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-rw-r--r--examples/declarative/particles/custom/custom.qml12
1 files changed, 1 insertions, 11 deletions
diff --git a/examples/declarative/particles/custom/custom.qml b/examples/declarative/particles/custom/custom.qml
index 9a562af3b6..4b75cf6ebe 100644
--- a/examples/declarative/particles/custom/custom.qml
+++ b/examples/declarative/particles/custom/custom.qml
@@ -44,18 +44,8 @@ ParticleSystem{
}
}
CustomParticle{
- //TODO: Someway that you don't have to rewrite the basics for a simple addition
vertexShader:"
- attribute highp vec2 vPos;
- attribute highp vec2 vTex;
- attribute highp vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
- attribute highp vec4 vVec; // x,y = constant speed, z,w = acceleration
-
- uniform highp mat4 qt_ModelViewProjectionMatrix;
- uniform highp float timestamp;
uniform lowp float qt_Opacity;
-
- varying highp vec2 fTex;
varying lowp float fFade;
varying highp vec2 fPos;
@@ -76,7 +66,7 @@ ParticleSystem{
+ vVec.xy * t * vData.y // apply speed vector..
+ 0.5 * vVec.zw * pow(t * vData.y, 2.);
- gl_Position = qt_ModelViewProjectionMatrix * vec4(pos.x, pos.y, 0, 1);
+ gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
highp float fadeIn = min(t * 20., 1.);
highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.));