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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+/*!
+\page qtquick-shaders.html
+\title Shader Effects in QML
+\brief applying OpenGL vertex and fragment shaders to QML Rectangles
+
+\code
+NOTE: This article is a work in progress.
+\endcode
+
+\section1 Shaders
+Describe Shaders and where it could be used in UIs or applications
+Mention OpenGL shader language (GLSL)
+
+\section1 ShaderEffect Element
+Introduce the \l{QtQuick2::ShaderEffect} Element.
+Say what is possible and how to load shaders
+
+\section1 Shader Overview
+Go over shaders in more detail and what shaders actually do.
+
+\section2 Vertex Shader
+Go over vertex shaders
+
+\section2 Fragment Shader
+Go over fragment shaders
+*/