenegraph/qsgcontextplugin_p.h6
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp (renamed from src/quick/items/qquickwindowmanager.cpp)46
-rw-r--r--src/quick/scenegraph/qsgrenderloop_p.h (renamed from src/quick/items/qquickwindowmanager_p.h)22
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp1044
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop_p.h125
-rw-r--r--src/quick/scenegraph/scenegraph.pri10
-rw-r--r--tests/auto/quick/examples/tst_examples.cpp36
-rw-r--r--tests/auto/quick/qquickflickable/qquickflickable.pro1
-rw-r--r--tests/auto/quick/qquickflickable/tst_qquickflickable.cpp185
-rw-r--r--tests/auto/quick/qquickgridview/tst_qquickgridview.cpp3
-rw-r--r--tests/auto/quick/qquickpathview/tst_qquickpathview.cpp148
-rw-r--r--tests/auto/quick/qquickwindow/data/showHideAnimate.qml5
-rw-r--r--tests/auto/quick/qquickwindow/qquickwindow.pro3
-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp89
25 files changed, 1543 insertions, 1374 deletions
diff --git a/src/quick/designer/designersupport.cpp b/src/quick/designer/designersupport.cpp
index 924dfe9551..915c87e51e 100644
--- a/src/quick/designer/designersupport.cpp
+++ b/src/quick/designer/designersupport.cpp
@@ -47,7 +47,7 @@
#include <QtQml/private/qabstractanimationjob_p.h>
#include <private/qqmlengine_p.h>
#include <private/qquickview_p.h>
-#include <private/qquickwindowmanager_p.h>
+#include <private/qsgrenderloop_p.h>
#include <QtQuick/private/qquickstategroup_p.h>
#include <QtGui/QImage>
#include <private/qqmlvme_p.h>
@@ -428,7 +428,7 @@ void DesignerSupport::updateDirtyNode(QQuickItem *item)
void DesignerSupport::activateDesignerWindowManager()
{
- QQuickWindowManager::setInstance(new DesignerWindowManager);
+ QSGRenderLoop::setInstance(new DesignerWindowManager);
}
void DesignerSupport::activateDesignerMode()
diff --git a/src/quick/designer/designerwindowmanager_p.h b/src/quick/designer/designerwindowmanager_p.h
index 0e95b06197..878d236314 100644
--- a/src/quick/designer/designerwindowmanager_p.h
+++ b/src/quick/designer/designerwindowmanager_p.h
@@ -55,7 +55,7 @@
#include <QtCore/QScopedPointer>
-#include <private/qquickwindowmanager_p.h>
+#include <private/qsgrenderloop_p.h>
#include <private/qtquickglobal_p.h>
#include <QtQuick/private/qsgcontext_p.h>
@@ -69,7 +69,7 @@ class QSGContext;
class QAnimationDriver;
class QOpenGLContext;
-class DesignerWindowManager : public QObject, public QQuickWindowManager
+class DesignerWindowManager : public QObject, public QSGRenderLoop
{
Q_OBJECT
public:
@@ -88,7 +88,7 @@ public:
void maybeUpdate(QQuickWindow *window);
void update(QQuickWindow *window); // identical for this implementation.
- void releaseResources() { }
+ void releaseResources(QQuickWindow *) { }
QAnimationDriver *animationDriver() const { return 0; }
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index a46cd6ab70..c857a69f75 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -62,7 +62,6 @@
#include <private/qv8domerrors_p.h>
#include <QtCore/qnumeric.h>
#include <private/qquickwindow_p.h>
-#include <private/qquickwindowmanager_p.h>
#if defined(Q_OS_QNX) || defined(Q_OS_LINUX_ANDROID)
#include <ctype.h>
@@ -3348,7 +3347,6 @@ QQuickContext2D::QQuickContext2D(QObject *parent)
: QQuickCanvasContext(parent)
, m_buffer(new QQuickContext2DCommandBuffer)
, m_v8engine(0)
- , m_windowManager(0)
, m_surface(0)
, m_glContext(0)
, m_thread(0)
@@ -3380,7 +3378,6 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_renderTarget = canvasItem->renderTarget();
QQuickWindow *window = canvasItem->window();
- m_windowManager = QQuickWindowPrivate::get(window)->windowManager;
m_renderStrategy = canvasItem->renderStrategy();
switch (m_renderTarget) {
diff --git a/src/quick/items/context2d/qquickcontext2d_p.h b/src/quick/items/context2d/qquickcontext2d_p.h
index 2124c731b2..8d96ab579b 100644
--- a/src/quick/items/context2d/qquickcontext2d_p.h
+++ b/src/quick/items/context2d/qquickcontext2d_p.h
@@ -70,7 +70,6 @@ class QQuickContext2DCommandBuffer;
class QQuickContext2DTexture;
class QQuickPixmap;
class QSGTexture;
-class QQuickWindowManager;
class QSurface;
class QOpenGLContext;
@@ -240,7 +239,6 @@ public:
v8::Local<v8::Value> m_strokeStyle;
v8::Handle<v8::Value> m_v8path;
QV8Engine *m_v8engine;
- QQuickWindowManager *m_windowManager;
QSurface *m_surface;
QOpenGLContext *m_glContext;
v8::Persistent<v8::Object> m_v8value;
diff --git a/src/quick/items/items.pri b/src/quick/items/items.pri
index 13abf7b958..5272a3d5f7 100644
--- a/src/quick/items/items.pri
+++ b/src/quick/items/items.pri
@@ -74,9 +74,7 @@ HEADERS += \
$$PWD/qquickitemview_p_p.h \
$$PWD/qquickitemviewtransition_p.h \
$$PWD/qquickscreen_p.h \
- $$PWD/qquickwindowmodule_p.h \
- $$PWD/qquickwindowmanager_p.h \
- $$PWD/qquickthreadedwindowmanager_p.h
+ $$PWD/qquickwindowmodule_p.h
SOURCES += \
$$PWD/qquickevents.cpp \
@@ -128,9 +126,7 @@ SOURCES += \
$$PWD/qquickitemview.cpp \
$$PWD/qquickitemviewtransition.cpp \
$$PWD/qquickwindowmodule.cpp \
- $$PWD/qquickscreen.cpp \
- $$PWD/qquickwindowmanager.cpp \
- $$PWD/qquickthreadedwindowmanager.cpp
+ $$PWD/qquickscreen.cpp
SOURCES += \
$$PWD/qquickshadereffect.cpp \
diff --git a/src/quick/items/qquickthreadedwindowmanager.cpp b/src/quick/items/qquickthreadedwindowmanager.cpp
deleted file mode 100644
index 6c7b9c0448..0000000000
--- a/src/quick/items/qquickthreadedwindowmanager.cpp
+++ /dev/null
@@ -1,910 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickwindowmanager_p.h"
-#include "qquickthreadedwindowmanager_p.h"
-
-#include <QtCore/QTime>
-#include <QtCore/QDebug>
-
-#include <QtGui/QOpenGLContext>
-#include <QtGui/private/qguiapplication_p.h>
-#include <qpa/qplatformintegration.h>
-
-#include <QtQml/private/qqmlglobal_p.h>
-
-#include <QtQuick/QQuickWindow>
-#include <QtQuick/private/qquickwindow_p.h>
-
-QT_BEGIN_NAMESPACE
-
-//#define THREAD_DEBUG
-extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-
-const QEvent::Type QEvent_Sync = QEvent::Type(QEvent::User);
-const QEvent::Type QEvent_DeferredUpdate = QEvent::Type(QEvent::User + 1);
-
-#define QQUICK_RENDER_TIMING
-#ifdef QQUICK_RENDER_TIMING
-DEFINE_BOOL_CONFIG_OPTION(qquick_render_timing, QML_RENDER_TIMING)
-static QTime threadTimer;
-static int syncTime;
-static int renderTime;
-static int swapTime;
-#endif
-
-
-/*
- Threaded Rendering
- ==================
-
- The threaded rendering uses a number of different variables to track potential
- states used to handle resizing, initial paint, grabbing and driving animations
- while ALWAYS keeping the GL context in the rendering thread and keeping the
- overhead of normal one-shot paints and vblank driven animations at a minimum.
-
- Resize, initial show and grab suffer slightly in this model as they are locked
- to the rendering in the rendering thread, but this is a necessary evil for
- the system to work.
-
- Variables that are used:
-
- Private::animationRunning: This is true while the animations are running, and only
- written to inside locks.
-
- RenderThread::isGuiLocked: This is used to indicate that the GUI thread owns the
- lock. This variable is an integer to allow for recursive calls to lockInGui()
- without using a recursive mutex. See isPostingSyncEvent.
-
- RenderThread::isPostingSyncEvent: This variable is set in the render thread just
- before the sync event is sent to the GUI thread. It is used to avoid deadlocks
- in the case where render thread waits while waiting for GUI to pick up the sync
- event and GUI thread gets a resizeEvent, the initial paintEvent or a grab.
- When this happens, we use the
- exhaustSyncEvent() function to do the sync right there and mark the coming
- sync event to be discarded. There can only ever be one sync incoming.
-
- RenderThread::isRenderBlock: This variable is true when animations are not
- running and the render thread has gone to sleep, waiting for more to do.
-
- RenderThread::isExternalUpdatePending: This variable is set to false when
- a new render pass is started and to true in maybeUpdate(). It is an
- indication to the render thread that another render pass needs to take
- place, rather than the render thread going to sleep after completing its swap.
-
- RenderThread::doGrab: This variable is set by the grab() function and
- tells the renderer to do a grab after rendering is complete and before
- swapping happens.
-
- RenderThread::shouldExit: This variable is used to determine if the render
- thread should do a nother pass. It is typically set as a result of show()
- and unset as a result of hide() or during shutdown()
-
- RenderThread::hasExited: Used by the GUI thread to synchronize the shutdown
- after shouldExit has been set to true.
- */
-
-
-void QQuickRenderThreadSingleContextWindowManager::initialize()
-{
- Q_ASSERT(m_rendered_windows.size());
-
- QQuickWindow *win = 0;
- for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin();
- it != m_rendered_windows.constEnd() && !win; ++it) {
- if (QQuickWindowPrivate::get(it.key())->isRenderable())
- win = it.key();
- }
- if (!win)
- return;
-
- gl = new QOpenGLContext();
- // Pick up the surface format from one of them
- gl->setFormat(win->requestedFormat());
- gl->create();
- if (!gl->makeCurrent(win))
- qWarning("QQuickWindow: makeCurrent() failed...");
-
- Q_ASSERT(!sg->isReady());
- sg->initialize(gl);
-}
-
-
-/*!
- This function is called when the window is created to register the window with
- the window manager.
-
- Called on GUI Thread.
- */
-
-void QQuickRenderThreadSingleContextWindowManager::show(QQuickWindow *window)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Window added to windowing system, %p, %dx%d\n", window, window->width(), window->height());
-#endif
-
- WindowTracker tracker;
- tracker.window = window;
- tracker.isVisible = false;
- tracker.toBeRemoved = false;
- m_tracked_windows << tracker;
-
- connect(window, SIGNAL(widthChanged(int)), this, SLOT(windowVisibilityChanged()), Qt::DirectConnection);
- connect(window, SIGNAL(heightChanged(int)), this, SLOT(windowVisibilityChanged()), Qt::DirectConnection);
-
- windowVisibilityChanged();
-}
-
-
-void QQuickRenderThreadSingleContextWindowManager::handleAddedWindow(QQuickWindow *window)
-{
-#ifdef THREAD_DEBUG
- printf(" RenderThread: adding window: %p\n", window);
-#endif
-
- WindowData *data = new WindowData;
- data->sizeWasChanged = false;
- data->windowSize = window->size();
- data->isVisible = window->isVisible();
- data->isRenderable = QQuickWindowPrivate::get(window)->isRenderable();
- m_rendered_windows[window] = data;
-
- isExternalUpdatePending = true;
-}
-
-
-/*!
- Called on Render Thread
- */
-void QQuickRenderThreadSingleContextWindowManager::handleAddedWindows()
-{
-#ifdef THREAD_DEBUG
- printf(" RenderThread: about to add %d\n", m_added_windows.size());
-#endif
-
- while (m_added_windows.size()) {
- QQuickWindow *window = m_added_windows.takeLast();
- handleAddedWindow(window);
- }
-}
-
-
-/*!
- Called on the GUI Thread, from the window' destructor
- */
-
-void QQuickRenderThreadSingleContextWindowManager::windowDestroyed(QQuickWindow *window)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Window destroyed: %p\n", window);
-#endif
-
- hide(window);
-}
-
-
-/*!
- Called on GUI Thread
- */
-
-void QQuickRenderThreadSingleContextWindowManager::hide(QQuickWindow *window)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Window hidden: %p\n", window);
-#endif
-
- int position = -1;
- for (int i=0; i<m_tracked_windows.size(); ++i) {
- if (m_tracked_windows.at(i).window == window) {
- m_tracked_windows[i].toBeRemoved = true;
- position = i;
- break;
- }
- }
-
- if (position >= 0) {
- disconnect(window, SIGNAL(widthChanged(int)), this, SLOT(windowVisibilityChanged()));
- disconnect(window, SIGNAL(heightChanged(int)), this, SLOT(windowVisibilityChanged()));
- windowVisibilityChanged();
- m_tracked_windows.removeAt(position);
- }
-
-#ifdef THREAD_DEBUG
- printf("GUI: Window removal completed... %p\n", window);
-#endif
-}
-
-/*!
- Called on Render Thread
- */
-void QQuickRenderThreadSingleContextWindowManager::handleRemovedWindows(bool clearGLContext)
-{
-#ifdef THREAD_DEBUG
- printf(" RenderThread: about to remove %d\n", m_removed_windows.size());
-#endif
-
- bool removedAnything = false;
- while (m_removed_windows.size()) {
- QQuickWindow *window = m_removed_windows.takeLast();
-#ifdef THREAD_DEBUG
- printf(" RenderThread: removing %p\n", window);
-#endif
-
- QQuickWindowPrivate::get(window)->cleanupNodesOnShutdown();
- delete m_rendered_windows.take(window);
- removedAnything = true;
- }
-
- // If a window is removed because it has been hidden it will take with it
- // the gl context (at least on Mac) if bound, so disconnect the gl context
- // from anything
- if (removedAnything && clearGLContext)
- gl->doneCurrent();
-}
-
-
-
-/*!
- Called on GUI Thread
- */
-
-void QQuickRenderThreadSingleContextWindowManager::windowVisibilityChanged()
-{
- bool anyoneShowing = false;
- QList<QQuickWindow *> toAdd, toRemove;
-
- // Not optimal, but also not frequently used...
- for (int i=0; i<m_tracked_windows.size(); ++i) {
- WindowTracker &t = const_cast<WindowTracker &>(m_tracked_windows.at(i));
- QQuickWindow *win = t.window;
-
- Q_ASSERT(win->isVisible() || QQuickWindowPrivate::get(win)->renderWithoutShowing || t.toBeRemoved);
- bool windowVisible = win->width() > 0 && win->height() > 0;
- anyoneShowing |= (windowVisible && !t.toBeRemoved);
-
- if ((!windowVisible && t.isVisible) || t.toBeRemoved) {
- toRemove << win;
- } else if (windowVisible && !t.isVisible) {
- toAdd << win;
- }
- t.isVisible = windowVisible;
- }
-
- if (isRunning()) {
- if (!anyoneShowing) {
- stopRendering();
- } else {
- lockInGui();
- exhaustSyncEvent();
- m_added_windows << toAdd;
- m_removed_windows << toRemove;
- while (isRunning() && (m_added_windows.size() || m_removed_windows.size())) {
- if (isRenderBlocked)
- wake();
- wait();
- }
- unlockInGui();
- }
-
- } else if (anyoneShowing) {
- Q_ASSERT(toRemove.isEmpty()); // since loop is not running, nothing is showing now
- for (int i=0; i<toAdd.size(); ++i)
- handleAddedWindow(toAdd.at(i));
- startRendering();
- }
-
-}
-
-
-void QQuickRenderThreadSingleContextWindowManager::run()
-{
-#ifdef THREAD_DEBUG
- printf("QML Rendering Thread Started\n");
-#endif
-
- lock();
- Q_ASSERT(!gl);
- initialize();
- // Wake GUI as it is waiting for the GL context to have appeared, as
- // an indication that the render thread is now running.
- wake();
- unlock();
-
- if (!gl)
- return;
-
- while (!shouldExit) {
- lock();
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: *** NEW FRAME ***\n");
-#endif
-
- isExternalUpdatePending = false;
- handleAddedWindows();
-
- if (!isGuiLocked) {
- isPostingSyncEvent = true;
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: acquired sync lock...\n");
-#endif
- QCoreApplication::postEvent(this, new QEvent(QEvent_Sync));
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: going to sleep...\n");
-#endif
- wake(); // In case the event got through all the way to wait() before this thread got to wait.
- wait();
-
-
- isPostingSyncEvent = false;
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: Doing locked sync\n");
-#endif
-#ifdef QQUICK_RENDER_TIMING
- if (qquick_render_timing())
- threadTimer.start();
-#endif
- inSync = true;
- for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin();
- it != m_rendered_windows.constEnd(); ++it) {
- QQuickWindow *window = it.key();
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: Syncing window: %p\n", window);
-#endif
-
- WindowData *windowData = it.value();
- QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(window);
-
- windowData->isRenderable = windowPrivate->isRenderable();
-
- if (windowData->isRenderable) {
- gl->makeCurrent(window);
-
- if (windowData->viewportSize != windowData->windowSize) {
-#ifdef THREAD_DEBUG
- printf(" RenderThread: --- window has changed size...\n");
-#endif
- windowData->viewportSize = windowData->windowSize;
- windowData->sizeWasChanged = true;
- glViewport(0, 0, windowData->viewportSize.width(), windowData->viewportSize.height());
- }
-
- windowPrivate->syncSceneGraph();
- }
- }
- inSync = false;
-
- // Wake GUI after sync to let it continue animating and event processing.
- wake();
- unlock();
-#ifdef THREAD_DEBUG
- printf(" RenderThread: sync done\n");
-#endif
-#ifdef QQUICK_RENDER_TIMING
- if (qquick_render_timing())
- syncTime = threadTimer.elapsed();
-#endif
-
- for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin();
- it != m_rendered_windows.constEnd(); ++it) {
- QQuickWindow *window = it.key();
- WindowData *windowData = it.value();
- QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(window);
-
- if (!windowData->isRenderable)
- continue;
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: Rendering window %p\n", window);
-#endif
-
- Q_ASSERT(windowData->windowSize.width() > 0 && windowData->windowSize.height() > 0);
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: --- rendering at size %dx%d\n",
- windowData->viewportSize.width(), windowData->viewportSize.height()
- );
-#endif
-
- // We only need to re-makeCurrent when we have multiple surfaces.
- if (m_rendered_windows.size() > 1)
- gl->makeCurrent(window);
-
- windowPrivate->renderSceneGraph(windowData->viewportSize);
-#ifdef QQUICK_RENDER_TIMING
- if (qquick_render_timing())
- renderTime = threadTimer.elapsed() - syncTime;
-#endif
-
- // The content of the target buffer is undefined after swap() so grab needs
- // to happen before swap();
- if (window == windowToGrab) {
-#ifdef THREAD_DEBUG
- printf(" RenderThread: --- grabbing...\n");
-#endif
- grabContent = qt_gl_read_framebuffer(windowData->windowSize, false, false);
- windowToGrab = 0;
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: --- wait for swap...\n");
-#endif
-
- if (windowData->isVisible && window->isExposed())
- gl->swapBuffers(window);
-
- windowPrivate->fireFrameSwapped();
-#ifdef THREAD_DEBUG
- printf(" RenderThread: --- swap complete...\n");
-#endif
-
- }
-
-#ifdef QQUICK_RENDER_TIMING
- if (qquick_render_timing()) {
- static QTime lastFrameTime = QTime::currentTime();
- swapTime = threadTimer.elapsed() - renderTime - syncTime;
- qDebug() << "- Breakdown of frame time; sync:" << syncTime
- << "ms render:" << renderTime << "ms swap:" << swapTime
- << "ms total:" << swapTime + renderTime + syncTime
- << "ms time since last frame:" << (lastFrameTime.msecsTo(QTime::currentTime()))
- << "ms";
- lastFrameTime = QTime::currentTime();
- }
-#endif
-
- lock();
-
- handleRemovedWindows();
-
- // Update sizes...
- for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin();
- it != m_rendered_windows.constEnd(); ++it) {
- WindowData *windowData = it.value();
- if (windowData->sizeWasChanged) {
- windowData->renderedSize = windowData->viewportSize;
- windowData->sizeWasChanged = false;
- }
- }
-
-
- // Wake the GUI thread now that rendering is complete, to signal that painting
- // is done, resizing is done or grabbing is completed. For grabbing, we're
- // signalling this much later than needed (we could have done it before swap)
- // but we don't want to lock an extra time.
- wake();
-
- if (!animationRunning && !isExternalUpdatePending && !shouldExit && !windowToGrab) {
-#ifdef THREAD_DEBUG
- printf(" RenderThread: nothing to do, going to sleep...\n");
-#endif
- isRenderBlocked = true;
- wait();
- isRenderBlocked = false;
- }
-
- unlock();
-
- QCoreApplication::processEvents();
-
- // Process any "deleteLater" objects...
- QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: deleting all outstanding nodes\n");
-#endif
-
- m_removed_windows << m_rendered_windows.keys();
- handleRemovedWindows(false);
-
- sg->invalidate();
-
- gl->doneCurrent();
- delete gl;
- gl = 0;
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: render loop exited... Good Night!\n");
-#endif
-
- lock();
- hasExited = true;
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: waking GUI for final sleep..\n");
-#endif
- wake();
- unlock();
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: All done...\n");
-#endif
-}
-
-bool QQuickRenderThreadSingleContextWindowManager::event(QEvent *e)
-{
- Q_ASSERT(QThread::currentThread() == qApp->thread());
-
- if (e->type() == QEvent_Sync) {
-
- // If all windowes have been hidden, ignore the event
- if (!isRunning())
- return true;
-
- if (!syncAlreadyHappened)
- sync(false);
-
- syncAlreadyHappened = false;
-
- if (animationRunning) {
-#ifdef THREAD_DEBUG
- printf("GUI: Advancing animations...\n");
-#endif
-
- animDriver->advance();
-
-#ifdef THREAD_DEBUG
- printf("GUI: Animations advanced...\n");
-#endif
- }
-
- return true;
- } else if (e->type() == QEvent_DeferredUpdate) {
- handleDeferredUpdate();
-
- } else if (e->type() == QEvent::Timer) {
-#ifdef THREAD_DEBUG
- printf("GUI: Animations advanced via timer...\n");
-#endif
- animDriver->advance();
- }
-
- return QThread::event(e);
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::exhaustSyncEvent()
-{
- if (isPostingSyncEvent) {
- sync(true);
- syncAlreadyHappened = true;
- }
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::sync(bool guiAlreadyLocked)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: sync - %s\n", guiAlreadyLocked ? "outside event" : "inside event");
-#endif
- if (!guiAlreadyLocked)
- lockInGui();
-
- for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin();
- it != m_rendered_windows.constEnd(); ++it) {
- QQuickWindowPrivate::get(it.key())->polishItems();
- }
-
- wake();
- wait();
-
- if (!guiAlreadyLocked)
- unlockInGui();
-}
-
-
-
-
-/*!
- Acquires the mutex for the GUI thread. The function uses the isGuiLocked
- variable to keep track of how many recursion levels the gui is locked with.
- We only actually acquire the mutex for the first level to avoid deadlocking
- ourselves.
- */
-
-void QQuickRenderThreadSingleContextWindowManager::lockInGui()
-{
- if (++isGuiLocked == 1)
- lock();
-
-#ifdef THREAD_DEBUG
- printf("GUI: acquired lock... level=%d\n", isGuiLocked);
-#endif
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::unlockInGui()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: releasing lock... level=%d\n", isGuiLocked);
-#endif
-
- if (--isGuiLocked == 0)
- unlock();
-}
-
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::animationStarted()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: animationStarted()\n");
-#endif
-
- if (!isRunning()) {
- animationTimer = startTimer(1000/60);
- return;
- }
-
- lockInGui();
-
- animationRunning = true;
-
- if (isRenderBlocked)
- wake();
-
- unlockInGui();
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::animationStopped()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: animationStopped()...\n");
-#endif
-
- if (!isRunning()) {
- killTimer(animationTimer);
- animationTimer = -1;
- return;
- }
-
- lockInGui();
- animationRunning = false;
- unlockInGui();
-}
-
-
-void QQuickRenderThreadSingleContextWindowManager::exposureChanged(QQuickWindow *window)
-{
- Q_UNUSED(window);
-#ifdef THREAD_DEBUG
- printf("GUI: exposure changed: %p\n", window);
-#endif
-
- if (window->isExposed())
- maybeUpdate(window);
-
-#ifdef THREAD_DEBUG
- printf("GUI: exposure changed done: %p\n", window);
-#endif
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::resize(QQuickWindow *window, const QSize &size)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Resize Event: %p = %dx%d\n", window, size.width(), size.height());
-#endif
-
- // If the rendering thread is not running we do not need to do anything.
- // Also if the window is being resized to an invalid size, it will be removed
- // by the windowVisibilityChanged slot as result of width/heightcChanged()
- if (!isRunning() || size.width() <= 0 || size.height() <= 0)
- return;
-
- lockInGui();
- exhaustSyncEvent();
-
- WindowData *windowData = m_rendered_windows.value(window);
- if (windowData) {
- windowData->windowSize = size;
- while (isRunning() && windowData->renderedSize != size && size.width() > 0 && size.height() > 0) {
- if (isRenderBlocked)
- wake();
- wait();
- }
- }
- unlockInGui();
-
-#ifdef THREAD_DEBUG
- printf("GUI: Resize done: %p\n", window);
-#endif
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::startRendering()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Starting Render Thread\n");
-#endif
- hasExited = false;
- shouldExit = false;
- isGuiLocked = 0;
- isPostingSyncEvent = false;
- syncAlreadyHappened = false;
- inSync = false;
-
- lockInGui();
- animationRunning = animDriver->isRunning();
- start(); // Start the render thread...
- wait();
- unlockInGui();
-
- // Animations will now be driven from the rendering thread.
- if (animationTimer >= 0) {
- killTimer(animationTimer);
- animationTimer = -1;
- }
-
-
-}
-
-
-
-void QQuickRenderThreadSingleContextWindowManager::stopRendering()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: stopping render thread\n");
-#endif
-
- lockInGui();
- exhaustSyncEvent();
- shouldExit = true;
-
- if (isRenderBlocked) {
-#ifdef THREAD_DEBUG
- printf("GUI: waking up render thread\n");
-#endif
- wake();
- }
-
- while (!hasExited) {
-#ifdef THREAD_DEBUG
- printf("GUI: waiting for render thread to have exited..\n");
-#endif
- wait();
- }
-
- unlockInGui();
-
-#ifdef THREAD_DEBUG
- printf("GUI: waiting for render thread to terminate..\n");
-#endif
- // Actually wait for the thread to terminate. Otherwise we can delete it
- // too early and crash.
- QThread::wait();
-
-#ifdef THREAD_DEBUG
- printf("GUI: thread has terminated and we're all good..\n");
-#endif
-
- // Activate timer to keep animations running
- if (animDriver->isRunning())
- animationTimer = startTimer(1000/60);
-}
-
-
-
-QImage QQuickRenderThreadSingleContextWindowManager::grab(QQuickWindow *window)
-{
- if (!isRunning())
- return QImage();
-
- if (QThread::currentThread() != qApp->thread()) {
- qWarning("QQuickWindow::grabFrameBuffer: can only be called from the GUI thread");
- return QImage();
- } else if (window->size().width() <= 0 || window->size().height() <= 0 ) {
- qWarning("QQuickWindow::grabFrameBuffer: Can't grab a Window with size %dx%d", window->size().width(), window->size().height());
- return QImage();
- }
-
-#ifdef THREAD_DEBUG
- printf("GUI: doing a pixelwise grab..\n");
-#endif
-
- lockInGui();
- exhaustSyncEvent();
-
- windowToGrab = window;
- while (isRunning() && windowToGrab) {
- if (isRenderBlocked)
- wake();
- wait();
- }
-
- QImage grabbed = grabContent;
- grabContent = QImage();
-
- unlockInGui();
-
- return grabbed;
-}
-
-
-void QQuickRenderThreadSingleContextWindowManager::handleDeferredUpdate()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: handling update to ourselves...\n");
-#endif
-
- isDeferredUpdatePosted = false;
-
- lockInGui();
- isExternalUpdatePending = true;
- if (isRenderBlocked)
- wake();
- unlockInGui();
-}
-
-void QQuickRenderThreadSingleContextWindowManager::maybeUpdate(QQuickWindow *)
-{
- Q_ASSERT_X(QThread::currentThread() == QCoreApplication::instance()->thread() || inSync,
- "QQuickWindow::update",
- "Function can only be called from GUI thread or during QQuickItem::updatePaintNode()");
-
- if (inSync) {
- isExternalUpdatePending = true;
-
- } else if (!isDeferredUpdatePosted) {
-#ifdef THREAD_DEBUG
- printf("GUI: posting update to ourselves...\n");
-#endif
- isDeferredUpdatePosted = true;
- QCoreApplication::postEvent(this, new QEvent(QEvent_DeferredUpdate));
- }
-
-}
-
-QT_END_NAMESPACE
diff --git a/src/quick/items/qquickthreadedwindowmanager_p.h b/src/quick/items/qquickthreadedwindowmanager_p.h
deleted file mode 100644
index 76325e2d4f..0000000000
--- a/src/quick/items/qquickthreadedwindowmanager_p.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKTHREADEDWINDOWMANAGER_P_H
-#define QQUICKTHREADEDWINDOWMANAGER_P_H
-
-#include "qquickwindowmanager_p.h"
-
-#include <QtCore/QCoreApplication>
-#include <QtCore/QMutex>
-#include <QtCore/QWaitCondition>
-#include <QtCore/private/qabstractanimation_p.h>
-
-#include <QtGui/QOpenGLContext>
-#include <QtQuick/private/qsgcontext_p.h>
-#include <private/qtquickglobal_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QQuickRenderThreadSingleContextWindowManager : public QThread, public QQuickWindowManager
-{
- Q_OBJECT
-public:
- QQuickRenderThreadSingleContextWindowManager()
- : sg(QSGContext::createDefaultContext())
- , gl(0)
- , animationTimer(-1)
- , isGuiLocked(0)
- , animationRunning(false)
- , isPostingSyncEvent(false)
- , isRenderBlocked(false)
- , isExternalUpdatePending(false)
- , syncAlreadyHappened(false)
- , inSync(false)
- , shouldExit(false)
- , hasExited(false)
- , isDeferredUpdatePosted(false)
- , windowToGrab(0)
- {
- sg->moveToThread(this);
-
- animDriver = sg->createAnimationDriver(this);
- animDriver->install();
- connect(animDriver, SIGNAL(started()), this, SLOT(animationStarted()));
- connect(animDriver, SIGNAL(stopped()), this, SLOT(animationStopped()));
- }
-
- QSGContext *sceneGraphContext() const { return sg; }
-
- void releaseResources() { }
-
- void show(QQuickWindow *window);
- void hide(QQuickWindow *window);
-
- void windowDestroyed(QQuickWindow *window);
-
- void exposureChanged(QQuickWindow *window);
- QImage grab(QQuickWindow *window);
- void resize(QQuickWindow *window, const QSize &size);
- void handleDeferredUpdate();
- void maybeUpdate(QQuickWindow *window);
- void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation
-
- void startRendering();
- void stopRendering();
-
- void exhaustSyncEvent();
- void sync(bool guiAlreadyLocked);
-
- void initialize();
-
- bool event(QEvent *);
-
- inline void lock() { mutex.lock(); }
- inline void unlock() { mutex.unlock(); }
- inline void wait() { condition.wait(&mutex); }
- inline void wake() { condition.wakeOne(); }
- void lockInGui();
- void unlockInGui();
-
- void run();
-
- QAnimationDriver *animationDriver() const { return animDriver; }
-
-public slots:
- void animationStarted();
- void animationStopped();
- void windowVisibilityChanged();
-
-private:
- void handleAddedWindows();
- void handleAddedWindow(QQuickWindow *window);
- void handleRemovedWindows(bool clearGLContext = true);
-
- QSGContext *sg;
- QOpenGLContext *gl;
- QAnimationDriver *animDriver;
- int animationTimer;
-
- QMutex mutex;
- QWaitCondition condition;
-
- int isGuiLocked;
- uint animationRunning: 1;
- uint isPostingSyncEvent : 1;
- uint isRenderBlocked : 1;
- uint isExternalUpdatePending : 1;
- uint syncAlreadyHappened : 1;
- uint inSync : 1;
- uint shouldExit : 1;
- uint hasExited : 1;
- uint isDeferredUpdatePosted : 1;
-
- QQuickWindow *windowToGrab;
- QImage grabContent;
-
- struct WindowData {
- QSize renderedSize;
- QSize windowSize;
- QSize viewportSize;
-
- uint sizeWasChanged : 1;
- uint isVisible : 1;
- uint isRenderable : 1;
- };
-
- QHash<QQuickWindow *, WindowData *> m_rendered_windows;
-
- struct WindowTracker {
- QQuickWindow *window;
- uint isVisible : 1;
- uint toBeRemoved : 1;
- };
-
- QList<WindowTracker> m_tracked_windows;
-
- QList<QQuickWindow *> m_removed_windows;
- QList<QQuickWindow *> m_added_windows;
-};
-
-QT_END_NAMESPACE
-
-#endif // QQUICKTHREADEDWINDOWMANAGER_P_H
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 1b76dd7390..bf82423ca9 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -50,7 +50,7 @@
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgflashnode_p.h>
-#include <private/qquickwindowmanager_p.h>
+#include <private/qsgrenderloop_p.h>
#include <private/qguiapplication_p.h>
#include <QtGui/QInputMethod>
@@ -366,8 +366,8 @@ QQuickWindowPrivate::QQuickWindowPrivate()
, windowManager(0)
, clearColor(Qt::white)
, clearBeforeRendering(true)
- , persistentGLContext(false)
- , persistentSceneGraph(false)
+ , persistentGLContext(true)
+ , persistentSceneGraph(true)
, lastWheelEventAccepted(false)
, renderTarget(0)
, renderTargetId(0)
@@ -392,7 +392,7 @@ void QQuickWindowPrivate::init(QQuickWindow *c)
contentItemPrivate->windowRefCount = 1;
contentItemPrivate->flags |= QQuickItem::ItemIsFocusScope;
- windowManager = QQuickWindowManager::instance();
+ windowManager = QSGRenderLoop::instance();
context = windowManager->sceneGraphContext();
q->setSurfaceType(QWindow::OpenGLSurface);
q->setFormat(context->defaultSurfaceFormat());
@@ -923,6 +923,8 @@ QQuickWindow::QQuickWindow(QWindow *parent)
d->init(this);
}
+
+
/*!
\internal
*/
@@ -966,20 +968,32 @@ QQuickWindow::~QQuickWindow()
void QQuickWindow::releaseResources()
{
Q_D(QQuickWindow);
- d->windowManager->releaseResources();
+ d->windowManager->releaseResources(this);
QQuickPixmap::purgeCache();
}
/*!
- Sets whether the OpenGL context can be released as a part of a call to
- releaseResources() to \a persistent.
+ Sets whether the OpenGL context can be released to \a
+ persistent. The default value is true.
+
+ The OpenGL context can be released to free up graphics resources
+ when the window is obscured, hidden or not rendering. When this
+ happens is implementation specific.
- The OpenGL context might still be released when the user makes an explicit
- call to hide().
+ The QOpenGLContext::aboutToBeDestroyed() signal is emitted from
+ the QQuickWindow::openglContext() when the OpenGL context is about
+ to be released. The QQuickWindow::sceneGraphInitialized() signal
+ is emitted when a new OpenGL context is created for this
+ window. Make a Qt::DirectConnection to these signals to be
+ notified.
- \sa setPersistentSceneGraph()
+ The OpenGL context is still released when the last QQuickWindow is
+ deleted.
+
+ \sa setPersistentSceneGraph(),
+ QOpenGLContext::aboutToBeDestroyed(), sceneGraphInitialized()
*/
void QQuickWindow::setPersistentOpenGLContext(bool persistent)
@@ -989,9 +1003,13 @@ void QQuickWindow::setPersistentOpenGLContext(bool persistent)
}
+
/*!
- Returns whether the OpenGL context can be released as a part of a call to
- releaseResources().
+ Returns whether the OpenGL context can be released during the
+ lifetime of the QQuickWindow.
+
+ \note This is a hint. When and how this happens is implementation
+ specific.
*/
bool QQuickWindow::isPersistentOpenGLContext() const
@@ -1003,13 +1021,24 @@ bool QQuickWindow::isPersistentOpenGLContext() const
/*!
- Sets whether the scene graph nodes and resources can be released as a
- part of a call to releaseResources() to \a persistent.
+ Sets whether the scene graph nodes and resources can be released
+ to \a persistent. The default value is true.
+
+ The scene graph nodes and resources can be released to free up
+ graphics resources when the window is obscured, hidden or not
+ rendering. When this happens is implementation specific.
- The scene graph nodes and resources might still be released when the user
- makes an explicit call to hide().
+ The QQuickWindow::sceneGraphInvalidated() signal is emitted when
+ cleanup occurs. The QQuickWindow::sceneGraphInitialized() signal
+ is emitted when a new scene graph is recreated for this
+ window. Make a Qt::DirectConnection to these signals to be
+ notified.
- \sa setPersistentOpenGLContext()
+ The scene graph nodes and resources are still released when the
+ last QQuickWindow is deleted.
+
+ \sa setPersistentOpenGLContext(),
+ sceneGraphInvalidated(), sceneGraphInitialized()
*/
void QQuickWindow::setPersistentSceneGraph(bool persistent)
@@ -1021,8 +1050,11 @@ void QQuickWindow::setPersistentSceneGraph(bool persistent)
/*!
- Returns whether the scene graph nodes and resources can be released as a part
- of a call to releaseResources().
+ Returns whether the scene graph nodes and resources can be
+ released during the lifetime of this QQuickWindow.
+
+ \note This is a hint. When and how this happens is implementation
+ specific.
*/
bool QQuickWindow::isPersistentSceneGraph() const
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index da2ae8284d..f272f30f8e 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -73,7 +73,7 @@ QT_BEGIN_NAMESPACE
//Make it easy to identify and customize the root item if needed
-class QQuickWindowManager;
+class QSGRenderLoop;
class QQuickRootItem : public QQuickItem
{
@@ -200,7 +200,7 @@ public:
QSGContext *context;
QSGRenderer *renderer;
- QQuickWindowManager *windowManager;
+ QSGRenderLoop *windowManager;
QColor clearColor;
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 1ae3ada3d8..cdc83d1dee 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -69,7 +69,7 @@ class QQuickWindow;
class QSGTexture;
class QSGMaterial;
class QSGMaterialShader;
-class QQuickWindowManager;
+class QSGRenderLoop;
class QOpenGLContext;
class QOpenGLFramebufferObject;
@@ -127,7 +127,7 @@ public:
virtual QAnimationDriver *createAnimationDriver(QObject *parent);
static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
- static QQuickWindowManager *createWindowManager();
+ static QSGRenderLoop *createWindowManager();
public slots:
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index 76b4e63816..545762aa72 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -157,7 +157,7 @@ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &im
specific window manager.
*/
-QQuickWindowManager *QSGContext::createWindowManager()
+QSGRenderLoop *QSGContext::createWindowManager()
{
QSGAdaptionPluginData *plugin = contextFactory();
if (plugin->factory)
diff --git a/src/quick/scenegraph/qsgcontextplugin_p.h b/src/quick/scenegraph/qsgcontextplugin_p.h
index 4e5be6edce..036bc69c66 100644
--- a/src/quick/scenegraph/qsgcontextplugin_p.h
+++ b/src/quick/scenegraph/qsgcontextplugin_p.h
@@ -53,14 +53,14 @@ QT_BEGIN_NAMESPACE
class QSGContext;
-class QQuickWindowManager;
+class QSGRenderLoop;
struct Q_QUICK_PRIVATE_EXPORT QSGContextFactoryInterface : public QFactoryInterface
{
virtual QSGContext *create(const QString &key) const = 0;
virtual QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image) = 0;
- virtual QQuickWindowManager *createWindowManager() = 0;
+ virtual QSGRenderLoop *createWindowManager() = 0;
};
#define QSGContextFactoryInterface_iid \
@@ -79,7 +79,7 @@ public:
virtual QSGContext *create(const QString &key) const = 0;
virtual QQuickTextureFactory *createTextureFactoryFromImage(const QImage &) { return 0; }
- virtual QQuickWindowManager *createWindowManager() { return 0; }
+ virtual QSGRenderLoop *createWindowManager() { return 0; }
};
QT_END_NAMESPACE
diff --git a/src/quick/items/qquickwindowmanager.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 69aa63c278..9117b2cffa 100644
--- a/src/quick/items/qquickwindowmanager.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -39,8 +39,8 @@
**
****************************************************************************/
-#include "qquickwindowmanager_p.h"
-#include "qquickthreadedwindowmanager_p.h"
+#include "qsgrenderloop_p.h"
+#include "qsgthreadedrenderloop_p.h"
#include <QtCore/QCoreApplication>
#include <QtCore/QTime>
@@ -74,17 +74,17 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_
DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP);
DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk
-QQuickWindowManager *QQuickWindowManager::s_instance = 0;
+QSGRenderLoop *QSGRenderLoop::s_instance = 0;
-QQuickWindowManager::~QQuickWindowManager()
+QSGRenderLoop::~QSGRenderLoop()
{
}
-class QQuickTrivialWindowManager : public QObject, public QQuickWindowManager
+class QSGGuiThreadRenderLoop : public QObject, public QSGRenderLoop
{
Q_OBJECT
public:
- QQuickTrivialWindowManager();
+ QSGGuiThreadRenderLoop();
void show(QQuickWindow *window);
void hide(QQuickWindow *window);
@@ -100,7 +100,7 @@ public:
void maybeUpdate(QQuickWindow *window);
void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation.
- void releaseResources() { }
+ void releaseResources(QQuickWindow *) { }
QAnimationDriver *animationDriver() const { return 0; }
@@ -124,7 +124,7 @@ public:
};
-QQuickWindowManager *QQuickWindowManager::instance()
+QSGRenderLoop *QSGRenderLoop::instance()
{
if (!s_instance) {
@@ -153,20 +153,20 @@ QQuickWindowManager *QQuickWindowManager::instance()
if (!s_instance) {
s_instance = fancy
- ? (QQuickWindowManager*) new QQuickRenderThreadSingleContextWindowManager
- : (QQuickWindowManager*) new QQuickTrivialWindowManager;
+ ? (QSGRenderLoop*) new QSGThreadedRenderLoop
+ : (QSGRenderLoop*) new QSGGuiThreadRenderLoop;
}
}
return s_instance;
}
-void QQuickWindowManager::setInstance(QQuickWindowManager *instance)
+void QSGRenderLoop::setInstance(QSGRenderLoop *instance)
{
Q_ASSERT(!s_instance);
s_instance = instance;
}
-QQuickTrivialWindowManager::QQuickTrivialWindowManager()
+QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop()
: gl(0)
, eventPending(false)
{
@@ -174,7 +174,7 @@ QQuickTrivialWindowManager::QQuickTrivialWindowManager()
}
-void QQuickTrivialWindowManager::show(QQuickWindow *window)
+void QSGGuiThreadRenderLoop::show(QQuickWindow *window)
{
WindowData data;
data.updatePending = false;
@@ -184,7 +184,7 @@ void QQuickTrivialWindowManager::show(QQuickWindow *window)
maybeUpdate(window);
}
-void QQuickTrivialWindowManager::hide(QQuickWindow *window)
+void QSGGuiThreadRenderLoop::hide(QQuickWindow *window)
{
if (!m_windows.contains(window))
return;
@@ -200,12 +200,12 @@ void QQuickTrivialWindowManager::hide(QQuickWindow *window)
}
}
-void QQuickTrivialWindowManager::windowDestroyed(QQuickWindow *window)
+void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
{
hide(window);
}
-void QQuickTrivialWindowManager::renderWindow(QQuickWindow *window)
+void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
{
bool renderWithoutShowing = QQuickWindowPrivate::get(window)->renderWithoutShowing;
if ((!window->isExposed() && !renderWithoutShowing) || !m_windows.contains(window))
@@ -294,13 +294,13 @@ void QQuickTrivialWindowManager::renderWindow(QQuickWindow *window)
maybeUpdate(window);
}
-void QQuickTrivialWindowManager::exposureChanged(QQuickWindow *window)
+void QSGGuiThreadRenderLoop::exposureChanged(QQuickWindow *window)
{
if (window->isExposed())
maybeUpdate(window);
}
-QImage QQuickTrivialWindowManager::grab(QQuickWindow *window)
+QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window)
{
if (!m_windows.contains(window))
return QImage();
@@ -316,13 +316,13 @@ QImage QQuickTrivialWindowManager::grab(QQuickWindow *window)
-void QQuickTrivialWindowManager::resize(QQuickWindow *, const QSize &)
+void QSGGuiThreadRenderLoop::resize(QQuickWindow *, const QSize &)
{
}
-void QQuickTrivialWindowManager::maybeUpdate(QQuickWindow *window)
+void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window)
{
if (!m_windows.contains(window))
return;
@@ -337,13 +337,13 @@ void QQuickTrivialWindowManager::maybeUpdate(QQuickWindow *window)
-QSGContext *QQuickTrivialWindowManager::sceneGraphContext() const
+QSGContext *QSGGuiThreadRenderLoop::sceneGraphContext() const
{
return sg;
}
-bool QQuickTrivialWindowManager::event(QEvent *e)
+bool QSGGuiThreadRenderLoop::event(QEvent *e)
{
if (e->type() == QEvent::User) {
eventPending = false;
@@ -358,6 +358,6 @@ bool QQuickTrivialWindowManager::event(QEvent *e)
return QObject::event(e);
}
-#include "qquickwindowmanager.moc"
+#include "qsgrenderloop.moc"
QT_END_NAMESPACE
diff --git a/src/quick/items/qquickwindowmanager_p.h b/src/quick/scenegraph/qsgrenderloop_p.h
index 94142a9d90..fc705f48e8 100644
--- a/src/quick/items/qquickwindowmanager_p.h
+++ b/src/quick/scenegraph/qsgrenderloop_p.h
@@ -39,22 +39,24 @@
**
****************************************************************************/
-#ifndef QQUICKWINDOWMANAGER_P_H
-#define QQUICKWINDOWMANAGER_P_H
+#ifndef QSGRenderLoop_P_H
+#define QSGRenderLoop_P_H
#include <QtGui/QImage>
#include <private/qtquickglobal_p.h>
+QT_BEGIN_HEADER
+
QT_BEGIN_NAMESPACE
class QQuickWindow;
class QSGContext;
class QAnimationDriver;
-class Q_QUICK_PRIVATE_EXPORT QQuickWindowManager
+class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop
{
public:
- virtual ~QQuickWindowManager();
+ virtual ~QSGRenderLoop();
virtual void show(QQuickWindow *window) = 0;
virtual void hide(QQuickWindow *window) = 0;
@@ -72,16 +74,18 @@ public:
virtual QSGContext *sceneGraphContext() const = 0;
- virtual void releaseResources() = 0;
+ virtual void releaseResources(QQuickWindow *window) = 0;
// ### make this less of a singleton
- static QQuickWindowManager *instance();
- static void setInstance(QQuickWindowManager *instance);
+ static QSGRenderLoop *instance();
+ static void setInstance(QSGRenderLoop *instance);
private:
- static QQuickWindowManager *s_instance;
+ static QSGRenderLoop *s_instance;
};
QT_END_NAMESPACE
-#endif // QQUICKWINDOWMANAGER_P_H
+QT_END_HEADER
+
+#endif // QSGRenderLoop_P_H
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
new file mode 100644
index 0000000000..5ec6de2f04
--- /dev/null
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -0,0 +1,1044 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtCore/QMutex>
+#include <QtCore/QWaitCondition>
+#include <QtCore/QAnimationDriver>
+
+#include <QtGui/QGuiApplication>
+#include <QtGui/QScreen>
+
+#include <QtQuick/QQuickWindow>
+#include <private/qquickwindow_p.h>
+
+#include <QtQuick/private/qsgrenderer_p.h>
+
+#include "qsgthreadedrenderloop_p.h"
+
+/*
+ Overall design:
+
+ There are two classes here. QSGThreadedRenderLoop and
+ QSGRenderThread. All communication between the two is based on
+ event passing and we have a number of custom events.
+
+ In this implementation, the render thread is never blocked and the
+ GUI thread will initiate a polishAndSync which will block and wait
+ for the render thread to pick it up and release the block only
+ after the render thread is done syncing. The reason for this
+ is:
+
+ 1. Clear blocking paradigm. We only have one real "block" point
+ (polishAndSync()) and all blocking is initiated by GUI and picked
+ up by Render at specific times based on events. This makes the
+ execution deterministic.
+
+ 2. Render does not have to interact with GUI. This is done so that
+ the render thread can run its own animation system which stays
+ alive even when the GUI thread is blocked doing i/o, object
+ instantiation, QPainter-painting or any other non-trivial task.
+
+ ---
+
+ The render loop is active while any window is exposed. All visible
+ windows are tracked, but only exposed windows are actually added to
+ the render thread and rendered. That means that if all windows are
+ obscured, we might end up cleaning up the SG and GL context (if all
+ windows have disabled persistency). Especially for multiprocess,
+ low-end systems, this should be quite important.
+
+ */
+
+QT_BEGIN_NAMESPACE
+
+
+// #define QSG_RENDER_LOOP_DEBUG
+// #define QSG_RENDER_LOOP_DEBUG_FULL
+#ifdef QSG_RENDER_LOOP_DEBUG
+#define QSG_RENDER_LOOP_DEBUG_BASIC
+#endif
+
+#ifdef QSG_RENDER_LOOP_DEBUG_FULL
+#define QSG_RENDER_LOOP_DEBUG_BASIC
+#endif
+
+#if defined (QSG_RENDER_LOOP_DEBUG_FULL)
+# define RLDEBUG1(x) qDebug("%s : %4d - %s", __FILE__, __LINE__, x);
+# define RLDEBUG(x) qDebug("%s : %4d - %s", __FILE__, __LINE__, x);
+#elif defined (QSG_RENDER_LOOP_DEBUG_BASIC)
+# define RLDEBUG1(x) qDebug("%s : %4d - %s", __FILE__, __LINE__, x);
+# define RLDEBUG(x)
+#else
+# define RLDEBUG1(x)
+# define RLDEBUG(x)
+#endif
+
+
+static int get_env_int(const char *name, int defaultValue)
+{
+ QByteArray content = qgetenv(name);
+
+ bool ok = false;
+ int value = content.toInt(&ok);
+ return ok ? value : defaultValue;
+}
+
+
+static inline int qsgrl_animation_interval() {
+ qreal refreshRate = QGuiApplication::primaryScreen()->refreshRate();
+ // To work around that some platforms wrongfully return 0 or something
+ // bogus for refreshrate
+ if (refreshRate < 1)
+ return 16;
+ return int(1000 / refreshRate);
+}
+
+
+#define QQUICK_WINDOW_TIMING
+#ifdef QQUICK_WINDOW_TIMING
+static bool qquick_window_timing = !qgetenv("QML_WINDOW_TIMING").isEmpty();
+static QTime threadTimer;
+static int syncTime;
+static int renderTime;
+static int sinceLastTime;
+#endif
+
+extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+
+// RL: Render Loop
+// RT: Render Thread
+
+// Passed from the RL to the RT when a window is rendeirng on screen
+// and should be added to the render loop.
+const QEvent::Type WM_Expose = QEvent::Type(QEvent::User + 1);
+
+// Passed from the RL to the RT when a window is removed obscured and
+// should be removed from the render loop.
+const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 2);
+
+// Passed from the RL to itself to initiate a polishAndSync() call.
+const QEvent::Type WM_LockAndSync = QEvent::Type(QEvent::User + 3);
+
+// Passed from the RL to RT when GUI has been locked, waiting for sync
+// (updatePaintNode())
+const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 4);
+
+// Passed by the RT to itself to trigger another render pass. This is
+// typically a result of QQuickWindow::update().
+const QEvent::Type WM_RequestRepaint = QEvent::Type(QEvent::User + 5);
+
+// Passed by the RL to the RT when a window has changed size.
+const QEvent::Type WM_Resize = QEvent::Type(QEvent::User + 6);
+
+// Passed by the RL to the RT to free up maybe release SG and GL contexts
+// if no windows are rendering.
+const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 7);
+
+// Passed by the RL to the RL when maybeUpdate is called on the RT to
+// just replay the maybeUpdate later. This typically happens when
+// updatePaintNode() results in a call to QQuickItem::update().
+const QEvent::Type WM_UpdateLater = QEvent::Type(QEvent::User + 8);
+
+// Passed by the RL to the RT when a QQuickWindow::grabWindow() is
+// called.
+const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 9);
+
+// Passed by the RT to the RL to trigger animations to be advanced.
+const QEvent::Type WM_AdvanceAnimations = QEvent::Type(QEvent::User + 10);
+
+template <typename T> T *windowFor(const QList<T> list, QQuickWindow *window)
+{
+ for (int i=0; i<list.size(); ++i) {
+ const T &t = list.at(i);
+ if (t.window == window)
+ return const_cast<T *>(&t);
+ }
+ return 0;
+}
+
+
+class WMWindowEvent : public QEvent
+{
+public:
+ WMWindowEvent(QQuickWindow *c, QEvent::Type type) : QEvent(type), window(c) { }
+ QQuickWindow *window;
+};
+
+class WMTryReleaseEvent : public WMWindowEvent
+{
+public:
+ WMTryReleaseEvent(QQuickWindow *win, bool destroy)
+ : WMWindowEvent(win, WM_TryRelease)
+ , inDestructor(destroy)
+ {}
+
+ bool inDestructor;
+};
+
+class WMResizeEvent : public WMWindowEvent
+{
+public:
+ WMResizeEvent(QQuickWindow *c, const QSize &s) : WMWindowEvent(c, WM_Resize), size(s) { }
+ QSize size;
+};
+
+
+class WMExposeEvent : public WMWindowEvent
+{
+public:
+ WMExposeEvent(QQuickWindow *c) : WMWindowEvent(c, WM_Expose), size(c->size()) { }
+ QSize size;
+};
+
+
+class WMGrabEvent : public WMWindowEvent
+{
+public:
+ WMGrabEvent(QQuickWindow *c, QImage *result) : WMWindowEvent(c, WM_Grab), image(result) {}
+ QImage *image;
+};
+
+
+class QSGRenderThread : public QThread
+{
+ Q_OBJECT
+public:
+
+ QSGRenderThread(QSGThreadedRenderLoop *w)
+ : wm(w)
+ , gl(0)
+ , sg(QSGContext::createDefaultContext())
+ , pendingUpdate(0)
+ , sleeping(false)
+ , animationRunning(false)
+ , guiIsLocked(false)
+ , shouldExit(false)
+ , allowMainThreadProcessing(true)
+ , animationRequestsPending(0)
+ {
+ sg->moveToThread(this);
+ }
+
+
+ void invalidateOpenGL(QQuickWindow *window, bool inDestructor);
+ void initializeOpenGL();
+
+ bool event(QEvent *);
+ void run();
+
+ void syncAndRender();
+ void sync();
+
+ void requestRepaint()
+ {
+ if (sleeping)
+ exit();
+ if (m_windows.size() > 0)
+ pendingUpdate |= RepaintRequest;
+ }
+
+public slots:
+ void animationStarted() {
+ RLDEBUG(" Render: animationStarted()");
+ animationRunning = true;
+ if (sleeping)
+ exit();
+ }
+
+ void animationStopped() {
+ RLDEBUG(" Render: animationStopped()");
+ animationRunning = false;
+ }
+
+public:
+ enum UpdateRequest {
+ SyncRequest = 0x01,
+ RepaintRequest = 0x02
+ };
+
+ QSGThreadedRenderLoop *wm;
+ QOpenGLContext *gl;
+ QSGContext *sg;
+
+ QEventLoop eventLoop;
+
+ uint pendingUpdate : 2;
+ uint sleeping : 1;
+ uint animationRunning : 1;
+
+ volatile bool guiIsLocked;
+ volatile bool shouldExit;
+
+ volatile bool allowMainThreadProcessing;
+ volatile int animationRequestsPending;
+
+ QMutex mutex;
+ QWaitCondition waitCondition;
+
+ QElapsedTimer m_timer;
+
+ struct Window {
+ QQuickWindow *window;
+ QSize size;
+ };
+ QList<Window> m_windows;
+};
+
+bool QSGRenderThread::event(QEvent *e)
+{
+ switch ((int) e->type()) {
+
+ case WM_Expose: {
+ RLDEBUG1(" Render: WM_Expose");
+ WMExposeEvent *se = static_cast<WMExposeEvent *>(e);
+
+ if (windowFor(m_windows, se->window)) {
+ RLDEBUG1(" Render: - window already added...");
+ return true;
+ }
+
+ Window window;
+ window.window = se->window;
+ window.size = se->size;
+ m_windows << window;
+ return true; }
+
+ case WM_Obscure: {
+ RLDEBUG1(" Render: WM_Obscure");
+ WMWindowEvent *ce = static_cast<WMWindowEvent *>(e);
+ for (int i=0; i<m_windows.size(); ++i) {
+ if (m_windows.at(i).window == ce->window) {
+ RLDEBUG1(" Render: - removed one...");
+ m_windows.removeAt(i);
+ break;
+ }
+ }
+
+ if (sleeping && m_windows.size())
+ exit();
+
+ return true; }
+
+ case WM_RequestSync:
+ RLDEBUG(" Render: WM_RequestSync");
+ if (sleeping)
+ exit();
+ if (m_windows.size() > 0)
+ pendingUpdate |= SyncRequest;
+ return true;
+
+ case WM_Resize: {
+ RLDEBUG(" Render: WM_Resize");
+ WMResizeEvent *re = static_cast<WMResizeEvent *>(e);
+ Window *w = windowFor(m_windows, re->window);
+ w->size = re->size;
+ // No need to wake up here as we will get a sync shortly.. (see QSGThreadedRenderLoop::resize());
+ return true; }
+
+ case WM_TryRelease:
+ RLDEBUG1(" Render: WM_TryRelease");
+ mutex.lock();
+ if (m_windows.size() == 0) {
+ WMTryReleaseEvent *wme = static_cast<WMTryReleaseEvent *>(e);
+ RLDEBUG1(" Render: - setting exit flag and invalidating GL");
+ invalidateOpenGL(wme->window, wme->inDestructor);
+ shouldExit = !gl;
+ if (sleeping)
+ exit();
+ } else {
+ RLDEBUG1(" Render: - not releasing anything because we have active windows...");
+ }
+ waitCondition.wakeOne();
+ mutex.unlock();
+ return true;
+
+ case WM_Grab: {
+ RLDEBUG1(" Render: WM_Grab");
+ WMGrabEvent *ce = static_cast<WMGrabEvent *>(e);
+ Window *w = windowFor(m_windows, ce->window);
+ mutex.lock();
+ if (w) {
+ gl->makeCurrent(ce->window);
+
+ RLDEBUG1(" Render: - syncing scene graph");
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(w->window);
+ d->syncSceneGraph();
+
+ RLDEBUG1(" Render: - rendering scene graph");
+ QQuickWindowPrivate::get(ce->window)->renderSceneGraph(w->size);
+
+ RLDEBUG1(" Render: - grabbing result...");
+ *ce->image = qt_gl_read_framebuffer(w->size, false, false);
+ }
+ RLDEBUG1(" Render: - waking gui to handle grab result");
+ waitCondition.wakeOne();
+ mutex.unlock();
+ return true;
+ }
+
+ default:
+ break;
+ }
+ return QThread::event(e);
+}
+
+void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor)
+{
+ RLDEBUG1(" Render: invalidateOpenGL()");
+
+ if (!gl)
+ return;
+
+ if (!window) {
+ qWarning("QSGThreadedRenderLoop:QSGRenderThread: no window to make current...");
+ return;
+ }
+
+
+ bool persistentGL = false;
+ bool persistentSG = false;
+
+ // GUI is locked so accessing the wm and window here is safe
+ for (int i=0; i<wm->m_windows.size(); ++i) {
+ const QSGThreadedRenderLoop::Window &w = wm->m_windows.at(i);
+ if (!inDestructor || w.window != window) {
+ persistentSG |= w.window->isPersistentSceneGraph();
+ persistentGL |= w.window->isPersistentOpenGLContext();
+ }
+ }
+
+ gl->makeCurrent(window);
+
+ // The canvas nodes must be cleanded up regardless if we are in the destructor..
+ if (!persistentSG || inDestructor) {
+ QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
+ dd->cleanupNodesOnShutdown();
+ }
+
+ // We're not doing any cleanup in this case...
+ if (persistentSG) {
+ RLDEBUG1(" Render: - persistent SG, avoiding cleanup");
+ return;
+ }
+
+ sg->invalidate();
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ gl->doneCurrent();
+ RLDEBUG1(" Render: - invalidated scenegraph..");
+
+ if (!persistentGL) {
+ delete gl;
+ gl = 0;
+ RLDEBUG1(" Render: - invalidated OpenGL");
+ } else {
+ RLDEBUG1(" Render: - persistent GL, avoiding cleanup");
+ }
+}
+
+void QSGRenderThread::initializeOpenGL()
+{
+ RLDEBUG1(" Render: initializeOpenGL()");
+ QWindow *win = m_windows.at(0).window;
+ bool temp = false;
+
+ // Workaround for broken expose logic... We should not get an
+ // expose when the size of a window is invalid, but we sometimes do.
+ // On Mac this leads to harmless, yet annoying, console warnings
+ if (m_windows.at(0).size.isEmpty()) {
+ temp = true;
+ win = new QWindow();
+ win->setFormat(m_windows.at(0).window->requestedFormat());
+ win->setSurfaceType(QWindow::OpenGLSurface);
+ win->setGeometry(0, 0, 64, 64);
+ win->create();
+ }
+
+ gl = new QOpenGLContext();
+ // Pick up the surface format from one of them
+ gl->setFormat(win->requestedFormat());
+ gl->create();
+ if (!gl->makeCurrent(win))
+ qWarning("QQuickWindow: makeCurrent() failed...");
+ sg->initialize(gl);
+
+ if (temp) {
+ delete win;
+ }
+}
+
+/*!
+ Enters the mutex lock to make sure GUI is blocking and performs
+ sync, then wakes GUI.
+ */
+void QSGRenderThread::sync()
+{
+ RLDEBUG(" Render: sync()");
+ mutex.lock();
+
+ Q_ASSERT_X(guiIsLocked, "QSGRenderThread::sync()", "sync triggered on bad terms as gui is not already locked...");
+ pendingUpdate = 0;
+
+ for (int i=0; i<m_windows.size(); ++i) {
+ Window &w = const_cast<Window &>(m_windows.at(i));
+ if (w.size.width() == 0 || w.size.height() == 0) {
+ RLDEBUG(" Render: - window has bad size, waiting...");
+ continue;
+ }
+ gl->makeCurrent(w.window);
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(w.window);
+ d->syncSceneGraph();
+ }
+
+ RLDEBUG(" Render: - unlocking after sync");
+
+ waitCondition.wakeOne();
+ mutex.unlock();
+}
+
+
+void QSGRenderThread::syncAndRender()
+{
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing)
+ sinceLastTime = threadTimer.restart();
+#endif
+ RLDEBUG(" Render: syncAndRender()");
+
+ // This animate request will get there after the sync
+ if (animationRunning && animationRequestsPending < 2) {
+ RLDEBUG(" Render: - posting animate to gui..");
+ ++animationRequestsPending;
+ QCoreApplication::postEvent(wm, new QEvent(WM_AdvanceAnimations));
+
+ }
+
+ if (pendingUpdate & SyncRequest) {
+ RLDEBUG(" Render: - update pending, doing sync");
+ sync();
+ }
+
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing)
+ syncTime = threadTimer.elapsed();
+#endif
+
+ for (int i=0; i<m_windows.size(); ++i) {
+ Window &w = const_cast<Window &>(m_windows.at(i));
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(w.window);
+ if (!d->renderer || w.size.width() == 0 || w.size.height() == 0) {
+ RLDEBUG(" Render: - Window not yet ready, skipping render...");
+ continue;
+ }
+ gl->makeCurrent(w.window);
+ d->renderSceneGraph(w.size);
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing && i == 0)
+ renderTime = threadTimer.elapsed();
+#endif
+ gl->swapBuffers(w.window);
+ d->fireFrameSwapped();
+ }
+ RLDEBUG(" Render: - rendering done");
+
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing)
+ qDebug("window Time: sinceLast=%d, sync=%d, first render=%d, after final swap=%d",
+ sinceLastTime,
+ syncTime,
+ renderTime - syncTime,
+ threadTimer.elapsed() - renderTime);
+#endif
+}
+
+void QSGRenderThread::run()
+{
+ RLDEBUG1(" Render: run()");
+ while (!shouldExit) {
+
+ if (m_windows.size() > 0) {
+ if (!gl)
+ initializeOpenGL();
+ if (!sg->isReady())
+ sg->initialize(gl);
+ syncAndRender();
+ }
+
+ QCoreApplication::processEvents();
+ QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+
+ if (!shouldExit
+ && ((!animationRunning && pendingUpdate == 0) || m_windows.size() == 0)) {
+ RLDEBUG(" Render: enter event loop (going to sleep)");
+ sleeping = true;
+ exec();
+ sleeping = false;
+ }
+
+ }
+
+ Q_ASSERT_X(!gl, "QSGRenderThread::run()", "The OpenGL context should be cleaned up before exiting the render thread...");
+
+ RLDEBUG1(" Render: run() completed...");
+}
+
+QSGThreadedRenderLoop::QSGThreadedRenderLoop()
+ : m_animation_timer(0)
+ , m_update_timer(0)
+{
+ m_thread = new QSGRenderThread(this);
+ m_thread->moveToThread(m_thread);
+
+ m_animation_driver = m_thread->sg->createAnimationDriver(this);
+
+ m_exhaust_delay = get_env_int("QML_EXHAUST_DELAY", 5);
+
+ connect(m_animation_driver, SIGNAL(started()), m_thread, SLOT(animationStarted()));
+ connect(m_animation_driver, SIGNAL(stopped()), m_thread, SLOT(animationStopped()));
+ connect(m_animation_driver, SIGNAL(started()), this, SLOT(animationStarted()));
+ connect(m_animation_driver, SIGNAL(stopped()), this, SLOT(animationStopped()));
+
+ m_animation_driver->install();
+ RLDEBUG1("GUI: QSGThreadedRenderLoop() created");
+}
+
+QAnimationDriver *QSGThreadedRenderLoop::animationDriver() const
+{
+ return m_animation_driver;
+}
+
+QSGContext *QSGThreadedRenderLoop::sceneGraphContext() const
+{
+ return m_thread->sg;
+}
+
+bool QSGThreadedRenderLoop::anyoneShowing()
+{
+ for (int i=0; i<m_windows.size(); ++i) {
+ QQuickWindow *c = m_windows.at(i).window;
+ if (c->isVisible() && c->isExposed())
+ return true;
+ }
+ return false;
+}
+
+void QSGThreadedRenderLoop::animationStarted()
+{
+ RLDEBUG("GUI: animationStarted()");
+ if (!anyoneShowing() && m_animation_timer == 0)
+ m_animation_timer = startTimer(qsgrl_animation_interval());
+}
+
+void QSGThreadedRenderLoop::animationStopped()
+{
+ RLDEBUG("GUI: animationStopped()");
+ if (!anyoneShowing()) {
+ killTimer(m_animation_timer);
+ m_animation_timer = 0;
+ }
+}
+
+
+
+/*
+ Adds this window to the list of tracked windowes in this window
+ manager. show() does not trigger rendering to start, that happens
+ in expose.
+ */
+
+void QSGThreadedRenderLoop::show(QQuickWindow *window)
+{
+ RLDEBUG1("GUI: show()");
+
+ Window win;
+ win.window = window;
+ win.pendingUpdate = false;
+ m_windows << win;
+}
+
+
+
+/*
+ Removes this window from the list of tracked windowes in this
+ window manager. hide() will trigger obscure, which in turn will
+ stop rendering.
+ */
+
+void QSGThreadedRenderLoop::hide(QQuickWindow *window)
+{
+ RLDEBUG1("GUI: hide()");
+
+ if (window->isExposed())
+ handleObscurity(window);
+
+ releaseResources(window);
+
+ for (int i=0; i<m_windows.size(); ++i) {
+ if (m_windows.at(i).window == window) {
+ m_windows.removeAt(i);
+ break;
+ }
+ }
+}
+
+
+/*!
+ If the window is first hide it, then perform a complete cleanup
+ with releaseResources which will take down the GL context and
+ exit the rendering thread.
+ */
+void QSGThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
+{
+ RLDEBUG1("GUI: windowDestroyed()");
+
+ if (window->isVisible())
+ hide(window);
+ releaseResources(window, true);
+
+ RLDEBUG1("GUI: - done with windowDestroyed()");
+}
+
+
+void QSGThreadedRenderLoop::exposureChanged(QQuickWindow *window)
+{
+ RLDEBUG1("GUI: exposureChanged()");
+ if (windowFor(m_windows, window) == 0)
+ return;
+
+ if (window->isExposed()) {
+ handleExposure(window);
+ } else {
+ handleObscurity(window);
+ }
+}
+
+
+/*!
+ Will post an event to the render thread that this window should
+ start to render.
+ */
+void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
+{
+ RLDEBUG1("GUI: handleExposure");
+
+ // Because we are going to bind a GL context to it, make sure it
+ // is created.
+ if (!window->handle())
+ window->create();
+
+ QCoreApplication::postEvent(m_thread, new WMExposeEvent(window));
+
+ // Start render thread if it is not running
+ if (!m_thread->isRunning()) {
+ m_thread->shouldExit = false;
+ m_thread->animationRunning = m_animation_driver->isRunning();
+
+ RLDEBUG1("GUI: - starting render thread...");
+ m_thread->start();
+
+ } else {
+ RLDEBUG1("GUI: - render thread already running");
+ }
+
+ polishAndSync();
+
+ // Kill non-visual animation timer if it is running
+ if (m_animation_timer) {
+ killTimer(m_animation_timer);
+ m_animation_timer = 0;
+ }
+
+}
+
+/*!
+ This function posts an event to the render thread to remove the window
+ from the list of windowses to render.
+
+ It also starts up the non-vsync animation tick if no more windows
+ are showing.
+ */
+void QSGThreadedRenderLoop::handleObscurity(QQuickWindow *window)
+{
+ RLDEBUG1("GUI: handleObscurity");
+ if (m_thread->isRunning())
+ QCoreApplication::postEvent(m_thread, new WMWindowEvent(window, WM_Obscure));
+
+ if (!anyoneShowing() && m_animation_driver->isRunning() && m_animation_timer == 0) {
+ m_animation_timer = startTimer(qsgrl_animation_interval());
+ }
+}
+
+
+/*!
+ Called whenever the QML scene has changed. Will post an event to
+ ourselves that a sync is needed.
+ */
+void QSGThreadedRenderLoop::maybeUpdate(QQuickWindow *window)
+{
+ Q_ASSERT_X(QThread::currentThread() == QCoreApplication::instance()->thread() || m_thread->guiIsLocked,
+ "QQuickItem::update()",
+ "Function can only be called from GUI thread or during QQuickItem::updatePaintNode()");
+
+ RLDEBUG("GUI: maybeUpdate...");
+ Window *w = windowFor(m_windows, window);
+ if (!w || w->pendingUpdate || !m_thread->isRunning()) {
+ return;
+ }
+
+ // Call this function from the Gui thread later as startTimer cannot be
+ // called from the render thread.
+ if (QThread::currentThread() == m_thread) {
+ RLDEBUG("GUI: - on render thread, posting update later");
+ QCoreApplication::postEvent(this, new WMWindowEvent(window, WM_UpdateLater));
+ return;
+ }
+
+
+ w->pendingUpdate = true;
+
+ if (m_update_timer > 0) {
+ return;
+ }
+
+ RLDEBUG("GUI: - posting update");
+ m_update_timer = startTimer(m_animation_driver->isRunning() ? m_exhaust_delay : 0, Qt::PreciseTimer);
+}
+
+/*!
+ Called when the QQuickWindow should be explicitly repainted. This function
+ can also be called on the render thread when the GUI thread is blocked to
+ keep render thread animations alive.
+ */
+void QSGThreadedRenderLoop::update(QQuickWindow *window)
+{
+ if (QThread::currentThread() == m_thread) {
+ RLDEBUG("Gui: update called on render thread");
+ m_thread->requestRepaint();
+ return;
+ }
+
+ RLDEBUG("Gui: update called");
+ maybeUpdate(window);
+}
+
+
+
+/*!
+ * Release resources will post an event to the render thread to
+ * free up the SG and GL resources and exists the render thread.
+ */
+void QSGThreadedRenderLoop::releaseResources(QQuickWindow *window, bool inDestructor)
+{
+ RLDEBUG1("GUI: releaseResources requested...");
+
+ m_thread->mutex.lock();
+ if (m_thread->isRunning() && !m_thread->shouldExit) {
+ RLDEBUG1("GUI: - posting release request to render thread");
+ QCoreApplication::postEvent(m_thread, new WMTryReleaseEvent(window, inDestructor));
+ m_thread->waitCondition.wait(&m_thread->mutex);
+ }
+ m_thread->mutex.unlock();
+}
+
+
+
+void QSGThreadedRenderLoop::polishAndSync()
+{
+ if (!anyoneShowing())
+ return;
+
+#ifdef QQUICK_WINDOW_TIMING
+ QElapsedTimer timer;
+ int polishTime;
+ int waitTime;
+ if (qquick_window_timing)
+ timer.start();
+#endif
+ RLDEBUG("GUI: polishAndSync()");
+ // Polish as the last thing we do before we allow the sync to take place
+ for (int i=0; i<m_windows.size(); ++i) {
+ const Window &w = m_windows.at(i);
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(w.window);
+ d->polishItems();
+ }
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing)
+ polishTime = timer.elapsed();
+#endif
+
+ RLDEBUG("GUI: - clearing update flags...");
+ for (int i=0; i<m_windows.size(); ++i) {
+ m_windows[i].pendingUpdate = false;
+ }
+
+ RLDEBUG("GUI: - lock for sync...");
+ m_thread->mutex.lock();
+ m_thread->guiIsLocked = true;
+ QEvent *event = new QEvent(WM_RequestSync);
+
+ QCoreApplication::postEvent(m_thread, event);
+ RLDEBUG("GUI: - wait for sync...");
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing)
+ waitTime = timer.elapsed();
+#endif
+ m_thread->waitCondition.wait(&m_thread->mutex);
+ m_thread->guiIsLocked = false;
+ m_thread->mutex.unlock();
+ RLDEBUG("GUI: - unlocked after sync...");
+
+#ifdef QQUICK_WINDOW_TIMING
+ if (qquick_window_timing)
+ qDebug(" - polish=%d, wait=%d, sync=%d", polishTime, waitTime - polishTime, int(timer.elapsed() - waitTime));
+#endif
+}
+
+bool QSGThreadedRenderLoop::event(QEvent *e)
+{
+ switch ((int) e->type()) {
+
+ case QEvent::Timer:
+ if (static_cast<QTimerEvent *>(e)->timerId() == m_animation_timer) {
+ RLDEBUG("Gui: QEvent::Timer -> non-visual animation");
+ m_animation_driver->advance();
+ } else if (static_cast<QTimerEvent *>(e)->timerId() == m_update_timer) {
+ RLDEBUG("Gui: QEvent::Timer -> polishAndSync()");
+ killTimer(m_update_timer);
+ m_update_timer = 0;
+ polishAndSync();
+ }
+ return true;
+
+ case WM_UpdateLater: {
+ QQuickWindow *window = static_cast<WMWindowEvent *>(e)->window;
+ // The window might have gone away...
+ if (windowFor(m_windows, window))
+ maybeUpdate(window);
+ return true; }
+
+ case WM_AdvanceAnimations:
+ --m_thread->animationRequestsPending;
+ RLDEBUG("GUI: WM_AdvanceAnimations");
+ if (m_animation_driver->isRunning()) {
+#ifdef QQUICK_CANVAS_TIMING
+ QElapsedTimer timer;
+ timer.start();
+#endif
+ m_animation_driver->advance();
+ RLDEBUG("GUI: - animations advanced..");
+#ifdef QQUICK_CANVAS_TIMING
+ if (qquick_canvas_timing)
+ qDebug(" - animation: %d", (int) timer.elapsed());
+#endif
+ }
+ return true;
+
+ default:
+ break;
+ }
+
+ return QObject::event(e);
+}
+
+
+
+/*
+ Locks down GUI and performs a grab the scene graph, then returns the result.
+
+ Since the QML scene could have changed since the last time it was rendered,
+ we need to polish and sync the scene graph. This might seem superfluous, but
+ - QML changes could have triggered deleteLater() which could have removed
+ textures or other objects from the scene graph, causing render to crash.
+ - Autotests rely on grab(), setProperty(), grab(), compare behavior.
+ */
+
+QImage QSGThreadedRenderLoop::grab(QQuickWindow *window)
+{
+ RLDEBUG("GUI: grab");
+ if (!m_thread->isRunning())
+ return QImage();
+
+ if (!window->handle())
+ window->create();
+
+ RLDEBUG1("GUI: - polishing items...");
+ QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
+ d->polishItems();
+
+ QImage result;
+ m_thread->mutex.lock();
+ RLDEBUG1("GUI: - locking, posting grab event");
+ QCoreApplication::postEvent(m_thread, new WMGrabEvent(window, &result));
+ m_thread->waitCondition.wait(&m_thread->mutex);
+ RLDEBUG1("GUI: - locking, grab done, unlocking");
+ m_thread->mutex.unlock();
+
+ RLDEBUG1("Gui: - grab complete");
+
+ return result;
+}
+
+/*
+ Notify the render thread that the window is now a new size. Then
+ locks GUI until render has adapted.
+ */
+
+void QSGThreadedRenderLoop::resize(QQuickWindow *w, const QSize &size)
+{
+ RLDEBUG1("GUI: resize");
+
+ if (!m_thread->isRunning() || !m_windows.size() || !w->isExposed() || windowFor(m_windows, w) == 0) {
+ return;
+ }
+
+ if (size.width() == 0 || size.height() == 0)
+ return;
+
+ RLDEBUG("GUI: - posting resize event...");
+ WMResizeEvent *e = new WMResizeEvent(w, size);
+ QCoreApplication::postEvent(m_thread, e);
+
+ polishAndSync();
+}
+
+#include "qsgthreadedrenderloop.moc"
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop_p.h b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
new file mode 100644
index 0000000000..fd3ab657d3
--- /dev/null
+++ b/src/quick/scenegraph/qsgthreadedrenderloop_p.h
@@ -0,0 +1,125 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTHREADEDRENDERLOOP_P_H
+#define QSGTHREADEDRENDERLOOP_P_H
+
+#include <QtCore/QThread>
+#include <QtGui/QOpenGLContext>
+#include <private/qsgcontext_p.h>
+
+#include "qsgrenderloop_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGRenderThread;
+
+class QSGThreadedRenderLoop : public QObject, public QSGRenderLoop
+{
+ Q_OBJECT
+public:
+ QSGThreadedRenderLoop();
+
+ void show(QQuickWindow *window);
+ void hide(QQuickWindow *window);
+
+ void windowDestroyed(QQuickWindow *window);
+ void exposureChanged(QQuickWindow *window);
+
+ void handleExposure(QQuickWindow *window);
+ void handleObscurity(QQuickWindow *window);
+
+ QImage grab(QQuickWindow *);
+
+ void resize(QQuickWindow *, const QSize &);
+
+ void update(QQuickWindow *window);
+ void maybeUpdate(QQuickWindow *window);
+ QSGContext *sceneGraphContext() const;
+
+ QAnimationDriver *animationDriver() const;
+
+ void releaseResources(QQuickWindow *window) { releaseResources(window, false); }
+
+ bool event(QEvent *);
+
+ void wakeup();
+
+public slots:
+ void animationStarted();
+ void animationStopped();
+
+private:
+ friend class QSGRenderThread;
+
+ void releaseResources(QQuickWindow *window, bool inDestructor);
+ bool checkAndResetForceUpdate(QQuickWindow *window);
+
+ bool anyoneShowing();
+ void initialize();
+
+ void waitForReleaseComplete();
+
+ void polishAndSync();
+
+ struct Window {
+ QQuickWindow *window;
+ uint pendingUpdate : 1;
+ };
+
+ QSGRenderThread *m_thread;
+ QAnimationDriver *m_animation_driver;
+ QList<Window> m_windows;
+
+ int m_animation_timer;
+ int m_update_timer;
+ int m_exhaust_delay;
+};
+
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGTHREADEDRENDERLOOP_P_H
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index a58e9b46ad..8c87e23ac9 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -65,7 +65,10 @@ HEADERS += \
$$PWD/qsgdefaultimagenode_p.h \
$$PWD/qsgdefaultrectanglenode_p.h \
$$PWD/qsgflashnode_p.h \
- $$PWD/qsgshareddistancefieldglyphcache_p.h
+ $$PWD/qsgshareddistancefieldglyphcache_p.h \
+ $$PWD/qsgrenderloop_p.h \
+ $$PWD/qsgthreadedrenderloop_p.h
+
SOURCES += \
$$PWD/qsgadaptationlayer.cpp \
@@ -79,7 +82,10 @@ SOURCES += \
$$PWD/qsgdefaultimagenode.cpp \
$$PWD/qsgdefaultrectanglenode.cpp \
$$PWD/qsgflashnode.cpp \
- $$PWD/qsgshareddistancefieldglyphcache.cpp
+ $$PWD/qsgshareddistancefieldglyphcache.cpp \
+ $$PWD/qsgrenderloop.cpp \
+ $$PWD/qsgthreadedrenderloop.cpp
+
diff --git a/tests/auto/quick/examples/tst_examples.cpp b/tests/auto/quick/examples/tst_examples.cpp
index 7055fb6e03..9c5fb88af2 100644
--- a/tests/auto/quick/examples/tst_examples.cpp
+++ b/tests/auto/quick/examples/tst_examples.cpp
@@ -82,11 +82,9 @@ private:
QStringList findQmlFiles(const QDir &);
QQmlEngine engine;
-
- QQuickWindow *window;
};
-tst_examples::tst_examples() : window(0)
+tst_examples::tst_examples()
{
// Add files to exclude here
excludedFiles << "examples/quick/canvas/tiger/tiger.qml"; // QTBUG-26528
@@ -94,7 +92,7 @@ tst_examples::tst_examples() : window(0)
// Add directories you want excluded here (don't add examples/, because they install to examples/qtdeclarative/)
excludedDirs << "shared"; //Not an example
- excludedDirs << "qtquick/text/fonts"; // QTBUG-21415
+ excludedDirs << "quick/text/fonts"; // QTBUG-29004
excludedDirs << "snippets/qml/path"; //No root QQuickItem
excludedDirs << "tutorials/gettingStartedQml"; //C++ example, but no cpp files in root dir
@@ -120,7 +118,6 @@ tst_examples::tst_examples() : window(0)
tst_examples::~tst_examples()
{
- delete window;
}
void tst_examples::init()
@@ -260,6 +257,9 @@ void tst_examples::sgexamples_data()
void tst_examples::sgexamples()
{
QFETCH(QString, file);
+ QQuickWindow window;
+ window.setPersistentOpenGLContext(true);
+ window.setPersistentSceneGraph(true);
QQmlComponent component(&engine, QUrl::fromLocalFile(file));
if (component.status() == QQmlComponent::Error)
@@ -272,13 +272,11 @@ void tst_examples::sgexamples()
component.completeCreate();
QVERIFY(root);
- if (!window) {
- window = new QQuickWindow();
- window->resize(240, 320);
- window->show();
- QVERIFY(QTest::qWaitForWindowExposed(window));
- }
- root->setParentItem(window->contentItem());
+ window.resize(240, 320);
+ window.show();
+ QVERIFY(QTest::qWaitForWindowExposed(&window));
+
+ root->setParentItem(window.contentItem());
component.completeCreate();
qApp->processEvents();
@@ -303,6 +301,8 @@ void tst_examples::sgsnippets_data()
void tst_examples::sgsnippets()
{
+ QQuickWindow window;
+
QFETCH(QString, file);
QQmlComponent component(&engine, QUrl::fromLocalFile(file));
@@ -316,13 +316,11 @@ void tst_examples::sgsnippets()
component.completeCreate();
QVERIFY(root);
- if (!window) {
- window = new QQuickWindow();
- window->resize(240, 320);
- window->show();
- QVERIFY(QTest::qWaitForWindowExposed(window));
- }
- root->setParentItem(window->contentItem());
+ window.resize(240, 320);
+ window.show();
+ QVERIFY(QTest::qWaitForWindowExposed(&window));
+
+ root->setParentItem(window.contentItem());
component.completeCreate();
qApp->processEvents();
diff --git a/tests/auto/quick/qquickflickable/qquickflickable.pro b/tests/auto/quick/qquickflickable/qquickflickable.pro
index f61a601130..67d5fc12f0 100644
--- a/tests/auto/quick/qquickflickable/qquickflickable.pro
+++ b/tests/auto/quick/qquickflickable/qquickflickable.pro
@@ -9,7 +9,6 @@ include (../shared/util.pri)
TESTDATA = data/*
-CONFIG += parallel_test
QT += core-private gui-private v8-private qml-private quick-private testlib
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0
CONFIG+=insignificant_test
diff --git a/tests/auto/quick/qquickflickable/tst_qquickflickable.cpp b/tests/auto/quick/qquickflickable/tst_qquickflickable.cpp
index 662e86018c..5226434c14 100644
--- a/tests/auto/quick/qquickflickable/tst_qquickflickable.cpp
+++ b/tests/auto/quick/qquickflickable/tst_qquickflickable.cpp
@@ -208,10 +208,12 @@ void tst_qquickflickable::boundsBehavior()
void tst_qquickflickable::rebound()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("rebound.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -227,7 +229,7 @@ void tst_qquickflickable::rebound()
QSignalSpy hMoveSpy(flickable, SIGNAL(movingHorizontallyChanged()));
// flick and test the transition is run
- flick(window, QPoint(20,20), QPoint(120,120), 200);
+ flick(window.data(), QPoint(20,20), QPoint(120,120), 200);
QTRY_COMPARE(window->rootObject()->property("transitionsStarted").toInt(), 2);
QCOMPARE(hMoveSpy.count(), 1);
@@ -257,14 +259,13 @@ void tst_qquickflickable::rebound()
#ifdef Q_OS_MAC
QSKIP("QTBUG-26696 - sometimes fails on Mac");
- delete window;
return;
#endif
// flick and trigger the transition multiple times
// (moving signals are emitted as soon as the first transition starts)
- flick(window, QPoint(20,20), QPoint(120,120), 200); // both x and y will bounce back
- flick(window, QPoint(20,120), QPoint(120,20), 200); // only x will bounce back
+ flick(window.data(), QPoint(20,20), QPoint(120,120), 200); // both x and y will bounce back
+ flick(window.data(), QPoint(20,120), QPoint(120,20), 200); // only x will bounce back
QVERIFY(flickable->isMoving());
QVERIFY(window->rootObject()->property("transitionsStarted").toInt() >= 1);
@@ -293,7 +294,7 @@ void tst_qquickflickable::rebound()
// (i.e. moving but transition->running = false)
window->rootObject()->setProperty("transitionEnabled", false);
- flick(window, QPoint(20,20), QPoint(120,120), 200);
+ flick(window.data(), QPoint(20,20), QPoint(120,120), 200);
QCOMPARE(window->rootObject()->property("transitionsStarted").toInt(), 0);
QCOMPARE(hMoveSpy.count(), 1);
QCOMPARE(vMoveSpy.count(), 1);
@@ -306,8 +307,6 @@ void tst_qquickflickable::rebound()
QCOMPARE(movementStartedSpy.count(), 1);
QCOMPARE(movementEndedSpy.count(), 1);
QCOMPARE(window->rootObject()->property("transitionsStarted").toInt(), 0);
-
- delete window;
}
void tst_qquickflickable::maximumFlickVelocity()
@@ -353,7 +352,9 @@ void tst_qquickflickable::pressDelay()
QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("pressDelay.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -392,7 +393,9 @@ void tst_qquickflickable::nestedPressDelay()
QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("nestedPressDelay.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *outer = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -501,7 +504,8 @@ void tst_qquickflickable::returnToBounds()
{
QFETCH(bool, setRebound);
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
+
window->rootContext()->setContextProperty("setRebound", setRebound);
window->setSource(testFileUrl("resize.qml"));
QVERIFY(window->rootObject() != 0);
@@ -532,8 +536,6 @@ void tst_qquickflickable::returnToBounds()
QVERIFY(!rebound->running());
QCOMPARE(reboundSpy.count(), setRebound ? 2 : 0);
-
- delete window;
}
void tst_qquickflickable::returnToBounds_data()
@@ -546,10 +548,12 @@ void tst_qquickflickable::returnToBounds_data()
void tst_qquickflickable::wheel()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("wheel.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flick = window->rootObject()->findChild<QQuickFlickable*>("flick");
@@ -559,7 +563,7 @@ void tst_qquickflickable::wheel()
QPoint pos(200, 200);
QWheelEvent event(pos, window->mapToGlobal(pos), QPoint(), QPoint(0,-120), -120, Qt::Vertical, Qt::NoButton, Qt::NoModifier);
event.setAccepted(false);
- QGuiApplication::sendEvent(window, &event);
+ QGuiApplication::sendEvent(window.data(), &event);
}
QTRY_VERIFY(flick->contentY() > 0);
@@ -573,13 +577,11 @@ void tst_qquickflickable::wheel()
QWheelEvent event(pos, window->mapToGlobal(pos), QPoint(), QPoint(-120,0), -120, Qt::Horizontal, Qt::NoButton, Qt::NoModifier);
event.setAccepted(false);
- QGuiApplication::sendEvent(window, &event);
+ QGuiApplication::sendEvent(window.data(), &event);
}
QTRY_VERIFY(flick->contentX() > 0);
QVERIFY(flick->contentY() == 0);
-
- delete window;
}
void tst_qquickflickable::movingAndFlicking_data()
@@ -614,11 +616,12 @@ void tst_qquickflickable::movingAndFlicking()
const QPoint flickFrom(50, 200); // centre
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("flickable03.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
- QTest::qWaitForWindowActive(window);
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -637,9 +640,9 @@ void tst_qquickflickable::movingAndFlicking()
QSignalSpy flickEndSpy(flickable, SIGNAL(flickEnded()));
// do a flick that keeps the view within the bounds
- flick(window, flickFrom, flickToWithoutSnapBack, 200);
+ flick(window.data(), flickFrom, flickToWithoutSnapBack, 200);
- QVERIFY(flickable->isMoving());
+ QTRY_VERIFY(flickable->isMoving());
QCOMPARE(flickable->isMovingHorizontally(), horizontalEnabled);
QCOMPARE(flickable->isMovingVertically(), verticalEnabled);
QVERIFY(flickable->isFlicking());
@@ -693,9 +696,9 @@ void tst_qquickflickable::movingAndFlicking()
flickable->setContentX(0);
flickable->setContentY(0);
QTRY_VERIFY(!flickable->isMoving());
- flick(window, flickFrom, flickToWithSnapBack, 200);
+ flick(window.data(), flickFrom, flickToWithSnapBack, 10);
- QVERIFY(flickable->isMoving());
+ QTRY_VERIFY(flickable->isMoving());
QCOMPARE(flickable->isMovingHorizontally(), horizontalEnabled);
QCOMPARE(flickable->isMovingVertically(), verticalEnabled);
QVERIFY(flickable->isFlicking());
@@ -737,8 +740,6 @@ void tst_qquickflickable::movingAndFlicking()
QCOMPARE(flickable->contentX(), 0.0);
QCOMPARE(flickable->contentY(), 0.0);
-
- delete window;
}
@@ -774,11 +775,12 @@ void tst_qquickflickable::movingAndDragging()
const QPoint moveFrom(50, 200); // centre
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("flickable03.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowExposed(window));
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -797,10 +799,10 @@ void tst_qquickflickable::movingAndDragging()
QSignalSpy moveEndSpy(flickable, SIGNAL(movementEnded()));
// start the drag
- QTest::mousePress(window, Qt::LeftButton, 0, moveFrom);
- QTest::mouseMove(window, moveFrom + moveByWithoutSnapBack);
- QTest::mouseMove(window, moveFrom + moveByWithoutSnapBack*2);
- QTest::mouseMove(window, moveFrom + moveByWithoutSnapBack*3);
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, moveFrom);
+ QTest::mouseMove(window.data(), moveFrom + moveByWithoutSnapBack);
+ QTest::mouseMove(window.data(), moveFrom + moveByWithoutSnapBack*2);
+ QTest::mouseMove(window.data(), moveFrom + moveByWithoutSnapBack*3);
QTRY_VERIFY(flickable->isMoving());
QCOMPARE(flickable->isMovingHorizontally(), horizontalEnabled);
@@ -819,7 +821,7 @@ void tst_qquickflickable::movingAndDragging()
QCOMPARE(moveStartSpy.count(), 1);
QCOMPARE(dragStartSpy.count(), 1);
- QTest::mouseRelease(window, Qt::LeftButton, 0, moveFrom + moveByWithoutSnapBack*3);
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, moveFrom + moveByWithoutSnapBack*3);
QVERIFY(!flickable->isDragging());
QVERIFY(!flickable->isDraggingHorizontally());
@@ -868,10 +870,10 @@ void tst_qquickflickable::movingAndDragging()
flickable->setContentX(0);
flickable->setContentY(0);
QTRY_VERIFY(!flickable->isMoving());
- QTest::mousePress(window, Qt::LeftButton, 0, moveFrom);
- QTest::mouseMove(window, moveFrom + moveByWithSnapBack);
- QTest::mouseMove(window, moveFrom + moveByWithSnapBack*2);
- QTest::mouseMove(window, moveFrom + moveByWithSnapBack*3);
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, moveFrom);
+ QTest::mouseMove(window.data(), moveFrom + moveByWithSnapBack);
+ QTest::mouseMove(window.data(), moveFrom + moveByWithSnapBack*2);
+ QTest::mouseMove(window.data(), moveFrom + moveByWithSnapBack*3);
QVERIFY(flickable->isMoving());
QCOMPARE(flickable->isMovingHorizontally(), horizontalEnabled);
@@ -892,7 +894,7 @@ void tst_qquickflickable::movingAndDragging()
QCOMPARE(dragStartSpy.count(), 1);
QCOMPARE(dragEndSpy.count(), 0);
- QTest::mouseRelease(window, Qt::LeftButton, 0, moveFrom + moveByWithSnapBack*3);
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, moveFrom + moveByWithSnapBack*3);
// should now start snapping back to bounds (moving but not dragging)
QVERIFY(flickable->isMoving());
@@ -935,17 +937,16 @@ void tst_qquickflickable::movingAndDragging()
QCOMPARE(flickable->contentX(), 0.0);
QCOMPARE(flickable->contentY(), 0.0);
-
- delete window;
}
void tst_qquickflickable::flickOnRelease()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("flickable03.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowExposed(window));
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -958,9 +959,9 @@ void tst_qquickflickable::flickOnRelease()
// underlying drivers will hopefully provide a pre-calculated velocity
// (based on more data than what the UI gets), thus making this use case
// working even with small movements.
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(50, 300));
- QTest::mouseMove(window, QPoint(50, 10), 10);
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(50, 10), 10);
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(50, 300));
+ QTest::mouseMove(window.data(), QPoint(50, 10), 10);
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(50, 10), 10);
QCOMPARE(vFlickSpy.count(), 1);
@@ -972,17 +973,16 @@ void tst_qquickflickable::flickOnRelease()
#endif
// Stop on a full pixel after user interaction
QCOMPARE(flickable->contentY(), (qreal)qRound(flickable->contentY()));
-
- delete window;
}
void tst_qquickflickable::pressWhileFlicking()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("flickable03.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowExposed(window));
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
@@ -997,7 +997,7 @@ void tst_qquickflickable::pressWhileFlicking()
// flick then press while it is still moving
// flicking == false, moving == true;
- flick(window, QPoint(20,190), QPoint(20, 50), 200);
+ flick(window.data(), QPoint(20,190), QPoint(20, 50), 200);
QVERIFY(flickable->verticalVelocity() > 0.0);
QVERIFY(flickable->isFlicking());
QVERIFY(flickable->isFlickingVertically());
@@ -1012,77 +1012,76 @@ void tst_qquickflickable::pressWhileFlicking()
QCOMPARE(hFlickSpy.count(), 0);
QCOMPARE(flickSpy.count(), 1);
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(20, 50));
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(20, 50));
QTRY_VERIFY(!flickable->isFlicking());
QVERIFY(!flickable->isFlickingVertically());
QVERIFY(flickable->isMoving());
QVERIFY(flickable->isMovingVertically());
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(20,50));
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(20,50));
QVERIFY(!flickable->isFlicking());
QVERIFY(!flickable->isFlickingVertically());
QTRY_VERIFY(!flickable->isMoving());
QVERIFY(!flickable->isMovingVertically());
// Stop on a full pixel after user interaction
QCOMPARE(flickable->contentX(), (qreal)qRound(flickable->contentX()));
-
- delete window;
}
void tst_qquickflickable::disabled()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("disabled.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flick = window->rootObject()->findChild<QQuickFlickable*>("flickable");
QVERIFY(flick != 0);
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(50, 90));
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(50, 90));
- QTest::mouseMove(window, QPoint(50, 80));
- QTest::mouseMove(window, QPoint(50, 70));
- QTest::mouseMove(window, QPoint(50, 60));
+ QTest::mouseMove(window.data(), QPoint(50, 80));
+ QTest::mouseMove(window.data(), QPoint(50, 70));
+ QTest::mouseMove(window.data(), QPoint(50, 60));
QVERIFY(flick->isMoving() == false);
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(50, 60));
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(50, 60));
// verify that mouse clicks on other elements still work (QTBUG-20584)
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(50, 10));
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(50, 10));
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(50, 10));
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(50, 10));
QTRY_VERIFY(window->rootObject()->property("clicked").toBool() == true);
-
- delete window;
}
void tst_qquickflickable::flickVelocity()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("flickable03.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
QVERIFY(flickable != 0);
// flick up
- flick(window, QPoint(20,190), QPoint(20, 50), 200);
+ flick(window.data(), QPoint(20,190), QPoint(20, 50), 200);
QVERIFY(flickable->verticalVelocity() > 0.0);
QTRY_VERIFY(flickable->verticalVelocity() == 0.0);
// flick down
- flick(window, QPoint(20,10), QPoint(20, 140), 200);
- QVERIFY(flickable->verticalVelocity() < 0.0);
+ flick(window.data(), QPoint(20,10), QPoint(20, 140), 200);
+ QTRY_VERIFY(flickable->verticalVelocity() < 0.0);
QTRY_VERIFY(flickable->verticalVelocity() == 0.0);
#ifdef Q_OS_MAC
QSKIP("boost doesn't work on OS X");
- delete window;
return;
#endif
@@ -1090,17 +1089,15 @@ void tst_qquickflickable::flickVelocity()
QQuickFlickablePrivate *fp = QQuickFlickablePrivate::get(flickable);
bool boosted = false;
for (int i = 0; i < 6; ++i) {
- flick(window, QPoint(20,390), QPoint(20, 50), 100);
+ flick(window.data(), QPoint(20,390), QPoint(20, 50), 100);
boosted |= fp->flickBoost > 1.0;
}
QVERIFY(boosted);
// Flick in opposite direction -> boost cancelled.
- flick(window, QPoint(20,10), QPoint(20, 340), 200);
+ flick(window.data(), QPoint(20,10), QPoint(20, 340), 200);
QTRY_VERIFY(flickable->verticalVelocity() < 0.0);
QVERIFY(fp->flickBoost == 1.0);
-
- delete window;
}
void tst_qquickflickable::margins()
@@ -1164,20 +1161,22 @@ void tst_qquickflickable::margins()
void tst_qquickflickable::cancelOnMouseGrab()
{
- QQuickView *window = new QQuickView;
+ QScopedPointer<QQuickView> window(new QQuickView);
window->setSource(testFileUrl("cancel.qml"));
window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window.data()));
window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QVERIFY(window->rootObject() != 0);
QQuickFlickable *flickable = qobject_cast<QQuickFlickable*>(window->rootObject());
QVERIFY(flickable != 0);
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(10, 10));
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(10, 10));
// drag out of bounds
- QTest::mouseMove(window, QPoint(50, 50));
- QTest::mouseMove(window, QPoint(100, 100));
- QTest::mouseMove(window, QPoint(150, 150));
+ QTest::mouseMove(window.data(), QPoint(50, 50));
+ QTest::mouseMove(window.data(), QPoint(100, 100));
+ QTest::mouseMove(window.data(), QPoint(150, 150));
QVERIFY(flickable->contentX() != 0);
QVERIFY(flickable->contentY() != 0);
@@ -1193,56 +1192,54 @@ void tst_qquickflickable::cancelOnMouseGrab()
QTRY_VERIFY(!flickable->isMoving());
QTRY_VERIFY(!flickable->isDragging());
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(50, 10));
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(50, 10));
- delete window;
}
void tst_qquickflickable::clickAndDragWhenTransformed()
{
- QQuickView *view = new QQuickView;
+ QScopedPointer<QQuickView> view(new QQuickView);
view->setSource(testFileUrl("transformedFlickable.qml"));
view->show();
+ QVERIFY(QTest::qWaitForWindowExposed(view.data()));
view->requestActivate();
- QVERIFY(QTest::qWaitForWindowExposed(view));
+ QVERIFY(QTest::qWaitForWindowActive(view.data()));
QVERIFY(view->rootObject() != 0);
QQuickFlickable *flickable = view->rootObject()->findChild<QQuickFlickable*>("flickable");
QVERIFY(flickable != 0);
// click outside child rect
- QTest::mousePress(view, Qt::LeftButton, 0, QPoint(190, 190));
+ QTest::mousePress(view.data(), Qt::LeftButton, 0, QPoint(190, 190));
QTest::qWait(10);
QCOMPARE(flickable->property("itemPressed").toBool(), false);
- QTest::mouseRelease(view, Qt::LeftButton, 0, QPoint(190, 190));
+ QTest::mouseRelease(view.data(), Qt::LeftButton, 0, QPoint(190, 190));
// click inside child rect
- QTest::mousePress(view, Qt::LeftButton, 0, QPoint(200, 200));
+ QTest::mousePress(view.data(), Qt::LeftButton, 0, QPoint(200, 200));
QTest::qWait(10);
QCOMPARE(flickable->property("itemPressed").toBool(), true);
- QTest::mouseRelease(view, Qt::LeftButton, 0, QPoint(200, 200));
+ QTest::mouseRelease(view.data(), Qt::LeftButton, 0, QPoint(200, 200));
const int threshold = qApp->styleHints()->startDragDistance();
// drag outside bounds
- QTest::mousePress(view, Qt::LeftButton, 0, QPoint(160, 160));
+ QTest::mousePress(view.data(), Qt::LeftButton, 0, QPoint(160, 160));
QTest::qWait(10);
- QTest::mouseMove(view, QPoint(160 + threshold * 2, 160));
- QTest::mouseMove(view, QPoint(160 + threshold * 3, 160));
+ QTest::mouseMove(view.data(), QPoint(160 + threshold * 2, 160));
+ QTest::mouseMove(view.data(), QPoint(160 + threshold * 3, 160));
QCOMPARE(flickable->isDragging(), false);
QCOMPARE(flickable->property("itemPressed").toBool(), false);
- QTest::mouseRelease(view, Qt::LeftButton, 0, QPoint(180, 160));
+ QTest::mouseRelease(view.data(), Qt::LeftButton, 0, QPoint(180, 160));
// drag inside bounds
- QTest::mousePress(view, Qt::LeftButton, 0, QPoint(200, 140));
+ QTest::mousePress(view.data(), Qt::LeftButton, 0, QPoint(200, 140));
QTest::qWait(10);
- QTest::mouseMove(view, QPoint(200 + threshold * 2, 140));
- QTest::mouseMove(view, QPoint(200 + threshold * 3, 140));
+ QTest::mouseMove(view.data(), QPoint(200 + threshold * 2, 140));
+ QTest::mouseMove(view.data(), QPoint(200 + threshold * 3, 140));
QCOMPARE(flickable->isDragging(), true);
QCOMPARE(flickable->property("itemPressed").toBool(), false);
- QTest::mouseRelease(view, Qt::LeftButton, 0, QPoint(220, 140));
-
- delete view;
+ QTest::mouseRelease(view.data(), Qt::LeftButton, 0, QPoint(220, 140));
}
void tst_qquickflickable::flickTwiceUsingTouches()
diff --git a/tests/auto/quick/qquickgridview/tst_qquickgridview.cpp b/tests/auto/quick/qquickgridview/tst_qquickgridview.cpp
index 802cc0a4c9..93ffbca3e5 100644
--- a/tests/auto/quick/qquickgridview/tst_qquickgridview.cpp
+++ b/tests/auto/quick/qquickgridview/tst_qquickgridview.cpp
@@ -2871,7 +2871,8 @@ void tst_QQuickGridView::enforceRange_rightToLeft()
ctxt->setContextProperty("testTopToBottom", QVariant(true));
window->setSource(testFileUrl("gridview-enforcerange.qml"));
- qApp->processEvents();
+ window->show();
+ QTRY_VERIFY(window->isExposed());
QVERIFY(window->rootObject() != 0);
QQuickGridView *gridview = findItem<QQuickGridView>(window->rootObject(), "grid");
diff --git a/tests/auto/quick/qquickpathview/tst_qquickpathview.cpp b/tests/auto/quick/qquickpathview/tst_qquickpathview.cpp
index a7e0f2feb4..a78625c58e 100644
--- a/tests/auto/quick/qquickpathview/tst_qquickpathview.cpp
+++ b/tests/auto/quick/qquickpathview/tst_qquickpathview.cpp
@@ -198,7 +198,7 @@ void tst_QQuickPathView::initValues()
void tst_QQuickPathView::items()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QaimModel model;
model.addItem("Fred", "12345");
@@ -237,8 +237,6 @@ void tst_QQuickPathView::items()
offset.setX(pathview->highlightItem()->width()/2);
offset.setY(pathview->highlightItem()->height()/2);
QCOMPARE(pathview->highlightItem()->position() + offset, start);
-
- delete window;
}
void tst_QQuickPathView::pathview2()
@@ -349,7 +347,7 @@ void tst_QQuickPathView::insertModel()
QFETCH(qreal, offset);
QFETCH(int, currentIndex);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QaimModel model;
@@ -387,8 +385,6 @@ void tst_QQuickPathView::insertModel()
QTRY_COMPARE(pathview->offset(), offset);
QCOMPARE(pathview->currentIndex(), currentIndex);
-
- delete window;
}
void tst_QQuickPathView::removeModel_data()
@@ -443,7 +439,8 @@ void tst_QQuickPathView::removeModel()
QFETCH(qreal, offset);
QFETCH(int, currentIndex);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
+
window->show();
QaimModel model;
@@ -477,8 +474,6 @@ void tst_QQuickPathView::removeModel()
QTRY_COMPARE(pathview->offset(), offset);
QCOMPARE(pathview->currentIndex(), currentIndex);
-
- delete window;
}
@@ -538,7 +533,7 @@ void tst_QQuickPathView::moveModel()
QFETCH(qreal, offset);
QFETCH(int, currentIndex);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QaimModel model;
@@ -572,8 +567,6 @@ void tst_QQuickPathView::moveModel()
QTRY_COMPARE(pathview->offset(), offset);
QCOMPARE(pathview->currentIndex(), currentIndex);
-
- delete window;
}
void tst_QQuickPathView::consecutiveModelChanges_data()
@@ -639,7 +632,7 @@ void tst_QQuickPathView::consecutiveModelChanges()
QFETCH(qreal, offset);
QFETCH(int, currentIndex);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QaimModel model;
@@ -703,7 +696,6 @@ void tst_QQuickPathView::consecutiveModelChanges()
QCOMPARE(pathview->currentIndex(), currentIndex);
- delete window;
}
void tst_QQuickPathView::path()
@@ -755,7 +747,7 @@ void tst_QQuickPathView::path()
void tst_QQuickPathView::dataModel()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QQmlContext *ctxt = window->rootContext();
@@ -864,13 +856,12 @@ void tst_QQuickPathView::dataModel()
model.removeItem(model.count()-1);
QCOMPARE(pathview->currentIndex(), model.count()-1);
- delete window;
delete testObject;
}
void tst_QQuickPathView::pathMoved()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QaimModel model;
@@ -925,7 +916,6 @@ void tst_QQuickPathView::pathMoved()
window->rootObject()->setProperty("delegateScale", 1.2);
QTRY_COMPARE(firstItem->position() + offset, start);
- delete window;
}
void tst_QQuickPathView::offset_data()
@@ -959,7 +949,7 @@ void tst_QQuickPathView::offset()
void tst_QQuickPathView::setCurrentIndex()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QaimModel model;
@@ -1102,12 +1092,11 @@ void tst_QQuickPathView::setCurrentIndex()
QCOMPARE(pathview->currentItem(), firstItem);
QCOMPARE(firstItem->property("onPath"), QVariant(true));
- delete window;
}
void tst_QQuickPathView::resetModel()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QStringList strings;
strings << "one" << "two" << "three";
@@ -1142,12 +1131,11 @@ void tst_QQuickPathView::resetModel()
QCOMPARE(display->text(), strings.at(i));
}
- delete window;
}
void tst_QQuickPathView::propertyChanges()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("propertychanges.qml"));
@@ -1184,12 +1172,11 @@ void tst_QQuickPathView::propertyChanges()
pathView->setMaximumFlickVelocity(1000);
QCOMPARE(maximumFlickVelocitySpy.count(), 1);
- delete window;
}
void tst_QQuickPathView::pathChanges()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("propertychanges.qml"));
@@ -1246,12 +1233,11 @@ void tst_QQuickPathView::pathChanges()
pathAttribute->setName("scale");
QCOMPARE(nameSpy.count(),1);
- delete window;
}
void tst_QQuickPathView::componentChanges()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("propertychanges.qml"));
@@ -1269,12 +1255,11 @@ void tst_QQuickPathView::componentChanges()
pathView->setDelegate(&delegateComponent);
QCOMPARE(delegateSpy.count(),1);
- delete window;
}
void tst_QQuickPathView::modelChanges()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("propertychanges.qml"));
@@ -1304,12 +1289,11 @@ void tst_QQuickPathView::modelChanges()
QCOMPARE(pathView->currentIndex(), 0);
QCOMPARE(currentIndexSpy.count(), 1);
- delete window;
}
void tst_QQuickPathView::pathUpdateOnStartChanged()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("pathUpdateOnStartChanged.qml"));
@@ -1326,17 +1310,16 @@ void tst_QQuickPathView::pathUpdateOnStartChanged()
QCOMPARE(item->x(), path->startX() - item->width() / 2.0);
QCOMPARE(item->y(), path->startY() - item->height() / 2.0);
- delete window;
}
void tst_QQuickPathView::package()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("pathview_package.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
QQuickPathView *pathView = window->rootObject()->findChild<QQuickPathView*>("photoPathView");
QVERIFY(pathView);
@@ -1349,13 +1332,12 @@ void tst_QQuickPathView::package()
QVERIFY(item);
QVERIFY(item->scale() != 1.0);
- delete window;
}
//QTBUG-13017
void tst_QQuickPathView::emptyModel()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QStringListModel model;
@@ -1370,7 +1352,6 @@ void tst_QQuickPathView::emptyModel()
QCOMPARE(pathview->offset(), qreal(0.0));
- delete window;
}
void tst_QQuickPathView::closed()
@@ -1397,7 +1378,7 @@ void tst_QQuickPathView::closed()
// QTBUG-14239
void tst_QQuickPathView::pathUpdate()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
QVERIFY(window);
window->setSource(testFileUrl("pathUpdate.qml"));
@@ -1408,7 +1389,6 @@ void tst_QQuickPathView::pathUpdate()
QVERIFY(item);
QCOMPARE(item->x(), 150.0);
- delete window;
}
void tst_QQuickPathView::visualDataModel()
@@ -1449,12 +1429,12 @@ void tst_QQuickPathView::undefinedPath()
void tst_QQuickPathView::mouseDrag()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("dragpath.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = qobject_cast<QQuickPathView*>(window->rootObject());
QVERIFY(pathview != 0);
@@ -1468,12 +1448,12 @@ void tst_QQuickPathView::mouseDrag()
int current = pathview->currentIndex();
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(10,100));
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(10,100));
QTest::qWait(100);
{
QMouseEvent mv(QEvent::MouseMove, QPoint(30,100), Qt::LeftButton, Qt::LeftButton,Qt::NoModifier);
- QGuiApplication::sendEvent(window, &mv);
+ QGuiApplication::sendEvent(window.data(), &mv);
}
// first move beyond threshold does not trigger drag
QVERIFY(!pathview->isMoving());
@@ -1487,7 +1467,7 @@ void tst_QQuickPathView::mouseDrag()
{
QMouseEvent mv(QEvent::MouseMove, QPoint(90,100), Qt::LeftButton, Qt::LeftButton,Qt::NoModifier);
- QGuiApplication::sendEvent(window, &mv);
+ QGuiApplication::sendEvent(window.data(), &mv);
}
// next move beyond threshold does trigger drag
QVERIFY(pathview->isMoving());
@@ -1501,7 +1481,7 @@ void tst_QQuickPathView::mouseDrag()
QVERIFY(pathview->currentIndex() != current);
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(40,100));
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(40,100));
QVERIFY(!pathview->isDragging());
QCOMPARE(draggingSpy.count(), 2);
QCOMPARE(dragStartedSpy.count(), 1);
@@ -1510,12 +1490,11 @@ void tst_QQuickPathView::mouseDrag()
QTRY_COMPARE(moveEndedSpy.count(), 1);
QCOMPARE(moveStartedSpy.count(), 1);
- delete window;
}
void tst_QQuickPathView::treeModel()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QStandardItemModel model;
@@ -1538,18 +1517,17 @@ void tst_QQuickPathView::treeModel()
QTRY_VERIFY(item = findItem<QQuickText>(pathview, "wrapper", 0));
QTRY_COMPARE(item->text(), QLatin1String("Row 2 Child Item"));
- delete window;
}
void tst_QQuickPathView::changePreferredHighlight()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setGeometry(0,0,400,200);
window->setSource(testFileUrl("dragpath.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = qobject_cast<QQuickPathView*>(window->rootObject());
QVERIFY(pathview != 0);
@@ -1573,7 +1551,6 @@ void tst_QQuickPathView::changePreferredHighlight()
QTRY_COMPARE(firstItem->position() + offset, start);
QCOMPARE(pathview->currentIndex(), 0);
- delete window;
}
void tst_QQuickPathView::creationContext()
@@ -1594,7 +1571,7 @@ void tst_QQuickPathView::creationContext()
// QTBUG-21320
void tst_QQuickPathView::currentOffsetOnInsertion()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QaimModel model;
@@ -1667,12 +1644,11 @@ void tst_QQuickPathView::currentOffsetOnInsertion()
// verify that current item (item 1) is still at offset 0.5
QCOMPARE(item->position() + offset, start);
- delete window;
}
void tst_QQuickPathView::asynchronous()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->show();
QQmlIncubationController controller;
window->engine()->setIncubationController(&controller);
@@ -1723,7 +1699,6 @@ void tst_QQuickPathView::asynchronous()
QCOMPARE(curItem->position() + offset, itemPos);
}
- delete window;
}
void tst_QQuickPathView::missingPercent()
@@ -1738,12 +1713,12 @@ void tst_QQuickPathView::missingPercent()
void tst_QQuickPathView::cancelDrag()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("dragpath.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = qobject_cast<QQuickPathView*>(window->rootObject());
QVERIFY(pathview != 0);
@@ -1753,10 +1728,10 @@ void tst_QQuickPathView::cancelDrag()
QSignalSpy dragEndedSpy(pathview, SIGNAL(dragEnded()));
// drag between snap points
- QTest::mousePress(window, Qt::LeftButton, 0, QPoint(10,100));
+ QTest::mousePress(window.data(), Qt::LeftButton, 0, QPoint(10,100));
QTest::qWait(100);
- QTest::mouseMove(window, QPoint(30, 100));
- QTest::mouseMove(window, QPoint(85, 100));
+ QTest::mouseMove(window.data(), QPoint(30, 100));
+ QTest::mouseMove(window.data(), QPoint(85, 100));
QTRY_VERIFY(pathview->offset() != qFloor(pathview->offset()));
QTRY_VERIFY(pathview->isMoving());
@@ -1777,25 +1752,24 @@ void tst_QQuickPathView::cancelDrag()
QCOMPARE(dragStartedSpy.count(), 1);
QCOMPARE(dragEndedSpy.count(), 1);
- QTest::mouseRelease(window, Qt::LeftButton, 0, QPoint(40,100));
+ QTest::mouseRelease(window.data(), Qt::LeftButton, 0, QPoint(40,100));
- delete window;
}
void tst_QQuickPathView::maximumFlickVelocity()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("dragpath.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = qobject_cast<QQuickPathView*>(window->rootObject());
QVERIFY(pathview != 0);
pathview->setMaximumFlickVelocity(700);
- flick(window, QPoint(200,10), QPoint(10,10), 180);
+ flick(window.data(), QPoint(200,10), QPoint(10,10), 180);
QVERIFY(pathview->isMoving());
QVERIFY(pathview->isFlicking());
QTRY_VERIFY_WITH_TIMEOUT(!pathview->isMoving(), 50000);
@@ -1804,7 +1778,7 @@ void tst_QQuickPathView::maximumFlickVelocity()
pathview->setOffset(0.);
pathview->setMaximumFlickVelocity(300);
- flick(window, QPoint(200,10), QPoint(10,10), 180);
+ flick(window.data(), QPoint(200,10), QPoint(10,10), 180);
QVERIFY(pathview->isMoving());
QVERIFY(pathview->isFlicking());
QTRY_VERIFY_WITH_TIMEOUT(!pathview->isMoving(), 50000);
@@ -1813,7 +1787,7 @@ void tst_QQuickPathView::maximumFlickVelocity()
pathview->setOffset(0.);
pathview->setMaximumFlickVelocity(500);
- flick(window, QPoint(200,10), QPoint(10,10), 180);
+ flick(window.data(), QPoint(200,10), QPoint(10,10), 180);
QVERIFY(pathview->isMoving());
QVERIFY(pathview->isFlicking());
QTRY_VERIFY_WITH_TIMEOUT(!pathview->isMoving(), 50000);
@@ -1824,14 +1798,13 @@ void tst_QQuickPathView::maximumFlickVelocity()
QVERIFY(dist3 > dist2);
QVERIFY(dist2 < dist1);
- delete window;
}
void tst_QQuickPathView::snapToItem()
{
QFETCH(bool, enforceRange);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("panels.qml"));
QQuickPathView *pathview = window->rootObject()->findChild<QQuickPathView*>("view");
QVERIFY(pathview != 0);
@@ -1843,7 +1816,7 @@ void tst_QQuickPathView::snapToItem()
QSignalSpy snapModeSpy(pathview, SIGNAL(snapModeChanged()));
- flick(window, QPoint(200,10), QPoint(10,10), 180);
+ flick(window.data(), QPoint(200,10), QPoint(10,10), 180);
QVERIFY(pathview->isMoving());
QTRY_VERIFY(!pathview->isMoving());
@@ -1855,7 +1828,6 @@ void tst_QQuickPathView::snapToItem()
else
QVERIFY(pathview->currentIndex() == currentIndex);
- delete window;
}
void tst_QQuickPathView::snapToItem_data()
@@ -1870,12 +1842,12 @@ void tst_QQuickPathView::snapOneItem()
{
QFETCH(bool, enforceRange);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("panels.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = window->rootObject()->findChild<QQuickPathView*>("view");
QVERIFY(pathview != 0);
@@ -1891,7 +1863,7 @@ void tst_QQuickPathView::snapOneItem()
int currentIndex = pathview->currentIndex();
double startOffset = pathview->offset();
- flick(window, QPoint(200,10), QPoint(10,10), 180);
+ flick(window.data(), QPoint(200,10), QPoint(10,10), 180);
QVERIFY(pathview->isMoving());
QTRY_VERIFY(!pathview->isMoving());
@@ -1904,7 +1876,6 @@ void tst_QQuickPathView::snapOneItem()
else
QVERIFY(pathview->currentIndex() == currentIndex);
- delete window;
}
void tst_QQuickPathView::snapOneItem_data()
@@ -1924,12 +1895,12 @@ void tst_QQuickPathView::positionViewAtIndex()
QFETCH(QQuickPathView::PositionMode, mode);
QFETCH(qreal, offset);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("pathview3.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = qobject_cast<QQuickPathView*>(window->rootObject());
QVERIFY(pathview != 0);
@@ -1945,7 +1916,6 @@ void tst_QQuickPathView::positionViewAtIndex()
QCOMPARE(pathview->offset(), offset);
- delete window;
}
void tst_QQuickPathView::positionViewAtIndex_data()
@@ -1988,12 +1958,12 @@ void tst_QQuickPathView::indexAt_itemAt()
QFETCH(qreal, y);
QFETCH(int, index);
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("pathview3.qml"));
window->show();
window->requestActivate();
- QVERIFY(QTest::qWaitForWindowActive(window));
- QCOMPARE(window, qGuiApp->focusWindow());
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QCOMPARE(window.data(), qGuiApp->focusWindow());
QQuickPathView *pathview = qobject_cast<QQuickPathView*>(window->rootObject());
QVERIFY(pathview != 0);
@@ -2006,7 +1976,6 @@ void tst_QQuickPathView::indexAt_itemAt()
QCOMPARE(pathview->indexAt(x,y), index);
QVERIFY(pathview->itemAt(x,y) == item);
- delete window;
}
void tst_QQuickPathView::indexAt_itemAt_data()
@@ -2024,7 +1993,7 @@ void tst_QQuickPathView::indexAt_itemAt_data()
void tst_QQuickPathView::cacheItemCount()
{
- QQuickView *window = createView();
+ QScopedPointer<QQuickView> window(createView());
window->setSource(testFileUrl("pathview3.qml"));
window->show();
@@ -2098,7 +2067,6 @@ void tst_QQuickPathView::cacheItemCount()
controller.incubateWhile(&b);
}
- delete window;
}
QTEST_MAIN(tst_QQuickPathView)
diff --git a/tests/auto/quick/qquickwindow/data/showHideAnimate.qml b/tests/auto/quick/qquickwindow/data/showHideAnimate.qml
new file mode 100644
index 0000000000..e83910c5a5
--- /dev/null
+++ b/tests/auto/quick/qquickwindow/data/showHideAnimate.qml
@@ -0,0 +1,5 @@
+import QtQuick 2.0
+
+Item {
+ NumberAnimation on opacity { from: 0; to: 1; duration: 100; loops: Animation.Infinite }
+}
diff --git a/tests/auto/quick/qquickwindow/qquickwindow.pro b/tests/auto/quick/qquickwindow/qquickwindow.pro
index 9ae63a9ef1..59d96429db 100644
--- a/tests/auto/quick/qquickwindow/qquickwindow.pro
+++ b/tests/auto/quick/qquickwindow/qquickwindow.pro
@@ -13,6 +13,7 @@ TESTDATA = data/*
OTHER_FILES += \
data/AnimationsWhileHidden.qml \
- data/Headless.qml
+ data/Headless.qml \
+ data/showHideAnimate.qml
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index f7fc549069..3e907a5204 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -312,6 +312,11 @@ private slots:
void ownershipRootItem();
+ void hideThenDelete_data();
+ void hideThenDelete();
+
+ void showHideAnimate();
+
#ifndef QT_NO_CURSOR
void cursor();
#endif
@@ -945,6 +950,8 @@ void tst_qquickwindow::headless()
QScopedPointer<QObject> cleanup(created);
QQuickWindow* window = qobject_cast<QQuickWindow*>(created);
+ window->setPersistentOpenGLContext(false);
+ window->setPersistentSceneGraph(false);
QVERIFY(window);
window->show();
@@ -1212,6 +1219,88 @@ void tst_qquickwindow::cursor()
}
#endif
+void tst_qquickwindow::hideThenDelete_data()
+{
+ QTest::addColumn<bool>("persistentSG");
+ QTest::addColumn<bool>("persistentGL");
+
+ QTest::newRow("persistent:SG=false,GL=false") << false << false;
+ QTest::newRow("persistent:SG=true,GL=false") << true << false;
+ QTest::newRow("persistent:SG=false,GL=true") << false << true;
+ QTest::newRow("persistent:SG=true,GL=true") << true << true;
+}
+
+void tst_qquickwindow::hideThenDelete()
+{
+ if (QGuiApplication::platformName() == QStringLiteral("xcb")) {
+ QSKIP("For some obscure reason this test fails in CI only");
+ return;
+ }
+
+ QFETCH(bool, persistentSG);
+ QFETCH(bool, persistentGL);
+
+ QSignalSpy *openglDestroyed = 0;
+ QSignalSpy *sgInvalidated = 0;
+
+ {
+ QQuickWindow window;
+ window.setColor(Qt::red);
+
+ window.setPersistentSceneGraph(persistentSG);
+ window.setPersistentOpenGLContext(persistentGL);
+
+ window.resize(400, 300);
+ window.show();
+
+ QTest::qWaitForWindowExposed(&window);
+
+ openglDestroyed = new QSignalSpy(window.openglContext(), SIGNAL(aboutToBeDestroyed()));
+ sgInvalidated = new QSignalSpy(&window, SIGNAL(sceneGraphInvalidated()));
+
+ window.hide();
+
+ QTRY_VERIFY(!window.isExposed());
+
+ if (!persistentSG) {
+ QVERIFY(sgInvalidated->size() > 0);
+ if (!persistentGL)
+ QVERIFY(openglDestroyed->size() > 0);
+ else
+ QVERIFY(openglDestroyed->size() == 0);
+ } else {
+ QVERIFY(sgInvalidated->size() == 0);
+ QVERIFY(openglDestroyed->size() == 0);
+ }
+ }
+
+ QVERIFY(sgInvalidated->size() > 0);
+ QVERIFY(openglDestroyed->size() > 0);
+}
+
+void tst_qquickwindow::showHideAnimate()
+{
+ // This test tries to mimick a bug triggered in the qquickanimatedimage test
+ // A window is shown, then removed again before it is exposed. This left
+ // traces in the render loop which prevent other animations from running
+ // later on.
+ {
+ QQuickWindow window;
+ window.resize(400, 300);
+ window.show();
+ }
+
+ QQmlEngine engine;
+ QQmlComponent component(&engine);
+ component.loadUrl(testFileUrl("showHideAnimate.qml"));
+ QQuickItem* created = qobject_cast<QQuickItem *>(component.create());
+
+ QVERIFY(created);
+
+ QTRY_VERIFY(created->opacity() > 0.5);
+ QTRY_VERIFY(created->opacity() < 0.5);
+}
+
QTEST_MAIN(tst_qquickwindow)
#include "tst_qquickwindow.moc"