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-rw-r--r--examples/declarative/particles/custom/fireworks.qml37
-rw-r--r--examples/declarative/particles/custom/shader.qml84
-rw-r--r--examples/declarative/particles/trails/dynamicemitters.qml8
-rw-r--r--src/declarative/particles/qsgcustomparticle.cpp143
-rw-r--r--src/declarative/particles/qsgcustomparticle_p.h10
-rw-r--r--src/declarative/particles/qsgfollowemitter.cpp12
-rw-r--r--src/declarative/particles/qsgimageparticle.cpp255
-rw-r--r--src/declarative/particles/qsgimageparticle_p.h13
-rw-r--r--src/declarative/particles/qsgitemparticle.cpp24
-rw-r--r--src/declarative/particles/qsgitemparticle_p.h4
-rw-r--r--src/declarative/particles/qsgmodelparticle.cpp18
-rw-r--r--src/declarative/particles/qsgmodelparticle_p.h4
-rw-r--r--src/declarative/particles/qsgparticleaffector.cpp36
-rw-r--r--src/declarative/particles/qsgparticleaffector_p.h6
-rw-r--r--src/declarative/particles/qsgparticlepainter.cpp46
-rw-r--r--src/declarative/particles/qsgparticlepainter_p.h45
-rw-r--r--src/declarative/particles/qsgparticlesystem.cpp235
-rw-r--r--src/declarative/particles/qsgparticlesystem_p.h28
-rw-r--r--src/declarative/particles/qsgspritegoal.cpp6
-rw-r--r--src/declarative/particles/qsgturbulence.cpp50
20 files changed, 655 insertions, 409 deletions
diff --git a/examples/declarative/particles/custom/fireworks.qml b/examples/declarative/particles/custom/fireworks.qml
index edd4accfdf..b73a5e234f 100644
--- a/examples/declarative/particles/custom/fireworks.qml
+++ b/examples/declarative/particles/custom/fireworks.qml
@@ -45,22 +45,6 @@ Rectangle{
width: 360
height: 600
color: "black"
- ParticleSystem{
- id: otherSys
- anchors.fill: parent
- Emitter{
- id: emitter
- emitting: false
- emitRate: 100
- lifeSpan: 1000
- emitCap: 1000
- speed: AngledDirection{angleVariation:180; magnitudeVariation: 60}
- }
-
- ImageParticle{
- source: "content/particle.png"
- }
- }
Component{
id: firework
Item{
@@ -79,14 +63,28 @@ Rectangle{
repeat: false
onTriggered: {
img.visible = false;
- emitter.burst(100, container.x+24, container.y+24);
+ emitter.burst(100);
}
}
+ Emitter{
+ anchors.centerIn: parent
+ id: emitter
+ system: syssy
+ particle: "works"
+ emitting: false
+ emitRate: 100
+ lifeSpan: 1000
+ //speed: AngledDirection{angle: 270; angleVariation:60; magnitudeVariation: 60; magnitude: 20}
+ speed: PointDirection{y:-60; yVariation: 80; xVariation: 80}
+ acceleration: PointDirection{y:100; yVariation: 20}
+ }
}
}
ParticleSystem{
anchors.fill: parent
+ id: syssy
Emitter{
+ particle: "fire"
width: parent.width
y: parent.height
emitRate: 2
@@ -94,8 +92,13 @@ Rectangle{
speed: PointDirection{y:-100}
}
ItemParticle{
+ particles: ["fire"]
delegate: firework
}
+ ImageParticle{
+ particles: ["works"]
+ source: "content/particle.png"
+ }
}
}
diff --git a/examples/declarative/particles/custom/shader.qml b/examples/declarative/particles/custom/shader.qml
new file mode 100644
index 0000000000..d83e7864c4
--- /dev/null
+++ b/examples/declarative/particles/custom/shader.qml
@@ -0,0 +1,84 @@
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+ParticleSystem{
+ id: root
+ width: 1024
+ height: 768
+ Rectangle{
+ z: -1
+ anchors.fill: parent
+ color: "black"
+ Text{
+ anchors.bottom: parent.bottom
+ anchors.horizontalCenter: parent.horizontalCenter
+ font.pixelSize: 36
+ color: "white"
+ text: "It's all in the fragment shader."
+ }
+ }
+ Emitter{
+ emitRate: 400
+ lifeSpan: 8000
+ size: 24
+ sizeVariation: 16
+ speed: PointDirection{x: root.width/10; y: root.height/10;}
+ //acceleration: AngledDirection{angle:225; magnitude: root.width/36; angleVariation: 45; magnitudeVariation: 80}
+ acceleration: PointDirection{x: -root.width/40; y: -root.height/40; xVariation: -root.width/20; yVariation: -root.width/20}
+ }
+ CustomParticle{
+ //TODO: Someway that you don't have to rewrite the basics for a simple addition
+ vertexShader:"
+ attribute highp vec2 vPos;
+ attribute highp vec2 vTex;
+ attribute highp vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
+ attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration
+ attribute highp float r;
+
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ uniform highp float timestamp;
+ uniform lowp float qt_Opacity;
+
+ varying highp vec2 fTex;
+ varying lowp float fFade;
+ varying highp vec2 fPos;
+
+ void main() {
+ fTex = vTex;
+ highp float size = vData.z;
+ highp float endSize = vData.w;
+
+ highp float t = (timestamp - vData.x) / vData.y;
+
+ highp float currentSize = mix(size, endSize, t * t);
+
+ if (t < 0. || t > 1.)
+ currentSize = 0.;
+
+ highp vec2 pos = vPos
+ - currentSize / 2. + currentSize * vTex // adjust size
+ + vVec.xy * t * vData.y // apply speed vector..
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.);
+
+ gl_Position = qt_ModelViewProjectionMatrix * vec4(pos.x, pos.y, 0, 1);
+
+ highp float fadeIn = min(t * 20., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+
+ fFade = fadeIn * fadeOut * qt_Opacity;
+ fPos = vec2(pos.x/1024., pos.y/768.);
+ }
+ "
+ fragmentShader: "
+ varying highp vec2 fPos;
+ varying lowp float fFade;
+ varying highp vec2 fTex;
+ void main() {//*2 because this generates dark colors mostly
+ highp vec2 circlePos = fTex*2.0 - vec2(1.0,1.0);
+ highp float dist = length(circlePos);
+ highp float circleFactor = max(min(1.0 - dist, 1.0), 0.0);
+ gl_FragColor = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade;
+ }"
+
+ }
+}
diff --git a/examples/declarative/particles/trails/dynamicemitters.qml b/examples/declarative/particles/trails/dynamicemitters.qml
index 588474fb43..f338c204db 100644
--- a/examples/declarative/particles/trails/dynamicemitters.qml
+++ b/examples/declarative/particles/trails/dynamicemitters.qml
@@ -81,7 +81,7 @@ Rectangle{
}
system: sys
emitting: true
- emitRate: 64
+ emitRate: 32
lifeSpan: 600
size: 24
endSize: 8
@@ -107,12 +107,12 @@ Rectangle{
MouseArea{
anchors.fill: parent
onClicked:{
- for(var i=0; i<16; i++){
+ for(var i=0; i<8; i++){
var obj = emitterComp.createObject(root);
obj.x = mouse.x
obj.y = mouse.y
- obj.targetX = Math.random() * 640
- obj.targetY = Math.random() * 480
+ obj.targetX = Math.random() * 240 - 120 + obj.x
+ obj.targetY = Math.random() * 240 - 120 + obj.y
obj.life = Math.round(Math.random() * 2400) + 200
obj.go();
}
diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp
index 808ff1c427..f91307ed5c 100644
--- a/src/declarative/particles/qsgcustomparticle.cpp
+++ b/src/declarative/particles/qsgcustomparticle.cpp
@@ -44,16 +44,8 @@
#include <cstdlib>
QT_BEGIN_NAMESPACE
-/*
- "uniform highp mat4 qt_ModelViewProjectionMatrix; \n"
- "attribute highp vec4 qt_Vertex; \n"
- "attribute highp vec2 qt_MultiTexCoord0; \n"
- "varying highp vec2 qt_TexCoord0; \n"
- "void main() { \n"
- " qt_TexCoord0 = qt_MultiTexCoord0; \n"
- " gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; \n"
- "}";
-*/
+
+//TODO: Can we make the code such that you don't have to copy the whole vertex shader just to add one little calculation?
//Includes comments because the code isn't self explanatory
static const char qt_particles_default_vertex_code[] =
"attribute highp vec2 vPos; \n"
@@ -86,23 +78,6 @@ static const char qt_particles_default_fragment_code[] =//TODO: Default frag req
" gl_FragColor = texture2D(source, fTex) * qt_Opacity; \n"
"}";
-/*
-static const char qt_particles_default_vertex_code[] =
- "attribute highp vec2 vPos; \n"
- "attribute highp vec2 vTex; \n"
- "uniform highp mat4 qt_ModelViewProjectionMatrix; \n"
- "void main() { \n"
- " highp float currentSize = 1000.0; \n"
- " highp vec2 pos = vec2(100.0,100.0) \n"
- " - currentSize / 2. + currentSize * vTex; // adjust size \n"
- " gl_Position = qt_ModelViewProjectionMatrix * vec4(pos.x, pos.y, 0, 1); \n"
- "}";
-static const char qt_particles_default_fragment_code[] =//TODO: Default frag requires source?
- "void main() { \n"
- " gl_FragColor = vec4(0,255,0,255); \n"
- "}";
-*/
-
static const char qt_position_attribute_name[] = "qt_Vertex";
static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0";
@@ -148,8 +123,36 @@ QSGCustomParticle::QSGCustomParticle(QSGItem* parent)
: QSGParticlePainter(parent)
, m_pleaseReset(true)
, m_dirtyData(true)
+ , m_resizePending(false)
{
setFlag(QSGItem::ItemHasContents);
+ m_defaultVertices = new PlainVertices;
+ PlainVertex* vertices = (PlainVertex*) m_defaultVertices;
+ for (int i=0; i<4; ++i) {
+ vertices[i].x = 0;
+ vertices[i].y = 0;
+ vertices[i].t = -1;
+ vertices[i].lifeSpan = 0;
+ vertices[i].size = 0;
+ vertices[i].endSize = 0;
+ vertices[i].sx = 0;
+ vertices[i].sy = 0;
+ vertices[i].ax = 0;
+ vertices[i].ay = 0;
+ vertices[i].r = 0;
+ }
+
+ vertices[0].tx = 0;
+ vertices[0].ty = 0;
+
+ vertices[1].tx = 1;
+ vertices[1].ty = 0;
+
+ vertices[2].tx = 0;
+ vertices[2].ty = 1;
+
+ vertices[3].tx = 1;
+ vertices[3].ty = 1;
}
void QSGCustomParticle::componentComplete()
@@ -199,10 +202,17 @@ void QSGCustomParticle::setVertexShader(const QByteArray &code)
emit vertexShaderChanged();
}
-void QSGCustomParticle::setCount(int c)
+void QSGCustomParticle::resize(int oldCount, int newCount)
{
- QSGParticlePainter::setCount(c);
- m_pleaseReset = true;
+ if(!m_node)
+ return;
+ if(!m_resizePending){
+ m_pendingResizeVector.resize(oldCount);
+ PlainVertices *particles = (PlainVertices *) m_node->geometry()->vertexData();
+ for(int i=0; i<oldCount; i++)
+ m_pendingResizeVector[i] = &particles[i];
+ }
+ groupShuffle(m_pendingResizeVector, m_defaultVertices);
}
void QSGCustomParticle::reset()
@@ -401,6 +411,8 @@ QSGNode *QSGCustomParticle::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDat
m_pleaseReset = false;
m_dirtyData = false;
}
+ if(m_resizePending)
+ performPendingResize();
if(m_system && m_system->isRunning())
prepareNextFrame();
@@ -425,6 +437,32 @@ void QSGCustomParticle::prepareNextFrame(){
buildData();
}
+void QSGCustomParticle::performPendingResize()
+{
+ m_resizePending = false;
+ if(!m_node)
+ return;
+ Q_ASSERT(m_pendingResizeVector.size() == m_count);//XXX
+ PlainVertices tmp[m_count];//###More vast memcpys that will decrease performance
+ for(int i=0; i<m_count; i++)
+ tmp[i] = *m_pendingResizeVector[i];
+ m_node->setFlag(QSGNode::OwnsGeometry, false);
+ m_node->geometry()->allocate(m_count*4, m_count*6);
+ memcpy(m_node->geometry()->vertexData(), tmp, sizeof(PlainVertices) * m_count);
+ quint16 *indices = m_node->geometry()->indexDataAsUShort();
+ for (int i=0; i<m_count; ++i) {
+ int o = i * 4;
+ indices[0] = o;
+ indices[1] = o + 1;
+ indices[2] = o + 2;
+ indices[3] = o + 1;
+ indices[4] = o + 3;
+ indices[5] = o + 2;
+ indices += 6;
+ }
+ m_node->setFlag(QSGNode::OwnsGeometry, true);
+}
+
QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
{
if (m_count * 4 > 0xffff) {
@@ -437,6 +475,7 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
return 0;
}
+ m_resizePending = false;//reset resizes as well.
//Create Particle Geometry
int vCount = m_count * 4;
@@ -446,32 +485,9 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
PlainVertex *vertices = (PlainVertex *) g->vertexData();
for (int p=0; p<m_count; ++p) {
double r = rand()/(double)RAND_MAX;//TODO: Seed?
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
+ memcpy(vertices, m_defaultVertices, sizeof(PlainVertices));
+ for(int i=0; i<4; i++)
vertices[i].r = r;
- }
-
- vertices[0].tx = 0;
- vertices[0].ty = 0;
-
- vertices[1].tx = 1;
- vertices[1].ty = 0;
-
- vertices[2].tx = 0;
- vertices[2].ty = 1;
-
- vertices[3].tx = 1;
- vertices[3].ty = 1;
-
vertices += 4;
}
quint16 *indices = g->indexDataAsUShort();
@@ -493,23 +509,6 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
node->setGeometry(g);
node->setMaterial(&m_material);
- /*
- //For debugging, just use grid vertices like ShaderEffect
- node->setGeometry(0);
- QSGShaderEffectMesh* mesh = new QSGGridMesh();
- node->setFlag(QSGNode::OwnsGeometry, false);
-
- qDebug() << m_source.attributeNames;
- QSGGeometry* geometry = node->geometry();
- geometry = mesh->updateGeometry(geometry, m_source.attributeNames, QRectF(0,0,width(),height()));
- if(!geometry)
- qDebug() << "Should have written the error handling";
- else
- qDebug() << "Mesh Loaded";
- node->setGeometry(geometry);
- qDebug() << QString("INIT") << geometry << (QObject*)node;
- node->setFlag(QSGNode::OwnsGeometry, true);
- */
QSGShaderEffectProgram s = m_source;
if (s.fragmentCode.isEmpty())
s.fragmentCode = qt_particles_default_fragment_code;
diff --git a/src/declarative/particles/qsgcustomparticle_p.h b/src/declarative/particles/qsgcustomparticle_p.h
index 95144ef638..863da052f3 100644
--- a/src/declarative/particles/qsgcustomparticle_p.h
+++ b/src/declarative/particles/qsgcustomparticle_p.h
@@ -52,7 +52,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(Declarative)
class QSGNode;
-
+struct PlainVertices;
//Genealogy: Hybrid of UltraParticle and ShaderEffectItem
class QSGCustomParticle : public QSGParticlePainter
{
@@ -64,7 +64,6 @@ public:
explicit QSGCustomParticle(QSGItem* parent=0);
virtual void load(QSGParticleData*);
virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
QByteArray fragmentShader() const { return m_source.fragmentCode; }
void setFragmentShader(const QByteArray &code);
@@ -84,14 +83,17 @@ protected:
void disconnectPropertySignals();
void connectPropertySignals();
void reset();
+ void resize(int oldCount, int newCount);
void updateProperties();
void lookThroughShaderCode(const QByteArray &code);
virtual void componentComplete();
QSGShaderEffectNode *buildCustomNode();
+ void performPendingResize();
private:
void buildData();
+
bool m_pleaseReset;
bool m_dirtyData;
QSGShaderEffectProgram m_source;
@@ -105,6 +107,10 @@ private:
QSGShaderEffectMaterial m_material;
QSGShaderEffectNode* m_node;
qreal m_lastTime;
+
+ bool m_resizePending;
+ QVector<PlainVertices*> m_pendingResizeVector;
+ PlainVertices* m_defaultVertices;
};
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgfollowemitter.cpp b/src/declarative/particles/qsgfollowemitter.cpp
index 442cff9ec8..28a082f776 100644
--- a/src/declarative/particles/qsgfollowemitter.cpp
+++ b/src/declarative/particles/qsgfollowemitter.cpp
@@ -54,6 +54,7 @@ QSGFollowEmitter::QSGFollowEmitter(QSGItem *parent) :
, m_emissionExtruder(0)
, m_defaultEmissionExtruder(new QSGParticleExtruder(this))
{
+ //TODO: If followed increased their size
connect(this, SIGNAL(followChanged(QString)),
this, SLOT(recalcParticlesPerSecond()));
connect(this, SIGNAL(particleDurationChanged(int)),
@@ -67,7 +68,7 @@ void QSGFollowEmitter::recalcParticlesPerSecond(){
return;
m_followCount = m_system->m_groupData[m_system->m_groupIds[m_follow]]->size;
if(!m_followCount){
- setParticlesPerSecond(1000);//XXX: Fix this horrendous hack, needed so they aren't turned off from start (causes crashes - test that when gone you don't crash with 0 PPPS)
+ setParticlesPerSecond(1);//XXX: Fix this horrendous hack, needed so they aren't turned off from start (causes crashes - test that when gone you don't crash with 0 PPPS)
}else{
setParticlesPerSecond(m_particlesPerParticlePerSecond * m_followCount);
m_lastEmission.resize(m_followCount);
@@ -111,16 +112,15 @@ void QSGFollowEmitter::emitWindow(int timeStamp)
int gId = m_system->m_groupIds[m_follow];
int gId2 = m_system->m_groupIds[m_particle];
- for(int i=0; i<m_system->m_groupData[gId]->size; i++){
- pt = m_lastEmission[i];
- QSGParticleData* d = m_system->m_data[i + m_system->m_groupData[gId]->start];
+ foreach(QSGParticleData *d, m_system->m_groupData[gId]->data){
if(!d || !d->stillAlive())
continue;
+ pt = m_lastEmission[d->index];
if(pt < d->pv.t)
pt = d->pv.t;
if(!effectiveExtruder()->contains(QRectF(offset.x(), offset.y(), width(), height()),QPointF(d->curX(), d->curY()))){
- m_lastEmission[i] = time;//jump over this time period without emitting, because it's outside
+ m_lastEmission[d->index] = time;//jump over this time period without emitting, because it's outside
continue;
}
while(pt < time || !m_burstQueue.isEmpty()){
@@ -187,7 +187,7 @@ void QSGFollowEmitter::emitWindow(int timeStamp)
pt += particleRatio;
}
}
- m_lastEmission[i] = pt;
+ m_lastEmission[d->index] = pt;
}
m_lastTimeStamp = time;
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index c9df5f4dbd..15bc88b4c3 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -305,6 +305,62 @@ QSGImageParticle::QSGImageParticle(QSGItem* parent)
, m_lastLevel(Unknown)
{
setFlag(ItemHasContents);
+ //TODO: Clean up defaults here and in custom
+ m_defaultUltra = new UltraVertices;
+ m_defaultSimple = new SimpleVertices;
+ UltraVertex *vertices = (UltraVertex *) m_defaultUltra;
+ SimpleVertex *vertices2 = (SimpleVertex *) m_defaultSimple;
+ for (int i=0; i<4; ++i) {
+ vertices2[i].x = vertices[i].x = 0;
+ vertices2[i].y = vertices[i].y = 0;
+ vertices2[i].t = vertices[i].t = -1;
+ vertices2[i].lifeSpan = vertices[i].lifeSpan = 0;
+ vertices2[i].size = vertices[i].size = 0;
+ vertices2[i].endSize = vertices[i].endSize = 0;
+ vertices2[i].sx = vertices[i].sx = 0;
+ vertices2[i].sy = vertices[i].sy = 0;
+ vertices2[i].ax = vertices[i].ax = 0;
+ vertices2[i].ay = vertices[i].ay = 0;
+ vertices[i].xx = 1;
+ vertices[i].xy = 0;
+ vertices[i].yx = 0;
+ vertices[i].yy = 1;
+ vertices[i].rotation = 0;
+ vertices[i].rotationSpeed = 0;
+ vertices[i].autoRotate = 0;
+ vertices[i].animIdx = -1;
+ vertices[i].frameDuration = 1;
+ vertices[i].frameCount = 0;
+ vertices[i].animT = -1;
+ vertices[i].color.r = 255;
+ vertices[i].color.g = 255;
+ vertices[i].color.b = 255;
+ vertices[i].color.a = 255;
+ }
+
+ vertices[0].tx = 0;
+ vertices[0].ty = 0;
+
+ vertices[1].tx = 1;
+ vertices[1].ty = 0;
+
+ vertices[2].tx = 0;
+ vertices[2].ty = 1;
+
+ vertices[3].tx = 1;
+ vertices[3].ty = 1;
+
+ vertices2[0].tx = 0;
+ vertices2[0].ty = 0;
+
+ vertices2[1].tx = 1;
+ vertices2[1].ty = 0;
+
+ vertices2[2].tx = 0;
+ vertices2[2].ty = 1;
+
+ vertices2[3].tx = 1;
+ vertices2[3].ty = 1;
}
QDeclarativeListProperty<QSGSprite> QSGImageParticle::sprites()
@@ -498,11 +554,6 @@ void QSGImageParticle::setBloat(bool arg)
if(perfLevel < 9999)
reset();
}
-void QSGImageParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);
- m_pleaseReset = true;
-}
void QSGImageParticle::reset()
{
@@ -568,35 +619,9 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
QSGGeometry *g = new QSGGeometry(SimpleParticle_AttributeSet, vCount, iCount);
g->setDrawingMode(GL_TRIANGLES);
- SimpleVertex *vertices = (SimpleVertex *) g->vertexData();
- for (int p=0; p<m_count; ++p) {
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
- }
-
- vertices[0].tx = 0;
- vertices[0].ty = 0;
-
- vertices[1].tx = 1;
- vertices[1].ty = 0;
-
- vertices[2].tx = 0;
- vertices[2].ty = 1;
-
- vertices[3].tx = 1;
- vertices[3].ty = 1;
-
- vertices += 4;
- }
+ SimpleVertices *vertices = (SimpleVertices *) g->vertexData();
+ for (int p=0; p<m_count; ++p)
+ memcpy(vertices++, m_defaultSimple, sizeof(SimpleVertices));
quint16 *indices = g->indexDataAsUShort();
for (int i=0; i<m_count; ++i) {
@@ -640,6 +665,7 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
return 0;
}
+ m_resizePending = false;
if(!m_sprites.count() && !m_bloat
&& m_colortable_name.isEmpty()
&& m_sizetable_name.isEmpty()
@@ -685,8 +711,8 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
if(m_lastLevel == 1)
qDebug() << "Theta" << m_lastLevel << oldSimple[0].x << oldSimple[0].y << oldSimple[0].t;
for (int p=0; p<m_count; ++p) {
-
- if (m_lastLevel == 1) {//Transplant/IntermediateVertices?
+ memcpy(vertices, m_defaultUltra, sizeof(UltraVertices));
+ if (m_lastLevel == 1 && m_lastCount > p) {//Transplant/IntermediateVertices?
for (int i=0; i<4; ++i) {
vertices[i].x = oldSimple[i].x;
vertices[i].y = oldSimple[i].y;
@@ -698,64 +724,14 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
vertices[i].sy = oldSimple[i].sy;
vertices[i].ax = oldSimple[i].ax;
vertices[i].ay = oldSimple[i].ay;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- vertices[i].animIdx = 0;
+ /*
vertices[i].frameDuration = oldSimple[i].lifeSpan;
vertices[i].frameCount = 1;
vertices[i].animT = oldSimple[i].t;
- vertices[i].color.r = 255;
- vertices[i].color.g = 255;
- vertices[i].color.b = 255;
- vertices[i].color.a = 255;
- }
- } else {
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- vertices[i].animIdx = -1;
- vertices[i].frameDuration = 1;
- vertices[i].frameCount = 0;
- vertices[i].animT = -1;
- vertices[i].color.r = 0;//TODO:Some things never get used uninitialized. Consider dropping them here?
- vertices[i].color.g = 0;
- vertices[i].color.b = 0;
- vertices[i].color.a = 0;
+ */
}
}
- vertices[0].tx = 0;
- vertices[0].ty = 0;
-
- vertices[1].tx = 1;
- vertices[1].ty = 0;
-
- vertices[2].tx = 0;
- vertices[2].ty = 1;
-
- vertices[3].tx = 1;
- vertices[3].ty = 1;
-
vertices += 4;
oldSimple += 4;
}
@@ -813,14 +789,95 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
return m_node;
}
+void QSGImageParticle::resize(int oldCount, int newCount)
+{
+ //If perf level changes at the same time as a resize, we reset instead of doing pending resize
+ if(!m_node)
+ return;
+ switch(perfLevel){
+ default:
+ case Sprites:
+ if(m_spriteEngine)
+ reset();//TODO: Handle sprite resizeing (have to shuffle the engine too...)
+ case Coloured:
+ case Deformable:
+ case Tabled:
+ if(!m_resizePending){
+ m_resizePendingUltra.resize(oldCount);
+ UltraVertices *particles = (UltraVertices *) m_node->geometry()->vertexData();
+ for(int i=0; i<oldCount; i++)
+ m_resizePendingUltra[i] = &particles[i];
+ }
+ groupShuffle(m_resizePendingUltra, m_defaultUltra);
+ break;
+ case Simple:
+ if(!m_resizePending){
+ m_resizePendingSimple.resize(oldCount);
+ SimpleVertices *particles = (SimpleVertices *) m_node->geometry()->vertexData();
+ for(int i=0; i<oldCount; i++)
+ m_resizePendingSimple[i] = &particles[i];
+ }
+ groupShuffle(m_resizePendingSimple, m_defaultSimple);
+ break;
+ }
+ m_resizePending = true;
+}
+
+void QSGImageParticle::performPendingResize()
+{
+ m_resizePending = false;
+ if(!m_node)
+ return;
+ UltraVertices tmp1[m_count];//###More vast memcpys that will decrease performance
+ SimpleVertices tmp2[m_count];//###More vast memcpys that will decrease performance
+ switch(perfLevel){
+ case Sprites:
+ case Coloured:
+ case Deformable:
+ case Tabled:
+ Q_ASSERT(m_resizePendingUltra.size() == m_count);//XXX
+ for(int i=0; i<m_count; i++){
+ Q_ASSERT(m_resizePendingUltra[i]);
+ tmp1[i] = *m_resizePendingUltra[i];
+ }
+ m_node->setFlag(QSGNode::OwnsGeometry, false);
+ m_node->geometry()->allocate(m_count*4, m_count*6);
+ memcpy(m_node->geometry()->vertexData(), tmp1, sizeof(UltraVertices) * m_count);
+ m_node->setFlag(QSGNode::OwnsGeometry, true);
+ break;
+ case Simple:
+ Q_ASSERT(m_resizePendingSimple.size() == m_count);//XXX
+ for(int i=0; i<m_count; i++)
+ tmp2[i] = *m_resizePendingSimple[i];
+ m_node->setFlag(QSGNode::OwnsGeometry, false);
+ m_node->geometry()->allocate(m_count*4, m_count*6);
+ memcpy(m_node->geometry()->vertexData(), tmp2, sizeof(SimpleVertices) * m_count);
+ m_node->setFlag(QSGNode::OwnsGeometry, true);
+ break;
+ }
+ quint16 *indices = m_node->geometry()->indexDataAsUShort();
+ for (int i=0; i<m_count; ++i) {
+ int o = i * 4;
+ indices[0] = o;
+ indices[1] = o + 1;
+ indices[2] = o + 2;
+ indices[3] = o + 1;
+ indices[4] = o + 3;
+ indices[5] = o + 2;
+ indices += 6;
+ }
+ m_node->setFlag(QSGNode::OwnsGeometry, true);
+}
+
QSGNode *QSGImageParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
{
if(m_pleaseReset){
if(m_node){
if(perfLevel == 1){
qDebug() << "Beta";
- m_lastData = qMalloc(m_count*sizeof(SimpleVertices));//TODO: Account for count_changed possibility
- memcpy(m_lastData, m_node->geometry()->vertexData(), m_count * sizeof(SimpleVertices));//TODO: Multiple levels
+ m_lastCount = m_node->geometry()->vertexCount() / 4;
+ m_lastData = qMalloc(m_lastCount*sizeof(SimpleVertices));
+ memcpy(m_lastData, m_node->geometry()->vertexData(), m_lastCount * sizeof(SimpleVertices));//TODO: Multiple levels
}
m_lastLevel = perfLevel;
delete m_node;
@@ -832,6 +889,8 @@ QSGNode *QSGImageParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
m_material = 0;
m_pleaseReset = false;
}
+ if(m_resizePending)
+ performPendingResize();
if(m_system && m_system->isRunning())
prepareNextFrame();
@@ -990,4 +1049,20 @@ void QSGImageParticle::load(QSGParticleData *d)
vertexCopy(*p->v4, d->pv);
}
+/*
+void QSGImageParticle::verticesUpgrade(void *prev, void *next)
+{
+ PerformanceLevel copyLevel = qMin(perfLevel, m_lastLevel);
+ switch(perfLevel){//Intentional fall-through
+ case Sprites:
+ if(copyLevel >= Sprites)
+ case Tabled:
+ case Deformable:
+ case Coloured:
+ }
+
+}
+*/
+
+
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgimageparticle_p.h b/src/declarative/particles/qsgimageparticle_p.h
index c6ec4c2c6a..a644dd4216 100644
--- a/src/declarative/particles/qsgimageparticle_p.h
+++ b/src/declarative/particles/qsgimageparticle_p.h
@@ -167,7 +167,6 @@ public:
virtual void load(QSGParticleData*);
virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
QDeclarativeListProperty<QSGSprite> sprites();
QSGSpriteEngine* spriteEngine() {return m_spriteEngine;}
@@ -298,12 +297,14 @@ protected:
void prepareNextFrame();
QSGGeometryNode* buildParticleNode();
QSGGeometryNode* buildSimpleParticleNode();
+ void resize(int oldCount, int newCount);
+ void performPendingResize();
private slots:
void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty
private:
- //void vertexCopy(UltraVertex &b,const ParticleVertex& a);
+ //template <class T> void verticesUpgrade(IntermediateVertices* prev, T* next);//### Loses typessafety again...
IntermediateVertices* fetchIntermediateVertices(int pos);
bool m_do_reset;
@@ -345,6 +346,14 @@ private:
PerformanceLevel m_lastLevel;
void* m_lastData;
+ int m_lastCount;
+
+ //TODO: Some smart method that scales to multiple types better
+ bool m_resizePending;
+ QVector<UltraVertices*> m_resizePendingUltra;
+ QVector<SimpleVertices*> m_resizePendingSimple;
+ UltraVertices* m_defaultUltra;
+ SimpleVertices* m_defaultSimple;
};
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgitemparticle.cpp b/src/declarative/particles/qsgitemparticle.cpp
index 42f0062148..1c6a8c4db5 100644
--- a/src/declarative/particles/qsgitemparticle.cpp
+++ b/src/declarative/particles/qsgitemparticle.cpp
@@ -87,6 +87,7 @@ void QSGItemParticle::give(QSGItem *item)
void QSGItemParticle::load(QSGParticleData* d)
{
+ Q_ASSERT(d);
int pos = particleTypeIndex(d);
m_data[pos] = d;
m_loadables << pos;
@@ -120,7 +121,7 @@ void QSGItemParticle::tick()
}else if(m_delegate){
m_items[pos] = qobject_cast<QSGItem*>(m_delegate->create(qmlContext(this)));
}
- if(m_items[pos]){
+ if(m_items[pos] && m_data[pos]){//###Data can be zero if creating an item leads to a reset - this screws things up.
m_items[pos]->setX(m_data[pos]->curX() - m_items[pos]->width()/2);//TODO: adjust for system?
m_items[pos]->setY(m_data[pos]->curY() - m_items[pos]->height()/2);
QSGItemParticleAttached* mpa = qobject_cast<QSGItemParticleAttached*>(qmlAttachedPropertiesObject<QSGItemParticle>(m_items[pos]));
@@ -142,27 +143,22 @@ void QSGItemParticle::reload(QSGParticleData* d)
//No-op unless we start copying the data.
}
-void QSGItemParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);//###Do we need our own?
- m_particleCount = c;
- reset();
-}
-
-int QSGItemParticle::count()
+void QSGItemParticle::resize(int oldCount, int newCount)
{
- return m_particleCount;
+ if(!m_system)
+ return;
+ groupShuffle(m_items, (QSGItem*)0);
+ groupShuffle(m_data, (QSGParticleData*)0);
}
void QSGItemParticle::reset()
{
QSGParticlePainter::reset();
//TODO: Cleanup items?
- m_items.resize(m_particleCount);
- m_data.resize(m_particleCount);
m_items.fill(0);
m_data.fill(0);
- //m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal?
+ m_loadables.clear();
+ //deletables?
}
@@ -191,7 +187,7 @@ void QSGItemParticle::prepareNextFrame()
return;
//TODO: Size, better fade?
- for(int i=0; i<m_particleCount; i++){
+ for(int i=0; i<count(); i++){
QSGItem* item = m_items[i];
QSGParticleData* data = m_data[i];
if(!item || !data)
diff --git a/src/declarative/particles/qsgitemparticle_p.h b/src/declarative/particles/qsgitemparticle_p.h
index 3b7db519de..7cea63baa1 100644
--- a/src/declarative/particles/qsgitemparticle_p.h
+++ b/src/declarative/particles/qsgitemparticle_p.h
@@ -65,8 +65,6 @@ public:
virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
virtual void load(QSGParticleData*);
virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
- virtual int count();
static QSGItemParticleAttached *qmlAttachedProperties(QObject *object);
QDeclarativeComponent* delegate() const
@@ -97,13 +95,13 @@ public slots:
protected:
virtual void reset();
+ virtual void resize(int oldCount, int newCount);
void prepareNextFrame();
private slots:
void tick();
private:
QList<QSGItem* > m_deletables;
QList< int > m_loadables;
- int m_particleCount;
bool m_fade;
QList<QSGItem*> m_pendingItems;
diff --git a/src/declarative/particles/qsgmodelparticle.cpp b/src/declarative/particles/qsgmodelparticle.cpp
index f87c0d31b9..aba68c6ce4 100644
--- a/src/declarative/particles/qsgmodelparticle.cpp
+++ b/src/declarative/particles/qsgmodelparticle.cpp
@@ -201,25 +201,17 @@ void QSGModelParticle::reload(QSGParticleData* d)
//No-op unless we start copying the data.
}
-void QSGModelParticle::setCount(int c)
+void QSGModelParticle::resize(int oldCount, int newCount)
{
- QSGParticlePainter::setCount(c);//###Do we need our own?
- m_particleCount = c;
- reset();
-}
-
-int QSGModelParticle::count()
-{
- return m_particleCount;
+ groupShuffle(m_items, (QSGItem *) 0);
+ groupShuffle(m_data, (QSGParticleData*) 0);
+ groupShuffle(m_idx, -1);
}
void QSGModelParticle::reset()
{
QSGParticlePainter::reset();
//TODO: Cleanup items?
- m_items.resize(m_particleCount);
- m_data.resize(m_particleCount);
- m_idx.resize(m_particleCount);
m_items.fill(0);
m_data.fill(0);
m_idx.fill(-1);
@@ -253,7 +245,7 @@ void QSGModelParticle::prepareNextFrame()
return;
//TODO: Size, better fade?
- for(int i=0; i<m_particleCount; i++){
+ for(int i=0; i<count(); i++){
QSGItem* item = m_items[i];
QSGParticleData* data = m_data[i];
if(!item || !data)
diff --git a/src/declarative/particles/qsgmodelparticle_p.h b/src/declarative/particles/qsgmodelparticle_p.h
index 04533a73ce..cef2008b1a 100644
--- a/src/declarative/particles/qsgmodelparticle_p.h
+++ b/src/declarative/particles/qsgmodelparticle_p.h
@@ -76,8 +76,6 @@ public:
virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
virtual void load(QSGParticleData*);
virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
- virtual int count();
static QSGModelParticleAttached *qmlAttachedProperties(QObject *object);
signals:
@@ -93,6 +91,7 @@ public slots:
void setFade(bool arg){if(arg == m_fade) return; m_fade = arg; emit fadeChanged();}
protected:
virtual void reset();
+ virtual void resize(int oldCount, int newCount);
void prepareNextFrame();
private slots:
void updateCount();
@@ -104,7 +103,6 @@ private:
QVariant m_dataSource;
QList<QSGItem*> m_deletables;
QList< int > m_requests;
- int m_particleCount;
bool m_fade;
QList<QSGItem*> m_pendingItems;
diff --git a/src/declarative/particles/qsgparticleaffector.cpp b/src/declarative/particles/qsgparticleaffector.cpp
index 96c5cfb25b..5b0936cc40 100644
--- a/src/declarative/particles/qsgparticleaffector.cpp
+++ b/src/declarative/particles/qsgparticleaffector.cpp
@@ -79,22 +79,22 @@ void QSGParticleAffector::affectSystem(qreal dt)
m_groups << m_system->m_groupIds[p];//###Can this occur before group ids are properly assigned?
m_updateIntSet = false;
}
- //foreach(ParticleData* d, m_system->m_data){
- for(int i=0; i<m_system->m_particle_count; i++){
- QSGParticleData* d = m_system->m_data[i];
- if(!d || (m_onceOff && m_onceOffed.contains(d->systemIndex)))
- continue;
- if(m_groups.isEmpty() || m_groups.contains(d->group)){
- //Need to have previous location for affected. if signal || shape might be faster?
- QPointF curPos = QPointF(d->curX(), d->curY());
- if(width() == 0 || height() == 0
- || m_shape->contains(QRectF(m_offset.x(), m_offset.y(), width(), height()),curPos)){
- if(affectParticle(d, dt)){
- m_system->m_needsReset << d;
- if(m_onceOff)
- m_onceOffed << d->systemIndex;
- if(m_signal)
- emit affected(curPos.x(), curPos.y());
+ foreach(QSGParticleGroupData* gd, m_system->m_groupData){
+ foreach(QSGParticleData* d, gd->data){
+ if(!d || (m_onceOff && m_onceOffed.contains(qMakePair(d->group, d->index))))
+ continue;
+ if(m_groups.isEmpty() || m_groups.contains(d->group)){
+ //Need to have previous location for affected. if signal || shape might be faster?
+ QPointF curPos = QPointF(d->curX(), d->curY());
+ if(width() == 0 || height() == 0
+ || m_shape->contains(QRectF(m_offset.x(), m_offset.y(), width(), height()),curPos)){
+ if(affectParticle(d, dt)){
+ m_system->m_needsReset << d;
+ if(m_onceOff)
+ m_onceOffed << qMakePair(d->group, d->index);
+ if(m_signal)
+ emit affected(curPos.x(), curPos.y());
+ }
}
}
}
@@ -108,10 +108,10 @@ bool QSGParticleAffector::affectParticle(QSGParticleData *d, qreal dt)
return false;
}
-void QSGParticleAffector::reset(int idx)
+void QSGParticleAffector::reset(QSGParticleData* pd)
{//TODO: This, among other ones, should be restructured so they don't all need to remember to call the superclass
if(m_onceOff)
- m_onceOffed.remove(idx);
+ m_onceOffed.remove(qMakePair(pd->group, pd->index));
}
void QSGParticleAffector::updateOffsets()
diff --git a/src/declarative/particles/qsgparticleaffector_p.h b/src/declarative/particles/qsgparticleaffector_p.h
index b299158069..7418760941 100644
--- a/src/declarative/particles/qsgparticleaffector_p.h
+++ b/src/declarative/particles/qsgparticleaffector_p.h
@@ -65,7 +65,7 @@ class QSGParticleAffector : public QSGItem
public:
explicit QSGParticleAffector(QSGItem *parent = 0);
virtual void affectSystem(qreal dt);
- virtual void reset(int systemIdx);//As some store their own data per idx?
+ virtual void reset(QSGParticleData*);//As some store their own data per particle?
QSGParticleSystem* system() const
{
return m_system;
@@ -108,7 +108,7 @@ signals:
void shapeChanged(QSGParticleExtruder* arg);
- void affected(qreal x, qreal y);//###Idx too?
+ void affected(qreal x, qreal y);
void signalChanged(bool arg);
public slots:
@@ -174,7 +174,7 @@ protected:
QPointF m_offset;
private:
QSet<int> m_groups;
- QSet<int> m_onceOffed;
+ QSet<QPair<int, int> > m_onceOffed;
bool m_updateIntSet;
bool m_onceOff;
diff --git a/src/declarative/particles/qsgparticlepainter.cpp b/src/declarative/particles/qsgparticlepainter.cpp
index a5e8c0a3e6..0d369fd4d8 100644
--- a/src/declarative/particles/qsgparticlepainter.cpp
+++ b/src/declarative/particles/qsgparticlepainter.cpp
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
QSGParticlePainter::QSGParticlePainter(QSGItem *parent) :
QSGItem(parent),
- m_system(0)
+ m_system(0), m_count(0), m_lastStart(0)
{
connect(this, SIGNAL(xChanged()),
this, SLOT(calcSystemOffset()));
@@ -67,7 +67,7 @@ void QSGParticlePainter::setSystem(QSGParticleSystem *arg)
if (m_system != arg) {
m_system = arg;
if(m_system){
- m_system->registerParticleType(this);
+ m_system->registerParticlePainter(this);
connect(m_system, SIGNAL(xChanged()),
this, SLOT(calcSystemOffset()));
connect(m_system, SIGNAL(yChanged()),
@@ -89,15 +89,24 @@ void QSGParticlePainter::reload(QSGParticleData*)
void QSGParticlePainter::reset()
{
//Have to every time because what it's emitting may have changed and that affects particleTypeIndex
- m_particleStarts.clear();
- m_lastStart = 0;
+ if(m_system)
+ updateParticleStarts();
}
+void QSGParticlePainter::resize(int, int)
+{
+}
+
+
void QSGParticlePainter::setCount(int c)
{
+ Q_ASSERT(c >= 0); //XXX
if(c == m_count)
return;
+ int lastCount = m_count;
m_count = c;
+ resize(lastCount, m_count);//### is virtual needed? Or should I just use the signal?
+ updateParticleStarts();
emit countChanged();
}
@@ -107,14 +116,27 @@ int QSGParticlePainter::count()
}
-int QSGParticlePainter::particleTypeIndex(QSGParticleData* d)
+void QSGParticlePainter::updateParticleStarts()
{
- if(!m_particleStarts.contains(d->group)){
- m_particleStarts.insert(d->group, m_lastStart);
- m_lastStart += m_system->m_groupData[d->group]->size;
+ m_particleStarts.clear();
+ m_lastStart = 0;
+ QList<int> particleList;
+ if(m_particles.isEmpty())
+ particleList << 0;
+ foreach(const QString &s, m_particles)
+ particleList << m_system->m_groupIds[s];
+ foreach(int gIdx, particleList){
+ QSGParticleGroupData *gd = m_system->m_groupData[gIdx];
+ m_particleStarts.insert(gIdx, qMakePair<int, int>(gd->size, m_lastStart));
+ m_lastStart += gd->size;
}
- int ret = m_particleStarts[d->group] + d->particleIndex;
- Q_ASSERT(ret >=0 && ret < m_count);//XXX: Possibly shouldn't assert, but bugs here were hard to find in the past
+}
+
+int QSGParticlePainter::particleTypeIndex(QSGParticleData* d)
+{
+ Q_ASSERT(d && m_particleStarts.contains(d->group));//XXX
+ int ret = m_particleStarts[d->group].second + d->index;
+ Q_ASSERT(ret >=0 && ret < m_count);//XXX:shouldn't assert, but bugs here were hard to find in the past
return ret;
}
@@ -129,8 +151,8 @@ void QSGParticlePainter::calcSystemOffset()
//Reload all particles//TODO: Necessary?
foreach(const QString &g, m_particles){
int gId = m_system->m_groupIds[g];
- for(int i=0; i<m_system->m_groupData[gId]->size; i++)
- reload(m_system->m_data[m_system->m_groupData[gId]->start + i]);
+ foreach(QSGParticleData* d, m_system->m_groupData[gId]->data)
+ reload(d);
}
}
}
diff --git a/src/declarative/particles/qsgparticlepainter_p.h b/src/declarative/particles/qsgparticlepainter_p.h
index 8f1e13b70f..6657d57501 100644
--- a/src/declarative/particles/qsgparticlepainter_p.h
+++ b/src/declarative/particles/qsgparticlepainter_p.h
@@ -63,8 +63,8 @@ public:
explicit QSGParticlePainter(QSGItem *parent = 0);
virtual void load(QSGParticleData*);
virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
- virtual int count();
+ void setCount(int c);
+ int count();
QSGParticleSystem* system() const
{
return m_system;
@@ -76,7 +76,6 @@ public:
return m_particles;
}
- int particleTypeIndex(QSGParticleData*);
signals:
void countChanged();
void systemChanged(QSGParticleSystem* arg);
@@ -95,25 +94,23 @@ void setParticles(QStringList arg)
}
private slots:
void calcSystemOffset();
+ void updateParticleStarts();
+
protected:
virtual void reset();
virtual void componentComplete();
-// virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *){
-// qDebug() << "Shouldn't be here..." << this;
-// return 0;
-// }
QSGParticleSystem* m_system;
friend class QSGParticleSystem;
int m_count;
bool m_pleaseReset;
QStringList m_particles;
- QHash<int,int> m_particleStarts;
+ QHash<int,QPair<int, int> > m_particleStarts; //Group, size, idx
int m_lastStart;
QPointF m_systemOffset;
- template <typename VertexStruct>
+ template <typename VertexStruct>//just convenience
void vertexCopy(VertexStruct &b, const ParticleVertex& a)
{
b.x = a.x - m_systemOffset.x();
@@ -128,6 +125,36 @@ protected:
b.ay = a.ay;
}
+ //###Abstracted primarily for code reuse. Demote to subclasses?
+ int particleTypeIndex(QSGParticleData*);
+ virtual void resize(int oldCount, int newCount);
+ template <typename T>
+ void groupShuffle(QVector<T> &v, const T& zero)//Must be called inside resize
+ {
+ //TODO: In place shuffling because it's faster
+ QVector<T> v0(v);
+ v.clear();
+ v.resize(m_count);
+ int lastStart = 0;
+ QList<int> particleList;
+ if(m_particles.isEmpty())
+ particleList << 0;
+ foreach(const QString &s, m_particles)
+ particleList << m_system->m_groupIds[s];
+
+ foreach(int gIdx, particleList){
+ QSGParticleGroupData *gd = m_system->m_groupData[gIdx];
+ for(int i=0; i<gd->data.size(); i++){//TODO: When group didn't exist before
+ int newIdx = lastStart + i;//Have to make the same way as in updateParticleStarts
+ if(i >= m_particleStarts[gIdx].first || v0.size() <= m_particleStarts[gIdx].second + i)
+ v[newIdx] = zero;
+ else
+ v[newIdx] = v0[m_particleStarts[gIdx].second + i];
+ }
+ lastStart += gd->size;
+ }
+ }
+
private:
};
diff --git a/src/declarative/particles/qsgparticlesystem.cpp b/src/declarative/particles/qsgparticlesystem.cpp
index 4a8f75bb04..a93f2a5eba 100644
--- a/src/declarative/particles/qsgparticlesystem.cpp
+++ b/src/declarative/particles/qsgparticlesystem.cpp
@@ -52,8 +52,7 @@ QT_BEGIN_NAMESPACE
QSGParticleData::QSGParticleData()
: group(0)
, e(0)
- , particleIndex(0)
- , systemIndex(0)
+ , index(0)
{
pv.x = 0;
pv.y = 0;
@@ -71,174 +70,202 @@ QSGParticleSystem::QSGParticleSystem(QSGItem *parent) :
, m_startTime(0), m_overwrite(false)
, m_componentComplete(false)
{
- m_groupIds = QHash<QString, int>();
+ QSGParticleGroupData* gd = new QSGParticleGroupData;//Default group
+ m_groupData.insert(0,gd);
+ m_groupIds.insert("",0);
+ m_nextGroupId = 1;
+
+ connect(&m_painterMapper, SIGNAL(mapped(QObject*)),
+ this, SLOT(loadPainter(QObject*)));
}
-void QSGParticleSystem::registerParticleType(QSGParticlePainter* p)
+void QSGParticleSystem::registerParticlePainter(QSGParticlePainter* p)
{
- m_particles << QPointer<QSGParticlePainter>(p);//###Set or uniqueness checking?
- reset();
+ //TODO: a way to Unregister emitters, painters and affectors
+ m_particlePainters << QPointer<QSGParticlePainter>(p);//###Set or uniqueness checking?
+ connect(p, SIGNAL(particlesChanged(QStringList)),
+ &m_painterMapper, SLOT(map()));
+ loadPainter(p);
+ p->update();//###Initial update here?
}
void QSGParticleSystem::registerParticleEmitter(QSGParticleEmitter* e)
{
m_emitters << QPointer<QSGParticleEmitter>(e);//###How to get them out?
connect(e, SIGNAL(particleCountChanged()),
- this, SLOT(countChanged()));
+ this, SLOT(emittersChanged()));
connect(e, SIGNAL(particleChanged(QString)),
- this, SLOT(countChanged()));
- reset();
+ this, SLOT(emittersChanged()));
+ emittersChanged();
+ e->reset();//Start, so that starttime factors appropriately
}
void QSGParticleSystem::registerParticleAffector(QSGParticleAffector* a)
{
m_affectors << QPointer<QSGParticleAffector>(a);
- //reset();//TODO: Slim down the huge batch of resets at the start
}
-void QSGParticleSystem::countChanged()
+void QSGParticleSystem::loadPainter(QObject *p)
{
- reset();//Need to give Particles new Count
-}
+ if(!m_componentComplete)
+ return;
-void QSGParticleSystem::setRunning(bool arg)
-{
- if (m_running != arg) {
- m_running = arg;
- emit runningChanged(arg);
- reset();
+ QSGParticlePainter* painter = qobject_cast<QSGParticlePainter*>(p);
+ Q_ASSERT(painter);//XXX
+ foreach(QSGParticleGroupData* sg, m_groupData)
+ sg->painters.remove(painter);
+ int particleCount = 0;
+ if(painter->particles().isEmpty()){//Uses default particle
+ particleCount += m_groupData[0]->size;
+ m_groupData[0]->painters << painter;
+ }else{
+ foreach(const QString &group, painter->particles()){
+ particleCount += m_groupData[m_groupIds[group]]->size;
+ m_groupData[m_groupIds[group]]->painters << painter;
+ }
}
+ painter->setCount(particleCount);
+ painter->update();//###Initial update here?
+ return;
}
-void QSGParticleSystem::componentComplete()
-{
- QSGItem::componentComplete();
- m_componentComplete = true;
- if(!m_emitters.isEmpty() && !m_particles.isEmpty())
- reset();
-}
-
-void QSGParticleSystem::initializeSystem()
+void QSGParticleSystem::emittersChanged()
{
- int oldCount = m_particle_count;
- m_particle_count = 0;//TODO: Only when changed?
-
- //### Reset the data too?
- for(int i=0; i<oldCount; i++){
- if(m_data[i]){
- delete m_data[i];
- m_data[i] = 0;
- }
- }
+ if(!m_componentComplete)
+ return;
- for(QHash<int, GroupData*>::iterator iter = m_groupData.begin(); iter != m_groupData.end(); iter++)
- delete (*iter);
- m_groupData.clear();
- m_groupIds.clear();
+ m_emitters.removeAll(0);
- GroupData* gd = new GroupData;//Default group
- gd->size = 0;
- gd->start = -1;
- gd->nextIdx = 0;
- m_groupData.insert(0,gd);
- m_groupIds.insert("",0);
- m_nextGroupId = 1;
+ //Recalculate all counts, as emitter 'particle' may have changed as well
+ //### Worth tracking previous 'particle' per emitter to do partial recalculations?
+ m_particle_count = 0;
- if(!m_emitters.count() || !m_particles.count())
- return;
+ int previousGroups = m_nextGroupId;
+ QVector<int> previousSizes;
+ previousSizes.resize(previousGroups);
+ for(int i=0; i<previousGroups; i++)
+ previousSizes[i] = m_groupData[i]->size;
+ for(int i=0; i<previousGroups; i++)
+ m_groupData[i]->size = 0;
- foreach(QSGParticleEmitter* e, m_emitters){
+ foreach(QSGParticleEmitter* e, m_emitters){//Populate groups and set sizes.
if(!m_groupIds.contains(e->particle())
|| (!e->particle().isEmpty() && !m_groupIds[e->particle()])){//or it was accidentally inserted by a failed lookup earlier
- GroupData* gd = new GroupData;
- gd->size = 0;
- gd->start = -1;
- gd->nextIdx = 0;
+ QSGParticleGroupData* gd = new QSGParticleGroupData;
int id = m_nextGroupId++;
m_groupIds.insert(e->particle(), id);
m_groupData.insert(id, gd);
}
m_groupData[m_groupIds[e->particle()]]->size += e->particleCount();
+ m_particle_count += e->particleCount();
+ //###: Cull emptied groups?
}
- for(QHash<int, GroupData*>::iterator iter = m_groupData.begin(); iter != m_groupData.end(); iter++){
- (*iter)->start = m_particle_count;
- m_particle_count += (*iter)->size;
- }
- m_data.resize(m_particle_count);
- for(int i=oldCount; i<m_particle_count; i++)
- m_data[i] = 0;//setup new ones
-
- if(m_particle_count > 16000)
- qWarning() << "Particle system contains a vast number of particles (>16000). Expect poor performance";
-
- foreach(QSGParticlePainter* particle, m_particles){
- int particleCount = 0;
- if(particle->particles().isEmpty()){//Uses default particle
- particleCount += m_groupData[0]->size;
- m_groupData[0]->types << particle;
- }else{
- foreach(const QString &group, particle->particles()){
- particleCount += m_groupData[m_groupIds[group]]->size;
- m_groupData[m_groupIds[group]]->types << particle;
+ foreach(QSGParticleGroupData* gd, m_groupData){//resize groups and update painters
+ int id = m_groupData.key(gd);
+
+ //TODO: Shrink back down! (but it has the problem of trying to remove the dead particles while maintaining integrity)
+ gd->size = qMax(gd->size, id < previousGroups?previousSizes[id]:0);
+
+ gd->data.resize(gd->size);
+ if(id < previousGroups){
+ for(int i=previousSizes[id]; i<gd->size; i++)
+ gd->data[i] = 0;
+ /*TODO:Consider salvaging partial updates, but have to batch changes to a single painter
+ int delta = 0;
+ delta = gd->size - previousSizes[id];
+ foreach(QSGParticlePainter* painter, gd->painters){
+ if(!painter->count() && delta){
+ painter->reset();
+ painter->update();
+ }
+ qDebug() << "Phi" << painter << painter->count() << delta;
+ painter->setCount(painter->count() + delta);
}
+ */
}
- particle->setCount(particleCount);
- particle->m_pleaseReset = true;
}
+ foreach(QSGParticlePainter *p, m_particlePainters)
+ loadPainter(p);
- m_timestamp.start();
- m_initialized = true;
- emit systemInitialized();
- qDebug() << "System Initialized. Size:" << m_particle_count;
+ if(m_particle_count > 16000)//###Investigate if these limits are worth warning about?
+ qWarning() << "Particle system arbitarily believes it has a vast number of particles (>16000). Expect poor performance";
+}
+
+void QSGParticleSystem::setRunning(bool arg)
+{
+ if (m_running != arg) {
+ m_running = arg;
+ emit runningChanged(arg);
+ reset();
+ }
}
-void QSGParticleSystem::reset()
+void QSGParticleSystem::componentComplete()
+{
+ QSGItem::componentComplete();
+ m_componentComplete = true;
+ //if(!m_emitters.isEmpty() && !m_particlePainters.isEmpty())
+ reset();
+}
+
+void QSGParticleSystem::reset()//TODO: Needed?
{
if(!m_componentComplete)
- return;//Batch starting reset()s a little
+ return;
+
//Clear guarded pointers which have been deleted
int cleared = 0;
cleared += m_emitters.removeAll(0);
- cleared += m_particles.removeAll(0);
+ cleared += m_particlePainters.removeAll(0);
cleared += m_affectors.removeAll(0);
//qDebug() << "Reset" << m_emitters.count() << m_particles.count() << "Cleared" << cleared;
- foreach(QSGParticlePainter* p, m_particles)
- p->reset();
- foreach(QSGParticleEmitter* e, m_emitters)
- e->reset();
+
+ emittersChanged();
+
+ //TODO: Reset data
+// foreach(QSGParticlePainter* p, m_particlePainters)
+// p->reset();
+// foreach(QSGParticleEmitter* e, m_emitters)
+// e->reset();
+ //### Do affectors need reset too?
+
if(!m_running)
return;
- initializeSystem();
- foreach(QSGParticlePainter* p, m_particles)
- p->update();
- foreach(QSGParticleEmitter* e, m_emitters)
- e->emitWindow(0);//Start, so that starttime factors appropriately
+
+ foreach(QSGParticlePainter *p, m_particlePainters){
+ loadPainter(p);
+ p->reset();
+ }
+
+ m_timestamp.start();//TODO: Better placement
+ m_initialized = true;
}
QSGParticleData* QSGParticleSystem::newDatum(int groupId)
{
+
Q_ASSERT(groupId < m_groupData.count());//XXX shouldn't really be an assert
Q_ASSERT(m_groupData[groupId]->size);
- int nextIdx = m_groupData[groupId]->start + m_groupData[groupId]->nextIdx++;
+
if( m_groupData[groupId]->nextIdx >= m_groupData[groupId]->size)
m_groupData[groupId]->nextIdx = 0;
+ int nextIdx = m_groupData[groupId]->nextIdx++;
- Q_ASSERT(nextIdx < m_data.size());
+ Q_ASSERT(nextIdx < m_groupData[groupId]->size);
QSGParticleData* ret;
- if(m_data[nextIdx]){//Recycle, it's faster.
- ret = m_data[nextIdx];
+ if(m_groupData[groupId]->data[nextIdx]){//Recycle, it's faster.
+ ret = m_groupData[groupId]->data[nextIdx];
if(!m_overwrite && ret->stillAlive()){
return 0;//Artificial longevity (or too fast emission) means this guy hasn't died. To maintain count, don't emit a new one
}//###Reset?
}else{
ret = new QSGParticleData;
- m_data[nextIdx] = ret;
+ m_groupData[groupId]->data[nextIdx] = ret;
}
ret->system = this;
- ret->systemIndex = nextIdx;
- ret->particleIndex = nextIdx - m_groupData[groupId]->start;
+ ret->index = nextIdx;
ret->group = groupId;
return ret;
}
@@ -254,8 +281,8 @@ void QSGParticleSystem::emitParticle(QSGParticleData* pd)
foreach(QSGParticleAffector *a, m_affectors)
if(a && a->m_needsReset)
- a->reset(pd->systemIndex);
- foreach(QSGParticlePainter* p, m_groupData[pd->group]->types)
+ a->reset(pd);
+ foreach(QSGParticlePainter* p, m_groupData[pd->group]->painters)
if(p)
p->load(pd);
}
@@ -285,7 +312,7 @@ qint64 QSGParticleSystem::systemSync(QSGParticlePainter* p)
if(a)
a->affectSystem(dt);
foreach(QSGParticleData* d, m_needsReset)
- foreach(QSGParticlePainter* p, m_groupData[d->group]->types)
+ foreach(QSGParticlePainter* p, m_groupData[d->group]->painters)
if(p && d)
p->reload(d);
}
diff --git a/src/declarative/particles/qsgparticlesystem_p.h b/src/declarative/particles/qsgparticlesystem_p.h
index 9730ff35e8..4c690ff7a8 100644
--- a/src/declarative/particles/qsgparticlesystem_p.h
+++ b/src/declarative/particles/qsgparticlesystem_p.h
@@ -47,6 +47,7 @@
#include <QVector>
#include <QHash>
#include <QPointer>
+#include <QSignalMapper>
QT_BEGIN_HEADER
@@ -61,11 +62,14 @@ class QSGParticlePainter;
class QSGParticleData;
-struct GroupData{
+class QSGParticleGroupData{
+public:
+ QSGParticleGroupData():size(0),nextIdx(0)
+ {}
int size;
- int start;
int nextIdx;
- QList<QSGParticlePainter*> types;
+ QSet<QSGParticlePainter*> painters;
+ QVector<QSGParticleData*> data;
};
class QSGParticleSystem : public QSGItem
@@ -131,20 +135,20 @@ protected:
void componentComplete();
private slots:
- void countChanged();
+ void emittersChanged();
+ void loadPainter(QObject* p);
public://but only really for related class usage. Perhaps we should all be friends?
void emitParticle(QSGParticleData* p);
QSGParticleData* newDatum(int groupId);
qint64 systemSync(QSGParticlePainter* p);
QElapsedTimer m_timestamp;
- QVector<QSGParticleData*> m_data;
QSet<QSGParticleData*> m_needsReset;
QHash<QString, int> m_groupIds;
- QHash<int, GroupData*> m_groupData;//id, size, start
+ QHash<int, QSGParticleGroupData*> m_groupData;
qint64 m_timeInt;
bool m_initialized;
- void registerParticleType(QSGParticlePainter* p);
+ void registerParticlePainter(QSGParticlePainter* p);
void registerParticleEmitter(QSGParticleEmitter* e);
void registerParticleAffector(QSGParticleAffector* a);
bool overwrite() const
@@ -158,12 +162,15 @@ private:
bool m_running;
QList<QPointer<QSGParticleEmitter> > m_emitters;
QList<QPointer<QSGParticleAffector> > m_affectors;
- QList<QPointer<QSGParticlePainter> > m_particles;
+ QList<QPointer<QSGParticlePainter> > m_particlePainters;
QList<QPointer<QSGParticlePainter> > m_syncList;
qint64 m_startTime;
int m_nextGroupId;
bool m_overwrite;
bool m_componentComplete;
+
+ QSignalMapper m_painterMapper;
+ QSignalMapper m_emitterMapper;
};
//TODO: Clean up all this into ParticleData
@@ -211,10 +218,9 @@ public:
qreal curSY() const;
int group;
- QSGParticleEmitter* e;
+ QSGParticleEmitter* e;//### Needed?
QSGParticleSystem* system;
- int particleIndex;
- int systemIndex;
+ int index;
void debugDump();
bool stillAlive();
diff --git a/src/declarative/particles/qsgspritegoal.cpp b/src/declarative/particles/qsgspritegoal.cpp
index 8dc98ae314..c97bfd1f26 100644
--- a/src/declarative/particles/qsgspritegoal.cpp
+++ b/src/declarative/particles/qsgspritegoal.cpp
@@ -81,7 +81,7 @@ bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt)
Q_UNUSED(dt);
//TODO: Affect all engines
QSGSpriteEngine *engine = 0;
- foreach(QSGParticlePainter *p, m_system->m_groupData[d->group]->types)
+ foreach(QSGParticlePainter *p, m_system->m_groupData[d->group]->painters)
if(qobject_cast<QSGImageParticle*>(p))
engine = qobject_cast<QSGImageParticle*>(p)->spriteEngine();
if(!engine)
@@ -89,8 +89,8 @@ bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt)
if(m_goalIdx == -2 || engine != m_lastEngine)
updateStateIndex(engine);
- if(engine->spriteState(d->particleIndex) != m_goalIdx){
- engine->setGoal(m_goalIdx, d->particleIndex, m_jump);
+ if(engine->spriteState(d->index) != m_goalIdx){
+ engine->setGoal(m_goalIdx, d->index, m_jump);
emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector?
return true; //Doesn't affect particle data, but necessary for onceOff
}
diff --git a/src/declarative/particles/qsgturbulence.cpp b/src/declarative/particles/qsgturbulence.cpp
index 476db9c4b0..bb46b99f0d 100644
--- a/src/declarative/particles/qsgturbulence.cpp
+++ b/src/declarative/particles/qsgturbulence.cpp
@@ -128,30 +128,34 @@ void QSGTurbulenceAffector::affectSystem(qreal dt)
m_lastT += period;
}
- foreach(QSGParticleData *d, m_system->m_data){
- if(!d || !activeGroup(d->group))
+ foreach(QSGParticleGroupData *gd, m_system->m_groupData){
+ if(!activeGroup(m_system->m_groupData.key(gd)))//TODO: Surely this can be done better
return;
- qreal fx = 0.0;
- qreal fy = 0.0;
- QPointF pos = QPointF(d->curX() - x(), d->curY() - y());//TODO: Offset
- QPointF nodePos = QPointF(pos.x() / m_spacing.x(), pos.y() / m_spacing.y());
- QSet<QPair<int, int> > nodes;
- nodes << qMakePair((int)ceil(nodePos.x()), (int)ceil(nodePos.y()));
- nodes << qMakePair((int)ceil(nodePos.x()), (int)floor(nodePos.y()));
- nodes << qMakePair((int)floor(nodePos.x()), (int)ceil(nodePos.y()));
- nodes << qMakePair((int)floor(nodePos.x()), (int)floor(nodePos.y()));
- typedef QPair<int, int> intPair;
- foreach(const intPair &p, nodes){
- if(!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second)))
- continue;
- qreal dist = magnitude(pos.x() - p.first*m_spacing.x(), pos.y() - p.second*m_spacing.y());//TODO: Mathematically valid
- fx += m_field[p.first][p.second].x() * ((m_magSum - dist)/m_magSum);//Proportionally weight nodes
- fy += m_field[p.first][p.second].y() * ((m_magSum - dist)/m_magSum);
- }
- if(fx || fy){
- d->setInstantaneousSX(d->curSX()+ fx * dt);
- d->setInstantaneousSY(d->curSY()+ fy * dt);
- m_system->m_needsReset << d;
+ foreach(QSGParticleData *d, gd->data){
+ if(!d || !activeGroup(d->group))
+ return;
+ qreal fx = 0.0;
+ qreal fy = 0.0;
+ QPointF pos = QPointF(d->curX() - x(), d->curY() - y());//TODO: Offset
+ QPointF nodePos = QPointF(pos.x() / m_spacing.x(), pos.y() / m_spacing.y());
+ QSet<QPair<int, int> > nodes;
+ nodes << qMakePair((int)ceil(nodePos.x()), (int)ceil(nodePos.y()));
+ nodes << qMakePair((int)ceil(nodePos.x()), (int)floor(nodePos.y()));
+ nodes << qMakePair((int)floor(nodePos.x()), (int)ceil(nodePos.y()));
+ nodes << qMakePair((int)floor(nodePos.x()), (int)floor(nodePos.y()));
+ typedef QPair<int, int> intPair;
+ foreach(const intPair &p, nodes){
+ if(!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second)))
+ continue;
+ qreal dist = magnitude(pos.x() - p.first*m_spacing.x(), pos.y() - p.second*m_spacing.y());//TODO: Mathematically valid
+ fx += m_field[p.first][p.second].x() * ((m_magSum - dist)/m_magSum);//Proportionally weight nodes
+ fy += m_field[p.first][p.second].y() * ((m_magSum - dist)/m_magSum);
+ }
+ if(fx || fy){
+ d->setInstantaneousSX(d->curSX()+ fx * dt);
+ d->setInstantaneousSY(d->curSY()+ fy * dt);
+ m_system->m_needsReset << d;
+ }
}
}
}