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-rw-r--r--examples/declarative/minehunt/minehunt.cpp221
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diff --git a/examples/declarative/minehunt/minehunt.cpp b/examples/declarative/minehunt/minehunt.cpp
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--- a/examples/declarative/minehunt/minehunt.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <stdlib.h>
-#include <QTime>
-#include <QTimer>
-
-#include "minehunt.h"
-
-void tilesPropAppend(QDeclarativeListProperty<TileData>* prop, TileData* value)
-{
- Q_UNUSED(prop);
- Q_UNUSED(value);
- return; //Append not supported
-}
-
-int tilesPropCount(QDeclarativeListProperty<TileData>* prop)
-{
- return static_cast<QList<TileData*>*>(prop->data)->count();
-}
-
-TileData* tilesPropAt(QDeclarativeListProperty<TileData>* prop, int index)
-{
- return static_cast<QList<TileData*>*>(prop->data)->at(index);
-}
-
-QDeclarativeListProperty<TileData> MinehuntGame::tiles(){
- return QDeclarativeListProperty<TileData>(this, &_tiles, &tilesPropAppend,
- &tilesPropCount, &tilesPropAt, 0);
-}
-
-MinehuntGame::MinehuntGame()
-: numCols(9), numRows(9), playing(true), won(false)
-{
- setObjectName("mainObject");
- srand(QTime(0,0,0).secsTo(QTime::currentTime()));
-
- //initialize array
- for(int ii = 0; ii < numRows * numCols; ++ii) {
- _tiles << new TileData;
- }
- reset();
-
-}
-
-void MinehuntGame::setBoard()
-{
- foreach(TileData* t, _tiles){
- t->setHasMine(false);
- t->setHint(-1);
- }
- //place mines
- int mines = nMines;
- remaining = numRows*numCols-mines;
- while ( mines ) {
- int col = int((double(rand()) / double(RAND_MAX)) * numCols);
- int row = int((double(rand()) / double(RAND_MAX)) * numRows);
-
- TileData* t = tile( row, col );
-
- if (t && !t->hasMine()) {
- t->setHasMine( true );
- mines--;
- }
- }
-
- //set hints
- for (int r = 0; r < numRows; r++)
- for (int c = 0; c < numCols; c++) {
- TileData* t = tile(r, c);
- if (t && !t->hasMine()) {
- int hint = getHint(r,c);
- t->setHint(hint);
- }
- }
-
- setPlaying(true);
-}
-
-void MinehuntGame::reset()
-{
- foreach(TileData* t, _tiles){
- t->unflip();
- t->setHasFlag(false);
- }
- nMines = 12;
- nFlags = 0;
- emit numMinesChanged();
- emit numFlagsChanged();
- setPlaying(false);
- QTimer::singleShot(600,this, SLOT(setBoard()));
-}
-
-int MinehuntGame::getHint(int row, int col)
-{
- int hint = 0;
- for (int c = col-1; c <= col+1; c++)
- for (int r = row-1; r <= row+1; r++) {
- TileData* t = tile(r, c);
- if (t && t->hasMine())
- hint++;
- }
- return hint;
-}
-
-bool MinehuntGame::flip(int row, int col)
-{
- if(!playing)
- return false;
-
- TileData *t = tile(row, col);
- if (!t || t->hasFlag())
- return false;
-
- if(t->flipped()){
- int flags = 0;
- for (int c = col-1; c <= col+1; c++)
- for (int r = row-1; r <= row+1; r++) {
- TileData *nearT = tile(r, c);
- if(!nearT || nearT == t)
- continue;
- if(nearT->hasFlag())
- flags++;
- }
- if(!t->hint() || t->hint() != flags)
- return false;
- for (int c = col-1; c <= col+1; c++)
- for (int r = row-1; r <= row+1; r++) {
- TileData *nearT = tile(r, c);
- if (nearT && !nearT->flipped() && !nearT->hasFlag()) {
- flip( r, c );
- }
- }
- return true;
- }
-
- t->flip();
-
- if (t->hint() == 0) {
- for (int c = col-1; c <= col+1; c++)
- for (int r = row-1; r <= row+1; r++) {
- TileData* t = tile(r, c);
- if (t && !t->flipped()) {
- flip( r, c );
- }
- }
- }
-
- if(t->hasMine()){
- for (int r = 0; r < numRows; r++)//Flip all other mines
- for (int c = 0; c < numCols; c++) {
- TileData* t = tile(r, c);
- if (t && t->hasMine()) {
- flip(r, c);
- }
- }
- won = false;
- hasWonChanged();
- setPlaying(false);
- return true;
- }
-
- remaining--;
- if(!remaining){
- won = true;
- hasWonChanged();
- setPlaying(false);
- return true;
- }
- return true;
-}
-
-bool MinehuntGame::flag(int row, int col)
-{
- TileData *t = tile(row, col);
- if(!t || !playing || t->flipped())
- return false;
-
- t->setHasFlag(!t->hasFlag());
- nFlags += (t->hasFlag()?1:-1);
- emit numFlagsChanged();
- return true;
-}