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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui/QApplication>
+#include <QtDeclarative/QDeclarativeView>
+#include <QtDeclarative/QDeclarativeContext>
+#include <QtDeclarative/QDeclarativeEngine>
+
+#include "minehunt.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+ QDeclarativeView canvas;
+
+ qmlRegisterType<TileData>();
+ MinehuntGame* game = new MinehuntGame();
+
+#ifdef Q_OS_SYMBIAN
+ canvas.setResizeMode(QDeclarativeView::SizeRootObjectToView);
+#endif
+ canvas.engine()->rootContext()->setContextObject(game);
+ canvas.setSource(QString("qrc:minehunt.qml"));
+ QObject::connect(canvas.engine(), SIGNAL(quit()), &app, SLOT(quit()));
+
+#ifdef Q_OS_SYMBIAN
+ canvas.showFullScreen();
+#else
+ canvas.setGeometry(QRect(100, 100, 450, 450));
+ canvas.show();
+#endif
+ return app.exec();
+}