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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Item {
- id: container
- property variant target: {"y": -90, "x":12}
- property ParticleSystem system
- property bool show: true
-
- width: 24
- height: 24
- Emitter {
- id: visualization
- group: "laser"
- system: container.system
- anchors.fill: parent
- enabled: container.show
- shape: EllipseShape {}
- speed: TargetDirection { targetX: width/2; targetY: width/2; magnitude: -1; proportionalMagnitude: true }
- lifeSpan: 1000
- emitRate: 64
-
- size: 24
- sizeVariation: 8
- endSize: 8
- }
-
- function fireAt(targetArg, hardpoint) {
- if (targetArg.hp <= 0)
- return;
- //TODO: calculate hit and damage at target, which must be a Ship
- var offset = 0;
- if (Math.random() < 0.99) {
- switch (targetArg.shipType) {
- case 1: hardpoint.damageDealt += 16; break;
- case 2: hardpoint.damageDealt += 4; break;
- case 3: hardpoint.damageDealt += 8; break;
- default: hardpoint.damageDealt += 500; //Really effective against unregistered vessels
- }
- } else {//Misses with Lasers are really rare
- offset = Math.random() * 100;
- }
- target = container.mapFromItem(targetArg, offset + targetArg.width/2, offset + targetArg.height/2);
- emitter.pulse(100);
- // console.log("Fire box: " + Math.min(container.width/2, target.x) + "," + Math.min(container.height/2, target.y) + " " + (Math.max(container.width/2, target.x) - Math.min(container.width/2, target.x)) + "," + (Math.max(container.height/2, target.y) - Math.min(container.height/2, target.y)));
- }
- Emitter {
- id: emitter
- group: "laser"
- enabled: false
- system: container.system
- x: Math.min(container.width/2, target.x);
- width: Math.max(container.width/2, target.x) - x;
- y: Math.min(container.height/2, target.y);
- height: Math.max(container.height/2, target.y) - y;
- shape: LineShape {
- mirrored: (emitter.y < 0 || emitter.x < 0) && !(emitter.y < 0 && emitter.x < 0 )//I just want XOR
- }
-
- lifeSpan: 1000
- emitRate: 8000
- maximumEmitted: 800
- size: 16
- endSize: 0
-
- speed: PointDirection {xVariation: 4; yVariation: 4}
- }
-}