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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+SequentialLoader {
+ id: hLdr
+ signal exitDesired
+ Component.onCompleted: advance();
+ ParticleSystem{ id: helpSystem }
+ PlasmaPatrolParticles{ sys: helpSystem }
+ pages: [
+ Component{Item{
+ id: story
+ Text{
+ color: "white"
+ text: "Story"
+ font.pixelSize: 48
+ }
+ /*
+ Flickable{
+ y: 60
+ width: 360
+ height: 500
+ contentHeight: txt1.height
+ contentWidth: 360//TODO: Less magic numbers?
+ */
+ Text{
+ id: txt1
+ color: "white"
+ y: 60
+ font.pixelSize: 18
+ text: "
+In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths.
+
+You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat!
+ "
+ width: 360
+ wrapMode: Text.WordWrap
+ }
+ // }
+ Button{
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Next"
+ onClicked: hLdr.advance();
+ }
+ Button{
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }},
+ Component{Item{
+ id: ships
+ Text{
+ color: "white"
+ text: "Vessels"
+ font.pixelSize: 48
+ }
+ Column{
+ spacing: 16
+ y: 60
+ Row{
+ height: 128
+ Sloop{
+ system: helpSystem
+ }
+ Text{
+ text: "The nimble sloop"
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row{
+ height: 128
+ Frigate{
+ system: helpSystem
+ }
+ Text{
+ text: "The versitile shield frigate"
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row{
+ height: 128
+ Cruiser{
+ system: helpSystem
+ }
+ Text{
+ text: "The armored cruiser"
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ }
+ Button{
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Next"
+ onClicked: hLdr.advance();
+ }
+ Button{
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }},
+ Component{Item{
+ id: guns
+ Text{
+ color: "white"
+ text: "Hardpoints"
+ font.pixelSize: 48
+ }
+ Column{
+ spacing: 16
+ y: 60
+ Row{
+ height: 128
+ LaserHardpoint{
+ system: helpSystem
+ }
+ Text{
+ text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields"
+ width: 332
+ wrapMode: Text.WordWrap
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row{
+ height: 128
+ BlasterHardpoint{
+ system: helpSystem
+ }
+ Text{
+ text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser"
+ width: 332
+ wrapMode: Text.WordWrap
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row{
+ height: 128
+ CannonHardpoint{
+ system: helpSystem
+ }
+ Text{
+ text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser"
+ width: 332
+ wrapMode: Text.WordWrap
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ }
+ Button{
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Next"
+ onClicked: hLdr.advance();
+ }
+ Button{
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }},
+ Component{Item{
+ id: strategy
+ Text{
+ color: "white"
+ text: "Strategy"
+ font.pixelSize: 48
+ }
+ Flickable{
+ y: 60
+ width: 360
+ height: 500
+ contentHeight: txt1.height
+ contentWidth: 360//TODO: Less magic numbers?
+ Text{
+ id: txt1
+ color: "white"
+ font.pixelSize: 18
+ text: "
+Basic Strategy: Good luck, have fun - don't die.
+More to come after thorough playtesting.
+ "
+ width: 360
+ wrapMode: Text.WordWrap
+ }
+ }
+ Button{
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Story"
+ onClicked: {hLdr.at=0; hLdr.advance();}
+ }
+ Button{
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }}
+ ]
+}