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-rw-r--r--src/quick/items/qquickborderimage.cpp88
-rw-r--r--src/quick/items/qquickborderimage_p_p.h11
-rw-r--r--src/quick/items/qquickitemsmodule.cpp1
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp183
-rw-r--r--src/quick/items/qquickshadereffectmesh_p.h39
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp495
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h9
-rw-r--r--tests/auto/quick/qquickborderimage/data/mesh.qml22
-rw-r--r--tests/auto/quick/qquickborderimage/data/nonmesh.qml11
-rw-r--r--tests/auto/quick/qquickborderimage/qquickborderimage.pro1
-rw-r--r--tests/auto/quick/qquickborderimage/tst_qquickborderimage.cpp17
-rw-r--r--tests/auto/quick/scenegraph/scenegraph.pro1
-rw-r--r--tests/auto/quick/scenegraph/tst_scenegraph.cpp41
-rw-r--r--tests/auto/quick/shared/visualtestutil.cpp35
-rw-r--r--tests/auto/quick/shared/visualtestutil.h2
15 files changed, 654 insertions, 302 deletions
diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp
index 5f8dd7b989..b3a35e6219 100644
--- a/src/quick/items/qquickborderimage.cpp
+++ b/src/quick/items/qquickborderimage.cpp
@@ -574,6 +574,52 @@ void QQuickBorderImage::doUpdate()
update();
}
+void QQuickBorderImagePrivate::calculateRects(const QQuickScaleGrid *border,
+ const QSize &sourceSize,
+ const QSizeF &targetSize,
+ int horizontalTileMode,
+ int verticalTileMode,
+ qreal devicePixelRatio,
+ QRectF *targetRect,
+ QRectF *innerTargetRect,
+ QRectF *innerSourceRect,
+ QRectF *subSourceRect)
+{
+ *innerSourceRect = QRectF(0, 0, 1, 1);
+ *targetRect = QRectF(0, 0, targetSize.width(), targetSize.height());
+ *innerTargetRect = *targetRect;
+
+ if (border) {
+ *innerSourceRect = QRectF(border->left() * devicePixelRatio / qreal(sourceSize.width()),
+ border->top() * devicePixelRatio / qreal(sourceSize.height()),
+ qMax<qreal>(0, sourceSize.width() - (border->right() + border->left()) * devicePixelRatio) / sourceSize.width(),
+ qMax<qreal>(0, sourceSize.height() - (border->bottom() + border->top()) * devicePixelRatio) / sourceSize.height());
+ *innerTargetRect = QRectF(border->left(),
+ border->top(),
+ qMax<qreal>(0, targetSize.width() - (border->right() + border->left())),
+ qMax<qreal>(0, targetSize.height() - (border->bottom() + border->top())));
+ }
+
+ qreal hTiles = 1;
+ qreal vTiles = 1;
+ const QSizeF innerTargetSize = innerTargetRect->size() * devicePixelRatio;
+ if (innerSourceRect->width() != 0
+ && horizontalTileMode != QQuickBorderImage::Stretch) {
+ hTiles = innerTargetSize.width() / qreal(innerSourceRect->width() * sourceSize.width());
+ if (horizontalTileMode == QQuickBorderImage::Round)
+ hTiles = qCeil(hTiles);
+ }
+ if (innerSourceRect->height() != 0
+ && verticalTileMode != QQuickBorderImage::Stretch) {
+ vTiles = innerTargetSize.height() / qreal(innerSourceRect->height() * sourceSize.height());
+ if (verticalTileMode == QQuickBorderImage::Round)
+ vTiles = qCeil(vTiles);
+ }
+
+ *subSourceRect = QRectF(0, 0, hTiles, vTiles);
+}
+
+
QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
Q_D(QQuickBorderImage);
@@ -598,45 +644,25 @@ QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDat
node->setTexture(texture);
// Don't implicitly create the scalegrid in the rendering thread...
- QRectF innerSourceRect(0, 0, 1, 1);
- QRectF targetRect(0, 0, width(), height());
- QRectF innerTargetRect = targetRect;
- if (d->border) {
- const QQuickScaleGrid *border = d->getScaleGrid();
- innerSourceRect = QRectF(border->left() * d->devicePixelRatio / qreal(d->pix.width()),
- border->top() * d->devicePixelRatio / qreal(d->pix.height()),
- qMax<qreal>(0, d->pix.width() - (border->right() + border->left()) * d->devicePixelRatio) / d->pix.width(),
- qMax<qreal>(0, d->pix.height() - (border->bottom() + border->top()) * d->devicePixelRatio) / d->pix.height());
- innerTargetRect = QRectF(border->left(),
- border->top(),
- qMax<qreal>(0, width() - (border->right() + border->left())),
- qMax<qreal>(0, height() - (border->bottom() + border->top())));
- }
- qreal hTiles = 1;
- qreal vTiles = 1;
- const QSizeF innerTargetSize = innerTargetRect.size() * d->devicePixelRatio;
- if (innerSourceRect.width() != 0
- && d->horizontalTileMode != QQuickBorderImage::Stretch) {
- hTiles = innerTargetSize.width() / qreal(innerSourceRect.width() * d->pix.width());
- if (d->horizontalTileMode == QQuickBorderImage::Round)
- hTiles = qCeil(hTiles);
- }
- if (innerSourceRect.height() != 0
- && d->verticalTileMode != QQuickBorderImage::Stretch) {
- vTiles = innerTargetSize.height() / qreal(innerSourceRect.height() * d->pix.height());
- if (d->verticalTileMode == QQuickBorderImage::Round)
- vTiles = qCeil(vTiles);
- }
+ QRectF targetRect;
+ QRectF innerTargetRect;
+ QRectF innerSourceRect;
+ QRectF subSourceRect;
+ d->calculateRects(d->border,
+ QSize(d->pix.width(), d->pix.height()), QSizeF(width(), height()),
+ d->horizontalTileMode, d->verticalTileMode, d->devicePixelRatio,
+ &targetRect, &innerTargetRect,
+ &innerSourceRect, &subSourceRect);
node->setTargetRect(targetRect);
node->setInnerSourceRect(innerSourceRect);
node->setInnerTargetRect(innerTargetRect);
- node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
+ node->setSubSourceRect(subSourceRect);
node->setMirror(d->mirror);
node->setMipmapFiltering(QSGTexture::None);
node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
- if (innerSourceRect == QRectF(0, 0, 1, 1) && (vTiles > 1 || hTiles > 1)) {
+ if (innerSourceRect == QRectF(0, 0, 1, 1) && (subSourceRect.width() > 1 || subSourceRect.height() > 1)) {
node->setHorizontalWrapMode(QSGTexture::Repeat);
node->setVerticalWrapMode(QSGTexture::Repeat);
} else {
diff --git a/src/quick/items/qquickborderimage_p_p.h b/src/quick/items/qquickborderimage_p_p.h
index 1dc530e34e..56fbbab049 100644
--- a/src/quick/items/qquickborderimage_p_p.h
+++ b/src/quick/items/qquickborderimage_p_p.h
@@ -91,6 +91,17 @@ public:
return border;
}
+ static void calculateRects(const QQuickScaleGrid *border,
+ const QSize &sourceSize,
+ const QSizeF &targetSize,
+ int horizontalTileMode,
+ int verticalTileMode,
+ qreal devicePixelRatio,
+ QRectF *targetRect,
+ QRectF *innerTargetRect,
+ QRectF *innerSourceRect,
+ QRectF *subSourceRect);
+
QQuickScaleGrid *border;
QUrl sciurl;
QQuickBorderImage::TileMode horizontalTileMode;
diff --git a/src/quick/items/qquickitemsmodule.cpp b/src/quick/items/qquickitemsmodule.cpp
index 23245e4a7b..6bcc3248ce 100644
--- a/src/quick/items/qquickitemsmodule.cpp
+++ b/src/quick/items/qquickitemsmodule.cpp
@@ -211,6 +211,7 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor)
qmlRegisterType<QQuickShaderEffectSource>("QtQuick", 2, 0, "ShaderEffectSource");
qmlRegisterUncreatableType<QQuickShaderEffectMesh>("QtQuick", 2, 0, "ShaderEffectMesh", QQuickShaderEffectMesh::tr("Cannot create instance of abstract class ShaderEffectMesh."));
qmlRegisterType<QQuickGridMesh>("QtQuick", 2, 0, "GridMesh");
+ qmlRegisterType<QQuickBorderImageMesh>("QtQuick", 2, 8, "BorderImageMesh");
qmlRegisterUncreatableType<QQuickPaintedItem>("QtQuick", 2, 0, "PaintedItem", QQuickPaintedItem::tr("Cannot create instance of abstract class PaintedItem"));
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index 0811025654..842befac37 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -40,6 +40,9 @@
#include "qquickshadereffectmesh_p.h"
#include <QtQuick/qsggeometry.h>
#include "qquickshadereffect_p.h"
+#include "qquickscalegrid_p_p.h"
+#include "qquickborderimage_p_p.h"
+#include <QtQuick/private/qsgdefaultimagenode_p.h>
QT_BEGIN_NAMESPACE
@@ -217,4 +220,184 @@ QSize QQuickGridMesh::resolution() const
return m_resolution;
}
+/*!
+ \qmltype BorderImageMesh
+ \instantiates QQuickBorderImageMesh
+ \inqmlmodule QtQuick
+ \since 5.8
+ \ingroup qtquick-effects
+ \brief Defines a mesh with vertices arranged like those of a BorderImage.
+
+ BorderImageMesh provides BorderImage-like capabilities to a ShaderEffect
+ without the need for a potentially costly ShaderEffectSource.
+
+ The following are functionally equivalent:
+ \qml
+ BorderImage {
+ id: borderImage
+ border {
+ left: 10
+ right: 10
+ top: 10
+ bottom: 10
+ }
+ source: "myImage.png"
+ visible: false
+ }
+ ShaderEffectSource {
+ id: effectSource
+ sourceItem: borderImage
+ visible: false
+ }
+ ShaderEffect {
+ property var source: effectSource
+ ...
+ }
+ \endqml
+
+ \qml
+ Image {
+ id: image
+ source: "myImage.png"
+ visible: false
+ }
+ ShaderEffect {
+ property var source: image
+ mesh: BorderImageMesh {
+ border {
+ left: 10
+ right: 10
+ top: 10
+ bottom: 10
+ }
+ size: image.sourceSize
+ }
+ ...
+ }
+ \endqml
+
+ But the BorderImageMesh version can typically be better optimized.
+*/
+QQuickBorderImageMesh::QQuickBorderImageMesh(QObject *parent)
+ : QQuickShaderEffectMesh(parent), m_border(new QQuickScaleGrid(this)),
+ m_horizontalTileMode(QQuickBorderImageMesh::Stretch),
+ m_verticalTileMode(QQuickBorderImageMesh::Stretch)
+{
+}
+
+QSGGeometry *QQuickBorderImageMesh::updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &/*attributes*/, const QRectF &srcRect, const QRectF &rect)
+{
+ QRectF innerSourceRect;
+ QRectF targetRect;
+ QRectF innerTargetRect;
+ QRectF subSourceRect;
+
+ QQuickBorderImagePrivate::calculateRects(m_border, m_size, rect.size(), m_horizontalTileMode, m_verticalTileMode, 1, &targetRect, &innerTargetRect, &innerSourceRect, &subSourceRect);
+
+ QRectF sourceRect = srcRect;
+ QRectF modifiedInnerSourceRect(sourceRect.x() + innerSourceRect.x() * sourceRect.width(),
+ sourceRect.y() + innerSourceRect.y() * sourceRect.height(),
+ innerSourceRect.width() * sourceRect.width(),
+ innerSourceRect.height() * sourceRect.height());
+
+ geometry = QSGDefaultImageNode::updateGeometry(targetRect, innerTargetRect, sourceRect, modifiedInnerSourceRect, subSourceRect, geometry);
+
+ return geometry;
+}
+
+/*!
+ \qmlpropertygroup QtQuick::BorderImageMesh::border
+ \qmlproperty int QtQuick::BorderImageMesh::border.left
+ \qmlproperty int QtQuick::BorderImageMesh::border.right
+ \qmlproperty int QtQuick::BorderImageMesh::border.top
+ \qmlproperty int QtQuick::BorderImageMesh::border.bottom
+
+ The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections,
+ as shown below:
+
+ \image declarative-scalegrid.png
+
+ Each border line (left, right, top, and bottom) specifies an offset in pixels
+ from the respective edge of the mesh. By default, each border line has
+ a value of 0.
+
+ For example, the following definition sets the bottom line 10 pixels up from
+ the bottom of the mesh:
+
+ \qml
+ BorderImageMesh {
+ border.bottom: 10
+ // ...
+ }
+ \endqml
+*/
+QQuickScaleGrid *QQuickBorderImageMesh::border()
+{
+ return m_border;
+}
+
+/*!
+ \qmlproperty size QtQuick::BorderImageMesh::size
+
+ The base size of the mesh. This generally corresponds to the \l {Image::}{sourceSize}
+ of the image being used by the ShaderEffect.
+*/
+QSize QQuickBorderImageMesh::size() const
+{
+ return m_size;
+}
+
+void QQuickBorderImageMesh::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+ m_size = size;
+ Q_EMIT sizeChanged();
+ Q_EMIT geometryChanged();
+}
+
+/*!
+ \qmlproperty enumeration QtQuick::BorderImageMesh::horizontalTileMode
+ \qmlproperty enumeration QtQuick::BorderImageMesh::verticalTileMode
+
+ This property describes how to repeat or stretch the middle parts of an image.
+
+ \list
+ \li BorderImage.Stretch - Scales the image to fit to the available area.
+ \li BorderImage.Repeat - Tile the image until there is no more space. May crop the last image.
+ \li BorderImage.Round - Like Repeat, but scales the images down to ensure that the last image is not cropped.
+ \endlist
+
+ The default tile mode for each property is BorderImage.Stretch.
+*/
+
+QQuickBorderImageMesh::TileMode QQuickBorderImageMesh::horizontalTileMode() const
+{
+ return m_horizontalTileMode;
+}
+
+void QQuickBorderImageMesh::setHorizontalTileMode(TileMode t)
+{
+ if (t == m_horizontalTileMode)
+ return;
+ m_horizontalTileMode = t;
+ Q_EMIT horizontalTileModeChanged();
+ Q_EMIT geometryChanged();
+}
+
+QQuickBorderImageMesh::TileMode QQuickBorderImageMesh::verticalTileMode() const
+{
+ return m_verticalTileMode;
+}
+
+void QQuickBorderImageMesh::setVerticalTileMode(TileMode t)
+{
+ if (t == m_verticalTileMode)
+ return;
+
+ m_verticalTileMode = t;
+ Q_EMIT verticalTileModeChanged();
+ Q_EMIT geometryChanged();
+}
+
QT_END_NAMESPACE
diff --git a/src/quick/items/qquickshadereffectmesh_p.h b/src/quick/items/qquickshadereffectmesh_p.h
index 7f9c95888c..34d3908140 100644
--- a/src/quick/items/qquickshadereffectmesh_p.h
+++ b/src/quick/items/qquickshadereffectmesh_p.h
@@ -100,6 +100,45 @@ private:
QString m_log;
};
+class QQuickScaleGrid;
+class QQuickBorderImageMesh : public QQuickShaderEffectMesh
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QQuickScaleGrid *border READ border CONSTANT)
+ Q_PROPERTY(QSize size READ size WRITE setSize NOTIFY sizeChanged)
+ Q_PROPERTY(TileMode horizontalTileMode READ horizontalTileMode WRITE setHorizontalTileMode NOTIFY horizontalTileModeChanged)
+ Q_PROPERTY(TileMode verticalTileMode READ verticalTileMode WRITE setVerticalTileMode NOTIFY verticalTileModeChanged)
+public:
+ QQuickBorderImageMesh(QObject *parent = 0);
+ QSGGeometry *updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &attributes, const QRectF &srcRect, const QRectF &rect) Q_DECL_OVERRIDE;
+
+ QQuickScaleGrid *border();
+
+ enum TileMode { Stretch = Qt::StretchTile, Repeat = Qt::RepeatTile, Round = Qt::RoundTile };
+ Q_ENUM(TileMode)
+
+ QSize size() const;
+ void setSize(const QSize &size);
+
+ TileMode horizontalTileMode() const;
+ void setHorizontalTileMode(TileMode);
+
+ TileMode verticalTileMode() const;
+ void setVerticalTileMode(TileMode);
+
+Q_SIGNALS:
+ void sizeChanged();
+ void horizontalTileModeChanged();
+ void verticalTileModeChanged();
+
+private:
+ QQuickScaleGrid *m_border;
+ QSize m_size;
+ TileMode m_horizontalTileMode;
+ TileMode m_verticalTileMode;
+};
+
inline QColor qt_premultiply_color(const QColor &c)
{
return QColor::fromRgbF(c.redF() * c.alphaF(), c.greenF() * c.alphaF(), c.blueF() * c.alphaF(), c.alphaF());
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index bb4db150c0..3ee72e3ce0 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -328,6 +328,264 @@ static inline void appendQuad(quint16 **indices, quint16 topLeft, quint16 topRig
*(*indices)++ = topLeft;
}
+QSGGeometry *QSGDefaultImageNode::updateGeometry(const QRectF &targetRect,
+ const QRectF &innerTargetRect,
+ const QRectF &sourceRect,
+ const QRectF &innerSourceRect,
+ const QRectF &subSourceRect,
+ QSGGeometry *geometry,
+ bool mirror,
+ bool antialiasing)
+{
+ int floorLeft = qFloor(subSourceRect.left());
+ int ceilRight = qCeil(subSourceRect.right());
+ int floorTop = qFloor(subSourceRect.top());
+ int ceilBottom = qCeil(subSourceRect.bottom());
+ int hTiles = ceilRight - floorLeft;
+ int vTiles = ceilBottom - floorTop;
+
+ int hCells = hTiles;
+ int vCells = vTiles;
+ if (innerTargetRect.width() == 0)
+ hCells = 0;
+ if (innerTargetRect.left() != targetRect.left())
+ ++hCells;
+ if (innerTargetRect.right() != targetRect.right())
+ ++hCells;
+ if (innerTargetRect.height() == 0)
+ vCells = 0;
+ if (innerTargetRect.top() != targetRect.top())
+ ++vCells;
+ if (innerTargetRect.bottom() != targetRect.bottom())
+ ++vCells;
+ QVarLengthArray<X, 32> xData(2 * hCells);
+ QVarLengthArray<Y, 32> yData(2 * vCells);
+ X *xs = xData.data();
+ Y *ys = yData.data();
+
+ if (innerTargetRect.left() != targetRect.left()) {
+ xs[0].x = targetRect.left();
+ xs[0].tx = sourceRect.left();
+ xs[1].x = innerTargetRect.left();
+ xs[1].tx = innerSourceRect.left();
+ xs += 2;
+ }
+ if (innerTargetRect.width() != 0) {
+ xs[0].x = innerTargetRect.left();
+ xs[0].tx = innerSourceRect.x() + (subSourceRect.left() - floorLeft) * innerSourceRect.width();
+ ++xs;
+ float b = innerTargetRect.width() / subSourceRect.width();
+ float a = innerTargetRect.x() - subSourceRect.x() * b;
+ for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) {
+ xs[0].x = xs[1].x = a + b * i;
+ xs[0].tx = innerSourceRect.right();
+ xs[1].tx = innerSourceRect.left();
+ xs += 2;
+ }
+ xs[0].x = innerTargetRect.right();
+ xs[0].tx = innerSourceRect.x() + (subSourceRect.right() - ceilRight + 1) * innerSourceRect.width();
+ ++xs;
+ }
+ if (innerTargetRect.right() != targetRect.right()) {
+ xs[0].x = innerTargetRect.right();
+ xs[0].tx = innerSourceRect.right();
+ xs[1].x = targetRect.right();
+ xs[1].tx = sourceRect.right();
+ xs += 2;
+ }
+ Q_ASSERT(xs == xData.data() + xData.size());
+ if (mirror) {
+ float leftPlusRight = targetRect.left() + targetRect.right();
+ int count = xData.size();
+ xs = xData.data();
+ for (int i = 0; i < count >> 1; ++i)
+ qSwap(xs[i], xs[count - 1 - i]);
+ for (int i = 0; i < count; ++i)
+ xs[i].x = leftPlusRight - xs[i].x;
+ }
+
+ if (innerTargetRect.top() != targetRect.top()) {
+ ys[0].y = targetRect.top();
+ ys[0].ty = sourceRect.top();
+ ys[1].y = innerTargetRect.top();
+ ys[1].ty = innerSourceRect.top();
+ ys += 2;
+ }
+ if (innerTargetRect.height() != 0) {
+ ys[0].y = innerTargetRect.top();
+ ys[0].ty = innerSourceRect.y() + (subSourceRect.top() - floorTop) * innerSourceRect.height();
+ ++ys;
+ float b = innerTargetRect.height() / subSourceRect.height();
+ float a = innerTargetRect.y() - subSourceRect.y() * b;
+ for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) {
+ ys[0].y = ys[1].y = a + b * i;
+ ys[0].ty = innerSourceRect.bottom();
+ ys[1].ty = innerSourceRect.top();
+ ys += 2;
+ }
+ ys[0].y = innerTargetRect.bottom();
+ ys[0].ty = innerSourceRect.y() + (subSourceRect.bottom() - ceilBottom + 1) * innerSourceRect.height();
+ ++ys;
+ }
+ if (innerTargetRect.bottom() != targetRect.bottom()) {
+ ys[0].y = innerTargetRect.bottom();
+ ys[0].ty = innerSourceRect.bottom();
+ ys[1].y = targetRect.bottom();
+ ys[1].ty = sourceRect.bottom();
+ ys += 2;
+ }
+ Q_ASSERT(ys == yData.data() + yData.size());
+
+ if (antialiasing) {
+ QSGGeometry *g = geometry;
+ Q_ASSERT(g);
+
+ g->allocate(hCells * vCells * 4 + (hCells + vCells - 1) * 4,
+ hCells * vCells * 6 + (hCells + vCells) * 12);
+ g->setDrawingMode(GL_TRIANGLES);
+ SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData());
+ memset(vertices, 0, g->vertexCount() * g->sizeOfVertex());
+ quint16 *indices = g->indexDataAsUShort();
+
+ // The deltas are how much the fuzziness can reach into the image.
+ // Only the border vertices are moved by the vertex shader, so the fuzziness
+ // can't reach further into the image than the closest interior vertices.
+ float leftDx = xData.at(1).x - xData.at(0).x;
+ float rightDx = xData.at(xData.size() - 1).x - xData.at(xData.size() - 2).x;
+ float topDy = yData.at(1).y - yData.at(0).y;
+ float bottomDy = yData.at(yData.size() - 1).y - yData.at(yData.size() - 2).y;
+
+ float leftDu = xData.at(1).tx - xData.at(0).tx;
+ float rightDu = xData.at(xData.size() - 1).tx - xData.at(xData.size() - 2).tx;
+ float topDv = yData.at(1).ty - yData.at(0).ty;
+ float bottomDv = yData.at(yData.size() - 1).ty - yData.at(yData.size() - 2).ty;
+
+ if (hCells == 1) {
+ leftDx = rightDx *= 0.5f;
+ leftDu = rightDu *= 0.5f;
+ }
+ if (vCells == 1) {
+ topDy = bottomDy *= 0.5f;
+ topDv = bottomDv *= 0.5f;
+ }
+
+ // This delta is how much the fuzziness can reach out from the image.
+ float delta = float(qAbs(targetRect.width()) < qAbs(targetRect.height())
+ ? targetRect.width() : targetRect.height()) * 0.5f;
+
+ quint16 index = 0;
+ ys = yData.data();
+ for (int j = 0; j < vCells; ++j, ys += 2) {
+ xs = xData.data();
+ bool isTop = j == 0;
+ bool isBottom = j == vCells - 1;
+ for (int i = 0; i < hCells; ++i, xs += 2) {
+ bool isLeft = i == 0;
+ bool isRight = i == hCells - 1;
+
+ SmoothVertex *v = vertices + index;
+
+ quint16 topLeft = index;
+ for (int k = (isTop || isLeft ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[0].x;
+ v->u = xs[0].tx;
+ v->y = ys[0].y;
+ v->v = ys[0].ty;
+ }
+
+ quint16 topRight = index;
+ for (int k = (isTop || isRight ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[1].x;
+ v->u = xs[1].tx;
+ v->y = ys[0].y;
+ v->v = ys[0].ty;
+ }
+
+ quint16 bottomLeft = index;
+ for (int k = (isBottom || isLeft ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[0].x;
+ v->u = xs[0].tx;
+ v->y = ys[1].y;
+ v->v = ys[1].ty;
+ }
+
+ quint16 bottomRight = index;
+ for (int k = (isBottom || isRight ? 2 : 1); k--; ++v, ++index) {
+ v->x = xs[1].x;
+ v->u = xs[1].tx;
+ v->y = ys[1].y;
+ v->v = ys[1].ty;
+ }
+
+ appendQuad(&indices, topLeft, topRight, bottomLeft, bottomRight);
+
+ if (isTop) {
+ vertices[topLeft].dy = vertices[topRight].dy = topDy;
+ vertices[topLeft].dv = vertices[topRight].dv = topDv;
+ vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
+ appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
+ }
+
+ if (isBottom) {
+ vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
+ vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
+ vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
+ appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
+ }
+
+ if (isLeft) {
+ vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
+ vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
+ vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
+ appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
+ }
+
+ if (isRight) {
+ vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
+ vertices[topRight].du = vertices[bottomRight].du = -rightDu;
+ vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
+ appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
+ }
+ }
+ }
+
+ Q_ASSERT(index == g->vertexCount());
+ Q_ASSERT(indices - g->indexCount() == g->indexData());
+ } else {
+ if (!geometry) {
+ geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(),
+ hCells * vCells * 4, hCells * vCells * 6,
+ GL_UNSIGNED_SHORT);
+ } else {
+ geometry->allocate(hCells * vCells * 4, hCells * vCells * 6);
+ }
+ geometry->setDrawingMode(GL_TRIANGLES);
+ QSGGeometry::TexturedPoint2D *vertices = geometry->vertexDataAsTexturedPoint2D();
+ ys = yData.data();
+ for (int j = 0; j < vCells; ++j, ys += 2) {
+ xs = xData.data();
+ for (int i = 0; i < hCells; ++i, xs += 2) {
+ vertices[0].x = vertices[2].x = xs[0].x;
+ vertices[0].tx = vertices[2].tx = xs[0].tx;
+ vertices[1].x = vertices[3].x = xs[1].x;
+ vertices[1].tx = vertices[3].tx = xs[1].tx;
+
+ vertices[0].y = vertices[1].y = ys[0].y;
+ vertices[0].ty = vertices[1].ty = ys[0].ty;
+ vertices[2].y = vertices[3].y = ys[1].y;
+ vertices[2].ty = vertices[3].ty = ys[1].ty;
+
+ vertices += 4;
+ }
+ }
+
+ quint16 *indices = geometry->indexDataAsUShort();
+ for (int i = 0; i < 4 * vCells * hCells; i += 4)
+ appendQuad(&indices, i, i + 1, i + 2, i + 3);
+ }
+ return geometry;
+}
+
void QSGDefaultImageNode::updateGeometry()
{
Q_ASSERT(!m_targetRect.isEmpty());
@@ -429,239 +687,10 @@ void QSGDefaultImageNode::updateGeometry()
QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr);
}
} else {
- int hCells = hTiles;
- int vCells = vTiles;
- if (m_innerTargetRect.width() == 0)
- hCells = 0;
- if (m_innerTargetRect.left() != m_targetRect.left())
- ++hCells;
- if (m_innerTargetRect.right() != m_targetRect.right())
- ++hCells;
- if (m_innerTargetRect.height() == 0)
- vCells = 0;
- if (m_innerTargetRect.top() != m_targetRect.top())
- ++vCells;
- if (m_innerTargetRect.bottom() != m_targetRect.bottom())
- ++vCells;
- QVarLengthArray<X, 32> xData(2 * hCells);
- QVarLengthArray<Y, 32> yData(2 * vCells);
- X *xs = xData.data();
- Y *ys = yData.data();
-
- if (m_innerTargetRect.left() != m_targetRect.left()) {
- xs[0].x = m_targetRect.left();
- xs[0].tx = sourceRect.left();
- xs[1].x = m_innerTargetRect.left();
- xs[1].tx = innerSourceRect.left();
- xs += 2;
- }
- if (m_innerTargetRect.width() != 0) {
- xs[0].x = m_innerTargetRect.left();
- xs[0].tx = innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width();
- ++xs;
- float b = m_innerTargetRect.width() / m_subSourceRect.width();
- float a = m_innerTargetRect.x() - m_subSourceRect.x() * b;
- for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) {
- xs[0].x = xs[1].x = a + b * i;
- xs[0].tx = innerSourceRect.right();
- xs[1].tx = innerSourceRect.left();
- xs += 2;
- }
- xs[0].x = m_innerTargetRect.right();
- xs[0].tx = innerSourceRect.x() + (m_subSourceRect.right() - ceilRight + 1) * innerSourceRect.width();
- ++xs;
- }
- if (m_innerTargetRect.right() != m_targetRect.right()) {
- xs[0].x = m_innerTargetRect.right();
- xs[0].tx = innerSourceRect.right();
- xs[1].x = m_targetRect.right();
- xs[1].tx = sourceRect.right();
- xs += 2;
- }
- Q_ASSERT(xs == xData.data() + xData.size());
- if (m_mirror) {
- float leftPlusRight = m_targetRect.left() + m_targetRect.right();
- int count = xData.size();
- xs = xData.data();
- for (int i = 0; i < count >> 1; ++i)
- qSwap(xs[i], xs[count - 1 - i]);
- for (int i = 0; i < count; ++i)
- xs[i].x = leftPlusRight - xs[i].x;
- }
-
- if (m_innerTargetRect.top() != m_targetRect.top()) {
- ys[0].y = m_targetRect.top();
- ys[0].ty = sourceRect.top();
- ys[1].y = m_innerTargetRect.top();
- ys[1].ty = innerSourceRect.top();
- ys += 2;
- }
- if (m_innerTargetRect.height() != 0) {
- ys[0].y = m_innerTargetRect.top();
- ys[0].ty = innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height();
- ++ys;
- float b = m_innerTargetRect.height() / m_subSourceRect.height();
- float a = m_innerTargetRect.y() - m_subSourceRect.y() * b;
- for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) {
- ys[0].y = ys[1].y = a + b * i;
- ys[0].ty = innerSourceRect.bottom();
- ys[1].ty = innerSourceRect.top();
- ys += 2;
- }
- ys[0].y = m_innerTargetRect.bottom();
- ys[0].ty = innerSourceRect.y() + (m_subSourceRect.bottom() - ceilBottom + 1) * innerSourceRect.height();
- ++ys;
- }
- if (m_innerTargetRect.bottom() != m_targetRect.bottom()) {
- ys[0].y = m_innerTargetRect.bottom();
- ys[0].ty = innerSourceRect.bottom();
- ys[1].y = m_targetRect.bottom();
- ys[1].ty = sourceRect.bottom();
- ys += 2;
- }
- Q_ASSERT(ys == yData.data() + yData.size());
-
- if (m_antialiasing) {
- QSGGeometry *g = geometry();
- Q_ASSERT(g != &m_geometry);
-
- g->allocate(hCells * vCells * 4 + (hCells + vCells - 1) * 4,
- hCells * vCells * 6 + (hCells + vCells) * 12);
- g->setDrawingMode(GL_TRIANGLES);
- SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData());
- memset(vertices, 0, g->vertexCount() * g->sizeOfVertex());
- quint16 *indices = g->indexDataAsUShort();
-
- // The deltas are how much the fuzziness can reach into the image.
- // Only the border vertices are moved by the vertex shader, so the fuzziness
- // can't reach further into the image than the closest interior vertices.
- float leftDx = xData.at(1).x - xData.at(0).x;
- float rightDx = xData.at(xData.size() - 1).x - xData.at(xData.size() - 2).x;
- float topDy = yData.at(1).y - yData.at(0).y;
- float bottomDy = yData.at(yData.size() - 1).y - yData.at(yData.size() - 2).y;
-
- float leftDu = xData.at(1).tx - xData.at(0).tx;
- float rightDu = xData.at(xData.size() - 1).tx - xData.at(xData.size() - 2).tx;
- float topDv = yData.at(1).ty - yData.at(0).ty;
- float bottomDv = yData.at(yData.size() - 1).ty - yData.at(yData.size() - 2).ty;
-
- if (hCells == 1) {
- leftDx = rightDx *= 0.5f;
- leftDu = rightDu *= 0.5f;
- }
- if (vCells == 1) {
- topDy = bottomDy *= 0.5f;
- topDv = bottomDv *= 0.5f;
- }
-
- // This delta is how much the fuzziness can reach out from the image.
- float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
- ? m_targetRect.width() : m_targetRect.height()) * 0.5f;
-
- quint16 index = 0;
- ys = yData.data();
- for (int j = 0; j < vCells; ++j, ys += 2) {
- xs = xData.data();
- bool isTop = j == 0;
- bool isBottom = j == vCells - 1;
- for (int i = 0; i < hCells; ++i, xs += 2) {
- bool isLeft = i == 0;
- bool isRight = i == hCells - 1;
-
- SmoothVertex *v = vertices + index;
-
- quint16 topLeft = index;
- for (int k = (isTop || isLeft ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[0].x;
- v->u = xs[0].tx;
- v->y = ys[0].y;
- v->v = ys[0].ty;
- }
-
- quint16 topRight = index;
- for (int k = (isTop || isRight ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[1].x;
- v->u = xs[1].tx;
- v->y = ys[0].y;
- v->v = ys[0].ty;
- }
-
- quint16 bottomLeft = index;
- for (int k = (isBottom || isLeft ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[0].x;
- v->u = xs[0].tx;
- v->y = ys[1].y;
- v->v = ys[1].ty;
- }
-
- quint16 bottomRight = index;
- for (int k = (isBottom || isRight ? 2 : 1); k--; ++v, ++index) {
- v->x = xs[1].x;
- v->u = xs[1].tx;
- v->y = ys[1].y;
- v->v = ys[1].ty;
- }
-
- appendQuad(&indices, topLeft, topRight, bottomLeft, bottomRight);
-
- if (isTop) {
- vertices[topLeft].dy = vertices[topRight].dy = topDy;
- vertices[topLeft].dv = vertices[topRight].dv = topDv;
- vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
- appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
- }
-
- if (isBottom) {
- vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
- vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
- vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
- appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
- }
-
- if (isLeft) {
- vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
- vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
- vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
- appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
- }
-
- if (isRight) {
- vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
- vertices[topRight].du = vertices[bottomRight].du = -rightDu;
- vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
- appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
- }
- }
- }
-
- Q_ASSERT(index == g->vertexCount());
- Q_ASSERT(indices - g->indexCount() == g->indexData());
- } else {
- m_geometry.allocate(hCells * vCells * 4, hCells * vCells * 6);
- m_geometry.setDrawingMode(GL_TRIANGLES);
- QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
- ys = yData.data();
- for (int j = 0; j < vCells; ++j, ys += 2) {
- xs = xData.data();
- for (int i = 0; i < hCells; ++i, xs += 2) {
- vertices[0].x = vertices[2].x = xs[0].x;
- vertices[0].tx = vertices[2].tx = xs[0].tx;
- vertices[1].x = vertices[3].x = xs[1].x;
- vertices[1].tx = vertices[3].tx = xs[1].tx;
-
- vertices[0].y = vertices[1].y = ys[0].y;
- vertices[0].ty = vertices[1].ty = ys[0].ty;
- vertices[2].y = vertices[3].y = ys[1].y;
- vertices[2].ty = vertices[3].ty = ys[1].ty;
-
- vertices += 4;
- }
- }
-
- quint16 *indices = m_geometry.indexDataAsUShort();
- for (int i = 0; i < 4 * vCells * hCells; i += 4)
- appendQuad(&indices, i, i + 1, i + 2, i + 3);
- }
+ QSGGeometry *g = m_antialiasing ? geometry() : &m_geometry;
+ updateGeometry(m_targetRect, m_innerTargetRect,
+ sourceRect, innerSourceRect, m_subSourceRect,
+ g, m_mirror, m_antialiasing);
}
}
markDirty(DirtyGeometry);
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
index 2d8abc1d35..5c195869c5 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -89,6 +89,15 @@ public:
virtual void preprocess();
+ static QSGGeometry *updateGeometry(const QRectF &targetRect,
+ const QRectF &innerTargetRect,
+ const QRectF &sourceRect,
+ const QRectF &innerSourceRect,
+ const QRectF &subSourceRect,
+ QSGGeometry *geometry,
+ bool mirror = false,
+ bool antialiasing = false);
+
private:
void updateGeometry();
diff --git a/tests/auto/quick/qquickborderimage/data/mesh.qml b/tests/auto/quick/qquickborderimage/data/mesh.qml
new file mode 100644
index 0000000000..203bf25867
--- /dev/null
+++ b/tests/auto/quick/qquickborderimage/data/mesh.qml
@@ -0,0 +1,22 @@
+import QtQuick 2.8
+
+Item {
+ width: 300
+ height: 300
+ Image {
+ id: image
+ source: "colors.png"
+ visible: false
+ }
+ ShaderEffect {
+ anchors.fill: parent
+ property variant source: image
+ mesh: BorderImageMesh {
+ border.left: 30
+ border.right: 30
+ border.top: 30
+ border.bottom: 30
+ size: image.sourceSize
+ }
+ }
+}
diff --git a/tests/auto/quick/qquickborderimage/data/nonmesh.qml b/tests/auto/quick/qquickborderimage/data/nonmesh.qml
new file mode 100644
index 0000000000..7a1830a942
--- /dev/null
+++ b/tests/auto/quick/qquickborderimage/data/nonmesh.qml
@@ -0,0 +1,11 @@
+import QtQuick 2.8
+
+BorderImage {
+ width: 300
+ height: 300
+ source: "colors.png"
+ border.left: 30
+ border.right: 30
+ border.top: 30
+ border.bottom: 30
+}
diff --git a/tests/auto/quick/qquickborderimage/qquickborderimage.pro b/tests/auto/quick/qquickborderimage/qquickborderimage.pro
index 3e16063559..ba6c01737a 100644
--- a/tests/auto/quick/qquickborderimage/qquickborderimage.pro
+++ b/tests/auto/quick/qquickborderimage/qquickborderimage.pro
@@ -7,6 +7,7 @@ SOURCES += tst_qquickborderimage.cpp \
../../shared/testhttpserver.cpp
include (../../shared/util.pri)
+include (../shared/util.pri)
TESTDATA = data/*
diff --git a/tests/auto/quick/qquickborderimage/tst_qquickborderimage.cpp b/tests/auto/quick/qquickborderimage/tst_qquickborderimage.cpp
index c11ae1e8c9..e1435e739f 100644
--- a/tests/auto/quick/qquickborderimage/tst_qquickborderimage.cpp
+++ b/tests/auto/quick/qquickborderimage/tst_qquickborderimage.cpp
@@ -44,6 +44,7 @@
#include "../../shared/testhttpserver.h"
#include "../../shared/util.h"
+#include "../shared/visualtestutil.h"
Q_DECLARE_METATYPE(QQuickImageBase::Status)
@@ -75,6 +76,7 @@ private slots:
void statusChanges_data();
void sourceSizeChanges();
void progressAndStatusChanges();
+ void borderImageMesh();
private:
QQmlEngine engine;
@@ -575,6 +577,21 @@ void tst_qquickborderimage::progressAndStatusChanges()
delete obj;
}
+void tst_qquickborderimage::borderImageMesh()
+{
+ QQuickView *window = new QQuickView;
+
+ window->setSource(testFileUrl("nonmesh.qml"));
+ window->show();
+ QTest::qWaitForWindowExposed(window);
+ QImage nonmesh = window->grabWindow();
+
+ window->setSource(testFileUrl("mesh.qml"));
+ QImage mesh = window->grabWindow();
+
+ QVERIFY(QQuickVisualTestUtil::compareImages(mesh, nonmesh));
+}
+
QTEST_MAIN(tst_qquickborderimage)
#include "tst_qquickborderimage.moc"
diff --git a/tests/auto/quick/scenegraph/scenegraph.pro b/tests/auto/quick/scenegraph/scenegraph.pro
index 320228bd08..40ff7750cc 100644
--- a/tests/auto/quick/scenegraph/scenegraph.pro
+++ b/tests/auto/quick/scenegraph/scenegraph.pro
@@ -3,6 +3,7 @@ TARGET = tst_scenegraph
SOURCES += tst_scenegraph.cpp
include (../../shared/util.pri)
+include (../shared/util.pri)
macx:CONFIG -= app_bundle
diff --git a/tests/auto/quick/scenegraph/tst_scenegraph.cpp b/tests/auto/quick/scenegraph/tst_scenegraph.cpp
index 1cca56a876..28e2010906 100644
--- a/tests/auto/quick/scenegraph/tst_scenegraph.cpp
+++ b/tests/auto/quick/scenegraph/tst_scenegraph.cpp
@@ -39,6 +39,9 @@
#include <private/qsgcontext_p.h>
#include <private/qsgrenderloop_p.h>
+#include "../shared/visualtestutil.h"
+
+using namespace QQuickVisualTestUtil;
class PerPixelRect : public QQuickItem
{
@@ -188,44 +191,6 @@ bool containsSomethingOtherThanWhite(const QImage &image)
return false;
}
-// When running on native Nvidia graphics cards on linux, the
-// distance field glyph pixels have a measurable, but not visible
-// pixel error. Use a custom compare function to avoid
-//
-// This was GT-216 with the ubuntu "nvidia-319" driver package.
-// llvmpipe does not show the same issue.
-//
-bool compareImages(const QImage &ia, const QImage &ib)
-{
- if (ia.size() != ib.size())
- qDebug() << "images are of different size" << ia.size() << ib.size();
- Q_ASSERT(ia.size() == ib.size());
- Q_ASSERT(ia.format() == ib.format());
-
- int w = ia.width();
- int h = ia.height();
- const int tolerance = 5;
- for (int y=0; y<h; ++y) {
- const uint *as= (const uint *) ia.constScanLine(y);
- const uint *bs= (const uint *) ib.constScanLine(y);
- for (int x=0; x<w; ++x) {
- uint a = as[x];
- uint b = bs[x];
-
- // No tolerance for error in the alpha.
- if ((a & 0xff000000) != (b & 0xff000000))
- return false;
- if (qAbs(qRed(a) - qRed(b)) > tolerance)
- return false;
- if (qAbs(qRed(a) - qRed(b)) > tolerance)
- return false;
- if (qAbs(qRed(a) - qRed(b)) > tolerance)
- return false;
- }
- }
- return true;
-}
-
void tst_SceneGraph::manyWindows_data()
{
QTest::addColumn<QString>("file");
diff --git a/tests/auto/quick/shared/visualtestutil.cpp b/tests/auto/quick/shared/visualtestutil.cpp
index 3e18c83ee2..eabfe5368b 100644
--- a/tests/auto/quick/shared/visualtestutil.cpp
+++ b/tests/auto/quick/shared/visualtestutil.cpp
@@ -61,3 +61,38 @@ void QQuickVisualTestUtil::dumpTree(QQuickItem *parent, int depth)
}
}
+// A custom compare function to avoid issues such as:
+// When running on native Nvidia graphics cards on linux, the
+// distance field glyph pixels have a measurable, but not visible
+// pixel error. This was GT-216 with the ubuntu "nvidia-319" driver package.
+// llvmpipe does not show the same issue.
+bool QQuickVisualTestUtil::compareImages(const QImage &ia, const QImage &ib)
+{
+ if (ia.size() != ib.size())
+ qDebug() << "images are of different size" << ia.size() << ib.size();
+ Q_ASSERT(ia.size() == ib.size());
+ Q_ASSERT(ia.format() == ib.format());
+
+ int w = ia.width();
+ int h = ia.height();
+ const int tolerance = 5;
+ for (int y=0; y<h; ++y) {
+ const uint *as= (const uint *) ia.constScanLine(y);
+ const uint *bs= (const uint *) ib.constScanLine(y);
+ for (int x=0; x<w; ++x) {
+ uint a = as[x];
+ uint b = bs[x];
+
+ // No tolerance for error in the alpha.
+ if ((a & 0xff000000) != (b & 0xff000000))
+ return false;
+ if (qAbs(qRed(a) - qRed(b)) > tolerance)
+ return false;
+ if (qAbs(qRed(a) - qRed(b)) > tolerance)
+ return false;
+ if (qAbs(qRed(a) - qRed(b)) > tolerance)
+ return false;
+ }
+ }
+ return true;
+}
diff --git a/tests/auto/quick/shared/visualtestutil.h b/tests/auto/quick/shared/visualtestutil.h
index 2b377a4bab..2daf86cd83 100644
--- a/tests/auto/quick/shared/visualtestutil.h
+++ b/tests/auto/quick/shared/visualtestutil.h
@@ -96,6 +96,8 @@ namespace QQuickVisualTestUtil
items << qobject_cast<QQuickItem*>(findItem<T>(parent, objectName, indexes[i]));
return items;
}
+
+ bool compareImages(const QImage &ia, const QImage &ib);
}
#define QQUICK_VERIFY_POLISH(item) \