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-rw-r--r--doc/src/declarative/qdeclarativeperformance.qdoc44
1 files changed, 19 insertions, 25 deletions
diff --git a/doc/src/declarative/qdeclarativeperformance.qdoc b/doc/src/declarative/qdeclarativeperformance.qdoc
index adbd9db753..737f19f67a 100644
--- a/doc/src/declarative/qdeclarativeperformance.qdoc
+++ b/doc/src/declarative/qdeclarativeperformance.qdoc
@@ -26,7 +26,7 @@
****************************************************************************/
/*!
-\page qdeclarativeperformance.html
+\page qtquick2-performance.html
\title QML Performance
\section1 Opaque Items
@@ -115,36 +115,30 @@ provide an image that includes the frame and the shadow.
Avoid running JavaScript during animation. For example, running a complex
JavaScript expression for each frame of an x property animation.
-\section1 Rendering
+\section1 Loading later
-Often using a different graphics system will give superior performance to the native
-graphics system (this is especially the case on X11). This can be configured using
-QApplication::setGraphicsSystem() or via the command line using the \c -graphicssystem
-switch.
+Startup time is influenced by the amount of QML that must be loaded. Breaking your
+application into components which can be loaded when needed will allow faster startup time.
+This allows better runtime memory management by unloading the components when no
+longer needed.
-You can enable OpenGL acceleration using the \c opengl graphics system, or by setting a
-QGLWidget as the viewport of your QDeclarativeView.
+This may be achieved by using either \l Loader or creating components
+\l {Dynamic Object Management in QML}{dynamically}.
-You may need to try various options to find what works the best for your application.
-For embedded X11-based devices one recommended combination is to use the raster graphics
-system with a QGLWidget for the viewport. While this doesn't guarantee the \bold fastest
-performance for all use-cases, it typically has \bold{consistently good} performance for
-all use-cases. In contrast, only using the raster paint engine may result in very good
-performance for parts of your application and very poor performance elsewhere.
+\section1 Property Types
-The QML Viewer uses the raster graphics system by default for X11 and OS X. It also
-includes a \c -opengl command line option which sets a QGLWidget as the viewport of the
-view. On OS X, a QGLWidget is always used.
-
-You can also prevent QDeclarativeView from painting its window background if
-you will provide the background of your application using QML, e.g.
+When possible use a specific type, rather than variant, when declaring properties.
\code
-QDeclarativeView window;
-window.setAttribute(Qt::WA_OpaquePaintEvent);
-window.setAttribute(Qt::WA_NoSystemBackground);
-window.viewport()->setAttribute(Qt::WA_OpaquePaintEvent);
-window.viewport()->setAttribute(Qt::WA_NoSystemBackground);
+Item {
+ property variant foo: 10
+ property real bar: 10
+
+ x: foo * 2
+ y: bar *3
+}
\endcode
+bar is faster than foo.
+
*/