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-rw-r--r--tests/manual/scenegraph_lancelot/data/rectangles/test-rectangles.qml4
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml2
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml2
3 files changed, 4 insertions, 4 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/rectangles/test-rectangles.qml b/tests/manual/scenegraph_lancelot/data/rectangles/test-rectangles.qml
index b2dcf4e675..0eb0a37de8 100644
--- a/tests/manual/scenegraph_lancelot/data/rectangles/test-rectangles.qml
+++ b/tests/manual/scenegraph_lancelot/data/rectangles/test-rectangles.qml
@@ -42,7 +42,7 @@ Rectangle {
anchors.fill: parent
anchors.margins: 10
radius: index * 20
- border.aligned: local._index == 1
+ border.pixelAligned: local._index == 1
border.width: local._index == 0 ? 0 : 0.5
opacity: 0.5
color: "steelBlue"
@@ -58,7 +58,7 @@ Rectangle {
anchors.fill: parent
anchors.margins: 10
radius: index * 20
- border.aligned: local._index == 1
+ border.pixelAligned: local._index == 1
border.width: local._index == 0 ? 0 : 0.5
opacity: 0.5
gradient: Gradient {
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
index 47687918e0..76ce60fd7d 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
@@ -69,7 +69,7 @@ Rectangle {
anchors.margins: 10
width: 200
height: 100
- culling: model.bar
+ cullMode: model.bar
property variant frontSource: front
property variant backSource: back
fragmentShader: "
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml
index a6fcc260cd..45f20dd5a4 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml
@@ -69,7 +69,7 @@ Rectangle {
anchors.margins: 10
width: 200
height: 100
- culling: model.bar
+ cullMode: model.bar
property variant frontSource: front
property variant backSource: back
fragmentShader: "