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-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp10
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.h2
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp10
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.h2
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.cpp12
-rw-r--r--examples/quick/scenegraph/rendernode/softwarerenderer.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp18
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp8
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.cpp67
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendernode.h10
10 files changed, 134 insertions, 7 deletions
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
index f475ec838b..d35f82a76a 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -270,4 +270,14 @@ void D3D12RenderNode::render(const RenderState *state)
// No need to reimplement changedStates() because no relevant commands are
// added to the command list in render().
+QSGRenderNode::RenderingFlags D3D12RenderNode::flags() const
+{
+ return BoundedRectRendering | DepthAwareRendering;
+}
+
+QRectF D3D12RenderNode::rect() const
+{
+ return QRect(0, 0, m_item->width(), m_item->height());
+}
+
#endif // HAS_D3D12
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.h b/examples/quick/scenegraph/rendernode/d3d12renderer.h
index a81db0f398..f13a1d451c 100644
--- a/examples/quick/scenegraph/rendernode/d3d12renderer.h
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.h
@@ -60,6 +60,8 @@ public:
void render(const RenderState *state) override;
void releaseResources() override;
+ RenderingFlags flags() const override;
+ QRectF rect() const override;
private:
void init();
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
index 33c59198b8..3de864b7b9 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -151,4 +151,14 @@ QSGRenderNode::StateFlags OpenGLRenderNode::changedStates() const
return BlendState;
}
+QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const
+{
+ return BoundedRectRendering | DepthAwareRendering;
+}
+
+QRectF OpenGLRenderNode::rect() const
+{
+ return QRect(0, 0, m_item->width(), m_item->height());
+}
+
#endif // QT_NO_OPENGL
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.h b/examples/quick/scenegraph/rendernode/openglrenderer.h
index 28d528e617..1ee6350218 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.h
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.h
@@ -58,6 +58,8 @@ public:
void render(const RenderState *state) override;
void releaseResources() override;
StateFlags changedStates() const override;
+ RenderingFlags flags() const override;
+ QRectF rect() const override;
private:
void init();
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
index 2f11c56f29..06e406874a 100644
--- a/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.cpp
@@ -68,7 +68,7 @@ void SoftwareRenderNode::render(const RenderState *renderState)
p->setOpacity(inheritedOpacity());
const QRegion *clipRegion = renderState->clipRegion();
if (clipRegion && !clipRegion->isEmpty())
- p->setClipRegion(*clipRegion);
+ p->setClipRegion(*clipRegion, Qt::IntersectClip);
const QPointF p0(m_item->width() - 1, m_item->height() - 1);
const QPointF p1(0, 0);
@@ -89,3 +89,13 @@ QSGRenderNode::StateFlags SoftwareRenderNode::changedStates() const
{
return 0;
}
+
+QSGRenderNode::RenderingFlags SoftwareRenderNode::flags() const
+{
+ return BoundedRectRendering;
+}
+
+QRectF SoftwareRenderNode::rect() const
+{
+ return QRect(0, 0, m_item->width(), m_item->height());
+}
diff --git a/examples/quick/scenegraph/rendernode/softwarerenderer.h b/examples/quick/scenegraph/rendernode/softwarerenderer.h
index 60036f96a1..5b2a475ed8 100644
--- a/examples/quick/scenegraph/rendernode/softwarerenderer.h
+++ b/examples/quick/scenegraph/rendernode/softwarerenderer.h
@@ -54,6 +54,8 @@ public:
void render(const RenderState *state) override;
void releaseResources() override;
StateFlags changedStates() const override;
+ RenderingFlags flags() const override;
+ QRectF rect() const override;
private:
QQuickItem *m_item;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 032a06f946..d900688173 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -187,6 +187,12 @@ void QSGSoftwareRenderableNode::update()
boundingRect = m_handle.spriteNode->rect().toRect();
break;
case QSGSoftwareRenderableNode::RenderNode:
+ if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering) && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.renderNode->rect().toRect();
break;
default:
break;
@@ -244,14 +250,20 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
rd->m_opacity = m_opacity;
RenderNodeState rs;
rs.cr = m_clipRegion;
+
+ const QRect br = m_handle.renderNode->flags().testFlag(QSGRenderNode::BoundedRectRendering)
+ ? m_boundingRect :
+ QRect(0, 0, painter->device()->width(), painter->device()->height());
+
painter->save();
+ painter->setClipRegion(br, Qt::ReplaceClip);
m_handle.renderNode->render(&rs);
painter->restore();
- const QRect fullRect = QRect(0, 0, painter->device()->width(), painter->device()->height());
- m_previousDirtyRegion = fullRect;
+
+ m_previousDirtyRegion = QRegion(br);
m_isDirty = false;
m_dirtyRegion = QRegion();
- return fullRect;
+ return br;
}
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index bee2015007..49bbbf0ba8 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -1033,11 +1033,13 @@ void Renderer::nodeWasAdded(QSGNode *node, Node *shadowParent)
m_rebuild |= FullRebuild;
} else if (node->type() == QSGNode::RenderNodeType) {
- RenderNodeElement *e = new RenderNodeElement(static_cast<QSGRenderNode *>(node));
+ QSGRenderNode *rn = static_cast<QSGRenderNode *>(node);
+ RenderNodeElement *e = new RenderNodeElement(rn);
snode->data = e;
- Q_ASSERT(!m_renderNodeElements.contains(static_cast<QSGRenderNode *>(node)));
+ Q_ASSERT(!m_renderNodeElements.contains(rn));
m_renderNodeElements.insert(e->renderNode, e);
- m_useDepthBuffer = false;
+ if (!rn->flags().testFlag(QSGRenderNode::DepthAwareRendering))
+ m_useDepthBuffer = false;
m_rebuild |= FullRebuild;
}
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.cpp b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
index 365abd09e2..5915d51f2b 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.cpp
@@ -179,6 +179,11 @@ QSGRenderNode::StateFlags QSGRenderNode::changedStates() const
default value according to the OpenGL specification. For other APIs, see
the documentation for changedStates() for more information.
+ \note Depth writes are disabled when this function is called (for example,
+ glDepthMask(false) in case of OpenGL). Enabling depth writes can lead to
+ unexpected results, depending on the scenegraph backend in use, so nodes
+ should avoid this.
+
For APIs other than OpenGL, it will likely be necessary to query certain
API-specific resources (for example, the graphics device or the command
list/buffer to add the commands to). This is done via QSGRendererInterface.
@@ -211,6 +216,68 @@ void QSGRenderNode::releaseResources()
}
/*!
+ \enum QSGRenderNode::RenderingFlag
+
+ Possible values for the bitmask returned from flags().
+
+ \value BoundedRectRendering Indicates that the implementation of render()
+ does not render outside the area reported from rect() in item
+ coordinates. Such node implementations can lead to more efficient rendering,
+ depending on the scenegraph backend. For example, the software backend can
+ continue to use the more optimal partial update path when all render nodes
+ in the scene have this flag set.
+
+ \value DepthAwareRendering Indicates that the implementations of render()
+ conforms to scenegraph expectations by only generating a Z value of 0 in
+ scene coordinates which is then transformed by the matrices retrieved from
+ RenderState::projectionMatrix() and matrix(), as described in the notes for
+ render(). Such node implementations can lead to more efficient rendering,
+ depending on the scenegraph backend. For example, the batching OpenGL
+ renderer can continue to use a more optimal path when all render nodes in
+ the scene have this flag set.
+
+ \value OpaqueRendering Indicates that the implementation of render() writes
+ out opaque pixels for the entire area reported from rect(). By default the
+ renderers must assume that render() can also output semi or fully
+ transparent pixels. Setting this flag can improve performance in some
+ cases.
+
+ \sa render(), rect()
+ */
+
+/*!
+ \return flags describing the behavior of this render node.
+
+ The default implementation returns 0.
+
+ \sa RenderingFlag, rect()
+ */
+QSGRenderNode::RenderingFlags QSGRenderNode::flags() const
+{
+ return 0;
+}
+
+/*!
+ \return the bounding rectangle in item coordinates for the area render()
+ touches. The value is only in use when flags() includes
+ BoundedRectRendering, ignored otherwise.
+
+ Reporting the rectangle in combination with BoundedRectRendering is
+ particularly important with the \c software backend because otherwise
+ having a rendernode in the scene would trigger fullscreen updates, skipping
+ all partial update optimizations.
+
+ For rendernodes covering the entire area of a corresponding QQuickItem the
+ return value will be (0, 0, item->width(), item->height()).
+
+ \sa flags()
+*/
+QRectF QSGRenderNode::rect() const
+{
+ return QRectF();
+}
+
+/*!
\return pointer to the current model-view matrix.
*/
const QMatrix4x4 *QSGRenderNode::matrix() const
diff --git a/src/quick/scenegraph/coreapi/qsgrendernode.h b/src/quick/scenegraph/coreapi/qsgrendernode.h
index 6eb425c03b..f6bc40d3ee 100644
--- a/src/quick/scenegraph/coreapi/qsgrendernode.h
+++ b/src/quick/scenegraph/coreapi/qsgrendernode.h
@@ -61,6 +61,13 @@ public:
};
Q_DECLARE_FLAGS(StateFlags, StateFlag)
+ enum RenderingFlag {
+ BoundedRectRendering = 0x01,
+ DepthAwareRendering = 0x02,
+ OpaqueRendering = 0x04
+ };
+ Q_DECLARE_FLAGS(RenderingFlags, RenderingFlag)
+
struct Q_QUICK_EXPORT RenderState {
virtual ~RenderState();
virtual const QMatrix4x4 *projectionMatrix() const = 0;
@@ -78,6 +85,8 @@ public:
virtual StateFlags changedStates() const;
virtual void render(const RenderState *state) = 0;
virtual void releaseResources();
+ virtual RenderingFlags flags() const;
+ virtual QRectF rect() const;
const QMatrix4x4 *matrix() const;
const QSGClipNode *clipList() const;
@@ -89,6 +98,7 @@ private:
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::StateFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderNode::RenderingFlags)
QT_END_NAMESPACE