diff options
Diffstat (limited to 'examples/declarative/particles/allsmiles/smile.qml')
-rw-r--r-- | examples/declarative/particles/allsmiles/smile.qml | 100 |
1 files changed, 83 insertions, 17 deletions
diff --git a/examples/declarative/particles/allsmiles/smile.qml b/examples/declarative/particles/allsmiles/smile.qml index e37e8fa98e..6b122e7be5 100644 --- a/examples/declarative/particles/allsmiles/smile.qml +++ b/examples/declarative/particles/allsmiles/smile.qml @@ -39,35 +39,101 @@ ****************************************************************************/ import QtQuick 2.0 -import Qt.labs.particles 2.0 +import QtQuick.Particles 2.0 Rectangle{ + id: root color: "white" width: 310 height: 300 ParticleSystem{ id: sys } - Picture{ + CustomParticle{ system: sys - anchors.fill: parent - image: "content/singlesmile.png" - onceOff: true - } - ColoredParticle{ - system: sys - image: "content/particle.png" - color: "black" - alpha: 0.4 - sizeTable: "content/sizeInOut.png" + property real maxWidth: root.width + property real maxHeight: root.height + ShaderEffectSource{ + id: pictureSource + sourceItem: picture + hideSource: true + } + Image{ + id: picture + source: "content/singlesmile.png" + } + ShaderEffectSource{ + id: particleSource + sourceItem: particle + hideSource: true + } + Image{ + id: particle + source: "content/particle.png" + } + vertexShader:" + attribute highp vec2 vPos; + attribute highp vec2 vTex; + attribute highp vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize + attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration + attribute highp float r; + + uniform highp float maxWidth; + uniform highp float maxHeight; + + uniform highp mat4 qt_ModelViewProjectionMatrix; + uniform highp float timestamp; + uniform lowp float qt_Opacity; + + varying highp vec2 fTex; + varying highp vec2 fTex2; + varying lowp float fFade; + + void main() { + fTex = vTex; + fTex2 = vec2(vPos.x / maxWidth, vPos.y / maxHeight); + highp float size = vData.z; + highp float endSize = vData.w; + + highp float t = (timestamp - vData.x) / vData.y; + + highp float currentSize = mix(size, endSize, t * t); + + if (t < 0. || t > 1.) + currentSize = 0.; + + highp vec2 pos = vPos + - currentSize / 2. + currentSize * vTex // adjust size + + vVec.xy * t * vData.y // apply speed vector.. + + 0.5 * vVec.zw * pow(t * vData.y, 2.); + + gl_Position = qt_ModelViewProjectionMatrix * vec4(pos.x, pos.y, 0, 1); + + highp float fadeIn = min(t * 10., 1.); + highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.)); + + fFade = fadeIn * fadeOut * qt_Opacity; + } + " + property variant particleTexture: particleSource + property variant pictureTexture: pictureSource + fragmentShader: " + uniform sampler2D particleTexture; + uniform sampler2D pictureTexture; + varying highp vec2 fTex; + varying highp vec2 fTex2; + varying highp float fFade; + void main() { + gl_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, fTex).w * fFade; + }" } - TrailEmitter{ + Emitter{ id: emitter system: sys emitting: false - particleDuration: 4000 - maxParticles: 1200 + lifeSpan: 4000 + emitCap: 1200 anchors.fill: parent - particleSize: 32 - speed: PointVector{ xVariation: 12; yVariation: 12 } + size: 32 + speed: PointDirection{ xVariation: 12; yVariation: 12 } } MouseArea{ anchors.fill: parent |