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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Item {
- id: container
- property int maxHP: 100
- property int hp: maxHP
- property real initialDodge: 0.5
- property real dodge: initialDodge
- property int blinkInterval: 800
- onHpChanged: if(hp <= 0) target = container;
- property ParticleSystem system//TODO: Ship abstraction
- property Item target: container
- property string shipParticle: "default"//Per team colors?
- property int gunType: 0
- width: 128
- height: 128
- Emitter {
- id: emitter
- //TODO: Cooler would be an 'orbiting' affector
- //TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
- system: container.system
- group: container.shipParticle
- shape: EllipseShape {}
-
- emitRate: hp > 0 ? hp + 20 : 0
- lifeSpan: blinkInterval
- maximumEmitted: (maxHP + 20)
-
- acceleration: AngleDirection {angleVariation: 360; magnitude: 8}
-
- size: 24
- endSize: 4
- sizeVariation: 8
- width: 16
- height: 16
- x: 64
- y: 64
- Behavior on x {NumberAnimation {duration:blinkInterval}}
- Behavior on y {NumberAnimation {duration:blinkInterval}}
- Timer {
- interval: blinkInterval
- running: true
- repeat: true
- onTriggered: {
- emitter.x = Math.random() * 48 + 32
- emitter.y = Math.random() * 48 + 32
- }
- }
- }
- Hardpoint {
- anchors.centerIn: parent
- id: gun2
- system: container.system
- show: container.hp > 0
- hardpointType: gunType
- }
- Timer {
- id: fireControl
- interval: 800
- running: root.readySetGo
- repeat: true
- onTriggered: {
- gun2.fireAt(container.target);
- }
- }
-
-}