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-rw-r--r--examples/declarative/particles/custom/shader.qml60
1 files changed, 50 insertions, 10 deletions
diff --git a/examples/declarative/particles/custom/shader.qml b/examples/declarative/particles/custom/shader.qml
index 6253679cb7..ecc06a6be6 100644
--- a/examples/declarative/particles/custom/shader.qml
+++ b/examples/declarative/particles/custom/shader.qml
@@ -1,3 +1,43 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
import QtQuick 2.0
import QtQuick.Particles 2.0
@@ -33,21 +73,21 @@ ParticleSystem{
varying highp vec2 fPos;
void main() {
- fTex = vTex;
- highp float size = vData.z;
- highp float endSize = vData.w;
+ qt_TexCoord0 = qt_ParticleTex;
+ highp float size = qt_ParticleData.z;
+ highp float endSize = qt_ParticleData.w;
- highp float t = (timestamp - vData.x) / vData.y;
+ highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
highp float currentSize = mix(size, endSize, t * t);
if (t < 0. || t > 1.)
currentSize = 0.;
- highp vec2 pos = vPos
- - currentSize / 2. + currentSize * vTex // adjust size
- + vVec.xy * t * vData.y // apply speed vector..
- + 0.5 * vVec.zw * pow(t * vData.y, 2.);
+ highp vec2 pos = qt_ParticlePos
+ - currentSize / 2. + currentSize * qt_ParticleTex // adjust size
+ + qt_ParticleVec.xy * t * qt_ParticleData.y // apply speed vector..
+ + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
@@ -61,9 +101,9 @@ ParticleSystem{
fragmentShader: "
varying highp vec2 fPos;
varying lowp float fFade;
- varying highp vec2 fTex;
+ varying highp vec2 qt_TexCoord0;
void main() {//*2 because this generates dark colors mostly
- highp vec2 circlePos = fTex*2.0 - vec2(1.0,1.0);
+ highp vec2 circlePos = qt_TexCoord0*2.0 - vec2(1.0,1.0);
highp float dist = length(circlePos);
highp float circleFactor = max(min(1.0 - dist, 1.0), 0.0);
gl_FragColor = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade;