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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import Qt.labs.particles 2.0
+import "content/helpers.js" as Helpers
+
+Rectangle{
+ id: root
+ width: 360
+ height: 540
+ color: "black"
+ Image{
+ anchors.centerIn: parent
+ source: "../asteroid/content/finalfrontier.png"
+ }
+ property bool spacePressed: false
+ property int holeSize: 4
+ focus: true
+ Keys.onPressed: {
+ if (event.key == Qt.Key_Space) {
+ spacePressed = true;
+ event.accepted = true;
+ }
+ }
+ Keys.onReleased: {
+ if (event.key == Qt.Key_Space) {
+ spacePressed = false;
+ event.accepted = true;
+ }
+ }
+
+ function fakeMove(){
+ fakeMoving = rocket.x < 80 || rocket.x+rocket.width-root.width > -80 || rocket.y < 80 || rocket.y+rocket.height-root.height > -80;
+ if(fakeMoving)
+ fakeMovementDir = Helpers.direction(root.width/2, root.height/2, rocket.x, rocket.y) + 180;
+ }
+ property bool fakeMoving: false
+ property real fakeMovementDir: 0
+
+ TrailEmitter{
+ particle: "stars2"
+ system: background
+ particlesPerSecond: 60
+ particleDuration: 4000
+ emitting: true
+ particleSize: 10
+ particleSizeVariation: 10
+ anchors.fill: parent
+ }
+ ParticleSystem{ id: background }
+ ColoredParticle{
+ particles: ["stars2"]
+ system: background
+ anchors.fill: parent
+ image: "content/star.png"
+ color: "white"
+ colorVariation: 0.1
+ }
+ Gravity{
+ system: background
+ anchors.fill: parent
+ acceleration: fakeMoving?10:0
+ angle: fakeMovementDir
+ }
+ Text{
+ color: "white"
+ anchors.bottom: parent.bottom
+ anchors.right: parent.right
+ text:"Drag the ship, but don't hit a black hole!"
+ font.pixelSize: 10
+ }
+ Text{
+ color: "white"
+ font.pixelSize: 36
+ anchors.centerIn: parent
+ text: "GAME OVER"
+ opacity: gameOver ? 1 : 0
+ Behavior on opacity{NumberAnimation{}}
+ }
+ Text{
+ color: "white"
+ font.pixelSize: 18
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ anchors.margins: 8
+ text: "Score: " + score
+ }
+ Image{
+ source: "content/star.png"
+ width: 40
+ height: 40
+ anchors.right: parent.right
+ anchors.top: parent.top
+ MouseArea{
+ anchors.fill: parent
+ anchors.margins: -20
+ onClicked: shoot = !shoot
+ }
+ }
+ property int score: 0
+ property bool gameOver: false
+ property bool shoot: true
+ property int maxLives: 3
+ property int lives: maxLives
+ property bool alive: !Helpers.intersects(rocket, gs1.x, gs1.y, holeSize) && !Helpers.intersects(rocket, gs2.x, gs2.y, holeSize) && !Helpers.intersects(rocket, gs3.x, gs3.y, holeSize) && !Helpers.intersects(rocket, gs4.x, gs4.y, holeSize);
+ onAliveChanged: if(!alive){
+ lives -= 1;
+ if(lives == -1){
+ console.log("game over");
+ gameOver = true;
+ }
+ }
+ Row{
+ Repeater{
+ model: maxLives
+ delegate: Image{
+ opacity: index < lives ? 1 : 0
+ Behavior on opacity{NumberAnimation{}}
+ source: "content/rocket.png"
+ }
+ }
+ }
+
+ property real courseDur: 10000
+ property real vorteX: width/4
+ property real vorteY: height/4
+ Behavior on vorteX{NumberAnimation{duration: courseDur}}
+ Behavior on vorteY{NumberAnimation{duration: courseDur}}
+ property real vorteX2: width/4
+ property real vorteY2: 3*height/4
+ Behavior on vorteX2{NumberAnimation{duration: courseDur}}
+ Behavior on vorteY2{NumberAnimation{duration: courseDur}}
+ property real vorteX3: 3*width/4
+ property real vorteY3: height/4
+ Behavior on vorteX3{NumberAnimation{duration: courseDur}}
+ Behavior on vorteY3{NumberAnimation{duration: courseDur}}
+ property real vorteX4: 3*width/4
+ property real vorteY4: 3*height/4
+ Behavior on vorteX4{NumberAnimation{duration: courseDur}}
+ Behavior on vorteY4{NumberAnimation{duration: courseDur}}
+ Timer{
+ id: vorTimer
+ interval: courseDur
+ running: true
+ repeat: true
+ triggeredOnStart: true
+ onTriggered: {
+ vorteX = Math.random() * width * 2 - width * 0.5;
+ vorteY = Math.random() * height * 2 - height * 0.5;
+ vorteX2 = Math.random() * width * 2 - width * 0.5;
+ vorteY2 = Math.random() * height * 2 - height * 0.5;
+ vorteX3 = Math.random() * width * 2 - width * 0.5;
+ vorteY3 = Math.random() * height * 2 - height * 0.5;
+ vorteX4 = Math.random() * width * 2 - width * 0.5;
+ vorteY4 = Math.random() * height * 2 - height * 0.5;
+ }
+ }
+
+
+
+ ParticleSystem{ id: foreground }
+ ColoredParticle{
+ particles: ["stars"]
+ anchors.fill: parent
+ system: foreground
+ image: "content/star.png"
+ color: "white"
+ colorVariation: 0.1
+ }
+ ColoredParticle{
+ particles: ["shot"]
+ anchors.fill: parent
+ system: foreground
+ image: "content/star.png"
+
+ color: "orange"
+ colorVariation: 0.3
+ }
+ ColoredParticle{
+ id: engine
+ particles: ["engine"]
+ anchors.fill: parent
+ system: foreground
+ image: "content/particle4.png"
+
+ color: "orange"
+ SequentialAnimation on color {
+ loops: Animation.Infinite
+ ColorAnimation {
+ from: "red"
+ to: "cyan"
+ duration: 1000
+ }
+ ColorAnimation {
+ from: "cyan"
+ to: "red"
+ duration: 1000
+ }
+ }
+
+ colorVariation: 0.2
+ }
+ SpriteParticle{
+ particles: ["powerups"]
+ anchors.fill: parent
+ system: foreground
+ Sprite{
+ name: "norm"
+ source: "content/powerupScore.png"
+ frames: 35
+ duration: 40
+ to: {"norm":1, "got":0}
+ }
+ Sprite{
+ name: "got"
+ source: "content/powerupScore_got.png"
+ frames: 22
+ duration: 40
+ to: {"null":1}
+ }
+ Sprite{
+ name: "null"
+ source: "content/powerupScore_gone.png"
+ frames: 1
+ duration: 1000
+ }
+ }
+ SpriteGoal{
+ x: rocket.x - 30
+ y: rocket.y - 30
+ width: 60
+ height: 60
+ goalState: "got"
+ jump: true
+ onAffected: if(!gameOver) score += 1000
+ system: foreground
+ }
+ GravitationalSingularity{
+ id: gs1; x: vorteX; y: vorteY; strength: 800000;
+ system: foreground
+ }
+ Kill{
+ x: gs1.x - holeSize;
+ y: gs1.y - holeSize;
+ width: holeSize * 2
+ height: holeSize * 2
+ system: foreground
+ }
+
+ GravitationalSingularity{
+ id: gs2; x: vorteX2; y: vorteY2; strength: 800000;
+ system: foreground
+ }
+ Kill{
+ x: gs2.x - holeSize;
+ y: gs2.y - holeSize;
+ width: holeSize * 2
+ height: holeSize * 2
+ system: foreground
+ }
+
+ GravitationalSingularity{
+ id: gs3; x: vorteX3; y: vorteY3; strength: 800000;
+ system: foreground
+ }
+ Kill{
+ x: gs3.x - holeSize;
+ y: gs3.y - holeSize;
+ width: holeSize * 2
+ height: holeSize * 2
+ system: foreground
+ }
+ GravitationalSingularity{
+ id: gs4; x: vorteX4; y: vorteY4; strength: 800000;
+ system: foreground
+ }
+ Kill{
+ x: gs4.x - holeSize;
+ y: gs4.y - holeSize;
+ width: holeSize * 2
+ height: holeSize * 2
+ system: foreground
+ }
+ TrailEmitter{
+ particle: "powerups"
+ system: foreground
+ particlesPerSecond: 1
+ particleDuration: 6000
+ emitting: !gameOver
+ particleSize: 60
+ particleSizeVariation: 10
+ anchors.fill: parent
+ }
+ TrailEmitter{
+ particle: "stars"
+ system: foreground
+ particlesPerSecond: 40
+ particleDuration: 4000
+ emitting: !gameOver
+ particleSize: 30
+ particleSizeVariation: 10
+ anchors.fill: parent
+ }
+ SpriteImage{
+ id: rocket
+ //Sprites or children for default?
+ Sprite{
+ name: "normal"
+ source: "content/rocket2.png"
+ frames: 1
+ duration: 1000
+ to: {"normal": 0.9, "winking" : 0.1}
+ }
+ Sprite{
+ name: "winking"
+ source: "content/rocketEye.png"
+ frames: 10
+ duration: 40
+ to: {"normal" : 1}
+ }
+ x: root.width/2
+ y: root.height/2
+ property int lx: 0
+ property int ly: 0
+ property int lastX: 0
+ property int lastY: 0
+ width: 45
+ height: 22
+ onXChanged:{ lastX = lx; lx = x; fakeMove()}
+ onYChanged:{ lastY = ly; ly = y; fakeMove()}
+ rotation: Helpers.direction(lastX, lastY, x, y)
+ data:[
+ MouseArea{
+ id: ma
+ anchors.fill: parent;
+ drag.axis: Drag.XandYAxis
+ drag.target: rocket
+ },
+ TrailEmitter{
+ system: foreground
+ particle: "engine"
+ particlesPerSecond: 100
+ particleDuration: 1000
+ emitting: !gameOver
+ particleSize: 10
+ particleEndSize: 4
+ particleSizeVariation: 4
+ speed: PointVector{
+ x: -128 * Math.cos(rocket.rotation * (Math.PI / 180))
+ y: -128 * Math.sin(rocket.rotation * (Math.PI / 180))
+ }
+ anchors.verticalCenter: parent.verticalCenter
+ height: 4
+ width: 4
+
+ },
+ TrailEmitter{
+ system: foreground
+ particle: "shot"
+ particlesPerSecond: 16
+ particleDuration: 1600
+ emitting: !gameOver && shoot
+ particleSize: 40
+ speed: PointVector{
+ x: 256 * Math.cos(rocket.rotation * (Math.PI / 180))
+ y: 256 * Math.sin(rocket.rotation * (Math.PI / 180))
+ }
+ x: parent.width - 4
+ y: parent.height/2
+ }
+ ]
+ }
+}
+