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Diffstat (limited to 'examples/declarative/plasmapatrol/content/HelpScreens.qml')
-rw-r--r-- | examples/declarative/plasmapatrol/content/HelpScreens.qml | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/examples/declarative/plasmapatrol/content/HelpScreens.qml b/examples/declarative/plasmapatrol/content/HelpScreens.qml new file mode 100644 index 0000000000..7e4fb9f1c9 --- /dev/null +++ b/examples/declarative/plasmapatrol/content/HelpScreens.qml @@ -0,0 +1,268 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +SequentialLoader { + id: hLdr + signal exitDesired + Component.onCompleted: advance(); + ParticleSystem{ id: helpSystem } + PlasmaPatrolParticles{ sys: helpSystem } + pages: [ + Component{Item{ + id: story + Text{ + color: "white" + text: "Story" + font.pixelSize: 48 + } + /* + Flickable{ + y: 60 + width: 360 + height: 500 + contentHeight: txt1.height + contentWidth: 360//TODO: Less magic numbers? + */ + Text{ + id: txt1 + color: "white" + y: 60 + font.pixelSize: 18 + text: " +In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths. + +You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat! + " + width: 360 + wrapMode: Text.WordWrap + } + // } + Button{ + x: 20 + y: 560 + height: 40 + width: 120 + text: "Next" + onClicked: hLdr.advance(); + } + Button{ + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }}, + Component{Item{ + id: ships + Text{ + color: "white" + text: "Vessels" + font.pixelSize: 48 + } + Column{ + spacing: 16 + y: 60 + Row{ + height: 128 + Sloop{ + system: helpSystem + } + Text{ + text: "The nimble sloop" + color: "white" + font.pixelSize: 18 + } + } + Row{ + height: 128 + Frigate{ + system: helpSystem + } + Text{ + text: "The versitile shield frigate" + color: "white" + font.pixelSize: 18 + } + } + Row{ + height: 128 + Cruiser{ + system: helpSystem + } + Text{ + text: "The armored cruiser" + color: "white" + font.pixelSize: 18 + } + } + } + Button{ + x: 20 + y: 560 + height: 40 + width: 120 + text: "Next" + onClicked: hLdr.advance(); + } + Button{ + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }}, + Component{Item{ + id: guns + Text{ + color: "white" + text: "Hardpoints" + font.pixelSize: 48 + } + Column{ + spacing: 16 + y: 60 + Row{ + height: 128 + LaserHardpoint{ + system: helpSystem + } + Text{ + text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields" + width: 332 + wrapMode: Text.WordWrap + color: "white" + font.pixelSize: 18 + } + } + Row{ + height: 128 + BlasterHardpoint{ + system: helpSystem + } + Text{ + text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser" + width: 332 + wrapMode: Text.WordWrap + color: "white" + font.pixelSize: 18 + } + } + Row{ + height: 128 + CannonHardpoint{ + system: helpSystem + } + Text{ + text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser" + width: 332 + wrapMode: Text.WordWrap + color: "white" + font.pixelSize: 18 + } + } + } + Button{ + x: 20 + y: 560 + height: 40 + width: 120 + text: "Next" + onClicked: hLdr.advance(); + } + Button{ + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }}, + Component{Item{ + id: strategy + Text{ + color: "white" + text: "Strategy" + font.pixelSize: 48 + } + Flickable{ + y: 60 + width: 360 + height: 500 + contentHeight: txt1.height + contentWidth: 360//TODO: Less magic numbers? + Text{ + id: txt1 + color: "white" + font.pixelSize: 18 + text: " +Basic Strategy: Good luck, have fun - don't die. +More to come after thorough playtesting. + " + width: 360 + wrapMode: Text.WordWrap + } + } + Button{ + x: 20 + y: 560 + height: 40 + width: 120 + text: "Story" + onClicked: {hLdr.at=0; hLdr.advance();} + } + Button{ + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }} + ] +} |