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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-SequentialLoader {
- id: hLdr
- signal exitDesired
- Component.onCompleted: advance();
- ParticleSystem { id: helpSystem }
- PlasmaPatrolParticles { sys: helpSystem }
- pages: [
- Component {Item {
- id: story
- Text {
- color: "white"
- text: "Story"
- font.pixelSize: 48
- }
- /*
- Flickable {
- y: 60
- width: 360
- height: 500
- contentHeight: txt1.height
- contentWidth: 360//TODO: Less magic numbers?
- */
- Text {
- id: txt1
- color: "white"
- y: 60
- font.pixelSize: 18
- text: "
-In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths.
-
-You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat!
- "
- width: 360
- wrapMode: Text.WordWrap
- }
- // }
- Button {
- x: 20
- y: 560
- height: 40
- width: 120
- text: "Next"
- onClicked: hLdr.advance();
- }
- Button {
- x: 220
- y: 560
- height: 40
- width: 120
- text: "Menu"
- onClicked: hLdr.exitDesired();
- }
- }},
- Component {Item {
- id: ships
- Text {
- color: "white"
- text: "Vessels"
- font.pixelSize: 48
- }
- Column {
- spacing: 16
- y: 60
- Row {
- height: 128
- Sloop {
- system: helpSystem
- }
- Text {
- text: "The nimble sloop"
- color: "white"
- font.pixelSize: 18
- }
- }
- Row {
- height: 128
- Frigate {
- system: helpSystem
- }
- Text {
- text: "The versitile shield frigate"
- color: "white"
- font.pixelSize: 18
- }
- }
- Row {
- height: 128
- Cruiser {
- system: helpSystem
- }
- Text {
- text: "The armored cruiser"
- color: "white"
- font.pixelSize: 18
- }
- }
- }
- Button {
- x: 20
- y: 560
- height: 40
- width: 120
- text: "Next"
- onClicked: hLdr.advance();
- }
- Button {
- x: 220
- y: 560
- height: 40
- width: 120
- text: "Menu"
- onClicked: hLdr.exitDesired();
- }
- }},
- Component {Item {
- id: guns
- Text {
- color: "white"
- text: "Hardpoints"
- font.pixelSize: 48
- }
- Column {
- spacing: 16
- y: 60
- Row {
- height: 128
- LaserHardpoint {
- system: helpSystem
- }
- Text {
- text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields"
- width: 332
- wrapMode: Text.WordWrap
- color: "white"
- font.pixelSize: 18
- }
- }
- Row {
- height: 128
- BlasterHardpoint {
- system: helpSystem
- }
- Text {
- text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser"
- width: 332
- wrapMode: Text.WordWrap
- color: "white"
- font.pixelSize: 18
- }
- }
- Row {
- height: 128
- CannonHardpoint {
- system: helpSystem
- }
- Text {
- text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser"
- width: 332
- wrapMode: Text.WordWrap
- color: "white"
- font.pixelSize: 18
- }
- }
- }
- Button {
- x: 20
- y: 560
- height: 40
- width: 120
- text: "Next"
- onClicked: hLdr.advance();
- }
- Button {
- x: 220
- y: 560
- height: 40
- width: 120
- text: "Menu"
- onClicked: hLdr.exitDesired();
- }
- }},
- Component {Item {
- id: strategy
- Text {
- color: "white"
- text: "Strategy"
- font.pixelSize: 48
- }
- Flickable {
- y: 60
- width: 360
- height: 500
- contentHeight: txt1.height
- contentWidth: 360//TODO: Less magic numbers?
- Text {
- id: txt1
- color: "white"
- font.pixelSize: 18
- text: "
-Basic Strategy: Good luck, have fun - don't die.
-More to come after thorough playtesting.
- "
- width: 360
- wrapMode: Text.WordWrap
- }
- }
- Button {
- x: 20
- y: 560
- height: 40
- width: 120
- text: "Story"
- onClicked: {hLdr.at=0; hLdr.advance();}
- }
- Button {
- x: 220
- y: 560
- height: 40
- width: 120
- text: "Menu"
- onClicked: hLdr.exitDesired();
- }
- }}
- ]
-}