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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \module QtQml
+ \title Qt QML Module
+ \ingroup modules
+
+ \brief The Qt QML module provides a declarative framework
+ for building highly dynamic, custom user interfaces.
+
+ To include the definitions of the module's classes, use the
+ following directive:
+
+ \code
+ #include <QtQml>
+ \endcode
+
+ To link against the module, add this line to your \l qmake \c
+ .pro file:
+
+ \code
+ QT += qml
+ \endcode
+
+ For more information on the Qt QML module (including the visual
+ elements which are implemented on top of the Qt QML module) see the
+ \l{Qt Quick} documentation.
+*/
+
+
+/*!
+ \macro QML_DECLARE_TYPE()
+ \relates QQmlEngine
+
+ Equivalent to \c Q_DECLARE_METATYPE(TYPE *) and \c Q_DECLARE_METATYPE(QQmlListProperty<TYPE>)
+
+ #include <QtQml> to use this macro.
+*/
+
+/*!
+ \macro QML_DECLARE_TYPEINFO(Type,Flags)
+ \relates QQmlEngine
+
+ Declares additional properties of the given \a Type as described by the
+ specified \a Flags.
+
+ Current the only supported type info is \c QML_HAS_ATTACHED_PROPERTIES which
+ declares that the \a Type supports \l {Attached Properties}.
+
+ #include <QtQml> to use this macro.
+*/
+
+
+/*!
+ \fn int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName)
+ \relates QQmlEngine
+
+ This template function registers the C++ type in the QML system with
+ the name \a qmlName, in the library imported from \a uri having the
+ version number composed from \a versionMajor and \a versionMinor.
+
+ Returns the QML type id.
+
+ There are two forms of this template function:
+
+ \code
+ template<typename T>
+ int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName);
+
+ template<typename T, int metaObjectRevision>
+ int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName);
+ \endcode
+
+ The former is the standard form which registers the type \e T as a new type.
+ The latter allows a particular revision of a class to be registered in
+ a specified version (see \l {QML Type Versioning}).
+
+
+ For example, this registers a C++ class \c MySliderItem as a QML type
+ named \c Slider for version 1.0 of a \l{QML Modules}{module} called
+ "com.mycompany.qmlcomponents":
+
+ \code
+ #include <QtQml>
+
+ ...
+
+ qmlRegisterType<MySliderItem>("com.mycompany.qmlcomponents", 1, 0, "Slider");
+ \endcode
+
+ Once this is registered, the type can be used in QML by importing the
+ specified module name and version number:
+
+ \qml
+ import com.mycompany.qmlcomponents 1.0
+
+ Slider {
+ // ...
+ }
+ \endqml
+
+ Note that it's perfectly reasonable for a library to register types to older versions
+ than the actual version of the library. Indeed, it is normal for the new library to allow
+ QML written to previous versions to continue to work, even if more advanced versions of
+ some of its types are available.
+*/
+
+/*!
+ \fn int qmlRegisterRevision(const char *uri, int versionMajor, int versionMinor)
+ \relates QQmlEngine
+
+ This template function registers the specified revision of a C++ type in the QML system with
+ the library imported from \a uri having the version number composed
+ from \a versionMajor and \a versionMinor.
+
+ Returns the QML type id.
+
+ \code
+ template<typename T, int metaObjectRevision>
+ int qmlRegisterRevision(const char *uri, int versionMajor, int versionMinor);
+ \endcode
+
+ This function is typically used to register the revision of a base class to
+ use for the specified module version (see \l {QML Type Versioning}).
+*/
+
+/*!
+ \fn int qmlRegisterUncreatableType(const char *uri, int versionMajor, int versionMinor, const char *qmlName, const QString& message)
+ \relates QQmlEngine
+
+ This template function registers the C++ type in the QML system with
+ the name \a qmlName, in the library imported from \a uri having the
+ version number composed from \a versionMajor and \a versionMinor.
+
+ While the type has a name and a type, it cannot be created, and the
+ given error \a message will result if creation is attempted.
+
+ This is useful where the type is only intended for providing attached properties or enum values.
+
+ Returns the QML type id.
+
+ #include <QtQml> to use this function.
+
+ \sa qmlRegisterTypeNotAvailable()
+*/
+
+/*!
+ \fn int qmlRegisterTypeNotAvailable(const char *uri, int versionMajor, int versionMinor, const char *qmlName, const QString& message)
+ \relates QQmlEngine
+
+ This function registers a type in the QML system with the name \a qmlName, in the library imported from \a uri having the
+ version number composed from \a versionMajor and \a versionMinor, but any attempt to instantiate the type
+ will produce the given error \a message.
+
+ Normally, the types exported by a module should be fixed. However, if a C++ type is not available, you should
+ at least "reserve" the QML type name, and give the user of your module a meaningful error message.
+
+ Returns the QML type id.
+
+ Example:
+
+ \code
+ #ifdef NO_GAMES_ALLOWED
+ qmlRegisterTypeNotAvailable("MinehuntCore", 0, 1, "Game", "Get back to work, slacker!");
+ #else
+ qmlRegisterType<MinehuntGame>("MinehuntCore", 0, 1, "Game");
+ #endif
+ \endcode
+
+ This will cause any QML which uses this module and attempts to use the type to produce an error message:
+ \code
+ fun.qml: Get back to work, slacker!
+ Game {
+ ^
+ \endcode
+
+ Without this, a generic "Game is not a type" message would be given.
+
+ #include <QtQml> to use this function.
+
+ \sa qmlRegisterUncreatableType()
+*/
+
+/*!
+ \fn int qmlRegisterType()
+ \relates QQmlEngine
+ \overload
+
+ This template function registers the C++ type in the QML
+ system. Instances of this type cannot be created from the QML
+ system.
+
+ #include <QtQml> to use this function.
+
+ Returns the QML type id.
+*/
+
+/*!
+ \fn int qmlRegisterInterface(const char *typeName)
+ \relates QQmlEngine
+
+ This template function registers the C++ type in the QML system
+ under the name \a typeName.
+
+ #include <QtQml> to use this function.
+
+ Returns the QML type id.
+*/
+
+/*!
+ \fn int qmlRegisterModuleApi(const char *uri, int versionMajor, int versionMinor, QJSValue (*callback)(QQmlEngine *, QJSEngine *))
+ \relates QQmlEngine
+
+ This function may be used to register a module API provider \a callback in a particular \a uri
+ with a version specified in \a versionMajor and \a versionMinor.
+
+ Installing a module API into a uri allows developers to provide arbitrary functionality
+ (methods and properties) in a namespace that doesn't necessarily contain elements.
+
+ A module API may be either a QObject or a QJSValue. Only one module API provider
+ may be registered into any given namespace (combination of \a uri, \a versionMajor and \a versionMinor).
+ This function should be used to register a module API provider function which returns a QJSValue as a module API.
+
+ \b{NOTE:} QJSValue module API properties will \b{not} trigger binding re-evaluation if changed.
+
+ Usage:
+ \code
+ // first, define the module API provider function (callback).
+ static QJSValue *example_qjsvalue_module_api_provider(QQmlEngine *engine, QJSEngine *scriptEngine)
+ {
+ Q_UNUSED(engine)
+
+ static int seedValue = 5;
+ QJSValue example = scriptEngine->newObject();
+ example.setProperty("someProperty", seedValue++);
+ return example;
+ }
+
+ // second, register the module API provider with QML by calling this function in an initialization function.
+ ...
+ qmlRegisterModuleApi("Qt.example.qjsvalueApi", 1, 0, example_qjsvalue_module_api_provider);
+ ...
+ \endcode
+
+ In order to use the registered module API in QML, you must import the module API.
+ \qml
+ import QtQuick 2.0
+ import Qt.example.qjsvalueApi 1.0 as ExampleApi
+ Item {
+ id: root
+ property int someValue: ExampleApi.someProperty
+ }
+ \endqml
+ */
+
+/*!
+ \internal
+ \fn int qmlRegisterModuleApi(const char *uri, int versionMajor, int versionMinor, QObject *(*callback)(QQmlEngine *, QJSEngine *))
+ \deprecated
+
+ Any uses of a module API in a binding where that module API was registered with this
+ function instead of the template version will result in suboptimal binding generation.
+ */
+
+/*!
+ \fn template<typename T> int qmlRegisterModuleApi(const char *uri, int versionMajor, int versionMinor, QObject *(*callback)(QQmlEngine *, QJSEngine *))
+ \relates QQmlEngine
+
+ This function may be used to register a module API provider \a callback in a particular \a uri
+ with a version specified in \a versionMajor and \a versionMinor.
+
+ Installing a module API into a uri allows developers to provide arbitrary functionality
+ (methods and properties) in a namespace that doesn't necessarily contain elements.
+
+ A module API may be either a QObject or a QJSValue. Only one module API provider
+ may be registered into any given namespace (combination of \a uri, \a versionMajor and \a versionMinor).
+ This function should be used to register a module API provider function which returns a QObject
+ of the given type T as a module API.
+
+ A QObject module API must be imported with a qualifier, and that qualifier may be used as
+ the target in a \l Connections element or otherwise used as any other element id would.
+ One exception to this is that a QObject module API property may not be aliased (because the
+ module API qualifier does not identify an object within the same component as any other item).
+
+ \b{NOTE:} A QObject module API instance returned from a module API provider is owned by the QML
+ engine. For this reason, the module API provider function should \b{not} be implemented as a
+ singleton factory.
+
+ Usage:
+ \code
+ // first, define your QObject which provides the functionality.
+ class ModuleApiExample : public QObject
+ {
+ Q_OBJECT
+ Q_PROPERTY (int someProperty READ someProperty WRITE setSomeProperty NOTIFY somePropertyChanged)
+
+ public:
+ ModuleApiExample(QObject* parent = 0)
+ : QObject(parent), m_someProperty(0)
+ {
+ }
+
+ ~ModuleApiExample() {}
+
+ Q_INVOKABLE int doSomething() { setSomeProperty(5); return m_someProperty; }
+
+ int someProperty() const { return m_someProperty; }
+ void setSomeProperty(int val) { m_someProperty = val; emit somePropertyChanged(val); }
+
+ signals:
+ void somePropertyChanged(int newValue);
+
+ private:
+ int m_someProperty;
+ };
+
+ // second, define the module API provider function (callback).
+ static QObject *example_qobject_module_api_provider(QQmlEngine *engine, QJSEngine *scriptEngine)
+ {
+ Q_UNUSED(engine)
+ Q_UNUSED(scriptEngine)
+
+ ModuleApiExample *example = new ModuleApiExample();
+ return example;
+ }
+
+ // third, register the module API provider with QML by calling this function in an initialization function.
+ ...
+ qmlRegisterModuleApi<ModuleApiExample>("Qt.example.qobjectApi", 1, 0, example_qobject_module_api_provider);
+ ...
+ \endcode
+
+ In order to use the registered module API in QML, you must import the module API.
+ \qml
+ import QtQuick 2.0
+ import Qt.example.qobjectApi 1.0 as ExampleApi
+ Item {
+ id: root
+ property int someValue: ExampleApi.someProperty
+
+ Component.onCompleted: {
+ someValue = ExampleApi.doSomething()
+ }
+ }
+ \endqml
+ */