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-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp2
-rw-r--r--src/quick/items/qquickshadereffect.cpp3
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp3
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp1
-rw-r--r--src/quick/util/qquicktransition.cpp2
5 files changed, 6 insertions, 5 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index b78a799287..76f795b9b8 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -2284,7 +2284,7 @@ static v8::Handle<v8::Value> ctx2d_measureText(const v8::Arguments &args)
/*!
\qmlmethod QtQuick2::Context2D::drawImage(variant image, real sx, real sy, real sw, sh, real dx, real dy, real dw, dh)
This is an overloaded function.
- Draws the given item as \a image from source point (\a sx, \a sy) and source width \sw, source height \sh
+ Draws the given item as \a image from source point (\a sx, \a sy) and source width \a sw, source height \a sh
onto the canvas at point (\a dx, \a dy) and with width \a dw, height \a dh.
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 6695c60d51..be3023036b 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -595,6 +595,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
\l blending is enabled, source-over blending is used. However, additive
blending can be achieved by outputting zero in the alpha channel.
+ \table
\row
\li \image declarative-shadereffectitem.png
\li \qml
@@ -628,7 +629,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
}
}
\endqml
- \endrow
+ \endtable
By default, the ShaderEffect consists of four vertices, one for each
corner. For non-linear vertex transformations, like page curl, you can
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index d1110c5a5b..52a3a0c375 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -168,6 +168,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
For non-linear vertex transformations, you probably want to set the
resolution higher.
+ \table
\row
\li \image declarative-gridmesh.png
\li \qml
@@ -199,7 +200,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
}"
}
\endqml
- \endrow
+ \endtable
*/
void QQuickGridMesh::setResolution(const QSize &res)
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index b22191923a..3804c933c8 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -510,7 +510,6 @@ QImage QQuickShaderEffectTexture::toImage() const
}
}
\endqml
- \endrow
\endtable
The ShaderEffectSource type does not redirect any mouse or keyboard
diff --git a/src/quick/util/qquicktransition.cpp b/src/quick/util/qquicktransition.cpp
index de32fefd18..32c97565ce 100644
--- a/src/quick/util/qquicktransition.cpp
+++ b/src/quick/util/qquicktransition.cpp
@@ -292,7 +292,7 @@ QQuickTransitionInstance *QQuickTransition::prepare(QQuickStateOperation::Action
The animation would only be applied when changing from the default state to
the "brighter" state (i.e. when the mouse is pressed, but not on release).
- Multiple \c to and \from values can be set by using a comma-separated string.
+ Multiple \c to and \c from values can be set by using a comma-separated string.
\sa reversible
*/