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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Flipable {
+ id: container
+
+ property alias frontContainer: containerFront
+ property string photoTitle: ""
+ property string photoTags: ""
+ property int photoWidth
+ property int photoHeight
+ property string photoType
+ property string photoAuthor
+ property string photoDate
+ property string photoUrl
+ property int rating: 2
+ property variant prevScale: 1.0
+
+ property int flipDuration: 1600
+
+ signal closed
+
+ transform: Rotation {
+ id: itemRotation
+ origin.x: container.width / 2;
+ axis.y: 1; axis.z: 0
+ }
+
+ front: Item {
+ id: containerFront; anchors.fill: container
+
+ Rectangle {
+ anchors.fill: parent
+ color: "black"; opacity: 0.4
+ }
+
+ Column {
+ spacing: 10
+ anchors {
+ left: parent.left; leftMargin: 10
+ right: parent.right; rightMargin: 10
+ top: parent.top; topMargin: 120
+ }
+ Text { font.bold: true; color: "white"; elide: Text.ElideRight; text: container.photoTitle; width: parent.width }
+ Text { color: "white"; elide: Text.ElideRight; text: "Size: " + container.photoWidth + 'x' + container.photoHeight; width: parent.width }
+ Text { color: "white"; elide: Text.ElideRight; text: "Type: " + container.photoType; width: parent.width }
+ Text { color: "white"; elide: Text.ElideRight; text: "Author: " + container.photoAuthor; width: parent.width }
+ Text { color: "white"; elide: Text.ElideRight; text: "Published: " + container.photoDate; width: parent.width }
+ Text { color: "white"; elide: Text.ElideRight; text: container.photoTags == "" ? "" : "Tags: "; width: parent.width }
+ Text { color: "white"; elide: Text.ElideRight; text: container.photoTags; width: parent.width }
+ }
+ }
+
+ back: Item {
+ anchors.fill: container
+
+ Rectangle { anchors.fill: parent; color: "black"; opacity: 0.4 }
+
+ Progress {
+ anchors.centerIn: parent; width: 200; height: 22
+ progress: bigImage.progress; visible: bigImage.status != Image.Ready
+ }
+
+ Flickable {
+ id: flickable; anchors.fill: parent; clip: true
+ contentWidth: imageContainer.width; contentHeight: imageContainer.height
+
+ function updateMinimumScale() {
+ if (bigImage.status == Image.Ready && bigImage.width != 0) {
+ slider.minimum = Math.min(flickable.width / bigImage.width, flickable.height / bigImage.height);
+ if (bigImage.width * slider.value > flickable.width) {
+ var xoff = (flickable.width/2 + flickable.contentX) * slider.value / prevScale;
+ flickable.contentX = xoff - flickable.width/2;
+ }
+ if (bigImage.height * slider.value > flickable.height) {
+ var yoff = (flickable.height/2 + flickable.contentY) * slider.value / prevScale;
+ flickable.contentY = yoff - flickable.height/2;
+ }
+ prevScale = slider.value;
+ }
+ }
+
+ onWidthChanged: updateMinimumScale()
+ onHeightChanged: updateMinimumScale()
+
+ Item {
+ id: imageContainer
+ width: Math.max(bigImage.width * bigImage.scale, flickable.width);
+ height: Math.max(bigImage.height * bigImage.scale, flickable.height);
+ Image {
+ id: bigImage; source: container.photoUrl; scale: slider.value
+ anchors.centerIn: parent; smooth: !flickable.movingVertically
+ onStatusChanged : {
+ // Default scale shows the entire image.
+ if (bigImage.status == Image.Ready && bigImage.width != 0) {
+ slider.minimum = Math.min(flickable.width / bigImage.width, flickable.height / bigImage.height);
+ prevScale = Math.min(slider.minimum, 1);
+ slider.value = prevScale;
+ }
+ if (inBackState && bigImage.status == Image.Ready)
+ effectBox.imageInAnim();
+ }
+ property bool inBackState: false
+ onInBackStateChanged:{
+ if(inBackState && bigImage.status == Image.Ready)
+ effectBox.imageInAnim();
+ else if (!inBackState && bigImage.status == Image.Ready)
+ effectBox.imageOutAnim();
+ }
+ }
+ ShaderEffectSource{
+ id: pictureSource
+ sourceItem: bigImage
+ smooth: true
+ //Workaround: Doesn't work below lines
+ width: bigImage.width
+ height: bigImage.width
+ visible: false
+ }
+ Turbulence{//only fill visible rect
+ id: turbulence
+ system: imageSystem
+ anchors.fill: parent
+ frequency: 100
+ strength: 250
+ active: false
+ }
+
+ Item{
+ id: effectBox
+ width: bigImage.width * bigImage.scale
+ height: bigImage.height * bigImage.scale
+ anchors.centerIn: parent
+ function imageInAnim(){
+ bigImage.visible = false;
+ noiseIn.visible = true;
+ endEffectTimer.start();
+ }
+ function imageOutAnim(){
+ bigImage.visible = false;
+ noiseIn.visible = false;
+ turbulence.active = true;
+ endEffectTimer.start();
+ pixelEmitter.burst(2048);
+ }
+ Timer{
+ id: endEffectTimer
+ interval: flipDuration
+ repeat: false
+ running: false
+ onTriggered:{
+ turbulence.active = false;
+ noiseIn.visible = false;
+ bigImage.visible = true;
+ }
+ }
+ ShaderEffectItem{
+ id: noiseIn
+ anchors.fill: parent
+ property real t: 0
+ visible: false
+ onVisibleChanged: tAnim.start()
+ NumberAnimation{
+ id: tAnim
+ target: noiseIn
+ property: "t"
+ from: 0.0
+ to: 1.0
+ duration: flipDuration
+ }
+ property variant source: pictureSource
+ property variant noise: ShaderEffectSource{
+ sourceItem:Image{
+ source: "images/noise.png"
+ }
+ hideSource: true
+ smooth: false
+ }
+ fragmentShader:"
+ uniform sampler2D noise;
+ uniform sampler2D source;
+ uniform highp float t;
+ uniform lowp float qt_Opacity;
+ varying highp vec2 qt_TexCoord0;
+ void main(){
+ //Want to use noise2, but it always returns (0,0)?
+ if(texture2D(noise, qt_TexCoord0).w <= t)
+ gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
+ else
+ gl_FragColor = vec4(0.,0.,0.,0.);
+ }
+ "
+ }
+ ParticleSystem{
+ id: imageSystem
+ }
+ Emitter{
+ id: pixelEmitter
+ system: imageSystem
+ //anchors.fill: parent
+ width: Math.min(bigImage.width * bigImage.scale, flickable.width);
+ height: Math.min(bigImage.height * bigImage.scale, flickable.height);
+ anchors.centerIn: parent
+ size: 4
+ lifeSpan: flipDuration
+ emitRate: 2048
+ emitting: false
+ }
+ CustomParticle{
+ id: blowOut
+ system: imageSystem
+ property real maxWidth: effectBox.width
+ property real maxHeight: effectBox.height
+ vertexShader:"
+ attribute highp vec2 vPos;
+ attribute highp vec2 vTex;
+ attribute highp vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
+ attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration
+ attribute highp float r;
+
+ uniform highp float maxWidth;
+ uniform highp float maxHeight;
+
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ uniform highp float timestamp;
+ uniform lowp float qt_Opacity;
+
+ varying highp vec2 fTex2;
+ varying lowp float fFade;
+
+ void main() {
+ fTex2 = vec2(vPos.x / maxWidth, vPos.y / maxHeight);
+ highp float size = vData.z;
+ highp float endSize = vData.w;
+
+ highp float t = (timestamp - vData.x) / vData.y;
+
+ highp float currentSize = mix(size, endSize, t * t);
+
+ if (t < 0. || t > 1.)
+ currentSize = 0.;
+
+ highp vec2 pos = vPos
+ - currentSize / 2. + currentSize * vTex // adjust size
+ + vVec.xy * t * vData.y // apply speed vector..
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.);
+
+ gl_Position = qt_ModelViewProjectionMatrix * vec4(pos.x, pos.y, 0, 1);
+
+ highp float fadeIn = min(t * 10., 1.);
+ highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));
+
+ fFade = 1.0;//fadeIn * fadeOut * qt_Opacity;
+ }
+ "
+ property variant pictureTexture: pictureSource
+ fragmentShader: "
+ uniform sampler2D pictureTexture;
+ varying highp vec2 fTex2;
+ varying highp float fFade;
+ void main() {
+ gl_FragColor = texture2D(pictureTexture, fTex2) * fFade;
+ }"
+ }
+
+
+
+ }
+ }
+ }
+
+ Text {
+ text: "Image Unavailable"
+ visible: bigImage.status == Image.Error
+ anchors.centerIn: parent; color: "white"; font.bold: true
+ }
+
+ Slider {
+ id: slider; visible: { bigImage.status == Image.Ready && maximum > minimum }
+ anchors {
+ bottom: parent.bottom; bottomMargin: 65
+ left: parent.left; leftMargin: 25
+ right: parent.right; rightMargin: 25
+ }
+ onValueChanged: {
+ if (bigImage.width * value > flickable.width) {
+ var xoff = (flickable.width/2 + flickable.contentX) * value / prevScale;
+ flickable.contentX = xoff - flickable.width/2;
+ }
+ if (bigImage.height * value > flickable.height) {
+ var yoff = (flickable.height/2 + flickable.contentY) * value / prevScale;
+ flickable.contentY = yoff - flickable.height/2;
+ }
+ prevScale = value;
+ }
+ }
+ }
+
+ states: State {
+ name: "Back"
+ PropertyChanges { target: itemRotation; angle: 180 }
+ PropertyChanges { target: toolBar; button2Visible: false }
+ PropertyChanges { target: toolBar; button1Label: "Back" }
+ PropertyChanges { target: bigImage; inBackState: true }
+ }
+
+ transitions: Transition {
+ SequentialAnimation {
+ PropertyAction { target: bigImage; property: "smooth"; value: false }
+ NumberAnimation { easing.type: Easing.InOutQuad; properties: "angle"; duration: flipDuration }
+ PropertyAction { target: bigImage; property: "smooth"; value: !flickable.movingVertically }
+ }
+ }
+}