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-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp54
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp1
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp6
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp40
-rw-r--r--tests/manual/nodetypes/LotsOfRects.qml250
-rw-r--r--tests/manual/nodetypes/main.qml2
-rw-r--r--tests/manual/nodetypes/nodetypes.cpp1
-rw-r--r--tests/manual/nodetypes/nodetypes.qrc1
8 files changed, 325 insertions, 30 deletions
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp
index db452810c0..6b7e01726e 100644
--- a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12engine.cpp
@@ -44,6 +44,14 @@
QT_BEGIN_NAMESPACE
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
// Recommended reading before moving further: https://github.com/Microsoft/DirectXTK/wiki/ComPtr
// Note esp. operator= vs. Attach and operator& vs. GetAddressOf
@@ -80,7 +88,8 @@ QSGD3D12DescriptorHandle QSGD3D12DescriptorHeapManager::allocate(D3D12_DESCRIPTO
}
heap.start.cpu = heap.heap->GetCPUDescriptorHandleForHeapStart();
- qDebug("type %x start is %llu", type, heap.start.cpu.ptr);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("type %x start is %llu", type, heap.start.cpu.ptr);
if (flags & ShaderVisible)
heap.start.gpu = heap.heap->GetGPUDescriptorHandleForHeapStart();
@@ -162,7 +171,8 @@ ID3D12Device *QSGD3D12DeviceManager::ref()
void QSGD3D12DeviceManager::unref()
{
if (!m_ref.deref()) {
- qDebug("destroying d3d device");
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("destroying d3d device");
m_device = nullptr;
m_factory = nullptr;
}
@@ -600,7 +610,8 @@ void QSGD3D12EnginePrivate::resize()
if (!initialized)
return;
- qDebug() << window->size();
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << window->size();
// Clear these, otherwise resizing will fail.
depthStencil = nullptr;
@@ -710,9 +721,11 @@ D3D12_CPU_DESCRIPTOR_HANDLE QSGD3D12EnginePrivate::backBufferRTV() const
void QSGD3D12EnginePrivate::beginFrame()
{
- static int cnt = 0;
- qDebug() << "***** begin frame" << cnt;
- ++cnt;
+ if (Q_UNLIKELY(debug_render())) {
+ static int cnt = 0;
+ qDebug() << "***** begin frame" << cnt;
+ ++cnt;
+ }
// The device may have been lost. This is the point to attempt to start again from scratch.
if (!initialized && window)
@@ -737,7 +750,8 @@ void QSGD3D12EnginePrivate::updateBuffer(StagingBufferRef *br, ID3D12Resource *r
return;
}
for (const auto &r : qAsConst(br->dirty)) {
- qDebug("%s o %d s %d", dbgstr, r.first, r.second);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("%s o %d s %d", dbgstr, r.first, r.second);
memcpy(p + r.first, br->p + r.first, r.second);
}
r->Unmap(0, nullptr);
@@ -747,7 +761,8 @@ void QSGD3D12EnginePrivate::updateBuffer(StagingBufferRef *br, ID3D12Resource *r
void QSGD3D12EnginePrivate::endFrame()
{
- qDebug() << "***** end frame";
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "***** end frame";
// Now is the time to sync all the changed areas in the buffers.
updateBuffer(&vertexData, vertexBuffer.Get(), "vertex");
@@ -801,7 +816,9 @@ void QSGD3D12EnginePrivate::setPipelineState(const QSGD3D12PipelineState &pipeli
ComPtr<ID3D12PipelineState> pso = m_psoCache[pipelineState];
if (!pso) {
- qDebug("NEW PSO");
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("NEW PSO");
+
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
D3D12_INPUT_ELEMENT_DESC inputElements[8];
@@ -814,7 +831,8 @@ void QSGD3D12EnginePrivate::setPipelineState(const QSGD3D12PipelineState &pipeli
ieDesc.InputSlot = ie.slot;
ieDesc.AlignedByteOffset = ie.offset;
ieDesc.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
- qDebug("input [%d]: %s %d 0x%x %d", ieIdx, ie.name, ie.offset, ie.format, ie.slot);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("input [%d]: %s %d 0x%x %d", ieIdx, ie.name, ie.offset, ie.format, ie.slot);
inputElements[ieIdx++] = ieDesc;
}
@@ -968,7 +986,8 @@ void QSGD3D12EnginePrivate::queueDraw(QSGGeometry::DrawingMode mode, int count,
// Only enlarge, never shrink
const bool newBufferNeeded = vertexBuffer ? (vertexData.size > vertexBuffer->GetDesc().Width) : true;
if (newBufferNeeded) {
- qDebug("new vertex buffer of size %d", vertexData.size);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new vertex buffer of size %d", vertexData.size);
vertexBuffer.Attach(createBuffer(vertexData.size));
}
vertexData.dirty.clear();
@@ -983,7 +1002,8 @@ void QSGD3D12EnginePrivate::queueDraw(QSGGeometry::DrawingMode mode, int count,
if (indexData.size > 0) {
const bool newBufferNeeded = indexBuffer ? (indexData.size > indexBuffer->GetDesc().Width) : true;
if (newBufferNeeded) {
- qDebug("new index buffer of size %d", indexData.size);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new index buffer of size %d", indexData.size);
indexBuffer.Attach(createBuffer(indexData.size));
}
indexData.dirty.clear();
@@ -1000,7 +1020,8 @@ void QSGD3D12EnginePrivate::queueDraw(QSGGeometry::DrawingMode mode, int count,
constantData.fullChange = false;
const bool newBufferNeeded = constantBuffer ? (constantData.size > constantBuffer->GetDesc().Width) : true;
if (newBufferNeeded) {
- qDebug("new constant buffer of size %d", constantData.size);
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new constant buffer of size %d", constantData.size);
constantBuffer.Attach(createBuffer(constantData.size));
}
constantData.dirty.clear();
@@ -1071,7 +1092,8 @@ void QSGD3D12EnginePrivate::present()
if (!initialized)
return;
- qDebug("--- present with vsync ---");
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("--- present with vsync ---");
HRESULT hr = swapChain->Present(1, 0);
if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
@@ -1088,7 +1110,9 @@ void QSGD3D12EnginePrivate::waitGPU()
if (!initialized)
return;
- qDebug("--- blocking wait for GPU ---");
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("--- blocking wait for GPU ---");
+
waitForGPU(presentFence);
}
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp
index a9dea49200..4c002fcc6a 100644
--- a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12rendercontext.cpp
@@ -45,7 +45,6 @@ QT_BEGIN_NAMESPACE
QSGD3D12RenderContext::QSGD3D12RenderContext(QSGContext *ctx)
: QSGRenderContext(ctx)
{
- qDebug("new d3d12 render context");
}
void QSGD3D12RenderContext::initialize(QOpenGLContext *)
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp
index 589b363f59..6d0910c5ae 100644
--- a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderer.cpp
@@ -50,6 +50,8 @@ QT_BEGIN_NAMESPACE
#define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling())
+// NOTE: Avoid categorized logging. It is slow.
+
#define DECLARE_DEBUG_VAR(variable) \
static bool debug_ ## variable() \
{ static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
@@ -458,7 +460,9 @@ void QSGD3D12Renderer::renderElement(int elementIndex)
if (e.cboSize > 0)
cboPtr = m_cboData.data() + e.cboOffset;
- qDebug() << "dirtystate for" << e.node << "is" << dirtyState;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "dirty state for" << e.node << "is" << dirtyState;
+
QSGD3D12Material::UpdateResults updRes = m->updatePipeline(QSGD3D12Material::makeRenderState(this, dirtyState),
&m_pipelineState.shaders,
cboPtr);
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
index e0ee5e02dd..6c7b546c95 100644
--- a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
@@ -47,9 +47,19 @@
QT_BEGIN_NAMESPACE
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
QSGD3D12RenderLoop::QSGD3D12RenderLoop()
{
- qDebug("new d3d12 render loop");
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("new d3d12 render loop");
+
sg = new QSGD3D12Context;
rc = new QSGD3D12RenderContext(sg);
}
@@ -62,7 +72,8 @@ QSGD3D12RenderLoop::~QSGD3D12RenderLoop()
void QSGD3D12RenderLoop::show(QQuickWindow *window)
{
- qDebug() << "show" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "show" << window;
WindowData data;
data.engine = new QSGD3D12Engine;
@@ -75,7 +86,8 @@ void QSGD3D12RenderLoop::show(QQuickWindow *window)
void QSGD3D12RenderLoop::hide(QQuickWindow *window)
{
- qDebug() << "hide" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "hide" << window;
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
wd->fireAboutToStop();
@@ -86,7 +98,8 @@ void QSGD3D12RenderLoop::resize(QQuickWindow *window)
if (!window->isExposed() || window->size().isEmpty())
return;
- qDebug() << "resize" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "resize" << window;
WindowData &data(m_windows[window]);
if (data.engine)
@@ -95,7 +108,8 @@ void QSGD3D12RenderLoop::resize(QQuickWindow *window)
void QSGD3D12RenderLoop::windowDestroyed(QQuickWindow *window)
{
- qDebug() << "window destroyed" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "window destroyed" << window;
WindowData &data(m_windows[window]);
delete data.engine;
@@ -114,7 +128,8 @@ void QSGD3D12RenderLoop::windowDestroyed(QQuickWindow *window)
void QSGD3D12RenderLoop::exposureChanged(QQuickWindow *window)
{
- qDebug() << "exposure changed" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "exposure changed" << window;
if (window->isExposed()) {
m_windows[window].updatePending = true;
@@ -131,8 +146,6 @@ QImage QSGD3D12RenderLoop::grab(QQuickWindow *window)
void QSGD3D12RenderLoop::update(QQuickWindow *window)
{
- //qDebug() << "update" << window;
-
if (!m_windows.contains(window))
return;
@@ -142,15 +155,14 @@ void QSGD3D12RenderLoop::update(QQuickWindow *window)
void QSGD3D12RenderLoop::maybeUpdate(QQuickWindow *window)
{
- //qDebug() << "maybeUpdate" << window;
-
update(window);
}
// called in response to window->requestUpdate()
void QSGD3D12RenderLoop::handleUpdateRequest(QQuickWindow *window)
{
- qDebug() << "handleUpdateRequest" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "handleUpdateRequest" << window;
renderWindow(window);
}
@@ -172,7 +184,8 @@ QSGRenderContext *QSGD3D12RenderLoop::createRenderContext(QSGContext *) const
void QSGD3D12RenderLoop::releaseResources(QQuickWindow *window)
{
- qDebug() << "releaseResources" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "releaseResources" << window;
}
void QSGD3D12RenderLoop::postJob(QQuickWindow *window, QRunnable *job)
@@ -189,7 +202,8 @@ QSurface::SurfaceType QSGD3D12RenderLoop::windowSurfaceType() const
void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
{
- qDebug() << "renderWindow" << window;
+ if (Q_UNLIKELY(debug_render()))
+ qDebug() << "renderWindow" << window;
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
if (!wd->isRenderable() || !m_windows.contains(window))
diff --git a/tests/manual/nodetypes/LotsOfRects.qml b/tests/manual/nodetypes/LotsOfRects.qml
new file mode 100644
index 0000000000..46a05a2453
--- /dev/null
+++ b/tests/manual/nodetypes/LotsOfRects.qml
@@ -0,0 +1,250 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ Rectangle {
+ anchors.margins: 4
+ anchors.fill: parent
+
+ // Background
+ gradient: Gradient {
+ GradientStop { position: 0; color: "steelblue" }
+ GradientStop { position: 1; color: "black" }
+ }
+
+ // Animated gradient stops.
+ // NB! Causes a full buffer rebuild on every animated change due to the geometry change!
+ Row {
+ spacing: 10
+ Repeater {
+ model: 20
+ Rectangle {
+ width: 20
+ height: 20
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "red" }
+ GradientStop { NumberAnimation on position { from: 0.01; to: 0.99; duration: 5000; loops: Animation.Infinite } color: "yellow" }
+ GradientStop { position: 1.0; color: "green" }
+ }
+ }
+ }
+ }
+
+ // Rounded rects with border (smooth material)
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "blue"
+ width: 100
+ height: 50
+ y: 50
+ radius: 16
+ border.color: "red"
+ border.width: 4
+
+ SequentialAnimation on y {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 50
+ to: 150
+ duration: 7000
+ }
+ NumberAnimation {
+ from: 150
+ to: 50
+ duration: 3000
+ }
+ }
+ }
+ }
+ }
+
+ // Clip using scissor
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 100
+ y: 150
+ NumberAnimation on y {
+ from: 150
+ to: 200
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 75
+ }
+ }
+ }
+ }
+
+ // Clip using scissor
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 100
+ y: 300
+ NumberAnimation on y {
+ from: 300
+ to: 400
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 75
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+ }
+ }
+ }
+
+ // Clip using stencil
+ Row {
+ spacing: 10
+ Repeater {
+ model: 5
+ Rectangle {
+ color: "green"
+ width: 100
+ height: 100
+ y: 450
+ NumberAnimation on y {
+ from: 450
+ to: 550
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ clip: true
+ Rectangle {
+ color: "lightGreen"
+ width: 50
+ height: 50
+ x: 75
+ y: 75
+ }
+ }
+ }
+ }
+
+ // The signature red square with another item with animated opacity blended on top
+ Rectangle {
+ width: 100
+ height: 100
+ anchors.centerIn: parent
+ color: "red"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+
+ Rectangle {
+ color: "gray"
+ width: 50
+ height: 50
+ anchors.centerIn: parent
+
+ SequentialAnimation on opacity {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 1.0
+ to: 0.0
+ duration: 4000
+ }
+ NumberAnimation {
+ from: 0.0
+ to: 1.0
+ duration: 4000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+ }
+
+ // Animated size and color.
+ // NB! Causes a full buffer rebuild on every animated change due to the geometry change!
+ Rectangle {
+ anchors.right: parent.right
+ anchors.bottom: parent.bottom
+ width: 10
+ height: 100
+ ColorAnimation on color {
+ from: "blue"
+ to: "purple"
+ duration: 5000
+ loops: Animation.Infinite
+ }
+ NumberAnimation on width {
+ from: 10
+ to: 300
+ duration: 5000
+ loops: Animation.Infinite
+ }
+ }
+
+ // Semi-transparent rect on top.
+ Rectangle {
+ anchors.centerIn: parent
+ opacity: 0.2
+ color: "black"
+ anchors.fill: parent
+ anchors.margins: 10
+ }
+ }
+}
diff --git a/tests/manual/nodetypes/main.qml b/tests/manual/nodetypes/main.qml
index 8e816fac28..3639b8c5b2 100644
--- a/tests/manual/nodetypes/main.qml
+++ b/tests/manual/nodetypes/main.qml
@@ -54,5 +54,7 @@ Item {
if (event.key === Qt.Key_R)
loader.source = "qrc:/Rects.qml";
+ if (event.key === Qt.Key_4)
+ loader.source = "qrc:/LotsOfRects.qml";
}
}
diff --git a/tests/manual/nodetypes/nodetypes.cpp b/tests/manual/nodetypes/nodetypes.cpp
index f1ad15a92d..bd9d1937d8 100644
--- a/tests/manual/nodetypes/nodetypes.cpp
+++ b/tests/manual/nodetypes/nodetypes.cpp
@@ -49,6 +49,7 @@ int main(int argc, char **argv)
qDebug("Available tests:");
qDebug(" [R] - Rectangles");
+ qDebug(" [4] - A lot of rectangles (perf)");
qDebug("\nPress S to stop the currently running test\n");
QQuickView view;
diff --git a/tests/manual/nodetypes/nodetypes.qrc b/tests/manual/nodetypes/nodetypes.qrc
index ce582ab75a..d942ee2396 100644
--- a/tests/manual/nodetypes/nodetypes.qrc
+++ b/tests/manual/nodetypes/nodetypes.qrc
@@ -2,5 +2,6 @@
<qresource prefix="/">
<file>main.qml</file>
<file>Rects.qml</file>
+ <file>LotsOfRects.qml</file>
</qresource>
</RCC>