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-rw-r--r--src/particles/qquickcustomparticle.cpp24
-rw-r--r--src/particles/qquickcustomparticle_p.h18
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture.cpp1
-rw-r--r--src/quick/items/items.pri10
-rw-r--r--src/quick/items/qquickitem_p.h3
-rw-r--r--src/quick/items/qquickitemsmodule.cpp6
-rw-r--r--src/quick/items/qquickopenglshadereffect.cpp865
-rw-r--r--src/quick/items/qquickopenglshadereffect_p.h209
-rw-r--r--src/quick/items/qquickopenglshadereffectnode.cpp (renamed from src/quick/items/qquickshadereffectnode.cpp)98
-rw-r--r--src/quick/items/qquickopenglshadereffectnode_p.h (renamed from src/quick/items/qquickshadereffectnode_p.h)44
-rw-r--r--src/quick/items/qquickrendercontrol.cpp6
-rw-r--r--src/quick/items/qquickshadereffect.cpp815
-rw-r--r--src/quick/items/qquickshadereffect_p.h110
-rw-r--r--src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp6
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp9
-rw-r--r--src/quick/util/qquickanimatorjob.cpp19
-rw-r--r--src/quick/util/qquickanimatorjob_p.h4
-rw-r--r--tests/auto/quick/qquickshadereffect/tst_qquickshadereffect.cpp7
-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp1
21 files changed, 1252 insertions, 1009 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index 32b2fd847e..ea8a25f5e6 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -237,7 +237,7 @@ void QQuickCustomParticle::reset()
QSGNode *QQuickCustomParticle::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- QQuickShaderEffectNode *rootNode = static_cast<QQuickShaderEffectNode *>(oldNode);
+ QQuickOpenGLShaderEffectNode *rootNode = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode);
if (m_pleaseReset){
delete rootNode;//Automatically deletes children
rootNode = 0;
@@ -258,7 +258,7 @@ QSGNode *QQuickCustomParticle::updatePaintNode(QSGNode *oldNode, UpdatePaintNode
return rootNode;
}
-QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffectNode *rootNode)
+QQuickOpenGLShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode)
{
if (!rootNode)
rootNode = buildCustomNodes();
@@ -269,7 +269,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
if (m_dirtyProgram) {
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
- QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(rootNode->material());
+ QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(rootNode->material());
Q_ASSERT(material);
Key s = m_common.source;
@@ -294,7 +294,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
material->setProgramSource(s);
material->attributes = m_common.attributes;
- foreach (QQuickShaderEffectNode* node, m_nodes)
+ foreach (QQuickOpenGLShaderEffectNode* node, m_nodes)
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyProgram = false;
@@ -307,9 +307,9 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
return rootNode;
}
-QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
+QQuickOpenGLShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
{
- typedef QHash<int, QQuickShaderEffectNode*>::const_iterator NodeHashConstIt;
+ typedef QHash<int, QQuickOpenGLShaderEffectNode*>::const_iterator NodeHashConstIt;
if (!QOpenGLContext::currentContext())
return 0;
@@ -327,14 +327,14 @@ QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
if (groups().isEmpty())
return 0;
- QQuickShaderEffectNode *rootNode = 0;
- QQuickShaderEffectMaterial *material = new QQuickShaderEffectMaterial;
+ QQuickOpenGLShaderEffectNode *rootNode = 0;
+ QQuickOpenGLShaderEffectMaterial *material = new QQuickOpenGLShaderEffectMaterial;
m_dirtyProgram = true;
for (auto groupId : groupIds()) {
int count = m_system->groupData[groupId]->size();
- QQuickShaderEffectNode* node = new QQuickShaderEffectNode();
+ QQuickOpenGLShaderEffectNode* node = new QQuickOpenGLShaderEffectNode();
m_nodes.insert(groupId, node);
node->setMaterial(material);
@@ -400,7 +400,7 @@ void QQuickCustomParticle::propertyChanged(int mappedId)
}
-void QQuickCustomParticle::buildData(QQuickShaderEffectNode *rootNode)
+void QQuickCustomParticle::buildData(QQuickOpenGLShaderEffectNode *rootNode)
{
if (!rootNode)
return;
@@ -410,9 +410,9 @@ void QQuickCustomParticle::buildData(QQuickShaderEffectNode *rootNode)
m_common.uniformData[shaderType][i].value = qVariantFromValue(m_lastTime);
}
}
- m_common.updateMaterial(rootNode, static_cast<QQuickShaderEffectMaterial *>(rootNode->material()),
+ m_common.updateMaterial(rootNode, static_cast<QQuickOpenGLShaderEffectMaterial *>(rootNode->material()),
m_dirtyUniforms, true, m_dirtyTextureProviders);
- foreach (QQuickShaderEffectNode* node, m_nodes)
+ foreach (QQuickOpenGLShaderEffectNode* node, m_nodes)
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
}
diff --git a/src/particles/qquickcustomparticle_p.h b/src/particles/qquickcustomparticle_p.h
index 25a3a1197c..d9690aa96a 100644
--- a/src/particles/qquickcustomparticle_p.h
+++ b/src/particles/qquickcustomparticle_p.h
@@ -51,8 +51,8 @@
// We mean it.
//
#include "qquickparticlepainter_p.h"
-#include <private/qquickshadereffectnode_p.h>
-#include <private/qquickshadereffect_p.h>
+#include <private/qquickopenglshadereffectnode_p.h>
+#include <private/qquickopenglshadereffect_p.h>
#include <QSignalMapper>
QT_BEGIN_NAMESPACE
@@ -88,11 +88,11 @@ protected:
virtual void commit(int gIdx, int pIdx);
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- QQuickShaderEffectNode *prepareNextFrame(QQuickShaderEffectNode *rootNode);
+ QQuickOpenGLShaderEffectNode *prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode);
void reset();
void resize(int oldCount, int newCount);
virtual void componentComplete();
- QQuickShaderEffectNode *buildCustomNodes();
+ QQuickOpenGLShaderEffectNode *buildCustomNodes();
void sceneGraphInvalidated();
void itemChange(ItemChange change, const ItemChangeData &value);
@@ -102,15 +102,15 @@ private Q_SLOTS:
void propertyChanged(int mappedId);
private:
- typedef QQuickShaderEffectMaterialKey Key;
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
+ typedef QQuickOpenGLShaderEffectMaterialKey Key;
+ typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
- void buildData(QQuickShaderEffectNode *rootNode);
+ void buildData(QQuickOpenGLShaderEffectNode *rootNode);
void updateVertexShader();
- QQuickShaderEffectCommon m_common;
+ QQuickOpenGLShaderEffectCommon m_common;
- QHash<int, QQuickShaderEffectNode*> m_nodes;
+ QHash<int, QQuickOpenGLShaderEffectNode*> m_nodes;
qreal m_lastTime;
uint m_dirtyUniforms : 1;
diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp
index 1bf5c333be..ddecf7c3d4 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture.cpp
+++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp
@@ -47,6 +47,7 @@
#ifndef QT_NO_OPENGL
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObjectFormat>
+#include <QOpenGLFunctions>
#endif
#include <QtCore/QThread>
#include <QtGui/QGuiApplication>
diff --git a/src/quick/items/items.pri b/src/quick/items/items.pri
index ee58fef1c4..baa59cb7fd 100644
--- a/src/quick/items/items.pri
+++ b/src/quick/items/items.pri
@@ -74,6 +74,7 @@ HEADERS += \
$$PWD/qquickwindowmodule_p.h \
$$PWD/qquickshadereffectsource_p.h \
$$PWD/qquickshadereffectmesh_p.h \
+ $$PWD/qquickshadereffect_p.h \
$$PWD/qquickrendercontrol.h \
$$PWD/qquickrendercontrol_p.h
@@ -126,14 +127,15 @@ SOURCES += \
$$PWD/qquickwindowattached.cpp \
$$PWD/qquickshadereffectsource.cpp \
$$PWD/qquickshadereffectmesh.cpp \
+ $$PWD/qquickshadereffect.cpp \
$$PWD/qquickrendercontrol.cpp
# Items that depend on OpenGL Renderer
contains(QT_CONFIG, opengl(es1|es2)?) {
SOURCES += \
$$PWD/qquickopenglinfo.cpp \
- $$PWD/qquickshadereffect.cpp \
- $$PWD/qquickshadereffectnode.cpp \
+ $$PWD/qquickopenglshadereffect.cpp \
+ $$PWD/qquickopenglshadereffectnode.cpp \
$$PWD/qquickframebufferobject.cpp \
$$PWD/qquickspriteengine.cpp \
$$PWD/qquicksprite.cpp \
@@ -147,8 +149,8 @@ contains(QT_CONFIG, opengl(es1|es2)?) {
$$PWD/qquicksprite_p.h \
$$PWD/qquickspritesequence_p.h \
$$PWD/qquickanimatedsprite_p.h \
- $$PWD/qquickshadereffect_p.h \
- $$PWD/qquickshadereffectnode_p.h \
+ $$PWD/qquickopenglshadereffect_p.h \
+ $$PWD/qquickopenglshadereffectnode_p.h \
$$PWD/qquickframebufferobject.h \
$$PWD/qquickitemgrabresult.h
diff --git a/src/quick/items/qquickitem_p.h b/src/quick/items/qquickitem_p.h
index 4404006a88..46b08b11fb 100644
--- a/src/quick/items/qquickitem_p.h
+++ b/src/quick/items/qquickitem_p.h
@@ -77,9 +77,6 @@
#include <QtCore/qelapsedtimer.h>
#include <QtQuick/private/qquickshadereffectsource_p.h>
-#ifndef QT_NO_OPENGL
-# include <QtQuick/private/qquickshadereffect_p.h>
-#endif
QT_BEGIN_NAMESPACE
diff --git a/src/quick/items/qquickitemsmodule.cpp b/src/quick/items/qquickitemsmodule.cpp
index 763133c39b..575228cffa 100644
--- a/src/quick/items/qquickitemsmodule.cpp
+++ b/src/quick/items/qquickitemsmodule.cpp
@@ -75,7 +75,7 @@
#include <QtQuick/private/qquickcontext2d_p.h>
#ifndef QT_NO_OPENGL
# include "qquickitemgrabresult.h"
-# include <private/qquickshadereffect_p.h>
+# include <private/qquickopenglshadereffect_p.h>
# include "qquicksprite_p.h"
# include "qquickspritesequence_p.h"
# include "qquickanimatedsprite_p.h"
@@ -215,7 +215,7 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor)
qmlRegisterUncreatableType<QQuickShaderEffectMesh>("QtQuick", 2, 0, "ShaderEffectMesh", QQuickShaderEffectMesh::tr("Cannot create instance of abstract class ShaderEffectMesh."));
qmlRegisterType<QQuickGridMesh>("QtQuick", 2, 0, "GridMesh");
#ifndef QT_NO_OPENGL
- qmlRegisterType<QQuickShaderEffect>("QtQuick", 2, 0, "ShaderEffect");
+ qmlRegisterType<QQuickOpenGLShaderEffect>("QtQuick", 2, 0, "ShaderEffect");
#endif
qmlRegisterUncreatableType<QQuickPaintedItem>("QtQuick", 2, 0, "PaintedItem", QQuickPaintedItem::tr("Cannot create instance of abstract class PaintedItem"));
@@ -268,7 +268,7 @@ static void qt_quickitems_defineModule(const char *uri, int major, int minor)
qmlRegisterType<QQuickListView, 2>(uri, 2, 4, "ListView");
qmlRegisterType<QQuickMouseArea, 1>(uri, 2, 4, "MouseArea");
#ifndef QT_NO_OPENGL
- qmlRegisterType<QQuickShaderEffect, 1>(uri, 2, 4, "ShaderEffect");
+ qmlRegisterType<QQuickOpenGLShaderEffect, 1>(uri, 2, 4, "ShaderEffect");
qmlRegisterUncreatableType<QQuickOpenGLInfo>(uri, 2, 4,"OpenGLInfo", QQuickOpenGLInfo::tr("OpenGLInfo is only available via attached properties"));
#endif
qmlRegisterType<QQuickPinchArea, 1>(uri, 2, 5,"PinchArea");
diff --git a/src/quick/items/qquickopenglshadereffect.cpp b/src/quick/items/qquickopenglshadereffect.cpp
new file mode 100644
index 0000000000..8919afd066
--- /dev/null
+++ b/src/quick/items/qquickopenglshadereffect.cpp
@@ -0,0 +1,865 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qquickopenglshadereffect_p.h>
+
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/private/qsgshadersourcebuilder_p.h>
+#include "qquickitem_p.h"
+
+#include <QtQuick/private/qsgcontext_p.h>
+#include <QtQuick/qsgtextureprovider.h>
+#include "qquickwindow.h"
+
+#include "qquickimage_p.h"
+#include "qquickshadereffectsource_p.h"
+#include "qquickshadereffectmesh_p.h"
+
+#include <QtCore/qsignalmapper.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace {
+
+ enum VariableQualifier {
+ AttributeQualifier,
+ UniformQualifier
+ };
+
+ inline bool qt_isalpha(char c)
+ {
+ char ch = c | 0x20;
+ return (ch >= 'a' && ch <= 'z') || c == '_';
+ }
+
+ inline bool qt_isalnum(char c)
+ {
+ return qt_isalpha(c) || (c >= '0' && c <= '9');
+ }
+
+ inline bool qt_isspace(char c)
+ {
+ return c == ' ' || (c >= 0x09 && c <= 0x0d);
+ }
+
+ // Returns -1 if not found, returns index to first character after the name if found.
+ int qt_search_for_variable(const char *s, int length, int index, VariableQualifier &decl,
+ int &typeIndex, int &typeLength,
+ int &nameIndex, int &nameLength,
+ QQuickOpenGLShaderEffectCommon::Key::ShaderType shaderType)
+ {
+ enum Identifier {
+ QualifierIdentifier, // Base state
+ PrecisionIdentifier,
+ TypeIdentifier,
+ NameIdentifier
+ };
+ Identifier expected = QualifierIdentifier;
+ bool compilerDirectiveExpected = index == 0;
+
+ while (index < length) {
+ // Skip whitespace.
+ while (qt_isspace(s[index])) {
+ compilerDirectiveExpected |= s[index] == '\n';
+ ++index;
+ }
+
+ if (qt_isalpha(s[index])) {
+ // Read identifier.
+ int idIndex = index;
+ ++index;
+ while (qt_isalnum(s[index]))
+ ++index;
+ int idLength = index - idIndex;
+
+ const int attrLen = sizeof("attribute") - 1;
+ const int inLen = sizeof("in") - 1;
+ const int uniLen = sizeof("uniform") - 1;
+ const int loLen = sizeof("lowp") - 1;
+ const int medLen = sizeof("mediump") - 1;
+ const int hiLen = sizeof("highp") - 1;
+
+ switch (expected) {
+ case QualifierIdentifier:
+ if (idLength == attrLen && qstrncmp("attribute", s + idIndex, attrLen) == 0) {
+ decl = AttributeQualifier;
+ expected = PrecisionIdentifier;
+ } else if (shaderType == QQuickOpenGLShaderEffectCommon::Key::VertexShader
+ && idLength == inLen && qstrncmp("in", s + idIndex, inLen) == 0) {
+ decl = AttributeQualifier;
+ expected = PrecisionIdentifier;
+ } else if (idLength == uniLen && qstrncmp("uniform", s + idIndex, uniLen) == 0) {
+ decl = UniformQualifier;
+ expected = PrecisionIdentifier;
+ }
+ break;
+ case PrecisionIdentifier:
+ if ((idLength == loLen && qstrncmp("lowp", s + idIndex, loLen) == 0)
+ || (idLength == medLen && qstrncmp("mediump", s + idIndex, medLen) == 0)
+ || (idLength == hiLen && qstrncmp("highp", s + idIndex, hiLen) == 0))
+ {
+ expected = TypeIdentifier;
+ break;
+ }
+ // Fall through.
+ case TypeIdentifier:
+ typeIndex = idIndex;
+ typeLength = idLength;
+ expected = NameIdentifier;
+ break;
+ case NameIdentifier:
+ nameIndex = idIndex;
+ nameLength = idLength;
+ return index; // Attribute or uniform declaration found. Return result.
+ default:
+ break;
+ }
+ } else if (s[index] == '#' && compilerDirectiveExpected) {
+ // Skip compiler directives.
+ ++index;
+ while (index < length && (s[index] != '\n' || s[index - 1] == '\\'))
+ ++index;
+ } else if (s[index] == '/' && s[index + 1] == '/') {
+ // Skip comments.
+ index += 2;
+ while (index < length && s[index] != '\n')
+ ++index;
+ } else if (s[index] == '/' && s[index + 1] == '*') {
+ // Skip comments.
+ index += 2;
+ while (index < length && (s[index] != '*' || s[index + 1] != '/'))
+ ++index;
+ if (index < length)
+ index += 2; // Skip star-slash.
+ } else {
+ expected = QualifierIdentifier;
+ ++index;
+ }
+ compilerDirectiveExpected = false;
+ }
+ return -1;
+ }
+}
+
+
+
+QQuickOpenGLShaderEffectCommon::~QQuickOpenGLShaderEffectCommon()
+{
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
+ qDeleteAll(signalMappers[shaderType]);
+}
+
+void QQuickOpenGLShaderEffectCommon::disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
+{
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ if (signalMappers[shaderType].at(i) == 0)
+ continue;
+ const UniformData &d = uniformData[shaderType].at(i);
+ QSignalMapper *mapper = signalMappers[shaderType].at(i);
+ QObject::disconnect(item, 0, mapper, SLOT(map()));
+ QObject::disconnect(mapper, SIGNAL(mapped(int)), item, SLOT(propertyChanged(int)));
+ if (d.specialType == UniformData::Sampler) {
+ QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source) {
+ if (item->window())
+ QQuickItemPrivate::get(source)->derefWindow();
+ QObject::disconnect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
+ }
+ }
+ }
+}
+
+void QQuickOpenGLShaderEffectCommon::connectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
+{
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ if (signalMappers[shaderType].at(i) == 0)
+ continue;
+ const UniformData &d = uniformData[shaderType].at(i);
+ int pi = item->metaObject()->indexOfProperty(d.name.constData());
+ if (pi >= 0) {
+ QMetaProperty mp = item->metaObject()->property(pi);
+ if (!mp.hasNotifySignal())
+ qWarning("QQuickOpenGLShaderEffect: property '%s' does not have notification method!", d.name.constData());
+ const QByteArray signalName = '2' + mp.notifySignal().methodSignature();
+ QSignalMapper *mapper = signalMappers[shaderType].at(i);
+ QObject::connect(item, signalName, mapper, SLOT(map()));
+ QObject::connect(mapper, SIGNAL(mapped(int)), item, SLOT(propertyChanged(int)));
+ } else {
+ // If the source is set via a dynamic property, like the layer is, then we need this
+ // check to disable the warning.
+ if (!item->property(d.name.constData()).isValid())
+ qWarning("QQuickOpenGLShaderEffect: '%s' does not have a matching property!", d.name.constData());
+ }
+
+ if (d.specialType == UniformData::Sampler) {
+ QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source) {
+ if (item->window())
+ QQuickItemPrivate::get(source)->refWindow(item->window());
+ QObject::connect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
+ }
+ }
+ }
+}
+
+void QQuickOpenGLShaderEffectCommon::updateParseLog(bool ignoreAttributes)
+{
+ parseLog.clear();
+ if (!ignoreAttributes) {
+ if (!attributes.contains(qtPositionAttributeName())) {
+ parseLog += QLatin1String("Warning: Missing reference to \'");
+ parseLog += QLatin1String(qtPositionAttributeName());
+ parseLog += QLatin1String("\'.\n");
+ }
+ if (!attributes.contains(qtTexCoordAttributeName())) {
+ parseLog += QLatin1String("Warning: Missing reference to \'");
+ parseLog += QLatin1String(qtTexCoordAttributeName());
+ parseLog += QLatin1String("\'.\n");
+ }
+ }
+ bool respectsMatrix = false;
+ bool respectsOpacity = false;
+ for (int i = 0; i < uniformData[Key::VertexShader].size(); ++i)
+ respectsMatrix |= uniformData[Key::VertexShader].at(i).specialType == UniformData::Matrix;
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < uniformData[shaderType].size(); ++i)
+ respectsOpacity |= uniformData[shaderType].at(i).specialType == UniformData::Opacity;
+ }
+ if (!respectsMatrix)
+ parseLog += QLatin1String("Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n");
+ if (!respectsOpacity)
+ parseLog += QLatin1String("Warning: Shaders are missing reference to \'qt_Opacity\'.\n");
+}
+
+void QQuickOpenGLShaderEffectCommon::lookThroughShaderCode(QQuickItem *item, Key::ShaderType shaderType, const QByteArray &code)
+{
+ int index = 0;
+ int typeIndex = -1;
+ int typeLength = 0;
+ int nameIndex = -1;
+ int nameLength = 0;
+ const char *s = code.constData();
+ VariableQualifier decl = AttributeQualifier;
+ while ((index = qt_search_for_variable(s, code.size(), index, decl, typeIndex, typeLength,
+ nameIndex, nameLength, shaderType)) != -1)
+ {
+ if (decl == AttributeQualifier) {
+ if (shaderType == Key::VertexShader)
+ attributes.append(QByteArray(s + nameIndex, nameLength));
+ } else {
+ Q_ASSERT(decl == UniformQualifier);
+
+ const int sampLen = sizeof("sampler2D") - 1;
+ const int opLen = sizeof("qt_Opacity") - 1;
+ const int matLen = sizeof("qt_Matrix") - 1;
+ const int srLen = sizeof("qt_SubRect_") - 1;
+
+ UniformData d;
+ QSignalMapper *mapper = 0;
+ d.name = QByteArray(s + nameIndex, nameLength);
+ if (nameLength == opLen && qstrncmp("qt_Opacity", s + nameIndex, opLen) == 0) {
+ d.specialType = UniformData::Opacity;
+ } else if (nameLength == matLen && qstrncmp("qt_Matrix", s + nameIndex, matLen) == 0) {
+ d.specialType = UniformData::Matrix;
+ } else if (nameLength > srLen && qstrncmp("qt_SubRect_", s + nameIndex, srLen) == 0) {
+ d.specialType = UniformData::SubRect;
+ } else {
+ mapper = new QSignalMapper;
+ mapper->setMapping(item, uniformData[shaderType].size() | (shaderType << 16));
+ d.value = item->property(d.name.constData());
+ bool sampler = typeLength == sampLen && qstrncmp("sampler2D", s + typeIndex, sampLen) == 0;
+ d.specialType = sampler ? UniformData::Sampler : UniformData::None;
+ }
+ uniformData[shaderType].append(d);
+ signalMappers[shaderType].append(mapper);
+ }
+ }
+}
+
+void QQuickOpenGLShaderEffectCommon::updateShader(QQuickItem *item, Key::ShaderType shaderType)
+{
+ disconnectPropertySignals(item, shaderType);
+ qDeleteAll(signalMappers[shaderType]);
+ uniformData[shaderType].clear();
+ signalMappers[shaderType].clear();
+ if (shaderType == Key::VertexShader)
+ attributes.clear();
+
+ const QByteArray &code = source.sourceCode[shaderType];
+ if (code.isEmpty()) {
+ // Optimize for default code.
+ if (shaderType == Key::VertexShader) {
+ attributes.append(QByteArray(qtPositionAttributeName()));
+ attributes.append(QByteArray(qtTexCoordAttributeName()));
+ UniformData d;
+ d.name = "qt_Matrix";
+ d.specialType = UniformData::Matrix;
+ uniformData[Key::VertexShader].append(d);
+ signalMappers[Key::VertexShader].append(0);
+ } else if (shaderType == Key::FragmentShader) {
+ UniformData d;
+ d.name = "qt_Opacity";
+ d.specialType = UniformData::Opacity;
+ uniformData[Key::FragmentShader].append(d);
+ signalMappers[Key::FragmentShader].append(0);
+ QSignalMapper *mapper = new QSignalMapper;
+ mapper->setMapping(item, 1 | (Key::FragmentShader << 16));
+ const char *sourceName = "source";
+ d.name = sourceName;
+ d.value = item->property(sourceName);
+ d.specialType = UniformData::Sampler;
+ uniformData[Key::FragmentShader].append(d);
+ signalMappers[Key::FragmentShader].append(mapper);
+ }
+ } else {
+ lookThroughShaderCode(item, shaderType, code);
+ }
+
+ connectPropertySignals(item, shaderType);
+}
+
+void QQuickOpenGLShaderEffectCommon::updateMaterial(QQuickOpenGLShaderEffectNode *node,
+ QQuickOpenGLShaderEffectMaterial *material,
+ bool updateUniforms, bool updateUniformValues,
+ bool updateTextureProviders)
+{
+ if (updateUniforms) {
+ for (int i = 0; i < material->textureProviders.size(); ++i) {
+ QSGTextureProvider *t = material->textureProviders.at(i);
+ if (t) {
+ QObject::disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
+ QObject::disconnect(t, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
+ }
+ }
+
+ // First make room in the textureProviders array. Set to proper value further down.
+ int textureProviderCount = 0;
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ if (uniformData[shaderType].at(i).specialType == UniformData::Sampler)
+ ++textureProviderCount;
+ }
+ material->uniforms[shaderType] = uniformData[shaderType];
+ }
+ material->textureProviders.fill(0, textureProviderCount);
+ updateUniformValues = false;
+ updateTextureProviders = true;
+ }
+
+ if (updateUniformValues) {
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ Q_ASSERT(uniformData[shaderType].size() == material->uniforms[shaderType].size());
+ for (int i = 0; i < uniformData[shaderType].size(); ++i)
+ material->uniforms[shaderType][i].value = uniformData[shaderType].at(i).value;
+ }
+ }
+
+ if (updateTextureProviders) {
+ int index = 0;
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ const UniformData &d = uniformData[shaderType].at(i);
+ if (d.specialType != UniformData::Sampler)
+ continue;
+ QSGTextureProvider *oldProvider = material->textureProviders.at(index);
+ QSGTextureProvider *newProvider = 0;
+ QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source && source->isTextureProvider())
+ newProvider = source->textureProvider();
+ if (newProvider != oldProvider) {
+ if (oldProvider) {
+ QObject::disconnect(oldProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
+ QObject::disconnect(oldProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
+ }
+ if (newProvider) {
+ Q_ASSERT_X(newProvider->thread() == QThread::currentThread(),
+ "QQuickOpenGLShaderEffect::updatePaintNode",
+ "Texture provider must belong to the rendering thread");
+ QObject::connect(newProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
+ QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
+ } else {
+ const char *typeName = source ? source->metaObject()->className() : d.value.typeName();
+ qWarning("ShaderEffect: Property '%s' is not assigned a valid texture provider (%s).",
+ d.name.constData(), typeName);
+ }
+ material->textureProviders[index] = newProvider;
+ }
+ ++index;
+ }
+ }
+ Q_ASSERT(index == material->textureProviders.size());
+ }
+}
+
+void QQuickOpenGLShaderEffectCommon::updateWindow(QQuickWindow *window)
+{
+ // See comment in QQuickOpenGLShaderEffectCommon::propertyChanged().
+ if (window) {
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ const UniformData &d = uniformData[shaderType].at(i);
+ if (d.specialType == UniformData::Sampler) {
+ QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source)
+ QQuickItemPrivate::get(source)->refWindow(window);
+ }
+ }
+ }
+ } else {
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ const UniformData &d = uniformData[shaderType].at(i);
+ if (d.specialType == UniformData::Sampler) {
+ QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source)
+ QQuickItemPrivate::get(source)->derefWindow();
+ }
+ }
+ }
+ }
+}
+
+void QQuickOpenGLShaderEffectCommon::sourceDestroyed(QObject *object)
+{
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < uniformData[shaderType].size(); ++i) {
+ UniformData &d = uniformData[shaderType][i];
+ if (d.specialType == UniformData::Sampler && d.value.canConvert<QObject *>()) {
+ if (qvariant_cast<QObject *>(d.value) == object)
+ d.value = QVariant();
+ }
+ }
+ }
+}
+
+static bool qquick_uniqueInUniformData(QQuickItem *source, const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> *uniformData, int typeToSkip, int indexToSkip)
+{
+ for (int s=0; s<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++s) {
+ for (int i=0; i<uniformData[s].size(); ++i) {
+ if (s == typeToSkip && i == indexToSkip)
+ continue;
+ const QQuickOpenGLShaderEffectMaterial::UniformData &d = uniformData[s][i];
+ if (d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::Sampler && qvariant_cast<QObject *>(d.value) == source)
+ return false;
+ }
+ }
+ return true;
+}
+
+void QQuickOpenGLShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
+ bool *textureProviderChanged)
+{
+ Key::ShaderType shaderType = Key::ShaderType(mappedId >> 16);
+ int index = mappedId & 0xffff;
+ UniformData &d = uniformData[shaderType][index];
+ if (d.specialType == UniformData::Sampler) {
+ QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source) {
+ if (item->window())
+ QQuickItemPrivate::get(source)->derefWindow();
+
+ // QObject::disconnect() will disconnect all matching connections. If the same
+ // source has been attached to two separate samplers, then changing one of them
+ // would trigger both to be disconnected. Without the connection we'll end up
+ // with a dangling pointer in the uniformData.
+ if (qquick_uniqueInUniformData(source, uniformData, shaderType, index))
+ QObject::disconnect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
+ }
+
+ d.value = item->property(d.name.constData());
+
+ source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
+ if (source) {
+ // 'source' needs a window to get a scene graph node. It usually gets one through its
+ // parent, but if the source item is "inline" rather than a reference -- i.e.
+ // "property variant source: Image { }" instead of "property variant source: foo" -- it
+ // will not get a parent. In those cases, 'source' should get the window from 'item'.
+ if (item->window())
+ QQuickItemPrivate::get(source)->refWindow(item->window());
+ QObject::connect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
+ }
+ if (textureProviderChanged)
+ *textureProviderChanged = true;
+ } else {
+ d.value = item->property(d.name.constData());
+ if (textureProviderChanged)
+ *textureProviderChanged = false;
+ }
+}
+
+QQuickOpenGLShaderEffect::QQuickOpenGLShaderEffect(QQuickItem *parent)
+ : QQuickItem(parent)
+ , m_meshResolution(1, 1)
+ , m_mesh(0)
+ , m_cullMode(NoCulling)
+ , m_status(Uncompiled)
+ , m_blending(true)
+ , m_dirtyUniforms(true)
+ , m_dirtyUniformValues(true)
+ , m_dirtyTextureProviders(true)
+ , m_dirtyProgram(true)
+ , m_dirtyParseLog(true)
+ , m_dirtyMesh(true)
+ , m_dirtyGeometry(true)
+ , m_customVertexShader(false)
+ , m_supportsAtlasTextures(false)
+{
+ setFlag(QQuickItem::ItemHasContents);
+}
+
+QQuickOpenGLShaderEffect::~QQuickOpenGLShaderEffect()
+{
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
+ m_common.disconnectPropertySignals(this, Key::ShaderType(shaderType));
+}
+
+void QQuickOpenGLShaderEffect::setFragmentShader(const QByteArray &code)
+{
+ if (m_common.source.sourceCode[Key::FragmentShader].constData() == code.constData())
+ return;
+ m_common.source.sourceCode[Key::FragmentShader] = code;
+ m_dirtyProgram = true;
+ m_dirtyParseLog = true;
+
+ if (isComponentComplete())
+ m_common.updateShader(this, Key::FragmentShader);
+
+ update();
+ if (m_status != Uncompiled) {
+ m_status = Uncompiled;
+ emit statusChanged();
+ }
+ emit fragmentShaderChanged();
+}
+
+void QQuickOpenGLShaderEffect::setVertexShader(const QByteArray &code)
+{
+ if (m_common.source.sourceCode[Key::VertexShader].constData() == code.constData())
+ return;
+ m_common.source.sourceCode[Key::VertexShader] = code;
+ m_dirtyProgram = true;
+ m_dirtyParseLog = true;
+ m_customVertexShader = true;
+
+ if (isComponentComplete())
+ m_common.updateShader(this, Key::VertexShader);
+
+ update();
+ if (m_status != Uncompiled) {
+ m_status = Uncompiled;
+ emit statusChanged();
+ }
+ emit vertexShaderChanged();
+}
+
+void QQuickOpenGLShaderEffect::setBlending(bool enable)
+{
+ if (blending() == enable)
+ return;
+
+ m_blending = enable;
+ update();
+
+ emit blendingChanged();
+}
+
+QVariant QQuickOpenGLShaderEffect::mesh() const
+{
+ return m_mesh ? qVariantFromValue(static_cast<QObject *>(m_mesh))
+ : qVariantFromValue(m_meshResolution);
+}
+
+void QQuickOpenGLShaderEffect::setMesh(const QVariant &mesh)
+{
+ QQuickShaderEffectMesh *newMesh = qobject_cast<QQuickShaderEffectMesh *>(qvariant_cast<QObject *>(mesh));
+ if (newMesh && newMesh == m_mesh)
+ return;
+ if (m_mesh)
+ disconnect(m_mesh, SIGNAL(geometryChanged()), this, 0);
+ m_mesh = newMesh;
+ if (m_mesh) {
+ connect(m_mesh, SIGNAL(geometryChanged()), this, SLOT(updateGeometry()));
+ } else {
+ if (mesh.canConvert<QSize>()) {
+ m_meshResolution = mesh.toSize();
+ } else {
+ QList<QByteArray> res = mesh.toByteArray().split('x');
+ bool ok = res.size() == 2;
+ if (ok) {
+ int w = res.at(0).toInt(&ok);
+ if (ok) {
+ int h = res.at(1).toInt(&ok);
+ if (ok)
+ m_meshResolution = QSize(w, h);
+ }
+ }
+ if (!ok)
+ qWarning("ShaderEffect: mesh property must be size or object deriving from QQuickOpenGLShaderEffectMesh.");
+ }
+ m_defaultMesh.setResolution(m_meshResolution);
+ }
+
+ m_dirtyMesh = true;
+ m_dirtyParseLog = true;
+ update();
+ emit meshChanged();
+}
+
+void QQuickOpenGLShaderEffect::setCullMode(CullMode face)
+{
+ if (face == m_cullMode)
+ return;
+ m_cullMode = face;
+ update();
+ emit cullModeChanged();
+}
+
+void QQuickOpenGLShaderEffect::setSupportsAtlasTextures(bool supports)
+{
+ if (supports == m_supportsAtlasTextures)
+ return;
+ m_supportsAtlasTextures = supports;
+ updateGeometry();
+ emit supportsAtlasTexturesChanged();
+}
+
+QString QQuickOpenGLShaderEffect::parseLog()
+{
+ if (m_dirtyParseLog) {
+ m_common.updateParseLog(m_mesh != 0);
+ m_dirtyParseLog = false;
+ }
+ return m_common.parseLog;
+}
+
+bool QQuickOpenGLShaderEffect::event(QEvent *event)
+{
+ if (event->type() == QEvent::DynamicPropertyChange) {
+ QDynamicPropertyChangeEvent *e = static_cast<QDynamicPropertyChangeEvent *>(event);
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
+ for (int i = 0; i < m_common.uniformData[shaderType].size(); ++i) {
+ if (m_common.uniformData[shaderType].at(i).name == e->propertyName()) {
+ bool textureProviderChanged;
+ m_common.propertyChanged(this, (shaderType << 16) | i, &textureProviderChanged);
+ m_dirtyTextureProviders |= textureProviderChanged;
+ m_dirtyUniformValues = true;
+ update();
+ }
+ }
+ }
+ }
+ return QQuickItem::event(event);
+}
+
+void QQuickOpenGLShaderEffect::updateGeometry()
+{
+ m_dirtyGeometry = true;
+ update();
+}
+
+void QQuickOpenGLShaderEffect::updateGeometryIfAtlased()
+{
+ if (m_supportsAtlasTextures)
+ updateGeometry();
+}
+
+void QQuickOpenGLShaderEffect::updateLogAndStatus(const QString &log, int status)
+{
+ m_log = parseLog() + log;
+ m_status = Status(status);
+ emit logChanged();
+ emit statusChanged();
+}
+
+void QQuickOpenGLShaderEffect::sourceDestroyed(QObject *object)
+{
+ m_common.sourceDestroyed(object);
+}
+
+
+void QQuickOpenGLShaderEffect::propertyChanged(int mappedId)
+{
+ bool textureProviderChanged;
+ m_common.propertyChanged(this, mappedId, &textureProviderChanged);
+ m_dirtyTextureProviders |= textureProviderChanged;
+ m_dirtyUniformValues = true;
+ update();
+}
+
+void QQuickOpenGLShaderEffect::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ m_dirtyGeometry = true;
+ QQuickItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+QSGNode *QQuickOpenGLShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ QQuickOpenGLShaderEffectNode *node = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode);
+
+ // In the case of zero-size or a bad vertex shader, don't try to create a node...
+ if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
+ if (node)
+ delete node;
+ return 0;
+ }
+
+ if (!node) {
+ node = new QQuickOpenGLShaderEffectNode;
+ node->setMaterial(new QQuickOpenGLShaderEffectMaterial(node));
+ node->setFlag(QSGNode::OwnsMaterial, true);
+ m_dirtyProgram = true;
+ m_dirtyUniforms = true;
+ m_dirtyGeometry = true;
+ connect(node, SIGNAL(logAndStatusChanged(QString,int)), this, SLOT(updateLogAndStatus(QString,int)));
+ connect(node, &QQuickOpenGLShaderEffectNode::dirtyTexture,
+ this, &QQuickOpenGLShaderEffect::updateGeometryIfAtlased);
+ }
+
+ QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(node->material());
+
+ // Update blending
+ if (bool(material->flags() & QSGMaterial::Blending) != m_blending) {
+ material->setFlag(QSGMaterial::Blending, m_blending);
+ node->markDirty(QSGNode::DirtyMaterial);
+ }
+
+ if (int(material->cullMode) != int(m_cullMode)) {
+ material->cullMode = QQuickShaderEffect::CullMode(m_cullMode);
+ node->markDirty(QSGNode::DirtyMaterial);
+ }
+
+ if (m_dirtyProgram) {
+ Key s = m_common.source;
+ QSGShaderSourceBuilder builder;
+ if (s.sourceCode[Key::FragmentShader].isEmpty()) {
+ builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.frag"));
+ s.sourceCode[Key::FragmentShader] = builder.source();
+ builder.clear();
+ }
+ if (s.sourceCode[Key::VertexShader].isEmpty()) {
+ builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert"));
+ s.sourceCode[Key::VertexShader] = builder.source();
+ }
+ s.className = metaObject()->className();
+
+ material->setProgramSource(s);
+ material->attributes = m_common.attributes;
+ node->markDirty(QSGNode::DirtyMaterial);
+ m_dirtyProgram = false;
+ m_dirtyUniforms = true;
+ }
+
+ if (m_dirtyUniforms || m_dirtyUniformValues || m_dirtyTextureProviders) {
+ m_common.updateMaterial(node, material, m_dirtyUniforms, m_dirtyUniformValues,
+ m_dirtyTextureProviders);
+ node->markDirty(QSGNode::DirtyMaterial);
+ m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
+ }
+
+ QRectF srcRect(0, 0, 1, 1);
+ bool geometryUsesTextureSubRect = false;
+ if (m_supportsAtlasTextures && material->textureProviders.size() == 1) {
+ QSGTextureProvider *provider = material->textureProviders.at(0);
+ if (provider->texture()) {
+ srcRect = provider->texture()->normalizedTextureSubRect();
+ geometryUsesTextureSubRect = true;
+ }
+ }
+
+ if (bool(material->flags() & QSGMaterial::RequiresFullMatrix) != m_customVertexShader) {
+ material->setFlag(QSGMaterial::RequiresFullMatrix, m_customVertexShader);
+ node->markDirty(QSGNode::DirtyMaterial);
+ }
+
+ if (material->geometryUsesTextureSubRect != geometryUsesTextureSubRect) {
+ material->geometryUsesTextureSubRect = geometryUsesTextureSubRect;
+ node->markDirty(QSGNode::DirtyMaterial);
+ }
+
+ if (m_dirtyMesh) {
+ node->setGeometry(0);
+ m_dirtyMesh = false;
+ m_dirtyGeometry = true;
+ }
+
+ if (m_dirtyGeometry) {
+ node->setFlag(QSGNode::OwnsGeometry, false);
+ QSGGeometry *geometry = node->geometry();
+ QRectF rect(0, 0, width(), height());
+ QQuickShaderEffectMesh *mesh = m_mesh ? m_mesh : &m_defaultMesh;
+
+ geometry = mesh->updateGeometry(geometry, m_common.attributes, srcRect, rect);
+ if (!geometry) {
+ QString log = mesh->log();
+ if (!log.isNull()) {
+ m_log = parseLog();
+ m_log += QLatin1String("*** Mesh ***\n");
+ m_log += log;
+ m_status = Error;
+ emit logChanged();
+ emit statusChanged();
+ }
+ delete node;
+ return 0;
+ }
+
+ node->setGeometry(geometry);
+ node->setFlag(QSGNode::OwnsGeometry, true);
+
+ m_dirtyGeometry = false;
+ }
+
+ return node;
+}
+
+void QQuickOpenGLShaderEffect::componentComplete()
+{
+ m_common.updateShader(this, Key::VertexShader);
+ m_common.updateShader(this, Key::FragmentShader);
+ QQuickItem::componentComplete();
+}
+
+void QQuickOpenGLShaderEffect::itemChange(ItemChange change, const ItemChangeData &value)
+{
+ if (change == QQuickItem::ItemSceneChange)
+ m_common.updateWindow(value.window);
+ QQuickItem::itemChange(change, value);
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/items/qquickopenglshadereffect_p.h b/src/quick/items/qquickopenglshadereffect_p.h
new file mode 100644
index 0000000000..1b72367e9f
--- /dev/null
+++ b/src/quick/items/qquickopenglshadereffect_p.h
@@ -0,0 +1,209 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKOPENGLSHADEREFFECT_P_H
+#define QQUICKOPENGLSHADEREFFECT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/qquickitem.h>
+
+#include <QtQuick/qsgmaterial.h>
+#include <private/qtquickglobal_p.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qquickopenglshadereffectnode_p.h>
+#include "qquickshadereffect_p.h"
+#include "qquickshadereffectmesh_p.h"
+
+#include <QtCore/qpointer.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGContext;
+class QSignalMapper;
+class QQuickOpenGLCustomMaterialShader;
+
+// Common class for QQuickOpenGLShaderEffect and QQuickCustomParticle.
+struct Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectCommon
+{
+ typedef QQuickOpenGLShaderEffectMaterialKey Key;
+ typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
+
+ ~QQuickOpenGLShaderEffectCommon();
+ void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
+ void connectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
+ void updateParseLog(bool ignoreAttributes);
+ void lookThroughShaderCode(QQuickItem *item, Key::ShaderType shaderType, const QByteArray &code);
+ void updateShader(QQuickItem *item, Key::ShaderType shaderType);
+ void updateMaterial(QQuickOpenGLShaderEffectNode *node, QQuickOpenGLShaderEffectMaterial *material,
+ bool updateUniforms, bool updateUniformValues, bool updateTextureProviders);
+ void updateWindow(QQuickWindow *window);
+
+ // Called by slots in QQuickOpenGLShaderEffect:
+ void sourceDestroyed(QObject *object);
+ void propertyChanged(QQuickItem *item, int mappedId, bool *textureProviderChanged);
+
+ Key source;
+ QVector<QByteArray> attributes;
+ QVector<UniformData> uniformData[Key::ShaderTypeCount];
+ QVector<QSignalMapper *> signalMappers[Key::ShaderTypeCount];
+ QString parseLog;
+};
+
+
+class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffect : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
+ Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
+ Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
+ Q_PROPERTY(QVariant mesh READ mesh WRITE setMesh NOTIFY meshChanged)
+ Q_PROPERTY(CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged)
+ Q_PROPERTY(QString log READ log NOTIFY logChanged)
+ Q_PROPERTY(Status status READ status NOTIFY statusChanged)
+ Q_PROPERTY(bool supportsAtlasTextures READ supportsAtlasTextures WRITE setSupportsAtlasTextures NOTIFY supportsAtlasTexturesChanged REVISION 1)
+
+public:
+ enum CullMode
+ {
+ NoCulling = QQuickShaderEffect::NoCulling,
+ BackFaceCulling = QQuickShaderEffect::BackFaceCulling,
+ FrontFaceCulling = QQuickShaderEffect::FrontFaceCulling
+ };
+ Q_ENUM(CullMode)
+
+ enum Status
+ {
+ Compiled,
+ Uncompiled,
+ Error
+ };
+ Q_ENUM(Status)
+
+ QQuickOpenGLShaderEffect(QQuickItem *parent = 0);
+ ~QQuickOpenGLShaderEffect();
+
+ QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; }
+ void setFragmentShader(const QByteArray &code);
+
+ QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; }
+ void setVertexShader(const QByteArray &code);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QVariant mesh() const;
+ void setMesh(const QVariant &mesh);
+
+ CullMode cullMode() const { return m_cullMode; }
+ void setCullMode(CullMode face);
+
+ QString log() const { return m_log; }
+ Status status() const { return m_status; }
+
+ bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
+ void setSupportsAtlasTextures(bool supports);
+
+ QString parseLog();
+
+ bool event(QEvent *) Q_DECL_OVERRIDE;
+
+Q_SIGNALS:
+ void fragmentShaderChanged();
+ void vertexShaderChanged();
+ void blendingChanged();
+ void meshChanged();
+ void cullModeChanged();
+ void logChanged();
+ void statusChanged();
+ void supportsAtlasTexturesChanged();
+
+protected:
+ void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) Q_DECL_OVERRIDE;
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE;
+ void componentComplete() Q_DECL_OVERRIDE;
+ void itemChange(ItemChange change, const ItemChangeData &value) Q_DECL_OVERRIDE;
+
+private Q_SLOTS:
+ void updateGeometry();
+ void updateGeometryIfAtlased();
+ void updateLogAndStatus(const QString &log, int status);
+ void sourceDestroyed(QObject *object);
+ void propertyChanged(int mappedId);
+
+private:
+ friend class QQuickCustomMaterialShader;
+ friend class QQuickOpenGLShaderEffectNode;
+
+ typedef QQuickOpenGLShaderEffectMaterialKey Key;
+ typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
+
+ QSize m_meshResolution;
+ QQuickShaderEffectMesh *m_mesh;
+ QQuickGridMesh m_defaultMesh;
+ CullMode m_cullMode;
+ QString m_log;
+ Status m_status;
+
+ QQuickOpenGLShaderEffectCommon m_common;
+
+ uint m_blending : 1;
+ uint m_dirtyUniforms : 1;
+ uint m_dirtyUniformValues : 1;
+ uint m_dirtyTextureProviders : 1;
+ uint m_dirtyProgram : 1;
+ uint m_dirtyParseLog : 1;
+ uint m_dirtyMesh : 1;
+ uint m_dirtyGeometry : 1;
+ uint m_customVertexShader : 1;
+ uint m_supportsAtlasTextures : 1;
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKOPENGLSHADEREFFECT_P_H
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickopenglshadereffectnode.cpp
index a06fe26a9c..4535aec332 100644
--- a/src/quick/items/qquickshadereffectnode.cpp
+++ b/src/quick/items/qquickopenglshadereffectnode.cpp
@@ -37,9 +37,9 @@
**
****************************************************************************/
-#include <private/qquickshadereffectnode_p.h>
+#include <private/qquickopenglshadereffectnode_p.h>
-#include "qquickshadereffect_p.h"
+#include "qquickopenglshadereffect_p.h"
#include <QtQuick/qsgtextureprovider.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgshadersourcebuilder_p.h>
@@ -61,29 +61,29 @@ static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProvider
class QQuickCustomMaterialShader : public QSGMaterialShader
{
public:
- QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes);
+ QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes);
void deactivate() Q_DECL_OVERRIDE;
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE;
char const *const *attributeNames() const Q_DECL_OVERRIDE;
protected:
- friend class QQuickShaderEffectNode;
+ friend class QQuickOpenGLShaderEffectNode;
void compile() Q_DECL_OVERRIDE;
const char *vertexShader() const Q_DECL_OVERRIDE;
const char *fragmentShader() const Q_DECL_OVERRIDE;
- const QQuickShaderEffectMaterialKey m_key;
+ const QQuickOpenGLShaderEffectMaterialKey m_key;
QVector<QByteArray> m_attributes;
QVector<const char *> m_attributeNames;
QString m_log;
bool m_compiled;
- QVector<int> m_uniformLocs[QQuickShaderEffectMaterialKey::ShaderTypeCount];
+ QVector<int> m_uniformLocs[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount];
uint m_initialized : 1;
};
-QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes)
+QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes)
: m_key(key)
, m_attributes(attributes)
, m_compiled(false)
@@ -104,20 +104,20 @@ void QQuickCustomMaterialShader::deactivate()
void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
+ typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
Q_ASSERT(newEffect != 0);
- QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(newEffect);
+ QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(newEffect);
if (!material->m_emittedLogChanged && material->m_node) {
material->m_emittedLogChanged = true;
- emit material->m_node->logAndStatusChanged(m_log, m_compiled ? QQuickShaderEffect::Compiled
- : QQuickShaderEffect::Error);
+ emit material->m_node->logAndStatusChanged(m_log, m_compiled ? QQuickOpenGLShaderEffect::Compiled
+ : QQuickOpenGLShaderEffect::Error);
}
int textureProviderIndex = 0;
if (!m_initialized) {
- for (int shaderType = 0; shaderType < QQuickShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
+ for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
Q_ASSERT(m_uniformLocs[shaderType].isEmpty());
m_uniformLocs[shaderType].reserve(material->uniforms[shaderType].size());
for (int i = 0; i < material->uniforms[shaderType].size(); ++i) {
@@ -138,7 +138,7 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri
}
QOpenGLFunctions *functions = state.context()->functions();
- for (int shaderType = 0; shaderType < QQuickShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
+ for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < material->uniforms[shaderType].size(); ++i) {
const UniformData &d = material->uniforms[shaderType].at(i);
int loc = m_uniformLocs[shaderType].at(i);
@@ -230,14 +230,14 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri
}
functions->glActiveTexture(GL_TEXTURE0);
- const QQuickShaderEffectMaterial *oldMaterial = static_cast<const QQuickShaderEffectMaterial *>(oldEffect);
+ const QQuickOpenGLShaderEffectMaterial *oldMaterial = static_cast<const QQuickOpenGLShaderEffectMaterial *>(oldEffect);
if (oldEffect == 0 || material->cullMode != oldMaterial->cullMode) {
switch (material->cullMode) {
- case QQuickShaderEffectMaterial::FrontFaceCulling:
+ case QQuickShaderEffect::FrontFaceCulling:
functions->glEnable(GL_CULL_FACE);
functions->glCullFace(GL_FRONT);
break;
- case QQuickShaderEffectMaterial::BackFaceCulling:
+ case QQuickShaderEffect::BackFaceCulling:
functions->glEnable(GL_CULL_FACE);
functions->glCullFace(GL_BACK);
break;
@@ -322,16 +322,16 @@ void QQuickCustomMaterialShader::compile()
const char *QQuickCustomMaterialShader::vertexShader() const
{
- return m_key.sourceCode[QQuickShaderEffectMaterialKey::VertexShader].constData();
+ return m_key.sourceCode[QQuickOpenGLShaderEffectMaterialKey::VertexShader].constData();
}
const char *QQuickCustomMaterialShader::fragmentShader() const
{
- return m_key.sourceCode[QQuickShaderEffectMaterialKey::FragmentShader].constData();
+ return m_key.sourceCode[QQuickOpenGLShaderEffectMaterialKey::FragmentShader].constData();
}
-bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMaterialKey &other) const
+bool QQuickOpenGLShaderEffectMaterialKey::operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const
{
if (className != other.className)
return false;
@@ -342,39 +342,39 @@ bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMateria
return true;
}
-bool QQuickShaderEffectMaterialKey::operator != (const QQuickShaderEffectMaterialKey &other) const
+bool QQuickOpenGLShaderEffectMaterialKey::operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const
{
return !(*this == other);
}
-uint qHash(const QQuickShaderEffectMaterialKey &key)
+uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key)
{
uint hash = qHash((const void *)key.className);
- typedef QQuickShaderEffectMaterialKey Key;
+ typedef QQuickOpenGLShaderEffectMaterialKey Key;
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
hash = hash * 31337 + qHash(key.sourceCode[shaderType]);
return hash;
}
-class QQuickShaderEffectMaterialCache : public QObject
+class QQuickOpenGLShaderEffectMaterialCache : public QObject
{
Q_OBJECT
public:
- static QQuickShaderEffectMaterialCache *get(bool create = true) {
+ static QQuickOpenGLShaderEffectMaterialCache *get(bool create = true) {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
- QQuickShaderEffectMaterialCache *me = ctx->findChild<QQuickShaderEffectMaterialCache *>(QStringLiteral("__qt_ShaderEffectCache"), Qt::FindDirectChildrenOnly);
+ QQuickOpenGLShaderEffectMaterialCache *me = ctx->findChild<QQuickOpenGLShaderEffectMaterialCache *>(QStringLiteral("__qt_ShaderEffectCache"), Qt::FindDirectChildrenOnly);
if (!me && create) {
- me = new QQuickShaderEffectMaterialCache();
+ me = new QQuickOpenGLShaderEffectMaterialCache();
me->setObjectName(QStringLiteral("__qt_ShaderEffectCache"));
me->setParent(ctx);
}
return me;
}
- QHash<QQuickShaderEffectMaterialKey, QSGMaterialType *> cache;
+ QHash<QQuickOpenGLShaderEffectMaterialKey, QSGMaterialType *> cache;
};
-QQuickShaderEffectMaterial::QQuickShaderEffectMaterial(QQuickShaderEffectNode *node)
- : cullMode(NoCulling)
+QQuickOpenGLShaderEffectMaterial::QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node)
+ : cullMode(QQuickShaderEffect::NoCulling)
, geometryUsesTextureSubRect(false)
, m_node(node)
, m_emittedLogChanged(false)
@@ -382,17 +382,17 @@ QQuickShaderEffectMaterial::QQuickShaderEffectMaterial(QQuickShaderEffectNode *n
setFlag(Blending | RequiresFullMatrix, true);
}
-QSGMaterialType *QQuickShaderEffectMaterial::type() const
+QSGMaterialType *QQuickOpenGLShaderEffectMaterial::type() const
{
return m_type;
}
-QSGMaterialShader *QQuickShaderEffectMaterial::createShader() const
+QSGMaterialShader *QQuickOpenGLShaderEffectMaterial::createShader() const
{
return new QQuickCustomMaterialShader(m_source, attributes);
}
-bool QQuickShaderEffectMaterial::UniformData::operator == (const UniformData &other) const
+bool QQuickOpenGLShaderEffectMaterial::UniformData::operator == (const UniformData &other) const
{
if (specialType != other.specialType)
return false;
@@ -409,14 +409,14 @@ bool QQuickShaderEffectMaterial::UniformData::operator == (const UniformData &ot
}
}
-int QQuickShaderEffectMaterial::compare(const QSGMaterial *o) const
+int QQuickOpenGLShaderEffectMaterial::compare(const QSGMaterial *o) const
{
- const QQuickShaderEffectMaterial *other = static_cast<const QQuickShaderEffectMaterial *>(o);
+ const QQuickOpenGLShaderEffectMaterial *other = static_cast<const QQuickOpenGLShaderEffectMaterial *>(o);
if ((hasAtlasTexture(textureProviders) && !geometryUsesTextureSubRect) || (hasAtlasTexture(other->textureProviders) && !other->geometryUsesTextureSubRect))
return 1;
if (cullMode != other->cullMode)
return 1;
- for (int shaderType = 0; shaderType < QQuickShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
+ for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) {
if (uniforms[shaderType] != other->uniforms[shaderType])
return 1;
}
@@ -440,12 +440,12 @@ int QQuickShaderEffectMaterial::compare(const QSGMaterial *o) const
return 0;
}
-void QQuickShaderEffectMaterial::setProgramSource(const QQuickShaderEffectMaterialKey &source)
+void QQuickOpenGLShaderEffectMaterial::setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source)
{
m_source = source;
m_emittedLogChanged = false;
- QQuickShaderEffectMaterialCache *cache = QQuickShaderEffectMaterialCache::get();
+ QQuickOpenGLShaderEffectMaterialCache *cache = QQuickOpenGLShaderEffectMaterialCache::get();
m_type = cache->cache.value(m_source);
if (!m_type) {
m_type = new QSGMaterialType();
@@ -453,16 +453,16 @@ void QQuickShaderEffectMaterial::setProgramSource(const QQuickShaderEffectMateri
}
}
-void QQuickShaderEffectMaterial::cleanupMaterialCache()
+void QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache()
{
- QQuickShaderEffectMaterialCache *cache = QQuickShaderEffectMaterialCache::get(false);
+ QQuickOpenGLShaderEffectMaterialCache *cache = QQuickOpenGLShaderEffectMaterialCache::get(false);
if (cache) {
qDeleteAll(cache->cache.values());
delete cache;
}
}
-void QQuickShaderEffectMaterial::updateTextures() const
+void QQuickOpenGLShaderEffectMaterial::updateTextures() const
{
for (int i = 0; i < textureProviders.size(); ++i) {
if (QSGTextureProvider *provider = textureProviders.at(i)) {
@@ -472,7 +472,7 @@ void QQuickShaderEffectMaterial::updateTextures() const
}
}
-void QQuickShaderEffectMaterial::invalidateTextureProvider(QSGTextureProvider *provider)
+void QQuickOpenGLShaderEffectMaterial::invalidateTextureProvider(QSGTextureProvider *provider)
{
for (int i = 0; i < textureProviders.size(); ++i) {
if (provider == textureProviders.at(i))
@@ -481,7 +481,7 @@ void QQuickShaderEffectMaterial::invalidateTextureProvider(QSGTextureProvider *p
}
-QQuickShaderEffectNode::QQuickShaderEffectNode()
+QQuickOpenGLShaderEffectNode::QQuickOpenGLShaderEffectNode()
{
QSGNode::setFlag(UsePreprocess, true);
@@ -490,28 +490,28 @@ QQuickShaderEffectNode::QQuickShaderEffectNode()
#endif
}
-QQuickShaderEffectNode::~QQuickShaderEffectNode()
+QQuickOpenGLShaderEffectNode::~QQuickOpenGLShaderEffectNode()
{
}
-void QQuickShaderEffectNode::markDirtyTexture()
+void QQuickOpenGLShaderEffectNode::markDirtyTexture()
{
markDirty(DirtyMaterial);
Q_EMIT dirtyTexture();
}
-void QQuickShaderEffectNode::textureProviderDestroyed(QObject *object)
+void QQuickOpenGLShaderEffectNode::textureProviderDestroyed(QObject *object)
{
Q_ASSERT(material());
- static_cast<QQuickShaderEffectMaterial *>(material())->invalidateTextureProvider(static_cast<QSGTextureProvider *>(object));
+ static_cast<QQuickOpenGLShaderEffectMaterial *>(material())->invalidateTextureProvider(static_cast<QSGTextureProvider *>(object));
}
-void QQuickShaderEffectNode::preprocess()
+void QQuickOpenGLShaderEffectNode::preprocess()
{
Q_ASSERT(material());
- static_cast<QQuickShaderEffectMaterial *>(material())->updateTextures();
+ static_cast<QQuickOpenGLShaderEffectMaterial *>(material())->updateTextures();
}
-#include "qquickshadereffectnode.moc"
+#include "qquickopenglshadereffectnode.moc"
QT_END_NAMESPACE
diff --git a/src/quick/items/qquickshadereffectnode_p.h b/src/quick/items/qquickopenglshadereffectnode_p.h
index cc016d13a7..1adfa4dd29 100644
--- a/src/quick/items/qquickshadereffectnode_p.h
+++ b/src/quick/items/qquickopenglshadereffectnode_p.h
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef QQUICKSHADEREFFECTNODE_P_H
-#define QQUICKSHADEREFFECTNODE_P_H
+#ifndef QQUICKOPENGLSHADEREFFECTNODE_P_H
+#define QQUICKOPENGLSHADEREFFECTNODE_P_H
//
// W A R N I N G
@@ -56,13 +56,14 @@
#include <QtQuick/qsgtextureprovider.h>
#include <QtQuick/qquickitem.h>
#include <private/qtquickglobal_p.h>
+#include <private/qquickshadereffect_p.h>
#include <QtCore/qsharedpointer.h>
#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
-struct QQuickShaderEffectMaterialKey {
+struct QQuickOpenGLShaderEffectMaterialKey {
enum ShaderType
{
VertexShader,
@@ -73,15 +74,15 @@ struct QQuickShaderEffectMaterialKey {
QByteArray sourceCode[ShaderTypeCount];
const char *className;
- bool operator == (const QQuickShaderEffectMaterialKey &other) const;
- bool operator != (const QQuickShaderEffectMaterialKey &other) const;
+ bool operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const;
+ bool operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const;
};
-uint qHash(const QQuickShaderEffectMaterialKey &key);
+uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key);
class QQuickCustomMaterialShader;
-class QQuickShaderEffectNode;
-class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectMaterial : public QSGMaterial
+class QQuickOpenGLShaderEffectNode;
+class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectMaterial : public QSGMaterial
{
public:
struct UniformData
@@ -95,25 +96,18 @@ public:
bool operator == (const UniformData &other) const;
};
- enum CullMode
- {
- NoCulling,
- BackFaceCulling,
- FrontFaceCulling
- };
-
- explicit QQuickShaderEffectMaterial(QQuickShaderEffectNode *node = 0);
+ explicit QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node = 0);
QSGMaterialType *type() const Q_DECL_OVERRIDE;
QSGMaterialShader *createShader() const Q_DECL_OVERRIDE;
int compare(const QSGMaterial *other) const Q_DECL_OVERRIDE;
QVector<QByteArray> attributes;
- QVector<UniformData> uniforms[QQuickShaderEffectMaterialKey::ShaderTypeCount];
+ QVector<UniformData> uniforms[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount];
QVector<QSGTextureProvider *> textureProviders;
- CullMode cullMode;
+ QQuickShaderEffect::CullMode cullMode;
bool geometryUsesTextureSubRect;
- void setProgramSource(const QQuickShaderEffectMaterialKey &source);
+ void setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source);
void updateTextures() const;
void invalidateTextureProvider(QSGTextureProvider *provider);
@@ -128,21 +122,21 @@ protected:
// type. The type is cleaned up in cleanupMaterialCache() which is called
// when the GL context is shut down.
QSGMaterialType *m_type;
- QQuickShaderEffectMaterialKey m_source;
+ QQuickOpenGLShaderEffectMaterialKey m_source;
- QQuickShaderEffectNode *m_node;
+ QQuickOpenGLShaderEffectNode *m_node;
bool m_emittedLogChanged;
};
class QSGShaderEffectMesh;
-class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectNode : public QObject, public QSGGeometryNode
+class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectNode : public QObject, public QSGGeometryNode
{
Q_OBJECT
public:
- QQuickShaderEffectNode();
- virtual ~QQuickShaderEffectNode();
+ QQuickOpenGLShaderEffectNode();
+ virtual ~QQuickOpenGLShaderEffectNode();
void preprocess() Q_DECL_OVERRIDE;
@@ -157,4 +151,4 @@ private Q_SLOTS:
QT_END_NAMESPACE
-#endif // QQUICKSHADEREFFECTNODE_P_H
+#endif // QQUICKOPENGLSHADEREFFECTNODE_P_H
diff --git a/src/quick/items/qquickrendercontrol.cpp b/src/quick/items/qquickrendercontrol.cpp
index 8ac002ed2c..ec9a104812 100644
--- a/src/quick/items/qquickrendercontrol.cpp
+++ b/src/quick/items/qquickrendercontrol.cpp
@@ -47,6 +47,7 @@
#ifndef QT_NO_OPENGL
# include <QtGui/QOpenGLContext>
# include <QtQuick/private/qsgdefaultrendercontext_p.h>
+# include <QtQuick/private/qquickopenglshadereffectnode_p.h>
#endif
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -57,7 +58,6 @@
#include <QtQuick/private/qquickwindow_p.h>
#include <QtCore/private/qobject_p.h>
-#include <private/qquickshadereffectnode_p.h>
QT_BEGIN_NAMESPACE
#ifndef QT_NO_OPENGL
@@ -186,7 +186,9 @@ void QQuickRenderControlPrivate::windowDestroyed()
delete QQuickWindowPrivate::get(window)->animationController;
QQuickWindowPrivate::get(window)->animationController = 0;
- QQuickShaderEffectMaterial::cleanupMaterialCache();
+#ifndef QT_NO_OPENGL
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
window = 0;
}
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index a2c2ebb380..e604e80d96 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -38,493 +38,9 @@
****************************************************************************/
#include <private/qquickshadereffect_p.h>
-#include <private/qquickshadereffectnode_p.h>
-
-#include <QtQuick/qsgmaterial.h>
-#include <QtQuick/private/qsgshadersourcebuilder_p.h>
-#include "qquickitem_p.h"
-
-#include <QtQuick/private/qsgcontext_p.h>
-#include <QtQuick/qsgtextureprovider.h>
-#include "qquickwindow.h"
-
-#include "qquickimage_p.h"
-#include "qquickshadereffectsource_p.h"
-#include "qquickshadereffectmesh_p.h"
-
-#include <QtCore/qsignalmapper.h>
QT_BEGIN_NAMESPACE
-namespace {
-
- enum VariableQualifier {
- AttributeQualifier,
- UniformQualifier
- };
-
- inline bool qt_isalpha(char c)
- {
- char ch = c | 0x20;
- return (ch >= 'a' && ch <= 'z') || c == '_';
- }
-
- inline bool qt_isalnum(char c)
- {
- return qt_isalpha(c) || (c >= '0' && c <= '9');
- }
-
- inline bool qt_isspace(char c)
- {
- return c == ' ' || (c >= 0x09 && c <= 0x0d);
- }
-
- // Returns -1 if not found, returns index to first character after the name if found.
- int qt_search_for_variable(const char *s, int length, int index, VariableQualifier &decl,
- int &typeIndex, int &typeLength,
- int &nameIndex, int &nameLength,
- QQuickShaderEffectCommon::Key::ShaderType shaderType)
- {
- enum Identifier {
- QualifierIdentifier, // Base state
- PrecisionIdentifier,
- TypeIdentifier,
- NameIdentifier
- };
- Identifier expected = QualifierIdentifier;
- bool compilerDirectiveExpected = index == 0;
-
- while (index < length) {
- // Skip whitespace.
- while (qt_isspace(s[index])) {
- compilerDirectiveExpected |= s[index] == '\n';
- ++index;
- }
-
- if (qt_isalpha(s[index])) {
- // Read identifier.
- int idIndex = index;
- ++index;
- while (qt_isalnum(s[index]))
- ++index;
- int idLength = index - idIndex;
-
- const int attrLen = sizeof("attribute") - 1;
- const int inLen = sizeof("in") - 1;
- const int uniLen = sizeof("uniform") - 1;
- const int loLen = sizeof("lowp") - 1;
- const int medLen = sizeof("mediump") - 1;
- const int hiLen = sizeof("highp") - 1;
-
- switch (expected) {
- case QualifierIdentifier:
- if (idLength == attrLen && qstrncmp("attribute", s + idIndex, attrLen) == 0) {
- decl = AttributeQualifier;
- expected = PrecisionIdentifier;
- } else if (shaderType == QQuickShaderEffectCommon::Key::VertexShader
- && idLength == inLen && qstrncmp("in", s + idIndex, inLen) == 0) {
- decl = AttributeQualifier;
- expected = PrecisionIdentifier;
- } else if (idLength == uniLen && qstrncmp("uniform", s + idIndex, uniLen) == 0) {
- decl = UniformQualifier;
- expected = PrecisionIdentifier;
- }
- break;
- case PrecisionIdentifier:
- if ((idLength == loLen && qstrncmp("lowp", s + idIndex, loLen) == 0)
- || (idLength == medLen && qstrncmp("mediump", s + idIndex, medLen) == 0)
- || (idLength == hiLen && qstrncmp("highp", s + idIndex, hiLen) == 0))
- {
- expected = TypeIdentifier;
- break;
- }
- // Fall through.
- case TypeIdentifier:
- typeIndex = idIndex;
- typeLength = idLength;
- expected = NameIdentifier;
- break;
- case NameIdentifier:
- nameIndex = idIndex;
- nameLength = idLength;
- return index; // Attribute or uniform declaration found. Return result.
- default:
- break;
- }
- } else if (s[index] == '#' && compilerDirectiveExpected) {
- // Skip compiler directives.
- ++index;
- while (index < length && (s[index] != '\n' || s[index - 1] == '\\'))
- ++index;
- } else if (s[index] == '/' && s[index + 1] == '/') {
- // Skip comments.
- index += 2;
- while (index < length && s[index] != '\n')
- ++index;
- } else if (s[index] == '/' && s[index + 1] == '*') {
- // Skip comments.
- index += 2;
- while (index < length && (s[index] != '*' || s[index + 1] != '/'))
- ++index;
- if (index < length)
- index += 2; // Skip star-slash.
- } else {
- expected = QualifierIdentifier;
- ++index;
- }
- compilerDirectiveExpected = false;
- }
- return -1;
- }
-}
-
-
-
-QQuickShaderEffectCommon::~QQuickShaderEffectCommon()
-{
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
- qDeleteAll(signalMappers[shaderType]);
-}
-
-void QQuickShaderEffectCommon::disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
-{
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- if (signalMappers[shaderType].at(i) == 0)
- continue;
- const UniformData &d = uniformData[shaderType].at(i);
- QSignalMapper *mapper = signalMappers[shaderType].at(i);
- QObject::disconnect(item, 0, mapper, SLOT(map()));
- QObject::disconnect(mapper, SIGNAL(mapped(int)), item, SLOT(propertyChanged(int)));
- if (d.specialType == UniformData::Sampler) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- if (item->window())
- QQuickItemPrivate::get(source)->derefWindow();
- QObject::disconnect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
- }
- }
- }
-}
-
-void QQuickShaderEffectCommon::connectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
-{
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- if (signalMappers[shaderType].at(i) == 0)
- continue;
- const UniformData &d = uniformData[shaderType].at(i);
- int pi = item->metaObject()->indexOfProperty(d.name.constData());
- if (pi >= 0) {
- QMetaProperty mp = item->metaObject()->property(pi);
- if (!mp.hasNotifySignal())
- qWarning("QQuickShaderEffect: property '%s' does not have notification method!", d.name.constData());
- const QByteArray signalName = '2' + mp.notifySignal().methodSignature();
- QSignalMapper *mapper = signalMappers[shaderType].at(i);
- QObject::connect(item, signalName, mapper, SLOT(map()));
- QObject::connect(mapper, SIGNAL(mapped(int)), item, SLOT(propertyChanged(int)));
- } else {
- // If the source is set via a dynamic property, like the layer is, then we need this
- // check to disable the warning.
- if (!item->property(d.name.constData()).isValid())
- qWarning("QQuickShaderEffect: '%s' does not have a matching property!", d.name.constData());
- }
-
- if (d.specialType == UniformData::Sampler) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- if (item->window())
- QQuickItemPrivate::get(source)->refWindow(item->window());
- QObject::connect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
- }
- }
- }
-}
-
-void QQuickShaderEffectCommon::updateParseLog(bool ignoreAttributes)
-{
- parseLog.clear();
- if (!ignoreAttributes) {
- if (!attributes.contains(qtPositionAttributeName())) {
- parseLog += QLatin1String("Warning: Missing reference to \'");
- parseLog += QLatin1String(qtPositionAttributeName());
- parseLog += QLatin1String("\'.\n");
- }
- if (!attributes.contains(qtTexCoordAttributeName())) {
- parseLog += QLatin1String("Warning: Missing reference to \'");
- parseLog += QLatin1String(qtTexCoordAttributeName());
- parseLog += QLatin1String("\'.\n");
- }
- }
- bool respectsMatrix = false;
- bool respectsOpacity = false;
- for (int i = 0; i < uniformData[Key::VertexShader].size(); ++i)
- respectsMatrix |= uniformData[Key::VertexShader].at(i).specialType == UniformData::Matrix;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i)
- respectsOpacity |= uniformData[shaderType].at(i).specialType == UniformData::Opacity;
- }
- if (!respectsMatrix)
- parseLog += QLatin1String("Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n");
- if (!respectsOpacity)
- parseLog += QLatin1String("Warning: Shaders are missing reference to \'qt_Opacity\'.\n");
-}
-
-void QQuickShaderEffectCommon::lookThroughShaderCode(QQuickItem *item, Key::ShaderType shaderType, const QByteArray &code)
-{
- int index = 0;
- int typeIndex = -1;
- int typeLength = 0;
- int nameIndex = -1;
- int nameLength = 0;
- const char *s = code.constData();
- VariableQualifier decl = AttributeQualifier;
- while ((index = qt_search_for_variable(s, code.size(), index, decl, typeIndex, typeLength,
- nameIndex, nameLength, shaderType)) != -1)
- {
- if (decl == AttributeQualifier) {
- if (shaderType == Key::VertexShader)
- attributes.append(QByteArray(s + nameIndex, nameLength));
- } else {
- Q_ASSERT(decl == UniformQualifier);
-
- const int sampLen = sizeof("sampler2D") - 1;
- const int opLen = sizeof("qt_Opacity") - 1;
- const int matLen = sizeof("qt_Matrix") - 1;
- const int srLen = sizeof("qt_SubRect_") - 1;
-
- UniformData d;
- QSignalMapper *mapper = 0;
- d.name = QByteArray(s + nameIndex, nameLength);
- if (nameLength == opLen && qstrncmp("qt_Opacity", s + nameIndex, opLen) == 0) {
- d.specialType = UniformData::Opacity;
- } else if (nameLength == matLen && qstrncmp("qt_Matrix", s + nameIndex, matLen) == 0) {
- d.specialType = UniformData::Matrix;
- } else if (nameLength > srLen && qstrncmp("qt_SubRect_", s + nameIndex, srLen) == 0) {
- d.specialType = UniformData::SubRect;
- } else {
- mapper = new QSignalMapper;
- mapper->setMapping(item, uniformData[shaderType].size() | (shaderType << 16));
- d.value = item->property(d.name.constData());
- bool sampler = typeLength == sampLen && qstrncmp("sampler2D", s + typeIndex, sampLen) == 0;
- d.specialType = sampler ? UniformData::Sampler : UniformData::None;
- }
- uniformData[shaderType].append(d);
- signalMappers[shaderType].append(mapper);
- }
- }
-}
-
-void QQuickShaderEffectCommon::updateShader(QQuickItem *item, Key::ShaderType shaderType)
-{
- disconnectPropertySignals(item, shaderType);
- qDeleteAll(signalMappers[shaderType]);
- uniformData[shaderType].clear();
- signalMappers[shaderType].clear();
- if (shaderType == Key::VertexShader)
- attributes.clear();
-
- const QByteArray &code = source.sourceCode[shaderType];
- if (code.isEmpty()) {
- // Optimize for default code.
- if (shaderType == Key::VertexShader) {
- attributes.append(QByteArray(qtPositionAttributeName()));
- attributes.append(QByteArray(qtTexCoordAttributeName()));
- UniformData d;
- d.name = "qt_Matrix";
- d.specialType = UniformData::Matrix;
- uniformData[Key::VertexShader].append(d);
- signalMappers[Key::VertexShader].append(0);
- } else if (shaderType == Key::FragmentShader) {
- UniformData d;
- d.name = "qt_Opacity";
- d.specialType = UniformData::Opacity;
- uniformData[Key::FragmentShader].append(d);
- signalMappers[Key::FragmentShader].append(0);
- QSignalMapper *mapper = new QSignalMapper;
- mapper->setMapping(item, 1 | (Key::FragmentShader << 16));
- const char *sourceName = "source";
- d.name = sourceName;
- d.value = item->property(sourceName);
- d.specialType = UniformData::Sampler;
- uniformData[Key::FragmentShader].append(d);
- signalMappers[Key::FragmentShader].append(mapper);
- }
- } else {
- lookThroughShaderCode(item, shaderType, code);
- }
-
- connectPropertySignals(item, shaderType);
-}
-
-void QQuickShaderEffectCommon::updateMaterial(QQuickShaderEffectNode *node,
- QQuickShaderEffectMaterial *material,
- bool updateUniforms, bool updateUniformValues,
- bool updateTextureProviders)
-{
- if (updateUniforms) {
- for (int i = 0; i < material->textureProviders.size(); ++i) {
- QSGTextureProvider *t = material->textureProviders.at(i);
- if (t) {
- QObject::disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
- QObject::disconnect(t, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
- }
- }
-
- // First make room in the textureProviders array. Set to proper value further down.
- int textureProviderCount = 0;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- if (uniformData[shaderType].at(i).specialType == UniformData::Sampler)
- ++textureProviderCount;
- }
- material->uniforms[shaderType] = uniformData[shaderType];
- }
- material->textureProviders.fill(0, textureProviderCount);
- updateUniformValues = false;
- updateTextureProviders = true;
- }
-
- if (updateUniformValues) {
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- Q_ASSERT(uniformData[shaderType].size() == material->uniforms[shaderType].size());
- for (int i = 0; i < uniformData[shaderType].size(); ++i)
- material->uniforms[shaderType][i].value = uniformData[shaderType].at(i).value;
- }
- }
-
- if (updateTextureProviders) {
- int index = 0;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- const UniformData &d = uniformData[shaderType].at(i);
- if (d.specialType != UniformData::Sampler)
- continue;
- QSGTextureProvider *oldProvider = material->textureProviders.at(index);
- QSGTextureProvider *newProvider = 0;
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source && source->isTextureProvider())
- newProvider = source->textureProvider();
- if (newProvider != oldProvider) {
- if (oldProvider) {
- QObject::disconnect(oldProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
- QObject::disconnect(oldProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
- }
- if (newProvider) {
- Q_ASSERT_X(newProvider->thread() == QThread::currentThread(),
- "QQuickShaderEffect::updatePaintNode",
- "Texture provider must belong to the rendering thread");
- QObject::connect(newProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
- QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
- } else {
- const char *typeName = source ? source->metaObject()->className() : d.value.typeName();
- qWarning("ShaderEffect: Property '%s' is not assigned a valid texture provider (%s).",
- d.name.constData(), typeName);
- }
- material->textureProviders[index] = newProvider;
- }
- ++index;
- }
- }
- Q_ASSERT(index == material->textureProviders.size());
- }
-}
-
-void QQuickShaderEffectCommon::updateWindow(QQuickWindow *window)
-{
- // See comment in QQuickShaderEffectCommon::propertyChanged().
- if (window) {
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- const UniformData &d = uniformData[shaderType].at(i);
- if (d.specialType == UniformData::Sampler) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source)
- QQuickItemPrivate::get(source)->refWindow(window);
- }
- }
- }
- } else {
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- const UniformData &d = uniformData[shaderType].at(i);
- if (d.specialType == UniformData::Sampler) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source)
- QQuickItemPrivate::get(source)->derefWindow();
- }
- }
- }
- }
-}
-
-void QQuickShaderEffectCommon::sourceDestroyed(QObject *object)
-{
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- UniformData &d = uniformData[shaderType][i];
- if (d.specialType == UniformData::Sampler && d.value.canConvert<QObject *>()) {
- if (qvariant_cast<QObject *>(d.value) == object)
- d.value = QVariant();
- }
- }
- }
-}
-
-static bool qquick_uniqueInUniformData(QQuickItem *source, const QVector<QQuickShaderEffectMaterial::UniformData> *uniformData, int typeToSkip, int indexToSkip)
-{
- for (int s=0; s<QQuickShaderEffectMaterialKey::ShaderTypeCount; ++s) {
- for (int i=0; i<uniformData[s].size(); ++i) {
- if (s == typeToSkip && i == indexToSkip)
- continue;
- const QQuickShaderEffectMaterial::UniformData &d = uniformData[s][i];
- if (d.specialType == QQuickShaderEffectMaterial::UniformData::Sampler && qvariant_cast<QObject *>(d.value) == source)
- return false;
- }
- }
- return true;
-}
-
-void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
- bool *textureProviderChanged)
-{
- Key::ShaderType shaderType = Key::ShaderType(mappedId >> 16);
- int index = mappedId & 0xffff;
- UniformData &d = uniformData[shaderType][index];
- if (d.specialType == UniformData::Sampler) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- if (item->window())
- QQuickItemPrivate::get(source)->derefWindow();
-
- // QObject::disconnect() will disconnect all matching connections. If the same
- // source has been attached to two separate samplers, then changing one of them
- // would trigger both to be disconnected. Without the connection we'll end up
- // with a dangling pointer in the uniformData.
- if (qquick_uniqueInUniformData(source, uniformData, shaderType, index))
- QObject::disconnect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
- }
-
- d.value = item->property(d.name.constData());
-
- source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- // 'source' needs a window to get a scene graph node. It usually gets one through its
- // parent, but if the source item is "inline" rather than a reference -- i.e.
- // "property variant source: Image { }" instead of "property variant source: foo" -- it
- // will not get a parent. In those cases, 'source' should get the window from 'item'.
- if (item->window())
- QQuickItemPrivate::get(source)->refWindow(item->window());
- QObject::connect(source, SIGNAL(destroyed(QObject*)), item, SLOT(sourceDestroyed(QObject*)));
- }
- if (textureProviderChanged)
- *textureProviderChanged = true;
- } else {
- d.value = item->property(d.name.constData());
- if (textureProviderChanged)
- *textureProviderChanged = false;
- }
-}
-
-
/*!
\qmltype ShaderEffect
\instantiates QQuickShaderEffect
@@ -675,30 +191,10 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
QQuickShaderEffect::QQuickShaderEffect(QQuickItem *parent)
: QQuickItem(parent)
- , m_meshResolution(1, 1)
- , m_mesh(0)
- , m_cullMode(NoCulling)
- , m_status(Uncompiled)
- , m_blending(true)
- , m_dirtyUniforms(true)
- , m_dirtyUniformValues(true)
- , m_dirtyTextureProviders(true)
- , m_dirtyProgram(true)
- , m_dirtyParseLog(true)
- , m_dirtyMesh(true)
- , m_dirtyGeometry(true)
- , m_customVertexShader(false)
- , m_supportsAtlasTextures(false)
{
setFlag(QQuickItem::ItemHasContents);
}
-QQuickShaderEffect::~QQuickShaderEffect()
-{
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
- m_common.disconnectPropertySignals(this, Key::ShaderType(shaderType));
-}
-
/*!
\qmlproperty string QtQuick::ShaderEffect::fragmentShader
@@ -708,23 +204,14 @@ QQuickShaderEffect::~QQuickShaderEffect()
sampler2D named "source".
*/
-void QQuickShaderEffect::setFragmentShader(const QByteArray &code)
+QByteArray QQuickShaderEffect::fragmentShader() const
{
- if (m_common.source.sourceCode[Key::FragmentShader].constData() == code.constData())
- return;
- m_common.source.sourceCode[Key::FragmentShader] = code;
- m_dirtyProgram = true;
- m_dirtyParseLog = true;
-
- if (isComponentComplete())
- m_common.updateShader(this, Key::FragmentShader);
+ return QByteArray();
+}
- update();
- if (m_status != Uncompiled) {
- m_status = Uncompiled;
- emit statusChanged();
- }
- emit fragmentShaderChanged();
+void QQuickShaderEffect::setFragmentShader(const QByteArray &code)
+{
+ Q_UNUSED(code);
}
/*!
@@ -735,24 +222,14 @@ void QQuickShaderEffect::setFragmentShader(const QByteArray &code)
shader as "varying highp vec2 qt_TexCoord0".
*/
-void QQuickShaderEffect::setVertexShader(const QByteArray &code)
+QByteArray QQuickShaderEffect::vertexShader() const
{
- if (m_common.source.sourceCode[Key::VertexShader].constData() == code.constData())
- return;
- m_common.source.sourceCode[Key::VertexShader] = code;
- m_dirtyProgram = true;
- m_dirtyParseLog = true;
- m_customVertexShader = true;
-
- if (isComponentComplete())
- m_common.updateShader(this, Key::VertexShader);
+ return QByteArray();
+}
- update();
- if (m_status != Uncompiled) {
- m_status = Uncompiled;
- emit statusChanged();
- }
- emit vertexShaderChanged();
+void QQuickShaderEffect::setVertexShader(const QByteArray &code)
+{
+ Q_UNUSED(code);
}
/*!
@@ -764,15 +241,14 @@ void QQuickShaderEffect::setVertexShader(const QByteArray &code)
property to false when blending is not needed. The default value is true.
*/
-void QQuickShaderEffect::setBlending(bool enable)
+bool QQuickShaderEffect::blending() const
{
- if (blending() == enable)
- return;
-
- m_blending = enable;
- update();
+ return true;
+}
- emit blendingChanged();
+void QQuickShaderEffect::setBlending(bool enable)
+{
+ Q_UNUSED(enable);
}
/*!
@@ -790,44 +266,12 @@ void QQuickShaderEffect::setBlending(bool enable)
QVariant QQuickShaderEffect::mesh() const
{
- return m_mesh ? qVariantFromValue(static_cast<QObject *>(m_mesh))
- : qVariantFromValue(m_meshResolution);
+ return QVariant();
}
void QQuickShaderEffect::setMesh(const QVariant &mesh)
{
- QQuickShaderEffectMesh *newMesh = qobject_cast<QQuickShaderEffectMesh *>(qvariant_cast<QObject *>(mesh));
- if (newMesh && newMesh == m_mesh)
- return;
- if (m_mesh)
- disconnect(m_mesh, SIGNAL(geometryChanged()), this, 0);
- m_mesh = newMesh;
- if (m_mesh) {
- connect(m_mesh, SIGNAL(geometryChanged()), this, SLOT(updateGeometry()));
- } else {
- if (mesh.canConvert<QSize>()) {
- m_meshResolution = mesh.toSize();
- } else {
- QList<QByteArray> res = mesh.toByteArray().split('x');
- bool ok = res.size() == 2;
- if (ok) {
- int w = res.at(0).toInt(&ok);
- if (ok) {
- int h = res.at(1).toInt(&ok);
- if (ok)
- m_meshResolution = QSize(w, h);
- }
- }
- if (!ok)
- qWarning("ShaderEffect: mesh property must be size or object deriving from QQuickShaderEffectMesh.");
- }
- m_defaultMesh.setResolution(m_meshResolution);
- }
-
- m_dirtyMesh = true;
- m_dirtyParseLog = true;
- update();
- emit meshChanged();
+ Q_UNUSED(mesh);
}
/*!
@@ -844,13 +288,14 @@ void QQuickShaderEffect::setMesh(const QVariant &mesh)
The default is NoCulling.
*/
+QQuickShaderEffect::CullMode QQuickShaderEffect::cullMode() const
+{
+ return NoCulling;
+}
+
void QQuickShaderEffect::setCullMode(CullMode face)
{
- if (face == m_cullMode)
- return;
- m_cullMode = face;
- update();
- emit cullModeChanged();
+ Q_UNUSED(face);
}
/*!
@@ -874,41 +319,14 @@ void QQuickShaderEffect::setCullMode(CullMode face)
\since QtQuick 2.4
*/
-void QQuickShaderEffect::setSupportsAtlasTextures(bool supports)
-{
- if (supports == m_supportsAtlasTextures)
- return;
- m_supportsAtlasTextures = supports;
- updateGeometry();
- emit supportsAtlasTexturesChanged();
-}
-
-QString QQuickShaderEffect::parseLog()
+bool QQuickShaderEffect::supportsAtlasTextures() const
{
- if (m_dirtyParseLog) {
- m_common.updateParseLog(m_mesh != 0);
- m_dirtyParseLog = false;
- }
- return m_common.parseLog;
+ return false;
}
-bool QQuickShaderEffect::event(QEvent *event)
+void QQuickShaderEffect::setSupportsAtlasTextures(bool supports)
{
- if (event->type() == QEvent::DynamicPropertyChange) {
- QDynamicPropertyChangeEvent *e = static_cast<QDynamicPropertyChangeEvent *>(event);
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < m_common.uniformData[shaderType].size(); ++i) {
- if (m_common.uniformData[shaderType].at(i).name == e->propertyName()) {
- bool textureProviderChanged;
- m_common.propertyChanged(this, (shaderType << 16) | i, &textureProviderChanged);
- m_dirtyTextureProviders |= textureProviderChanged;
- m_dirtyUniformValues = true;
- update();
- }
- }
- }
- }
- return QQuickItem::event(event);
+ Q_UNUSED(supports);
}
/*!
@@ -939,179 +357,14 @@ bool QQuickShaderEffect::event(QEvent *event)
\sa status
*/
-void QQuickShaderEffect::updateGeometry()
-{
- m_dirtyGeometry = true;
- update();
-}
-
-void QQuickShaderEffect::updateGeometryIfAtlased()
-{
- if (m_supportsAtlasTextures)
- updateGeometry();
-}
-
-void QQuickShaderEffect::updateLogAndStatus(const QString &log, int status)
-{
- m_log = parseLog() + log;
- m_status = Status(status);
- emit logChanged();
- emit statusChanged();
-}
-
-void QQuickShaderEffect::sourceDestroyed(QObject *object)
-{
- m_common.sourceDestroyed(object);
-}
-
-
-void QQuickShaderEffect::propertyChanged(int mappedId)
-{
- bool textureProviderChanged;
- m_common.propertyChanged(this, mappedId, &textureProviderChanged);
- m_dirtyTextureProviders |= textureProviderChanged;
- m_dirtyUniformValues = true;
- update();
-}
-
-void QQuickShaderEffect::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
-{
- m_dirtyGeometry = true;
- QQuickItem::geometryChanged(newGeometry, oldGeometry);
-}
-
-QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
-{
- QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode);
-
- // In the case of zero-size or a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
- if (node)
- delete node;
- return 0;
- }
-
- if (!node) {
- node = new QQuickShaderEffectNode;
- node->setMaterial(new QQuickShaderEffectMaterial(node));
- node->setFlag(QSGNode::OwnsMaterial, true);
- m_dirtyProgram = true;
- m_dirtyUniforms = true;
- m_dirtyGeometry = true;
- connect(node, SIGNAL(logAndStatusChanged(QString,int)), this, SLOT(updateLogAndStatus(QString,int)));
- connect(node, &QQuickShaderEffectNode::dirtyTexture,
- this, &QQuickShaderEffect::updateGeometryIfAtlased);
- }
-
- QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(node->material());
-
- // Update blending
- if (bool(material->flags() & QSGMaterial::Blending) != m_blending) {
- material->setFlag(QSGMaterial::Blending, m_blending);
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (int(material->cullMode) != int(m_cullMode)) {
- material->cullMode = QQuickShaderEffectMaterial::CullMode(m_cullMode);
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (m_dirtyProgram) {
- Key s = m_common.source;
- QSGShaderSourceBuilder builder;
- if (s.sourceCode[Key::FragmentShader].isEmpty()) {
- builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.frag"));
- s.sourceCode[Key::FragmentShader] = builder.source();
- builder.clear();
- }
- if (s.sourceCode[Key::VertexShader].isEmpty()) {
- builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert"));
- s.sourceCode[Key::VertexShader] = builder.source();
- }
- s.className = metaObject()->className();
-
- material->setProgramSource(s);
- material->attributes = m_common.attributes;
- node->markDirty(QSGNode::DirtyMaterial);
- m_dirtyProgram = false;
- m_dirtyUniforms = true;
- }
-
- if (m_dirtyUniforms || m_dirtyUniformValues || m_dirtyTextureProviders) {
- m_common.updateMaterial(node, material, m_dirtyUniforms, m_dirtyUniformValues,
- m_dirtyTextureProviders);
- node->markDirty(QSGNode::DirtyMaterial);
- m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
- }
-
- QRectF srcRect(0, 0, 1, 1);
- bool geometryUsesTextureSubRect = false;
- if (m_supportsAtlasTextures && material->textureProviders.size() == 1) {
- QSGTextureProvider *provider = material->textureProviders.at(0);
- if (provider->texture()) {
- srcRect = provider->texture()->normalizedTextureSubRect();
- geometryUsesTextureSubRect = true;
- }
- }
-
- if (bool(material->flags() & QSGMaterial::RequiresFullMatrix) != m_customVertexShader) {
- material->setFlag(QSGMaterial::RequiresFullMatrix, m_customVertexShader);
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (material->geometryUsesTextureSubRect != geometryUsesTextureSubRect) {
- material->geometryUsesTextureSubRect = geometryUsesTextureSubRect;
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (m_dirtyMesh) {
- node->setGeometry(0);
- m_dirtyMesh = false;
- m_dirtyGeometry = true;
- }
-
- if (m_dirtyGeometry) {
- node->setFlag(QSGNode::OwnsGeometry, false);
- QSGGeometry *geometry = node->geometry();
- QRectF rect(0, 0, width(), height());
- QQuickShaderEffectMesh *mesh = m_mesh ? m_mesh : &m_defaultMesh;
-
- geometry = mesh->updateGeometry(geometry, m_common.attributes, srcRect, rect);
- if (!geometry) {
- QString log = mesh->log();
- if (!log.isNull()) {
- m_log = parseLog();
- m_log += QLatin1String("*** Mesh ***\n");
- m_log += log;
- m_status = Error;
- emit logChanged();
- emit statusChanged();
- }
- delete node;
- return 0;
- }
-
- node->setGeometry(geometry);
- node->setFlag(QSGNode::OwnsGeometry, true);
-
- m_dirtyGeometry = false;
- }
-
- return node;
-}
-
-void QQuickShaderEffect::componentComplete()
+QString QQuickShaderEffect::log() const
{
- m_common.updateShader(this, Key::VertexShader);
- m_common.updateShader(this, Key::FragmentShader);
- QQuickItem::componentComplete();
+ return QString();
}
-void QQuickShaderEffect::itemChange(ItemChange change, const ItemChangeData &value)
+QQuickShaderEffect::Status QQuickShaderEffect::status() const
{
- if (change == QQuickItem::ItemSceneChange)
- m_common.updateWindow(value.window);
- QQuickItem::itemChange(change, value);
+ return Uncompiled;
}
QT_END_NAMESPACE
diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h
index c43e4a558e..9368ecf89c 100644
--- a/src/quick/items/qquickshadereffect_p.h
+++ b/src/quick/items/qquickshadereffect_p.h
@@ -52,49 +52,10 @@
//
#include <QtQuick/qquickitem.h>
-
-#include <QtQuick/qsgmaterial.h>
#include <private/qtquickglobal_p.h>
-#include <private/qsgadaptationlayer_p.h>
-#include <private/qquickshadereffectnode_p.h>
-#include "qquickshadereffectmesh_p.h"
-
-#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
-class QSGContext;
-class QSignalMapper;
-class QQuickCustomMaterialShader;
-
-// Common class for QQuickShaderEffect and QQuickCustomParticle.
-struct Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectCommon
-{
- typedef QQuickShaderEffectMaterialKey Key;
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
-
- ~QQuickShaderEffectCommon();
- void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
- void connectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
- void updateParseLog(bool ignoreAttributes);
- void lookThroughShaderCode(QQuickItem *item, Key::ShaderType shaderType, const QByteArray &code);
- void updateShader(QQuickItem *item, Key::ShaderType shaderType);
- void updateMaterial(QQuickShaderEffectNode *node, QQuickShaderEffectMaterial *material,
- bool updateUniforms, bool updateUniformValues, bool updateTextureProviders);
- void updateWindow(QQuickWindow *window);
-
- // Called by slots in QQuickShaderEffect:
- void sourceDestroyed(QObject *object);
- void propertyChanged(QQuickItem *item, int mappedId, bool *textureProviderChanged);
-
- Key source;
- QVector<QByteArray> attributes;
- QVector<UniformData> uniformData[Key::ShaderTypeCount];
- QVector<QSignalMapper *> signalMappers[Key::ShaderTypeCount];
- QString parseLog;
-};
-
-
class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffect : public QQuickItem
{
Q_OBJECT
@@ -108,16 +69,14 @@ class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffect : public QQuickItem
Q_PROPERTY(bool supportsAtlasTextures READ supportsAtlasTextures WRITE setSupportsAtlasTextures NOTIFY supportsAtlasTexturesChanged REVISION 1)
public:
- enum CullMode
- {
- NoCulling = QQuickShaderEffectMaterial::NoCulling,
- BackFaceCulling = QQuickShaderEffectMaterial::BackFaceCulling,
- FrontFaceCulling = QQuickShaderEffectMaterial::FrontFaceCulling
+ enum CullMode {
+ NoCulling,
+ BackFaceCulling,
+ FrontFaceCulling
};
Q_ENUM(CullMode)
- enum Status
- {
+ enum Status {
Compiled,
Uncompiled,
Error
@@ -125,32 +84,27 @@ public:
Q_ENUM(Status)
QQuickShaderEffect(QQuickItem *parent = 0);
- ~QQuickShaderEffect();
- QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; }
+ QByteArray fragmentShader() const;
void setFragmentShader(const QByteArray &code);
- QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; }
+ QByteArray vertexShader() const;
void setVertexShader(const QByteArray &code);
- bool blending() const { return m_blending; }
+ bool blending() const;
void setBlending(bool enable);
QVariant mesh() const;
void setMesh(const QVariant &mesh);
- CullMode cullMode() const { return m_cullMode; }
+ CullMode cullMode() const;
void setCullMode(CullMode face);
- QString log() const { return m_log; }
- Status status() const { return m_status; }
-
- bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
+ bool supportsAtlasTextures() const;
void setSupportsAtlasTextures(bool supports);
- QString parseLog();
-
- bool event(QEvent *) Q_DECL_OVERRIDE;
+ QString log() const;
+ Status status() const;
Q_SIGNALS:
void fragmentShaderChanged();
@@ -161,46 +115,6 @@ Q_SIGNALS:
void logChanged();
void statusChanged();
void supportsAtlasTexturesChanged();
-
-protected:
- void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) Q_DECL_OVERRIDE;
- QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE;
- void componentComplete() Q_DECL_OVERRIDE;
- void itemChange(ItemChange change, const ItemChangeData &value) Q_DECL_OVERRIDE;
-
-private Q_SLOTS:
- void updateGeometry();
- void updateGeometryIfAtlased();
- void updateLogAndStatus(const QString &log, int status);
- void sourceDestroyed(QObject *object);
- void propertyChanged(int mappedId);
-
-private:
- friend class QQuickCustomMaterialShader;
- friend class QQuickShaderEffectNode;
-
- typedef QQuickShaderEffectMaterialKey Key;
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
-
- QSize m_meshResolution;
- QQuickShaderEffectMesh *m_mesh;
- QQuickGridMesh m_defaultMesh;
- CullMode m_cullMode;
- QString m_log;
- Status m_status;
-
- QQuickShaderEffectCommon m_common;
-
- uint m_blending : 1;
- uint m_dirtyUniforms : 1;
- uint m_dirtyUniformValues : 1;
- uint m_dirtyTextureProviders : 1;
- uint m_dirtyProgram : 1;
- uint m_dirtyParseLog : 1;
- uint m_dirtyMesh : 1;
- uint m_dirtyGeometry : 1;
- uint m_customVertexShader : 1;
- uint m_supportsAtlasTextures : 1;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
index a4181c7248..121d010bbb 100644
--- a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
+++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12renderloop.cpp
@@ -45,7 +45,6 @@
#include <private/qquickwindow_p.h>
#include <private/qquickprofiler_p.h>
#include <private/qquickanimatorcontroller_p.h>
-#include <private/qquickshadereffectnode_p.h>
#include <private/qquickprofiler_p.h>
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
@@ -330,7 +329,6 @@ bool QSGD3D12RenderThread::event(QEvent *e)
qDebug("RT - WM_TryRelease - invalidating rc");
if (wme->window) {
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(wme->window);
- QQuickShaderEffectMaterial::cleanupMaterialCache();
if (wme->destroying)
wd->cleanupNodesOnShutdown();
rc->invalidate();
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 3d019eab72..cb8f1399a4 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -61,7 +61,7 @@
#ifndef QT_NO_OPENGL
# include <QtGui/QOpenGLContext>
# include <private/qsgdefaultrendercontext_p.h>
-# include <private/qquickshadereffectnode_p.h>
+# include <private/qquickopenglshadereffectnode_p.h>
#endif
#ifdef Q_OS_WIN
@@ -326,7 +326,9 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
if (Q_UNLIKELY(!current))
qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context";
- QQuickShaderEffectMaterial::cleanupMaterialCache();
+#ifndef QT_NO_OPENGL
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
d->cleanupNodesOnShutdown();
if (m_windows.size() == 0) {
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 608afcff10..1feba32ab2 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -63,7 +63,7 @@
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
-#include <private/qquickshadereffectnode_p.h>
+#include <private/qquickopenglshadereffectnode_p.h>
#include <private/qsgdefaultrendercontext_p.h>
/*
@@ -487,7 +487,7 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor,
QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
- QQuickShaderEffectMaterial::cleanupMaterialCache();
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
// The canvas nodes must be cleaned up regardless if we are in the destructor..
if (wipeSG) {
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 84423a8cfc..5e025e9761 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -53,9 +53,12 @@
#include <QtQuick/QQuickWindow>
#include <private/qquickprofiler_p.h>
-#include <private/qquickshadereffectnode_p.h>
#include <private/qquickanimatorcontroller_p.h>
+#ifndef QT_NO_OPENGL
+#include <private/qquickopenglshadereffectnode_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
@@ -242,7 +245,9 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
if (Q_UNLIKELY(!current))
qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context";
- QQuickShaderEffectMaterial::cleanupMaterialCache();
+#ifndef QT_NO_OPENGL
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
d->cleanupNodesOnShutdown();
if (m_windows.size() == 0) {
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index f0ecb8150a..a0c787dae5 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -44,7 +44,8 @@
#include <private/qquickwindow_p.h>
#include <private/qquickitem_p.h>
#ifndef QT_NO_OPENGL
-# include <private/qquickshadereffectnode_p.h>
+# include <private/qquickopenglshadereffectnode_p.h>
+# include <private/qquickopenglshadereffect_p.h>
#endif
#include <private/qanimationgroupjob_p.h>
@@ -553,7 +554,7 @@ QQuickUniformAnimatorJob::QQuickUniformAnimatorJob()
void QQuickUniformAnimatorJob::setTarget(QQuickItem *target)
{
- if (qobject_cast<QQuickShaderEffect *>(target) != 0)
+ if (qobject_cast<QQuickOpenGLShaderEffect *>(target) != 0)
m_target = target;
}
@@ -566,14 +567,14 @@ void QQuickUniformAnimatorJob::nodeWasDestroyed()
void QQuickUniformAnimatorJob::afterNodeSync()
{
- m_node = static_cast<QQuickShaderEffectNode *>(QQuickItemPrivate::get(m_target)->paintNode);
+ m_node = static_cast<QQuickOpenGLShaderEffectNode *>(QQuickItemPrivate::get(m_target)->paintNode);
if (m_node && m_uniformIndex == -1 && m_uniformType == -1) {
- QQuickShaderEffectMaterial *material =
- static_cast<QQuickShaderEffectMaterial *>(m_node->material());
+ QQuickOpenGLShaderEffectMaterial *material =
+ static_cast<QQuickOpenGLShaderEffectMaterial *>(m_node->material());
bool found = false;
- for (int t=0; !found && t<QQuickShaderEffectMaterialKey::ShaderTypeCount; ++t) {
- const QVector<QQuickShaderEffectMaterial::UniformData> &uniforms = material->uniforms[t];
+ for (int t=0; !found && t<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++t) {
+ const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> &uniforms = material->uniforms[t];
for (int i=0; i<uniforms.size(); ++i) {
if (uniforms.at(i).name == m_uniform) {
m_uniformIndex = i;
@@ -597,8 +598,8 @@ void QQuickUniformAnimatorJob::updateCurrentTime(int time)
m_value = m_from + (m_to - m_from) * progress(time);
- QQuickShaderEffectMaterial *material =
- static_cast<QQuickShaderEffectMaterial *>(m_node->material());
+ QQuickOpenGLShaderEffectMaterial *material =
+ static_cast<QQuickOpenGLShaderEffectMaterial *>(m_node->material());
material->uniforms[m_uniformType][m_uniformIndex].value = m_value;
// As we're not touching the nodes, we need to explicitly mark it dirty.
// Otherwise, the renderer will abort repainting if this was the only
diff --git a/src/quick/util/qquickanimatorjob_p.h b/src/quick/util/qquickanimatorjob_p.h
index 118487f937..64e849d322 100644
--- a/src/quick/util/qquickanimatorjob_p.h
+++ b/src/quick/util/qquickanimatorjob_p.h
@@ -68,7 +68,7 @@ class QQuickAbstractAnimation;
class QQuickAnimatorController;
class QQuickAnimatorProxyJobPrivate;
-class QQuickShaderEffectNode;
+class QQuickOpenGLShaderEffectNode;
class QSGOpacityNode;
@@ -296,7 +296,7 @@ public:
private:
QByteArray m_uniform;
- QQuickShaderEffectNode *m_node;
+ QQuickOpenGLShaderEffectNode *m_node;
int m_uniformIndex : 8;
int m_uniformType : 8;
diff --git a/tests/auto/quick/qquickshadereffect/tst_qquickshadereffect.cpp b/tests/auto/quick/qquickshadereffect/tst_qquickshadereffect.cpp
index d0e718fb91..36c25ae78e 100644
--- a/tests/auto/quick/qquickshadereffect/tst_qquickshadereffect.cpp
+++ b/tests/auto/quick/qquickshadereffect/tst_qquickshadereffect.cpp
@@ -30,13 +30,12 @@
#include <QList>
#include <QByteArray>
-#include <private/qquickshadereffect_p.h>
-
+#include <private/qquickopenglshadereffect_p.h>
+#include <QMatrix4x4>
#include <QtQuick/QQuickView>
#include "../../shared/util.h"
-
-class TestShaderEffect : public QQuickShaderEffect
+class TestShaderEffect : public QQuickOpenGLShaderEffect
{
Q_OBJECT
Q_PROPERTY(QVariant source READ dummyRead NOTIFY dummyChanged)
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index ff8c80e3ae..3e661db7b1 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -44,6 +44,7 @@
#include <private/qquickwindow_p.h>
#include <private/qguiapplication_p.h>
#include <QRunnable>
+#include <QOpenGLFunctions>
struct TouchEventData {
QEvent::Type type;