diff options
Diffstat (limited to 'examples/declarative/particles/asteroid/blackhole.qml')
-rw-r--r-- | examples/declarative/particles/asteroid/blackhole.qml | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/examples/declarative/particles/asteroid/blackhole.qml b/examples/declarative/particles/asteroid/blackhole.qml index 1bc406b00c..4a7ce02538 100644 --- a/examples/declarative/particles/asteroid/blackhole.qml +++ b/examples/declarative/particles/asteroid/blackhole.qml @@ -68,22 +68,22 @@ Rectangle{ Emitter{ particle: "stars" system: particles - particlesPerSecond: 40 - particleDuration: 4000 + emitRate: 40 + lifeSpan: 4000 emitting: true - particleSize: 30 - particleSizeVariation: 10 + size: 30 + sizeVariation: 10 speed: PointDirection{ x: 220; xVariation: 40 } height: parent.height } Emitter{ particle: "roids" system: particles - particlesPerSecond: 10 - particleDuration: 4000 + emitRate: 10 + lifeSpan: 4000 emitting: true - particleSize: 30 - particleSizeVariation: 10 + size: 30 + sizeVariation: 10 speed: PointDirection{ x: 220; xVariation: 40 } height: parent.height } @@ -95,7 +95,7 @@ Rectangle{ id: stars particles: ["stars"] system: particles - image: "content/star.png" + source: "content/star.png" color: "white" colorVariation: 0.1 alpha: 0 @@ -117,7 +117,7 @@ Rectangle{ id: shot particles: ["shot"] system: particles - image: "content/star.png" + source: "content/star.png" color: "#0FF06600" colorVariation: 0.3 @@ -126,7 +126,7 @@ Rectangle{ id: engine particles: ["engine"] system: particles - image: "content/particle4.png" + source: "content/particle4.png" color: "orange" SequentialAnimation on color { @@ -172,12 +172,12 @@ Rectangle{ Emitter{ particle: "engine" system: particles - particlesPerSecond: 200 - particleDuration: 1000 + emitRate: 200 + lifeSpan: 1000 emitting: true - particleSize: 10 - particleEndSize: 4 - particleSizeVariation: 4 + size: 10 + endSize: 4 + sizeVariation: 4 speed: PointDirection{ x: -128; xVariation: 32 } height: parent.height width: 20 @@ -185,10 +185,10 @@ Rectangle{ Emitter{ particle: "shot" system: particles - particlesPerSecond: 32 - particleDuration: 2000 + emitRate: 32 + lifeSpan: 2000 emitting: spacePressed - particleSize: 40 + size: 40 speed: PointDirection{ x: 256; } x: parent.width y: parent.height/2 |