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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt.labs.particles 2.0
+import Qt.labs.particles 2.0 as Qlp
+import QtQuick 2.0
+
+Item {
+ id: root
+ width: 360
+ height: 540
+ MouseArea{
+ id: ma
+ anchors.fill: parent
+ }
+
+ ParticleSystem { id: sys }
+ Image {
+ source: "content/finalfrontier.png"
+ transformOrigin: Item.Center
+ anchors.centerIn: parent
+ smooth: true
+ NumberAnimation on rotation {
+ from: 0
+ to: 360
+ duration: 200000
+ loops: Animation.Infinite
+ }
+
+ }
+ ColoredParticle {
+ system: sys
+ particles: ["starfield"]
+ image: "content/star.png"
+ colorVariation: 0.3
+ color: "white"
+ }
+ TrailEmitter {
+ id: starField
+ system: sys
+ particle: "starfield"
+
+ particlesPerSecond: 80
+ particleDuration: 2500
+
+ anchors.centerIn: parent
+
+ //acceleration: AngleVector{angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent speed?
+ acceleration: PointVector{ xVariation: 200; yVariation: 200; }
+
+ particleSize: 0
+ particleEndSize: 80
+ particleSizeVariation: 10
+ }
+ TrailEmitter{
+ system: sys
+ particle: "meteor"
+ particlesPerSecond: 12
+ particleDuration: 5000
+ emitting: true
+ acceleration: PointVector{ xVariation: 80; yVariation: 80; }
+ particleSize: 15
+ particleEndSize: 300
+ anchors.centerIn: parent
+ }
+ SpriteParticle{
+ system: sys
+ particles: ["meteor"]
+ sprites:[Sprite{
+ id: spinState
+ name: "spinning"
+ source: "content/meteor.png"
+ frames: 35
+ duration: 40
+ speedModifiesDuration: -0.1
+ to: {"explode":0, "spinning":1}
+ },Sprite{
+ name: "explode"
+ source: "content/_explo.png"
+ frames: 22
+ duration: 40
+ speedModifiesDuration: -0.1
+ to: {"nullFrame":1}
+ },Sprite{//Not sure if this is needed, but seemed easiest
+ name: "nullFrame"
+ source: "content/nullRock.png"
+ frames: 1
+ duration: 1000
+ }
+ ]
+ }
+ SpriteGoal{
+ particles: ["meteor"]
+ system: sys
+ goalState: "explode"
+ jump: true
+ anchors.centerIn: holder//A bug in affectors currently isn't compensating for relative x,y. when that's fixed this can just anchors.fill: rocketShip
+ width: 60
+ height: 60
+ }
+ Image {
+ id: rocketShip
+ source: "content/rocket.png"
+ smooth: true
+ anchors.centerIn: holder
+ rotation: (circle.percent+0.25) * 360
+ z: 2
+ }
+ Item {
+ id: holder
+ x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
+ y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
+ z: 1
+ }
+
+ Item {
+ id: circle
+ x: root.width / 1.2
+ y: root.height / 1.7
+ property real percent: 0
+
+ SequentialAnimation on percent {
+ id: circleAnim1
+ loops: Animation.Infinite
+ running: true
+ NumberAnimation {
+ duration: 4000
+ from: 1
+ to: 0
+ }
+
+ }
+ }
+ ColoredParticle{
+ z:0
+ system: sys
+ particles: ["exhaust"]
+ image: "content/particle4.png"
+
+ color: "orange"
+ SequentialAnimation on color {
+ loops: Animation.Infinite
+ ColorAnimation {
+ from: "red"
+ to: "cyan"
+ duration: 1000
+ }
+ ColorAnimation {
+ from: "cyan"
+ to: "red"
+ duration: 1000
+ }
+ }
+
+ colorVariation: 0.2
+ }
+ TrailEmitter{
+ id: trailsNormal2
+ system: sys
+ particle: "exhaust"
+
+ particlesPerSecond: 300
+ particleDuration: 500
+
+ y: holder.y
+ x: holder.x
+
+ speed: PointVector{ xVariation: 40; yVariation: 40; }
+ speedFromMovement: 16
+
+ acceleration: PointVector{ xVariation: 10; yVariation: 10; }
+
+ particleSize: 4
+ particleSizeVariation: 4
+ }
+}