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-rw-r--r--examples/declarative/particles/spaceexplorer/spaceexplorer.qml48
1 files changed, 24 insertions, 24 deletions
diff --git a/examples/declarative/particles/spaceexplorer/spaceexplorer.qml b/examples/declarative/particles/spaceexplorer/spaceexplorer.qml
index f303bb4d9a..1bb3cdae02 100644
--- a/examples/declarative/particles/spaceexplorer/spaceexplorer.qml
+++ b/examples/declarative/particles/spaceexplorer/spaceexplorer.qml
@@ -78,11 +78,11 @@ Rectangle{
Emitter{
particle: "stars2"
system: background
- particlesPerSecond: 60
- particleDuration: 4000
+ emitRate: 60
+ lifeSpan: 4000
emitting: true
- particleSize: 10
- particleSizeVariation: 10
+ size: 10
+ sizeVariation: 10
anchors.fill: parent
}
ParticleSystem{ id: background }
@@ -90,7 +90,7 @@ Rectangle{
particles: ["stars2"]
system: background
anchors.fill: parent
- image: "content/star.png"
+ source: "content/star.png"
color: "white"
colorVariation: 0.1
}
@@ -201,7 +201,7 @@ Rectangle{
particles: ["stars"]
anchors.fill: parent
system: foreground
- image: "content/star.png"
+ source: "content/star.png"
color: "white"
colorVariation: 0.1
}
@@ -209,7 +209,7 @@ Rectangle{
particles: ["shot"]
anchors.fill: parent
system: foreground
- image: "content/star.png"
+ source: "content/star.png"
color: "orange"
colorVariation: 0.3
@@ -219,7 +219,7 @@ Rectangle{
particles: ["engine"]
anchors.fill: parent
system: foreground
- image: "content/particle4.png"
+ source: "content/particle4.png"
color: "orange"
SequentialAnimation on color {
@@ -327,21 +327,21 @@ Rectangle{
Emitter{
particle: "powerups"
system: foreground
- particlesPerSecond: 1
- particleDuration: 6000
+ emitRate: 1
+ lifeSpan: 6000
emitting: !gameOver
- particleSize: 60
- particleSizeVariation: 10
+ size: 60
+ sizeVariation: 10
anchors.fill: parent
}
Emitter{
particle: "stars"
system: foreground
- particlesPerSecond: 40
- particleDuration: 4000
+ emitRate: 40
+ lifeSpan: 4000
emitting: !gameOver
- particleSize: 30
- particleSizeVariation: 10
+ size: 30
+ sizeVariation: 10
anchors.fill: parent
}
SpriteImage{
@@ -382,12 +382,12 @@ Rectangle{
Emitter{
system: foreground
particle: "engine"
- particlesPerSecond: 100
- particleDuration: 1000
+ emitRate: 100
+ lifeSpan: 1000
emitting: !gameOver
- particleSize: 10
- particleEndSize: 4
- particleSizeVariation: 4
+ size: 10
+ endSize: 4
+ sizeVariation: 4
speed: PointDirection{
x: -128 * Math.cos(rocket.rotation * (Math.PI / 180))
y: -128 * Math.sin(rocket.rotation * (Math.PI / 180))
@@ -400,10 +400,10 @@ Rectangle{
Emitter{
system: foreground
particle: "shot"
- particlesPerSecond: 16
- particleDuration: 1600
+ emitRate: 16
+ lifeSpan: 1600
emitting: !gameOver && shoot
- particleSize: 40
+ size: 40
speed: PointDirection{
x: 256 * Math.cos(rocket.rotation * (Math.PI / 180))
y: 256 * Math.sin(rocket.rotation * (Math.PI / 180))