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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-/*!
-\page qtquick-shaders.html
-\title Shader Effects in QML
-\brief applying OpenGL vertex and fragment shaders to QML Rectangles
-
-\code
-NOTE: This article is a work in progress.
-\endcode
-
-\section1 Shaders
-Describe Shaders and where it could be used in UIs or applications
-Mention OpenGL shader language (GLSL)
-
-\section1 ShaderEffect Element
-Introduce the \l{QtQuick2::ShaderEffect} Element.
-Say what is possible and how to load shaders
-
-\section1 Shader Overview
-Go over shaders in more detail and what shaders actually do.
-
-\section2 Vertex Shader
-Go over vertex shaders
-
-\section2 Fragment Shader
-Go over fragment shaders
-*/