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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Item {
- id: container
- //ReflectiveProperties
- //TransferredProperties
- property variant target: {"y": -90, "x":12}
- property ParticleSystem system
- property bool show: true
- property int hardpointType: 0 //default is pea shooter - always bad.
-
- property Item targetObj: null
- property int damageDealt: 0
- onDamageDealtChanged: dealDamageTimer.start();
- Timer {
- id: dealDamageTimer
- interval: 16
- running: false
- repeat: false
- onTriggered: {targetObj.hp -= damageDealt; damageDealt = 0;}
- }
- width: 24
- height: 24
- function fireAt(targetArg) {//Each implement own
- if (targetArg != null) {
- hardpointLoader.item.fireAt(targetArg, container);
- targetObj = targetArg;
- }
- }
- Loader {
- id: hardpointLoader
- sourceComponent: {
- switch (hardpointType) {
- case 1: laserComponent; break;
- case 2: blasterComponent; break;
- case 3: cannonComponent; break;
- default: emptyComponent;
- }
- }
- }
- Component {
- id: laserComponent
- LaserHardpoint {
- target: container.target
- system: container.system
- show: container.show
- }
- }
- Component {
- id: blasterComponent
- BlasterHardpoint {
- target: container.target
- system: container.system
- show: container.show
- }
- }
- Component {
- id: cannonComponent
- CannonHardpoint {
- target: container.target
- system: container.system
- show: container.show
- }
- }
- Component {
- id: emptyComponent
- Item {
- function fireAt(obj) {
- console.log("Firing null weapon. It hurts.");
- }
- }
- }
-}