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Diffstat (limited to 'demos/declarative/plasmapatrol/content/BlasterHardpoint.qml')
-rw-r--r-- | demos/declarative/plasmapatrol/content/BlasterHardpoint.qml | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/demos/declarative/plasmapatrol/content/BlasterHardpoint.qml b/demos/declarative/plasmapatrol/content/BlasterHardpoint.qml new file mode 100644 index 0000000000..8d36cdfb13 --- /dev/null +++ b/demos/declarative/plasmapatrol/content/BlasterHardpoint.qml @@ -0,0 +1,133 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 2.0 +import Qt.labs.particles 2.0 + +Item { + id: container + property variant target: {"y": -90, "x":12} + property Item targetObj: container + property Item hardpoint: container + property ParticleSystem system + property int blasts: 16 + property int bonusBlasts: 12 + property bool show: true + + width: 24 + height: 24 + TrailEmitter{ + id: visualization + particle: "blaster" + system: container.system + emitting: show + anchors.fill: parent + shape: Ellipse{} + speed: DirectedVector{ targetX: width/2; targetY: width/2; magnitude: -1; proportionalMagnitude: true} + particleDuration: 1000 + particlesPerSecond: 64 + + particleSize: 24 + particleSizeVariation: 24 + particleEndSize: 0 + } + + property int blastsLeft: 0 + function fireAt(targetArg, container){ + target = container.mapFromItem(targetArg, targetArg.width/2, targetArg.height/2); + targetObj = targetArg; + hardpoint = container; + blastsLeft = blasts; + rofTimer.repeat = true; + rofTimer.start(); + } + Timer{ + id: rofTimer + interval: 30;//Has to be greater than 1 frame or they stack up + running: false + repeat: false + onTriggered:{ + if(targetObj.hp <= 0) + return; + //TODO: calculate hit and damage at target, which must be a Ship + var hit; + if(blastsLeft >= bonusBlasts) + hit = Math.random() > targetObj.dodge; + else + hit = false; //purely aesthetic shots, because the damage isn't that fine grained + if(hit == true){ + switch(targetObj.shipType){ + case 1: hardpoint.damageDealt += 4; break; + case 2: hardpoint.damageDealt += 5; break; + case 3: hardpoint.damageDealt += 1; break; + default: hardpoint.damageDealt += 100; + } + } + blastVector.targetX = target.x; + blastVector.targetY = target.y; + if(!hit){//TODO: Actual targetVariation + blastVector.targetX += (128 * Math.random() - 64); + blastVector.targetY += (128 * Math.random() - 64); + } + emitter.burst(1); + blastsLeft--; + if(!blastsLeft) + rofTimer.repeat = false; + } + } + TrailEmitter{ + id: emitter + particle: "blaster" + emitting: false + system: container.system + anchors.centerIn: parent + + particleDuration: 1000 + particlesPerSecond: 16 + maxParticles: blasts + particleSize: 24 + particleEndSize:16 + particleSizeVariation: 8 + speed: DirectedVector{ + id: blastVector + targetX: target.x; targetY: target.y; magnitude: 1.1; proportionalMagnitude: true + } + } +} |