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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Item {
- id: container
- property int maxHP: 100
- property int hp: maxHP
- property real initialDodge: 0.01
- property real dodge: initialDodge
- onHpChanged: if(hp <= 0) target = container;
- property ParticleSystem system//TODO: Ship abstraction
- property Item target: container
- property string shipParticle: "default"//Per team colors?
- property int gunType: 0
- width: 128
- height: 128
- Emitter {
- //TODO: Cooler would be an 'orbiting' affector
- //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
- system: container.system
- group: container.shipParticle
- anchors.centerIn: parent
- width: 64
- height: 64
- shape: EllipseShape {}
-
- emitRate: hp > 0 ? hp * 1 + 20 : 0
- lifeSpan: 2400
- maximumEmitted: (maxHP * 1 + 20)*2.4
-
- size: 48
- sizeVariation: 16
- endSize: 16
-
- speed: AngleDirection {angleVariation:360; magnitudeVariation: 32}
- }
- Emitter {
- system: container.system
- group: "cruiserArmor"
- anchors.fill: parent
- shape: EllipseShape { fill: false }
- enabled: hp>0
-
- emitRate: 16
- lifeSpan: 2000
-
- size: 48
- sizeVariation: 24
-
- SpriteGoal {
- id: destructor
- system: container.system
- enabled: container.hp <=0
- anchors.fill: parent
- groups: ["cruiserArmor"]
- goalState: "death"
-// jump: true
- once: true
- }
- }
-
- Timer {
- id: fireControl
- property int next: Math.floor(Math.random() * 3) + 1
- interval: 800
- running: root.readySetGo
- repeat: true
- onTriggered: {
- if (next == 1) {
- gun1.fireAt(container.target);
- next = Math.floor(Math.random() * 3) + 1;
- } else if (next == 2) {
- gun2.fireAt(container.target);
- next = Math.floor(Math.random() * 3) + 1;
- } else if (next == 3) {
- gun3.fireAt(container.target);
- next = Math.floor(Math.random() * 3) + 1;
- }
- }
- }
-
- Hardpoint {//TODO: Hardpoint abstraction
- x: 112 - 12 - 8*2
- y: 128 - 12 - 12*2
- id: gun1
- system: container.system
- show: hp > 0
- hardpointType: gunType
- }
- Hardpoint {
- x: 64 - 12
- y: 0 - 12 + 12*2
- id: gun2
- system: container.system
- show: hp > 0
- hardpointType: gunType
- }
- Hardpoint {
- x: 16 - 12 + 8*2
- y: 128 - 12 - 12*2
- id: gun3
- system: container.system
- show: hp > 0
- hardpointType: gunType
- }
-}